![]() |
To Luthier
Hi Luthier, could you please confirm if multi core has made the initial release - all reports currently show no 64bit support and no Multi core, is there theres something that can be done in the conf.ini to enable this?? :confused:
|
ffs just dont buy it you skin flint...
|
valid question
|
Quote:
|
Quote:
|
p.s if you are as clued up as you think ...you'd know he' is not gonna answer you!
|
not only is it valid...its bloody important...the devs told us this would be supported...and so far it looks like it isnt.
maybe its coming in a patch...maybe its coming in the UK version...but im sure most people would like to know. |
Quote:
|
Quote:
Super important stuff to know. |
Why do you insist that everybody has to bow for you, while you could just use information already posted? Google and search-function blocked on your PC?
http://forums.ubi.com/eve/forums/a/t...9/m/6751022719 Quote:
|
Quote:
|
Quote:
A 64bit.exe has to relate to completely other resources. Utilizing Cores is dependent on the settings in the code or while compiling. There's no way this can be done in a simple text-file if it wasn't in already. As always, just a lot of hot air trying to cause a thunderstorm. And count on this: If a single raindrop falls, Tree will be there to say "See, I said it would come this way." |
Feuerfalke...can you tell me why they wouldnt have 64bit support and why it looks like muticore isnt working (so far).
|
Quote:
1. Increase number or cores? Not much effect. 2. Increase RAM? No point if the game is running 32-bit. 3. GPU? Great if you can afford to upgrade from GTX250 to GTX480 but if you want to SLI two GTX250s? Sorry, out of luck because SLI/CrossFire might even make performance worse. Now whilst I am confident these issues will be addressed in the next patch or two we are about to get a whole influx of new players in the west starting March 30. If they start CoD and can't get a playable frame rate after their steam d/l they are going to be annoyed and want to know what to do about it. And guess what? They won't really care whether it is 1C's or Ubi's fault but will mark the game with a big fail. And so might reviewers. That is why there should be some response on these topics. Much better to get clarification now so the answers are at hand. This isn't pre-release any more. |
Quote:
I can't judge on the multicore-question. There are a multitude of things as to why it doesn't work or why it may have been disabled. There are, of course, ways to enable these things manually, as it was done for BlackShark (it even got a community-made starter for that purpose), but it is also possible it's already implemented and just not active for some reason. As opposed to others, I don't have the game and thus will not judge on pure speculation. All I can rely on are recent interviews and statements and of course general knowledge of how these things are done. |
Thanks for the reply Feuerfalke.
And if 64bit and multicore isnt coming in a later patch(lets say it cant be done with CODs game engine), do you agree that its going to do alot of harm to the development of COD in the future? |
Quote:
Even less can I speculate on a speculation about a possible speculation. That's Tree's job. I'll stick to facts. |
Quote:
What question? Tree's question? I never made any comment so why are oyu quoting me and seemingly rebutting points or statements I never made? Love the setting up of straw man arguments/ statements no one has made for you to knock over. Its like you are arguing with someone who isnt even here, not to mention spamming multiple comments. As usual on the forum, you fly in with as you stated "alot of hot air" to argue when there is no one here making the statements you are going after. Also in fact you look like an abusrd now, because the game only runs currently on 1 core, ram maxes out below 4gb, and it runs like crap. So the question is if it will be patched in, if it is a bug etc. Also your posts smell of major trolling tbh, especially when you smack talk against tree when he never even replied to you. |
I really cannot believe that they created a whole new game engine in 2007 and forgot about multicore, 64bit and SLI/Crossfire, it really looks like their idea of a new engine was to drop OpenGL and add dx10.
|
Quote:
They are stalled at dx9 :rolleyes: |
Quote:
Tree, what potential do you think this game has? Do you think it will be remembered as a failure or as a success with a poor start? |
Quote:
I can see them optimizing it for dx9/single thread a bit, but it wont give them much headroom, and is not next gen, infact its last gen. Current gen is using early dx11 and dx10 tech including multicore support and some 64bit software. We dont even have this (currently). Will have to wait and see I guess. |
Quote:
Despite what many may think of me, i do not want this game to fail, I have always been amongst a few on here who have dared to ask the awkward questions (Hecke and Heliocon being other crusaders) its cost me two bans!! The answers or non answers and constant avoidence from the Dev's over many important features have made me very suspicous, and now we can all see why. I hope they can fix it and I truly hope that this new generation will have many success's but now its purely down to them. S! |
Quote:
|
Quote:
As for 64bit, getting the mutlicore and sli/crossfire support working first is more important, since alot of people are on 64bit OS the 32bit exe of the game should be able to get to 4gb of ram since there is no old 32bit os reserve cap. |
So if i got the gist of all this... As of right now... As the game itself stands right now, there is no benifit in having a system that is running win64, is over 2gig if ram, and has, say a multi(quad) core processor??
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Something as gone wrong here, just read the very recent interview again with Oleg at Simhq, heres the question and answer;-
Q. Will the dedicated server be able to run 64-bit? A. Yes. so why isnt the game able to run 64bit but the dedicated server is?? Or is it more pork pies? |
A server doesn't need to do asset management(texture, sounds blah blah) nor does it need to worry about graphics - so in theory, compiling a smaller code base into different architectures is much easier.
|
Do we know that there is no 64-bit version or do we only know that various users are running it in 32-bit as per screens?
|
Quote:
|
Yes but why wouldnt COD be 32bit/64bit and multicore right from when they started the development and be ready for release from day 1?
|
Quote:
The problem with all your theories Tree is that if you are right then we all lose, I'm still going to layout the $50 for it and take a chance it will come good like ROF has done, if your wrong well the game still obviously has issues so again hopefully it will get fixed in time. |
If Luthier wants to answer he will, otherwise just chit chat. :rolleyes:
|
But if they really landed on the moon in 1969 why are the shadows all the wrong way huh? I am a moon shadow expert and let me tell you something doesn't add up.
... huh, what's that? Oh I'm sorry I thought we had started a ridiculous conspiracy theory thread. |
Quote:
Whether Luthier answers your questions is irrelevant as to whether the game is a failure or not. What matters is whether the design team has the ideas, time and money to fix any issues with the game. The only relevance you have to the success or failure of the game is your ability to smear its reputation, and therefore sabotage its sales, or vice versa, to promote the possibility of its success. So why don't you rein in your inflated ego and just quiet down. For those of us who would like to see the game succeed, and who are prepared to give Oleg and Luthier the benefit of the doubt, your comments are useless. |
Quote:
|
Quote:
Have you played the game? NO well STFU you don't know squat so stop your bullshit already... Do you really think luthier would answer your question... He has a brain and knows that if he was to answer you directly he would open the flood gates to more of your bullshit its easier not to feed the troll.. It seems however others on this forum including myself sabotage his attempt to starve you by responding to your pathetic posts :rolleyes: |
Quote:
The game will get there; much better to have it released now even with bugs which can be worked on than not being released at all. |
Quote:
|
Quote:
Quote:
|
Quote:
|
Well all i know is this, they said CoD would be Dx11 ready but sadly later on they said that it didnt make the release but Dx10 would, sadly it looks like Dx10 didnt make it either by new players accounts, but logically in time it will.
So will Dx11 and 64bit, think about it, its plastered all over every advert and even the manual for the game, Dx10 & Dx11 technology and Dx11 surely cant exist without with 64 bit. Maybe its not on initial release but if it didnt come in the patch, it would leave the door wide open for people to call in a breach of the trades discription act, and no fancy lawyer could defend them from that. I think the guys at 1C have more brains than you give them credit for, they know the West has a compensation generation, they arnt gonna walk full face into that one. |
Apologies if that has been posted already. From Sukhoi.re, a post by Luthier dated 25/03:
..... 25.03.2011 20:04 luthier Producer Sow: BoB Dear friends, Thanks to you for the support. If you can, please accept my personal apologies for the problems at the launch of game. We worked full steam since long ago, and the last month was even more feverish, and we had a very little time for the final polishing of th product. Anyhow, we are at work to fix the following in the next few days: 1. anti-epilepsy will be once and for all banished from the Russian version of game. This it will add to 10 [fps] in the older machines. You can even now disable this filter - instructions were given repeatedly. 2. we already discovered the reason for micros-freezes at the low altitudes. Fixing should be done in a reasonably small amount of time. 3. we continue to optimize game. Our chief programmer - optimizer has been ill for the last three days, but he has a solid job schedule, which would allow to improve the frame-rate within a sufficiently short time. We don't promise miracles, but flight above terrain will begin to differ less dramatically from flight above water. 4. texts are checked by correctors. Credits are already cleaned. 5. The remaining problems have for us a less high priority. We hope to let out a patch, which improves frame-rate and rolling tects, on the next weekand ruling texts, on the following week, and then take the time to solve other problems, to improve game, to add aircraft, and so forth. |
All times are GMT. The time now is 12:58 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.