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In gameAnti Aliasing doesnt seem to work.
Ive tried all setting and off you can see a heck of a lot of jaggies and 8 X you can see a lot of jaggies, is there any way to use Nvidia control panel to get everyting looking sily smooth?
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Yeah AA is a massive need! the ingame AA works a little, but not very much at all.
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The AA is not complete... if you turn off AA the game turns back in time 10 years :)) ...without the FPS gain...
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yes, there is for me no difference in performance and nearly no difference in visuals, set AA to 8x or off.
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Ive tried all the drivers below and also setting AA and AF in the Nvidia CP -
260.99 263.09 266.58 267.91 270.51 No noticeable AA working, sure difference between off and 8X but not silky smooth lines with no jaggies. |
no better results with latest beta 270.
A small test, external view, paused game: 0xAA =115 fps no effect lol 2xAA =100 fps littel effect 4xAA =100 fps no difference to 2x up to 8xAA =100fps no difference to 2x |
i think 4x msaa is the max the game allows. after setting the aa to 8x, i looked into the conf.ini file and it reads 4x msaa.
so this is probably the reason. |
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8X Q and 16X Q in the nvidia control panel improve the picture alot. It's about a 10-15fps hit though.
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you can test AA when you start instant flight over water, then pause the game with "p" and go to external view with "F2". After a couple of testing all variants/combinations of nvidia control panel settings (8xQ, 16xQ, 32x, multisample, 8x supersample and so on..) and ingame 1x to 8x there is only an effect on 1x ingame. The rest does no change in aa-quality.
@atheelen with nhancer i have no good experience. Too much registry chaos for me. |
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You often won't notice a difference between 8x AA and 4x AA. Ought to be possible to see a difference between 2x AA and other AA options though. I personally feel that 2x AA is often a barely-helpful setting, not always an aesthetic improvement. (There is no such thing as 1x AA).
One important thing has changed about anti-aliasing since a few years ago - especially compared, for example, to what we were used to with IL-2 1946. Sorry if I don't describe this completely accurately... Pixel shaders break AA. Traditional AA is designed to smooth areas of the screen containing polygon edges. With older games, including IL-2 1946, polygon edges were all you had. Nowadays there are all sorts of shading effects being done to much of what is on screen, and traditional multisample antialiasing (MSAA) simply can't antialias any of this. This is an issue with many modern games. You may notice that if you turn on, say, 4x MSAA in the game's menus, and fly over the sea, that the edge of your aircraft (in external views) is antialiased. But the surface of the sea below won't be - there'll be those bitty white spots for light glinting on wave edges, rather than softer smoother glints of light. When the ATI 5870 graphics cards were released a feature was enabled - SSAA (Super sample anti-aliasing). For some vague technical reasons it could only be applied to directx 9 games (not 10+). It is intended to solve the increasing ineffectiveness of MSAA, by antialiasing the entire image "properly" including pixel shaded stuff. And it works, but it has a massive performance impact and (as mentioned) only works in DX9 mode games. I haven't tried switching to CoD's DX9 mode to see what SSAA does, as performance is bad enough for me already! :) An example screenshot showing the difference between no AA, MSAA and SSAA in modern games can be seen here: http://www.hardocp.com/image.html?im...8xMV9sLnBuZw== If you don't spot the difference between MSAA and SSAA it immediately, look at the guy's hair and the white lights on his backpack. The lights are not antialiased at all, using MSAA, because pixel shaders are being applied. There's another thing. Some kind of fancy effect is being done when you are at very low altitude over water. Which produces a kind of white glow/edging around the boundaries where your wing stops and the sea begins. Again, this is pixel shader gubbins. For me, 4x MSAA appears to be working as well as it is able to in any modern, shader-heavy game. Quote:
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thanks for the very informative posting. Bad Company 2 is another game AA isn´t working fully. But I think the low AA in IL2-Cod is only a bug nvidia related or whatever and has nothing to do with shader problematic. In other games (Arma2 for example) MSAA=4 means 8AA
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Yeah ive tired SSAA & MSAA all to no avail, i want super crisp images (like i can get in all my other games) not just a touch of AA.
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This reminds me of Rise of Flight, for which it took a long while before I had satisfying AA an AF, and I'm still not happy with the horizon which still doesn't look crisp like what I have in FSX - but having said that I've grown used to tolerating these flaws as long as the cockpit and the surrounding terrain are crisp enough, so I'm ready for some required patience with CoD.
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What file do you apply the settings too... launcher.exe?
Because that doesn't do much therefore i'm thinking that isn't the correct file (like in DCS series, the launcher.exe launches the dcs.exe on which you need to apply the settings. If you set them to launcher.exe nothing will happen...) |
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have a look which icon appears (dcs or cod) after assigning, then closing/ reopening nvcp
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@ Wolf Rider: You got that one right, it's the LockOn FC2 icon!!
So when you "add" the COD launcher.exe to the NVCP, the LockOn FC2 icon shows up instead. |
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Thanks DrPepper! Thats a bit of a bugger, wonder why AA will not allow to be forced no matter what i use :(
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Yup, same here. NVCP does not have access to the game.exe, that's for sure. Shame because it would top-up Image Quality a lot and may give a lot smoother play. The ingame AA is shit.
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Anyone with an ATI 5xxx or 6xxx ? How does MFAA (Morphological AA) look with this game? It was made for just such an occasion, works great for me on BFBC2. Performance hit is not that much, pretty much unnoticeable actually. Unfortunately, I have to wait until 19 April to find out myself. That is if the state of the game is better than now.
I think Nvidia is supposed to have the same thing, or they will very shortly. |
right, odd one - i can't set any AA in game, at all. as in the box just has "off" when i try to fiddle with it.
running xp 32 bit, 4gig ram in the box, gtx 280 with latest drivers. not expecting great performance with this of course, but seems odd that AA is disabled for me? |
AA works fine here, though it doesn't appear to have any effect on the cables such as between tail and fuselage, Nvidia 8800 GTS, cannot remember which drivers at the moment but it does work.
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Mfaa
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This should be fixed in future, though. *hopes* |
Will be a sad day if its not! CoD looks shite beacuse of it, so much potential to look nice spoiled at the minute by jaggies.
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There are two conclusions this threat isn´t well populated:
-only a couple of users have trouble with aa -only a couple of users noticed the broken aa. In both cases it possibly will not be adressed as a bug... sorry for my crappy english :) |
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AA isnt working in the game.. I've tried all combination, and I obtained nothing satisfactory.. when you look at a nearly horizontal line, fuselage or wing, it will be horribly aliased, and it MUST be fixed for the game not to look like crap in 2011. |
@immel
thats true, there is no AA on ground and roughly 20% AAx2 on planes. But if every nonsense thread is more populated than this one the chance it will be adressed as a bug is low. Do you understand my posting now;) |
got it ;)
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So... What's the conf.ini line that determines AA setting?
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MSAA i think! But its not linear in the fact you want 8X AA you put 8 next to it, infact i think 8X AA equates to the number 4 lol. But the point is it cannot be foreced from NVCP CCC or Nvidia Inpsector.
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I hope this theory is true :)
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As far as i can see it isn't...:(
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no one else seems to have broken/reduced aa.
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I can say I am pretty shocked at the state the game was released in. Considering one of the games selling points is the graphics, I don`t understand how it was released before it was finished. I thought FSX was bad, but this is a new level of frustration. |
you´r right, maybe many unreported cases and you´r wrong because that doesn´t help, for the developers only the reported cases counts.
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If I'd report every bug I've stumbled upon in this game I'd spent more time writing here than playing the game.
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its obvious it doesnt work.if you dont see that then you should have gone to Specsavers:)
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I too only have the off option for in game AA.
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AA not working here either. Is this something that is likely to be addressed by the developers?
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Hi guys
glad i'm not the only one:grin: |
Must be fixed
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still doesn´t work with second beta from 27.4.
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