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-   -   The Grass and Vegetation colours are too light: Yes or No (http://forum.fulqrumpublishing.com/showthread.php?t=20659)

*Buzzsaw* 04-05-2011 07:21 PM

The Grass and Vegetation colours are too light: Yes or No
 
Salute

A lot of people have commented on the 'dayglo' look of the landscape in the game, there is a predominance of the type of lime green seen on hippie posters of the late '60's.

Anyone who has flown over England and France knows the real colours are much more muted and darker in tone.

What do you think?

Should the Developers adjust the greens towards the darker, more emerald side of the spectrum?

Or should they stay the same?

choctaw111 04-05-2011 07:28 PM

I haven't had a chance yet for personal one of one time with it, but in the movies I've seen, the colors look OK.
Hopefully other problems will be worked out first.

Fritz X 04-05-2011 07:29 PM

Looks great at dusk, dawn and night.

But the daylight environment looks a little too much like candy land. I for myself would greatly enjoy a darker shaded green.

JumpingHubert 04-05-2011 07:34 PM

ingame control of gamma, brightness etcpp would be nice.

Jaws2002 04-05-2011 07:38 PM

Nobody cares right now.

PE_Tigar 04-05-2011 07:45 PM

I wouldn't say we need it to be darker, but less saturated, a friend has just lowered saturation on his monitor and it looks much, much better.

exile5121 04-05-2011 08:00 PM

it could use a a bit of darkening, But really it does look -good- that said it could look better

=XIII=Shea 04-05-2011 08:04 PM

Yea it would be great to grass and vegetation darker,its to bright imoh

ChrisDNT 04-05-2011 08:06 PM

"Nobody cares right now."

Except the professional reviewing sites which say that the landscape in Clodo does not look like England.

But of course, this is not important.

ChrisDNT 04-05-2011 08:08 PM

"ingame control of gamma, brightness etcpp would be nice."

As I've repeated it almost everywhere for the past two years.

But of course, this is not important.

NaBkin 04-05-2011 08:09 PM

yes, much to colorful imho! why couldnt they take the WoP textures :(

bongodriver 04-05-2011 08:19 PM

1 Attachment(s)
Quote:

Anyone who has flown over England and France knows the real colours are much more muted and darker in tone.
I have flown over the whole of europe practically, and I really don't find this green offensive in any way.

here is a pic of me flying over the actual Cliffs of Dover, check the green and tell me what you think.

*Buzzsaw* 04-05-2011 08:34 PM

Quote:

Originally Posted by bongodriver (Post 253378)
I have flown over the whole of europe practically, and I really don't find this green offensive in any way.

here is a pic of me flying over the actual Cliffs of Dover, check the green and tell me what you think.

I think your picture speaks for itself, the green there is much more muted than the very dayglo lime green of CoD. If the game had the colours seen in your photo, I'd be quite happy.

JG52Uther 04-05-2011 08:36 PM

Colours look ok to me,and I live in the UK.Funny that a few weeks ago people were complaining about a particularly lurid green in one of the shots,while I was looking out my window and seeing a field the exact same colour!

ChrisDNT 04-05-2011 08:39 PM

"If the game had the colours seen in your photo, I'd be quite happy."

Yep, would be nice too to have a sea not so black !

David Hayward 04-05-2011 08:40 PM

Quote:

Originally Posted by NaBkin (Post 253358)
yes, much to colorful imho! why couldnt they take the WoP textures :(

WoP is shrouded in an ugly greenish anti-epilepsy haze.

Letum 04-05-2011 08:44 PM

Yer, it's not right as it is.

bongodriver 04-05-2011 08:49 PM

1 Attachment(s)
Yes I see I didn't choose the best pic for any conclusivity to my case,

one more, this is not shopped I assure you, I am just trying to illustrate that on a bright summer day the colurs of kent are almost luminous...

SsSsSsSsSnake 04-05-2011 08:52 PM

Quote:

Originally Posted by David Hayward (Post 253405)
WoP is shrouded in an ugly greenish anti-epilepsy haze.

I thought that too when i 1st played it but turning the ingame brightness to 50% made it look really good and its only the bob map that initially looked over green unbrightened,all the other maps were fine. i like the COD colours but would prefer slightly darker shades given the choice

ChrisDNT 04-05-2011 08:53 PM

"...that on a bright summer day the colurs of kent are almost luminous..."

but the sea is not black.

Btw, it's not a problem of intensity, it's a problem of color palette.

*Buzzsaw* 04-05-2011 08:58 PM

Quote:

Originally Posted by bongodriver (Post 253419)
Yes I see I didn't choose the best pic for any conclusivity to my case,

one more, this is not shopped I assure you, I am just trying to illustrate that on a bright summer day the colurs of kent are almost luminous...

:)

Once again, I see two or three fields, with a particular type of crop, (can't say what it is, but obviously not natural vegetation) which is light green. (by the way, not as lime green as CoD) The rest of the vegetation, in particular the natural areas, is much more emerald in colour, much darker. So I think your picture is an argument for a change in colour.

bongodriver 04-05-2011 09:02 PM

Quote:

Once again, I see one field, with a particular type of crop, (can't say what it is, but obviously not natural vegetation) which is light green
actually those fields are a bright yellow, the crop is rapeseed, which perhaps adds to my case, in real life those colours are much more intense.

all I am saying is.....is this really just semantics, can we not live with the green at least for now?

Damixu 04-05-2011 09:10 PM

The scenery over the merry old England at average fair whether day seems to be somewhat too bright and bland to be really credible.

Triggaaar 04-05-2011 09:46 PM

Monitors are factory set with too much brightness and saturation. Of those who'd like it to change, how many have recently had their monitors calibrated?

The landscape has changed since 1940 and I don't know what it was like then, but England is known for having a green and pleasant land, and it looks fine on my calibrated monitor.

bongodriver 04-05-2011 09:56 PM

Quote:

The landscape has changed since 1940 and I don't know what it was like then
Everybody knows it was all monochrome, sometimes with a sepia tone :)

baffa 04-05-2011 09:58 PM

I think it needs to be a bit desaturated but it still looks pretty good as it is, they should definatly work on getting the game working first before changing the "small" things :)

IvanK 04-05-2011 10:02 PM

Rapeseed is a modern crop not around to that extent in the old dart in 1940

RCAF 04-05-2011 10:08 PM

Quote:

Originally Posted by baffa (Post 253505)
I think it needs to be a bit desaturated but it still looks pretty good as it is, they should definatly work on getting the game working first before changing the "small" things :)

I think that having brightness and contrast sliders (which should have been in the game at launch!) would certainly be enough for now. It would be easy to implement in one of the earlier patches without detracting from more important efforts. Then they can worry about the actual colour palette later when the game is more universally stable.

seacondor 04-05-2011 10:18 PM

To me it looks like there is to much yellow and not enough green. Looks like it was a very dry summer. However I have the grass off at the moment so that might help.

fruitbat 04-05-2011 10:52 PM

Quote:

Originally Posted by IvanK (Post 253509)
Rapeseed is a modern crop not around to that extent in the old dart in 1940

not around at all in the '40s.

for the record, wheat never looks as light green as it does in the autum/winter, already (April) it has turned to a much darker green, and will stay like that until it turns goldern in late june/july.

i work on farms in south east kent by the way, amongst other stuff.

In bongodrivers second pic, which must of been taken towards the end of april early may, looking at the rape.

you can quite clearly see wheat fields (the dark green ones).

by the way, is that ramsgate i can see in the background, looks like your on approach for manston:cool:

Ctrl E 04-05-2011 10:56 PM

that lime green we see on most of the fields does not exist in real life. only in lime cordial.

bongodriver 04-05-2011 11:01 PM

spot on fruitbat, 8th of may, and yes it's Ramsgate, that is the Stearman based at Manston that I fly.

obviously I was not making any suggestion rapeseed was around, I just thought the general colour of that pic is not exactly a million miles away from the in game colours.

fruitbat 04-05-2011 11:13 PM

we each know someone thats knows each other i think, lol

one of the guys i fly with in the dangerdogz, lives next door to the guy that owns the flight school at manston and is friends with him, and he's walked around the hanger and eyed up that stearman!

we're going up to manston to have a walk around together soon:)

RocketDog 04-05-2011 11:22 PM

I live in the South West of England and do a bit of flying. From the air, the colours can be quite bright (more so than some simmers expect), but the acid green that CloD shows all over is actually quite rare. In fact, by late summer, there is quite a lot of brown as fields are harvested.

Wiltshire:

May
http://img.photobucket.com/albums/v4...Dog/May29a.jpg

July
http://img.photobucket.com/albums/v4...Dog/July25.jpg

July
http://img.photobucket.com/albums/v4...og/July25a.jpg

August
http://img.photobucket.com/albums/v4...g/August7a.jpg

August
http://img.photobucket.com/albums/v4...og/August7.jpg

bongodriver 04-05-2011 11:23 PM

Yes I obviously know Mark and Sue at TG very well, from being a full time instructor with them and now I freelance, I only really fly the Stearman for them.

bongodriver 04-05-2011 11:29 PM

@Rocketdog.....that looks like Kemble in the last pic? have you seen a Learjet40 reg G-STUF? I used to fly that.

*Buzzsaw* 04-06-2011 03:03 AM

Salute

Well, its clear people would prefer a different shade of green for the landscape.

Hopefully, after the major issues relating to optimization have been solved, the developers will consider revisiting the colour palette they currently are using.

Lixma 04-06-2011 04:15 AM

Just changing the tree colour to something less 'tropical' will go a long way to curing the palette.

sigur_ros 04-06-2011 04:59 AM

Trees are the worst part, easily fixed by making them rich dark green, 2 second job in texture editor. *sigh*

JG27_PapaFly 04-06-2011 08:24 AM

Before everyone gets too excited about the "right" colors, bear in mind that the developers have probably used calibrated monitors, while 99.9% of players just use out-of-the box flat screens, which are too bright by default, have poor color gamut and a rather cold color temperature. Simply put, today's cheap, big TFTs are rubbish. I use an older, high-end, calibrated CRT and many different TFTs side by side and the difference is drastic.

Before any valid statement on colors can be made, monitors should be calibrated:
http://www.northlight-images.co.uk/a...pyder2pro.html

TFTs that acutally have a decent gamut are really really expensive ;)
http://www.eizo.com/global/

RocketDog 04-06-2011 09:42 AM

Quote:

Originally Posted by JG27_PapaFly (Post 253843)
TFTs that acutally have a decent gamut are really really expensive ;)
http://www.eizo.com/global/

Then perhaps the game's colour palatte should be designed to work with the monitors we have rather than the really expensive ones we don't?

Romanator21 04-06-2011 09:47 AM

...Because everyone's monitor is slightly different and nothing the team will do will look quite right for everyone. Additionally, on properly calibrated screens, things will look too dark.

But frankly, I think the CoD colors are fine as they are.

JG27_PapaFly 04-06-2011 09:51 AM

Quote:

Originally Posted by RocketDog (Post 253935)
Then perhaps the game's colour palatte should be designed to work with the monitors we have rather than the really expensive ones we don't?

Color and gamma settings should be customisable ingame, but in such a way that nobody can draw advantages from some extreme settings in online gameplay.

Can't you customise some of the settings in your gfx driver specifically for this game? I use custom gfx settings for IL2FB in my nvidia driver, however i don't remember whether gamma and color settings can be changed.

bongodriver 04-06-2011 09:53 AM

Green is supposed to be such a 'calming' colour........

jimbop 04-06-2011 10:08 AM

Quote:

Originally Posted by IvanK (Post 253509)
Rapeseed is a modern crop not around to that extent in the old dart in 1940

Not too sure about this. Whilst rapeseed oil only became a human food after WW2 it has been used for industrial purposes like lubrication and as a biofuel (lamps etc) for centuries. I think it could even have been grown widely during the war for precisely these purposes but am not sure about this.

After WW2 the erucic acid was bred down to levels which made rapeseed oil fit for humans. Further refinements including the removal of bitter glucosinolates were done much later in the late 70's/early 80's to generate canola which certainly is a modern crop (and getting more modern with today's much more precise modifications).

bongodriver 04-06-2011 10:19 AM

http://www.farming-simulator.com/

just a thought.......I personally am here because I wan't shoot stuff in the air

jimbop 04-06-2011 10:32 AM

Quote:

Originally Posted by bongodriver (Post 253980)
http://www.farming-simulator.com/

just a thought.......I personally am here because I wan't shoot stuff in the air

Not interested in historical accuracy?

bongodriver 04-06-2011 10:39 AM

Quote:

Not interested in historical accuracy?
First I wasn't aiming at you......just in case I have yet again offended.

To an extent yes I want accuracy, but colour of grass discussions are getting silly, it is obvious that a majority a saying it needs to change.....thats fair enough, I'm all for democracy.

doghous3 04-06-2011 10:46 AM

Well, the first thought that came to mind when I looked down at the land was it was a bit bright compared to the typical green of the English country-side on a bright summers day.

But, there are more pressing matters. :p

Scarf Ace! 04-06-2011 10:49 AM

I don't know in what dreary, dry, and dark region of the earth most of you guys live in, but when I compare IL2's colours to the colours I see here in Switzerland, I'd say the grass and stuff is perfectly fine.

jimbop 04-06-2011 10:50 AM

Quote:

Originally Posted by bongodriver (Post 253998)
First I wasn't aiming at you......just in case I have yet again offended.

To an extent yes I want accuracy, but colour of grass discussions are getting silly, it is obvious that a majority a saying it needs to change.....thats fair enough, I'm all for democracy.

No offense since I agree with your sentiment entirely. 'Getting silly', though? Discussions about the grass colour have been going on for months... Can be entertaining reading! ;)

Korn 04-06-2011 11:07 AM

Yes the greens are off...


I don't know what's with all the talk of monitor calibration & such. Yes most of us have cheap TN panels, sometimes badly calibrated. But when i can see photos / films and they look alright and Il2 doesn't i'm thinking maybe the problem it's not the monitor.

fruitbat 04-06-2011 11:15 AM

Quote:

Originally Posted by jimbop (Post 253966)
Not too sure about this. Whilst rapeseed oil only became a human food after WW2 it has been used for industrial purposes like lubrication and as a biofuel (lamps etc) for centuries. I think it could even have been grown widely during the war for precisely these purposes but am not sure about this.

After WW2 the erucic acid was bred down to levels which made rapeseed oil fit for humans. Further refinements including the removal of bitter glucosinolates were done much later in the late 70's/early 80's to generate canola which certainly is a modern crop (and getting more modern with today's much more precise modifications).

after speaking to several farmers about this who are all local to the area, and that i work for, they all said that rape wasn't grown in kent until well after the war.

andmcq 04-06-2011 11:19 AM

Yea, the daylight colours seem overexposed or something. It looks like happy marshmellow people are going to jump out and start singing a sing-a-long.

engarde 04-06-2011 11:21 AM

1C Maddox: Vegetation of Britain.

Gardens of Dover.

bongodriver 04-06-2011 11:22 AM

Quote:

Can be entertaining reading!
can't argue with that...:)

fruitbat 04-06-2011 12:15 PM

hi bongodriver, check pm's;)

RocketDog 04-06-2011 02:23 PM

Quote:

Originally Posted by JG27_PapaFly (Post 253950)
Color and gamma settings should be customisable ingame, but in such a way that nobody can draw advantages from some extreme settings in online gameplay.

Can't you customise some of the settings in your gfx driver specifically for this game? I use custom gfx settings for IL2FB in my nvidia driver, however i don't remember whether gamma and color settings can be changed.

This wouldn't be a good idea because the aircraft colours and sky are fine as they are, it's just the landscapes that are too bright and pale a green to match the real thing. If we adjust out monitors to darken the land, we will also affect the sky and aircraft.

I do a bit of gliding and I would described the South of England in summer as having greens that vary from bright green to dark green, with the trees generally appearing darker than the fields.

Again, here is the SW of England in late summer from about 2,500' and RoF's colours for comparison.

http://img.photobucket.com/albums/v4...g/102_2902.jpg

http://img.photobucket.com/albums/v4...3-18-16-78.jpg

http://img.photobucket.com/albums/v4...3-16-07-16.jpg

http://img.photobucket.com/albums/v4...1-55-45-10.jpg

proton45 04-06-2011 05:30 PM

5 Attachment(s)
I was watching a well known UK tv show, just as I was thinking about this issue. I guess that this is Jersey Island, but thats not far off the mark...

II/JG54_Emil 04-06-2011 06:02 PM

It looks to me personally a bit like in a cartoon.

If one would black+whiten all textures slightly, it would look perfect.

Bu this is only my personal opinion.

MD_Wild_Weasel 04-06-2011 06:23 PM

Quote:

Originally Posted by *Buzzsaw* (Post 253431)
:)

Once again, I see two or three fields, with a particular type of crop, (can't say what it is, but obviously not natural vegetation) which is light green. (by the way, not as lime green as CoD) The rest of the vegetation, in particular the natural areas, is much more emerald in colour, much darker. So I think your picture is an argument for a change in colour.

these are rape seed fields, and go yellow as they flower during the early summer. Tbh , i see most of you commenting on how England should look , but you live elsewhere in the world. what exactly qualifies you to comment on how my great land should look like? It looks fine to me.

Letum 04-06-2011 06:28 PM

Quote:

Originally Posted by MD_Wild_Weasel (Post 254543)
these are rape seed fields, and go yellow as they flower during the early summer. Tbh , i see most of you commenting on how England should look , but you live elsewhere in the world. what exactly qualifies you to comment on how my great land should look like? It looks fine to me.

As another Englishman....
It looks ridiculous to me!

As it has been said before, rape was not grown in the UK until well past the 50's and if you take the plkane down low, you will see grass, not rape rendering.

MD_Wild_Weasel 04-06-2011 06:31 PM

Quote:

Originally Posted by Letum (Post 254552)
As another Englishman....
It looks ridiculous to me!

As it has been said before, rape was not grown in the UK until well past the 50's and if you take the plkane down low, you will see grass, not rape rendering.

try altering your moniter ,works a treat for all grass enthusaists:rolleyes:

Remo 04-06-2011 06:36 PM

Quote:

Originally Posted by RocketDog (Post 253935)
Then perhaps the game's colour palatte should be designed to work with the monitors we have rather than the really expensive ones we don't?

And on whose screen are they to base the colours ? Your's or mine ?
Bacause the whole point is that the colour on the the cheap screens differ WIDELY !!!
They make colour profile fit your screen then the colours are dark and bland on mine or 90% of the other ppl. You say lots of ppl complain about the colours , but in truth I only see a few ppl that complain very loudly about it.

Dont complain about the colours unless you have a proper calibrated screen + neutral gamma + you passed a colour blind test .
If you pass the three criteria above (and have proof) , then by all means.

But if your are a typical games ( specially Shooters ) then your gamma is probably way to high. Adjust it in your graphics Drivers..
Also ppl tend to up their gamma to help them see on night missions , don't expect accurate colour saturation if you do , and don't complain if you did..

RocketDog 04-06-2011 06:52 PM

Quote:

Originally Posted by Remo (Post 254569)
You say lots of ppl complain about the colours , but in truth I only see a few ppl that complain very loudly about it.


True. And we're mostly pilots who have flown over England ;).

Flanker35M 04-06-2011 06:54 PM

S!

Voted for a tad darker color. Not much would do it.

Remo 04-06-2011 07:19 PM

Quote:

Originally Posted by RocketDog (Post 254584)
True. And we're mostly pilots who have flown over England ;).

I'm not saying your perception of the colour is incorrect, but I am saying you MIGHT be barking up the wrong tree when you blame the game for the bright colours.
As a note I'm a programmer that works with graphics and a lot of screens..
I say try to fix your screen/graphics settings 1st ..

pupaxx 04-06-2011 07:30 PM

Just personal taste...
 
1 Attachment(s)
I'm more inclined in something like this
Attachment 5246

Robotic Pope 04-06-2011 08:07 PM

Quote:

Originally Posted by MD_Wild_Weasel (Post 254558)
try altering your moniter ,works a treat for all grass enthusaists:rolleyes:

I have an explaination for everyone. In 1940 Grass rust was obviously a big problem ;)

http://overgrownlawn.com/lawncare,pe...ustOnYourGrass

Quote:

Turf rust is easily identified by the orange pustules on the surface of the leaves. Infected areas of lawn take on a generally yellow appearance with an orangey cast. Initial sites of infection on leaves are light yellow flecks that soon enlarge to form round to elongated pustules that rupture through the grass epidermis to release the powdery spores. Depending on the species, the spores may be red-brown, brownish yellow, bright orange or yellow.


baronWastelan 04-06-2011 08:16 PM

It was looking right 5 years ago. Did they throw all this out??

http://www.gamesaktuell.de/Storm-of-...1&i_id=1058760

JG27_PapaFly 04-07-2011 05:41 AM

Here's one other issue: i see many have posted pics of the landscape in question, most of them taken with P+S cams.

I do lots of landscape photography as a hobby, above and underneath water. That taught me not only to calibrate my monitor, but also my camera! Determining the hue of the colors we see outside is a very difficult task.

The only way a cam is going to record colors that are anywhere near the real colors is by shooting in raw and developing the files in a raw editor that has been calibrated for your specific cam (u do this by shooting a test chart and letting a calibration algorithm analyse the output). This essentially provides a calibrated cam.
And there still is the issue of exposure: even with a calibrated cam, your colors will look very different if you over- or underexpose a little.

P+S cams are very bad in this respect: not only are they inaccurate at recording colors, they also oversaturate the recorded colors by in-camera processing before tossing out an 8bit jpeg image with a narrow gamut.

Oleg is a photographer, he knows of all these issues. I can clearly see that he worked really hard to get the looks right in this sim, and he deserves our respect for that. This truly is a piece of art and looks way better than anything out there, sim or not.

What I'm trying to say is this: the matter is much more complex than anyone would imagine. You also want to find a setting that interacts well with the game engine itself, with the way it renders and with color range limitations.

S!

bongodriver 04-07-2011 07:27 AM

Quote:

It was looking right 5 years ago. Did they throw all this out??
just looks like a photoreal texture thrown over a basic mesh, photoreal is fine viewed from an altitude but down low it looks awful even if you liberally sprinkle it with objects and trees, COD has managed to find a way to look good from high right down to ground level (despite the shade of green they used)

winny 04-07-2011 07:48 AM

If your colours are wrong fix your settings.

This was done using only Contrast and Saturation. And can easily be achived with most Graphics Cards control panel

I've posted this before.
The very right hand side of this pic is the original

http://i822.photobucket.com/albums/z.../Greencopy.jpg

EDIT : Sorry it's the middle one that's the original, the right one has green channel turned up.

bongodriver 04-07-2011 08:03 AM

Quote:

If your colours are wrong fix your settings.

This was done using only Contrast and Saturation. And can easily be achived with most Graphics Cards control panel

I've posted this before.
The very right hand side of this pic is the original
now that's an interesting result, what were your settings?

winny 04-07-2011 08:33 AM

Quote:

Originally Posted by bongodriver (Post 255163)
now that's an interesting result, what were your settings?

For games I usually have high contrast and lower the saturation/gamma.

First I grab a screenshot and open it in Windows then have the graphics properties window open at the same time so I can get it right without having to switch apps.

It's not an exact science but my method is to take the colour out completely, increase the contrast so that things I know that are black in reality (Spitfire spinner for example) appear as black as possible without losing definition then gradually bring back the colour till you're happy.

You're desktop will probably look like s**t when you're done but just save it as a profile.

All this 'wrong colour pallete' stuff is not true. It's personal preference.

These are a result of only touching the contrast. No colour changes at all

http://i822.photobucket.com/albums/z...e/Contrast.jpg
http://i822.photobucket.com/albums/z...ne/stripes.jpg

The lighter bands are the original.

If you are happy with the way it looks then fine if not, tweak.

Jotaele 04-07-2011 08:37 AM

I allways use in the nvidia control panel, the digital vibrance(saturation), i put it to the 30 %, then in the green chanel, i down the brightness to the 40% , i use abit more contrast too or less gamma.Try it, the game improves drastically.

JG27_PapaFly 04-07-2011 09:24 AM

Quote:

Originally Posted by winny (Post 255193)
These are a result of only touching the contrast. No colour changes at all

http://i822.photobucket.com/albums/z...e/Contrast.jpg

The lighter bands are the original.

Problem solved.
Your shots also illustrate why Oleg chose a low contrast per default: he found a good compromise that displays the sunlit landscape and important details hidden in shadows. The instruments are pitch-black in the high-contrast image. Our eyes have a dynamic range that is far greater than that of any machine. In real-life, sitting in a plane we see both the landscape and the instruments without problems, and without having the feeling that there is no contrast. To achieve this in a game, or in photography, you have to lower contrast. IMO Oleg did the right thing here.

machoo 04-07-2011 09:30 AM

The landscape looks very good , the greens need to be desaturated though.

winny 04-07-2011 09:59 AM

Quote:

Originally Posted by JG27_PapaFly (Post 255238)
Problem solved.
Your shots also illustrate why Oleg chose a low contrast per default: he found a good compromise that displays the sunlit landscape and important details hidden in shadows. The instruments are pitch-black in the high-contrast image. Our eyes have a dynamic range that is far greater than that of any machine. In real-life, sitting in a plane we see both the landscape and the instruments without problems, and without having the feeling that there is no contrast. To achieve this in a game, or in photography, you have to lower contrast. IMO Oleg did the right thing here.

I really pushed the contrast up high for that, more than I would acually prefer. But I do like my blacks black. CoD is a little too soft looking for my taste.

You're right about Oleg. It's a happy medium. People have different expectations of what they should see on a monitor. Some, because of the medium expect a photo-y version of the world on screen. You're wrong about the eye though. Look at a bright light and then stick something inbetween you and the light. It dosn't take a lot to get a silhouette. And even a bog standard camera 'sees' IR.

My real point is that to have so many people vote saying it's wrong on a developers forum when in fact it's got more to do with how they are set up locally than the actual software seems a bit, well, pointless.

Macka 04-07-2011 10:12 AM

As shown in the above pics, is one way to adjust the way you percieve how the land looks to you. The other is just use the game the way it was designed to and reflect terrain at differing times of day. The way we do in real life Aerial and Survey photography, Rule No.1: Sun Angle. Rule No. 2: Altitude... and a bunch of others I wont go into for fear of boring you all to death, all contribute to contrast on final images.. All the following screenies are in game shots with no monitor adjustments (only time of day changes). As a specialist Aerial Photo Navigator for the last 30 years I can say they (Devs) have made a pretty good replication of the way the terrain reflects the sun and reproduces the look. Here are examples of different times of day and hence different sun-angles reflecting back into virtual camera. Make sure you have your land shading setting on as well it makes a big difference.

Morning through to afternoon with default game time at the end
http://img859.imageshack.us/img859/5...7190459.th.png
http://img818.imageshack.us/img818/6...7185042.th.png
http://img863.imageshack.us/img863/8...7185018.th.png
http://img39.imageshack.us/img39/520...7184832.th.png
http://img705.imageshack.us/img705/6...7184601.th.png

Nothing too garish or contrasty about those except for default maybe borderline. So have a play with the times of day and you will probably find all is ok

JG27_PapaFly 04-07-2011 11:31 AM

Quote:

Originally Posted by winny (Post 255287)
You're wrong about the eye though.

Don't underestimate the abilities of our eyes m8. As a cancer researcher and biologist i assure you nothing beats our eyes! They reach a maximum dynamic range of 1:1.000.000.

Under normal conditions we still have a dynamic range of 1:10.000, which means i can still resolve details in areas that are ten thousand times darker than the brightest area in my field of view.

A monitor/camera is good if it reaches 1:1000 or 1:2000.

winny 04-07-2011 11:57 AM

Quote:

Originally Posted by JG27_PapaFly (Post 255448)
Don't underestimate the abilities of our eyes m8. As a cancer researcher and biologist i assure you nothing beats our eyes! They reach a maximum dynamic range of 1:1.000.000.

Under normal conditions we still have a dynamic range of 1:10.000, which means i can still resolve details in areas that are ten thousand times darker than the brightest area in my field of view.

A monitor/camera is good if it reaches 1:1000 or 1:2000.

Which is why I have the contrast higher on my screens.

I'm not underestimating. Really, but practical experience tells me that the difference in colour between a good colour photograph taken on a good camera and real life is actually quite small and subtle.

Sometimes I read a post where people make out that a photograph can't be used a reference because it's not RL.. It's pretty close!

Anyway we should probably be comparing video cameras to the eye. No exposure time involved.

JG27_PapaFly 04-07-2011 12:15 PM

Quote:

Originally Posted by winny (Post 255486)
Which is why I have the contrast higher on my screens.

I'm not underestimating. Really, but practical experience tells me that the difference in colour between a good colour photograph taken on a good camera and real life is actually quite small and subtle.

Sometimes I read a post where people make out that a photograph can't be used a reference because it's not RL.. It's pretty close!

Anyway we should probably be comparing video cameras to the eye. No exposure time involved.

No. I'm afraid you don't understand the basics of contrast perception and display.
The image in the default game is already at your monitor's contrast limit. Load your images you've posted into photoshop and have a long good look at the histograms. The default shot has just a tiny little headroom at the bright end, and blacks are black.
The image with increased contrast is just darker. You dial in more contrast, but your monitor can't display that, and this transformy the complete instrument panel into a pitch-black mess. You'd have to switch on cockpit lights to read your instruments at noon on a sunny day, and that's something you just don't have to do normally IRL.

Video cameras, just like photo cameras, have exposure times.

winny 04-07-2011 12:29 PM

Quote:

Originally Posted by JG27_PapaFly (Post 255518)
No. I'm afraid you don't understand the basics of contrast perception and display.
The image in the default game is already at your monitor's contrast limit. Load your images you've posted into photoshop and have a long good look at the histograms. The default shot has just a tiny little headroom at the bright end, and blacks are black.
The image with increased contrast is just darker. You dial in more contrast, but your monitor can't display that, and this transformy the complete instrument panel into a pitch-black mess. You'd have to switch on cockpit lights to read your instruments at noon on a sunny day, and that's something you just don't have to do normally IRL.

Video cameras, just like photo cameras, have exposure times.


I'm not here for an argument about how the eye works.

And don't tell me what I know about the basics of contrast perception and display, I'm talking about what I like, not what is right.

The only opinion I've given is that I like my blacks black. I haven't said that I think the default settings should be like the high contrast images I've posted. I think CoDs standard settings are perfectly ok. However increasing the contast, for me brings more colour depth to my monitor.

Because my specific monitor shows that the spinner on a hurricane looks greyer than it should and the Brown camo on it is not as rich as on a RL hurricane, I turn up the contrast. I'm not on about scientific stuff. I'm on about playing around with your settings till you're happy. Not jumping up and down at the delevopers.

I meant no exposure time in the eye. That's probably wrong too :)

unreasonable 04-09-2011 12:54 PM

As another Brit who was born and lived in Kent I agree with the posters who are saying that the vomit lime green is just wrong (as well as being disgusting). It is not even the colour of fresh grass. It especially not the colour of grass in late July/ August. You might see it in a very young crop, or immature rapeseed, but not at the relevant time of year. BTW I distinctly remember the first time I noticed a bright yellow rapeseed field from a train window, and it was sometime in very late 70s IIRC.

It is no use blaming us for having crappy illudjusted monitors - the fact is that other sims can get this right - as previous posters have shown with RoF screenshots.

Contrast, lighting etc I am very happy with - I hope CoD lives on, it will be a remarkable piece of work, but I would prefer not to fight back nausea every time I look at that green.

ElAurens 04-09-2011 01:46 PM

Quote:

Originally Posted by winny (Post 255535)
I'm talking about what I like, not what is right.

The entire problem in a nutshell.

In the old days of film cameras (My degree was in Photo Journalism) most people preferred the "look" of Kodachrome slide film over any other color film stock. It was no where near accurate, colors were way over saturated, etc... And every photographer that I knew back in the day would try to mimic the "Kodachrome look" that National Geographic made popular by manipulating camera settings and lighting as much as they could. Because it's what the audience wanted, even if it was totally unreal, and believe me it was unreal.

Now I work on antique cars for a living and have not thought about this in a long time. I'll let you know in ten days, when I get the game, how I think it looks on my monitor.


Knowing what I know about Oleg's photography background, I'm willing to bet that what we are seeing is the best compromise possible on the really poor monitors that the vast majority of us (myself included) are forced to use owing to cost constraints.

*EDIT*

What is default game time? Noon as in IL2 I would guess?

Robert 04-09-2011 01:49 PM

Looks fine on a CRT. On the LCD's I've seen the landscape looks like a different game.

ElAurens 04-09-2011 02:05 PM

Believe me, if there was a 24" 16:9 CRT that didn't cost as much as a Ferrari, I'd have one...

baronWastelan 04-09-2011 06:29 PM

Quote:

Originally Posted by bongodriver (Post 255134)
just looks like a photoreal texture thrown over a basic mesh, photoreal is fine viewed from an altitude but down low it looks awful even if you liberally sprinkle it with objects and trees, COD has managed to find a way to look good from high right down to ground level (despite the shade of green they used)

I agree, the textures look fine, just the colors are too candy-land. But with all those golds and yellows, I can imagine I'm flying over California ;)

BlackbusheFlyer 04-09-2011 07:18 PM

Concur with many comments made above including Bongodriver, I have flown all over the UK over many years and the colours in the sim do not offend me. What I have seen change over the years is particularly in the south there is far less meadow and more planted crop.

I often had this argument in FSX, simmers seem to believe to be realistic you need to have fairly washed out colours. That just is not the case. England's fields on a clear sky day can be very vibrant and vivid (even more so than in CoD), when flying at 18,000 ft England is a patchwork of bright colour. Another belief is the sea should be very dark, in reality when the sun is out and winds are light it is largely sky blue.

I have been lucky enough to have spent most of my life flying and can only impart my observations.

sigur_ros 04-09-2011 07:32 PM

http://www.calendars.com/img/product...1100002379.pnghttp://forum.1cpublishing.eu/attachm...0&d=1301958818


Trees need to be darker, almost black.

mazex 04-09-2011 07:44 PM

If they just add a gamma slider I guess it all would be fine... As it is now it's not that hard so tweak the gamma a bit before launching though... As usual...

David Hayward 04-09-2011 07:47 PM

That "Rural Britain" photo was probably taken with a polarizing filter.

Letum 04-09-2011 07:52 PM

Quote:

Originally Posted by mazex (Post 258499)
If they just add a gamma slider I guess it all would be fine... As it is now it's not that hard so tweak the gamma a bit before launching though... As usual...

nah, that would mess up the sky, cockpits, etc.
They are all fine.

ChrisDNT 04-09-2011 07:56 PM

"If they just add a gamma slider I guess it all would be fine... "


I repeat it since so long, "add a gamma setting in the game setup", so simple, but it is perhaps too much simple as a solution !!!

machoo 04-09-2011 08:48 PM

Quote:

Originally Posted by *Buzzsaw* (Post 253294)
Salute

A lot of people have commented on the 'dayglo' look of the landscape in the game, there is a predominance of the type of lime green seen on hippie posters of the late '60's.

Anyone who has flown over England and France knows the real colours are much more muted and darker in tone.

What do you think?

Should the Developers adjust the greens towards the darker, more emerald side of the spectrum?

Or should they stay the same?

You can make the colors whatever you like by just adjusting them in the Nvidia ( or Ati ) controle panels. In the Nvidia controle panel under 'Display' under 'Desktpo settings' adjust the 'Digital Vibrance' slider. Mine is default at %50 - I moved it too %30. The colors are realistic now. You can't compare colors because everyones screen is different - it quite possibley looks completley normal on the developers screen too because they have the settings that are different to you.


See http://img59.imageshack.us/img59/3362/unledut.jpg

Uploaded with ImageShack.us

*Buzzsaw* 04-09-2011 09:00 PM

Quote:

Originally Posted by JG27_PapaFly (Post 255238)

http://i822.photobucket.com/albums/z...e/Contrast.jpg

Problem solved.
Your shots also illustrate why Oleg chose a low contrast per default: he found a good compromise that displays the sunlit landscape and important details hidden in shadows. The instruments are pitch-black in the high-contrast image. Our eyes have a dynamic range that is far greater than that of any machine. In real-life, sitting in a plane we see both the landscape and the instruments without problems, and without having the feeling that there is no contrast. To achieve this in a game, or in photography, you have to lower contrast. IMO Oleg did the right thing here.

Sorry, I don't see your solution solving the problem, in fact what you are doing is creating an unreadable set of instruments in the cockpit.

Look at how black the cockpit is in your shots.

The fact is, this is a game, there is no automatic iris adjustment possible for your eyes to make when you look down at the instruments. The gamma levels have to stay the same for both the exterior and interior.

In real life your eyes adjust to give a proper exposure. The game doesn't.

Which means to get a realistic exterior/interior balance, the developers need to tone down the exterior colours to represent what would be seen by the eye. Right now they are leaving them at the type of iris opening level which an eye adjusted for the cockpit would see. So they look overexposed and washed out.

Game needs to be adjusted.

By the way, the vote in favour of a change is now 3-1.

reflected 04-09-2011 10:02 PM

France looks weird too. Here's a funny little comparison. It's amazing how one can find the exact some landmarks both in CloD and RoF! :cool:

http://img219.imageshack.us/img219/4632/18117602.jpg

http://img534.imageshack.us/img534/800/59994005.jpg

http://img233.imageshack.us/img233/8085/47745638.jpg

http://img863.imageshack.us/img863/7996/42065368.jpg

Summer, same time of day (7:30 AM)

rollnloop 04-10-2011 12:38 AM

For these particular screenshots, i find CloDo's more realistic, by far.

Strange because usually i find RoF more enjoyable to my eyes.

ATAG_Dutch 04-10-2011 12:47 AM

2 Attachment(s)
Quote:

Originally Posted by rollnloop (Post 258751)
For these particular screenshots, i find CloDo's more realistic, by far.
Strange because usually i find RoF more enjoyable to my eyes.

I'm not sure whether it was the latest version update to RoF or an updated Catalyst driver for my card, but the colours in RoF seem to have been toned down a heck of a lot for some reason. I don't like it as much as how it was either.

Anyway, thought I'd upload this picture of some green English grass on a bright sunny day.
It was taken on my phone, but it really was this luminous.
Also a shot of the CoD landscape.
Just goes to show I suppose.:grin:


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