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Mission Planner: How to set a flight with a delayed start?
Hi, i'm new to the IL2 series, but i always like to make missions in the sims i fly, so i've been playing with the Mission Planner tool.
One thing i can't figure out is how to create a flight that does not start at the start of the mission. Say the mission starts at 12:00 and i want a flight of bombers to spawn at 12:30 for example. I can't see an option to do this, but i assume it must be possible. Any help would be much appreciated. Thanks. |
Lol hello again mate
Atm this FMB doesnt have that feature... Someone update me and show me if im wrong please :D Maybe have a look at the "trigger" feature... say if you shot down all the bombers (12:00 onwards) currently on map, then a new group could appear afterwards??? - got work now so i can try it out :( Cheers Ross Update - I know you can do it in IL2 1946 (made a "bomber attack" map where they would come at you (home base) at different times... |
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There must be a suitable work around if you are right.... |
in the FMB go to edit, script, i havent fiddled too much but it would appear there you can create scripts and then apply them to aircraft groups you have created, when i went into "actions" i noticed one named spawn so i would imagine having a fiddle there should work
if i were going to test this id make a quick airgroup on an airfield make a spawn script for it then park a camera or player aircraft there and see what pops up |
If it is the same than IL2 you can by make it appear later, not activated later but spawn later.
I could be wrong. -:) |
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There is a box i ticked called: Script Spawn C.. but no idea what it does..and the Trigger and Action are also equally meaningless to me i'm afraid. I can assign spawn script to a plane.. but that is all. http://img534.imageshack.us/img534/3672/spawn1f.jpg http://img534.imageshack.us/img534/8757/spawn2f.jpg The 'script' section is empty, and i have no experience in scripting in IL2, i have no idea what language or varables to use. Clueless! Quote:
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Try this link, it if for IL2 but we are still in IL2, no?
http://www.il2-fullmissionbuilder.com/index.php ;) |
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But like always the mission builder is not a finished work. Wait and see.:) |
Cracked
Tom, done it ;)
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Cracked Continued!!!
5 Attachment(s)
Here you go
Basically you make one "Trigger" and one "Action" Both the trigger and action must have the SAME NAME to work! With the action, you must select the aircraft in question ... Thats about it... Ref to pics!! Ref to Aircraft "call signs" Cheers Extra A rookie at flying, natural with FMB lol |
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:grin: |
Well done mcler002
I've been trying to figure out how to work the scripts all week ! I'm having a good look at how the campaigns are put together, very annoying that you save missions to 'my docs' COD... but for campaigns to work you have to put them into steam COD which mucks up any images and sound files...working on cutting and pasting locations into missions for this... . |
I have tried the trigger action same name and it seems to work within the FMB but not when you Serve the mission as a Client/Server.
Also what in what format should the sounds be. The old IL2 sound compression format does not seem to work. Anyone had any luck? |
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maybe in the near future! Ross |
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It is written in your manual that scripting and other advanced features will have documents, but they aren't with the initial release of COD.
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Cheers |
Well, if you can make it to work, there is probably something I am not doing on my end. Just so I can have a quick result I set only timers for three groups. All triggers and actions are happening when I test it in FMB but not when I run it in a Multiplayer environment. Does the mission have to be in a specific folder?
Here is the mission: [PARTS] core.100 bob.100 [MAIN] MAP Land$Online_Carrier_War BattleArea 150000 100000 100000 150000 1000 TIME 8 WeatherIndex 1 CloudsHeight 1500 BreezeActivity 10 ThermalActivity 10 [GlobalWind_0] Power 3.000 0.000 0.000 BottomBound 0.00 TopBound 1500.00 GustPower 5 GustAngle 44 [splines] [AirGroups] BoB_RAF_B_35Sqn.01 BoB_RAF_B_218Sqn.01 BoB_RAF_B_21Sqn.01 [BoB_RAF_B_35Sqn.01] Flight0 1 2 Class Aircraft.SunderlandMkI Formation LINEABREAST CallSign 26 Fuel 71 Weapons 1 1 1 1 SpawnFromScript 1 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 [BoB_RAF_B_35Sqn.01_Way] NORMFLY 23961.60 38615.04 500.00 300.00 NORMFLY 12472.32 27248.64 500.00 300.00 NORMFLY 27432.96 12840.96 500.00 300.00 NORMFLY 38000.64 23193.60 500.00 300.00 NORMFLY 26081.28 38000.64 500.00 300.00 [BoB_RAF_B_218Sqn.01] Flight0 1 2 Class Aircraft.WalrusMkI Formation LINEABREAST CallSign 30 Fuel 100 Weapons 1 1 1 1 SpawnFromScript 1 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 [BoB_RAF_B_218Sqn.01_Way] NORMFLY 38400.00 24023.04 500.00 300.00 NORMFLY 23900.16 37294.08 500.00 300.00 NORMFLY 14807.04 23961.60 500.00 300.00 NORMFLY 25651.20 12503.04 500.00 300.00 NORMFLY 36802.56 23039.10 500.00 300.00 NORMFLY 23255.04 35358.72 500.00 300.00 [BoB_RAF_B_21Sqn.01] Flight0 1 2 Class Aircraft.WellingtonMkIc Formation LINEABREAST CallSign 28 Fuel 100 Weapons 1 SpawnFromScript 1 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 Aging 0 [BoB_RAF_B_21Sqn.01_Way] NORMFLY 14929.92 41410.56 500.00 300.00 NORMFLY 38031.36 26757.12 500.00 300.00 NORMFLY 24145.92 11120.64 500.00 300.00 NORMFLY 14346.24 28753.92 500.00 300.00 NORMFLY 25651.20 34498.56 500.00 300.00 [CustomChiefs] [Stationary] [Buildings] [BuildingsLinks] [Trigger] Event0 TTime 120 Event1 TTime 240 Event2 TTime 300 [Action] Event0 ASpawnGroup 1 BoB_RAF_B_35Sqn.01 Event1 ASpawnGroup 1 BoB_RAF_B_218Sqn.01 Event2 ASpawnGroup 1 BoB_RAF_B_21Sqn.01 [BirthPlace] Blue_Base_Takeoff1 2 27810 29219 0 10 1 1 de . . Red_Base_Takeoff1 1 19975 19244 0 10 1 1 gb . . Red_Base_Airstart1 1 1007 48008 500 10 0 1 gb . . Blue_Base_Airstart1 2 5982 47997 500 10 0 1 . . . [BirthPlace0] Aircraft.Bf-110C-7 Aircraft.Bf-110C-4 Aircraft.Bf-109E-3B Aircraft.DH82A Aircraft.Ju-88A-1 Aircraft.G50 Aircraft.He-111P-2 Aircraft.He-111H-2 Aircraft.Bf-109E-3 Aircraft.BR-20M Aircraft.Ju-87B-2 [BirthPlace1] Aircraft.SpitfireMkIIa Aircraft.SpitfireMkI_Heartbreaker Aircraft.SpitfireMkI Aircraft.BlenheimMkIV Aircraft.SpitfireMkIa Aircraft.DH82A Aircraft.HurricaneMkI_dH5-20 Aircraft.HurricaneMkI [BirthPlace2] Aircraft.SpitfireMkIIa Aircraft.SpitfireMkI_Heartbreaker Aircraft.SpitfireMkI Aircraft.BlenheimMkIV Aircraft.SpitfireMkIa Aircraft.DH82A Aircraft.HurricaneMkI_dH5-20 Aircraft.HurricaneMkI [BirthPlace3] Aircraft.Bf-110C-7 Aircraft.Bf-110C-4 Aircraft.Bf-109E-3B Aircraft.DH82A Aircraft.Ju-88A-1 Aircraft.G50 Aircraft.He-111P-2 Aircraft.He-111H-2 Aircraft.Bf-109E-3 Aircraft.BR-20M Aircraft.Ju-87B-2 |
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It'll be good to get a more comprehensive manual, the present one is lacking in a lot of detail. |
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o mate, on object browser check and see that you have the "script spawn or" ticked at the bottom of the group prop tab - just a guess!!
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It is ticked it shows in the .mis file as "SpawnFromScript 1"
In any case, I put the mission on another pc and I connected through LAN and the first group DID spawn this time. The server is running win XP 32 and my PC(the one it did not work) runs win 7 64. I will do some more testing and check the logs and see if I can come up with a more definitive answer. Thanks |
kl im runnin win7 64 so i cant see how it wont work
good luck |
Ok, I exited CoD and restarted it and it works everywhere :)
Thanks for bearing with me!! |
This script can be useful to load any mission into current one at certain time. have a look http://forum.1cpublishing.eu/showthread.php?t=21518
I hope we can have some fun online with it soon )) |
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