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Six core CPU's an advantage for CoD?
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We do know that CLIFFS OF DOVER will take advantage of multi core CPU's, the question is, how many cores can be utilized? Are 4 or 6 core processors better? Up to this point, the technical discussion on this board has been pointing mostly towards a 2500k/2600k solution for a CPU. However, Intel also has its Core I7 970 and 980x six core processors. Would these have an advantage versus the 2600k? Can the game use the extra cores? ( I am not including the AMD six core processors in this discussion, they fall quite a bit behind in performance, although obviously not in value) Quote:
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This test clearly shows a big advantage for the 980x. Of course, the 980 is priced around $1000, quite a bundle. The 970 is much more reasonable, priced under $600. (and the price is falling) But both the six core processors are quite a bit more expensive than the 2600k and especially the 2500k. So here's the question for those hardware geeks on this board: Are the six cores worth it? Performance wise and price wise? |
Probably only somebody at Maddox Games can answer this question.
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Or just get the 8 core SB due for release in Q3.
http://www.pcgameshardware.de/aid,81.../CPU/Download/ |
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..in this single test, yes. The real life advantage is remarkably smaller, it also varies from game to game. |
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Of course older games are going to be more dependent on raw speed, rather than multiple cores. CoD is clearly optimized for use with multiple core processors, the question is, how much use can the program make of CPU's with six cores? Perhaps it is too much to ask of people on this board. Hopefully we might see a reply from Luthier or Oleg. |
Great question Buzzsaw. I read those sections several times myself. Of all the posts that have come to this board in it's existance - this is the thread I hope one or more of the developers posts in.
If they don't respond to this, I believe it's because - "They don't really know, exactly". Why? Because at some point, the number of various systems and software becomes an counter-productive systems-administration burden on developers, so that they are paying almost as much money keeping the varied CPU/GPU/OS's current and documented - as they are on programmers and graphics developers. With 15 years of working with and managing development of threaded, advanced graphics and signal processing software, I can safely say: "I certainly don't have a clue" As a simmer, I spent 18 months on the ROF beta team testing various configurations of hardware (will never do that again, too much work and too little play) against many beta builds, and comparing my results to other testers performance, in reasonably controlled conditions. What did I learn? or relearn? That testing on 3D Mark or other benchmark software and/or examining hardware performance on non-simulation software (i.e. FPS type games) - tells you next to nothing about how applications like FSX, ROF, Il2, DCS will behave. This gets even more complicated with threaded and partially threaded applications, of which ROF is/was. Without knowing how the routines are structured and how the software scales under load, we can't know. Between the Intel and AMD offerings - how significant is real cores vs hyper-cores in performance of this application? The only "wild speculation" I would even hazard a guess on is that in my development group at work, where we do have access and choice between Intel and AMD solutions - we've tended to stick with AMD (Opteron mainly) due to cost/performance and inability to obtain significant threaded performance from hyperthreading in our applications. Our code is fully threaded. Period. On the other hand I know of no entertainment software which is. Hehe - so with all that I don't know crap :) What I would recommend we do - in lieu of explict recommendations from 1C - is form our own voluntary testing team early on. Find a benchmark, set of standards and go for it. Like on day 2 of the release. With the purpose of informing the community of hardware/OS performance. All we have to do is get organinzed a little..... It would be at least as productive as much of what's currently being discussed in every forum concerning CoD, IMHO. S! Gunny |
good idea:)
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Certainly if Oleg or Luthier happens to notice this thread, I'd encourage them to respond. :) |
Even if the engine can support and use 6 or 8 cores - how many of us have 6 or 8 core CPU's? 8, 6 and 4 core Bulldozers code-name Zambezi (FX8000, FX6000 and FX4000) are due out in late June. And the existing high end 6 core i7's - and how many people can afford that? Not much.
This is a game we're talking about (be it a simulator or not), and if they manage to utilize all 4 cores/threads - it would be a great peace of programming indeed. As for Hyper Threading - pretty much useless in games. Video editing - by all means, games - marginal performance increase, at best. The above linked tests are purely synthetic, and do not represent the real life scenario. Even if the game is built to support / use more than 4 threads - it is highly unlikely that those 'switches' will be turned on for CoD, more likely for the next iteration in the IL2 series. |
I am really anxious to see how well a 6 or even an 8 core CPU will handle it.
I will post some benchmarks for my quad core. Even though it is a couple years old, it still does very well. Hopefully I am not putting a little too much confidence in it as I have not been able to really find out how all 4 cores working together in a program designed to use them will work. |
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Oh man Buzz, I feel bad for you. You know the right thing, but you'll miss out on day 1 or 2 and however long it takes you to order. Crap. Unless someone from 1C comes around and enlightens us.
Well, the best I can say is that my good friend TX-Thunderbolt has an I7-920 for sure. I know he'll be up on day 1 and we've tested together before. I know a guy over at ROF that has a Phenom II X6, and he's also tested with me. He was the guy that discovered ROF will only utilize 3 cores. I'll check and see if he's going to D/L CoD on day 1. Actually, if a user observed the cores in the Performance Tab of Windows Task manager, while an application is under load, it should be enough to confirm load distribution - so it's not as if we'd have to benchmark for hours. Let me check with some friends over at ROF to confirm that the new Intel Hex cores have been observed with the same behavior. When the new Hex's from both vendors first started to appear, several folks grabbed them over at ROF - only to find that their performance was the same as much lower priced quads. It was the dual-cores that had issues with ROF. Anyway, hopefully Oleg will throw a line in this thread and you'll be good to go Buzz. Maybe they have a Hex in the shop, who knows. That Phenom II X6 (Black Edition) is about U.S. $200.00 and clocks to 4 Ghz easy. If however, like ROF the 4-5-6 cores don't add anything - well Quads are a lot cheaper. Has anyone here ever observed core utilization in DCS:A10 or DCS:BS? S! Gunny |
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The AMD is 6 cores and more expensive than the 2500K and yet barely beats it. So yes i would also say AMD is way behind at present. As for the phenom (a buck or two cheaper than 2500K) vs i5, does any sane person even consider buying i5 today (not Sandy Bridge)? Dont get me wrong, the same aplies to the i5 and i7`s also, SB beats them all on performance vs prize. Anyone even considering buying a i7 970/975 (twize the prize)instead of a 2500K/2600K should have their heads examined. |
Bulldozer ...
"AMD FX-series central processing unit (CPUs) powered by the Bulldozer micro-architecture will be fully able to rival Core i7 2600-series chips." It will be interesting to see what these chips will do. http://www.xbitlabs.com/news/cpu/dis...Bulldozer.html |
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In this test, yes. I still wouldn't buy it over a SB 2500K any more than i would buy a i7 970 over a 2500K. For the same reasons i wouldn't buy a 5970 over a 6970 or a 580 But thats just me. ;) |
Nice post Gunslinger, do you think the win7 program..Windows Experience Index tells you anything concrete or is it more of a suggestion? I am 7.4,7.4,7.5,6.9 (and 5.9 HD )
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The high performance (8 core larger cache faster clock) Sandy Bridge CPU's and the supporting chipsets for them are not due out until Q3. The really interesting comparison will be between those and the AMD Bulldozer lineup. |
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Intel is focused on making smaller and smaller chips, because they perceive the market is moving faster and faster towards mobile devices for all usages. http://news.softpedia.com/news/Intel...y-182353.shtml |
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Since you've put yours out there here's mine (just re-ran assessment to be sure): 7.5,7.5,7.8,7.8, 5.9HD - as you know max is 7.9 So I have a last gen or so MB - LGA 775 Gigabyte EP-45 UDP Processor is Intel Q9650 Quad OC'd to 4.0 w/4 GB of RAM Graphics is ATI HD5870 Cat 10.10 Win 7 - 64 There are faster systems out there, that run for example ROF at higher frames and with all eye candy on - I'd say these newer systems provide a noticable difference in performance. On the other hand they cost a lot more and I've had my system for about 2 years and current graphics card for over 1 year - and I can run 90% of what they can at the same FPS if that makes any sense. Sometimes the graphics bells and whistles are subjective - like do your really want to use Bloom, HDR, etc.... some do, some don't. So in the end - I don't think this Win7 score tells us anything wrt CoD. Guess we'll see when it comes out. S! Gunny |
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ASrock 870 Extreme AMD phenom X2 (nowX3) 3.2ghz black edition 4GB kingston 1066 ATI (saphire) 5750 1GB Corsair 750 PSU WIN7 ultimate 64 When i play BC2 all 3 cores are maxed out at %100 |
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PPanPan |
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