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nearmiss 04-10-2011 04:00 PM

Constructive explanation of issues
 
Please continue to share issues and items that need fixes in COD. The developers are working hard to resolve issues, and your inputs are helpful.

Please...don't rant, whine and complain. Explain the problem or issue and share what you can about the occurrence. Share some details and most important... share your system specs.

There plenty of forums and threads to use...

This page has Subforums that may relate directly:

http://forum.1cpublishing.eu/forumdisplay.php?f=189

You may also use this thread.





Russkly 04-10-2011 04:18 PM

Thx for providing the forum for this (excuse the pun!).

Most immediate issue:

http://forum.1cpublishing.eu/showthread.php?t=21006

R

123-Wulf-123 04-10-2011 05:03 PM

I still can't assign axes in game, the keyboard works but no response if I try to assign buttons/axes. :(

All CH controllers, Fighterstick, Pro-Throttle, Pro-Rudders.

I know I am not alone but no-one seems to be addressing this issue at all.

Running Win 7 64 bit.

TonyD 04-10-2011 05:11 PM

Resolution issue
 
Luthier did state that the game was using a 'pseudo' full-screen mode, which may have something to do with this issue; when I reduce the resolution from 1080p to 1600 x 900, the display stretches over the screen horizontally, but not vertically, as if I was trying a 16 x 7 format. Similarly with 1360 x 768.

I thought that lowering the resolution may improve performance somewhat, but am stuck at the default resolution with this issue. Any ideas?

cre8tive Delay 04-10-2011 05:49 PM

Since the patch, when I go 1 vs 1 against any other plane on quick game and shoot the opponent down, game starts to stutter heavily (as soon as the enemy crashes into the sea) which doesn't stop until I quit the mission and create a new one.
Reproduceable on quick mission (channel, even).

The first mission of Adler Angriff is bugged. The plane you have to protect starts at the waypoint near the ships and gets shot down even before you can get anywhere close to that location (reproduceable).

Also there is a sound issue which is quite nerving. Anytime on the runway or the grassfield I can hear the sound of the rolling gear. That would be ok if the plane actually moves. But I also get that sound, when standing still.
Also, the plane often moves slightly to the left or right with engine off and while on the ground. This even happens when both brakes are engaged to 100%. (reproduceable)

tillobert 04-10-2011 05:58 PM

I can´t use my radio. It simply doesn´t work.
Also the mission-scripting in the campaign seem to bee a little bit .... crazy.I tried to play the first 3 missions and yeah the bombers aren´t dropping their bombs and so on...
But nevertheless I have great fun with the FMB;)

angrueo 04-10-2011 06:08 PM

With some performance issues fixed, the most important now is to solve the A.I.
and radio communications problem, so we can enjoy the game.

Thank you!

SDT_longshot 04-10-2011 06:18 PM

flying over london against bombers the game is still very laggy and gittery

i had all options set to low or very low with grass and shadows turned off except model detail set to high land detail set to medium and visual effects set to high along with damage detail set to high

resolution was 1680*1050 60ghz

also note the he111s had a bug where the skin of the aeroplane changed color grey n black with flashes of white and silver while flying past them

also the land by the rivers was very square and seem to merge with the water where you would see some land in the rivers


EDIT" there is also a bug where you fire the machine guns in the spit hurri and 109 and after you release the trigger you carry on fireing the guns until you re press the trigger and let it go i dont no if this is due to lag, a bug or a problem with the joystick setting conflicting with the game
my joystick is a logitech g490

my system is

xp 64bit

i7 quadcore 3.40 ghz

6 gb ram

radion hd 4890 graphics card with 1 gb of ram

reflected 04-10-2011 06:19 PM

OK, besides the buildings causing stutters and smoke and dust causing massive fps drop which are the biggest issues here are some others:

- unable to select/save loadouts and skins

- the irvin jacket goes through the side of the Spitfire

- Please do something about the engine sounds

- Radio chatter: it's unintelligible, and my wingmen don't care about my orders either

- Mixture in Hurricane is reversed

- Spitfire MKIa should have a CS prop, let's leave the 2 pitch one to the MKI
now it's basically the same plane

-AI - please, not these barrel rolls again! :(

-Clouds: they cause stuters and FPS drop when they come into view for the first time. They don't look any better than il2 coulds so I dpn't understand...

-can we have overcast weather or heavy couds please?

-wind: it's so strong that it turns my Spitfire into the wind on the ground.

Furio 04-10-2011 06:47 PM

Game had fair to bad perfomances before patch. After patch it worsened, and now freezes during mission loading.

My computer is a Mac Pro 5.1
OS Windows XP, 32 bit.
Quad-core Intel Xeon, 2.8 GHz
Cache L2 256 MB x 4
Cache L3 8MB
Ram 6 GB
ATI Radeon HD 5770
VRAM 1024 MB
Monitor Apple Cinema Display 27 Inches, 2560 x 1440

Note: as any Intel Mac, it can be switched between Mac Os and Windows Os (both installed). It perfom flawlessly with Il2 Sturmovik.



EDIT: updated ATI Radeon driver. Looks like this solved main trouble, as now the game run regularly, smooth over water, with lower frame frate and occasional stutter on land.

DrPepper 04-10-2011 07:20 PM

I cannot load or record tracks. This issue has persisted from first install, beta patch and steam released patch.

After starting a mission I press escape to get to the menu and click the text to start recording. The game freezes after that and I have to end the launcher.exe process with the tast manager.

I downloaded some .trk files and placed them in the records directory in my documents folder. When I go to tracks and click select nothing happens, apparently for other people they are able to browse for a track to play. I just have nothing but the text on the screen and the background image. The game does not freeze at this point.

My system:
Windows 7 Pro - 64bit
i7-2600k
16 Gb ram
gtx580 1.5Gb
game installed on SSD.

Systems is a fairly freshly installed, about 2 months ago.

Redmarkus4 04-10-2011 07:34 PM

Performance slightly worse after patch
 
Prior to the patch I had managed to get the game running reasonably well with Forests = off, Grass = off, Shadows = off and Buildings = Lowest.

After the patch it's stuttering badly again, even with the above settings and after doing the right click on the launcher.exe to change that setting mentioned in the patch thread.

Dell XPS 700
4GB Ram
800 GB HD
Two Nvidia 9800 graphics cards
Dual Core
Windows 7

Not allowed to rant or complain, so that's all...

CharveL 04-10-2011 07:39 PM

1. Implement Force Feedback.

2. Problems recognizing all available axes on multiple controllers (intermittent)

3. Could use SSAO checkbox option in Video Options, at least until you can get playable framerates.

4. Non-native video resolutions don't scale properly.

5. Separate Shadows options for cockpit, forest/buildings, terrain would be nice (Gotta have the cockpit shadows but can live without the rest for now) if possible.

6. Launcher.exe crashes everytime whenever restarting application after video option change

7. Oh and FORCE FEEDBACK (just in case you forgot).

8. Somebody please get in touch with Vincent or somebody over at NaturalPoint to add in a TrackIR profile for CoD.

There's a ton more but besides the obvious major performance issues like hitching, the rest can wait.

Ataros 04-10-2011 09:18 PM

Quote:

Originally Posted by DrPepper (Post 259417)
I cannot load or record tracks. This issue has persisted from first install, beta patch and steam released patch.

After starting a mission I press escape to get to the menu and click the text to start recording. The game freezes after that and I have to end the launcher.exe process with the tast manager.

I downloaded some .trk files and placed them in the records directory in my documents folder. When I go to tracks and click select nothing happens, apparently for other people they are able to browse for a track to play. I just have nothing but the text on the screen and the background image. The game does not freeze at this point.

My system:
Windows 7 Pro - 64bit
i7-2600k
16 Gb ram
gtx580 1.5Gb
game installed on SSD.

Systems is a fairly freshly installed, about 2 months ago.

Go to Launcher.exe properties, compatibility tab, uncheck Disable Visual Decoration.

DrPepper 04-10-2011 09:47 PM

Quote:

Originally Posted by Ataros (Post 259520)
Go to Launcher.exe properties, compatibility tab, uncheck Disable Visual Decoration.

Nice find! Works great now, although the setting was called "Disable Visual Themes" for me.

Going to post this advice in some other threads with people having a similar problem.

Thanks! :grin:

IbanezLaney 04-10-2011 10:54 PM

Toggling Snap/Pan mode doesn't seem to work as expected for me.

The view never snaps back to look forward and it just seems to disable the hat switch.

Wolf_Rider 04-10-2011 11:20 PM

Multi-Core support

Particle effects, need to be on PhysX along with explosions and bits falling off planes

Pre-load/ Caching needs to be sorted so a fresh quick/ single mission is run each time

Ambient Occlusion needs to be sorted, as well as Anti-Aliasing

Trees need to be sorted (1946/ but especially FSX had the same problem with too many trees) as well as some sort of hit box for the forest/s.

Dano 04-11-2011 12:41 AM

Forest set to 'very low' refuses to save and reverts to off.
AI Wingmen will crash into landscape while player attempts to land - IL2 used to have the same issue.

SQB 04-11-2011 12:49 AM

Interesting one...

When a defiant hits the ground, not sure about sea, the cockpit and inside sound of my aircraft (seeing as I am watching it crash from inside the cockpit) disappear and the explosion of the crashed plane never comes.

I am flying: 3bf109 e3B vs 6 defiants

6870 1gb, q8400, 4GB DDR2 ram (800), win7 x64.

xnomad 04-11-2011 02:24 AM

1. Have the elevator trim set to default of '0' in the bf109-E3 instead of +5

2. Radiator settings display rods on bf109 wings are reversed http://forum.1cpublishing.eu/showthread.php?t=20797

3. Make the negative G cut out an extra option in the realism panel as it shouldn't be part of CEM.

4. Lockable tail wheel for the aircraft that are supposed to have it.

Kankkis 04-11-2011 05:09 AM

Quote:

Originally Posted by CharveL (Post 259437)
5. Separate Shadows options for cockpit, forest/buildings, terrain would be nice (Gotta have the cockpit shadows but can live without the rest for now) if possible.

agreed 100%, seperate shadows to cockpit, because my treeshadows is flickering at low level, i don't like it but i love cockpit shadows.

Wolf_Rider 04-11-2011 05:30 AM

Config files don't save until exiting the game

senseispcc 04-11-2011 09:13 AM

Stipfire and navigation.
 
Hello, this are little remarqs;
The Stipfire MK I compas indicate the wrong direction betwen east and west, 270 should be 90.It is inverted north south also.
The weels noice do not stop when you leave the ground even if you apply brakes.
Sometimes (most of the time) you can see left shoulder and sleeve from the pilot trough the fuselage.
I my game the MK I has only the empty load in the single player missions.
The fuel gugedo not work, stays at 36gallons of fuel for the one hour 21 minutes flow at one go.
The artificial horizon indicator stay stuck a little to long after some acrobatics, and there is no cage uncage possibility.

A game little problem is that every ttime I load the game I must reload the keys configuration file, so I can get my control back to where I want them.
In the statistics menu the hour flown are strange! I do not take notes but there are more hours flown than hours played with this game.
There is no functionning radio or there are no answers to my messages.

For the Hurricane there is a mirror on the ouside view and none in the inside view.

Thanks for this fantastic simulation. I hope you seel a lot so that in ten years wha have still the possibility to play IL2 COD. :-D

1337Avi80R 04-11-2011 09:42 AM

In dogfight the AI sometimes makes negative G maneuvers with Hurricane and Spitfire which however doesn't cause the engine to starve out they carry on fighting as if nothing happend. Besides that the AI also uses these annoying combat maneuvers that we already know from IL-2 '46. Like those constant jerky barrle rolls and using hard rudder in almost all situations.

When a plane hits the water the splash is missing. This occured after the patch as far as I know the water was splashing before the patch.

Wanted to change the sound volume of the speech in game while I was recieving a transmission. I ended up having the radio static sound playing constantly in the backround. I had to restart the game to fix this.

The radio is still not working.

I know this is not as important right now but please also do something about the sound. The spitfire engine pipes down on high RPM. The menu music is a touch better than the old track but where did those awesome tracks from the trailer and preview videos go? The taxiing sound continues even in flight and after parking the aircraft.
And I don't have to remind you of the infamous flying 1000hp lawnmowers.

Russkly 04-11-2011 10:57 AM

1 Attachment(s)
Quote:

Originally Posted by Russkly (Post 259243)
Thx for providing the forum for this (excuse the pun!).

Most immediate issue:

http://forum.1cpublishing.eu/showthread.php?t=21006

R

OK, it is definitely a GPU temperature issue.

Using MSI Afterburner (and RivaTuner to view the Afterburner log file), the GPU Usage hits 100% and stays there as does the GPU fan (with the fan mapped via Afterburner to cut in at 40c and straight-line increase to 100% at 60c.

Actual GPU temp. reaches 75c.

Everything on the GPU is at 100%!!!!!

A screenshot of the log file output is attached.

This is during the Hurricane vs He-111 channel intercept quick mission.

Multiple crashes/reboots - cannot play mission through.

If I do a simple x-country flight in a Hurri or even the Spit vs. Ju-88 custom mission, I can play without crashing.

Settings:

1920x1200 (desktop resolution)
MD = H
BD = L
LD = L
F = L
VE = H
DD = H
BA = L
LS = M
G = Off
S = On
R = On

I'm going to try reducing resolution and then settings to see if that helps.

Thereafter I might try the now-famous kegetys mods, although I'd prefer to wait for the developers to do this sort of thing officially!!!!

This puppy really does push the GPU to the max.

R

PeterPanPan 04-11-2011 11:44 AM

It seems that parts from other damaged aircraft do not have 'crash boxes'.

I blew a wing off an He111 which fluttered towards me like a huge out of control leaf. I braced myself for impact, but it went clean through me with no effect whatsoever.

Pretty important one, me thinks.

Keep up the good work Devs.

PPanPan

squidgyb 04-11-2011 12:26 PM

Definitely not the most important of fixes, but, at some point...

Can we have waves crashing against the shoreline please?

I won't repeat the ones in previous posts, but there do seem to be some issues with forces acting on the plane - such as engine torque forces still acting on a plane when the engine has dropped out.

Loving the game though, regardless of issues :D

Untamo 04-11-2011 01:27 PM

S!

The only issue that I currently have with the sim is that the campaign doesn't save itself. If I finish a mission, and then visit the main menu for example, and then go back to the campaign selection screen, I can only start a new campaign... There is no "continue" or the like.

I have tested to have the Steam cloud thingie on and off, neither works.

Great sim otherwise! Fix this and I can start enjoying the campaign(s) :)


-Untamo

Winger 04-11-2011 01:35 PM

Since its THE scout on the axis side this needs...
 
... to be adressed. The BF 109 seems to be seriously underpowered compared to historical data and i think this can be considered as a bug and should be adressed as soon as possible in a game in wich multiplayer is one of the biggest parts of all.
There is a thread in the FM/DM section of the forums in wich tests have been made. Please look into that:

http://forum.1cpublishing.eu/showthread.php?t=20838

Thanks!

Winger

Kankkis 04-11-2011 01:48 PM

I cannot turn spit on the ground. No seperate brakes, doesent turn with rudder and throttle?

CharveL 04-11-2011 02:02 PM

Quote:

Originally Posted by Kankkis (Post 260094)
I cannot turn spit on the ground. No seperate brakes, doesent turn with rudder and throttle?

I have the same problem with differential braking but thought it might be something I was doing wrong despite having the proper axes mapped in controls.

CBA_Bludawg 04-11-2011 02:06 PM

being able to turn on ground like in IL2 1946, so easy at works lets have that back

after i fire and stop i still have firing sound for a second or two.

aftyer landing engine sounds like its still running (hurricane)

Redmarkus4 04-11-2011 02:39 PM

Quote:

Originally Posted by IbanezLaney (Post 259589)
Toggling Snap/Pan mode doesn't seem to work as expected for me.

The view never snaps back to look forward and it just seems to disable the hat switch.


I find that the Hat switch on works if the Pan mode is on. When Snap mode is selected, only the arrow keys function - the Hat switch has no effect.

III/JG11_Simmox 04-11-2011 02:47 PM

lack of hit sounds in MultiPlayer,maybe erratic lack of sounds?
but i certainly cant hear hits on my own aircraft from either gunfire,flak or other aircraft impacts
also
stationary aircraft sound like they are actually moving when in the off position,annoying
Salute

Stefem 04-11-2011 04:21 PM

G.50's cockpit work after the patch, but engine temp gauge still dead, it react at G forces but it doesn't show engine temperature, it show 0° C.
While the aircraft is still parked I ear something like planes rolling noise

skouras 04-11-2011 04:55 PM

Hello guys i don't know if is already mention but after patch the water splash effect when an aircraft falls is gone ....:(
only some cycles exist
great job by the way and better performance


i7 920
GTX580
7 giga ram
w7 64bit pro
hotas cougar

EVERYTHING ON HIGH
ANTIALLISING 8X -it seems that it doesn't work

Riksen 04-11-2011 06:48 PM

Someone has probably already adreessed the issues im going to mention but here it goes again:

- Introduce support for Force feedback;
- Level Stabilizer in the bombers doesn't work.:!:

Lensman_1 04-11-2011 08:33 PM

I could be wrong but is St Paul's cathedral missing in London?
It's THE most iconic British building of WWII so if it is missing then that's unfortunate.

Force Feedback is essential! This is a major issue.

Using my Creative Titanium Fatality audio I can only use surround if I choose stereo as the sound option. The options are all out of whack on my system and appear to be mislabelled.

The rear view mirrors often just show a random pixellated mess, usually when they should be showing ground detail.

Force feedback please.

---

Win 7 64
i7 975 @ 4.2Ghz
12 Gb ram
Raid 0 OCZ Vertex SSD
GTX 580 SLI (disabled)
Creative Titanium Fatality.
Asus Rampage II Ex
CH Products rudder pedals
CH Products Pro Throttle
MS Sidewinder II FF

GOZR 04-12-2011 12:44 AM

How is it possible to send an email to the person in charge ? there is something... all mail are full.

Buzpilot 04-12-2011 01:25 AM

If I pull a bit early on takeoff, and touch ground after taxi sound turn off, the taxi sound turn on again, and stays on in air.
I played online on a server with no engine controls, only throttle, and the oil temperature go fast up to 90-100, and in Spitfire Mk1 it automaticly turn prop RPM to low, just after takeoff.
Could not get oil cooled ,so it stayed low rpm.

unreasonable 04-12-2011 04:52 AM

Quote:

Originally Posted by Lensman_1 (Post 260478)
I could be wrong but is St Paul's cathedral missing in London?
It's THE most iconic British building of WWII so if it is missing then that's unfortunate.

It is there - disguised as an office building. The big white thing. Yes they really did that IRL!

Rocka 04-12-2011 08:16 AM

Quote:

Originally Posted by Kankkis (Post 260094)
I cannot turn spit on the ground. No seperate brakes, doesent turn with rudder and throttle?

Yeah sort of same issue here, but with the Hurricane too.

It seems to me that something is wrong with the axes, or maby too strong winds on the ground level.

Sometimes I can only go to the left and sometimes only to the right.

After taxiing on the ground for just a little bit, then all of a sudden I can´t turn anymore in the same direction I was going (left for example), but when I check with the outside view, the rudder is full left(or right, depending on where I was going).

All this is done with just enough throttle to move the plane forward, so i should be able to turn the plane with the rudder I belive.

Maby I'm doing something wrong, but it is highly frustrating not to be able to taxi the plane to line it up for takeoff.

Never had this problem in il2-1946 for example, where I could taxi the plane on the ground all day long ;).

And by the way, it always works for me in the free flight training mission, but not in the others or in "home made" missions or online, very strange.

Furio 04-12-2011 08:52 AM

Please read my post number 10 and today's edit. May be helpful.

klem 04-12-2011 09:08 AM

Quote:

Originally Posted by Rocka (Post 260793)
Yeah sort of same issue here, but with the Hurricane too.

It seems to me that something is wrong with the axes, or maby too strong winds on the ground level.

Sometimes I can only go to the left and sometimes only to the right.

After taxiing on the ground for just a little bit, then all of a sudden I can´t turn anymore in the same direction I was going (left for example), but when I check with the outside view, the rudder is full left(or right, depending on where I was going).

All this is done with just enough throttle to move the plane forward, so i should be able to turn the plane with the rudder I belive.

Maby I'm doing something wrong, but it is highly frustrating not to be able to taxi the plane to line it up for takeoff.

Never had this problem in il2-1946 for example, where I could taxi the plane on the ground all day long ;).

And by the way, it always works for me in the free flight training mission, but not in the others or in "home made" missions or online, very strange.

Do you know that the Spitfire and Hurricane do not use toe brakes? Map a spare axis to 'Wheel Brakes' or a key/button to 'Full Wheel Brakes' and use either of those with rudder movement to steer on the ground. Take Care! The 'Full Wheel Brakes' is just that, tap the key or button intermittently or you will nose over.

klem 04-12-2011 09:13 AM

Quote:

Originally Posted by nearmiss (Post 259211)
Please continue to share issues and items that need fixes in COD. The developers are working hard to resolve issues, and your inputs are helpful.

Please...don't rant, whine and complain. Explain the problem or issue and share what you can about the occurrence. Share some details and most important... share your system specs.

........................................


hi nearmiss,

some of these will be faults that need fixing but some will turn out to be advice on settings etc.

Is someone collecting all the 'advice and settings' replies for the Manual or FAQ?

Rocka 04-12-2011 09:20 AM

Quote:

Originally Posted by klem (Post 260820)
Do you know that the Spitfire and Hurricane do not use toe brakes? Map a spare axis to 'Wheel Brakes' or a key/button to 'Full Wheel Brakes' and use either of those with rudder movement to steer on the ground. Take Care! The 'Full Wheel Brakes' is just that, tap the key or button intermittently or you will nose over.

Yeah noticed so, but have had trouble setting up my pedals to do that, i.e. left pedal for left break and right pedal for right break. I can only manage to make one of the pedals work with full wheel brakes for both wheels and that didn't do the trick to help me turn the plane.

klem 04-12-2011 09:34 AM

Quote:

Originally Posted by Rocka (Post 260833)
Yeah noticed so, but have had trouble setting up my pedals to do that, i.e. left pedal for left break and right pedal for right break. I can only manage to make one of the pedals work with full wheel brakes for both wheels and that didn't do the trick to help me turn the plane.

True, you either have your pedals as Left and Right or you sacrifice one to just Wheel Brakes but that doesn't really make sense if you evrer want to fly a toe-brake a/c like the 109.

I just use a button with the rudders.

Rocka 04-12-2011 10:27 AM

Quote:

Originally Posted by nats (Post 260845)
Do you play with CEM off like I do becuase I think its something to do with that - somehow there is a hidden autopilot trying to point the plane down the runway, or at least thats how it feels to me!

Nope, I have everything ON, except that option (can't remember the name right now) where you can't do more than 2 things at a time, wich seems not to work correctly at the moment.

Feathered_IV 04-12-2011 10:30 AM

* Unable to use Mouse Wheel for throttle.

* Collisions can sometimes do no damage to player aircraft in full switch mode.

* Taxiing noise continues after aircraft has stopped and engine has switched off.

_79_dev 04-12-2011 10:38 AM

~S~

*multiplayer nedds to be sorted, whenever i connect to the server it works fine but as soon as my launcher.exe got crashed sometimes during loading briefing i am loosing internet connetion for few minutes

Echo76 04-12-2011 11:09 AM

Please add invert mouse axis option and mouse needs larger response when using turrets for example, they are a pain to aim.

Elixx 04-12-2011 01:46 PM

Will we be added to the payroll for fixing this game? This is not open beta. Let them track down the bad code themselves tbh.

What do you thing would happend if 1C desided they would need a bigger office. They order a house, get an offert of the cost of the construction. The building is running late and is compleated 6 months to late. What do you belive will happend?

1. 1C offers to help constructing the building

2. 1C will sue the construction company?


what ever happends when maddox order the the pizza and gets the pasta? Ofc a sane person would ask for the pizza they ordered..

The list could be endless

bongodriver 04-12-2011 01:48 PM

Quote:

Will we be added to the payroll for fixing this game? This is not open beta. Let them track down the bad code themselves tbh.

What do you thing would happend if 1C desided they would need a bigger office. They order a house, get an offert of the cost of the construction. The building is running late and is compleated 6 months to late. What do you belive will happend?

1. 1C offers to help constructing the building

2. 1C will sue the construction company?
giving feedback is fixing?

Elixx 04-12-2011 01:50 PM

Yes it verry mutch is? is that a real question?

unreasonable 04-12-2011 01:51 PM

FMB - two identical AA guns added to an airfield in a simple 1 a/c take-off start to fire at one another when the mission starts.:confused:

On the bright side, at least they can hit!

bongodriver 04-12-2011 01:56 PM

Quote:

Yes it verry mutch is? is that a real question?

it was indeed....even had a question mark at the end.....like this one ?

BlackbusheFlyer 04-12-2011 02:08 PM

Quote:

Originally Posted by CharveL (Post 260107)
I have the same problem with differential braking but thought it might be something I was doing wrong despite having the proper axes mapped in controls.

The spit braking on ground means you need to map a key or joystick button to Brakes On Full (I think default is 'B') to steer you then press and hold that button then use the rudder to differential brake left or right. It is a bit awkward but actually models the real aircraft well in that respect.

BlackbusheFlyer 04-12-2011 02:21 PM

The biggest issue for me at the moment is with the Spitfire IIa. With realism to full (accept two handed operation) the disparity between control positions and the aircraft response is almost a show stopper. I just had a test flight around for 40 minutes to nail down how to reproduce but turned out it happens in most flight conditions.

I believe this is all related to the same cause. The aircraft instruments and performance loses synch with control inputs from the user. This is not due to low FPS, I was just flying around at between 50-74 FPS.

The faults can be measured as followed:

Aircraft is in sustained straight and level flight, Artificial Horizon shows bank angle in either direction of 30 degrees+, Turn coordinator shows no turn.

Throttle when at around 60% for a sustained period then starts to stop responding to throttle control changes. The icon overlay can show the change but with no response from the aircraft from either gradual or sudden increase/decrease. You have to push it all the way forward or all the way back to seemingly update the aircraft.

Rudder trim is similar to throttle.. small inputs have no effect. Have to introduce massive input to get it to register with the aircraft causing over-correction.

Intermittent failure to register commands for things like Magnetos or Fuel cock. One moment the key-press works next it doesn't.

This is a bit of a show stopper really and CEM is largely unusable for sustained periods of time as a result of the failure of the aircraft to recognize changes to control inputs or key presses.

etzi 04-12-2011 03:39 PM

On the screens you can see the 3. quick mission with maximum video settings!

Resolution: 1920x1080
AntiA: 2x
Settings: everything @ maximum

I got the same stutters and lags as with medium video settings.

Something there is very roughly broken in the game.

http://www.abload.de/thumb/il2coddku6.jpg

http://www.abload.de/thumb/il2cod2vu04.jpg

doghous3 04-12-2011 03:56 PM

Issues I've encountered with FMB or objects with FMB, and MP - FMB used for creating MP mission.


1. German industrial building's "hook" error, can't use.
2. Flak attacks seagull's... LOL.
3. Some objects (i'll create a list) are not useable and renders' the FMB unusable (CTRL-z to undo sovles it for now).
4. Spawning planes inside hangers with door's that don't open.......
5. Some spawning planes spin slowly, brake has no effect. Not sure what the issue is, but it also prevents using the rudder to taxi about. EDIT: it's the wind parameters doing this. Although the ground is skiddish at gradients.
6. Briefing other than the mission description is not viewable at any time.
7. Airfield object - creating runway fine.. the airdrome points are another matter. I assume these allow to create spawn points, and taxi waypoints, but you can't spline? so that 0-1-2-3 is sequential so it doesn't work... how to?
8. Road tool.. bugged. Create a point in Engalnd, a second, and they converge over France :s

Redmarkus4 04-12-2011 09:27 PM

Half a Heartbreaker?
 
1 Attachment(s)
I opted to fly the Heartbreaker, not knowing what to expect. I ended up with a girl in my lap, but the top half of the screen is black in the interior cockpit view. The external view is fine.

May I ask why development time was spent creating this option before the SIM was properly completed?

doghous3 04-12-2011 10:14 PM

The black is the hood or head-gear worn by a pilot. I have trackIR, so I looked about and it's clear that the pilot is rendered and you are looking out from his eye's, but his head does not more with your view-moves.

In a way, it's not completed either. So there. :p

Redmarkus4 04-13-2011 06:34 AM

Quote:

Originally Posted by doghous3 (Post 261531)
The black is the hood or head-gear worn by a pilot. I have trackIR, so I looked about and it's clear that the pilot is rendered and you are looking out from his eye's, but his head does not more with your view-moves.

In a way, it's not completed either. So there. :p

LOL. Next time I get a black screen I will first assume that the pilot's helmet has fallen over his eyes ;)

OC-Rudder 04-13-2011 08:31 AM

apart from the obvious

Force feedback, airplane sounds,the ability to jam flaps if going to fast and the gear being ripped off if too fast and down also :D

cheers

senseispcc 04-13-2011 08:48 AM

I tried...
 
Ok I tried many things,
Low or high buildings details no effect.
Antialiasing high x8 or off no effect.
If you play in 1600*1080 on my system the fps start show is scramble and unreadable.
With my system 1920x1200 or less make no change to micro stutter.

Is this due to my system or other people do have the same results?

It is a great game/simulation event with the little problems.:grin:

Ploughman 04-13-2011 09:10 AM

Graphical and FM bug on the Br.20. Level flight with shot off wing and with prop and pistons of missing engine visible.

http://i7.photobucket.com/albums/y28...ney/Br2001.jpg

dflion 04-13-2011 09:32 AM

I have been upgrading?
 
1 Attachment(s)
I have just upgraded my system from Windowa XP to Window 7 and increased my RAM from 3Gb to 8GB - so have been 'off the air' for a few days?

Today, I finally got back into the COD after a (1 day download from Steam? and 5 days getting the Windows set-up working?) - its a bit slower down in OZ??) and finally started flying the Hurricane. On the new system, I still had to 'dumb down' everything (graphics)? to get the whole thing working at a a reasonable FPS?

I am having problems getting 'ATI Catylist' to work in 'Windows 7' ( I would like any thoughts on this?) so I don't think my video graphics are working at their best?

I have attached a 'jpeg' showing some of my graphic problems , now that I have upgraded? My graphics were better on my old XP system? Ilya you have to quickly go to '4 Cores' to get everything working properly in this flight sim - sadly members will have to upgrade!

System specs.
Operating system: Windows 7 Professional 64-bit
Motherboard: Gigabyte P35-DS4
Processor: Intel (R) Core (Tm) 2 Extreme CPU Q6850 @ 3.00ghz
Memory: 8192MB RAM
Pagefile: 1893MB used, 14485MB available
Direct X version: Direct X 11
Display: Benq 1920x1200 (32bit) (59hz)
Video card: ATI Radeon HD 4870x2
Driver version: 8.831.2.0
Memory: 1768MB

See attached jpeg?

DFLion

Stefem 04-13-2011 10:39 AM

Quote:

Originally Posted by dflion (Post 261783)
I have just upgraded my system from Windowa XP to Window 7 and increased my RAM from 3Gb to 8GB - so have been 'off the air' for a few days?

Today, I finally got back into the COD after a (1 day download from Steam? and 5 days getting the Windows set-up working?) - its a bit slower down in OZ??) and finally started flying the Hurricane. On the new system, I still had to 'dumb down' everything (graphics)? to get the whole thing working at a a reasonable FPS?

I am having problems getting 'ATI Catylist' to work in 'Windows 7' ( I would like any thoughts on this?) so I don't think my video graphics are working at their best?

I have attached a 'jpeg' showing some of my graphic problems , now that I have upgraded? My graphics were better on my old XP system? Ilya you have to quickly go to '4 Cores' to get everything working properly in this flight sim - sadly members will have to upgrade!

System specs.
Operating system: Windows 7 Professional 64-bit
Motherboard: Gigabyte P35-DS4
Processor: Intel (R) Core (Tm) 2 Extreme CPU Q6850 @ 3.00ghz
Memory: 8192MB RAM
Pagefile: 1893MB used, 14485MB available
Direct X version: Direct X 11
Display: Benq 1920x1200 (32bit) (59hz)
Video card: ATI Radeon HD 4870x2
Driver version: 8.831.2.0
Memory: 1768MB

See attached jpeg?

DFLion

Disable crossfire, it help a lot, and maybe plan to upgrade your graphics hardware.

This thread is not meant for technical assistance, is titled "Constructive explanation of issues", so describe the issue in a way that it can be reproduced by the Oleg's team, and please don't pollute this thread!

dflion 04-13-2011 01:22 PM

'Sorry to pollute this thread, Stefem?'
 
Stefem, thanks for your answer. I am not sure if crossfire has been disabled because I can't access the ATI Catylist control centre in Windows 7. Hopefully, one day I will be able to upgrade my graphics card when I can afford it?

DFLion

PS I have now found the right thread to put this in!

klem 04-13-2011 04:40 PM

I used Searchlight Object "Height Light" in a test night time mission, two at the end of each runway.

The lights can be seen through the cockpit panel which is helpful but not right :)

etzi 04-13-2011 05:11 PM

another display problem...
 
as you can see on the picture.

http://www.abload.de/thumb/dispay_fault6kux.jpg

JZG_Con 04-13-2011 07:11 PM

@ dflion...you have agood system there no need to upgrade anymore ..the 4870x2 is a awsome card and is on par with the hd5870..all you need it the right drivers from ATI website ,,download 10.4 ..drivers uninstall old ones and replace with these , they are out dated but work well with the 4870x2 ..try that
As to your photo, i have the same on mine its the game its not finished also..sounds like ati ccc isnt loaded ..hence why you cant get into ccc...i have win7 works ok ..

Tvrdi 04-13-2011 11:09 PM

It seams that v-sync is not working properly....I had few minor (but noticable) screen tearing with vsync set to ON (triple buffering also ON)...with vsync OFF it was almost the same...maybe just a bit more noticable

Kankkis 04-14-2011 04:52 AM

Quote:

Originally Posted by Tvrdi (Post 262324)
It seams that v-sync is not working properly....I had few minor (but noticable) screen tearing with vsync set to ON (triple buffering also ON)...with vsync OFF it was almost the same...maybe just a bit more noticable

Not working, i see it from FPS too.

Kankkis

Tvrdi 04-14-2011 08:17 AM

Quote:

Originally Posted by Kankkis (Post 262464)
Not working, i see it from FPS too.

Kankkis

maybe thats why my game is not smooth cause Im using trackir...at least one of the reasons

Buchon 04-14-2011 07:36 PM

Tree spawning, strange and elusive bug this, it happens to me two times, I tried same mission and same conditions but cant reproduce the bug.

when I shoot a HE-111 a tree is spawned :

http://i54.tinypic.com/1z5nj83.jpg

http://i54.tinypic.com/1217cbb.jpg

http://i55.tinypic.com/30u3hjd.jpg

http://i54.tinypic.com/142p76.jpg

http://i53.tinypic.com/11jozlz.jpg

http://i56.tinypic.com/30vcfbn.jpg

http://i51.tinypic.com/15daqoh.jpg

The trees are static ... no movement ... no g affected ...

I was recording when that happens but they dont appears in the recorded track, may be have relation that the two times that it happens to me was in the first mission played when the game is loaded.

Spike 04-15-2011 03:59 AM

Seriously, trees in the sky,too funny..

klem 04-15-2011 07:43 AM

Quote:

Originally Posted by Spike (Post 263336)
Seriously, trees in the sky,too funny..

A friend reports the same thing, bushes coming off damaged a/c and half his wing replaced by a bush when damaged. A mix-up in the damage models methinks.

rocker_lx 04-15-2011 08:29 AM

Yeah this happened to me too when I played the first time but never happened again. Strange.

Something I also noted is some white noise in the goggles of my copilot when I tried the He110, but I have not checked yet if this still happens.

The thing which disturbs me most in the game is the sound you hear when the plane is rolling on the ground and the noise doesn't go away even when it is standing still and the engine is off. I also once had the problem one time that this same sound was still there after takeoff and during the whole flight.

But otherwise great game, which runs rather well on my system. I stopped playing until my TrackIR arrives which I ordered, I hope it will boost the immersion factor even more.

Nice weekend everyone and have fun.:cool:

I7 2600K stock clocked
8Gig RAM
POV GTX 580

reflected 04-15-2011 08:41 AM

Why is there grass on concrete runways?

bongodriver 04-15-2011 09:22 AM

Quote:

Why is there grass on concrete runways?
I wondered the same, maybe they are meant to be PSP, I know Manston was covered in the stuff, you can still find patches of it at the airfield.

squidgyb 04-15-2011 09:36 AM

There seem to be some problems with the FM/DM regarding thrust from the engine/prop still being generated when either the prop or engine are damaged - I've had a hurricane lose half a prop blade so that the prop was spinning slowly in the breeze, but the engine was still running, responded to throttle and even generated enough thrust to keep me in the air. There appeared to be no other damage to the plane, but the broken prop did appear to be affecting the FM as there was a lot of buffeting and it felt like there was a lot of drag coming from the broken prop.

Ataros 04-15-2011 10:11 AM

Dedi server crashes every 30-40 minutes no matter what hardware it runs on. See any topic in CoD Multiplayer section for details.

gutibulldog31 04-15-2011 11:38 AM

Still freezes at 95%
 
Hi,
I followed the cliffs of dover faq posted here http://forum.1cpublishing.eu/showthread.php?t=19819 and my game still still freezes at 95%.

I took off grass and forest and tried many different setting from low to medium, I also deleted my renders in documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\shaders folder with no success.

I installed the latest nvidia drivers 270.51 and it doesn´t solve it.
My specs:
dual core E5800 @ 4.0 ghz
4Gb ddr2 @1066 Prime stable 24/24
Win xp xp3 (fresh install)
Gtx 285
Hd old good raptor 74 gb 10000rpm

Prior to any patch I was able to play (toggling off grass) but now it´s a no no.
I´m trying to be constructive but this is getting me mad...
Any suggestions/ideas?
Does anybody encounters this?
Thx for your help

scrope 04-15-2011 03:08 PM

Quote:

Originally Posted by bongodriver (Post 263431)
I wondered the same, maybe they are meant to be PSP, I know Manston was covered in the stuff, you can still find patches of it at the airfield.

Don't you chaps know ther'es a war on? could'nt get the weed killer don't you know.

squidgyb 04-16-2011 06:03 PM

I'd like to suggest that the controller axes might need looking at - I can't really confirm whether the engine takes a higher polling rate and actually delivers that to the controls in flight, but from the look of the in game graphics, and on the "Output" demonstration of the axes in the control options page, it looks like the polling rate is very low.

I suspect this might be to help with performance on lower end machines, or that there's some kind of smoothing algorithm in play - in any case, you can demonstrate it by just moving your controller and looking at the output response or the cockpit controls in game. It shows quite drastically in the controls page when you abruptly change the direction of movement on a controller.

Can we have sliders for polling rate? Or maybe even the option of switching off the smoothing/capture algorithm entirely and mapping the directx axis directly to the game engine? I say this because a lot (if not all) of the high end HOTAS units available on the market have their own response curve configuration software - it would be beneficial if we at least had the option to switch it off or improve the polling rate.

Thanks guys.

e; nearly forgot - as an aside - what with the trees not having damage boxes - neither do a lot of structures; cranes on the Dover docks, the Radar arrays nearby.

Also, the 3D bomb crater models appear to be in front of buildings they should be behind, if you get my meaning. Like if you had a crater the other side of a house/building - out of your line of sight - the crater appears superimposed on the building.

But seriously - the last patch, the details in game, this is amazing work. Loving every minute - even trying to explain to friends why a game that initially appears so broken has so, so, so many amazing positives. It really is like chipping away at a lump of rock, slowly revealing the diamond stuck inside.

smink1701 04-16-2011 07:11 PM

-Planes want to roll to left or right and aileron trim doesn’t seem to work.

-A great many of the controls seem to be missing like speed bar, toggle views, in-game fps toggle

-Way too much shake when firing guns in 109

-Need an option to create quick missions like in IL2

-Trim wheels in the brit planes don’t seem to be modeled to rotate the way they do in the 109

-Need an easy start/stop engine key like IL2

Devastat 04-16-2011 11:10 PM

BUG: Buildings look like big squares
 
1 Attachment(s)
After installing the latest Beta patch, lots of the buildings above the London looks like big squares, like "lego" blocks. It IS very obvious and as you approach them they will pop up like normal buildings. Sometimes even the building just below you will look like big squares.

My Graphics Card is Radeon 6970. Processor i7 920 3ghz and 12GB memory. I have attached a picture of this problem in this thread.

smink1701 04-16-2011 11:26 PM

Would like to be able to vector to air base like IL2

sg1221 04-18-2011 08:46 AM

Quote:

Originally Posted by squidgyb (Post 265318)
I'd like to suggest that the controller axes might need looking at - I can't really confirm whether the engine takes a higher polling rate and actually delivers that to the controls in flight, but from the look of the in game graphics, and on the "Output" demonstration of the axes in the control options page, it looks like the polling rate is very low.

I suspect this might be to help with performance on lower end machines, or that there's some kind of smoothing algorithm in play - in any case, you can demonstrate it by just moving your controller and looking at the output response or the cockpit controls in game. It shows quite drastically in the controls page when you abruptly change the direction of movement on a controller.

Can we have sliders for polling rate? Or maybe even the option of switching off the smoothing/capture algorithm entirely and mapping the directx axis directly to the game engine? I say this because a lot (if not all) of the high end HOTAS units available on the market have their own response curve configuration software - it would be beneficial if we at least had the option to switch it off or improve the polling rate.

Thanks guys.

e; nearly forgot - as an aside - what with the trees not having damage boxes - neither do a lot of structures; cranes on the Dover docks, the Radar arrays nearby.

Also, the 3D bomb crater models appear to be in front of buildings they should be behind, if you get my meaning. Like if you had a crater the other side of a house/building - out of your line of sight - the crater appears superimposed on the building.

But seriously - the last patch, the details in game, this is amazing work. Loving every minute - even trying to explain to friends why a game that initially appears so broken has so, so, so many amazing positives. It really is like chipping away at a lump of rock, slowly revealing the diamond stuck inside.


+1
The controller responses just don't look right in the response curve page.

sg

senseispcc 04-18-2011 11:13 AM

Spitfire...
 
Hello,

The Spitfire is very ecological it does not use any fuel? :cool:

senseispcc 04-18-2011 11:15 AM

grass...
 
Quote:

Originally Posted by reflected (Post 263418)
Why is there grass on concrete runways?

Not any more on Bigin Hill. :-P

senseispcc 04-18-2011 11:18 AM

Very high and more all out...
 
Quote:

Originally Posted by gutibulldog31 (Post 263536)
Hi,
I followed the cliffs of dover faq posted here http://forum.1cpublishing.eu/showthread.php?t=19819 and my game still still freezes at 95%.

I took off grass and forest and tried many different setting from low to medium, I also deleted my renders in documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\shaders folder with no success.

I installed the latest nvidia drivers 270.51 and it doesn´t solve it.
My specs:
dual core E5800 @ 4.0 ghz
4Gb ddr2 @1066 Prime stable 24/24
Win xp xp3 (fresh install)
Gtx 285
Hd old good raptor 74 gb 10000rpm

Prior to any patch I was able to play (toggling off grass) but now it´s a no no.
I´m trying to be constructive but this is getting me mad...
Any suggestions/ideas?
Does anybody encounters this?
Thx for your help

Since the new Beta Patch no more freze or micro freze only some strange behavior of houses the first second of the first flight. The house are flat like pankaces.

senseispcc 04-18-2011 11:22 AM

They have put...
 
Hello,

to see the quality and details of this simulation, did someone see the "T" they placed on the entering lane of the airfields. It inticate the way to land in the wind.:) Fantastic and thanks to all the team of Maddox and co.

senseispcc 04-18-2011 11:24 AM

End of the world...
 
Quote:

Originally Posted by etzi (Post 262116)

This are the graphics of the end of the world/map.:rolleyes:

klem 04-18-2011 11:54 AM

Quote:

Originally Posted by senseispcc (Post 266659)
This are the graphics of the end of the world/map.:rolleyes:

Don't go there - you'll fall off
[sorry :) ]

senseispcc 04-18-2011 11:56 AM

Quote:

Originally Posted by klem (Post 266685)
Don't go there - you'll fall off
[sorry :) ]

Better to fall of in a plane than to encouter a wall? :rolleyes:

senseispcc 04-18-2011 11:59 AM

Patch...
 
I do not know when it happend but I have the new version of the game...1.00.14072.
did not see it download in steam! :confused:

squidgyb 04-18-2011 02:16 PM

Quote:

Originally Posted by senseispcc (Post 266647)
Hello,

The Spitfire is very ecological it does not use any fuel? :cool:

This was touched on in a post at simhq.com I believe.

As I understand, the Spit has two fuel tanks, and only some real life variations had fuel gauges for both tanks. CoD's Spit has only one fuel gauge - for one tank. Up until the point that the main tank is completely drained, you will not see any change in fuel readings. You'll only see the gauge drop after the second tank has started depleting.

I haven't tested this out, I'm just going from what I read.

Ataros 04-18-2011 03:05 PM

Airfields are not clickable in MP

Quote:

Originally Posted by Dazzed DJ (Post 265637)
Mate I found sometimes i had to wave mouse around to find the clickable area below and to the right of the airfield just look for when the window describing the ariefield comes up.

Quote:

Originally Posted by tf_neuro (Post 265420)
I choose the army... and I couldnt click any airfields any more.
Also, there was no red airfield on the map, they were all white and unclickable.

We tried all the usual stuff like disconnecting and reconnecting, reloading the mission, restarting the game, ever reboot the whole machine, but no luck.
I couldnt click any airfields.
We gave up after a while, and went on to play other games.
That was last night.

Earlier today, we tried again but with inverted roles: I was the server and a game buddy (another one) was the client.

Connection OK, map shows up, selected army... and again, I couldnt click on any airfield, but he could.

So it's not about sever/client stuff, it must be something on my end, but I have no idea what I did... I remember that I could click airfield, then another mission was loaded and I couldnt click any more.


Quote:

Originally Posted by whoarmongar (Post 265422)
I have just come on forum to find answer to this problem on servers map "english channel 1940 the map has changed now an east/west map area. ?? Now i cant click onto planes after choosing sides, just spent 15 mins combing map trying to find clickable slots to join game . On othermaps no problem can click planes and enter server

Quote:

Originally Posted by Ataros (Post 266724)
I changed mouse sensitivity in conf.ini and it happens to me.

You have to
1st: rightclick on map end DEselect "airfields". You will see only active airfields as a result.

2nd: move your mouse about 1cm to the right and a bit lower the desired airfield and move it around till you see a hint popping up with airfield description. Doubleclick this particular point of map.

Quote:

Originally Posted by wildwillie (Post 267551)
Does anyone have the problem when trying to select a spawn base that you must have your mouse pointer not on the base itself, but away from the base ?

In order for me to select a spawn base and therefore be able to create a plane I must move my cursor around 3cm away from the base in the 5 oclock position before the base name shows up on the map.

RAF238thWildWillie

Quote:

Originally Posted by =69.GIAP=STENKA (Post 267769)
When starting a dog server it loads and shows map. I click to select side and nothing happens.

Have tried clicking on airfields, no luck either.

Ideas?



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