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Images of maps of IL2 COD
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Thanks for posting these.:)
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I've also discovered a new game which I'm currently playing as I type.... The "Guess the RAF stations from the Southern England map" game. :grin: Could be expanded to Luftwaffe stations too. ;) |
Thank you very much. We aswer ourself to our questions buying the game. Great.
Malta would have been probably a better choice considering we would have fight over the sea or over a very limited island. Now we have these ridiculous maps for the online game, because we have The Battle of Britain map but almost probably we could never play it online. I'm excited now. |
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If we can't play the BoB over a BoB map,I'll give up now! The most advanced combat flight sim to date,flown only over arcade maps on line? I cannot believe that will be the case at all. |
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Does that make any sense? |
Yes Krupi, you are making sense.
Not every player wants the kind of realism that most on this board aspire to. For some, quick action and short flights provide their fix. What could be wrong with that? Nothing of course. Choices are a good thing for all of us that play the sim. |
We have to answer or speculate ourself. CoD Manual, Page 102.
"If you are creating an online mission, we highly recommend using an online map. Trying to fly an online mission on a large offline map such as English Channel - 1940 will take up a lot of resources and may lead to sluggish performance on slower machines.". |
Time ago they said they'd release tools to create our own maps for online...
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Massive ongoing play with 128 players for me does mean "Guys, you'll have a chance to play The Battle of Britain in dynamic online war, as you did in the last 10 years for IL2, and better.".
Now, tell me what sense will have to fly an He-111 formation over these maps? Calais at least...... We'll take Stukas to bomb the jurassic park's vulcan instead of Biggin Hill. |
The game load and is much quicker than IL2 4.10 managing huge maps.
At low quality or full quality, you got the same speed/FPS. At least in my computer. |
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if the shown are the, in the manual stated, online maps, i am very dissapointed !!
i would have expected smaler parts or the huge campaign map in a 1:1 scale but with fewer objects. like Dover-Calais and Isle of Wight-Cherbourg ! espacially the distances in a Dover-Calais map would be short enough for instant dogfight pilots :D but these shown online maps are a bad joke IMHO ! lets hope the huge map can be used online actually, otherwise it will take some time till serious onlineservers will give a nice battlefield for CoD :( i guess, IL2'46 will still have a long live online :D |
I've cancelled my preorder because of the Jurassic Park map, and i'm waiting for confirmation from Ubi.
I've asked many times info about this, without have any answers. Yesterday looking at the Jurassic map video i've lost my patiente. Luthier & c. have gone out of mind to present this kinde of stuff after so many years. |
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He will buy this game :P
I like the maps, perfect for nice dogfights without flying hours to find someone. Im pretty sure that we will fight above the real map, maybe not with the release, but soon it will be possible. I have trust in the modders and the team! It will be awesome! |
"Don't cancel anything. This sim gots a REAL potential."
Only IF external modders get access to the landscape textures. |
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This only little joke from the makers of the map (they were bored sure), do not take it seriously :-P |
A little channel map would be really good... :rolleyes:
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Jurassic map is really too much also for myself. When i'll have the feedback that The Battle of Britain will be playable also online in a massive ongoing game with 128 players, i will return on my decision. And the same will be for all my team pilots. We don't have so many I7 to waste our money in this rabbish considering we play only online. We was waiting to attack London and Biggin Hill instead of Tirex and Triceratops. And yes, i'm not trolling at all, i'm simple very incazzato (angry)! http://www.150gct.it/users/150GCT_Veltro/jurassic2.png The next time please answer to our questions instead of to enjoy of fanboy club esclamations. S! |
Why would anyone bother playing online if it would be only to these silly maps?
I think they've confused Flight Sims with Unreal Tournament... Why in earth don't they give us a reason to feel excited with this game? Why does everything have to be so wrong? Oleg, please do your miracle and sort this whole mess out, cause it's pitty to have wasted all these years for nothing. |
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If it's a joke, somebody say OFFICIALLY it is. http://www.youtube.com/watch?v=EUdo4...layer_embedded |
That's just a simple arcade dogfight map, what did you expect? Switzerland in full detail as a dogfight map?
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May be something that remember me i'm fighting the Battle of Britain.
However as i've already said, is no more a my problem. I hope fanboys could have more patiente than me. |
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I couldn't say it better in my poor english. Thank. |
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Unless you're new to the IL-2 series and you don't know about maps like Moscow, Stalingrad, etc. Big enough to play good online missions and not Unreal Tournament. And you do understand that this game is about coops and not about arcade dogfights, right? |
I sure hope we can use the 1:1 map in online matches.
That being said, does anyone of you remember the online maps in the original IL2? I do and they looked a lot like the ones that are apparently in CoD, many of them looking like they were taken straight out a real-time strategy game: symmetric islands around a central point and what not. It didn't stop IL2 being successful and it won't stop CoD either. What matters is having at least one REAL map and a sim that works well for most PCs, after that we can have as many silly maps as we like and it won't harm the game one bit. I can understand people being worried about the frame rates. I can understand people being worried about what kind of PC they need to run this. I can understand people having different preferences about copy protection, Steam or no Steam, Solidshield DRM or not, what is more important between graphics and gameplay, DX11 or no DX11, i really can. I can even understand that some people think they'll be able to fly this at maxed settings right off the bat, however mistaken they might probably be even after the first round of optimizations has taken place. But i seriously can't understand not buying the game over what is an optional map for some quick online skirmishes that you can never play on if you don't want to. It's like saying "i won't buy this because it has no-cockpit view" when i can very easily disable that view and use the realistic cockpit view. I'm not saying you have to agree with me, it's your opinion and you are entitled to it. It's just that of all the reasons i've ever seen for not buying the game, this is the only one that has actually made me laugh out loud in real life. Sorry, i really mean no offense to anyone, but i just can't help it...i'm actually laughing like a little boy in front of my monitor right now :-P |
Hey Blackdog_kt kalispera :)
We don't care about the silly small maps, as long as we have a big realistic map that can be played online. That's all we ask and please don't tell me that online experience will have to stay in these silly maps!!! |
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I see a map with parts of England and France, location of the Battle of Britain. And some little maps for Aracde dogfights. Maybe I don't read it but where is the sentence with: "...there is no 1:1 Map in MP..."? I don't read it, someone help me, pls :???: |
true about IL2 in 2001 . there were 'online maps'
but also other maps that could be used even online. You just had sometimes framerateproplems OVER the city of Stalingrad and Berlin. Most other maps and areas were ok. Later with FB the Finnland map caused proplems for some players , also true. but, to repeat, there still were other possibilites. and not only these fantasie islands. We will see how this big map works online when you keep the missions on a small area and stay away from London (and other bigger cities). If it will be 'unplayble' (at least for the next months), CoD makes no sence for known servers like Warbird of Prey as example IMHO :( |
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And there is no 'historical', smaller (and with less objects, read: trees and houses) one avaialble :( |
Well, if the manual states that you shouldn't use the main map for multiplayer... that probably means the game will burn your rig if you tried it - with more than one aircraft on it.
And since there are no other historical maps... |
i always thought about such areas when the development team spoke about "additional smaller maps for online play"....
http://www.franky.fliegerhospital.de...p%20ONLINE.jpg |
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Awh, crap. But thanks for the information! I'm still sure, it will be possible ... some time ... soon ^^ |
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On the other hand, once they get rid of the stutters maybe it will be easier to fly in multiplayer since our PC will only have to deal with our aircraft? No AI around to calculate routines for, etc. Quote:
On the other hand, they did tell us we'll be getting a map making tool with the modding tools in a few months. Maybe we will be able to load the big map and cut it up into little pieces ourselves? Or we might get historical small maps in a patch? Who knows? The truth is that none of us knows yet. So yes, it's good to ask about it. It's just not good to assume it will be one way or the other when we don't really have any evidence either way ;) We're all guilty of that (me too) from time to time, let's all relax a little bit and wait for more information :cool: |
And we will buy it ..... sometime .... soon ....
But now is useless for large on line groups. |
What's that counter in the upper-right corner of some pics?
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I, and many others, don't care at all for online dogfight servers. They're good only to test a plane or something else (i.e new stick) - nothing more. In any case, although I agree that small online maps are necessary, the game is nothing without big realistic online map. Anyway, I have faith in OM and I know that he is aware of the real needs of a big part of the commnity and being himself a lover of realism I think that pretty soon we'll see a solution. |
Here's my proposition for a playable historical map of smaller size.
http://img695.imageshack.us/img695/508/bhujo.jpg |
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For historical co-ops I will use the BoB map, as historical, maybe restricted to Kanalkampf for larger co-ops but I guess we'll have to live with it for a while. |
as someone who was involved in the VOW team in the past, i cant imagine that the BoB scenario will give a good COOP online war IMHO...
we have to wait what possibilities of scripted dogfightservers CoD will give. I guess thats the way to at least play the BoB scenario. and in total, the COOP online wars in IL2 are not completly over, but their 'good' times are :( anyway, i will still use the game a lot in the FMB :) like in the past in Il2. at least the FMB should run ok :D |
This is funny Dover-free "Cliffs of Dover". Planes mysteriously stolen into bermuda triangle, where all is islands and water, water everywhere.
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A war like VOW or VF is easily doable in this map/scenario and I think that we can see some fantastic scenarios, as long as we're ready to accept the possibility of invasion of either side to enemy's territory ;) What we need is: 1) Realistic online map (the big map please) 2) New "blood" of programmers/administrators, who will develop these new online wars Anyway, first of all we need a game...playable! |
They should add the Netherlands. It's a nice country :) and relatively small map. There were dogfights too during WWII and makes bomber runs into Germany possible.
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For those wondering what the raf airfields are...this might help a bit
http://i715.photobucket.com/albums/w...ields_1940.jpg Fc is fighter command Cc is coastal command Bc is bomber command |
Time ago we flew a wonderfull campaign with Chanon's BoB, a SEOW campaign with a massive players involvement, and without many problems because the map was very good for this. We have bombed London several times with big bomber formations.
So now CoD is (seems to be if we prefer) a big step backward, a totally nonsense. If the landscape is a so big problem, Malta would have been a better choice for a very similar campaign (but with more water). The online maps are a toally nonsense in CoD, really a bad joke if the Channel will not be playable as i think. We were waiting finally for something special for the online wars, the definitive step forward. Now tell me what should we think after looking the Jurassic map? We'll play it in a massive ongoing play with 128 players? Really i would like an explanation here because is quite unbelievable to me. http://il2sturmovik.ubi.com/cliffs-o.../key-features/ Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks. If you are creating an online mission, we highly recommend using an online map. Trying to fly an online mission on a large offline map such as English Channel - 1940 will take up a lot of resources and may lead to sluggish performance on slower machines. So one of the most important feature for the IL2 community for the last ten years (the online war), is higly recommended to be played in the Jurassic style map?! Come on!? |
brilliant i buy a game called cliffs of bloody dover and i can only fly over umpaloompa land jeeeeeeeeeeeeeeeeeeesus oleg thats Trades Description para 45/k money back time
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This whole online map thing is very unsettling. Stick it on the 'to do' list please Oleg.
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MY SPEC ROCK THE BOX
Fatherboard:- Asus Extreme Rampage 11b yeah! CPU:- 17 930 Liquid cooled gold covered and cooked to fook to 14.2Ghz Ram:- 12GB Corsair 1600 DDR3 bbc itv etc etc GPU:- 2X GTX285's running in SLI and liquid cheese, smothered in fast stuff OS:- WINDOWS generally a bit grubby but mr sheen will do em Hard On:- PPPPPPppphhhhfffff naaaaaaaaaaaaar ooh eeer missus PSU:- Coolio master init yaaaaaaaarrrnz Monitor:- dirty box Case:- nut |
I think that the bottom line of this is we need a smaller historical map for online. I hope they release something in the next updates.
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Yes, yes, i forgot about Rotterdam. Was even before the BOB and i think the Spit? Would make a nice online map (smaller than London :) ) and the Heinkels are flyable. Unlike for real, this time the Brits got the smell of Axis plans and send all that was flyable at that time to save Rotterdam from being destroyed. :)
Warming up for the BOB, so to say. |
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It is totaly defeat of these game. These game is a really joke.
Not possiblilty to normal playing online in BOB map????? WTF??? There is nonsense to play for me if i coudnt play online in BOB map. I dont care offline playing beacuse only point to me is online playing. But what to complain abut online gameply if even offiline is not playable. |
Has anyone checked if coops are possible?
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Still waiting for an Ubi confirmation of my cancelled order.
Meanwhile some nice shoots from Jurassic. http://www.phoenix-fr.com/simulation...i_screen08.jpg http://www.phoenix-fr.com/simulation...i_screen01.jpg http://www.phoenix-fr.com/simulation...i_screen02.jpg |
You know guys, I'm trying to find a positive thing to say to this thread but it's really hard to be nice to people who are bending over backwards to be nasty to you.
You remember of course the online maps in Il-2? The small off-the-wall random maps created for heated dogfights? This is exactly the same thing. Fly your large battles over the main map. Fly your dogfight-style free for alls over the online maps. I really don't get the vitriol and the defeatist attitude. And please get over yourselves. We'll be very happy to create additional maps if only someone would stop spaying bile all over his keyboard and actually come up with some suggestions or requests. No one is forcing you to play the map you don't like. As a matter of fact, MP server search even contains a map filter. |
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Personally think the included small dogfight maps are great, and got a really kick out of cross and roundel. I personally apologize for the vehemence this forum has became over the last few days. I've (although not against the Maddox team) spewed my own vehemence here. I think most of us, and hope others would agree, are just becoming anxious with the release so close. Thank you for the hard work and all the bending over backwards the team has done to appease this community. |
i guess you didnt wrote the manual.
If the manual is not correct, than i apologize 100% !! |
Thanks for popping By Luthier, can you give us an update as to whether you are working on solving the SLI ? Crossfire problem?
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I.e. there's no reason to split it off at all. You can fly over the large map just as well. The server can create a mission where only Calais and Dover bases are available, and that pretty much does the same as splitting it off. Once again - small maps are for mindless FFA. Large map is for meaningful coop. It makes absolutely no sense to split it up into parts since the parts would be completely useless for FFA and still mostly useless for historical wars because they would only limit your possibilities without offering significant performance improvement. The maps are split into regular "blocks" and you only keep a few blocks in the memory around your current position. The difference memory- or performance-wise when flying over online or offline map is insignificant. The large map only becomes an issue if you have 128 planes starting at 128 airfields all over the map and you begin to Ctrl-F2 through all of them. Then you'd constantly be loading and unloading blocks into memory. |
Luthier,
With more and more positive reports from users coming in, I am eagerly looking forward to getting the sim here in a couple more weeks. Thank you and Oleg for all the years of hard work. |
Luthier...do you know what condition will the western version will be released in, compared to the russian version.
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90% of all credible IL-2 servers exclusively use historical maps and that is for a reason. Just take the UKdedicated server group. It operates three different servers, catering to all skill levels, yet all run historical missions on historical maps and would never dare to resort to any of the dogfight maps. Or take the amount of gratitude towards the creators of the beatiful Slovakia and Bessarabia maps. That is the kind of map that this community is after and should be realized by a developer who is with this community for 10 years now. That is exactly why people are "dumbstruck" to find not a single historical map catered to the needs of dogfight servers besides the 1:1 full map that you yourselves advice against using. |
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Franky has the best idea i think IMHO. Not that my opinion matter, but then, i am a customer... |
Thanks for the explanation Luthier.
Must add that the manual, at least the english one, hints something different. when you read it, it sure translates as "don't try to fly online on the main channel map, it's too heavy, performance-wise" What you are saying is quite different. |
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I am just trying to throw reasonable ideas out. When I do FFAs I really don't care too much about it feeling historically accurate. Thank you for your time Luthier. I am sure you are all busy enough without having to come in and babysit the forums. I look forward to 4/19 here in the US. |
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The quote is "If you are creating an online mission, we highly recommend using an online map. Trying to fly an online mission on a large offline map such as English Channel - 1940 will take up a lot of resources and may lead to sluggish performance on slower machines." The manual is geared towards newer players. I still remember the days of the original IL-2, and I guess all the way to Pacific Fighters, when we'd get frantic reports from players who created single- or multiplayer missions that ran at 0 FPS, and upon review they were found to have thousands of tanks and trucks and generally an insane number of objects. We are trying to prevent that from happening here. I know that player-run online wars were one of the main reason Il-2 stayed popular over the years, so we'd be insane not to want that to continue with Cliffs of Dover. We simply had no resources to create additional larger-sized maps by ourselves, and it's not like we have a lot of historical options anyway. It'd be great to have a larger land-based map where you could have a moving front line, but we cannot think of a region to base it on considering our existing plane set. |
out of interest, is Liverpool on the large map? Only Liverpool was the second most heavily bombed city. Cant really see from the picture how much of Britain is on the map.
reference http://en.wikipedia.org/wiki/Liverpool_Blitz |
Okay fellow forum-posters, the developer has elaborated on and clarified what was written in the manual, and it now should be clear -
a) The manual doesn't and can't possibly go into the kind of detailed explanations you might be looking for. b) Why there can potentially be performance problems when using the main map for multi-player sessions (too many spawn points or planes spread over the map can require re-loading large amounts of data when switching between them.) c) Why cutting up the main map into smaller chunks isn't suitable for using as online free-for-all furball maps (the distances would still be too large for that kind of action.) d) If you have requests for some particular kinds of smaller online maps, they are willing to at least consider making them. So now what are you/we going to do with this information? It's up to you. |
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Most of us do realize that your team is quite small and you have spent a lot of time and resources creating a replica of the 1940 map, thank you for you and your teams hard work. How goes the optimization of the Russian version, will they be receiving a patch soon? Regardless of when the patch will arrive most members here know that you will be slaving away trying to sort the problems out. Thanks again for your hard work, I know it must be dispiriting to have people complaining about a game using facts with no base and jumping to conclusions but, remember that there is a silent majority on this board which have huge faith in this project and know everything will be smoothed out eventually. I can't wait to open my CE this Thursdays, thanks again for your posts. |
A bit more details.
Cliffs of Dover does not physically have offline and online modes. Everything is online. When playing single-player, you are a server with a lone client. The only difference with the actual multiplayer mode is that some of the planes aren't controlled by AI but by human players, so their control input flows over the network. So: 1. You keep roughly the same amount of data in memory when flying over any size map. Larger maps do dynamically load and unload terrain data as needed as you move around but this process is smooth, especially on multi-core machines. (edit: it's smooth when you're flying your own plane; when you switch views from a plane over London to a plane over Le Havre, obviously the dynamic load process is more significant) 2. Planes do not care who they are controlled by, and the amount of resources taken up by human-controlled planes does not significantly differ from those taken up by AI-controlled planes. This is of course assuming good ping. Map size has no effect whatsoever on plane performance. |
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What I was suggesting was making something 1/4 the size of the shortest jump across the channel, and putting a small amount of land at either end specifically for FFA. It should (imo) both feel realistic enough for the history crowd, but be small enough to be suitable for FFA. If I am way off base here (community or Luthier) just say so and I'll cut the jabber as I have no real stake in FFA type gameplay with Cliffs of Dover. I really only do online Co-op with my squadmates. Edit: A very crude example of what I meant. I figure scale would be about the same as roundels vs cross |
I do like the idea of a mini-channel map that's some fraction of the real map.
We can make smaller or less historically-accurate maps very quickly, so we'll try to give you guys something more rather quickly. Really do want to hear everyone's input on this, so don't hold back! |
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Mini-Channel map would be great. I also liked the mini-North Africa map in IL2.
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Cheers for setting everyone straight Luthier, good job by the way, looking forward to it! Craig |
I vote for a mini-channel map also. *grins*
It will only take out a bit of historical accuracy, but will be well worth it for online, historical based DF's and COOPs |
oh i loved that mini swedish map in FB the one with water in the middle top to bottom and land both sides. even that smaller amount of water would be suffice to represent the channel to me. you still have to worry about whether you make it home with dodgy busted plane.
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Actually, you know, I'll start a new thread on map suggestions because this one didn't start off too well. Give me a few minutes. |
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Plus, since it's a totally new game, I'm kinda new CoD player with almost 10 years of IL2 :-P |
Well if there is such big problem with performacne on historical BOB map (Channel Map) i have some great idea.
Lets developers make one big map only with Sea terrain with 2 carriers which one would be called France ( or Calais) and second one will be called Great Britain ( or Dover) then we will have great online fights over Channel with good and smooth gamaplay. MAp could be make in 1:1 scale :P |
Glad you brought that up.
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Also, not always discourse and actions are in synch. A fellow I know will complains incessantly, when he finds a small detail missed by designers, shape of the tail wheel for instance. He justifies that he likes the simulation aspect is central for him ant that detail spoils the game and so on... however, this same guy plays with forced crappy graphic settings, so he can easily spot enemies and disconnects if after flying 20 or 30 minutes, he doesn`t find someone to engage. One key factor is that the game gets more and more interesting with lots of people in it. Having features to reel in new blood and enlarge the community by feeding the "arcade pilots" makes all sense. Eventually many will want more than wonder woman view and lots of points... té mais tityus |
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Thanks for clearing the situation Ilya!
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edited
wrong thread. |
edit; posted in wrong thread..
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!!!!!!!!!!!!!
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is that your real name? good for you now just shut up idiot viccy |
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The Isle of Wight will do as a German base. At least for dogfighting. |
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