![]() |
Cliffs of dover vids go here
We here in the u.s. Are a month away from release so please help us out with some vids while we wait.
|
I guess not
|
.
|
First videos here:
http://www.sukhoi.ru/forum/showthrea...=1#post1570674 |
Wow, the FPS is really bad and just one aircraft in the shot :(
|
lets hope its because hes running settings that are too high for his rig.
3.4ghz CPU and 6 gigs or ram and barely averaging 20 fps..... uh oh |
I think those vids are OLD. Engine sounds are from IL2 lawnmowers.
|
il2 stock sounds (external) - fake leak - activation is tonite in Russia...not before....vids are from BETA
|
Quote:
|
Quote:
http://img710.imageshack.us/img710/2531/img0063mbj.jpg http://img689.imageshack.us/img689/2669/img0064bh.jpg http://img94.imageshack.us/img94/6185/img0065yi.jpg http://img541.imageshack.us/img541/3644/img0066lv.jpg http://img708.imageshack.us/img708/8206/img0067kt.jpg |
Not Vids.
|
Quote:
|
Quote:
|
I really hope those vids are not real, i can't believe they would use old il2 Messerschmitt sounds...:-x
|
Quote:
I run a Q6600 @ 3.2 /4gigs/ATI4850... so this doesn't look good for me. |
Quote:
|
As you can't activate CoD in Russia until midnight tonight,I say fake...
|
Vids are real. There are 9 time zones in Russia, and in the eastern already March 25 :)
|
Quote:
Reading comments I'm starting to worry about the game. People complaining that game is very hardware demanding. Hopefuly will be better after first patches. |
Quote:
|
OMG, that is supposed to be the sound we will be getting? Poor, very poor.
|
Remember the leaked 109 vid from a month or so ago. It sounded awesome in that.
|
Quote:
|
People are still in denial.
Oh well, let's just hope that things get patched up. |
Quote:
|
Quote:
|
...
|
Quote:
|
Inside cockpit sound is great. Outside sound is for bailout losers. When you bail out you hear the engine doppler effect. Others that might need hifidelity engine sound are film makers and they can edit actual sound into their movies.
Nichts zu sehen, durchlaufen bitte. |
Sounds like there's some anti-epilepsy change had to be made to the code to reduce flickering, insisted on by Ubisoft (I know video companies have to test any film shot to eradicate this effect these days or else they can't broadcast it)
Luthier wrote this (see translation below) on Page 5 of the Russian site with the vids, theyre hoping on a fix for the Russian version very quickly: In our game there is a wonderful new feature that saves you all from epilepsy. It is made at the request of the Western publishers, Yubisofta. Since epilepsy is caused by a rapid flashing of the facilities, and flight simulator is basically a genre of fast flickering objects, the epilepsy caused all: propeller, shooting, explosions, sun, flying airplanes, transportation machines, entry into the hangar, flying at low level, and etc . Despite the fact that in the old IL-2 it was more an epileptic, new requirements were introduced only last year. We perelopatli entire game because of this unfortunate epilepsy. The main protivopripadochnaya shell, which is above everything that was done two weeks ago, the total despair. It compares each previous frame with each frame and compares the brightness of the pixel by pixel, and if it is too large, averaging pixels to give pleasing epileptic-limits. This crap brakes at the ground, and does not work with cards SLI. Off with her we can not yet make it optional, too, can not yet. Without it Yubisoft refused to publish the game. But as the 1C in general all the same, cause you have a game fits or not, we are urgently looking for a way to cut it all on the Russian version. It is necessary to assure Yubisoftu and give them a check that off in Russia will not allow Western epileptic somehow disable this thing at home. |
How abouts some pics
http://www.sukhoi.ru/forum/attachmen...0&d=1300995104 Jammy sw&~@ http://www.sukhoi.ru/forum/attachmen...9&d=1300994585 Both from Sukhoi.ru |
That sounds like a horrible mess for Oleg and crew to deal with, and on such short notice.
I don't know what the logistics are and publishing problems are, but I would wish they would just independently distribute the game via digital download. ( I know some have slow connections, but this is just off the top of my head ). That way they would eliminate this Ubiblows fiasco. Sigh... |
Where are the videos?
|
Quote:
|
|
Now that doesn't look too bad.
|
Good god, somebody shoot the f'n guns already in one of these videos.
|
Quote:
Whats wrong with your PC? |
Quote:
|
Quote:
|
Quote:
"C2D E8400, 2Gb RAM, Ati HD4850, W7 x86 SP1 Setting in game - low..." Doesn't look too bad given the PC specs. |
Aha the first good videos are climbing out of the depths of the unkown;)
|
Quote:
just slapped together, taken from older product line. .........visuals = 9 ..........audios = 2 ...........performance FPS = 5 , purely judging by some users posts what we are seeing not great visual performance. however with time we will see improvements i think allround. |
I personally think that the in-cockpit audio sounds fantastic (insofar as youtube shows). External sounds - I'll complain about when I'm unbuttoned in a tank ;)
|
|
Oh dear, a bit of a slide show. :(
|
Quote:
You continue to spread factless/baseless information across all boards you write on, until someone here has the experience of playing IL2:CLOD on a decent PC please refrain from spreading your selfish and rather spiteful glee at seeing a low fps video. Remember as i posted before this guys system. "C2D E8400, 2Gb RAM, Ati HD4850, W7 x86 SP1" |
Quote:
|
Quote:
|
Quote:
Secondly, Luither has stated on the Russian forum that he hopes the epilepsy problems can be patched away within days. Thirdly, you don't know who is to blame for ensuring that the epilepsy protection was implemented, so stop speculating as you have no facts. |
so, where is the link to the video "Hitler reacts to sounds in COD"
|
Quote:
|
Quote:
:) |
Quote:
|
I just ran 1946 on the lowest settings and it looks better than the spit in the screenshot. Why would you even offer such a low setting? First I thought it was a joke but saw the same graphics on a youtube CoD vid at low settings. Hopefully they get all the kinks out before it reaches the Americas. Epileptics countermeasures, no sli? No wonder they had to scale everything down. Make tomorrows flightsim and handicap it so it can only run on 5 year old technology at 10 fps? I'm still an optimist. The sun will come up tomorrow. I passed my 6 month checkride today. Heck, my wife smiled at me tonight. Someday they get this thing running the way it's supposed to.
|
Quote:
To be honest i'm only worried about the epilepsy filter FPS loss, but they'll probably patch away the problem before i even get the game in my hands. I'm running an i7 920 at stock speed with an Ati 4890 and 3Gb of RAM and after seeing him run the game at minimum with his PC specs, i expect to easily crank most settings up to medium on my relatively lower-res monitor (1680x1050), maybe at the cost of getting some extra RAM after a few benchmaking runs. |
Quote:
wtf... o.0 |
Quote:
You made milk come out my nose. LOL Hecke, my wife. LOL Gawd, I must be tired. |
|
well, anbody can said to me, if the game its more good than il2 or only a CFS3?
|
1 Attachment(s)
from sukhoi.ru
http://www.sukhoi.ru/forum/showthrea...=1#post1572250 |
Here a vid I found in the russian forum.
According to the Manulas the 109 will have manual prp pitch, as it was during that time: http://www.scribd.com/doc/51503478/IL2CoD-MANUAL-UK# http://www.youtube.com/watch?v=p7YZB...layer_embedded |
What's with the grey panel in the top left of the screen?
|
Quote:
Where are slats on 109?????????????? It looks they forgot to make slats on it??????? I read manual for COD about performacne characteristic of Spitfire, 109 and Hurricane. I watch speed and turn polares - very dissapointment for me. It looks they really didnt make their homework as they should. At last for SPitfire there are many good suorces about SPitfire MK1 performacne. Really shame. COD premiere is disaster for me. Looking at optimalization, videos and now about performacne charts for these planes it is just really shame. Where the hell are slots in 109 or 110? Can anyone could confirm that they are modeled in COD? It looks that COD is totally crap from begining. |
Quote:
|
Grief, that video looked okay, certainly not as bad as some people on these forums are saying, although it was over sea and one on one, I thought it looked nice and it was a fairly low spec PC, thanks.
|
Quote:
The manual clearly states that setting things to lowest "will make your game look like something from the early '90s and is not recommended", which means they are perfectly aware of how it works. However, if your PC can do medium detail with ease, it's obvious that it will probably do double the amount of aircraft at lowest and that's what it's useful for. If playing with '90s graphics means i can fly a mission with double the amount of bombers, then i have a single track file to work with instead of making multiple takes for my "awesome battle of britain movie part 21" project. The PC can handle it due to the ultra-low settings but it's ugly. No worries, we'll correct that later. After i edit my track camera angles and save the changes, i can then turn my detail back to where i want it, but i know my PC will not run the track at this detail with so many aircraft. No worries again, i'll use the tool that renders track to video with no FPS loss. And since there's no FPS loss, i might as well have it render at full settings ;) In short, go to ultra-low settings for smooth FPS when flying a mission with too many aircraft and for playback and editing of the track, then export from track to video in ultra-high settings for best movie results. :cool: |
Quote:
typical " THE SKY IS FALLING ! ! ! ! ! 11 11" nonsense ive come to expect from the resident idiots. looks just fine to me. no doubt with some tweaking it would look and play even better. and yeah, they forgot to put slats in. seriously. |
There are already shots with partially open slats, so why not use the nice little search-function?
|
What's all the whinging about? The vids look great, but damn can't anybody fight? That dogfight was woeful! Ever heard of yo-yoing and reversing your turns? I wanted to see some action not that! :D If you want to turn in a horizonal plane then fly the Hurri not the 109 you'll never get him otherwise. Even that leaked video from the 'beta' tester a month ago, I wanted to slap him and take the stick off him he couldn't shoot for sh1t. :D
I agree the gun sounds aren't the best and some of the external sounds too, but I thought the bf110 sounded alright. It does concern me that all action is over the water though. |
Quote:
|
Quote:
|
I don't get the crap sounds though(let's be honest here, they are) and why the guns sound like a bongo drum. Hell, Jafaems soundpacks for IL-2 are loads better than the sounds we hear from Greifs vid. Thanks for posting Greif!
Is there a sound setting in game that enables less resource intensive sounds? Sounds are too important for me to ignore, so when I get the game and if it sounds like this, I'll shelve CoD:IL-2 and wait until a sound patch/third party sound pack is out. |
Quote:
If your experiences differ from mine I'll hold you in higher regard, but the devs did the best they could with the resources at hand, and it seems to me they've done a magnificent job. |
Bah, my mistake. I somehow got the idea that Greif's vid was his own, from actual gameplay of the released game. lol
|
I don't mind the sounds, the guns sound about right from the inside .. . well about as right as I would expect them to sound being inside a vibrating tin can. The vibrations of those guns are sure to cause the metal and structure around it to muffle and distort the sounds to something sounding more like a grumble than a 20mm cannon.
Sound mods will have a go no doubt and be able to tweak anything people dont' like it. |
|
http://www.youtube.com/watch?v=k7DBh...layer_embedded
ENGLISH MANUAL DOWNLOAD: http://www.megaupload.com/?d=JG4G3K6K |
excellent video Spartan
I'm sure, everyone else like me were drooling and appreciate all the good stuff, but I need to ask about something not exactly negative, but needs to be addressed Why same external sounds like in IL-2 1946? Why the same clouds? No moist or special effects while entering a cloud? What was that blue patch on the terrain? |
There are icing effects modeled, i've seen it in screenshots. As for the clouds, they are temporary until they optimize the dynamic weather module.
The sounds i can't really comment on. I think that internal sounds are well done and probably very close to what we would hear if we had headphones on. For the external sounds i'll have to see a few flyby shots to know if there is doppler effect modeled, although i seem to remember saw such a shot in a previous video and there was in fact a doppler shift in the sound. I don't know about the blue patch on the terrain, maybe i didn't see it or i'm not that far enough into the video yet (i'm watching it as we speak). Quote:
In all honesty, i've seen a couple of vids with more than one slider on the transparent overlay (the little frame on the bottom left of the screen that shows the position of throttle, prop pitch, etc axis) which would indicate complex engine management is enabled and the engine doesn't look as easy to damage as it was in IL2. I think it's not that easy to over-rev, we'll just need to adjust pitch before going into a dive/climb and then adjusting it back to what it was when leveling off. I'm sure that with a bit of experience we will be able to do it instinctively. I've flown 190s with manual pitch in IL2 because the stock ones perform better with the automatic system disabled and to be honest, while there is a bit of workload involved i could do it just fine after a while and i don't even have a HOTAS. I use a simple, non-FF sidewinder stick with the throttle on the stick slider and prop pitch on the + and - keys and it wasn't really that hard. Same when i tried some third party add-ons for FSX on a friend's PC. It takes a bit of time to learn why you need to use pitch and all the other controls and how they work but with a bit of experience my reactions almost became automatic, you just have to keep an eye on the gauges from time to time. That doesn't mean i had to fly with my eyes glued to the panel, just that i had to include the engine instruments into my instrument scanning routine and not even all the time, only when changing power settings or changing altitude by more than a few thousand feet. For example, ambient air temperature changes about 2 degrees Celsius every 1000 feet or so, so if you just do a little dive of a couple thousand feet you won't need to worry much about readjusting cowl flaps and radiators. If you see that the dive is taking longer and you're descending 5000ft or more, then it's a good idea to adjust radiators. All of this is more complicated to describe than to actually do. In IL2 i could change throttle, pitch and radiators at the start and finish of each boom and zoom attack in my 190A. In FSX i've flown a 10 hour flight with a catalina along the carribean, taking turns flying the plane with my friend. The catalina is considered complex and even today it's not rated to be flown by a single pilot, but i had no problem staying within the limits even with changing weather conditions, power settings and altitude. The only thing that's different is that it takes a bit of practice to be able to judge the changes. Initially, we'll need to fly "by the book" and observe. After a few test flights it becomes a piece of cake to judge the rate of change on all these vital parameters for any given flight regime (not only by instruments but by sound as well), so it's much easier to adjust them during the maneuvers instead of having to do it before executing them. For example, if i'm familiar with how long it takes for a 109 to over-rev, i can easily adjust pitch in the middle of a maneuver without having to spend time on getting a precise readout of the instruments. After a few flights it will be a case of "when diving, press the - pitch key 2-3 times and if it sounds like the RPM is still high, press it a couple more"...which is very similar to how we already handle trim in IL2: if i fly a certain type a lot, i can easily remember how many "clicks" of nose down trim i need to get the airspeed i want at a certain altitude. |
Manual prop pitch should be easier than it was in a 109 in IL2-1946. Hopefully now the prop pitch indicator (that little clock) will actually be useful as in IL2 the hands are both the same length and you had no idea what they were indicating.
|
I can comment on the engine sounds, Blackdog.
I know I have been preaching that CoD will be released as an unfinished game and here it is. There's no way in hell that prop noise drowns out exhaust noise from open stacks when you lean out/sit at the runway. No way Jose. The prop isn't spinning nearly as fast as you'd need to get the tip noise. The engine sounds are too much of a clusterfeck from that Hurri vid. Some are muffled, some aren't. There's no high frequency noise from it what so ever, it sounds like screaming through a pillow. I'm getting some serious WoP vibes from the sounds when he walks through the rpm range. Doesn't matter if it's an Allison, Merlin, DB or w/e, from an open exhaust engine this is pretty much how you'll hear it, amplified by 10+ IRL: http://www.youtube.com/watch?v=llTQLOUe9lg Earcups will not muffle the sound nearly as much as we see in that vid. My expectations on this game at release were probably way too high. Good thing the game is very raw at release. The visuals are nice though. |
^I agreed. Game interior sounds are more like from Cessna than +1000hp V-12.
Listen to this vid and you know how Messerschmitt should sound from cockpit: http://www.youtube.com/watch?v=50JXKxMLyUc I know it's DB 605, not 601 but you get the idea. |
I used that track as a reference when I tried Jafaem's DB soundpack, DB605. It shows just how much noise you get from the stacks. And that was an inverted DB, which are known to spare the pilot from alot of the noise since the stacks are not directly in front of the cockpit.
I don't know if the sounds are this off at the final western release though but Maddox doesn't exactly have a history of improving their sounds either. |
Quote:
|
|
Quote:
|
has anyone posted a list of flyable aircraft yet together with the crewable positions?
|
Quote:
Wings of Prey are much worse. I think once the mod crew get their hands this sim and we get a system like an ultra pack things will be much better. There aren't many aeroplanes here that they have to deal with right? |
Yep, that's what i hope too...UP 2.0 have very good Messerschmitt sounds on it.
|
Right. So I say a few months down the road we will see huge improvements.
|
Quote:
Salute ! |
Quote:
|
Quote:
He's doing loops and diving when you hear the wind. It's a real in cockpit flight recording of the Messerschmitt 109 G2 before it was grounded. |
Quote:
Very different perception than a mic sitting in a cockpit... I am a sound engineer since 1984 and have done a lot of "foley" recording for movies in the past...To recreate the sound a pilot would actually hear, you have to take those facts in consideration : The helmet would have the same effect as putting your hands over your ears ...So listen to your exemples with high volume on your speakers and put your hands on your ears...That would give you a rough idea...;) Salute ! |
|
Quote:
i think i have good idea how it would sound IRL. I doesen't change the fact that BF sounds in COD are way different than real one. And i wont even start about outside sounds wich are simply bad... |
|
Quote:
So why this comment ? It isn't a fair comparaison !!!! ^I agreed. Game interior sounds are more like from Cessna than +1000hp V-12. Listen to this vid and you know how Messerschmitt should sound from cockpit: IF you sat inside a real BF with similar engine with 1940 helmet and headphones on your head, then , you are probably in a good position to make a comment, and I'll will give you all the credits...:grin: And of course, like for the rest of the whole game, you make conclusions about everything based on few videos with who knows "what kindof hardware setup" and settings they used... Salute ! |
Quote:
A leather "helmet" with a couple of bakelite/metal cups on it, using WW2 tech, does not take away frequencies and sounds all together or have the same effect as putting your hands over your ears. Not even my modern Peltors does that. ;) ~S~ |
All times are GMT. The time now is 08:32 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.