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Constructive explanation of issues
Please continue to share issues and items that need fixes in COD. The developers are working hard to resolve issues, and your inputs are helpful.
Please...don't rant, whine and complain. Explain the problem or issue and share what you can about the occurrence. Share some details and most important... share your system specs. There plenty of forums and threads to use... This page has Subforums that may relate directly: http://forum.1cpublishing.eu/forumdisplay.php?f=189 You may also use this thread. |
Thx for providing the forum for this (excuse the pun!).
Most immediate issue: http://forum.1cpublishing.eu/showthread.php?t=21006 R |
I still can't assign axes in game, the keyboard works but no response if I try to assign buttons/axes. :(
All CH controllers, Fighterstick, Pro-Throttle, Pro-Rudders. I know I am not alone but no-one seems to be addressing this issue at all. Running Win 7 64 bit. |
Resolution issue
Luthier did state that the game was using a 'pseudo' full-screen mode, which may have something to do with this issue; when I reduce the resolution from 1080p to 1600 x 900, the display stretches over the screen horizontally, but not vertically, as if I was trying a 16 x 7 format. Similarly with 1360 x 768.
I thought that lowering the resolution may improve performance somewhat, but am stuck at the default resolution with this issue. Any ideas? |
Since the patch, when I go 1 vs 1 against any other plane on quick game and shoot the opponent down, game starts to stutter heavily (as soon as the enemy crashes into the sea) which doesn't stop until I quit the mission and create a new one.
Reproduceable on quick mission (channel, even). The first mission of Adler Angriff is bugged. The plane you have to protect starts at the waypoint near the ships and gets shot down even before you can get anywhere close to that location (reproduceable). Also there is a sound issue which is quite nerving. Anytime on the runway or the grassfield I can hear the sound of the rolling gear. That would be ok if the plane actually moves. But I also get that sound, when standing still. Also, the plane often moves slightly to the left or right with engine off and while on the ground. This even happens when both brakes are engaged to 100%. (reproduceable) |
I can´t use my radio. It simply doesn´t work.
Also the mission-scripting in the campaign seem to bee a little bit .... crazy.I tried to play the first 3 missions and yeah the bombers aren´t dropping their bombs and so on... But nevertheless I have great fun with the FMB;) |
With some performance issues fixed, the most important now is to solve the A.I.
and radio communications problem, so we can enjoy the game. Thank you! |
flying over london against bombers the game is still very laggy and gittery
i had all options set to low or very low with grass and shadows turned off except model detail set to high land detail set to medium and visual effects set to high along with damage detail set to high resolution was 1680*1050 60ghz also note the he111s had a bug where the skin of the aeroplane changed color grey n black with flashes of white and silver while flying past them also the land by the rivers was very square and seem to merge with the water where you would see some land in the rivers EDIT" there is also a bug where you fire the machine guns in the spit hurri and 109 and after you release the trigger you carry on fireing the guns until you re press the trigger and let it go i dont no if this is due to lag, a bug or a problem with the joystick setting conflicting with the game my joystick is a logitech g490 my system is xp 64bit i7 quadcore 3.40 ghz 6 gb ram radion hd 4890 graphics card with 1 gb of ram |
OK, besides the buildings causing stutters and smoke and dust causing massive fps drop which are the biggest issues here are some others:
- unable to select/save loadouts and skins - the irvin jacket goes through the side of the Spitfire - Please do something about the engine sounds - Radio chatter: it's unintelligible, and my wingmen don't care about my orders either - Mixture in Hurricane is reversed - Spitfire MKIa should have a CS prop, let's leave the 2 pitch one to the MKI now it's basically the same plane -AI - please, not these barrel rolls again! :( -Clouds: they cause stuters and FPS drop when they come into view for the first time. They don't look any better than il2 coulds so I dpn't understand... -can we have overcast weather or heavy couds please? -wind: it's so strong that it turns my Spitfire into the wind on the ground. |
Game had fair to bad perfomances before patch. After patch it worsened, and now freezes during mission loading.
My computer is a Mac Pro 5.1 OS Windows XP, 32 bit. Quad-core Intel Xeon, 2.8 GHz Cache L2 256 MB x 4 Cache L3 8MB Ram 6 GB ATI Radeon HD 5770 VRAM 1024 MB Monitor Apple Cinema Display 27 Inches, 2560 x 1440 Note: as any Intel Mac, it can be switched between Mac Os and Windows Os (both installed). It perfom flawlessly with Il2 Sturmovik. EDIT: updated ATI Radeon driver. Looks like this solved main trouble, as now the game run regularly, smooth over water, with lower frame frate and occasional stutter on land. |
I cannot load or record tracks. This issue has persisted from first install, beta patch and steam released patch.
After starting a mission I press escape to get to the menu and click the text to start recording. The game freezes after that and I have to end the launcher.exe process with the tast manager. I downloaded some .trk files and placed them in the records directory in my documents folder. When I go to tracks and click select nothing happens, apparently for other people they are able to browse for a track to play. I just have nothing but the text on the screen and the background image. The game does not freeze at this point. My system: Windows 7 Pro - 64bit i7-2600k 16 Gb ram gtx580 1.5Gb game installed on SSD. Systems is a fairly freshly installed, about 2 months ago. |
Performance slightly worse after patch
Prior to the patch I had managed to get the game running reasonably well with Forests = off, Grass = off, Shadows = off and Buildings = Lowest.
After the patch it's stuttering badly again, even with the above settings and after doing the right click on the launcher.exe to change that setting mentioned in the patch thread. Dell XPS 700 4GB Ram 800 GB HD Two Nvidia 9800 graphics cards Dual Core Windows 7 Not allowed to rant or complain, so that's all... |
1. Implement Force Feedback.
2. Problems recognizing all available axes on multiple controllers (intermittent) 3. Could use SSAO checkbox option in Video Options, at least until you can get playable framerates. 4. Non-native video resolutions don't scale properly. 5. Separate Shadows options for cockpit, forest/buildings, terrain would be nice (Gotta have the cockpit shadows but can live without the rest for now) if possible. 6. Launcher.exe crashes everytime whenever restarting application after video option change 7. Oh and FORCE FEEDBACK (just in case you forgot). 8. Somebody please get in touch with Vincent or somebody over at NaturalPoint to add in a TrackIR profile for CoD. There's a ton more but besides the obvious major performance issues like hitching, the rest can wait. |
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Going to post this advice in some other threads with people having a similar problem. Thanks! :grin: |
Toggling Snap/Pan mode doesn't seem to work as expected for me.
The view never snaps back to look forward and it just seems to disable the hat switch. |
Multi-Core support
Particle effects, need to be on PhysX along with explosions and bits falling off planes Pre-load/ Caching needs to be sorted so a fresh quick/ single mission is run each time Ambient Occlusion needs to be sorted, as well as Anti-Aliasing Trees need to be sorted (1946/ but especially FSX had the same problem with too many trees) as well as some sort of hit box for the forest/s. |
Forest set to 'very low' refuses to save and reverts to off.
AI Wingmen will crash into landscape while player attempts to land - IL2 used to have the same issue. |
Interesting one...
When a defiant hits the ground, not sure about sea, the cockpit and inside sound of my aircraft (seeing as I am watching it crash from inside the cockpit) disappear and the explosion of the crashed plane never comes. I am flying: 3bf109 e3B vs 6 defiants 6870 1gb, q8400, 4GB DDR2 ram (800), win7 x64. |
1. Have the elevator trim set to default of '0' in the bf109-E3 instead of +5
2. Radiator settings display rods on bf109 wings are reversed http://forum.1cpublishing.eu/showthread.php?t=20797 3. Make the negative G cut out an extra option in the realism panel as it shouldn't be part of CEM. 4. Lockable tail wheel for the aircraft that are supposed to have it. |
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Config files don't save until exiting the game
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Stipfire and navigation.
Hello, this are little remarqs;
The Stipfire MK I compas indicate the wrong direction betwen east and west, 270 should be 90.It is inverted north south also. The weels noice do not stop when you leave the ground even if you apply brakes. Sometimes (most of the time) you can see left shoulder and sleeve from the pilot trough the fuselage. I my game the MK I has only the empty load in the single player missions. The fuel gugedo not work, stays at 36gallons of fuel for the one hour 21 minutes flow at one go. The artificial horizon indicator stay stuck a little to long after some acrobatics, and there is no cage uncage possibility. A game little problem is that every ttime I load the game I must reload the keys configuration file, so I can get my control back to where I want them. In the statistics menu the hour flown are strange! I do not take notes but there are more hours flown than hours played with this game. There is no functionning radio or there are no answers to my messages. For the Hurricane there is a mirror on the ouside view and none in the inside view. Thanks for this fantastic simulation. I hope you seel a lot so that in ten years wha have still the possibility to play IL2 COD. :-D |
In dogfight the AI sometimes makes negative G maneuvers with Hurricane and Spitfire which however doesn't cause the engine to starve out they carry on fighting as if nothing happend. Besides that the AI also uses these annoying combat maneuvers that we already know from IL-2 '46. Like those constant jerky barrle rolls and using hard rudder in almost all situations.
When a plane hits the water the splash is missing. This occured after the patch as far as I know the water was splashing before the patch. Wanted to change the sound volume of the speech in game while I was recieving a transmission. I ended up having the radio static sound playing constantly in the backround. I had to restart the game to fix this. The radio is still not working. I know this is not as important right now but please also do something about the sound. The spitfire engine pipes down on high RPM. The menu music is a touch better than the old track but where did those awesome tracks from the trailer and preview videos go? The taxiing sound continues even in flight and after parking the aircraft. And I don't have to remind you of the infamous flying 1000hp lawnmowers. |
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Using MSI Afterburner (and RivaTuner to view the Afterburner log file), the GPU Usage hits 100% and stays there as does the GPU fan (with the fan mapped via Afterburner to cut in at 40c and straight-line increase to 100% at 60c. Actual GPU temp. reaches 75c. Everything on the GPU is at 100%!!!!! A screenshot of the log file output is attached. This is during the Hurricane vs He-111 channel intercept quick mission. Multiple crashes/reboots - cannot play mission through. If I do a simple x-country flight in a Hurri or even the Spit vs. Ju-88 custom mission, I can play without crashing. Settings: 1920x1200 (desktop resolution) MD = H BD = L LD = L F = L VE = H DD = H BA = L LS = M G = Off S = On R = On I'm going to try reducing resolution and then settings to see if that helps. Thereafter I might try the now-famous kegetys mods, although I'd prefer to wait for the developers to do this sort of thing officially!!!! This puppy really does push the GPU to the max. R |
It seems that parts from other damaged aircraft do not have 'crash boxes'.
I blew a wing off an He111 which fluttered towards me like a huge out of control leaf. I braced myself for impact, but it went clean through me with no effect whatsoever. Pretty important one, me thinks. Keep up the good work Devs. PPanPan |
Definitely not the most important of fixes, but, at some point...
Can we have waves crashing against the shoreline please? I won't repeat the ones in previous posts, but there do seem to be some issues with forces acting on the plane - such as engine torque forces still acting on a plane when the engine has dropped out. Loving the game though, regardless of issues :D |
S!
The only issue that I currently have with the sim is that the campaign doesn't save itself. If I finish a mission, and then visit the main menu for example, and then go back to the campaign selection screen, I can only start a new campaign... There is no "continue" or the like. I have tested to have the Steam cloud thingie on and off, neither works. Great sim otherwise! Fix this and I can start enjoying the campaign(s) :) -Untamo |
Since its THE scout on the axis side this needs...
... to be adressed. The BF 109 seems to be seriously underpowered compared to historical data and i think this can be considered as a bug and should be adressed as soon as possible in a game in wich multiplayer is one of the biggest parts of all.
There is a thread in the FM/DM section of the forums in wich tests have been made. Please look into that: http://forum.1cpublishing.eu/showthread.php?t=20838 Thanks! Winger |
I cannot turn spit on the ground. No seperate brakes, doesent turn with rudder and throttle?
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being able to turn on ground like in IL2 1946, so easy at works lets have that back
after i fire and stop i still have firing sound for a second or two. aftyer landing engine sounds like its still running (hurricane) |
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I find that the Hat switch on works if the Pan mode is on. When Snap mode is selected, only the arrow keys function - the Hat switch has no effect. |
lack of hit sounds in MultiPlayer,maybe erratic lack of sounds?
but i certainly cant hear hits on my own aircraft from either gunfire,flak or other aircraft impacts also stationary aircraft sound like they are actually moving when in the off position,annoying Salute |
G.50's cockpit work after the patch, but engine temp gauge still dead, it react at G forces but it doesn't show engine temperature, it show 0° C.
While the aircraft is still parked I ear something like planes rolling noise |
Hello guys i don't know if is already mention but after patch the water splash effect when an aircraft falls is gone ....:(
only some cycles exist great job by the way and better performance i7 920 GTX580 7 giga ram w7 64bit pro hotas cougar EVERYTHING ON HIGH ANTIALLISING 8X -it seems that it doesn't work |
Someone has probably already adreessed the issues im going to mention but here it goes again:
- Introduce support for Force feedback; - Level Stabilizer in the bombers doesn't work.:!: |
I could be wrong but is St Paul's cathedral missing in London?
It's THE most iconic British building of WWII so if it is missing then that's unfortunate. Force Feedback is essential! This is a major issue. Using my Creative Titanium Fatality audio I can only use surround if I choose stereo as the sound option. The options are all out of whack on my system and appear to be mislabelled. The rear view mirrors often just show a random pixellated mess, usually when they should be showing ground detail. Force feedback please. --- Win 7 64 i7 975 @ 4.2Ghz 12 Gb ram Raid 0 OCZ Vertex SSD GTX 580 SLI (disabled) Creative Titanium Fatality. Asus Rampage II Ex CH Products rudder pedals CH Products Pro Throttle MS Sidewinder II FF |
How is it possible to send an email to the person in charge ? there is something... all mail are full.
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If I pull a bit early on takeoff, and touch ground after taxi sound turn off, the taxi sound turn on again, and stays on in air.
I played online on a server with no engine controls, only throttle, and the oil temperature go fast up to 90-100, and in Spitfire Mk1 it automaticly turn prop RPM to low, just after takeoff. Could not get oil cooled ,so it stayed low rpm. |
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It seems to me that something is wrong with the axes, or maby too strong winds on the ground level. Sometimes I can only go to the left and sometimes only to the right. After taxiing on the ground for just a little bit, then all of a sudden I can´t turn anymore in the same direction I was going (left for example), but when I check with the outside view, the rudder is full left(or right, depending on where I was going). All this is done with just enough throttle to move the plane forward, so i should be able to turn the plane with the rudder I belive. Maby I'm doing something wrong, but it is highly frustrating not to be able to taxi the plane to line it up for takeoff. Never had this problem in il2-1946 for example, where I could taxi the plane on the ground all day long ;). And by the way, it always works for me in the free flight training mission, but not in the others or in "home made" missions or online, very strange. |
Please read my post number 10 and today's edit. May be helpful.
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some of these will be faults that need fixing but some will turn out to be advice on settings etc. Is someone collecting all the 'advice and settings' replies for the Manual or FAQ? |
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I just use a button with the rudders. |
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* Unable to use Mouse Wheel for throttle.
* Collisions can sometimes do no damage to player aircraft in full switch mode. * Taxiing noise continues after aircraft has stopped and engine has switched off. |
~S~
*multiplayer nedds to be sorted, whenever i connect to the server it works fine but as soon as my launcher.exe got crashed sometimes during loading briefing i am loosing internet connetion for few minutes |
Please add invert mouse axis option and mouse needs larger response when using turrets for example, they are a pain to aim.
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Will we be added to the payroll for fixing this game? This is not open beta. Let them track down the bad code themselves tbh.
What do you thing would happend if 1C desided they would need a bigger office. They order a house, get an offert of the cost of the construction. The building is running late and is compleated 6 months to late. What do you belive will happend? 1. 1C offers to help constructing the building 2. 1C will sue the construction company? what ever happends when maddox order the the pizza and gets the pasta? Ofc a sane person would ask for the pizza they ordered.. The list could be endless |
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Yes it verry mutch is? is that a real question?
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FMB - two identical AA guns added to an airfield in a simple 1 a/c take-off start to fire at one another when the mission starts.:confused:
On the bright side, at least they can hit! |
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it was indeed....even had a question mark at the end.....like this one ? |
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The biggest issue for me at the moment is with the Spitfire IIa. With realism to full (accept two handed operation) the disparity between control positions and the aircraft response is almost a show stopper. I just had a test flight around for 40 minutes to nail down how to reproduce but turned out it happens in most flight conditions.
I believe this is all related to the same cause. The aircraft instruments and performance loses synch with control inputs from the user. This is not due to low FPS, I was just flying around at between 50-74 FPS. The faults can be measured as followed: Aircraft is in sustained straight and level flight, Artificial Horizon shows bank angle in either direction of 30 degrees+, Turn coordinator shows no turn. Throttle when at around 60% for a sustained period then starts to stop responding to throttle control changes. The icon overlay can show the change but with no response from the aircraft from either gradual or sudden increase/decrease. You have to push it all the way forward or all the way back to seemingly update the aircraft. Rudder trim is similar to throttle.. small inputs have no effect. Have to introduce massive input to get it to register with the aircraft causing over-correction. Intermittent failure to register commands for things like Magnetos or Fuel cock. One moment the key-press works next it doesn't. This is a bit of a show stopper really and CEM is largely unusable for sustained periods of time as a result of the failure of the aircraft to recognize changes to control inputs or key presses. |
On the screens you can see the 3. quick mission with maximum video settings!
Resolution: 1920x1080 AntiA: 2x Settings: everything @ maximum I got the same stutters and lags as with medium video settings. Something there is very roughly broken in the game. http://www.abload.de/thumb/il2coddku6.jpg http://www.abload.de/thumb/il2cod2vu04.jpg |
Issues I've encountered with FMB or objects with FMB, and MP - FMB used for creating MP mission.
1. German industrial building's "hook" error, can't use. 2. Flak attacks seagull's... LOL. 3. Some objects (i'll create a list) are not useable and renders' the FMB unusable (CTRL-z to undo sovles it for now). 4. Spawning planes inside hangers with door's that don't open....... 5. Some spawning planes spin slowly, brake has no effect. Not sure what the issue is, but it also prevents using the rudder to taxi about. EDIT: it's the wind parameters doing this. Although the ground is skiddish at gradients. 6. Briefing other than the mission description is not viewable at any time. 7. Airfield object - creating runway fine.. the airdrome points are another matter. I assume these allow to create spawn points, and taxi waypoints, but you can't spline? so that 0-1-2-3 is sequential so it doesn't work... how to? 8. Road tool.. bugged. Create a point in Engalnd, a second, and they converge over France :s |
Half a Heartbreaker?
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I opted to fly the Heartbreaker, not knowing what to expect. I ended up with a girl in my lap, but the top half of the screen is black in the interior cockpit view. The external view is fine.
May I ask why development time was spent creating this option before the SIM was properly completed? |
The black is the hood or head-gear worn by a pilot. I have trackIR, so I looked about and it's clear that the pilot is rendered and you are looking out from his eye's, but his head does not more with your view-moves.
In a way, it's not completed either. So there. :p |
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apart from the obvious
Force feedback, airplane sounds,the ability to jam flaps if going to fast and the gear being ripped off if too fast and down also :D cheers |
I tried...
Ok I tried many things,
Low or high buildings details no effect. Antialiasing high x8 or off no effect. If you play in 1600*1080 on my system the fps start show is scramble and unreadable. With my system 1920x1200 or less make no change to micro stutter. Is this due to my system or other people do have the same results? It is a great game/simulation event with the little problems.:grin: |
Graphical and FM bug on the Br.20. Level flight with shot off wing and with prop and pistons of missing engine visible.
http://i7.photobucket.com/albums/y28...ney/Br2001.jpg |
I have been upgrading?
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I have just upgraded my system from Windowa XP to Window 7 and increased my RAM from 3Gb to 8GB - so have been 'off the air' for a few days?
Today, I finally got back into the COD after a (1 day download from Steam? and 5 days getting the Windows set-up working?) - its a bit slower down in OZ??) and finally started flying the Hurricane. On the new system, I still had to 'dumb down' everything (graphics)? to get the whole thing working at a a reasonable FPS? I am having problems getting 'ATI Catylist' to work in 'Windows 7' ( I would like any thoughts on this?) so I don't think my video graphics are working at their best? I have attached a 'jpeg' showing some of my graphic problems , now that I have upgraded? My graphics were better on my old XP system? Ilya you have to quickly go to '4 Cores' to get everything working properly in this flight sim - sadly members will have to upgrade! System specs. Operating system: Windows 7 Professional 64-bit Motherboard: Gigabyte P35-DS4 Processor: Intel (R) Core (Tm) 2 Extreme CPU Q6850 @ 3.00ghz Memory: 8192MB RAM Pagefile: 1893MB used, 14485MB available Direct X version: Direct X 11 Display: Benq 1920x1200 (32bit) (59hz) Video card: ATI Radeon HD 4870x2 Driver version: 8.831.2.0 Memory: 1768MB See attached jpeg? DFLion |
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This thread is not meant for technical assistance, is titled "Constructive explanation of issues", so describe the issue in a way that it can be reproduced by the Oleg's team, and please don't pollute this thread! |
'Sorry to pollute this thread, Stefem?'
Stefem, thanks for your answer. I am not sure if crossfire has been disabled because I can't access the ATI Catylist control centre in Windows 7. Hopefully, one day I will be able to upgrade my graphics card when I can afford it?
DFLion PS I have now found the right thread to put this in! |
I used Searchlight Object "Height Light" in a test night time mission, two at the end of each runway.
The lights can be seen through the cockpit panel which is helpful but not right :) |
another display problem...
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@ dflion...you have agood system there no need to upgrade anymore ..the 4870x2 is a awsome card and is on par with the hd5870..all you need it the right drivers from ATI website ,,download 10.4 ..drivers uninstall old ones and replace with these , they are out dated but work well with the 4870x2 ..try that
As to your photo, i have the same on mine its the game its not finished also..sounds like ati ccc isnt loaded ..hence why you cant get into ccc...i have win7 works ok .. |
It seams that v-sync is not working properly....I had few minor (but noticable) screen tearing with vsync set to ON (triple buffering also ON)...with vsync OFF it was almost the same...maybe just a bit more noticable
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Kankkis |
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Tree spawning, strange and elusive bug this, it happens to me two times, I tried same mission and same conditions but cant reproduce the bug.
when I shoot a HE-111 a tree is spawned : http://i54.tinypic.com/1z5nj83.jpg http://i54.tinypic.com/1217cbb.jpg http://i55.tinypic.com/30u3hjd.jpg http://i54.tinypic.com/142p76.jpg http://i53.tinypic.com/11jozlz.jpg http://i56.tinypic.com/30vcfbn.jpg http://i51.tinypic.com/15daqoh.jpg The trees are static ... no movement ... no g affected ... I was recording when that happens but they dont appears in the recorded track, may be have relation that the two times that it happens to me was in the first mission played when the game is loaded. |
Seriously, trees in the sky,too funny..
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Yeah this happened to me too when I played the first time but never happened again. Strange.
Something I also noted is some white noise in the goggles of my copilot when I tried the He110, but I have not checked yet if this still happens. The thing which disturbs me most in the game is the sound you hear when the plane is rolling on the ground and the noise doesn't go away even when it is standing still and the engine is off. I also once had the problem one time that this same sound was still there after takeoff and during the whole flight. But otherwise great game, which runs rather well on my system. I stopped playing until my TrackIR arrives which I ordered, I hope it will boost the immersion factor even more. Nice weekend everyone and have fun.:cool: I7 2600K stock clocked 8Gig RAM POV GTX 580 |
Why is there grass on concrete runways?
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There seem to be some problems with the FM/DM regarding thrust from the engine/prop still being generated when either the prop or engine are damaged - I've had a hurricane lose half a prop blade so that the prop was spinning slowly in the breeze, but the engine was still running, responded to throttle and even generated enough thrust to keep me in the air. There appeared to be no other damage to the plane, but the broken prop did appear to be affecting the FM as there was a lot of buffeting and it felt like there was a lot of drag coming from the broken prop.
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Dedi server crashes every 30-40 minutes no matter what hardware it runs on. See any topic in CoD Multiplayer section for details.
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Still freezes at 95%
Hi,
I followed the cliffs of dover faq posted here http://forum.1cpublishing.eu/showthread.php?t=19819 and my game still still freezes at 95%. I took off grass and forest and tried many different setting from low to medium, I also deleted my renders in documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\shaders folder with no success. I installed the latest nvidia drivers 270.51 and it doesn´t solve it. My specs: dual core E5800 @ 4.0 ghz 4Gb ddr2 @1066 Prime stable 24/24 Win xp xp3 (fresh install) Gtx 285 Hd old good raptor 74 gb 10000rpm Prior to any patch I was able to play (toggling off grass) but now it´s a no no. I´m trying to be constructive but this is getting me mad... Any suggestions/ideas? Does anybody encounters this? Thx for your help |
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I'd like to suggest that the controller axes might need looking at - I can't really confirm whether the engine takes a higher polling rate and actually delivers that to the controls in flight, but from the look of the in game graphics, and on the "Output" demonstration of the axes in the control options page, it looks like the polling rate is very low.
I suspect this might be to help with performance on lower end machines, or that there's some kind of smoothing algorithm in play - in any case, you can demonstrate it by just moving your controller and looking at the output response or the cockpit controls in game. It shows quite drastically in the controls page when you abruptly change the direction of movement on a controller. Can we have sliders for polling rate? Or maybe even the option of switching off the smoothing/capture algorithm entirely and mapping the directx axis directly to the game engine? I say this because a lot (if not all) of the high end HOTAS units available on the market have their own response curve configuration software - it would be beneficial if we at least had the option to switch it off or improve the polling rate. Thanks guys. e; nearly forgot - as an aside - what with the trees not having damage boxes - neither do a lot of structures; cranes on the Dover docks, the Radar arrays nearby. Also, the 3D bomb crater models appear to be in front of buildings they should be behind, if you get my meaning. Like if you had a crater the other side of a house/building - out of your line of sight - the crater appears superimposed on the building. But seriously - the last patch, the details in game, this is amazing work. Loving every minute - even trying to explain to friends why a game that initially appears so broken has so, so, so many amazing positives. It really is like chipping away at a lump of rock, slowly revealing the diamond stuck inside. |
-Planes want to roll to left or right and aileron trim doesn’t seem to work.
-A great many of the controls seem to be missing like speed bar, toggle views, in-game fps toggle -Way too much shake when firing guns in 109 -Need an option to create quick missions like in IL2 -Trim wheels in the brit planes don’t seem to be modeled to rotate the way they do in the 109 -Need an easy start/stop engine key like IL2 |
BUG: Buildings look like big squares
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After installing the latest Beta patch, lots of the buildings above the London looks like big squares, like "lego" blocks. It IS very obvious and as you approach them they will pop up like normal buildings. Sometimes even the building just below you will look like big squares.
My Graphics Card is Radeon 6970. Processor i7 920 3ghz and 12GB memory. I have attached a picture of this problem in this thread. |
Would like to be able to vector to air base like IL2
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+1 The controller responses just don't look right in the response curve page. sg |
Spitfire...
Hello,
The Spitfire is very ecological it does not use any fuel? :cool: |
grass...
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Very high and more all out...
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They have put...
Hello,
to see the quality and details of this simulation, did someone see the "T" they placed on the entering lane of the airfields. It inticate the way to land in the wind.:) Fantastic and thanks to all the team of Maddox and co. |
End of the world...
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[sorry :) ] |
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Patch...
I do not know when it happend but I have the new version of the game...1.00.14072.
did not see it download in steam! :confused: |
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As I understand, the Spit has two fuel tanks, and only some real life variations had fuel gauges for both tanks. CoD's Spit has only one fuel gauge - for one tank. Up until the point that the main tank is completely drained, you will not see any change in fuel readings. You'll only see the gauge drop after the second tank has started depleting. I haven't tested this out, I'm just going from what I read. |
Airfields are not clickable in MP
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