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Stop hating, and start thinking about the possibilities
So... bought it earlier today, spent a couple of hours to tweak my controls/graphics and jumped into the pit... i had just as bad fps on low as on very high, and as i see it my rig should run it on very high without trouble, so at the games current state, i dont want to play this game as of now, cause of stutters and graphic problems...
but beside that... in a few months time, THIS IS GONNA BE AWESOME :D the way i see it, ive invested in the future of this sim, and you haters who want your money back.. If you get a refund cause things aint working as of now, your contributing to dooming the game`s future and being stuck with it as it is now. dont hate the game and help to kill it, if your a ww2 sim fan, remember silent hunter 5. great possibilities, and also a decent game without mods, but got terminated due to forum haters who didnt have the time to wait for it to evolve Edit: System Speccs Cabinet: Silverstone raven 02 Motherboard:Asus Crosshair Folmula IV PSU: Cooler master Silent gold 1000w CPU: Amd 1090t clocked to 6 x 3.8ghz /w Coolit vantage alc cpu cooler Memory: Kingston Hyper x 2333mhz 1.65v 8gb (4x2gb) running at 2000mhz Hdd1 c:\ OCZ Revodrive 120gb Hdd2 d:\ 2x WD raptor 10000rpm 600gb in raid 0 GPU: Gainward 580GTX with accelerato xtreme plus cooler at stock clock settings Dvd: sony optiarc &%¤%& something |
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You'll stick with a game that doesn't work for you?
Stick means what... that you won't re-sell it? |
Your system is good , I cant see a point in upgrading anything for now until a patch provides some kind of consistency with results , it doesn't seem to matter what PC we have , it's just generally running bad.
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Well, you can't blame ppl for not being blessed with faith. It's not their fault.
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ive seen the evolvment of IL-2 Since the original to the 1946... and even if its just half as good, ill never sell/refund it, and keep buying the stuff they release for it |
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PhenomX3 2.5ghz 2Gb DDR2 (soon to be 4Gb) EVGA GTS 250 (9800GTX+) CloD should play with these specs as that in the ball park of what Oleg said at 2 - 3 years ago which this is about state of the art circa 2008-9 |
Come on guys, you have to understand that in the end the game will be absolutely F-A-N-T-A-S-T-I-C.
It just seems that dev. team was forced to release the product at the time that beta had to start. So, ok, let's help in this period and in the end we're gonna get our reward. Don't lose faith now, that you can at least "search" the game. Do your search, set up your hotas and day by day things will get better. |
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Same here, money isn't an issue for me..
And I'm not gonna refund just to make a statement or because I'm annoyed at the developers.. |
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Ok, to be serious now, when i first got IL2 back in 2001 it didn't work well either, at least on my system. I used to fly European Air War for the massive battles and whenever i wanted a bit more challenge in smaller skirmishes i used IL2. After 6-12 months and a small PC upgrade, i could fly IL2 just fine and i stayed with it for 10 years. That's why i'm not impatient with CoD. There's a lot of features i've been waiting for in a propeller-era combat flight sim. I'll spend my time buzzing around solo and learning to fly the planes properly, in a few months i'll be able to run it well in combat scenarios and it will have my full attention. This progression is exactly like i did it IL2, so i'm not worried. That being said, if people want to sit this one out it's fine by me. It will also make things a bit more quiet around here :-P |
So vanilla il2 was full of bugs, glitches and unplayable even for ppl with almighty rigs upon it's release?
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Seriously....? How is it weird that people want there money back if a product doesn't work how it should?
I mean you even stated it isn't playable for you..... that's horrible. You are a thief of your own money if you accept a product wich doesn't work. You are talking about "dooming the games future", but if we accept this buggy game, developers in the future will do the same over and over again. I don't like this over the top "we support kind of attitude". It's not like the developers are doing you a favour, it's business. You should get what you paid for. I totally understand that especially a simulation is not just a product like any other, but it should at least be playable, c'mon! (ssry for my broken english). |
Hasn't anybody read the FAQ about shrubs etc?
I will not sell, I havent tested it yet, but I will just wait. |
I am a big fan of IL2 and I trust, that this game will be fantastic one day - indeed! But honestly, their is no excuse ever to publish a "thing" what is hardly playable. Come on guys: Would you buy a brand new car, where the seller must tell you: "Sorry, yes, the engine isn't working propper, but we promise you we will get a better engine one day...and then this car will be fantastic!" This is ridiculous! We have the right to be angry and I am sure Oleg and his team will understand this.
I don't really blame Oleg and his team. I blame Ubisoft, because my feeling is that they pushed 1C to publish now because of profit...and maybe to pay the game development. But honestly, if this was the case, maybe we should buy instead of the unfinished game treasury stocks of 1C/IL2 - this would have helped to develop the game and avoided such a big disappointment. I don't know! Of course we will wait and we will have faith that this game will delight our next years. It will be fantastic...yes! But it was not fair to publish this game in this status of development. It's a shame! And 1C and Ubisoft expect a lot of understanding and willing to wait patiently. I hope they will thank us one day for this. Ok guys lets have some fu..... faith and wait until it is what we were waiting for. :-) |
^ Careful with the car analogy, some people will tell you how "unfitting" and "stupid" it is...
I agree with you for the most part, though. The only thing I beg to deffer is what you said about Ubisoft. Maybe you're right and they forced Oleg and his team to release the game like this, but I can actually "understand" if they did. I mean, this game is in development for so many years by now, and if it's getting pushed back over and over again by the developer, publishers finally have it one day and then: Forced release. Not nice, but understandable, at least to me. Quote:
I loved IL-2 to death and I still do, but CoD in it's current state is nothing that excuses the enourmous development time. I mean, can you guys remember the first "cloud trailer" that we got shown when 1946 was released, being told that CoD will be realeased "soon"? Now, five years later we get a product that simply wasn't ready for release yet. And I don't want to blame anyone here, not Oleg, nor 1C nor Ubisoft (I really don't like Ubi, though...). But the game is simply not working properly the way we see it right now. Don't get me wrong, I want to like CoD. And I'm pretty sure that it can be fixed and become just as great as the original game, if they actually get the chance to fix it. But I have the bad feeling that this game will "flop". And not because it's a "niche game" (it is, of course), but because it's a bad working niche game in its' current state. I'm pretty excited to see the first reviews of gaming sites, honestly I don't think they will be a big advertisement for the game... I really hope they'll make enough profit with CoD, but right now I can actually understand if people feel "cheated" with what we got. |
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One of the best postings I´ve read so far. +1 |
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I bought, payed and will keep it gladly. Artist |
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Actually Yoda would be backwards, Without Future there will be no hope, No hope leads to no Faith, No Faith leads to Failure.... |
[QUOTE=Travelbob;246449]I don't really blame Oleg and his team. I blame Ubisoft, because my feeling is that they pushed 1C to publish now because of profit...and maybe to pay the game development. But honestly, if this was the case, maybe we should buy instead of the unfinished game treasury stocks of 1C/IL2 - this would have helped to develop the game and avoided such a big disappointment. I don't know![QUOTE]
Well I prefer having it now even if its buggie and have fun with it for the next 6 months as it is being patched, rather than waiting for a "complete" version down the road. At laest now we have a taste of what is to come ;) |
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We're all just spoiled because we're used to Il-2, which was rock solid and undemanding on today's hardware for 2-3 years now. What we're getting now is a quantum leap, which cannot happen smoothly - it simply isn't a scripted FPS where every frame is optimized, and the work is paid for by the millions of kids who will play the game for 10 hours and then move on. What we see are teething problems, but beyond these I see huge potential. Actually, the game is quite playable for me even now with no specific HW upgrades for it, so I have nothing to complain about actually... |
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meen åssen er det ikke a |
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For good FPS i could only run 10-15 planes and whenever i used the zoomed in gunsight view to fire the rockets, i would get a 1-2 second stutter from the smoke effect. I played it like this for a year or so and it was complex enough (compared to previous offerings) for me to understand that it's unreasonable to expect to run everything at full detail. I'm not saying CoD is perfect right now. All i'm saying is don't expect to get 100 AI planes in the air on single-player, even after the much needed optimization patches. Multiplayer is another story since probably each plane's physics are calculated on our own PC...maybe that's why the single-player campaign is 50 aircraft for minimum specs but the mutli mode claims to support more. In any case, even if CoD was bug-free and with good FPS for everyone, it would still be limited to about 50 aircraft in the air for the time being. I know this is more about overall game experience and not specific to bugs, but that's what i meant to say with my previous post and expanded in this one for clarification. IL2 with perfect mode and 100 planes in the air didn't happen overnight for me, so i have no problem taking my time and learning the ropes until it happens for CoD. Sure, CoD needs work, nobody's denying that. It's just that the sky isn't falling yet, at least for me. ;) |
I have just flown an intercept mission with 15 Blenheims,6 Spitfires,6 110's and 6 109's!
The Blenheims were all flying in formation. I was in a 109,attacked and damaged a couple of Blenheims,got shot up,and limped back across the channel to base for a crash landing. Not had so much fun for ages.This sim has HUGE potential. |
Maybe some of you that are complaining and ranting shouldn't have bought the game on the 1st day of release?! You only have yourselves to blame.
Its not as though we havent had some inclination that there are problems with the game before this date and if you could control your inner child (I WANT IT NOW NOW NOW!) then you wouldnt have 'wasted' your money on it. To some the price of the game is a 'mere piss in the ocean', if they want to buy it to support the dev team then let them be. I agree that when games are released by companies they should be running well on PC's and have all features included. But on the other hand i'm a PC gamer and have had enough experience with PC game releases (FPS, RPG, MMO etc) to realise that this is hardly ever the case (rightly or wrongly aside). That is why i tend to wait to buy these games (even though im itching to get it!) till ive read forum reviews from people that couldnt wait! Maybe you should have done the same. Whoever bought the game after the reading the last couple of weeks of forums posts, here and other forums, and expected to launch the game on their PC and it to all hunky dory surely was kidding themselves. And before anyone jumps down my throat, I agree that released games should be of a certain quality but i am also a realist and experienced in PC game releases. |
People complain when its delayed or not getting released quick enough, when its out people still complain its not working. Every single game this happens and in the end it shall be fixed just have to be patient.
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IF UBI rushed the game out for profit and it is profit they wanted surely
1 , wait now until Christmas or the anniversary of the Battle Of Britain to make the most of the advertising and sales, 2,Doing this would've given the beta testers/developers 6+ months more to get it right or at least playable for many. 3, Poor write ups now because of this will hurt sales,whats the saying "first impressions last". Rushing this out just doesn't make sense. I agree it should hopefully all come good in the future BUT as already stated 4, Because of steam you can't resell the game [can you?) 5, You are hoping they do fix the problems,what do you do if they can't/don't ? |
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not that i doubt maddox team... but im pretty sure that will be a entertainment backup for the game |
Though UBI has a track record of disastrous decision in regards to games, SH5 being a prime example, I am not so sure they are to blame in this case. This sim has been in development for over 6 years. That is a massive time period not even triple A titles usually require. All those years Olegs and folks had to be fed and paid, and usually the publishers takes care of that. So I can't really blame UBI for wanting to eventually see results.
Oleg is not a business person, he is a flight jock and in the biz for his own personal madness, a madness we all share and support. But personal ambition often leads to not so rational practices. I can very much imagine, after all the wishes constantly written down by the community, his wish to deliver brought Maddox Games quite some trouble with financial realities. Nevertheless, what we DO have, buggy and lacking optimization as it is, nevertheless has such huge potential sticking to it is the word of the day. If one thing is for sure, then that Oleg and Maddox Games deliver. 10 years of constant patching, goodies and expansions for the original IL2 are living proof for that. Now I understand the newbies here lack this experience, used to the rest of the game world and the profit profit profit attitudes and as such are understandably spiffed. Nevertheless I am convinced we have the best WW2 sim ever conceived on our machines now. |
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Then blame 1c, not Ubisoft. 1C is the first publisher and has all the decision tools over the development team... That game cannot represent much more than 2% of Ubi total sales (around a billion euros); absolutely no interest in rushing it. Now think about the % for 1C (own sales in Russia + royalties from sales of Ubi). Who had the highest interest of getting money early, and who could decide? Ubi? Meh. No chance. |
Since I gave up any hope of flying at resolutions 3072x and with three monitors without SLI support
I tried easier settings: Window mode 800x600 (my game does not allow for window 1024x768, if anybody can give me a tip on how to fix this I would be eternaly gratefull (conf.ini change to 1024x768 end with a black screen)) => SOLVED! I had to change the resolution of my desktop to 3840x1024 and then, in the game, I was offered the option of windowed 1024x768 :-) It looks like a very playable game on WinXP and DX9 unlimited fps (422fps) http://www.stoimenos.com/temp/1_422fps.JPG Graphics are still amazing http://www.stoimenos.com/temp/1_Window800.JPG Inside the cockpit constant 130fps http://www.stoimenos.com/temp/1_pass.JPG The sun effects are magnificent, when the sun hits the front window you are completely blind (here sun is on the side) http://www.stoimenos.com/temp/1_sun.JPG These are my settings http://www.stoimenos.com/temp/1_Window800settings.JPG This is good enough for me, especialy if I manage to get it 1024x768 while waiting for the SLI to be ready. Excellent game, one step ahead of IL2FB and I am sure we will spend years of discussions with it :-) |
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I'm actually quite happy with the performance of the game. :confused:
I haven't played it extensively yet, but my computer, hardly a monster, copes quite well. Resolution: 1900x1200 Antialaising x 2 Model detail: high Building detail: very low Land detail: low Forest Detail: very low Visual effects: medium Damage decals: medium Building amount: low land shading: medium Buildings, grass, roads all on I'm getting 21-30 fps over land, anything from 35 fps and more over water. (And how gorgeous does that water look?!! Wow!) Machine specs: Intel dual core 6850 Radeon 5870 4 gigs ram windows 7 I think this game (sorry, sim) is going to rock, once a few niggles are sorted out. |
Mh, I've finally registered here in order to show some support. I think a lot of hate here is based on hearsay and in actuality, things are not as bad as "they" make it to be. Sure, there are still quite a few bugs and performance issues, but, overall, I'm having a blast so far! :) Just wanted to share my opinion:
Starting with the un-packing of my CE, I was quite pleased. The Spit Manual facsimile looks quite good; the bound manual is really great and the cloth map... well, I hoped it would be some finer cloth, more silk-like, but it's okay. Then the installation. Well, that was rather annoying. Registering here and there, entering codes multiple times and having to actually download around 500MB was not really pleasant. Ah well, at least this has to be done only once. Then on to the many config screens ingame. Set everything to realism except that antropomorphic thingy - the description of that option just sounded like a fountain of possible bugs and bug-like behavior, so i left it off from the beginning. And from what I read, that was a wise decision. I fiddled around with the pilot and aircraft customization features, without having a real clue. The custom pilot stayed so far, but aircraft customs seem to reset immediately. Well, we'll see... And now to the hard part: Controls. After setting up some Il-2 - like Keyset and after configuring my Joystick with some difficulty (*), I realized that some Joystick axes don't seem to save their settings. This is definately a bug. Not too annoying, but nevertheless. Finally, the video config. For now, I've arrived at a fairly standard setting, which most users here seem to use, too, and so far, the game runs acceptable with that, land or sea. Now, fly the damn thing already. I took a cruise over london in the new tiger moth, then made a cross-channel flight to calais. And what can I say: everything looked awesome - the channel area even more so than downtown London, imo. What didn't look very sophisticated is the map window. Just leaving it win95-style looks rather... well, non-polished, imo. At least make the widgets steam-style or something. And I hope that the actual "drawn" map isn't the final version, too :) Then went on to the training missions. The first 3 were rather easy, as you all might know, but it took a while for me to start up that hurricane in the "First solo flight"-mission. Oh, and that mission is bugged, too, isn't it? After taking off, the trainer directs you to a ring that, seemingly, doesn't exist, so he's constantly yelling at you from then on. Not that pleasant :) Last Training mission worked fine again; I even made a (comparatively) smooth landing! Yay!. That was before I realized how hard the wheelbrakes bite... just a single press and i got a broken propeller :( So, yeah, it itches here and there, but, looking at the whole package, this will be the future of WW2 Simulation. Bar none. It's almost that you have to re-learn to fly when coming from 1946 - I didn't think realism could still be ramped up by such a margin. 1C will sort their bugs out, improve performance and add a lot of stuff. Things will be fine, I think. P.S.: And Who started the rumour that sounds were taken 1:1 from 1946? I can't confirm that, at all. In fact, my hurricane engine sounds awesomly... wrong :). I think I didn't get it right, mixture-wise and such ^-^ (*)This might help some others who have problems with their joysticks: If your Joystick axes aren't recognized ingame, try this: -save your custom key profile .ini file -open it with an editor -look for the joystick axes section -insert the correct ones by hand. (In my case (old logitech Wingman Extreme 3d) : X, Y, RZ, -U for ailerons, elevator, twisty rudder, throttle) -save file The correct axes should now show up correctly ingame. But remember, some individual axis settings are buggy and cannot be saved over sessions at the moment. |
So now, I managed to get the 1024x768 window to work, the results look good and the fps, too:
WinXP and DX9 mode (Yeaah I know, old habits die hard...) A significant decrease from the 433fps at 800x600 mode, now only 270fps! (I think I will survive the hit...) http://www.stoimenos.com/temp/CoD/2_270fps.JPG Same picture with cockpit on, now "only" 162fps (mirror off) Notice the change of color of the sea due to the cockpit http://www.stoimenos.com/temp/CoD/2_...kpit162fps.JPG Still the graphics quality is excellent! http://www.stoimenos.com/temp/CoD/2_Window1024.JPG In dogfight, constant 130fps http://www.stoimenos.com/temp/CoD/2_pass.JPG The sun effects are magnificent, when the sun hits the front window you are completely blind (on the side) http://www.stoimenos.com/temp/CoD/2_sun.JPG Also when the sun reflects on the front thick window from the rear, you also become blind http://www.stoimenos.com/temp/CoD/2_sun2.JPG These are my settings http://www.stoimenos.com/temp/CoD/2_...24settings.JPG Intercepting many bombers, the stuttering problems are gone (I had 2(two)fps flying 3072x768 before the patch) http://www.stoimenos.com/temp/CoD/B_1.JPG 88fps inside the cockpit http://www.stoimenos.com/temp/CoD/B_2.JPG 130fps without cockpit - the thick armoured front glass makes a big difference (who needs a propeller?) http://www.stoimenos.com/temp/CoD/B_3.JPG 120fps external view http://www.stoimenos.com/temp/CoD/B_4.JPG This is good enough for me, while waiting for SLI to get ready and the things Kalimba mentioned http://forum.1cpublishing.eu/showthr...=20055&page=12 Quote:
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I will buy it knowing that it is a forward leaning flight sim. In another few years, the machines with catch up with the code and it will be as ROF is today. It is my "duty" as a flight sim enthusiast to support any dev that I believe in to produce something great. Oleg can consider it my donation for continued development, for which I get a playable version of the "beta" or whatever it is people are calling it.
**people (and developers) need to stop looking at the initial release as a "finished" product and call it what it is, paid access to a Beta version. There is just not enough money in the world (especially in flight sims) to polish off a game and have it 100% at release with the complexity WE (the gamers) are looking for. If the flight sim communiy lets CoD flounder, UBI will probably just kick it to the side and press on with some first person shooter. Might as well buy it, give a good showing and wait for updates because that is the natural flow of flight sims today. |
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Personally I am kind of tired of the "6 years in development" point as well. It is kind of a straw man argument as at least some of that time was spent on: 1) research, 2) calculating physics of DM and FM, 3) modeling. It's not like they spent all 6 years just ad hocking a preexisting engine and adding in some figures like most games these days do. It is stuff that takes time and real research to get right. They built something completely new from the ground up, and that in and of itself takes a lot of time and effort. They built a complex flight physics engine, a dynamic light engine, a rendering engine, many detailed aircraft models. The entire southern Britain, and North Eastern Europe. They didn't just take the quake 3 engine and tweak it some for their purposes.
This was literally reinventing the wheel, but with complex physics thrown into the mix. Da Vinci had the idea of the first powered flight machine in 15th or 16th century, but the first viable powered flight machine wasn't until the Wright brother's in the 20th. The physics recreated in this engine are monumental. |
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Lol. If they want beta tester they could chose in the forum people, and work with them, and if then need monay ask people to donate to them and ubisoft to help them to. So this is not a new game , this is not a game yet ! this just a things with air plane and in futur you will be abble to drive car and boat. if i understand this an alpha/beta of a single game wich regroup car simulator, train simulator, ship simulator and flight simulator ? ... I dream to see this game be good as first il-2 , but at each game on CoD , i think it is not possible. |
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And this is not a release, but an aplah or beta of the game. This is very different ,i'm a fan boy of il-2 1946 , but for CoD ... i can't believe the game that the game is the new il-2. :( |
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I think il-2 CoD is not a sim of car/train/boat , but his main goal is to have the most realistic flight. And actually we don't have it , except some of point which are very good and interesting, i still prefer to fly on il2 1946, and i'm sad to feel like that. I should prefer to play on il2 CoD. |
Considering my system is pretty old , and I get into the 40fps over water , and about 10 over land I can see it running really well after a few patchs or tweaks.
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mods will kill this game. |
I think you guys are just a bunch of complainers. That's all anyone ever does.
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I am a computer illiterate (born before television and the transistor) so I want a game that is easy to understand. I have been watching the arguments about COD with great interest because I really want it. I was a kid in Kent in the UK and saw the BOB taking place right above my head. However after reading the comments on here I have decided not to rush into purchase what appears to be a faulty product. I appreciate it will be fixed but I'm sure there are many like me who are prepared to wait and see. Pity because for the reasons above I really want this sim.
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Right now the game has problems that you need some experience with PC software modification to deal with. I'd say for all but the most experienced and emotionally invested individuals you should wait at least 6 months before you check back in on getting the game. That is an amazing experience that you have and I really wished this game was currently optimized that you might in some way be able to feel you had some non observer part to play. I'd love to hear more about your real life experience of the Battle for Britain. |
This is possibly a reality we must come to terms with in the high fidelity combat sim world. Our sims aren't going to be flawless upon release. Black Shark was much better on release than A-10C, but A-10C was far more complicated = more problems. They've sorted a bunch just like they'll sort this.
Not that i condone anything per say, but if the future of this sim required it to be released now to capture back some of the initial investment...so be it. A little money bank in the bank can do a lot more development good than not. If Call of Duty can have launch PC problems with that cut and paste over simplified template, than it's no surprise a sim like CLoD can have some problems as well. The sim isn't even fully released globally yet. |
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I think it is upsetting that it was released in such a unpolished state, but I also think that money was likely the biggest determining factor. I can forgive the developers for releasing it as such as long as they support and continue to patch it. If they fail to do that I will lose my faith in 1C Maddox, but I see that as an unlikely outcome. |
Kikuchiyo, my experiences also covered the Blitz, the V1's and the V2's. Being a kid in WWII in London was an interesting time. I could PM you or put it on the forum if yoiu think it would be of help
Thanks for your advice on COD. Looks like I stay with ROF for the moment. I used to fly a Tiger Moth so ROF holds my interest. |
Despite my better judgement, I went ahead and got it through steam. I am a long term fanboi of IL2. When that came out, I felt it was a quantum leap from what had gone before. That is not the case with IL2COD. I dont want to throw petrol on some of the flaming that has been going on. However, some of those doing the complaining have some very valid points. I was sitting on the fence, taking a wait and see, the glass is half full approach, the developers know their business, they will support it going forward, we need developers for flight sims, etc etc etc. My first impressions have left me cold. Gee the sea looks nice. And thats about it. I am not going to complain about FPS, its been said before, you know all the stuff. I just did not get any sense of flying these iconic aircraft. I get that in IL2 4.10. I will be semi retiring from IL2 COD. It'll stay on my hard drive and I will periodically check in. If and when its "ready" (note I did not say finished, no such beast in software) If you are sitting on the fence. Stay there. Dont take the middle ground. You'll just be hit from both sides! Let it go. I wish the developers well, but I have to say, we can only speculate as to whats really under the hood with this sim. And why it was released in the state it is in.
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OK, I have a very very hard time accepting your argument. I bought IL2 on the DAY it came out, played campaigns and online almost every week. When the game came out it had performance issues because it required horsepower. Personally, I never noticed ANY improvements on MY rig with patches. None. After upgrading my system it worked fine. Now, here is my rig: Quad-Core 9650 at 2.30 4GB ATI 5790 1GB DDR5 This is not an optimal system BUT with everything turned down low, I get insane stuttering even at 1280x720. I crank everything on HIGH with 1920x1080 and I get the SAME thing, there is litterary NO DIFFERENCE in performance. So I started experimenting, all settings high and 1920x1080 and deducted settings one by one. I still get the same experience when I end up on the low end with very low and 1920x1080. Sorry, there is something fundamentally wrong here when this game simply plays the same on any type of setting on my rig. I guess it is my rig but the fact that I can run games that use much more CPU power like FSX on all settings high in DX10 with max sliders except ground shadows then I guess this game simply does not like my rig. Fine. My clanmate just built a 3000 dollar rig because he races proffessionally on on-line racing leagues and flyghtsims. He gets the pretty much the same issues that I get: Buildings popping, terrain popping, stuttering on a SDD harddrive and SLI enabled even tried disabled. So why is that? The graphics in this game are not exactly amazing, the effects are, but the buildings, the ground and the grass is not groundbreaking in any way compared to like Rise of Flight. It used to be that water effects were FPS killers. Now I fly perfectly fine on water but once I hit land it is a sutter and popping nightmare. My clan mate has the same issue. Lets not entirely forgive somebody for having a game in development for 6 years who have previous experience with sims and is a leading developer in flightsims. This game is sub par. I knew that there were issues with this game but I knew that this developer is committed. Now with Olegs exit if you believe that this will be another IL-2 Sturmovik...I would not bet my money it. Either way, this game has potential but it should simply have been an expansion instead, given that we who love IL-2 series would buy anything related to it. We are a small niche market but we are DEDICATED and ACTIVE. I felt like they screwed the community with this release. We all watched in awe as this game ran terribly on my rig and on my clanmates super rig and the rest said "Thanks, but no thanks". I wish I had been on the other end instead of buying something and then expect it to be "ready" in 6 months. I will not support this type of marketing. You just alienated a clan of 50 people who play IL2 to this day. |
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It has issues, and no one has argued that at all, and the fact that you've bad mouthed it to your entire squad without apparently going through the readily available tweak guides in this forum is fairly discouraging. My squad has a number of people that already own the game, and some of them (those with "heavy weight") systems started off with more issues than those with lower end systems. As they set config files and turned down settings they found better and better performance until they ended up with a good middle ground of performance to appearance ratio. It seems that the hubris of high end system users was a bigger cause of problems in my squad than with the software. We all know it has issues, and many of us have seen through 1st, 2nd, and 3rd hand accounts that once most owners get over the power of their systems and start tweaking things they end up with better performance. What's more, for my own curiosity, how did your friend spend 3k on a self built system other than just going to Newegg and buying literally just the most expensive components? Building yourself, and then just buying the first thing listed on Newegg for the highest end components would be ridiculous (also the only way I could achieve the cost you suggested). |
That's not a very constructive reply, Kikuchiyo. A computer game is a recreational product. When people spend money to play a game, it is perfectly fine to expect it to work without having to spend hours on it to get some half a$$ performance. Doesn't matter if it's a simulator or w/e, people pays for a product and people expect it to work properly.
This doesn't work properly yet, hence the complaints. Another thing, "acceptable performance" is an entirely subjective matter. Some people are happy with stutters to some extent, others have higher demands, especially at the lowest settings on a pretty much modern computer. Personally I don't think they "screwed" the community with this release but SpeedStreakers complaint is fair, legitimate and applies to 70-80% of the people who bought the game. Trying to raise suspicions about other people's posts is pathetic. Especially when it's pretty much just an after action report. *edit* Well, I have faith in Luthier and co although I do read the negative feedbacks and compare them to my own negative experiences. In a month(or two weeks, be sure lol) hopefully they will release a patch that resolves the not very impressive resource management of this sim. |
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I did not badmouth about it. We were all together and compared it on my rig versus the following rig: Intel Core i7 990x 3,46 GHz NVIDIA GeForce GTX 580 (x2) SLI 6GB RAM It is hard to understand this... |
To reiterate, folk are making valid points. They are not just whining for the sake of whining. But, we have bought it, its a dog. I guess it all comes under the heading TBU, "True, but useless". Hardware is not going to make a difference as it stands. Fingers crossed the developers will come to the party.
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Let me put this as a example P:
I ordered a brand new ford fiesta in 2009 (2010) model when i got it there was several software related issues with it, usb not working, no voice control ect ect... i could have nerd raged and demanded a refund for buying something wich contain stuff that does not work... but i liked the car so much that i decided to wait and see what happened... a few months later the dealer called me and said there was a software update for my car (sounds really wierd in my ears :P) When i got it back everything was sorted and i was as happy with the car as ive ever been... so if i had refunded the car, and gotten some other car, i would have missed out on all the joy this car has given me so far there is also the saying: those who wait for something good, does not wait in vein |
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Anyone can throw out pointless examples with no relation to the current software, it does not change the fact this release was clearly forced by someone, no way was it ready for commercial release, I have tested alpha candidates in better shape. |
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and thats all that matters to me Guess its called to like/love something... you should try to experiment with this feeling sometime |
I undoubtedly apologize for the end of my last post. I got into a bit of a rant there. I guess I can understand how some people would expect a game to work at highest settings if they feel it should be able to handle it. I perhaps read SpeedStreaker's comments as more vitriolic than they actually are, and that is my own fault.
SpeedStreaker, although I understand you have a strong system I would like to know if you went through some of the config.ini tweaks, or if you only did graphical adjustments? Luthier has made a helpful faq in the Technical section that seems to have helped quite a few people including several of my own squadmates. I fully understand that some don't expect to have to go to such lengths for a game, but as I've been playing PC games for quite sometime I've found it tends to be par for the course on all but the most blockbuster titles, still frequent there, especially around launch. I am genuinely sorry if I offended you. I also hope you and your squad will give this sim a chance after a few more patches. |
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Joe sixpack that buys this at BestBuy after looking at the screenshots on the box is going to be very angry and bring the game back to the store. If there was a demo right now 99% would not buy it. Just like RoF when it came out. I tried that demo and liked the way things looked but it was unplayable on my machine. Most folks here are dedicated fans and more than a few guys have said they we're pissed they could not get their money back from Steam. We equate Oleg's name with a quality product. For a lot of first time buyers his name will now stand for unfinnished, unplayable, $50 down the drain. When the game reviewers get their hands on CoD it'll get massacred in it's current state. Not Sim HQ mind you, they'll take the time to fiddle with it untill it runs the best it can be on their machines. The regular reviewers are just going to expect that it runs on a recommended machine right out of the box. It took RoF a year or so to get things working right before I bought it. I hope the CoD team has made the basic code so it can use the latest and greatest hardware. All the car and other analogies don't compare to CoD. There is no other choice than this game. You can buy another car, toaster or whatever the hell people have come up with on the forum. There is no other WWII sim out right now, or in developement that is pusshing the envelope and has as much potential as CoD has. For the casual gamer it's just a matter of getting their money back. For me it would be a major disappointment. Ending on a positive note, I'm convinced the developement team will make this the simulator it should've been right at release. |
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