Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Audio mod in the works (http://forum.fulqrumpublishing.com/showthread.php?t=21361)

diveplane 04-14-2011 06:37 AM

Audio mod in the works
 
Hi all in the process of tidying up some of those external audios to a more realistic sampling , this is very early preview beta of the spitfire merlin , sounds great now.:cool:


http://www.youtube.com/watch?v=twakT1lAI9I


am going on vacation but will work on the mod again within month or 2.

bDAWg 04-14-2011 06:47 AM

no you're NOT allowed that vacation....you must stay home and work on the mod!!:grin:...actually the engines don't sound all that bad when cranked up and the old subwoofer is pounding away...abit unbalanced maybe but o.k....it's the sound of the machine guns on the brit planes that's gawd awful...man I swear they sound worse than 46 Sturmovik...how could this happen:confused:

I just noticed you're working on the external sounds...do you think a mod for the internal sounds is possible?

Plt Off JRB Meaker 04-14-2011 07:15 AM

Yeah diveplane vacation has been terminated friend,get back to work on those Merlin notes mmmm great stuff,thanks.

Enjoy you're vacation btw.:)

pupo162 04-14-2011 07:17 AM

that spitfire sound as rather awfull to be honest. sounded like a 3 second loop bad quality recorded.....

BigPickle 04-14-2011 07:23 AM

where did you find the audio files in the game folder?

reflected 04-14-2011 07:26 AM

Someone please explain how to mod external and internal sounds.
I have some great sounds samples on my HD.

diveplane 04-14-2011 07:51 AM

Quote:

Originally Posted by pupo162 (Post 262501)
that spitfire sound as rather awfull to be honest. sounded like a 3 second loop bad quality recorded.....

sounds great to me , like the real merlin very close , all my audio work is high quality standards.

sound is of the merlin recorded in external not internal thats the difference , so it fits nicely into the sim.
longer the loops more cpu cycles, really its the best your going to get within the sim modded.

compared to the defaults most will agree its 90 times better.

diveplane 04-14-2011 07:55 AM

Quote:

Originally Posted by bDAWg (Post 262493)
no you're NOT allowed that vacation....you must stay home and work on the mod!!:grin:...actually the engines don't sound all that bad when cranked up and the old subwoofer is pounding away...abit unbalanced maybe but o.k....it's the sound of the machine guns on the brit planes that's gawd awful...man I swear they sound worse than 46 Sturmovik...how could this happen:confused:

I just noticed you're working on the external sounds...do you think a mod for the internal sounds is possible?

possibly later yea, the internals are not to bad but , they could be worked little more, its the externals that anoyed me , stock sounds nothing like real aircraft.

diveplane 04-14-2011 07:57 AM

Quote:

Originally Posted by reflected (Post 262507)
Someone please explain how to mod external and internal sounds.
I have some great sounds samples on my HD.

all very well having high samples its being able to blend them into the sim
all power settings , i have high samples as well.

HamishUK 04-14-2011 08:26 AM

Oh great...mods!
One hopes the next patch will prevent this otherwise we are going to have another IL2.

bDAWg 04-14-2011 09:07 AM

diveplane yes the external sounds could be improved but at least they sound sort of like a plane where as the brit machine guns remind me of a giant curtain being ripped in half:grin: drives me up the wall

diveplane 04-14-2011 09:12 AM

Quote:

Originally Posted by HamishUK (Post 262566)
Oh great...mods!
One hopes the next patch will prevent this otherwise we are going to have another IL2.

audio mods will not effect gameplay or any cheating. :rolleyes:

diveplane 04-14-2011 09:19 AM

Quote:

Originally Posted by bDAWg (Post 262593)
diveplane yes the external sounds could be improved but at least they sound sort of like a plane where as the brit machine guns remind me of a giant curtain being ripped in half:grin: drives me up the wall

this is a hard one because its limited audio ingame. no reverb or advanced rendering, the guns do sound the same as battle brit movie.
if you can provide a real spit gun sound i will add it in? or point to a video?
....................

my times up guys for now, later on will provide more vids, hope yous enjoyed the little teaser ..bye for now all

Romanator21 04-14-2011 09:20 AM

Quote:

diveplane yes the external sounds could be improved but at least they sound sort of like a plane where as the brit machine guns remind me of a giant curtain being ripped in half drives me up the wall
According to accounts, they DID sounds like tearing fabric :)

HamishUK 04-14-2011 09:54 AM

Quote:

Originally Posted by diveplane (Post 262597)
audio mods will not effect gameplay or any cheating. :rolleyes:

That's ok then...however I am wondering now regarding Luthier's mod post whether it will be checked by online gameplay....permaban?

Quote:

So while many of you may enjoy playing around with game content, please do so offline. We do not yet have the user interface for switching between modified and stock files, nor do we have the server GUI to allow/disallow custom content so that makes things a little more difficult for the players. We’re probably going to ignore any infractions before today, but we’ll become more aggressive in the coming days. Please be warned. There will be a wide-scale account ban once we identify a large number of culprits. Everyone will be banned simultaneously, with no prior warning or chance for redemption. If you do not wish to be made an example of, please do not use ANY modified files in any online matches. After all, cracking the game is against the EULA and theoretically we could ban everyone who has ever tried any mod, but that of course would serve no purpose. Once again, we do not mind you fiddling with your own game on your own machine, as long as you don’t use that ability to try to give yourself an unfair advantage online.


diveplane 04-14-2011 10:00 AM

Quote:

Originally Posted by HamishUK (Post 262617)
That's ok then...however I am wondering now regarding Luthier's mod post whether it will be checked by online gameplay....permaban?

if anything the mod will be great for movie making , if online check looks for altered audio , imo they should remove the checker for audios.


..ok laters all happy flying.

HamishUK 04-14-2011 10:06 AM

Quote:

Originally Posted by diveplane (Post 262623)
if anything the mod will be great for movie making , if online check looks for altered audio , imo they should remove the checker for audios.


..ok laters all happy flying.

Audio would be good to mod as the sounds are poor...well until 1C fix them anyway.

Just glad that DM/FM files are permaban!

Phazon 04-14-2011 10:18 AM

Sounds aren't bad, but they need some balancing. Problem with getting real sound samples off the internet from places like YouTube and the like is alot of the sound balance is ruined by video compression and the fact the quality of the microphone used to record the footage varies.

When I used to make sound mods for other games using real-world sounds I would often rebalance the sounds to try and regain some of their original feel. What sound editing programs do you use? I've always used Audacity since its freely available and has enough features needed for sound modding.

b101uk 04-14-2011 10:26 AM

One would guess that any mod that disturbs the file size/CRC/md5 of original .sfs files and so on will cause a problem with VAC etc in on-line play, given that normally “mods” in most games get put in a “mod” folder thus leaving original files unchanged.

Viper2000 04-14-2011 10:51 AM

Quote:

Originally Posted by diveplane (Post 262597)
audio mods will not effect gameplay or any cheating. :rolleyes:

Firstly, Never underestimate the ingenuity of cheats.

Imagine this scenario. A server with limited numbers of Spitfire II and no icons.

The enterprising cheat makes 2 different sounds for Spitfire I and Spitfire II so that he can instantly tell whether his opponent has +12 boost availabhle or not. And naturally he makes Merlins louder than DB601s, so that he can hear the enemy sneaking up behind him over the noise of his engine to avoid being bounced...

Secondly, Never underestimate the paranoia of the wider community.

If you have 0.1% of the population cheating then probably 10% of kills will be called into question. This leads to bitterness and anger, which is bad for the community.

The anti-cheat system therefore needs to be draconian in order to ensure that people don't even start to consider the possibility that their opponent might be cheating.

Tvrdi 04-14-2011 11:33 AM

I would like to see spitfire and BF engines from ultrapack sound mod - in the CLOD

Sauf 04-14-2011 11:38 AM

Quote:

Originally Posted by Viper2000 (Post 262656)
If you have 0.1% of the population cheating then probably 10% of kills will be called into question. This leads to bitterness and anger, which is bad for the community.

The anti-cheat system therefore needs to be draconian in order to ensure that people don't even start to consider the possibility that their opponent might be cheating.

+1

Defender 04-14-2011 11:42 AM

Quote:

Originally Posted by pupo162 (Post 262501)
that spitfire sound as rather awfull to be honest. sounded like a 3 second loop bad quality recorded.....

You could option not to download it if you don't like it. I prefer it, diveplane has a load of sound mods for various sims and they're top notch hands down.

Royraiden 04-14-2011 12:24 PM

Great sounds, are you considering modding the other bad external sounds?

BigPickle 04-14-2011 12:32 PM

@ Diveplane, where in the main game folder did you find the stock sound files? also is your mod a straight replacement mod?

Baron 04-14-2011 01:12 PM

Quote:

Originally Posted by bDAWg (Post 262593)
diveplane yes the external sounds could be improved but at least they sound sort of like a plane where as the brit machine guns remind me of a giant curtain being ripped in half:grin: drives me up the wall


Odd since some people trying to explain how multiple mg-42 sounded described it exactly like that.

8 mg`s firing at the same time doesnt sound the same as 1.

Doc_uk 04-14-2011 01:40 PM

Quote:

Originally Posted by diveplane (Post 262491)
Hi all in the process of tidying up some of those external audios to a more realistic sampling , this is very early preview beta of the spitfire merlin , sounds great now.:cool:


http://www.youtube.com/watch?v=twakT1lAI9I


am going on vacation but will work on the mod again within month or 2.

I love you:grin:

Doc_uk 04-14-2011 01:42 PM

Quote:

Originally Posted by Phazon (Post 262636)
Sounds aren't bad, but they need some balancing. Problem with getting real sound samples off the internet from places like YouTube and the like is alot of the sound balance is ruined by video compression and the fact the quality of the microphone used to record the footage varies.

When I used to make sound mods for other games using real-world sounds I would often rebalance the sounds to try and regain some of their original feel. What sound editing programs do you use? I've always used Audacity since its freely available and has enough features needed for sound modding.

Sounds are crap:rolleyes:

the Dutchman 04-14-2011 01:46 PM

Just replace them for these;
http://www.youtube.com/watch?v=xFg-EZ19_Z8

How many years ago now?
So how bloody difficult can it be.................accurate sounds!

Conte Zero 04-14-2011 02:07 PM

In my opinion guns sounds are a much bigger problem: sound fake and silly, and annoying

anybody working on them by chance?

BTW is there a way to lower their ingame guns volume? maybe some INI file? They are terribly loud compared to anything else.

Strike 04-14-2011 02:11 PM

Quote:

Originally Posted by the Dutchman (Post 262820)
Just replace them for these;
http://www.youtube.com/watch?v=xFg-EZ19_Z8

How many years ago now?
So how bloody difficult can it be.................accurate sounds!

LoL that's hollywood compared to:

If you can hear past the music later, the shots are great!

http://www.youtube.com/watch?v=Ys7Qq...eature=related

Now that's an engine.

And I've watched this a million times too..

http://www.youtube.com/watch?v=5nj77...eature=related

Very sweet kompressor sound :p "WOOOOOOOOOOoooooOEEEEEEEEEEEEEE"

Gotta love those planes.

1.JaVA_Sharp 04-14-2011 03:43 PM

This thread is worth following; even though this game is far from ready to become the ARMA 2 of the air.

skouras 04-14-2011 04:05 PM

Diveplane i thought you make mods only for Lock on and DCS:rolleyes:
Excellent

smink1701 04-14-2011 08:19 PM

:grin: Make it easy to install
 
Sound is sooo important. Can you imagine a car sim with the sound of a lawnmower when you step on the gas. Just make it easy to install:grin:

Doc_uk 04-14-2011 08:57 PM

Quote:

Originally Posted by smink1701 (Post 263121)
Sound is sooo important. Can you imagine a car sim with the sound of a lawnmower when you step on the gas. Just make it easy to install:grin:

Mods are never easy to install, and they never hardly ever come with a read me file
They take months to make a mod, but cant be botherd to spend a couple of minutes righting a read me, on how to install it........:rolleyes:
Keep up the good work.......
regards
Doc

bDAWg 04-14-2011 10:31 PM

Quote:

Originally Posted by Baron (Post 262786)
Odd since some people trying to explain how multiple mg-42 sounded described it exactly like that.

8 mg`s firing at the same time doesnt sound the same as 1.

I'm referring to how they sound from inside the cockpit...and I'm with Conte Zero in thinking that the gun levels are up too high....at least for the spit and hurricane..I understand this is all very subjective...we don't all hear things the same...but to me the .303's sound "dirty" or simply put low quality with no real "punch" to the sound...if that makes any sense to anyone

mattebubben 05-09-2011 03:08 PM

i Really hope this Thread (and the mod) aint dead CLOD needs sound mods Badly!!

Petrosky 05-09-2011 03:55 PM

How so many remember what the mods did for Il2 is such a crock

the mods never saved the sim they fragmented it badly hardly any servers fly just stock and most of them allow mods i doubt they could keep them out anyways

so to fly IL2 now on any number of servers you need # of mods that need updated all the time and from what i hear fixed often from all the problems that come up from them.

I know that the modders did some nice stuff for IL2 but because there are so many
it stopped a lot of us from getting into all the servers. So from early 2008 online went from 9-14 hundred on weekends to 3-4 hundred and almost impossible to find the great servers to fly unmodded.

If the option is to have modded or unmodded servers in COD you will never see the numbers
that were around pre mod IL2

If they keep as advertized mod all you want offline and very strict mod checks on line
the Sim will be as great or better than IL2

I still dream that the IL2 modders will just get together with one official mod so that community could reunite but to many dif. thoughts on whats correct still.

Cheers,
Petrosky

Doc_uk 05-09-2011 06:28 PM

This is what we want:grin:
http://youtu.be/JH453B-aCBk

Ze-Jamz 05-09-2011 07:03 PM

Quote:

Originally Posted by Doc_uk (Post 280854)
This is what we want:grin:
http://youtu.be/JH453B-aCBk

~S~

Seeker 05-09-2011 10:22 PM

Quote:

Originally Posted by Viper2000 (Post 262656)
Secondly, Never underestimate the paranoia of the wider community.

If you have 0.1% of the population cheating then probably 10% of kills will be called into question. This leads to bitterness and anger, which is bad for the community.

The anti-cheat system therefore needs to be draconian in order to ensure that people don't even start to consider the possibility that their opponent might be cheating.

Quoted for truth. However, I expected the same once IL-2 was modded, but I see no more text buffer calls of Cheat! than I ever did.

Catseye 05-10-2011 12:39 AM

This is NOT a Merlin sound.
Listen to Jivas sound mods in IL2 for the real sound.
I don't know if you're part of the team but if you are I now know why it doesn't have good sound. If you're not part of the team and hoping they will adopt your sounds . . . . . save your breath and call Jiva.

CharveL 05-10-2011 01:13 AM

Um, maybe I'm wrong but what good are some really excellent looped sounds going to be in CoD when they are supposed to be dynamic and multi-layered to indicate engine conditions?

Sounds more like one step forward and 3 steps back to me.


All times are GMT. The time now is 06:27 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.