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McQ59 02-23-2011 05:00 PM

"Operation Husky"
 
http://forum.1cpublishing.eu/attachm...3&d=1298541150


Mode: Simulator

Time: 26'th of February 2011 at 10:00 pm. GMT

Mission: Strike

Year: 1943

Ammo: Limited

Fuel: Unlimited (Beware of overheating engine on WEP).

Map: No map to be used, except for forming up and scrambling in the start of the mission.

Hud: Disabled.

If axis planes had cockpits, I would have gone for “Cockpit-view only”, but let’s say it’s up to each pilot what view to choose.

Each pilot has one life only. (Embrace it!)
If shot down or crashed, go to the airfield near the coast of Catania after re-spawning.

Number of pilots: 14-16.


Task German/Italian airforce: Bomb naval targets at the coast of Sicily.
Bombers: He-111's and Ju.87's.
Fightercover: Bf. 109 G2, Bf. 109 F-4 and Mc. 202's
Scramble: Yes, all bombers and fighters will take off from the same airfield. But no force with a CO in his right mind ever told in public where he scrambled his forces, did he?


Task allied forces: Defend the vessel.
Fighters: P51B, P51D-5 and Spit Mk.IV's.
Form up formation east on the coast of Sicily and patrol the coast.

All pilots have to enlist up front and will be called for duty by an invite to text-chat before the mission is launched.

All pilots to make it back to the airfield at Catania alive is a winner.

Aprox time for mission: 45. min.

McQ59 02-23-2011 05:01 PM

Reserved for enlisted pilots;

Please post your interrest below.

Allied pilots:
KAV flies P51
MACADEMIC flies P51
Olife flies Spit Mk.IV
Mage flies P51
Themeistor Spit Mk.IV
Zhang_Mei flies P51
Chowbird?

Axis pilots:
Gilly Bomber
McQ 109 G-2
JOED Bomber?
Vdomini M.C 202
PlaviKit Ju.87
antoniusproximo
Chowbird?
Wild Bill Kelso Fighter

The sides are not fixed - I'll try to balance it as the pilots call in for duty.

KAV 02-23-2011 05:13 PM

Signing in. P51B cover task.

MACADEMIC 02-23-2011 05:15 PM

Hi McQ,

I'm in and I have read and understood the mission.

I prefer to be in a P-51B Mustang.

Just one question: why the unlimited fuel? I've actually never managed to run out, only when I had battle damage with punctured tanks, which would be realistic.

MAC

Gilly 02-23-2011 05:52 PM

I'm in mate.
Fly anything if required to balance

Edit: having seen the fighter force put me down for a bomber!

olife 02-23-2011 06:38 PM

hello guys!!!

i m in too!!!!!!!!!!!!!!

McQ59 02-23-2011 08:48 PM

Quote:

Originally Posted by MACADEMIC (Post 227490)
Hi McQ,

I'm in and I have read and understand the mission.

I prefer to be in a P-51B Mustang.

Just one question: why the unlimited fuel? I've actually never managed to run out, only when I had battle damage with punctured tanks, which would be realistic.

MAC

In WEP you got ten minutes before you run out of fuel, and about 15. min before your engine overheat. I think it would be devostating for moral if the pilots ran out of fuel before they reached theire target. Even on eco-mode I think it is impossible to have the slightest chance to get back to base. That would be even more devostating to the moral.

McQ59 02-23-2011 08:49 PM

Quote:

Originally Posted by olife (Post 227505)
hello guys!!!

i m in too!!!!!!!!!!!!!!

What plane do you prefer mate?

JOED70 02-23-2011 09:07 PM

Ill Grab a Hun fighter slot please .
But will fly anything if required for balance.

Akula 02-23-2011 09:55 PM

I'd like to play, if that's alright.

I'll take a P51, but can fly something else if required.

MACADEMIC 02-23-2011 10:46 PM

Quote:

Originally Posted by McQ59 (Post 227551)
In WEP you got ten minutes before you run out of fuel, and about 15. min before your engine overheat. I think it would be devostating for moral if the pilots ran out of fuel before they reached theire target. Even on eco-mode I think it is impossible to have the slightest chance to get back to base. That would be even more devostating to the moral.

I see. I'm not using WEP that much, only when I feel I need it. Perhaps that's why fuel never seems to be an issue (or I'm never long enough alive to run out of it, lol).

Anyway fine by me.

MAC

mavrickandgoose 02-23-2011 11:04 PM

I got a new jb not sure of schedule yet I'll be there if I can 50-50 shot I guess

olife 02-24-2011 12:55 AM

Quote:

Originally Posted by McQ59 (Post 227553)
What plane do you prefer mate?

hello bud

my first choice is spitfire!

but i can fly with axis planes or p51 too if it is nessecary,no probs

olife 02-24-2011 01:19 AM

millions thanks and congratulations to McQ59 for this super idea!!!fantastic!!
long life norway!!!

Mage_016 02-24-2011 02:38 AM

I'm in. I'll fly P-51B. The time is pm right?

McQ59 02-24-2011 08:39 AM

Quote:

Originally Posted by mavrickandgoose (Post 227597)
I got a new jb not sure of schedule yet I'll be there if I can 50-50 shot I guess

That's ok mav. Main issue is that all pilots to be invited to the textchat has read and understood the briefing given here. And of course that they are logged on psn on saturday at 10. pm GMT. I'll look for you.

McQ59 02-24-2011 08:41 AM

Thanks a lot Olife :-)

Shame I'm not competent to put up your poster in the intro. Sorry my friend.

MACADEMIC 02-24-2011 08:57 AM

1 Attachment(s)
Hi McQ!

It's quite simple, just follow these easy steps:

- mark and copy all this text

http://forum.1cpublishing.eu/attachm...3&d=1298541150

- go to the first post on this thread, click Edit

- place your cursor on the top of the edit window

- click the Insert Image Icon above the editing window; a window will pop up

- paste what you initially copied into that window

- click okay and save and you are done!

Good luck!

:)

MAC

McQ59 02-24-2011 09:25 AM

Thanx MAC :-)
It's a blessing I'm not to old to learn something new... yet.

MACADEMIC 02-24-2011 09:36 AM

Quote:

Originally Posted by McQ59 (Post 227747)
Thanx MAC :-)
It's a blessing I'm not to old to learn something new... yet.

Well done McQ!

I love the way our community is working hand in hand to create an even better experience - Olife, your Mission poster is superb.

:)

MAC

olife 02-24-2011 10:07 AM

Quote:

Originally Posted by McQ59 (Post 227733)
Thanks a lot Olife :-)

Shame I'm not competent to put up your poster in the intro. Sorry my friend.

no probs my friend,u know i m in this forum since the game came out and since only 1 month i m able to published in full size!!!if one guy is imcompetent,it is me!!!lol!!and i must say i didn't know the technical of teacher macademic to add in full size,thanks a lot teacher!!!

thanks a lot guys for the kind words about the poster!!!too kind!!

olife 02-24-2011 10:08 AM

Quote:

Originally Posted by MACADEMIC (Post 227749)
Well done McQ!

I love the way our community is working hand in hand to create an even better experience - Olife, your Mission poster is superb.

:)

MAC

thanks a lot teacher!!!

MACADEMIC 02-24-2011 11:52 AM

Quote:

Originally Posted by olife (Post 227761)
thanks a lot teacher!!!

Hi Olife,

I'm always converting your .png files to .jpg. The forum doesn't allow large size .png s to be uploaded, but not a problem with .jpg.

I'm not sure how it works on PC but on my Mac I'm using a program called Preview to convert. Very simple, also to adjust the file size.

MAC

olife 02-24-2011 12:29 PM

Quote:

Originally Posted by MACADEMIC (Post 227791)
Hi Olife,

I'm always converting your .png files to .jpg. The forum doesn't allow large size .png s to be uploaded, but not a problem with .jpg.

I'm not sure how it works on PC but on my Mac I'm using a program called Preview to convert. Very simple, also to adjust the file size.

MAC

millions thanks teacher to add all my pics in big!!i know it gave u a lot of work,great thanks and exuse me for it.
now i find the way to add in big (use a gratis server for pics),i will try your technical and see if it work with my pc.

thanks again!!!

Chowbird2 02-24-2011 03:50 PM

Hi guys....sounds like a blast as usual. I'm on call all weekend but hopefully the stars will align correctly for me to be home on Sat. Count me in...unless I'm not there....then ummm...consider me temporarily awol. I'll do my best. Consider me briefed.

McQ59 02-24-2011 06:35 PM

Luftwaffe calls you Chow.
Hope to see you in a messerschmitt on saturday.

themeistor1 02-25-2011 02:17 PM

sounds like fun count me in,I would be happiest in a spit but i'm willing to defect to balance the teams

McQ59 02-25-2011 02:38 PM

Happy to have u in meistor. At this stage in the recruiting it seems like the open slots are on the axis side, but things could change. Let's see how it develops...

Aquila chrysaetos 02-25-2011 06:03 PM

Operation Husky
 
Hello McQ59,

I would like to join the game on Saturday on Axis side if that is OK. My preference is Ju-87 but I can use other AC if necessary.

My PSN is: PlaviKit

I mentioned this mission to my online friend and he would also like to participate on Axis side, although tentatively.

His PSN is: antoniusproximo

Just to make certain about the time; it is 10pm GMT? If so that makes it 3pm at my locale which is perfect considering the local weather forecast.

Thanks

McQ59 02-25-2011 06:31 PM

Hey Plavi, I'll put you on guys.
Send me a friendrequest on psn, and I'll invite you to the textchat on saturday.

Confirming 10:00pm gmt.

Mics?

Aquila chrysaetos 02-25-2011 07:02 PM

Operation Husky
 
Yes I have a mic, but I might need some help regarding communication as I'm not sure if everybody in the game lobby can hear me (referring to last Saturday's game fiasco :-(, (Canterbury Cathedral mission). I'll ask/remind antonius about the mic as a prerequisite for the game.

Cheers!

McQ59 02-26-2011 03:22 PM

Quote:

Originally Posted by Aquila chrysaetos (Post 228411)
Yes I have a mic, but I might need some help regarding communication as I'm not sure if everybody in the game lobby can hear me (referring to last Saturday's game fiasco :-(, (Canterbury Cathedral mission). I'll ask/remind antonius about the mic as a prerequisite for the game.

Cheers!

Cool. We'll see how we sort the communication this time. I'm sure we'll do better than last time.

Wild_Bill_Kelso 02-26-2011 04:37 PM

Need a 109 jockey? I'd be happy to fly a Spit if the balance requires it.

McQ59 02-26-2011 05:20 PM

I'm happy to put u up in a 109 Wild Bill. We really need experienced fighterpilots for this mission.

The_Stapler 02-26-2011 11:45 PM

I guess I'll give this a shot. Willing to fly anything on either side except a P-51, and I'd prefer a fighter.

McQ59 02-27-2011 12:22 AM

Brilliant Stapler.
We had a good go at it a cpl of hours ago, and I'm allmost sure most of the guys will have a go at it again. Let's say it was a pilot-mission :-)

The_Goalie_94 02-27-2011 05:21 AM

Is this for xbox?

Akula 02-27-2011 07:46 AM

I'm sorry for not showing up to play. I went to the hospital because of severe chest pain.

Hopefully you guys can give it another go.

EDIT: @Goalie94 This is for PS3

McQ59 02-28-2011 08:43 AM

Hope u'r well and flying again Zhang. We had a go at it last saturday, and it went of pretty well. We're doing a debriefing in the social group to try to develop it a bit, but I'm pretty sure we will have a go for it the upcoming weekend as well. Stay put.

McQ59 02-28-2011 08:44 AM

Quote:

Originally Posted by The_Goalie_94 (Post 228905)
Is this for xbox?

We're organizing this one for PS3, but theres nothing that stops you X-boxers to do something similar. Now you got the idea it's all up to you actually.

Good luck! :-)

MACADEMIC 02-28-2011 12:31 PM

Operation Husky recap
 
Hi everybody,

I thought the first mission was pointing in the right direction, but still needs refinement. In the second we were a bit divided about which way to go, I must say I'd insist on every mission starting from the chat for the exact number of people who participate. Here's a few suggestions I'd like to make:

1.) Assign team leaders who make strategic and tactical decisions, lead their teams

2.) Every new mission should be preceded by a recon mission so that everyone is familar with all locations he needs to know. This could be even done in realistic fashion by sending a scout plane high above and taking aerials which must suffice for getting familar with enemy locations, at least for the first 'real' mission; would add immersion

3.) Keep the Social group for general mission discussion, and start two new ones to which only the leader and his team have access. Here the leader can discuss and make public his strategy.

4.) Start every mission from chat, without exception. It proves just much too timeconsuming to open a lobby for an estimated number of participants - it will fill up, but not necessarily with people who have the briefings. Start a lobby for the correct number of people. As I said before, there are people who want to play and not spend so much time in the struggle of getting newcomers up to speed - it just doesn't work.

Keep the general mission outline public, make it real accessible to people to join either side beforehand, point people in the direction of the forum, but who shows up without previously registering cannot participate. I'd be real strict about that.

5.) Make it a rule that the text chat is purely reserved for players who are going to play in the next game. By your presence in the text chat you're confirming that. Should you have just finished a mission and don't want to play another, leave. This will make it possible for the host to tailor his next lobby.

6.) Team leaders should create a separated text chat for his members in order to pass orders during a game, in case the radio (mic) doesn't work, and other in team communcations.

7.) Let's stick to the one life rule. Engines don't quit without reason, and landing accidents are usually the result of training deficiencies. Team Leaders should require their staff to be proficient and assign practice dutys before missions. Any team leader should be responsible for who he admits to his team for a specific mission, since he knows what the mission requires and what his people are capable of. If he admits people who kill themselves before they even get close to action, it is his mission that is jeopardized. He should therefore carry that responsiblity.

8.) There's no reason for KIA to hang around in a game, except for the host. KIA should quit the game, and if they want to participate in a follow up game they should remain on stand by in text chat.

9.) In order to keep track of a team's status, every KIA has to report back in text chat and update the remaining team strenghts. Since we're not using a map it's otherwise impossible to know when a team has been reduced to 0. Example: before the mission, the leader announces his team strength: Team A 5/5. If a member of team A gets killed, he quits the game and updates the number in the chat: A4/5 and so on.

10.) If the host gets KIA, he stays in game. In order to make clear that he is not participating, he lowers his gear and retreats to a corner of the map, awaiting the end of the game. A plane that is flying along with a lowered gear must not be engaged. It should be forbidden to use this as a trick, however lowering the gear during a dogfight in order to suddenly drop speed should remain allowed.

Preparation, organisation and discipline will enable us to create and play satisfying and immersive missions in the future. The effort is, in my opinion well worth it. There's so much more this game can be than just the random dogfights - it's up to us to make it happen.

MAC

P.S.: Posting this here since the social group doesn't allow a long post. ;)

McQ59 02-28-2011 12:41 PM

Thank you MAC! I follow you all through the debrief here, and do agree in your evaluation of the mission. I think what you points out here and suggests will help us develop a new dimension to the game as the random DF and TB's seems to be a bit "worn out" at times.

I'm up for hosting a new mission the upcoming saturday night. Same time.

Anyone who has an idea of a new map&mission - or are you cool with the same operation at Sicily?

olife 02-28-2011 03:09 PM

THANKS McQ for it!!!fun and realistic !!!i like!!.
thanks mac too!!!!

olife 02-28-2011 03:37 PM

helloo guys again ,

i have an idea for a new missions,tell me what do u think:

maybe u know the story of the russian light night bomber,po2,who harass the german troop,during ww2,why not for example use the map stalingrad,time night,weather (maybe) clear the po2s must patrol in a area of the map and the germans fighters (bf109f,g and fw190a and f,bf110 c)must destroy them before the end of the game(45 mins or other)
if a po2 are sill alive at the end they win ,if they are all destroyed they loose.what do u think ?

maybe it can call " the night sorcerers "(like the nickname of the ww2 russian women night squadron on po2 " the night sorceresses " 588th night bomb regiment)

http://en.wikipedia.org/wiki/Polikarpov_Po-2

McQ59 02-28-2011 04:03 PM

Cool idea Olife. I'm on :-)

olife 02-28-2011 04:17 PM

Quote:

Originally Posted by McQ59 (Post 229278)
Cool idea Olife. I'm on :-)

thanks a lot squadron leader!!,

i think it should be better if the po2s patrol only in a area of the map who decided before the game (because of the difficulty to see in the night )
of course only one life for all,
..hud?
what do u think chief?

see what the guys think about my idea

JOED70 02-28-2011 04:39 PM

Landing accident the result of training deficency???
How about landing accident due to it not being a real airstrip just a light colored ridge in the terrain.

But what shoyuld that matter any ways you can pretend all you want about no hud cockpit only views no map etc etc . People are still going to use those features . I will no longer be wasting my time.

Aquila chrysaetos 02-28-2011 05:04 PM

New ideas
 
Hello to everyone,

Let me first wish speedy recovery to Akula and express gratitude to McQ59 for being excellent host to last Saturday's game. It was fun!

Macademic's suggestions are excellent and I completely agree, but there is one exception when it comes to retracting/extending the landing gear. Namely, Stukas (Ju-87) are “stuck” with their landing gear in extended position.

JOED70 has a good point, some rules are simply not enforceable.

As for the new ideas, I was wondering if anyone would be interested in some “creative” Battle for Reichstag. I guess everyone can read about it online or otherwise so let's skip the details about the battle. It was a fierce battle because of defender's heavy entrenchments, so if VVS (Soviet Air Force) can soften up those pockets of resistance then the Soviet 3rd Shock Army that crossed the Moltke bridge would have an easier job to do. Here is how the game could be designed:

Game mode: Strike

Difficulty: Simulator (Duh!)

Map: Berlin

VVS: IL-4, IL-2M and/or Il-10, and fighter escort (La-7, Yaks or whatever).

Luftwaffe: Well, pretty much all fighters including the jet Me-262 since their job would be to intercept and prevent VVS to drop ordinance on and around Reichstag.

Mission: See above :-)

Fuel: Unlimited

Ammo: Limited (not really sure about this)

Team composition and strength in numbers: open for debate

In strike mode on Berlin map both teams appear (spawn) pretty much equidistant to Berlin and there is no need for elaborate reform/regroup so VVS can just go straight ahead for the Reichstag while Luftwaffe tries to prevent them. Perhaps, another layer of complexity could and should be added. After successful strike VVS should attempt to land on Tempelhof and the winner is the one who manages to do that.

I'm relatively new to this game so critiques and suggestions are not only welcomed but badly needed.

Apologies for the long post,

Cheers!

PSN: PlaviKit

MACADEMIC 02-28-2011 06:12 PM

Quote:

Originally Posted by JOED70 (Post 229285)
Landing accident the result of training deficency???
How about landing accident due to it not being a real airstrip just a light colored ridge in the terrain.

But what shoyuld that matter any ways you can pretend all you want about no hud cockpit only views no map etc etc . People are still going to use those features . I will no longer be wasting my time.

Hi Joe,

I wasn't on your team but I'm pretty sure your team didn't have to go and land in a field? If you mean the airfield inland (sorry forgot its name), it's true it's not very big and might pose a problem for larger teams to tuck everyone safely away from the runway. But I have landed there many times without problems with the P-51, without brakes (custom layout) and never had a problem. True, you have to touch down not far from the threshold, but this is where training comes in. This is something everyone can (and should) have practiced before going on this mission.

I noticed last week on the first historic mission in Britain that my team had huge problems landing in Hawkinge in Spitfires. Again this can be trained, if the spitfire's too hard then better take the Hurricane. And the approaches were usually too chaotic, low level turns and just unstable, touchdowns half way down the runway, coming in too fast. What can you expect?

I'm not saying it's anyone's fault that there are training deficiencies, it's just a fact and can be worked on. Perhaps I'll make a little tutorial on landing patterns and stabilized approaches and post on the forum to make it a bit easier.

And about your comment, well you're right it can't be verified. The only verification is if you trust the people you fly with because you go way back together. I don't have a problem with that.

MAC

P-51 02-28-2011 06:29 PM

Quote:

Originally Posted by MACADEMIC (Post 229320)
I'm not saying it's anyone's fault that there are training deficiencies, it's just a fact and can be worked on. Perhaps I'll make a little tutorial on landing patterns and stabilized approaches and post on the forum to make it a bit easier.

If you need a guy online that can hoast a room and teach how to land then I'll hapily do that. Send me a mail (on here, preferably) if you want some landing practice. I have a mic and can talk people down if you want?

If they would like I could fly along side in, say, a Po-2 to make sure they are doing it right.

I do think landing is my main skill, I can land anything from any angle! :P

McQ59 03-01-2011 08:33 AM

Quote:

Originally Posted by olife (Post 229282)
thanks a lot squadron leader!!,

i think it should be better if the po2s patrol only in a area of the map who decided before the game (because of the difficulty to see in the night )
of course only one life for all,
..hud?
what do u think chief?

see what the guys think about my idea

I suggest you make a thread on this Olife. And maybe call it "The Nightwhitches" or something like that. Use the form I set up in the "Husky-mission".
In addition I have an idea where we might use a B-17 as "artillery" for this mission. Thing is I have two PS3's and two BoP-discs; What if I activated two slots and took a B-17 and hide it on a remote spot at the Stalingrad-map or the Korsun(?)- and the PO's went on a "search&destroy"? The Axis will secure the airspace over the artillery. The "Nightwitches" win if they succeed in bombing the B-17. I don't know if this will work, but is it worth a try?

What do you think Olife?

It will demand a bit of recognosance, and I think both sides have to develop some kind of tactics and a strategic plan, both to spot the "artillery" and to get out alive. The fighters task is to identify and shoot down the PO's.

McQ59 03-01-2011 08:43 AM

Quote:

Originally Posted by Aquila chrysaetos (Post 229295)
Hello to everyone,

Let me first wish speedy recovery to Akula and express gratitude to McQ59 for being excellent host to last Saturday's game. It was fun!

Macademic's suggestions are excellent and I completely agree, but there is one exception when it comes to retracting/extending the landing gear. Namely, Stukas (Ju-87) are “stuck” with their landing gear in extended position.

JOED70 has a good point, some rules are simply not enforceable.

As for the new ideas, I was wondering if anyone would be interested in some “creative” Battle for Reichstag. I guess everyone can read about it online or otherwise so let's skip the details about the battle. It was a fierce battle because of defender's heavy entrenchments, so if VVS (Soviet Air Force) can soften up those pockets of resistance then the Soviet 3rd Shock Army that crossed the Moltke bridge would have an easier job to do. Here is how the game could be designed:

Game mode: Strike

Difficulty: Simulator (Duh!)

Map: Berlin

VVS: IL-4, IL-2M and/or Il-10, and fighter escort (La-7, Yaks or whatever).

Luftwaffe: Well, pretty much all fighters including the jet Me-262 since their job would be to intercept and prevent VVS to drop ordinance on and around Reichstag.

Mission: See above :-)

Fuel: Unlimited

Ammo: Limited (not really sure about this)

Team composition and strength in numbers: open for debate

In strike mode on Berlin map both teams appear (spawn) pretty much equidistant to Berlin and there is no need for elaborate reform/regroup so VVS can just go straight ahead for the Reichstag while Luftwaffe tries to prevent them. Perhaps, another layer of complexity could and should be added. After successful strike VVS should attempt to land on Tempelhof and the winner is the one who manages to do that.

I'm relatively new to this game so critiques and suggestions are not only welcomed but badly needed.

Apologies for the long post,

Cheers!

PSN: PlaviKit

Thanks for taking part in the mission last sunday PlaviKit! Great to have you on mate.

I think you could make a thread on this, and develop it according to what we did with the Husky-operation.
I know that a lot of guys (me included) don't love the idea of ending up on the six of a IL-2M or IL-10, but if they have a clear mission and restricted orders they have to carry out in a role of a bomber and rocket-launcher, maybe we wouldn't be ending up dogfighting them?

What do you think PlaviKit?

olife 03-01-2011 03:20 PM

Quote:

Originally Posted by McQ59 (Post 229517)
I suggest you make a thread on this Olife. And maybe call it "The Nightwhitches" or something like that. Use the form I set up in the "Husky-mission".
In addition I have an idea where we might use a B-17 as "artillery" for this mission. Thing is I have two PS3's and two BoP-discs; What if I activated two slots and took a B-17 and hide it on a remote spot at the Stalingrad-map or the Korsun(?)- and the PO's went on a "search&destroy"? The Axis will secure the airspace over the artillery. The "Nightwitches" win if they succeed in bombing the B-17. I don't know if this will work, but is it worth a try?

What do you think Olife?

It will demand a bit of recognosance, and I think both sides have to develop some kind of tactics and a strategic plan, both to spot the "artillery" and to get out alive. The fighters task is to identify and shoot down the PO's.


hello bro!!

i love your idea about the b17 artillery"!!cool!!
i m in!!!!

Aquila chrysaetos 03-01-2011 05:44 PM

“The April 30th Push”
 
Quote:

Originally Posted by McQ59 (Post 229518)
Thanks for taking part in the mission last sunday PlaviKit! Great to have you on mate.

I think you could make a thread on this, and develop it according to what we did with the Husky-operation.
I know that a lot of guys (me included) don't love the idea of ending up on the six of a IL-2M or IL-10, but if they have a clear mission and restricted orders they have to carry out in a role of a bomber and rocket-launcher, maybe we wouldn't be ending up dogfighting them?

What do you think PlaviKit?

Thank you for reserving the spot for me. It was my privilege to fly with you experienced guys!

As for the idea for new mission, perhaps the name for it could be “The April 30th Push”. I'll start the new thread as you suggested.

Point about IL-2M/Il-10 AC well taken as I feel that many people do not like to see them in the game. However, according to the historical sources about operational use of that AC it is obvious that they had huge losses as enemy fighters developed tactics to defeat them. Then again, this is the game and IL-2M/IL-10 are not the only ones that are seemingly superior to other AC. I was wondering why “everyone” flies Spitfire in a dogfight (especially true in realistic mode) until I tried one. Wow!!! Well then, we could limit IL-2M/IL-10 numbers and clearly define their role so everyone agrees and is willing to participate. Also it should be noted that the rear gunner on IL-2M runs out of ammo pretty fast so if we play in limited ammo mode that in itself evens out the play field. Again all suggestions are welcomed.

I like your idea as addition to Olife's mission about the use of B-17, awesome!

One more question, is it OK to use your template as a mission outline?

PSN: PlaviKit

McQ59 03-01-2011 06:26 PM

Quote:

Originally Posted by olife (Post 229600)
hello bro!!

i love your idea about the b17 artillery"!!cool!!
i m in!!!!

:) Let's see if it's possible man. As said... I must fire up both maschines and run from one room to another, and the trouble is keeping the other bird flying as I'm running away and parking the B-17. I'll give it a try in single player. Would be a stunt, wouldn't it... In the dark.

McQ59 03-01-2011 06:39 PM

Quote:

Originally Posted by Aquila chrysaetos (Post 229640)
Thank you for reserving the spot for me. It was my privilege to fly with you experienced guys!

As for the idea for new mission, perhaps the name for it could be “The April 30th Push”. I'll start the new thread as you suggested.

Point about IL-2M/Il-10 AC well taken as I feel that many people do not like to see them in the game. However, according to the historical sources about operational use of that AC it is obvious that they had huge losses as enemy fighters developed tactics to defeat them. Then again, this is the game and IL-2M/IL-10 are not the only ones that are seemingly superior to other AC. I was wondering why “everyone” flies Spitfire in a dogfight (especially true in realistic mode) until I tried one. Wow!!! Well then, we could limit IL-2M/IL-10 numbers and clearly define their role so everyone agrees and is willing to participate. Also it should be noted that the rear gunner on IL-2M runs out of ammo pretty fast so if we play in limited ammo mode that in itself evens out the play field. Again all suggestions are welcomed.

I like your idea as addition to Olife's mission about the use of B-17, awesome!

One more question, is it OK to use your template as a mission outline?

PSN: PlaviKit


Sure you can use the template mate. Take it away!

I will for sure want to take part in the mission you sketch. To chase IL's can be a nice battle. Cpl of the guys around give them a good fight. This could be a multiple life mission. And do use the sosial club to develop and present.

Aquila chrysaetos 03-01-2011 06:47 PM

Quote:

Originally Posted by McQ59 (Post 229664)
Sure you can use the template mate. Take it away!

I will for sure want to take part in the mission you sketch. To chase IL's can be a nice battle. Cpl of the guys around give them a good fight. This could be a multiple life mission. And do use the sosial club to develop and present.

Pardon my ignorance but how do I use social club to develop and present:confused:

McQ59 03-03-2011 02:02 PM

Quote:

Originally Posted by Aquila chrysaetos (Post 229666)
Pardon my ignorance but how do I use social club to develop and present:confused:

That's actually a very good question mate. I really can't tell you how to be a member. I think Gilly invited me, but I can't recall... I think the best idea is to ask Gilly. Sorry I couldn't help you more than that...


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