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What is the worse thing in this sim series in your opinion..
Now this is not a gripe fest.. perse.. I am a diehard 1C simmer... I cant even get into other sims.. they just bore me... but this sim as great as it is.. is not perfect...
The one thing that really really ticks me off more than anything else about this sim is the AI.. they are so inconsistent... I have so many tracks of friendly AI shadowing the guy who is blasting away at me.... and only when I manage to get away and turn the tables does my wingman "wake up" and start to attack.... I have seen this on enemy AI too actually.. where I am blasting away.. and there is another enemy almost at wing level with me... just flying along.. but it seems that that is much rarer.. and also enemy AI should either bail or go in when their plane catches fire... period.... if it were me I'd bail... I wouldn't keep flying around in flames... unless of course I was a PK.... I am, sure that the AI in SoW will be mind blowing considering what 1C did with this AI when considering the changes in AI programming and PC power over the past 10 years.. Even though it is frustrating very often, it also has moments of brilliance and is very challenging at times... So what's your beef? OH.. and I have yet to see the control options of AI that is as detailed as in here.. even if they do ignore you often.... LOL |
Yeah BC I don't have many gripes with this sim either. The AI and Ubersniper gunners is an annoyance; flying an offline mission and return to base to see half your flight fly right into a mountain :cry: is one part that gets me. If the AI were better offline would be loads better. Its still enjoyable now but seeing stuff like that sort of ruins the experience for me.
The sounds could be better, but then I am not the programmer faced with modelling so many different engine types. The GUI for the game could be a little better; maybe devide the aircraft into countries of origin or something so you don't have to scroll, scroll, scroll, then mis-click and have to do it over again. Lacking 6DOF is something that I'd thought about, but it took a hacker to illustrate better than any explanation why it isn't implemented, and so I'm happy enough to wait for BoB and properly modelled cockpits. But thats my short list, and I think its pretty complete. Like you, this sim has been on my hard drive a lot longer than any other software. Looking forward to what the future holds for Oleg, and his vision for what flight simming aught to be 8) Cheers Triad |
In addition to all said above...
Level bombing. If bombers in WWII were really destroyed at the rate they get killed in game, I really don't think daylight raids would have been an option at all. And if any heavy bombers make it into a game, I would like to fly in actual 13-20 plane formations. |
Ai sniper, that is killjoy for me and poor static campaigns brief/debriefing screens.
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Lack of key combinations for non-HOTAS sticks. I have an old ass MS Sidewinder Precision 2, and even in older games I can use CTRL/SHIFT/ALT+(button on stick). It would be really nice to use, say, shift+button 3/4 to increase/decrease prop pitch and ctrl+button 3/4 to change supercharger gears.
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It's not a problem from that kind of strategical stand point. Even, the interceptors usually play along, attacking mostly the slower, weaker bombers that fall from the group. The problem: Stick a single Ki-84 in a formation of bombers... Boom, No more bombers. The Ki looses an engine, but what does it care? It has no need to be cautious when attacking. It is far too aggressive. If you watch guncams, you can see that a common attack on a bomber comes from above. The fighter-pilot taking a snapshot before diving away, trying to avoid any returning fire. In game, the AI sits there and takes the beating from the defensive gunners. Without attempting to not get hit in return. |
Poor distance rendering on all objects.
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It would be great if you could set up default skins of your own choosing through a modification to the GUI.
The original skins stick out greatly against the current standard, and the fact that even 4.09 won't fix the majority of planes is little help. It can't be that hard to fix. Hint, hint.... |
I'll say it has to be the ubersniper ground AI/gunnery, as BC said, the sim is head and shoulders above the rest, and its almost a shame to have a gripe about it. But then again, if it was perfect, well....I guess there'd be no need for SOW: BoB then! :lol:
The AI has to be the one thing that stands out for me as the biggest 'spoil factor': The prime example which will forever stand out for me is the time I was testing the new Far East map with a flight of P40's - I had been airborne for around 45 minutes, enroute to an airfield, altitude of 4000m. There I am, admiring the scenery, its a beaut day, when CLICK! The lights go out - ! Upon replaying the track - There was a solitary AAA in the city below me - his very first round exploded literally in my face, killing me instantly! My aircraft had no visible damage, and carried on flying for several minutes before gently crashing into the countryside. Many more examples of this kind of thing, but that one stands out the most! Otherwise, iL2 rules the roost!! |
Wrong size ratio of ground objects.
Immersion killer, to say the least. |
The AI gets kind of frustrating sometimes. Lately it seems like the only time my wingmen can shoot a target down is when it's already in my gunsight.
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AI tail warning radar and break at convergence range. AI X-ray cloud vision.
Mushy directional damping on selected planes. |
Re: What is the worse thing in this sim series in your opini
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2nd place - whiners without sane argument |
Re: What is the worse thing in this sim series in your opini
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Re: What is the worse thing in this sim series in your opini
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2nd is godlike AI 3rd is uber immortal bomber gunners. |
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Yes that would be it 8) |
Ground objects being to small and lack of a good campaign generator that shows a ground war happening while your flying. The IL2 campaign generator has no immersion to it.
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If I could be granted two wishes for this game:
1 - 6 DOF for TrackIR. 2 - Moving aircraft carriers in Dogfight servers. |
The weakest points for me are:-
1] Weak AI 2] Aircraft sounds Apart from that, excellent :D |
Things to improve in BOB
1) AI 2) Offline campaign 3) Rendering of distance http://i8.photobucket.com/albums/a23...eithome_01.jpg |
Re: What is the worse thing in this sim series in your opini
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Well, here is my top three. 1.Sound 2.Bomber AI 3....uhhh.... It makes every other flight sim looks crappy :P 1.I hope no-one blames me for nr.1 in the light of recent 'events'. Even in Il-2 v1.0 I never really got the philosophy behind all of the sounds in game. I mean, the M$ series of flight sims all had recordings of the real aircrafts engine, or believeable substitutes for years! So the technology was allready there and proven. Anyone remember the fading sound when you pushed the 'pause' button? And how the volume slowly came back to full when unpausing? Even that, we don't have anymore. 2.Bomber AI. Especially bombers like A20C, B25 and similar. Most of them will not make a nice and level bombrun when they are supposed to. These problems seems to be with only bombers with fixed forward firing armament. 3.Il-2 is the standard for Combat flight sims today. It took this title from the M$CFS series (IMHO) It has been for some years and it will give this title away probably to Sow:BoB. Period. |
IMHO the best WW2 flight sim is just dated. Its 7 years old and I still play it nearly every day. Bring on SoW!
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Fighting Spits that have there flaps mapped to a slider in the Hota section. Spits and some other aircraft didnt have combat flaps or any other setting inbetween.
That option to have flaps on an axis should never been put in the sim. I would also like to see an option for changing the pop up distance of objects and smoke. IL-2 series is a classic and I expect the SOW series to set the new standard in combat flight sims. :D |
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the worst thing about this sim is ubi
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ps: please fix that soon thanks
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6dof, sound and AI.
6dof is the one that really bothers me. I wish Oleg had asked people to do new pits with the new planes that would support it. |
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It was just a thought from before 1946... some of the preview screens looked 3d, such as Ta-183, and I thought there would be a few planes for offliners to enjoy with 6dof.
Pretty late now though, may as well wait for BoB. |
the biggest beef(s)
1:AI 2:sound 3: lack of immersion. |
1. AI
2. Default markings 3. Lack of flyable Avenger, Hawk 75 (official I mean) and a few other planes 4. A campaign that if I fail, I can lose the war, regardless of which side I fly for Other than the above mentioned. The game has given me years of pleasure ever since the first IL-2 demo. DerAlte |
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I often have great difficulty in catching up to my flight after take-off.
Otherwise a great sim that has given me many hundreds of hours of enjoyment - thanks Oleg and your team. |
I would love for the next sim to have a single player component as strong as Falcon 4: Allied Force. Infact, just steal the whole campaign system from that sim :D because it can be played online as well. It would be heaven for me.
Apart from that I don't really have many gripes. Better sounds would be cool. |
Biggest gripe has to be the laser gunners in aircraft, amazes me with the ability to shoot through thier own aircraft.
Also the 'one shot' kills of the said gunners and AI A/C. |
Poor visibility of ground objects and planes (worse than reality). This is probably common to all flight sims, but I wish there would be some compensation for this other than the immersion killing icons. On a related note the monocular camera lens view of the cockpit is also worse than reality. TrackIR 6DOF would have compensated for this, but thinner canopy frames and a realistically pivoting rear view could do this as well without going to that expense.
Hope these issues are addressed in subsequent work (I know 6DOF iis planned n BOB SOW). Oh and sounds! More realistic sound samples would have been nice. Thanks. |
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1) No way of generating campaigns for a signigicant proportion of the plane set. Any one know how to get a buff escort dynamic campaign for the P 38?
2) No way to join a co-op game in progress. 3) Funky keyboard trim. 4) Rewind on tracks. |
1) AI gunners that are immortal and can hit a squirrel in the left nut at 1000m
2) Clumsy interface (or lack thereof) for administrating multiplayer games |
What I dislike...
1. Gunners that can hit a bulleye at 500m when the plane is pulling 5g turns; 2. The relative simple damage models (I know CPU were slower back then); 3. Possibility for a player to perform multiple action vias a HOTAS (i.e. raise gear, trim plame, increase throttle, activate nav lights, etc. all at the same time (or way faster than a pilot really could)); 4. Overdone red outs; 5. The way objects are render as far as distance is concerned (i think the proper term is LOD?); and 6. Relative size of ground object. Overhall I love il2... and know that SoW will be even better... even if it turns out to be a more efficient version of iL2 with better graphics... i'll would still buy it... |
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What I'm also referring to is somesort of briefing screen for the Germans for instance. It should/could show the course track a strike would fly, in perhaps a different colour then a sweep. Also, time over the target area, along with a course back to friendly skies and maybe positions of rescue material. For the british side you could have something like a squadron combat report. Stuff like sending the Germans packing but also that Smitty didn't come home. just to give you an idea of what I'm thinking about. |
Here is my gripe list:
Retarded AI, obtrusive text size for chat and hud, game sounds could be improved, lack of 6dof, 4 game controller limitation, and the scoring system leaves much to be desired online. All in all however there are more things I like about IL2 that I dislike. |
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Apparently though, getting better sounds is not such an impossible task. Let's hope Oleg allows 3rd party influence on this as it seems that the community can contribute. |
I can't think of anything bad to say....this game just keep's giving to me too much joy....any fault's,...well look at it's age
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Actually, the problem is that the AI is too smart. You can never surprise it. The 'realistic' kill, ie. creeping up from below and shooting fighter through the back can never be achieved, around 300m they will always go defensive. Add that to X-ray clouds and their ability to see through the fuselage, you're always aware that they're ARTIFICIAL intelligence.
Compare them to BoB:WoV AI. You get the whole range from turkey shoot, to 'Terminator' pilots (uber-aces that don't care if they die too, as long as they get you) I'm not advertising for them, just saying that AI can be believable, and why can't we all work together? |
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A few basic things hopefully far different in SOW.
* the view system, in particular the LOD's but also planes exactly matching ground colors no matter how far above ground they are. * trying to see dirt runways from air, they should contrast more or be otherwise clearer as IRL at least after you spot one IRL. * the trim is too blind and too complicated compared to real. * the see-everywhere AI * the not affected by plane movements AI gunners * the fight while on fire AI * the gang up on the server host AI * lots of things about the AI besides * FW gunsight view * inability to look rearwards except from center of seat back. Those are the biggies for me. PS, allo Bear! Next time yer in Wilmington could you check for me if Chester-Fried Chicken is still on Washington and 22nd? |
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No dedicated server for COOPs
32 player limit in COOPs No rearm, refuel in COOP. |
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I love virtually everything about this game, the only real complaint I have is the default sounds, there pretty bad.
The only other thing I'd like to see is dynamic weather but I think thats a bit too ambitious given the aged state of the game and the available hardware at time of release. |
The worst thing about this sim, without a shadow of a doubt, is the glaring, obnoxious yellow/orange theme of this site.
Which says a lot about IL2 Sturmovik. I'm giving my eyes a well deserved rest and going back to flying. |
would like see a new way to score points for a kill , theres a lot of kill stealing in on line play , nice too have a fix for this thanks
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I really love the sim, and recognize it is getting "long in the tooth" but here are my top gripes:
- Sub-optimal FMB - Hard-coded names on maps - Ground objects that have unrealistic damage models - Sound - Missing weapons loadouts - AI |
Minor whine.
Would like to be able to scroll through the map in both directions. |
kill stealing ai
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the single worst thing is ..
the Poor rendering on all distant objects, which makes these distant objects nearly impossible to see when they are looked at them with ground/field/forrest textures in the background! for ex the main issue is that a small LoD model for a tank at 1000 meters blends in way to much with the textures of the terrain he is placed in. the same problem with keeping track of a plane you are chasing at 700 or 1500 meters away from you, when it is seen against a terrain texture background (against open sky is not a problem). the plane object blends in way to much and is nearly impossible to see. the problem is created by the fact that we are trying to recreate a distant 3D object, seen against a textured background which represents a field/forest/road surface. right now the gfx engine blends all those textures together, and represents them on a 2D pc monitor, the result is a very unrealistic viewing distance. when you look at that same object against an open sky, or with clouds in the background, then you CAN see them correctly, because you have a small black object (tank, plane, truck etc) which is shown against a uniform colour of blue or white sky. this has nothing to do with "camouflage paint" making them harder to see, just look at historical film footage from ww2 to see at what altitude and distance a pilot could see objects like tanks, trucks, or other aircraft. also you can read the historical accounts of pilots, or ask the last surviving pilots from what distances they would spot and track objects. lastly, just ask any VFR pilot how easy it is to spot moving trucks and cars on a road at 1500 meters below him, or see individual stationary aircraft at an airfield from the same distance, or see a single tractor stationary in an open field, and you will find they are all easy to spot. this is completely impossible in il2 currently, so you can not SIMULATE the experience of a real ww2 pilot. |
I agree wholeheartedly about the viewing distances. If it was this hard to spot moving objects in real life they wouldn't of hit any! Next time you're up in an aircraft just take a look at objects moving below in relation to your altitude and you'll se that IL2 has it dramatically wrong.
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The fact that, its ending, is the worst thing.
I really hope SOW will ease the pain of her fading away, or I'll be stuck in this time warp for a spell. |
Its flying at low altitude without a sense of speed. Its hard to put my finger on just what it is that bothers me, but I dont get a rush at all when flying just above ground level.
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I'll say these know all too well that the sim is 7 years old and has limitations.
Sense of height at lower altitudes looks way off. 1000 feet looks more like 100 feet to me. I mean, when you're in the landing pattern, it just looks and feels way too low. I notice this all the time, as weird as it sounds, when I'm flying a real plane. Simplified DM. I wish things didn't just blow up or break off because it can't be simulated as a particular type of damage. Would be nice if there was a more complex set of internal damage code. Engine management (and mismanagement) should have consequences for poor or wrong settings, to include shock cooling. |
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Lack of AI avoidance response from ground targets. Ground targets should seek cover not just carry on in a straight line.
This is particularly the case with ships which take no action to avoid torpedo or dive bomber attacks, or to open up fields of fire for AA guns. In Mission Builder the ability to group ships/vehicles into groups and to plot one route line for the group, but have the AI take care of position keeping when turning corners or defensive manouvres in response to attack. |
The worst thing?
IMO the Sound Radar... :x |
I miss a mission manager.
Planning the flights and the waypoints for them as we could in “Falcon 4.0” and “Tornado” etc is a game in it self and will hopefully be implemented in SoW. |
I agree with most all of the previous posters they have touched on every single small gripe (and large ones) that I have had about this game, however THE biggest gripe I have isn't a feature of the game, It's the community that I have the biggest gripe with. The community that whines about what THEY want Gimme, Gimme, Gimme! The whole lot of you that want revenge and threaten what they would like to do to anyone responsible for or who have gotten the sound mod. Which I found on Filefront by the way independent of the forums I stumbled on it, and I suppose you want to go after them too.
I have a problem with people who are so unwavering in their purpose as to bring the ZOO's idiocy here as well, bad enough they got the run of the place there they gotta come in here too. You guys think yours is the only opinion - equating it with everything from religion to the end of the world. I think the whole lot of you need an enema. Oleg may well think this is a bad thing to have happen but he's working on something new and may not care what happens anymore to IL-2 because as surely as the sun will rise it will start all over with BOB, and you idiots will start complaining again. Why don't you start your own Forum, one where only your likes and dislikes are discussed and anyone who disagrees is summarily banned. That way some form of adult discussion can go on without people feeling like they have been tortured for expressing an opinion or asking a question. Anyway that's my opinion on it I don't care if anyone agrees with it. I don't like cheaters and I'll compare notes with anyone on what games/sims that I have that have mods or added content made by talented free thinking individuals and I can almost guarantee that there isn't a cheat among them. I had a whole list of people whose postings in the last 3-4 weeks had pissed me the hell off but decided that I wouldn't attack them on the basis of their opinions, too bad many of them don't think the same way I do. |
The Worst thing in to the sim?
I can say it immediately - The pilot afther bail out, falling through the motors, wings, ang looking like pilot from "The Muppet Show". http://www.overtimecomedy.com/wp-con...s_season_1.jpg S! BG-09 |
2 things:
1. Thunderbolt56 has been destroyed by a tank's main gun. 2. pancake-invisotrees |
the fragmentation of the community caused by the file encryption being busted.
otherwise the issues with spawn stutter, the collisions, the visibility modelling of objects. it would be great if server daemon type stuff that is in the community was added with further features (seperate label settings for air and ground, victory conditions.. etc). |
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it would be nice if everyone had manners. |
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this stuff is great!!! quite hilarious that an opinion is ok only when it is you own. 90% of the people on here understand that everyone has an opinon and can free express it. Then of course there is the 10% that take any counterpoint as an attack on them. Losers, complete Losers... Te thing most wrong with this sim, is the developers lack of communication with the end users. Word on updates and word on what they are working on, IE bug fixes, new maps, ya know PROGRESS!!! I guess Stalin, got his hand a little too deep into the the brains to get them reprogrammed that letting people know what you are up to is OK!!! |
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I started playing Il2 the day the demo was released. I could not, absolutely could not, believe how beautiful the game was at the time. I've been away for years, and came back with 1946. The graphics more or less hold up, which is astonishing really.
Whats lacking now was lacking then too, its the sound. Followed by the AI(both all the quirks of AI pilots and gunners) and lastly the dammage models. I'm really hoping that with SoW:BoB along with graphical improvements(which admittedly it is time for) gives us 'modern' dammage models, and a new level of AI modeling. And a major overhaul of the sound. |
......New worst......That CRT=2 has issues with different Operating Systems, and that it is slowly being worked around, making online play imbalanced.
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The AI, hands down. Not because of their dumbness, but because of the weird things they're allowed to do to overcome their limits. It breaks immersion all the time. I hate specially the hyperdrive jump effect for friendly AI when enemy appears, and the Robocop right-between-the-eyes AI gunners.
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1. No fear for AI.
2. Crashing in the forests and getting killed in plane explosions - about 1\3 of all pilots who made a forced landings in the forests were alive. Exploding midair in an airplane did not mean getting killed either. |
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1.) Character models are pretty bad. Would be nice to see better animated pilots/characters (humans) and overall more realistic looking characters. Especially in the bombers the character graphics are bad and have not been upgraded since original IL-2.
2.) Buildings/scenery. These must be redone in the next IL-2. Way too primitive looking. But not so detailed as to hinder framerate. 3.) Music. More selections and overall better music score would be nice. 4.) Realtime cloud movements. Clouds that actually MOVE and cast their respective shadows would be brilliant. |
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for a 10 year old sim engine it is wonderful... :)
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Rehashing things that aren't going to change. Ever.
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to be able to fly all the AI aircraft, with a cockpit!
fix some sounds I need this game in 5.1 surround sound not just surround sound. |
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