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For Luthier or Oleg...Dedicated server info please
I understand that there will be dedicated server Software sent with the game. Can you give us an idea about what system requirements we will need to run a 32/64/128 person server such as:
Ram (4,8,12gb?) CPU (dual or quad core?) Bandwidth per player? thnx |
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Sounds to me like player side hosting. edit- added a t to the "can" to make it "cant"... silly me :P |
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It will be dedis for sure, still would be nice with the specs tho. |
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Hey another arma fan, nice one. anyone know if we will be able to host from our machines like in the other IL2 games?
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I'm after this info too. I have a dedicated server that I use for RoF, which doesn't have 3d capability. That is fine for dedicated software run off a command line.
What I want to know is whether COOP will be included in the CoD dedicated server. I want to run COOPS rather than DF's and in IL2 the only way to do that was running the full game on a server with the graphics turned down. RoF runs DF and COOP mode on their dedicated software (albeit not very well for COOP), I'd like to know whether CoD will be able to do the same. I'm on a very good contract with my server at the moment, I got a very good deal on a monthly rolling contract. Jumped in when a new company started up. Got a 3 gig quad Xeon, 2 gig ram, 500Gig sata 3 disc for £35 per month. The company now charges £65 for the same spec. To have to give that up to upgrade to a 3d capable server would hurt. I'm sure my host would love me to move on :) but I ain't so keen. |
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Thanks for the link Feuerfalke, but that doesn't answer any of the questions. We know dedicated software will be available with the initial release. However we would like to know the scope and requirement for dedicated software.
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While that answer is not satisfying, it is an answer: It's still being worked on ;) |
It doesn't really relate to the questions asked here though.
The link is a throw away comment from 2007, the game is 2 weeks away, some details on the dedicated software would appreciated. |
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The dedicated Server is based on the final version and the stripped for all unnecessary stuff and added the server-manager. As the final version just last week went gold, you can probably figure out yourself, in what status the dedicated server actually is. And then we come back to the link - because it says exactly this, no matter how old it may be. |
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So I'm pretty sure the RoF "Dedicated" server is more or less a normal client process that has directed the output to dev null ;) |
Your answer is not only unsatisfying it is also totally irrelevant to my question.
We're going round in circles. I know what dedicated software is, I'm looking for details here. Q. Does the dedicated software, that I know is ready, include COOP capability A. Yes, there is dedicated software How is that helping, it is no answer, no matter what you think. Are you a politician? if not you should think about it! Even when linked to an Oleg statement, being told dedicated software will be included is not new news or goes anywhere near what I'm asking. We're on specifics now, not asking if there is dedicated software, whether it is ready yet or even if it will be released with the main game. We're asking about what it includes. |
@Mazex
I know, RoF dedicated could be a lot better. Mine sits at 30% with no players and just the mission environment running (clouds,wind etc). Saying that though it doesn't increase that much when players start joining. What does kill it though is any AI activity, so I never run COOP in RoF only DF. IL2 dedicated is a lot more efficient, I just wish it would run COOP too! Which is why I'm asking if CoD dedicated will run COOPs. |
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THERE ARE NO DETAILS YET !!!1shift11eleven because it's most certainly still being worked on for the reasons stated above and stated by Oleg in the given quote! :rolleyes: |
I will just take a guess and say that a good server will need 8gb Quad core setup 4mbit connection to be able to handle 128 players
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We know there have been no details yet.....hence the questions!!!! If this stuff was known this thread wouldn't be here!!! The game has gone gold, the server software must be nearly there if not complete. Even if it is still being worked it'll only be minor tweaking. So a question like what min /recommended spec or if it'll support COOP are totally valid at this point. I can't see stuff like that changing drastically at this point in time. The game is 2 weeks away and I plan to host a CoD server, which is why I'm interested in mundane stuff like this. You might have also noted the thread title, a question to Oleg or Luthier rather than one to the forum membership. |
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Me, I'm aiming more modestly at up to 32 players + some AI and hoping my Quad and 2 gig Ram on 100/100 will do it :) Given the min spec for the actual game is: Processor: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+ Memory: 2GB |
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I thought it was 128 kilobits (16 kilobytes) per player upload. |
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Where did you get that info from. That is quite a lot of bandwidth for each player |
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Multiplay: Broadband connection with 128 kbps upstream or faster That would mean 16mbit+ just for the incoming data for 128 server wich I don't think is that much. Taken there's way more data to be transfered with sophisticated damage & flight models etc, than your "normal" multiplayer game. Don't think anyone would want a server of that size on anything less than a 100mbit connection anyhow. |
Yes got it from official system specs Brigstock, so could anyone recommend a server host. ?
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Which would be comfortable on datacenter hosted dedicated server. Recommend a server host, if you're in the UK http://www.gtxgaming.co.uk/dedicated-servers are good |
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But i have faith in Oleg not deviating too far from existing IL2 code :) If one looks at ROF with its 256kps to 10mbps network settings both up and down... |
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A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players... |
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The way it looks we won't have anything solid to go on until release. |
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I used to use the British hosts, but they do Stateside too |
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I don't like the idea either, but we're not getting any info before the community is able to test it and spreads the news. If Russia will get their version on thursday, we might have some figures at the end of the week - well, if the server is on their disc, of course. |
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My current mood is that it doesn't look like they (1c) will give us an answer despite the fact that the game already gone to the pressing plant. They may still chip in with some info, all I really want to know is will COOP be a feature of the dedicated server. I'm not too worried about bandwidth. If COOP isn't then I need to shop around for a new host. |
Anyone found any more info regarding dedicated server support for IL2CoD?
With Oleg saying 1000 AI planes in a MP mission are possible (given good enough dedicated software), we really want to be able to recreate the entire Battle of Britain. We kinda like our realism :grin: Our server specs: (HAL9000) Two Intel Xeon L5640 processors (twelve physical 2.26ghz cores on QPI + hyperthreading + turbo) 48 GB DDR3 ECC memory 1000mbps (1 gigabyte per second) upload/download bandwidth Any chance those that have gotten the game already could take some screen shots of the dedicated software layout screens / options / settings for those of us hosters? It would be gladly appreciated! Sorry if this was brought up before, but this is where the search feature brought me. Cheers! |
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