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Solo training in hurricane?
as the training mission SOLO shows a picture of a swordfish, i get dumped in a much faster/complex hurricane.. was this intentional?
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yeah but the problem is, the solo mission is bugged i think. no radio contact, no waypoints. no brief introduction to the plane as to start up procedure. actually no clue what to do if you start up the mission.
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Two days have passed and I still did not manage to get the hurricane running. The engine burps and then stops. The vids from the other thread did not help. The training should teach you the basics but instead sits you in a plane and leaves you alone:rolleyes:.
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-set mix to rich. (all the way back) -EDIT!!! set prop pitch to 100 percent. i think its all the way forward. if you dont do this then its like starting a car in the 4th gear. -switch the fuel cock to main or something. not aux. its the first position. -set throttle to 10 to 20 percent. make sure it MOVES! this is actually the part which you need to get right. if it burps try to increase or decrease it a bit and try ignition again. -flip magneto 1 and 2 to the upwards position. -press and HOLD "I" for ignition. let it warm up a bit. watch the two temp dials. When you are getting anxious try to up the throttle little by little and listen to the engine noise. if it appears to drown, lower throttle. then up it a bit again and see if you get RPM. try to hold it on 2000 rpm and when you are ready open radiator and let her rip. |
thanks, will try.
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-Close radiator. -Set Mixture to rich. -Prop pitch to 0% - has a habit of dying more frequently at 100 -switch the fuel cock to main -prime the engine (x5(ish)) with the handle on the right had side by the seat. -set throttle to 10% -flip magneto 1 and 2 to the upwards position. -press and HOLD "I" for ignition. Then allow the engine to heat up, slowly advancing the throttle to get it going, remember to make the aircraft move you will need to pop it back to 100% prop pitch - this will also heat your engine up nicely so remember to open your radiators. Then you're ready to rumble! |
I don't think it really matters but in the Hurricane Mk.I pilot notes it does state that before the engine has started the fuel distributor switch (another word here) should be turned to reserve. As soon as the engine has started, switch off the starting magneto. Turn the fuel distributor switch to the "Main Tanks" position to test the engine fuel pumps for satisfactory working. After take off, the fuel distributor switch should be moved to "Main Tanks".
However with this being said, it does say you can take off using the main tank, so that's why I don't think it's too important. But before starting it should be using the reserve tank as this will use gravity feed and the main tanks are below the level of the engine. Interestingly enough, in the Hurricane Mk.II start ups are made from the main tank. So something changed inbetween. |
Pilots notes for the Hurricane IIA,B,C,D as well as IV marks: http://www.scribd.com/doc/28753605/P...otes-Hurricane
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tango and kingpinda your both wrong.. Radiator is always OPEN on takeoff... engine will heat up too rapidly if they are left closed.
Prop pitch always fully FORWARD (fine-pitch) for max revs. dont believe me?... page 16 and 17 of that link tango gave us will confirm it. |
It's a different engine in the Mk.II and they do have different methods.
Personally, however, I keep the rads closed just to heat up the engine a bit quicker. I know you're not 'supposed' to but I do it all the same, for speed, hence why I put it there. The pitch should be coarse really, as it stops the engine trying to pull the aircraft forward while on startup. That's just my logical standpoint. |
Actually I'm a little bit confused about the radiator on the Hurri. The indicator in the cockpit reads closed when I open the radiator and vice versa.
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I've noticed though that I don't need to use the handpump. I don't do a full check when i start my car. ie. I don't walk around my car to see if i got a flat or something is falling off etc. But mate I think we both mean the same thing with the prop pitch :p where I say 100 percent you say 0 percent. Its fully forward. the blades have the LEAST resistant so its not pulling the aircraft. This gives the least amount of stress but more RPM. As soon as i climbed sufficiently with prop "100 percent" I turn it back to 85 percent or so and I see my rpm decrease and stress levels increase. edit: I guess we don't mean the same. I had to lookup what coarse means :p you might be correct. I don't know. For me the logical thing to do is prop fine. I compare it to gears in a car. You don't start your car in the fourth gear. Quote:
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Thanks for replying KP, I'm using the default ingame keys which are 5 and 6.
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Now the really weird thing when the panel is set to closed, if you go on externals you can see the radiator is open. When the panel is open, the radiator looks closed.
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This is my first post, please be kind.
I am a total newb. I hope I dont embarrass myself too much. Once my Hurricane is at a good temperature, and I set the prop angle to pull forward, my plane seems to pull left. And hard. Any ideas? when im flying my plane doesnt pull left. so its not my stick, i went through calibration just to make sure. |
This is normal and a real affect common to taildragging aircraft.
Because the Airplane is resting on its tail, the prop is tilted back slightly. When the plane begins to move forward, the right side of the prop is taking a bigger bite of the air than the left side, pulling the plane to the left. Counter with right rudder, and as you gain speed and the tail lifts off the ground, ease off the rudder to keep the plane flying straight. It takes practice, good luck! |
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In terms of applying controls to it in game, I had to tick the reverse setting to make my buttons match the indicator in the cockpit. Anyone know if there's an in-cockpit indicator for the oil radiator too, or doesn't the Hurricane have one? |
The mixture is bugged, Rich=Lean and Lean=Rich. Set to Lean (as seen in the cockpit) for Rich. To check this you can open an information window - Alt+Right Click IIRC - and select Engine for Info, it will show you 100% when it really is Rich and 0% for Lean. My friends also tell me the Radiator is reversed too. Haven't checked that myself as I fly with Engine Temperature effects off while I get used to it (Luthier's recommendation).
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It is easily countered by applying rudder to starboard, or to set the trim-tab to full starboard. If you look at the rudder trim wheel in the cockpit, you will even see it is marked with settings for take-off. Once airflow around the tailfin has reached sufficient speed (at around 70 mph), it counters the torque. The effect will still be there though. If you see the Hurricane from dead on, you may notice the tailfin is slightly offset to port. This is to balance out the torque in normal flight. A very nice and descriptive page about a wartime flight in a Hurricane: http://gibberandsqueak.blogspot.com/...ar-mukund.html |
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pulling at one side is the force generated from the rotary motion of the engine, use rudder to balance.
btw i cant start the d***mn thing anymore, yesterday it was fine today cant seem to start......sigh |
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I have a confession...I cheated and looked in my Haynes Hawker Hurricane Owners' Workshop Manual. This text is from the Hurricane Mk.II pilot notes (The Hurricane Mk.I pilot notes is very similar in what it says);
Radiator Flap Control – The airflow through the coolant radiator and oil cooler is controlled by a lever (26) on the left hand side of the pilot's seat. In order to release the lever for operation the thumbbutton must be depressed. |
Thanks for the info.
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I must say, some of these posts have me confused (not for the first time). I assumed the Rad thing was an animation bug, since in IL2 opening the rad drops the rear flap more open. In fact, I can't get the Hurri to start unless the rad is (what I think is) open. The mixture thing is perplexing. Is this really a bug? I know that the mixture lever has to be almost all the way back, which I thought meant "lean" (as in for high altitude). I put this down to a design quirk/bug or something. Eek... Oh soddit, I'll have to fire her up and do some more messing. Another hour of work avoidance for me... |
Now I remember! Wasn't the throttle quadrant of the Hurri designed so that you couldn't advance the mixture past the throttle's position? I think you can see it graphically in the cockpit, as well as reflected in the "virtual quadrant" and engine settings the game will allow. Well cool.
So, for what it's worth, this is how I get the hurri in the air. Prop fully forward, throttle back to 5-10%, mixture lean, rad open. Then (with keystrokes you can do this pretty quickly), both magnetos on, fuel on main (but Moggs I take your point about the auxilliary tank), and "ignition". (I don't seem to need to prime the engine - perhaps because it's summer?) Seems to work for me. Then you've got to be patient about gradually advancing the throttle and mixture as the engine warms up. I'm just wondering about the magneto switches. Do we leave them on? Switching them off doesn't seem to affect the engine. I always have to stop the engine by cutting the fuel off. |
i think the slow cut out is for stopping the engine..
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anyone has a problem with brakes? I give full power but the plane move only slightly, as if thera are the parking brakes
can anyone help me? thanks |
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The mixture lever in the Hurricane is if it is pulled back it's rich and pushed forward it's lean. I believe the reason it was like this was if you throttled down to far when the engine was lean it'd cut out, having it rich would keep the engine running. Quote:
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I've tried to press the brake key but it doesn't change. And there is no other brake function I've seen. Can anyone help?
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Thanks for the info guys! You're the best!
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Hope this helps. |
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They don't work though in the hurricane. Presumably because the hurricane doesnt have left and right brakes but only Normal brakes. At least i think this is the case. Now i've bind the normal axis brake to my left toe brake. weird thing is when landing and I kick in my brake it will say brake off untill halfway through and then all of a sudden it will say brake on. but my plane will topple instantly as if too much brake force is given. in il2 sturmovik while doing a 2 point landing I could VERY CAREFULLY brake a wee bit before my tailwheel settled down to the ground. Now its carefull carefull.. hmm brake still off.. carefull carefull.. brake still off. oh its on. oh my propellor in the ground. :p |
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The Tiger Moth had the exact same thing as the Hurricane but i'm not sure if it's modeled in the sim. The Spit has a two-position semi-automatic mixture control: you either set the lever all the way for auto-lean (it adjusts mixture for optimum fuel efficiency) or set it the other way for auto-rich (auto-adjusts for maximum power leaning). I think this is also backwards, with auto-lean being forward and auto-rich aft, even if it doesn't use the Hurricane's mechanical "auto-enrich at low throttle" system...maybe it was kept this way in order not to confuse pilots converting from Tiger Moths and Hurricanes. It seems most of the confusion with the Hurricane stems from how the game interprets or animates the inputs. For example, i have mapped ctrl+ to increase mixture and ctrl- to decrease it. In most aircraft (i think in the Spit as well), pressing ctrl+ increases mixture and displays the correct animation in the cockpit, regardless if the lever is backwards or not. In the hurricane however, it seems that ctrl+ means "lever forward" and not "mixture rich", which effectively reverses the controls. Quote:
To use individual brakes you need to first supply compressed air the brakes by pressing that "trigger", then push the rudder pedal just like you would to turn in flight. This affects a second valve further down the pneumatic line that distributes the available pressure between each brake: with rudder pedals centered the valve distributes pressure equally to both brakes, with one pedal pressed it sends all pressure to the wheel on that side of the aircraft. You can observe this on a cockpit pressure indicator. My solution to mapping this on rudders with toe brakes would be to map the "all brakes" in-game control to both of your actual toe brakes, so that whichever toe brake you press on your pedals it will "translate" to pulling the "brake trigger" on the stick in-game, then you can press the pedal also to apply differential breaking. The downside to this is that you would need to use separate control bindings when switching to aircraft that didn't use such a system. |
thanks for the good info everyone!
seeing that MG staff has so much to with bugs/optimization we really should start compiling community-contributed manuals how to operate different aircraft.. wiki anyone? |
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However, as stated in another thread, my mixture settings still behave pretty wacky before takeoff.. I can't do anything, mixture-wise, until I operate the throttle lever, for example. This continues to bug me... Bugs aside, CoD takes realism to a whole new level! |
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"The mixture control is returned to the "Rich" position by the closing movement of the throttle control lever." When you're on the ground or in the air, at low throttle you need the mixture to be rich to prevent the engine from stalling. You don't really need to lean the mixture, unless you need to conserve fuel or you're climbing. |
cool, thanks for clearing that up for me!
Greetings to you Tangmere guys! :) |
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RADIATOR: My mates also tell me that the Hurrican Radiator works according to the controls but the External Visual is reversed, looking like its open when its closed and vice versa. Personally I can't get the Rad flap to move. BRAKES: I get no brake lever movement with any brakes and no braking effect with toebrakes but I do get braking with the key B for FULL brake effect (see controls section) with the risk of tipping it on the nose. Also, I set Full Left Brake and Full Right Brake on keys but they don't do anything in the Hurricane. So, I suspect it is like the Spitfire, single brake control with differential pressure being delivered to left and right brakes according to rudder position and here's the bugbear: If I sacrifice my right Toebrake for Wheelbrakes (one input) it does give differential braking effect with rudder but I need that on Right Brakes for toebrake aircraft and I have no suitable spare axis for common wheelbakes. So at the moment I am pumping the Full Brake key. It would be good if we could assign Right and/or Left toebrakes to Common brakes as well as separate brakes, depending on which a/c we're in. |
Is it correct the with the mixture full lean the plane still works? I've learned from civil simulation that planes switch off cutting off the fuel...
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Sorry for my questions, it's only to understand. Do you know why the fuel pressure drop to 0 when you increase throttle?
And what is the red button "running cut out"? Thanjs |
Okay, another one of my quadrillion questions :D. I take CoD on with a certain roleplaying attitude - after finishing basic training in the Tiger Moth, I'm "converting" to the Hurricane right now to get a thorough understanding of that crate before throwing myself into combat :)
So, the question is: I understand that I have to set the directional gyro to be in line with the magnetic compass. But the magnetic compass is almost completely obscured by the control column - in the Cane, at least (6dof could perhaps remedy that, but I don't have such a system... yet ^-^). How am I supposed to get any directional info? Right now, I can only navigate by looking at the map, with Icons and Map paths on. Am I missing something? Or is there an universal, "digital" Heading indicator like it was in Il-2 1946, in the lower left corner? (perhaps even featuring a G-Force indicator)? Thanks in advance :) |
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1 quick tip for the Hurricane which I use...ignore the 2d gauges in the bottom left corner and use the cockpit instruments instead.
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edit: i'm making a dedicated thread for this... http://forum.1cpublishing.eu/showthread.php?t=20612 |
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So for example, we can save a control layout for toe-brakes and another one for full brakes with differential output via rudder. In the first one your toe brakes would work as usual, in the second one each toe brake would default to the universal brakes. You can already map multiple commands to the same effect for stick buttons and keyboard by editing and pressing "new": it will create a copy of the command to let you have another set of hotkeys for it. If this can be done for axis you will be able to set the universal brake to activate both by the left and the right toebrake, but i don't know if this is possible for axis and not only buttons. When the plane menu gets debugged and skins/loadouts/etc are properly saved, maybe it would be a good idea to also add a "set default control scheme for this aircraft" option. Quote:
When reading the compass make sure you are completely stationary and not under any acceleration: Plane not moving with low to almost no throttle and no controls input. If you are applying throttle and step on the brakes to keep stationary the compass will give you an incorrect indication. My problem is managing to actually read the damn thing :-P I'm using Freetrack so i can definitely look around, plus i've mapped the "look at dashboard" command to one of my stick buttons for taking glances at the panel to help with instrument scanning, but i can't remember how that compass works and how i'm supposed to read it. The German compass of this kind found on bombers is much easier to use and it has a floating tool-tip indicator for current heading on top of the course selector function. The RAF compass has the course selector increase/decrease clickable zones with the accompanying "HUD" messages in blue text on the right side of the screens, but it seems to lack the "mouse over and read the tooltip for your heading" function. What i've started doing is take a look at the map to see which way i'm pointing, then align the course selector with the compass needles (since i know roughly where i'm pointing i can reject the reciprocal heading and pick the correct one) and when they coincide i read the heading off of the blue text, then i input that to the gyro compass. Certainly seems like the Hurricane is somewhat plagued by faulty maintenance in our current version of the sim :-P |
Well i sure as hell can't save layouts :p only the apply button seems to work :p when i click save as it does nothing. neither does load
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You can't create duplicate assignments for Axes (no "New" button) but I set the Full Wheel Brakes to a mapped key on my Throttle hat and the brakes work including differential when you apply one rudder or the other. The diff brakes are used for steering on the ground and add quite a bit to the rudder effect. |
Another issue came up! :D
I decided to check out the max speed of my hurricane. So, according to the diagrams in the manual, I have to go up to around 24,000ft. But this seems nigh-impossible. My crate starts to shake badly at around 13-15,000 ft, the engine "pauses" shortly sometimes and getting further up is a real pain... before various engine parts blow up, (radiator is fully open) and oil starts to spill on the windscreen. The maximum altitude I reached this way was around 21,000 ft. However, while knowing about simplified FM and such, letting the autopilot fly up to 24,000 ft goes really smooth, almost like it's being dragged up by a rope or something. As the altitude is reached and I take over, the shaking and bouncing starts immediately and things go south quickly, engine-wise. Do I have to activate a fuel pump or something? I read about such a pump in a RL-Huricane-Manual I downloaded. What should I do with the mixture? The crate should easily be able to reach that altitude... Max alt of the Hurricane is over 10km :confused: I can only repeat... quite a step up from Il2-1946! |
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yes, I know that mixture is reversed in the hurricane. However, at higher altitudes, changing mixture doesn't seem to have a big impact, performance- or vibration-wise. I changed the mixture around to every conceivable setting, but, as stated, the machine starts to shake soo badly it's not funny at all :(
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