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-   -   Friday update and duscussions 2011-02-18 (http://forum.fulqrumpublishing.com/showthread.php?t=18803)

Oleg Maddox 02-18-2011 03:10 PM

Friday update and duscussions 2011-02-18
 
5 Attachment(s)
Hi,

Today is 10 screen shots where we can show progress of tunings, additions, etc

Oleg Maddox 02-18-2011 03:11 PM

Second part
 
5 Attachment(s)
more shoots

wildone_106 02-18-2011 03:11 PM

Lookin fantastic!!!! Thanks for the update!

mr71mb0 02-18-2011 03:12 PM

wow, it's looking stunning. You can really see the progress. Colours n contrast make image much more pleasing.

Triggaaar 02-18-2011 03:12 PM

Love the lighting. Nice corn too. Thanks for the update.

Lucas_From_Hell 02-18-2011 03:12 PM

S-e-e-e-e-exy.

addman 02-18-2011 03:12 PM

Manned vehicles! Thank you sir!:)

1.JaVA_Sharp 02-18-2011 03:14 PM

fantastic stuff!

Jotaele 02-18-2011 03:14 PM

WOAW, colors are getting better and better! the overall look of the imagen its fantastic!!

NSU 02-18-2011 03:14 PM

nice ground targets

Ikarus 02-18-2011 03:14 PM

tnanks!

Tree_UK 02-18-2011 03:14 PM

Nice pictures.

335th_GRSwaty 02-18-2011 03:16 PM

Thank you Oleg & team!!

kestrel79 02-18-2011 03:16 PM

Wow best screenshots we have seen yet! Looks like there is some AA/AF used on them as well, they look less jaggy. And there are people in those vehicles! Yes!

The lighting on those planes looks great as well.

Hunger 02-18-2011 03:17 PM

Way to go people, lovely lighting.

Kudos to the team.

Hunger

=XIII=Shea 02-18-2011 03:17 PM

Fantastic screenshots Oleg,Thank you,One question though is the release still set for 25 of march?

philip.ed 02-18-2011 03:17 PM

Very nice, lovely to see the night and day scheme on the spitfires: I was thinking you had missed this out.
Out of interest, will it be possible for the 'pop' feature of objects to be sorted out? if we look at shot 4, one can clearly see trees which look quite crisp against terrain which is blurred. The transition doesn't look seamless, but I'm sure this can be fixed. (I bet you knew that already, didn't you?! :D)

Also, in one of those shots, are the spits flaps partially down? I though they only had two positions....?

JG4_Helofly 02-18-2011 03:17 PM

Best screens so far imo!

DD_crash 02-18-2011 03:18 PM

Thanks Oleg, are you planning to do any promotion visits to airshows? Flying Ledgends at Duxford would be great for selling tons of the game.

Sven 02-18-2011 03:21 PM

Nice! Thanks for the screens, much appreciated!

proton45 02-18-2011 03:24 PM

Nice

Biggs 02-18-2011 03:25 PM

Absolutely beautiful... I'm afraid to know what kind of computer these pics were taken on (must be high end)

muzzle flashes are looking great too!

Letum 02-18-2011 03:28 PM

Nice update, thanks.

julien673 02-18-2011 03:28 PM

Tks for the pic, i m wonder if the game is delayed ? ? Its for the weather, hope so

rakinroll 02-18-2011 03:28 PM

Thanks Oleg, i hope we can see one airwar video next week.

holdenbj 02-18-2011 03:29 PM

:) Excellent progress, stunning screen shots- good update. Thank you Oleg and team!

BigC208 02-18-2011 03:30 PM

Flaps on a slider....Where's RayBan Jockey when you neem him? Looking at the 4th picture I said, Frag me! New desktop. It's comining together nicely and I think that the uber computer I have in the pipeline is going to be usefull afterall.

Pato Salvaje 02-18-2011 03:30 PM

Thank you!!! Naaaaaissss photos!!

jamesdietz 02-18-2011 03:34 PM

Slightly OT: Have read elsewhere game release has been delayed until April...true??

Royraiden 02-18-2011 03:35 PM

Great pictures.Thanks!!!!!

Qpassa 02-18-2011 03:35 PM

ground attack screenshot is AWESOME

Mango 02-18-2011 03:35 PM

The sensation of altitude from these pics is dizzying. I feel like I'm going to fall off my chair!

Bravo!

AWL_Spinner 02-18-2011 03:36 PM

You, sirs, are artists.

Best screens yet for colour and lighting. For a tiny, tiny critique I prefer the darker RoF style trees at a distance but everything else is just perfect. The gaggle of 109s shot is just awesome.

Thankyou!

Flanker 02-18-2011 03:37 PM

I think i'm going to be seasick!:grin:

Zorin 02-18-2011 03:38 PM

The last screenshot in Oleg's first post, was it taken on a new random map? The forrest doesn't allign with ground textures at all and there are a number of village textures with no houses. Looks pretty odd to me.

Novotny 02-18-2011 03:40 PM

Are you thinking of something possibly procedurally generated, Zorin?

Lucas_From_Hell 02-18-2011 03:41 PM

Just a bit of a question: how visible will straight-balls be when live in the air (as in "not paused")? I'm just curious, can you see much at all or the speed will keep you from seeing them?

DKoor 02-18-2011 03:42 PM

Hah, when this game hits shelves that date is gonna be the most epic date since the invention of PC. For me. And many of you, I know.:cool:

Thunderbolt56 02-18-2011 03:43 PM

Very nice. :)

B25Mitch 02-18-2011 03:46 PM

The last two pictures are just gorgeous. And the sense of scale is dizzying in the fourth shot. Number 7, with only the Bf-109 - I could really see all the hard work the team has put into materials. There's a slight glossiness, but it's uneven, giving it a very realistic look.

FlatSpinMan 02-18-2011 03:47 PM

Look at the vehicles
 
I see there are guys in the vehicles now, too. It's all looking excellent. Looking good Mr. M. Can't wait till my box arrives.

Could you have a word to Ubi about distributing hard copies to the southern hemisphere and South America, by the way? Lots of guys want to buy that rather than the digital download (about which there is also not much info).

zakkandrachoff 02-18-2011 03:50 PM

nice!
waiting for a entire gameplay video

Flying_Nutcase 02-18-2011 03:59 PM

Amazing screenies, but one thing that stood out:

The guys in the vehicle being attacked look rather stiff and unconcerned. It would be really cool if they were to cower in fear. Yes, a very minor point, but for movie makers it would make a really big difference. :-)

But beautiful work Oleg. COD will be a big time winner.

nearmiss 02-18-2011 04:03 PM

People in the trucks, manning the guns, etc.

It just makes more sense than robotic trucks driving themselves down the road.

I guess they will just drop over dead when the trucks and guns are hit, but that is still better than robotic vehicles and guns.

The pics look great

Thanks

Zorin 02-18-2011 04:03 PM

Quote:

Originally Posted by Novotny (Post 225801)
Are you thinking of something possibly procedurally generated, Zorin?

That would explain it to a certain extend. Maybe generated with the map editor we will be given?

Novotny 02-18-2011 04:06 PM

Hmm. Interesting.

smink1701 02-18-2011 04:09 PM

Thanks Oleg and team. No complaints here.

Gourmand 02-18-2011 04:10 PM

The last two pictures are a real gift for me ! thanks a lot
great shot

ghodan 02-18-2011 04:12 PM

Oleg or Luthier,

Can you please tell us something about gauge output?

Questions:
So now that we are close to release.
Official announcement is behind us etc.

Can you please spill the beans on gauge output?

How wil it work in Cliffs of dover?

Official drag and drop style like flight sim x or menu option to have instruments/gauges displayed on your 2nd monitor?
Or will it be do it yourself style again like IL2?

And if its do it yourself style, will online use be supported?

C_G 02-18-2011 04:13 PM

I like the fact that there are now realistically thin streams. The clusters of random farmhouses are new (I believe), also nice to see.

I get an itchy trigger finger when I look at the Spit bracketing the 'schmitt.

It just keeps getting better and better...

the Dutchman 02-18-2011 04:15 PM

Is it true that i still see repetitive tiles?
No way around it then?

ECV56_Lancelot 02-18-2011 04:24 PM

Quote:

Originally Posted by the Dutchman (Post 225820)
Is it true that i still see repetitive tiles?
No way around it then?

Most likely not economically viable.

Resel 02-18-2011 04:27 PM

simply amazing stuff!! :grin:

HanneG 02-18-2011 04:30 PM

If you flip real quick through those massive ten screenshots it's almost like a movie.

reflected 02-18-2011 04:31 PM

The new screenshots are breathtaking, BUT!

1: Oleg, you're using the post 1941 font for the RAF planes' IDs! The font that was used in the BoB was a lot more square! It's available on simmerspaintshop.

2: 92 sqn did NOT have black and white undersides during the BoB only from December 1940, but those were Spit MKIIs with white spinners and white tailband.

Please do your homework better, the importance of historical accuracy is paramount! :(

Avimimus 02-18-2011 04:34 PM

I agree - although it is important to remember other developers would probably give the Spits Hispanos for "game balance". I believe Bird's or Prey made this decision...

Trooper117 02-18-2011 04:35 PM

Glad to see the game is finaly getting there.. Thanks for the update.
It's going to be a long month! :)

Hecke 02-18-2011 04:36 PM

When might this go gold? (Want to mark it into my calendar so I can look forward to being drowned.)

T}{OR 02-18-2011 04:36 PM

Thank you for the update, the game really looks stunning. And if it 'flies' as good as it looks... :)

Dietger 02-18-2011 04:38 PM

Best shots so far Oleg!
Looking like intense fighting. Are they from MP sessions?
5th shot of the first series, the second Spid deploys full flaps! ... the first on the 1O9 dont.

:)

David603 02-18-2011 04:41 PM

Quote:

Originally Posted by the Dutchman (Post 225820)
Is it true that i still see repetitive tiles?
No way around it then?

The options (AFAIK) are tiles, painting a single ground texture covering SE England and a chunk of France, or using unrepresentative modern satellite pictures ;)

Fortunately, unlike Il2, the repetition is very hard to see, even more so with the trees and rivers overlaid on the tiles. I had to visually search for distinctive landmarks (lighter colored fields) before the repetition became apparent, and even then I can't see where one tile ends and the next begins.

Towarisch 02-18-2011 04:53 PM

Update
 
Thank you, thank you ..............THANK YOUUUUUUU ,SIR.

For this great nice Friday Update. And TEAM too. Very good pictures........

I´m so rrrrrrrrooooaaarrrrrrrr...:) on this Simulator. Every Friday is how christmas....:)

sorry for my English.......but a nice weekend for everybody


Towarisch

zauii 02-18-2011 04:59 PM

Excellent update as always

Pierre@ 02-18-2011 05:01 PM

@ Towarisch:
don't worry for your english, you are very clear, "be sure"!
I only have to add:
+1
:)

choctaw111 02-18-2011 05:01 PM

Thank you for another great update.

What will the soldiers in the vehicles do when under attack?
Will they do more than run a few feet and drop to the ground or will they try and fight?

easytarget3 02-18-2011 05:02 PM

great shots,thank you!!!

mungee 02-18-2011 05:08 PM

Let's hope Google Language Tools got this one right!

Очень впечатляющие фотографии Олег!
Поздравляем Вас и Вашу команду!

ChrisDNT 02-18-2011 05:09 PM

Not bad, not bad, but again, why to use wide angle for general views like here...

http://forum.1cpublishing.eu/attachm...4&d=1298045372

... that deforms the perspectives and transforms aircrafts like flying bananas.
When I was working as a editor, if I get such a deformed pic, the pic would go immediately to the dustbin.

PLEASE, for the standard external view, which will be available in the game, choose a standard focale (43mm if possible), or let it be choosable by the user in the game settings or in the conf.ini.

Pierre@ 02-18-2011 05:13 PM

Chris, you are right, but do you believe this is a good idea to give Oleg some lessons of photography??

Dores 02-18-2011 05:21 PM

Colors are getting better and better, IMO they look perfect now. But as a former IL2 skinner, I'm really missing some weathering. There will be more, right? Especially that 109 looks way too polished. Or is there going to be a dynamic aircraft weathering system?

swiss 02-18-2011 05:24 PM

Quote:

Originally Posted by Dores (Post 225856)
Colors are getting better and better, IMO they look perfect now. But as a former IL2 skinner, I'm really missing some weathering. There will be more, right? Especially that 109 looks way too polished. Or is there going to be a dynamic aircraft weathering system?

You can do that yourself, with a slider, ingame.

The devs like new, shiny AC.

Biggs 02-18-2011 05:24 PM

Quote:

Originally Posted by Dores (Post 225856)
Colors are getting better and better, IMO they look perfect now. But as a former IL2 skinner, I'm really missing some weathering. There will be more, right? Especially that 109 looks way too polished. Or is there going to be a dynamic aircraft weathering system?

you do know that weathering is on a slider now, right?

no weathering in the skin required anymore!

ChrisDNT 02-18-2011 05:28 PM

"IMO they look perfect now."

They're better, but still not like that (1) ...

http://i55.tinypic.com/1z5jg4p.jpg

... but really better, yes.



(1) perhaps the typical English green will be seen under a grey sky ?

ChrisDNT 02-18-2011 05:29 PM

"Especially that 109 looks way too polished."

Many of these aircrafts were almost factory new or rather well maintained.

Stiboo 02-18-2011 05:31 PM

Drivers in vehicles....hip hip..hooray and Fandabbydozy !!


You old devil Oleg...keeping us guessing about people in vehicles !


As already mentioned...can you....
  • confirm release date?
  • Official list of flyable and non-flyable planes?
  • Types of triggers available for the FMB?

Cheers


and have a good weekend all of you.

Simon

Caveman 02-18-2011 05:35 PM

Quote:

Originally Posted by ChrisDNT (Post 225860)
"IMO they look perfect now."

They're better, but still not like that (1) ...

http://i55.tinypic.com/1z5jg4p.jpg

... but really better, yes.



(1) perhaps the typical English green will be seen under a grey sky ?

Clouds make a tremendous difference in color perception. The developers are showing us the most difficult sections of the day to model color-wise... bright sunlight.

When it's overcast and/or the sun is setting, the textures, etc will all look more and more "real" as the color fades - and... much easier for the computer to make it look "real". Take note that thebest screenshots in any sim are typically dawn or dusk.

Development shots look great. What a great platform to build on...

ChrisDNT 02-18-2011 05:35 PM

For instance...

http://i56.tinypic.com/2eyi98x.jpg

http://i54.tinypic.com/119cbbk.jpg


... but on the other hand, even the taxi of the boss can be quite dirty !

http://i53.tinypic.com/15flkz4.jpg

ChrisDNT 02-18-2011 05:38 PM

"Clouds make a tremendous difference in color perception."


Yes, you're right, and this is precisely why I really would like to have in the game a high overcast (1) like this :

http://i53.tinypic.com/fawwg6.jpg




(1) no need, at once, for it to be dynamic.

ChrisDNT 02-18-2011 05:40 PM

"The developers are showing us the most difficult sections of the day to model color-wise... bright sunlight."

And that's why photographers avoid like the plague to take pictures at 1200, what is for some strange reason the favorite hour for screen-shooters :confused:

Triggaaar 02-18-2011 05:43 PM

Quote:

Originally Posted by ChrisDNT (Post 225860)
"IMO they look perfect now."

They're better, but still not like that (1) ...


... but really better, yes.


(1) perhaps the typical English green will be seen under a grey sky ?

I'm not quire sure what you mean - are you saying that the green in the image you posted is perfect, and that's what the colour in CoD should look like?

ChrisDNT 02-18-2011 05:45 PM

"I'm not quire sure what you mean - are you saying that the green in the image you posted is perfect, and that's what the colour in CoD should look like?"

It's hard to describe, after all a perception is by essence personal, but I would say, remembering to good old time of slides, a little bit less Velvia and a little more Sensia.

Dietger 02-18-2011 05:48 PM

Weatherring isnt an issue, since we have a slider in game for that.
If anything, judging from the shots, the cooler under the wing (109) seem too thick.
But Im not sure here.

Triggaaar 02-18-2011 05:49 PM

Quote:

Originally Posted by ChrisDNT (Post 225870)
It's hard to describe, after all a perception is by essence personal, but I would say, remembering to good old time of slides, a little bit less Velvia and a little more Sensia.

I'm really happy with the colours I see in today's screenshots. Given the variables, like time of year, time of day, cloud cover etc, I think if you have to start saying 'a little bit less Velvia', perhaps you're being too picky.

Coen020 02-18-2011 05:56 PM

Can't take it anymore, need this game NOW!
I'm gonna lock myself up in my room, once i have it
and lose 30% of my body weight because i didn't have time to eat while i was playing this game...

Perhaps im exaggerating a bit, just a bit though.

Oleg, Luthier and team, you guys are the very best!

ChrisDNT 02-18-2011 06:15 PM

"I think if you have to start saying 'a little bit less Velvia', perhaps you're being too picky."

Perhaps.

A gamma slider within the game setup would definetely end this debate.

I remember having this option in Quake back in 1999.

LukeFF 02-18-2011 06:18 PM

Looking good! Thanks!

Richie 02-18-2011 06:26 PM

Oleg or Luthier

Best dogfight screenshot so far!

Different gaming sites have changed their release dates for IL-2 Sturmovik: Cliffs of Dover. Instead of March 22 or 25 it's now spring, one person said his prepaid receipt said available in August. Has the release date change?

AWL_Spinner 02-18-2011 06:27 PM

Quote:

A gamma slider within the game setup would definetely end this debate.

Indeed; it's an interesting point. Sometimes you want a WWII experience to look like a *film* of the 1940s and not *the* 1940s. After all, none us were actually flying Spitfires back then so the slightly undersaturated film stock of "The Battle of Britain" is visually the most familiar era reference a lot of us have :)

But I'm happy with "reality" too!

Cheers, Spinner

TheEditor 02-18-2011 06:37 PM

AUGUST!!!!! just release the game and patch it later or is it Ubi$oft dropping the ball on its one? Well guess i'll keep playing DCS: A-10c beta!

Edit:NIK14 LOL the balls are not historical accurate!!lol

Richie 02-18-2011 06:51 PM

Everyone ask if the release date has changed and maybe we'll find out what's up ;)

Caveman 02-18-2011 06:53 PM

Quote:

Originally Posted by ChrisDNT (Post 225878)
"I think if you have to start saying 'a little bit less Velvia', perhaps you're being too picky."

Perhaps.

A gamma slider within the game setup would definetely end this debate.

I remember having this option in Quake back in 1999.


Gamma slider seems like an obvious thing... Hope COD has one in time...

Il2Pongo 02-18-2011 06:53 PM

Quote:

Originally Posted by reflected (Post 225827)
The new screenshots are breathtaking, BUT!

1: Oleg, you're using the post 1941 font for the RAF planes' IDs! The font that was used in the BoB was a lot more square! It's available on simmerspaintshop.

2: 92 sqn did NOT have black and white undersides during the BoB only from December 1940, but those were Spit MKIIs with white spinners and white tailband.

Please do your homework better, the importance of historical accuracy is paramount! :(

Are you saying that you want the game to know that when you set you squadron to 92 that it must disallow some skin that has a questionable feature?

And that you must set the date in the QMB and have different fonts dynamically available based on those dates?

Do you think about what you say?

sallee 02-18-2011 07:00 PM

Quote:

Originally Posted by Il2Pongo (Post 225897)
Are you saying that you want the game to know that when you set you squadron to 92 that it must disallow some skin that has a questionable feature?

And that you must set the date in the QMB and have different fonts dynamically available based on those dates?

Do you think about what you say?

And, just to add, there weren't German vehicles driving through English cornfields either...Battle of France anyone?

philip.ed 02-18-2011 07:05 PM

Quote:

Originally Posted by Il2Pongo (Post 225897)
Are you saying that you want the game to know that when you set you squadron to 92 that it must disallow some skin that has a questionable feature?

And that you must set the date in the QMB and have different fonts dynamically available based on those dates?

Do you think about what you say?

It's possible, in BoB2 (which is 5-6 years old incidentally) to have a historically accurate skin for pretty much every fighter (and now bomber) which fought in the BoB, so I think what reflected it asking is fair enough.
The system the team is using to apply decals is more efficient performance wise anyway.
;)

The Kraken 02-18-2011 07:32 PM

Quote:

Originally Posted by philip.ed (Post 225901)
It's possible, in BoB2 (which is 5-6 years old incidentally) to have a historically accurate skin for pretty much every fighter (and now bomber) which fought in the BoB, so I think what reflected it asking is fair enough.

The multiskin feature didn't come with the release though, but only a few years afterwards (sounds familiar? ;))

Great pictures again by the way. Can't wait!

philip.ed 02-18-2011 07:34 PM

Good point Kraken! :D

Insuber 02-18-2011 07:35 PM

I like the pictures, they are inspiring.

Bravo Luthier and Oleg.

Tacoma74 02-18-2011 07:42 PM

Very nice stuff. I really think that 109 should be behind those Spits though and not the other way around ;)

reflected 02-18-2011 08:03 PM

Quote:

Originally Posted by Il2Pongo (Post 225897)
Are you saying that you want the game to know that when you set you squadron to 92 that it must disallow some skin that has a questionable feature?

And that you must set the date in the QMB and have different fonts dynamically available based on those dates?

Do you think about what you say?

Nope, it's not what I'm saying. What I'm saying is that Oleg should:

1: REPLACE the RAF font by a correct one.

2: Get rid of the black and white underside 92 sqn skin (NOT BoB era stuff) and replace it with a correct one.

Is that too much to ask? Seriously I've been playing BoB2 for ages and it had all the skins accurately modeled. We're talking about a 10 year old game there, or even more. Oleg has put so much time into this sim, why ruin it with something that would be so easy to fix?

Biggs 02-18-2011 08:04 PM

Quote:

Originally Posted by Tacoma74 (Post 225906)
Very nice stuff. I really think that 109 should be behind those Spits though and not the other way around ;)

Oleg told me that the 109 pilots tried and tried, but just couldnt manage to get behind the spits... Said they will continue to try QMBs until they can set up a favorable luffty photoshoot but this is going to be "very unlikely to be possible"

;)


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