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Sim-pits, some with 6DOF movement.
A lot of home sim-pits are starting to come out, from simple to highly complex, such as:
http://www.youtube.com/watch?v=QdKo9...eature=related http://www.youtube.com/watch?v=bn3F1kBHlqU&NR=1 Has Oleg considered supporting these in near future? |
I wonder what my downstairs neighbors would think was going on when they heard that thing thrashing around.
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Force Dynamics 401:
http://www.youtube.com/watch?v=HJoi-1g0IzI Festo: http://www.youtube.com/watch?v=CvG5rxVeY5M And "Motion Sim" : http://www.youtube.com/watch?v=hQLF06rwzVE http://www.motion-sim.com/ |
it's all very cool and kinda immersive, but still far from reality.. as discussed a few threads ago, there's no way at the moment to simulate G-loads, the only simulator with a partial G-load simulation (3G sustained) is the DESDEMONA one, but it's a bit expensive to buy and run :rolleyes:
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http://news.bbc.co.uk/1/hi/programme...ne/9386740.stm
Having one would be a dream come true. One day... |
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considering the kind of rotation you need to simulate 9Gs you'd need a helluva large basement (roughly a square the length of a basketball court), a lot of energy and a doctor to monitor your antics.. uh and if you were fit it would help too ;) Im afraid we'll have to settle for a suitable compromise for at least the next 10 years lol |
I am already super happy if there is official gauge/instrument output like FXS.
I did not really like the "do it yourself" devicelink way of Il2 and no MP support for gauge output in the old il2. I asked in a separate thread, and in other existing once but zero answer on gauge output.... :mad: |
Support for simpits would be another "feather in CoD's cap" but realistically probably not going to happen initially given the small dev team, rush to ready the game for release, and the fact that Simpit users are a part of a tiny, tiny, tiny niche.
Flight sims, small market. Combat flight sims, even smaller market. People buying CoD, very tiny market. People willing to drop a few thousand on a sim pit, I can't even comprehend how tiny a market share that would be. I don't see how they would ever get the money back from implementing it given the dev costs (even if they did it in a week). Still, maybe we'll see it. |
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You are severely underestimating how many of these are out their, usually for console racing games, but consider... 1. You don't need 3 Gees of force to trick the mind to think it is experainceing 3G. With vision restricted to the display (with glasses or large screen), as little as 1.4G would be plenty. 2. I have seen effective SimPits using as few as 2 actuators, and home built ones that use car window motors, so a crude SimPit can be below $500. The speed and variety of new SimPits being introduced is telling. Best not miss the bandwagon. (Would not be surprised if CoD gets a few more sales becuase some players are specifically looking for sims that support SimPits.) |
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If you have a positive number, then it was worth it to develop. |
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I can't see the videos posted on this thread at the moment due to my work's firewalls so they may already have been shown, but there is a Swiss company that makes a simpit for IL-2 right now. http://www.simaviatik.com/en/index.php?show=me109 ... and don't forget sim sites selling heaps of components where you can build your own. http://www.simw.com/hardware.html Hell my boss is building a 737 replica cockpit. He's just forked out $1500 for a 737 control yoke for his project, and actually built a second garage for it. I do agree that we're in a very small niche market but there are people out the who are willing to spend the $$$ to build their own simpits. |
Hmmm I still have some Citroën BX suspension struts lying around, hydraulic pumps and pressure regulators/volume buffers. I could modify the ride height regulators to lose the built-in delay. With 80 bar at my disposal, I could create my own solution.
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Even a well trained pilot couldn't resist for 30 mins of intense dogfight like we do sometimes in the sim.. once the adrenalin rush is done, there's only this immense force that is doing its best to make you faint. If you never flown in an aerobatic plane or high performance warbird it's hard to explain. It's not just about the illusion of movement, how much you pitch/yaw/roll, it's feeling every fibre of your body, your guts, your limbs, moving in the wrong direction.. Imagine flying a 2 hours mission where you actually had a 15 minutes scramble.. after that you're flying back, sweaty, tired and under constant stress, and you get bounced by more fighters.. Most of us will probably look for a fight, but in reality most pilot would have hit the deck and run for home.. Pilot fatigue is a huge factor which unfortunately is hard (if not impossible) to simulate, that's why you see AI planes or other online players doing stuff in the game that you would hardly see happening in real life.. we comfortably sit on our swing chair, sipping coke or munching away some junk food while playing, maybe doing other things while playing, but sitting in a cockpit for hours, the engine noise vibrating in your body, the deafening sound, the adrenaline, the painful oxygen breathing, UV light filtering through the canopy.. we'll probably never be able to simulate all this stuff.. and I know that many will say "hey but I'm not looking for that, I want to enjoy the experience", then you're not simulating, you're playing a kind of parody of what it really was in WW2.. |
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Sustained support of a features needs profits. But when any company is on the bleeding edge they must be prepared to sacrifice some funds to make or support a product, offer to customers, and see if they bite. The real trick is the potential market/return on investment if successful, but that is as easy as looking in a crystal ball. Quote:
If you want to feel G, get in airplane. If you want *some* feeling of motion, then you have a simpit. The huge simulators are not giant exercise machines, they are their to *simulate* the motions of the aircraft, not recreate it. |
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