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-   -   4.11 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=20318)

daidalos.team 04-02-2011 02:45 PM

4.11 Development Update
 
Dear IL-2 fans.

We would like to show a small development update of the 4.11 patch and some of its features.


New AI planes:
Henschel Hs 123
Rogožarski IK-3
Douglas TBD Devastator

New flyable planes:
Pe-8
IL-4

Other features:
Bomb fuzes

http://www.youtube.com/watch?v=0zY6X10zo4E

Notice that this is not the complete features list of 4.11. Just few things that can be shown now on video.

Daidalos Team would like to thank the following community members for their contributions.

IK-3: Zimbower & Turelio
IL-4: Vert
TBD: Jason from 777 Studios



Update 12 May 2011 _________________________________________________

Here is one of the new features in 4.11. Ability to use stationary planes as spawning points.

http://www.youtube.com/watch?v=CNjbe2GqHB4



Update 3 June 2011 _________________________________________________


Today we would like to introduce two new features in 4.11. Sorry no video this time. Later we might do more these mini updates with text only.

Difficulty menu changes:

In 4.11 the difficulty options are divided and grouped logically into five separate sub-pages for easier navigation. "Weapons & Stores" page has two new options and "Views" page has five new difficulty options.

Bomb Fuzes option:
When Bomb Fuzes is enabled, the arming dialog shows the new fuze selection combo boxes that were shown in earlier update and fuzes are active in the sim. When the option is disabled, the arming dialog shows same components as in 4.09 and bombs behave same way as in 4.09.

Fragile Torpedoes option:
When this options is enabled, the torpedoes can be broken easily when dropped and all the constraints introduced in 4.10 apply.

No Players Own View option:
When this options is enabled, the player cannot view his own plane in external view. However this has one exception. When player is on ground, he still can access the external view for easier taxing. As soon as the player gets airborne, he is forced back to cockpit view.

No Enemy Views option:
When this option is enabled, player cannot view any enemy external views. This also includes any static cameras which have different army color than player's own army.

No Friendly Views option:
Basically same thing as above, but for friendly external views.

No Aircraft Views option:
When this option is enabled, all aircraft (excluding player’s own) views are disabled.

No Carrier Views:
Normally the external views have always included aircraft carriers too. In some cases these views might reveal too much information for the players. When this option is enabled, the carrier views are not available.

Static cameras in 4.11 have new “army” parameter, so for example it is possible to add “red” camera to red home base which blue players cannot access. Later this might be used to create “recon cameras” that are enabled by certain triggered event or presence of recon plane.


http://img809.imageshack.us/i/diffpage2.jpg
http://img839.imageshack.us/i/diffpage3.jpg
http://img823.imageshack.us/i/diffpage4.jpg
http://img403.imageshack.us/i/diffpage5.jpg


Smart Axis feature:

Many players with dual throttle setup have realized that flying planes with more engines than two can be little hassle. If engine power 1 & power 2 axis are mapped the throttles, that still leaves two unmapped throttle axis 3 & 4 if player is flying 4 engine plane. In this case players usually needs to go to controls menu and map one throttle axis to the old power which controls all engines.

The smart axis feature notices the situation when player’s aircraft has more engines than mapped axis (both throttle and prop pitch). For example with four engines and two mapped axis, both left engines are controlled by one mapped axis and both right engines are controlled by the other mapped axis. In case of three engines and two axis, the center engine gets the average value between left & right engines, so all three engines are throttled up/down roughly same way.



Update 19 June 2011 _________________________________________________

Greetings dear IL-2 fans. Another small text & pics only update today...

Control surface & pilot's head positions transfered over network

This feature was briefly demonstrated in the spawning video. So basically this means that online players will see other player's control surface movements and pilot's head position (where the pilot is looking) since this information is propagated over the network.


Mouse wheel zooming

This was also hidden in the spawning video and there is even more hidden features in that clip ;) Simply put, this is normal mouse wheel zooming which works in FMB, mission briefing screen and in minimap. The view is zoomed centered on current mouse position; i.e. you place a mouse cursor where you want to zoom in and scroll the wheel.


Default skin changes

In 4.11 we added a small internal feature which allows us to determine in the code more freely which default skin should be used. Previously most planes simply had summer & winter skins and few planes had unique default skin for pacific maps. In 4.11 we have possibility to load certain default skin based on mission date, aircraft regiment, etc. basically any information available. For example a Bf-110 which belongs to night fighter regiment could have a black NF default skins while other regiments have a normal day fighter skin.

Previously we were reluctant to add new country specific default skins because this would have mean that the aircraft 3D meshes, material & damage textures would need to be duplicated. Now we can add new country specific default skins more freely without adding unnecessary content to increase patch size. Here is one example from 4.11:

http://img833.imageshack.us/img833/5...rydefaults.jpg

Other example for allied skins would be invasion stripes. Here is a pic of few allied stationary planes when mission date is pre-D-day:
http://img268.imageshack.us/img268/4...iedpredday.jpg

Same mission, but now with date that is after D-day:

http://img121.imageshack.us/img121/7...edpostdday.jpg

Another example of few pre-war skins:
http://img808.imageshack.us/img808/4...ardefaults.jpg

And same situation with later mission date:
http://img707.imageshack.us/img707/6839/defaultsp.jpg

Yellow eastern front markings are another good example. Here we can see few Finnish planes during Winter War period. Notice that there is no yellow eastern front markings visible.
http://img853.imageshack.us/img853/8753/faf1.jpg

When we se a mission date which indicates a start of Continuation War, we get following default skins. Notice that this is historically correct situation for early Continuation War. Yellow eastern front markings have been introduced, but not applied to engine cowlings yet. In few cases the markings have been applied over old Winter War paints.
http://img847.imageshack.us/img847/3368/faf2.jpg

And if we push the mission date even further, we get again correct default skins. Now the eastern front markings have been applied to engines and planes have received "war paints" instead of original French/ German/Italian colors.
http://img696.imageshack.us/img696/5885/faf3.jpg

Skins shown here might not be the final ones.

Thanks to all the artists.
Cpt_Farrel
Emel
Hurri-Khan
Macwan



Update 2 November 2011 _________________________________________________


Dear Il-2 jockeys!
Finally, after some time of silence, an official update again!

General overhaul of AI-behaviour

The following video gives a first impression of a lot of subtle or major changings we have done on the AI, so that it is behaving more like human players - so it is more comprehensible, more unforeseeable and more varied.
Thus it also will become a bit more challenging. This video shows the differences in aiming abilities between patches 4.11 and 4.10.1. More details will come soon.

http://www.youtube.com/watch?v=NcvrCfErUr4


More planes

CANT Z.506 'Airone' (AI only)
http://img508.imageshack.us/img508/8428/cant5061.th.jpg
http://img220.imageshack.us/img220/9776/cant5062.th.jpg

Mosquito FB Mk. XVIII 'Tse Tse' (flyable)
http://img805.imageshack.us/img805/9636/moss181.th.jpg
http://img809.imageshack.us/img809/2580/moss182.th.jpg

Two versions of the 'Toryu' (both AI only): Ki-45 Kai Hei ...
http://img845.imageshack.us/img845/8468/ki45hei1.th.jpg
http://img197.imageshack.us/img197/1469/ki45hei2.th.jpg

...and the Ki-45 Kai Tei
http://img845.imageshack.us/img845/7355/ki45tei2.th.jpg
http://img265.imageshack.us/img265/4505/ki45tei1.th.jpg


And as a bonus, the 3rd party author of the Ki-45, Kashiide, is also working on the cockpit, so it will probably be flyable for 4.12:

http://img525.imageshack.us/img525/8670/ki451.th.jpg
http://img213.imageshack.us/img213/8792/ki452.th.jpg
http://img341.imageshack.us/img341/9797/ki453.th.jpg
http://img194.imageshack.us/img194/7288/ki454.th.jpg



CU soon.
DT ;)





Update 26 November 2011 _________________________________________________


Hey there!

Today again AI is one topic of our update.
No longer will AI gunners behave like 'Duke Nukem' and violently shoot at any target, no matter, if some poor fellow is in the line of fire - or directly behind the target.
Means, line of fire check is ON, so much fewer friendly fire kills will appear. Still it is possible, but will happen very rarely.

http://www.youtube.com/watch?v=WvqWR1N2muc



Furthermore we are proud to present 6 new AFV made for IL-2 by a 3rd party enthusiast modeler (thanks alot!):

Autoblinda
http://img829.imageshack.us/img829/5968/autoblinda.jpg

Carro Armato L6-40
http://img846.imageshack.us/img846/2...armatal640.jpg

Carro Armato 13-40
http://img692.imageshack.us/img692/9...armata1340.jpg

Semovente 47-32
http://img8.imageshack.us/img8/3867/semovente4732.jpg

Semovente 75-18-40
http://img508.imageshack.us/img508/8...ente751840.jpg

Crusader III
http://img40.imageshack.us/img40/2158/crusaderiii.jpg

Each has 3 skin variants: desert, summer and winter. Except for Crusader, which has only desert skin, since it wasn't used anywhere else.

Await next update soon! Cya! ;-)
DT
---------------------------------------------------------------

A.Fokker 04-02-2011 03:46 PM

VERY NICE!
Very much looking forward to it!
TY

jameson 04-02-2011 04:12 PM

They all look great, thank you! Looking forward to 4.11, continue the good work.

JG52Karaya 04-02-2011 04:18 PM

Wow that is a very pleasant surprise - very much looking forward to all of the shown aircraft!

dFrog 04-02-2011 04:41 PM

Very nice video. And very promising...

TozziFan 04-02-2011 05:13 PM

Very nice TD :-P

Raven2B 04-02-2011 05:17 PM

Thank you very much!

IL-2 stays my HD :)

Lemmi 04-02-2011 05:33 PM

Looking forward to it.

deadmeat313 04-02-2011 05:48 PM

This looks like its going to be an amazing update. Many thanks, gents!


S!

ElAurens 04-02-2011 06:08 PM

Please, please, please, make the TBD flyable.

This would fill a gigantic hole in the early USN plane set.

Fritz X 04-02-2011 06:26 PM

A very pleasant surprise, indeed! Thank you very, very much in advance! :)

What happened to the flyable Fiat G.55, though? I don't want to sound ungrateful, but that's the plane I was looking forward to fly most. Is there still a plan to integrate it into 4.11 as well?

AndyJWest 04-02-2011 06:35 PM

Yabba dabba dooooo.......

The new flyable bombers are real masterpieces. :cool:

EJGr.Ost_Caspar 04-02-2011 06:44 PM

Quote:

Originally Posted by Fritz X (Post 249871)
What happened to the flyable Fiat G.55, though? I don't want to sound ungrateful, but that's the plane I was looking forward to fly most. Is there still a plan to integrate it into 4.11 as well?

Yes there is. No sure if it will happen though. We won't press it too much now, so if the deadline is there and its not ready, it goes to the next patch. Thats how it is. With high probability there will be some more flyable at least. This update shows only a piece of the new content (which will however be not as big as 4.10).

We'll keep you updated.

BadAim 04-02-2011 06:53 PM

I LOOOOOOOVE the new bomb fusing options. Perfect. IL2 will also be on my HD for some time to come.

sallee 04-02-2011 07:23 PM

Really gorgeous!
I've got to say that giving the current aircraft in IL-2 a facelift is a great idea and if all of them were treated in this way, with curves that are curves and so-on you'll have given the sim a new lease of life.

Devastator.......I could kiss you!

Fritz X 04-02-2011 07:29 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 249889)
Yes there is. No sure if it will happen though. We won't press it too much now, so if the deadline is there and its not ready, it goes to the next patch. Thats how it is. With high probability there will be some more flyable at least. This update shows only a piece of the new content (which will however be not as big as 4.10).

We'll keep you updated.

Thank's so much for the kind reply! Just take all the time in the world you need, you never let us down so far :)

Again, absolutely great update to come, with or without the G.55. Especially everything about the Pe-8 is simply amazing! Absolutely lovely new external skin, no more brown-green ugliness. And the fact that it'll finally be flyable... Honestly, I think simply everone was waiting for this since seeing this monstrosity for the first time ingame :grin:

Sita 04-02-2011 08:01 PM

IL4 !!! and Pe8 !!!
4.11 will be a bomber-patch!!! :D

Ian Boys 04-02-2011 08:13 PM

Love this video.

Good work guys.

darktatka 04-02-2011 08:29 PM

I just really really hope that there will be some kind of bomb fusing manual, for example when i select Low Level and 3 seconds, I want to know which fuse will be selected and what are its properties (electrical/timed/airtravel, reliability etc )

JFA2 04-02-2011 09:12 PM

Thank You! I really appreciate your work keeping this sim alive. I have CoD in my bookcase just for supporting Oleg&co. Given the circumstances im gonna keep my old rig at least one year:)

10 years old engine..you´re doing great job!

steeldelete 04-02-2011 09:34 PM

Hey, what a suprise! Thanks, looking good.

oso1983 04-02-2011 09:54 PM

please add the Bombs Away command in this patch..... please so it is realy posible to level bomb in formation, leading ai aircraft

Sita 04-02-2011 10:03 PM

and button for open/close bombing hatches

Fafnir_6 04-02-2011 10:32 PM

Hs123!!!!!! Sweet update, guys (as usual :)). Do you plan to release weekly updates? I think everyone here is suffering from DT/CoD weekly dev update withdrawl.

Cheers and thanks,

Fafnir_6

rakinroll 04-02-2011 10:33 PM

Thank you Daidalos Team, S!

Fergal69 04-02-2011 11:09 PM

WOW - a 4 engine plane - will this open the doors for other 4 engine planes, ie. FW200, Lancaster, B17, etc?

28_Condor 04-03-2011 03:07 AM

S!

Pe-8 + IL4! Wonderfull!!!! :grin:

Is there any release date?


Great work!

IceFire 04-03-2011 04:18 AM

Quote:

Originally Posted by Fergal69 (Post 250193)
WOW - a 4 engine plane - will this open the doors for other 4 engine planes, ie. FW200, Lancaster, B17, etc?

I believe the door has always been open. The difficulty is in producing the content. The Pe-8 we have Psy08 to thank and what amounts to a few thousand dollars in donations to pay artists to make it.

SaQSoN 04-03-2011 06:10 AM

Quote:

Originally Posted by IceFire (Post 250372)
I believe the door has always been open. The difficulty is in producing the content.

Indeed.

Quote:

Originally Posted by IceFire (Post 250372)
The Pe-8 we have Psy08 to thank and what amounts to a few thousand dollars in donations to pay artists to make it.

Actually, most of those paid artists have nick-name "Psy". :grin: He did the most of the stuff himself, as far, as I understand, working full day on it. And that took, I think, more then a year to complete it.

Regarding weekly updates: I am not sure, DT members have enough time to make weekly movie, or even screenshots. But, I am sure, something will be posted once in a while.

Release date: there is none defined yet. And even if there will be, I believe, posting it won't be wise move, taking in account all that wining about missed release date with 4.10. So, let's say, it will be released exactly as soon, as it will be ready. ;)

Romanator21 04-03-2011 07:42 AM

Yes! Yes! Yes! :D You guys are great! I can't wait!

(reviewing the video again and I wonder if the mission builder can lock in the bomb fusing for all users in the same way he/she can lock in armament?)

NNFFL=YLB= 04-03-2011 07:46 AM

The team Daidalos will make a B-26 Marauder? :confused:

SaQSoN 04-03-2011 07:54 AM

Quote:

Originally Posted by Romanator21 (Post 250442)
Yes! Yes! Yes! :D You guys are great! I can't wait!

(reviewing the video again and I wonder if the mission builder can lock in the bomb fusing for all users in the same way he/she can lock in armament?)

Fuses usually are selected according to the tactics a certain pilot would like to use. Therefore, there hardly is any reason in restricting him/her in tactics selection by restricting fuses selection.
However, availability of certain fuse models depends on mission date. Hence, a player will get smaller selection of less reliable fuses early war and better fuses late war. Again, everything according to the historical data for certain fuse models production and availability.
Also, fuse selection depends on bomb type. For instance, many large bombs didn't have low-level fuses available IRL, so they won't have them in game either.

SaQSoN 04-03-2011 07:56 AM

Quote:

Originally Posted by NNFFL=YLB= (Post 250446)
The team Daidalos will make a B-26 Marauder? :confused:

If you would model the plane and it's cockpits, according to the technical requirements and accurately enough to the real thing, DT will gladly add it in the game for you. :)

F19_Klunk 04-03-2011 08:06 AM

The Devastator was indeed a positive surprise... it has been missed!
I also congratulate your effort in regards to the "Fuze" dilemma... well done.
As a big ship devotee and an eastern front affacionado, the IL4 and the Pe8 are for me a huge addition...
Well done guys.

FlyingShark 04-03-2011 09:00 AM

And what do I see there, Jason from 777 Studios contributed too.
Great guy who is head of a great team.

~S~

SaQSoN 04-03-2011 09:07 AM

Quote:

Originally Posted by FlyingShark (Post 250505)
And what do I see there, Jason from 777 Studios contributed too.
Great guy who is head of a great team.
~S~

He, actually, did that long before the 777 studios. The model was built for PF, but wasn't quite ready before release. Eventually, it never got in until now and all that time it was unfinished. It was finalized and exported into the game by DT members after like 6 years of waiting. :cool:

Hunger 04-03-2011 09:11 AM

Very postive impression and a question.
 
Il-2 is like wine, the more it matures the better it gets, more than anything to TD´s valiant effort.


Bravo


One thing that intrigues me is that you made the Devastator, wasn't this flyer among the "Untouchables" licensed by N-G.

Regards
Hunger

FlyingShark 04-03-2011 09:15 AM

Quote:

Originally Posted by SaQSoN (Post 250512)
He, actually, did that long before the 777 studios. The model was built for PF, but wasn't quite ready before release. Eventually, it never got in until now and all that time it was unfinished. It was finalized and exported into the game by DT members after like 6 years of waiting. :cool:

OK, I see, thanks for the information. But he is a great guy. I was always hoping that RoF, IL2, CoD would become more and more one big community. And in a way it's being that already, a lot of us are into the 3 sims already.

~S~

Ala13_Kokakolo 04-03-2011 09:16 AM

Many, many, many thanks

SaQSoN 04-03-2011 09:25 AM

Quote:

Originally Posted by Hunger (Post 250515)
One thing that intrigues me is that you made the Devastator, wasn't this flyer among the "Untouchables" licensed by N-G.

"Douglas" definitely sounds and spells differently from "Northrop-Grummann" :grin:

Quote:

Originally Posted by FlyingShark (Post 250519)
But he is a great guy.

I have absolutely no objections to this statement. :grin:
Actually, he gave this model to DT directly something like a year or so ago. But, only now it's time has come finally.

Quote:

Originally Posted by FlyingShark (Post 250519)
I was always hoping that RoF, IL2, CoD would become more and more one big community. And in a way it's being that already, a lot of us are into the 3 sims already.

Well, it's a small world anyway, I mean, the combat flightsim world. And in certain way RoF, WoP and, obviously, CoD has more or less direct relations with IL-2. Also, many people who are now involved in development of one of this sims, have contributed in some way in development of the other ones, as well as into ED products and even MSFS/CFS. :cool:

Antifiriz 04-03-2011 09:57 AM

Huzzah! We will be able to drop FAB 5000 now! :)

JG52Karaya 04-03-2011 10:11 AM

Btw as TD is already spending quite some time on bombs and their fuzes, would it be possible to revisit all ingame bombs regarding their explosive contents, radii, etc.?

sallee 04-03-2011 10:35 AM

Quote:

Originally Posted by Hunger (Post 250515)
Il-2 is like wine, the more it matures the better it gets, more than anything to TD´s valiant effort.


Bravo


One thing that intrigues me is that you made the Devastator, wasn't this flyer among the "Untouchables" licensed by N-G.

Regards
Hunger

I wonder if it's anything to do with the fact that no-one is actually making money out of the intellectual property.

SaQSoN 04-03-2011 10:46 AM

Quote:

Originally Posted by JG52Karaya (Post 250563)
Btw as TD is already spending quite some time on bombs and their fuzes, would it be possible to revisit all ingame bombs regarding their explosive contents, radii, etc.?

This is being researched into. But it is not as simple, as it may seem. You pull one string and the whole canvas is affected. And this is extremely sensitive matter gameplay-wise. Hence, any changes here are possible if team will be absolutely sure, this changes will not bring more harm, then good.

Lenchic 04-03-2011 11:00 AM

Pe-8 and IL-4 very nice.
Good works.

HARs_ASSOS 04-03-2011 11:11 AM

At last IL-4 and Pe-8! (some Bomber pilots will be very happy)

Nice work!

Thanks for your dedication TD, ~S!~

Avionsdeguerre 04-03-2011 11:14 AM

Yes !
Nice works guys :)

Fighterace 04-03-2011 12:27 PM

That was awesome stuff TD, you have made my day and keep up the good work, you give so much life for an engine that is 10yrs old and still going strong.

BTW I love the music for the clips you put make, they go together so well :)

Grach 04-03-2011 01:43 PM

This is absolutely amazing stuff!
Thanks TD! :cool:

One question with the Il-4, I assume the dorsal turret gun has been fixed and is now a UBT and not the ShKAS of the old AI days?

Great to see the Devastator in-game at last.
Is the Hs-123 a new build? I seem to remember back in the days of the J-8A/Gladiator build that an Hs-123 was also being done, either by the same modeller or a friend.

I can hardly wait for this! Well done! :)

Feathered_IV 04-03-2011 02:00 PM

Hs-123. I love that thing :)

Ikarushin 04-03-2011 04:41 PM

The video shows yet again the great effort of Team Daidalos to make Il-2 a better and better combat flightsim. The already rich content will become even richer. Thanks TD!
Kind regards,
Ikarushin

TinyTim 04-03-2011 05:51 PM

Il-4 and Pe-8! Mein Gott!

:cool:

SturmKreator 04-03-2011 06:40 PM

Do you gonna make some changes on Focke wulf FM?

Bakelit 04-03-2011 08:11 PM

Thank you for perfectioning Il2. Lovely update.

Faustnik 04-03-2011 10:57 PM

Thank you Daidalos team! :grin:

IceFire 04-04-2011 04:01 AM

Quote:

Originally Posted by SturmKreator (Post 251042)
Do you gonna make some changes on Focke wulf FM?

Could be placebo effect but I've found the FW190s to feel a little different recently. Specifically the elevator response seems to be a bit different than before. Not sure if it really makes a big difference but I'm enjoying flying the FW190 a bit more than I used to (and I love flying them!).

Azimech 04-04-2011 09:06 AM

Pe-8! Brilliant! A big thank you to everyone involved! Will the Diesel-engined version be available too? Would be a nice "first" for IL2.

RayVad 04-04-2011 10:33 AM

Thank you DT for every update you made and will make in the future.
IL2 is the best simulator ever!

Oktoberfest 04-04-2011 12:23 PM

Good job TD. Always good to see new planes with good quality implemented. And MANY MANY thx for the fuses ! Now ground attack will become a pleasure again in my 110.

SaQSoN 04-04-2011 12:51 PM

Quote:

Originally Posted by Azimech (Post 251559)
Will the Diesel-engined version be available too?

Probably, yes. The external model is being worked on. While the cockpits are the same, if I am not mistaken, or, at least very similar. So, Psy said, it would be an easy conversion.

PS Forget about 5000 kg bomb on Pe-8. Historically, it was never used from the diesel or AM-35 powered planes. Only Pe-8 with M-82 could carry this thing, but it had completely different pilot and navigator cockpits, for which no data is found until now.

Tbag 04-04-2011 02:15 PM

Thanks for the update, great to see the 123 :)

redarrows2006 04-04-2011 04:22 PM

Thank you very mutch TD for these new AC :)

JG53Frankyboy 04-04-2011 05:32 PM

nice feature about tthe bombfuzes :)

if you would be able to make a "salvo control" that would even more fantastic. No more one point attacks with a Ju88 with 4 SC500 :(

Sven 04-04-2011 05:33 PM

Quote:

Originally Posted by JG53Frankyboy (Post 251975)
nice feature about tthe bombfuzes :)

if you would be able to make a "salvo control" that would even more fantastic. No more one point attacks with a Ju88 with 4 SC500 :(

+1

Looking good TD!;)

secretone 04-04-2011 06:06 PM

Many thanks TD. I am very much looking forward to playing with the nifty planes and exploring the new features.

Since we are on the interesting topic of bomb fusing for update 4.11, I wonder if you are considering incorporating radio-proximity fuses into the game? This very important technology, while kept under wraps at the time, played a significant role in World War II.

http://www.youtube.com/watch?v=EH8caTR9gmk

SaQSoN 04-04-2011 07:03 PM

Quote:

Originally Posted by Grach (Post 250754)
Is the Hs-123 a new build? I seem to remember back in the days of the J-8A/Gladiator build that an Hs-123 was also being done, either by the same modeller or a friend.

Never heard anything about that. This is completely new model, built from scratch.

ImpalerNL 04-04-2011 07:48 PM

More high quality stuff, very nice!

But what about the multi crew option for dogfight servers?

Tbag 04-04-2011 08:17 PM

Any chance TD is also working on a flyable 123? :D

waffen-79 04-04-2011 11:03 PM

Thank you TD!

CKY_86 04-05-2011 12:14 AM

Great update TD :D A flyable IL4 and Pe-8 have made my day.

Thank you so much

{HVY-E}Jinxx 04-05-2011 02:33 AM

Myself and some friends are working on modelling a CORRECT cockpit and stations for the B-17.

Who do I need to contact to get this into an official patch?

http://i296.photobucket.com/albums/m...s/b-17yoke.jpg

Would also like to know if TD is going to or is working on adding the ability for bombers to set salvo and drop interval.

S!

Sita 04-05-2011 07:52 AM

nice)

Fltlt_HardBall 04-05-2011 12:46 PM

Quote:

Originally Posted by Fergal69 (Post 250193)
WOW - a 4 engine plane - will this open the doors for other 4 engine planes, ie. FW200, Lancaster, B17, etc?

This isn't the first 4-engine flyable in IL-2. Don't forget the TB-3! :)

Novfanaion 04-05-2011 01:26 PM

Quote:

Originally Posted by Fltlt_HardBall (Post 252776)
This isn't the first 4-engine flyable in IL-2. Don't forget the TB-3! :)

/puke

TinyTim 04-05-2011 02:16 PM

Quote:

Originally Posted by {HVY-E}Jinxx (Post 252352)
Myself and some friends are working on modelling a CORRECT cockpit and stations for the B-17.

Who do I need to contact to get this into an official patch?

http://i296.photobucket.com/albums/m...s/b-17yoke.jpg

Would also like to know if TD is going to or is working on adding the ability for bombers to set salvo and drop interval.

S!

Wow this looks very nice! Are you posting your progres on somewhere online? It would be nice to see more renders and to follow the project.

As for the TD contact, I believe it's daidalos/dot/team/at/gmail/dot/com

Zorin 04-05-2011 02:23 PM

@Jinxx: I admire your enthusiasm, but your build is lightyears from being compliant with Il-2 or even CoD standard, as you have used way to many polys already.

Dimon 04-05-2011 02:34 PM

B-17 project too.

Sita 04-05-2011 02:35 PM

other renders about B17 you may look at AAA forum...

SaQSoN 04-05-2011 05:18 PM

@ {HVY-E}Jinxx

What Zorin, Dimon and Sita said:

1. Your model is too high-poly for IL-2 standards.
2. There is another B-17 model in the works by guy, called Messer and a) it's in more advanced state; b) it's made to the IL-2 technical standards.

Hence, I suggest you to contact him and try to cooperate.

PS You may take the above as an official DT point of view.

choctaw111 04-05-2011 07:26 PM

Thanks for the update. The new bombers look fantastic!

anikollag 04-05-2011 09:06 PM

Thanks for update!
Excellent!
I like it!

Majo 04-05-2011 09:33 PM

Great update!!!

Thank you TD Team.

Salutes.

{HVY-E}Jinxx 04-05-2011 09:37 PM

Quote:

Originally Posted by SaQSoN (Post 253092)
@ {HVY-E}Jinxx

What Zorin, Dimon and Sita said:

1. Your model is too high-poly for IL-2 standards.
2. There is another B-17 model in the works by guy, called Messer and a) it's in more advanced state; b) it's made to the IL-2 technical standards.

Hence, I suggest you to contact him and try to cooperate.

PS You may take the above as an official DT point of view.

We (Our team) understand about the Poly count. This is only stage 1 of our modeling. We are already looking at reducing the count as much and where ever possible. Holes are currently there for us as markers for the gauges. Same with a lot of the 3D levers and such. Many of them will be reduced to 2D to save poly. We are also looking at using a poly reducer on the model when complete.

I'm merely looking for guidance from the TD Team so I know what we need to do to ensure compliance, functionality and inclusion in IL-2.

As far as Mercer's Pit....
Yes, he has gotten a lot farther, but isn't that the pit that he was asking $5,000 to develop?

We're doing ours for the love of the game. Not the all mighty dollar, euro, ruble etc.....

S!

tityus 04-06-2011 02:28 AM

Are there plans for MDS with RRR?

té mais
tityus

bf-110 04-06-2011 04:33 AM

With SoW coming and making its debut,IL2 will leave the stage in a gran finale.

SaQSoN 04-06-2011 04:45 AM

Quote:

Originally Posted by {HVY-E}Jinxx (Post 253479)
We (Our team) understand about the Poly count.

Good.

Quote:

Originally Posted by {HVY-E}Jinxx (Post 253479)
Many of them will be reduced to 2D to save poly.

It is more productive to model in low poly from the start. With approach, you selected, you do double work.

Quote:

Originally Posted by {HVY-E}Jinxx (Post 253479)
We are also looking at using a poly reducer on the model when complete.

That won't do any good. I mean, you hardly will be glad by the result.

Quote:

Originally Posted by {HVY-E}Jinxx (Post 253479)
I'm merely looking for guidance from the TD Team so I know what we need to do to ensure compliance, functionality and inclusion in IL-2.

You have to fit into less, then 10K triangles with each large cockpit (pilots, nav, fuselage gunners) and into less then 5K with each small cockpit (single man turrets/cockpits).
Total size of textures for each cockpit should not be larger, then 8MB. Largest texture allowed is 512x512 pixels.
That's a basic requirements.

Quote:

Originally Posted by {HVY-E}Jinxx (Post 253479)
As far as Mercer's Pit....
Yes, he has gotten a lot farther, but isn't that the pit that he was asking $5,000 to develop?

As much, as I know, he tried to collect donations, but I am not sure, he does as well with this, as he progresses with his models. So, I guess, he's making them from more of an interest to the subject and modeling, then for the money.
Anyway, we at DT still believe, it is more productive for you to try to cooperate with him for a start. At least you could just take some of the cockpits for you and others - for him and model different cockpits in parallel, instead of doing same stuff double.

I/ZG52_Gaga 04-06-2011 07:38 AM

Quote:

Originally Posted by bf-110 (Post 253705)
With SoW coming and making its debut,IL2 will leave the stage in a gran finale.

Gran finale has been postponed for several years mate .... :)

IL2 got tone!! LOL

Great job on the Bomb fusing department, i wouldn't be surpized if this part of the code
is very soon part of COD as well ...( if it is not allready )

no RRR is a bummer indeed.

Bravo Very Nice!!!

Scarecrow 04-06-2011 08:45 AM

Outstanding update TD, IL2_1946 has clearly got years of life left in it with you you guys bolstering the flyables list with gems like these. Congratulations and keep up the incredibly good work:grin:

ocococ 04-06-2011 11:44 AM

@TeamDaidalos

Is there any chance to improve the cockpits on some of the really old planes?

Planes like the BF109 / IL2 / Yaks, have annoyingly low cockpit quality (compared to the rest).

thx, and keep up the good work.

Fafnir_6 04-06-2011 04:27 PM

Quote:

Originally Posted by ocococ (Post 254078)
@TeamDaidalos

Is there any chance to improve the cockpits on some of the really old planes?

Planes like the BF109 / IL2 / Yaks, have annoyingly low cockpit quality (compared to the rest).

thx, and keep up the good work.

+1

This is definitely worth looking into if DT has the time.

Cheers,

Fafnir_6

FC99 04-06-2011 06:32 PM

Quote:

Originally Posted by tityus (Post 253662)
Are there plans for MDS with RRR?

té mais
tityus

Refuel and Rearm are not a priority although there is certain value in these features so they might be included in 4.12.

FC

76.IAP-Blackbird 04-06-2011 08:14 PM

Sorry to say but for me there is still one feature missing. a manual opened Bombbay. All can be steered trough a stick or throttel, but you have "modern"art automatic bay doors???

What are the plans about this feature? You said ideas are welcomed, so here is my again ;) I know there is a "modded" feature, but I want it as an offical release.

Or have you ever seen F-117 like bay doors on a WW2 Bomber?

best regards

Martin

TinyTim 04-06-2011 08:29 PM

Quote:

Originally Posted by FC99 (Post 254559)
Refuel and Rearm are not a priority although there is certain value in these features so they might be included in 4.12.

So 4.12 is already planned?! Woohoo!

Romanator21 04-06-2011 08:34 PM

On a related note, it would be cool to have doors that get jammed or torn loose if flying too fast. Additionally, the Betty has no bomb-bay doors at all, and should probably be fixed.

Unrelated, but someone made a mod in which damaging hydraulic lines causes landing gear to fall. (Currently gear simply becomes inop - would be nice if flaps and other components could become inop as well).

Could you guys also look at the DM of the Ki-21 and Ki-27? They seem unusually tough (not empirical, I know, but it is a noticeable trend). Planes like the R-10 are at the opposite end. Probably everything needs some adjustment, especially considering how old some models are, and from how many people they came. It's a wide spectrum and I'm sure the standards and notions of "toughness" have shifted dramatically over time. It would be nice to normalize everything, and make them more accurate.

GF_Mastiff 04-07-2011 03:54 AM

So thats were my donation for the PE-8 went nice job on that plane PSY!

Did you guys load it up to a modeling 3-D site for sales? like http://turbosquid.com/

Treetop64 04-07-2011 06:33 AM

It's a measure of the quality of TD's work that I'm looking more forward to their IL-2 patches than CoD.

Great that we finally have the TBD. Long overdue. All we need now is the Curtis SB2-C and Mitsubishi G3M, and we're all set in the Pacific as far as planes are concerned. Maybe the Japanese types that served in China might be included later (the Ki-36 "Ida" and Ki-51 "Sonia")?

The Pe-8 and Il-4 look great.

I really hope TD can find the time to face-lift the Bf-109, MiG-3, LaGG-3, Yak-1,3,7,and 9, and the Il-2 cockpits. The 109s and LaGGs (excluding the already nice La-5 and 7 pits, don't need to touch those!) aren't too bad, but the Yak and MiG pits are plain ugly. Especially the MiG.

I know it's a long shot, but I frequently wish that someday we could see many - if not all - of the conspicuously absent ship types that served in the Pacific, both Allied and Japanese, and also including the Dutch destroyers, cruisers, and subs.

Ok, I'm asking a lot now! :grin:

Fantastic work as always, TD! ~S~

I/ZG52_Gaga 04-07-2011 12:35 PM

Quote:

Originally Posted by FC99 (Post 254559)
Refuel and Rearm are not a priority although there is certain value in these features so they might be included in 4.12.

FC

And Repair !!!!

and MDS is of great value not of certain value.

2 things that are huge inovations in IL2

1) ZUTI's MDS
2) Your Beacon Meacon & Radar system

Put them together to work in harmony please don't criple it.

All the best

Stukadriver 04-07-2011 12:47 PM

Very nice work. I am reluctant to ask, but..I have recently installed IL2 1946 and am wondering what would be the fastest way to upgrade the game to include all of your improvements. Does the most recent patch/upgrade include all past changes or is there a string of them that have to be downloaded?
Thanks.

EJGr.Ost_Caspar 04-07-2011 03:45 PM

Quote:

Originally Posted by I/ZG52_Gaga (Post 255543)

2 things that are huge inovations in IL2

1) ZUTI's MDS
2) Your Beacon Meacon & Radar system

Put them together to work in harmony please don't criple it.

Main and most important features of ZUTI's MDS are already in 4.10. Where have you been? :grin:
Parts of it, that didn't work well, were left out for probably being fixed and included later, such as RRR and multicrew.

robday 04-07-2011 09:24 PM

Quote:

Originally Posted by Stukadriver (Post 255565)
Very nice work. I am reluctant to ask, but..I have recently installed IL2 1946 and am wondering what would be the fastest way to upgrade the game to include all of your improvements. Does the most recent patch/upgrade include all past changes or is there a string of them that have to be downloaded?
Thanks.

If you have installed Il2 1946 you will have V4.07m. You need to download and install V4.08m, V4.09m, V4.10m and V4.10.1m. You need to install them on top of each-other in numerical order. The Mission4Today site has them all. Get them, install them and enjoy!
I almost forgot that there is also an optional skin pack for 4.09m which adds more paint schemes for your 'planes.


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