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-   -   Spitfire with Griffon engine. (http://forum.fulqrumpublishing.com/showthread.php?t=18693)

malta knight 02-12-2011 10:46 PM

Spitfire with Griffon engine.
 
Hi guys. Would it be possible if the Daidalos team could work out the spitfire with a griffon 65 engine or the Mk14.With other planes there are the latest versions for example the FW190 dora and TA152 etc.It is really a pity in such a wonderful game there isn`t the ultimate of the spitfire.

IceFire 02-12-2011 11:35 PM

Indeed the Mark XIV is definitely a notable missing type of Spitfire in the game. When I was building Storm Clouds that was one of the two RAF types that I really could have used in that campaign but was not available.

It would be an interesting addition having significantly more power but with more difficult handling. Likely not the "ultimate" dogfight Spitfire which we already have :)

Tempest123 02-13-2011 12:27 AM

Yeah' I've been wanting one of these too (and a Typhoon!!) since FB came out, but unless someone ponies up and delivers one to DT (the er "third party" one, or otherwise) I doubt it'll happen.

Zorin 02-14-2011 01:03 PM

Just to remind you lot of the "er third party" one:

http://i205.photobucket.com/albums/b...itfire_1_n.jpg

EJGr.Ost_Caspar 02-14-2011 08:59 PM

Bring up a complete 3DS model with all LoDs and stuff and we would be happy to include it officially. :D

mazex 02-14-2011 09:25 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 224158)
Bring up a complete 3DS model with all LoDs and stuff and we would be happy to include it officially. :D

He he, nice move... :)

dflion 02-14-2011 09:57 PM

Spitfire XIV
 
Thanks EJGr.Ost_Caspar, The third party Spitfire XIV would be a great inclusion in the official game.
There is a third party Typhoon Mk1b, its inclusion in the official game would historically plug the missing RAF fighter gap on the Western front missions/campaigns.

DFLion

Tempest123 02-15-2011 01:56 AM

Quote:

Originally Posted by Zorin (Post 223970)
Just to remind you lot of the "er third party" one:

http://i205.photobucket.com/albums/b...itfire_1_n.jpg

Now that is one sweet looking plane :)

KnightFandragon 02-15-2011 02:16 AM

HSFX mod has that MK XIV in it...it flies bizarre though.....its fast but doesnt turn well at all.....Looks cool to haha, the pointy nose is awesome looking

IceFire 02-15-2011 04:28 AM

Quote:

Originally Posted by dflion (Post 224173)
Thanks EJGr.Ost_Caspar, The third party Spitfire XIV would be a great inclusion in the official game.
There is a third party Typhoon Mk1b, its inclusion in the official game would historically plug the missing RAF fighter gap on the Western front missions/campaigns.

DFLion

If it's the third party Typhoon I think you're talking about I'd rather not have it in. No offense to it's creator but it's a "frankenplane" using parts from other models. It's not really a Typhoon. It's an interesting project but for inclusion into a future version of the game... I'd prefer something with more precision.

mazex 02-15-2011 05:03 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 224158)
Bring up a complete 3DS model with all LoDs and stuff and we would be happy to include it officially. :D

Is your inbox full yet? This is really a good way of throwing the gauntlet back to the community... The Griffon Spit have been whined about for almost decade - "Why is it not there (yet)? How can Oleg not understand? Why can't Daidalos? Why can't someone else put the work so that I get the plane I want for free?".

Now that this generous offer has been put up here it must just be a matter of days until you have a complete model with correct lods, damage states, FM, ammo loadouts, tracer colors, texts on all instruments and knobs in the cockpit etc as people already have thought and discussed it so much? We know exactly what we want!

Maybe "two weeks" for the community this time? ;)

Blackdog_kt 02-15-2011 10:49 AM

Quote:

Originally Posted by KnightFandragon (Post 224238)
HSFX mod has that MK XIV in it...it flies bizarre though.....its fast but doesnt turn well at all.....Looks cool to haha, the pointy nose is awesome looking

I don't know how accurate the mod flight model is but i think the real Griffon spitifires were also different in that regard from the Merlin engined variants, favoring speed over turn performance.

Biggs Su-2 02-15-2011 01:46 PM

1 Attachment(s)
Lol, like this one?

When the tools for COD appear I might give the old mesh a re-vamp and try it out. I did make it originally for IL-2, but that was a long time ago, the window closed for inclusion.

lane 02-15-2011 03:34 PM

Quote:

Originally Posted by IceFire (Post 223329)
Indeed the Mark XIV is definitely a notable missing type of Spitfire in the game.

I find the lack of Spitfire Mk I and Mk XIV in this sim after all these years to be totally perplexing.

Sven 02-15-2011 03:41 PM

Quote:

Originally Posted by lane (Post 224431)
I find the lack of Spitfire Mk I and Mk XIV in this sim after all these years to be totally perplexing.

Maybe the title of this sim might explain it, but I'm not 100% sure.
I'm not saying it shouldn't be included, because we all like to have a complete WW2 flight simulator I hope, in fact I'm looking forward to yet another high performance plane.

Fearfactor 02-15-2011 05:03 PM

The hacked version of the Spit XIV is not all that great. I absolutely hate the normal cockpit view which is too close up and looks like what the zoom view should look like. And of course the zoom view is therefore way, way too up close! If I go to wide view, it looks about right but then everything outside the cockpit is smaller than it should be. So that's no answer either. If TD does the XIV, they should take a look at the normal cockpit view a bit. It's as if you are leaning tremendously forward in the cockpit as it is now. The gun sight and such are simply too big and "in yer face". Let us lean back in the cockpit a bit, huh?

Zorin 02-15-2011 05:10 PM

Quote:

Originally Posted by Fearfactor (Post 224469)
The hacked version of the Spit XIV is not all that great. I absolutely hate the normal cockpit view which is too close up and looks like what the zoom view should look like. And of course the zoom view is therefore way, way too up close! If I go to wide view, it looks about right but then everything outside the cockpit is smaller than it should be. So that's no answer either. If TD does the XIV, they should take a look at the normal cockpit view a bit. It's as if you are leaning tremendously forward in the cockpit as it is now. The gun sight and such are simply too big and "in yer face". Let us lean back in the cockpit a bit, huh?

It is not? Interesting. Care to elaborate on that a bit more? Besides that cockpit "issue" which is no business of the XIV alone.

EJGr.Ost_Caspar 02-15-2011 06:54 PM

Quote:

Originally Posted by Biggs Su-2 (Post 224390)
Lol, like this one?

When the tools for COD appear I might give the old mesh a re-vamp and try it out. I did make it originally for IL-2, but that was a long time ago, the window closed for inclusion.

You mean, it was meant to be included by Oleg, prior to the illegal opening of the game files? Then there is a chance, that you made it up to the direction of the demanded standards? Sounds interesting.

Is that an ingame screen or a rendering?

EJGr.Ost_Caspar 02-15-2011 06:55 PM

Quote:

Originally Posted by mazex (Post 224270)
Now that this generous offer has been put up here it must just be a matter of days until you have a complete model with correct lods, damage states, FM, ammo loadouts, tracer colors, texts on all instruments and knobs in the cockpit etc as people already have thought and discussed it so much? We know exactly what we want!

Maybe "two weeks" for the community this time? ;)

Would be nice indeed. :)

EDIT: And yes, the PM inbox is full. Daidalos Gmail adress cannot be full. :)

Zorin 02-15-2011 07:31 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 224528)
You mean, it was meant to be included by Oleg, prior to the illegal opening of the game files? Then there is a chance, that you made it up to the direction of the demanded standards? Sounds interesting.

Is that an ingame screen or a rendering?

Well, that is clearly a Spitfire F Mk 22. Kind of out of context with the first two being delivered in June/July 1947.

EJGr.Ost_Caspar 02-15-2011 08:26 PM

Quote:

Originally Posted by Zorin (Post 224543)
Well, that is clearly a Spitfire F Mk 22. Kind of out of context with the first two being delivered in June/July 1947.

Well... taken all the available '46 and 'what if' content into account, it would still be a nice addition. "Einem geschenkten Gaul..." - oder? ;)

Zorin 02-15-2011 08:46 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 224566)
Well... taken all the available '46 and 'what if' content into account, it would still be a nice addition. "Einem geschenkten Gaul..." - oder? ;)

Under that aspect, of course. Any addition is a good thing.

Biggs Su-2 02-16-2011 12:47 PM

Caspar,

Quote:

You mean, it was meant to be included by Oleg, prior to the illegal opening of the game files? Then there is a chance, that you made it up to the direction of the demanded standards? Sounds interesting.

Is that an ingame screen or a rendering?
That was the plan. It's a bit academic really, there's not much left of the original, other than LOD 0 I think. The c/p disappeared somewhere, so that'd have to built from scratch again. I'm just trying to remember the name of the fellow who was building a MkXIV. He'd built the geometry/damage/LOD's, when the window closed, IIRC he was working on the textures. Shame really.
Yep it was a render I took, before life got in the way, lol. S'funny...I was having a dig through some old FB files found the materials and stuff I used on the Su-2...Ahh happy days :)

Zorin,

If I remember my history correctly, the first production Mk22 flew in March 1945 (which at the time I took part in 3rd party), was still ok for inclusion as the rules stood at that time. If I'd had time it might have ended up in the 'what if'.

malta knight 02-23-2011 06:55 PM

spit with griffon engine
 
Come on Daidalos team dont tell me you havn`t got the resources to build up a spit mk14. Taking into consideration other planes in the sim which i most certainly know where less documented,im sure even with a little help from some knowlegable guys you will be able to come out with results. Considering the fact that you included planes that didn`t even do combat flights during the war,and excluding the spitfire mk14 which did service from 1943 onwards, in my point of view is a bit awkward.

EJGr.Ost_Caspar 02-23-2011 08:07 PM

Quote:

Originally Posted by Biggs Su-2 (Post 224781)
That was the plan. It's a bit academic really, there's not much left of the original, other than LOD 0 I think. The c/p disappeared somewhere, so that'd have to built from scratch again. I'm just trying to remember the name of the fellow who was building a MkXIV. He'd built the geometry/damage/LOD's, when the window closed, IIRC he was working on the textures. Shame really.
Yep it was a render I took, before life got in the way, lol. S'funny...I was having a dig through some old FB files found the materials and stuff I used on the Su-2...Ahh happy days :)

I see. If you find some happy new about it... don't hesitate to make some noise. ;-)



@Malta Knight: no... in fact we currently don't have that much resources for making it on our own... if you speak about manpower and not manuals/pics.

IceFire 02-24-2011 12:18 AM

Quote:

Originally Posted by lane (Post 224431)
I find the lack of Spitfire Mk I and Mk XIV in this sim after all these years to be totally perplexing.

Actually there's a very good reason for it initially.

Oleg's team never gave us any Spitfires on their own. Two community members plus all of the help they got was the reason why we have the Spitfire models we do. Gibbage did the Mark Vb and IX and Nyme did the Mark Vc, Seafire III and Spitfire VIII for Pacific Fighters. The ones for Pacific Fighters were because of their relevance in the Pacific theater and the ones Gibbage did were the ones that the Russians used as lend-lease aircraft.

A few more sub variants were added during Oleg's time and TD has added some more very useful sub variants as well.

So lacking the Mark I and XIV on the face of it is really quite sensible. There were two or three separate community efforts to produce a XIV during the window in which Oleg was still accepting aircraft but none were completed in time and most were not that far along anyways.

If someone has a XIV model done to Oleg standards then hopefully they come forward and submit it for possible inclusion or they work with TD to bring it up to the levels that it needs to be at. My fingers are crossed. I do still have some research materials on the XIV that may be of use but I'm not very talented with 3D modeling unfortunately.

WTE_Galway 02-24-2011 02:26 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 224566)
Well... taken all the available '46 and 'what if' content into account, it would still be a nice addition. "Einem geschenkten Gaul..." - oder? ;)

Rare bird except with auxiliaries.

The F24 saw more active service ... including Malaya.

Biggs Su-2 02-24-2011 09:03 AM

Quote:

I see. If you find some happy new about it... don't hesitate to make some noise.;)
Caspar,

Is the modelers guide still around? I seem to remember Ilya, or someone writing on all those years ago, had all the materials stuff and the rules for pivot points etc. It's all very hazy in the back of aging grey cells. I still remember the frustration of not being able try the mesh out in the engine before submitting it, is one of the reasons why I'm waiting with baited breath for the COD tools. I can only guess you guys have arrangement with 1C regarding the tools? If you get a mo, PM me on what the deal is. ;)

I'm not promising anything but maybe building a XIV, or something might be a good way of getting back into it again..Dunno we'll see.

Cheers,

Biggs

malta knight 02-24-2011 09:14 AM

spit with griffon engine
 
Caspar,I know youre all doing a wicked job and it takes more than pics and documentation to do it,so I am making a plea to all those who truly love this sim that is enjoyed by the thousands,so whoever can bring up the right material etc please dont hesitate so that we can fly this version of the plane that made history.thanks.

malta knight 02-25-2011 09:02 PM

spit with griffon engine
 
Dear caspar, would it be helpful if ill tell you of a cd rom that has the mk 14 cockpits and all.Or is it against the rules having reference from other cd`s.They are in 16 bit and 32 bit.

Zorin 02-25-2011 09:21 PM

My XIV is based on the ingame VIII, corrected, remodelled and remapped where necessary and therefor should easily suffice the TD standards. Though I only focused on the LoD 0, the rest was done by the guy who imported the 3D model back into the game. Therefor I can not be 100% sure if there is stuff to be done at that level, yet I don't recall that any of the thousand mod players have found anything.

Still, if there was anything to do I don't have the time for it so it would have to be done by TD or any other 3rd party modeller willing to step up to it.

It is the closest and easiest solution to get the XIV officially into the game, so it is your call.

Friendly_flyer 02-26-2011 12:51 AM

... not to mention that is skins well (unlike the Mk.Vb and IX models...)

Zorin 02-26-2011 01:24 AM

Quote:

Originally Posted by Friendly_flyer (Post 228513)
... not to mention that is skins well (unlike the Mk.Vb and IX models...)

I tried my best to keep the mapping as flawless as possible.

IceFire 02-26-2011 04:48 PM

Quote:

Originally Posted by Zorin (Post 228472)
My XIV is based on the ingame VIII, corrected, remodelled and remapped where necessary and therefor should easily suffice the TD standards. Though I only focused on the LoD 0, the rest was done by the guy who imported the 3D model back into the game. Therefor I can not be 100% sure if there is stuff to be done at that level, yet I don't recall that any of the thousand mod players have found anything.

Still, if there was anything to do I don't have the time for it so it would have to be done by TD or any other 3rd party modeller willing to step up to it.

It is the closest and easiest solution to get the XIV officially into the game, so it is your call.

Send it in man :)

TheGrunch 02-26-2011 06:51 PM

I have to say that Zorin's Mk. XIV is easily the most professionally modeled mod plane that is not yet in a DT patch that I have seen and one of a very few mod aircraft that I would consider compulsory when I am using a mod installation. If I were to highlight one minor issue with it, it's that personally I have always considered the spinner to be a bit too narrow, but whether that is definitely true compared to real examples of the aircraft I would not care to say, and indeed, looking at older screenshots from when it came out I would hesitantly say that it's maybe something that one of the various modpacks has done to screw it up.

IceFire 02-27-2011 12:34 AM

Does it also have a updated cockpit with the XIV changes including the Mark II GGS gyro gunsight? Just curious.

TheGrunch 02-27-2011 01:18 AM

Quote:

Originally Posted by IceFire (Post 228878)
Does it also have a updated cockpit with the XIV changes including the Mark II GGS gyro gunsight? Just curious.

It certainly has the GGS, as for other changes, I don't recall. Better to ask Zorin about that. :)

Fafnir_6 02-27-2011 01:23 AM

If they do include Zorin`s XIV (it certainly looks good enough to include to my untrained eye), they should also include Jafa`s SICK Griffon engine sounds. Here`s hoping...

Cheers,

Fafnir_6

goshikisen 02-27-2011 06:20 PM

Can't Zorin's work be used for a TD XIV?

Fighterace 03-11-2011 02:43 AM

Please try to add the Spitfire XIV into Il-2 1946, also can we try to get the Spitfire XVIe too ???


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