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PC Gamer interview.
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I agree on the preferred sequel. ;)
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WOW, great interview with more information published :)
If Oleg or Ilya are reading I would like to ask about the use of radars. In reality, the calculation of the height of the planes was not 100% sure and that's why British pilots used to fly at higher altitudes than what ground control told them (and all of this created lots of communications problems). So, now in Cliffs, are the radars going to give precise information, or is there room for error in estimated altitude of enemies? Edit: Dano replied to my question, but pointing to the interview, where you state that radars can give mistaken information. |
Great!!
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What? The engine is called Cliffs of dover?
I thought the engine is still called IL-2 Sturmovik. Then this game must be called. Cliffs of dover - Cliffs of dover, and the next one ... :confused: |
From the interview:
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Only 22 people working on the game!! That is a shock.
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excellent interview!... I still cant get over how amazing the damage model sounds.
and it looks like the "renegade pilot" bit wasn't a typo, or bad translation.... very interesting. after reading that, if your still not excited about this sim then there's clearly something wrong with you :lol: |
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Interesting interview! :) |
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The paragraph entitiled PCG: I hear there’s romance and renegade pilots in the campaign. Care to go into details?
Seriously, WTF? This was nominally marketed as a flight sim, why has Pearl Harbor suddenly reared its ugly head? Surely the team have better things to do than impliment some soap opera-esque plot :confused: |
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This is supposed to be a high fidelity simulation. If 1C Maddox want to continue the Wing Commander series, good luck to them :rolleyes: |
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Edit: So as not to cause confusion with certain members of the forum :rolleyes: |
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Given the amount of detail and precision that they are trying to create, it's a marvel that they are completing it in the timeframe that they have. hats off to them. |
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The interview is interesting, but too bad that it looks like we will be heading on forward after CoD and not also covering the Battle of France or the invasion of Poland, as that has never been covered by any flight sim yet. Oh well.
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Oleg and Ilya that was an awesome interview. I have read many of your interviews over the years but in this one you hit the ball out of the park. That story about the pilot who's future wife was sitting behind him while he shot down a bandit made chills go down my spine. Can you imagine what that would have been like for both of them? Thank you very much for sharing that story and I can't wait to play the CoD version of the fighter pilot's romance. :grin:
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Personally
I went past the part of the interview as there was a spoiler warning so I have no idea (well some now its been posted here) what to expect. I look forward to the idea of a couple of interesting story lines in CoD and hope there's a opening for us mission builders to also do this as adding small missions sets with a story (not off line campaigns) and share with the community it was always fun to do. Mod Hat On I have deleted some posts in this thread, lets keep it positive please. . |
Great interview, intrigued by the radar comments including the enigmatic "There is even some attempt to simulate antenna pattern." Anyone any ideas what that might mean?
And I quite look forward to going into action with a dame on my lap. They don't have that in Flaming Cliffs. Here, another flight sim with the word Cliffs in the title, is this some kind of conspiracy? |
Too bad that these days any disagreement has to end in drama on this forum...
Anyway consider these points: - a story and event-driven campaign is a great showcase for the capabilities of the mission builder and scripting/trigger functionalities (also important during development) - such campaigns will be popular with the general audience beyond the flight sim enthusiasts, which have to buy the game as well to make it a financial success. This will also be reflected in reviews which usually point out that flight sims are "too boring" for normal players. Provided it's well done of course. - if it's not your cup of tea, just use them as training opportunities to get accustomed to the planes - or stick to the QMB if you're too disgusted. By the time you've set up everything and feel comfortable with the planes, HOTAS and engine management you can bet that some more serious campaign are already available for download. No reason to panic. But maybe I'm just too relaxed for the current state of this forum... |
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It was not immature; it was a discussion based on the opportunity cost of the development of a particular product by a small team. Please see all the other posts full of 'ZOMG' and 'LOL' prior to opining that my reasoned argument about relative value was immature. For goodness, sake I said I'LL BUY IT, I am also entitled to question why a love interests is considered an import part of a fight sim, or am I the only one here that thinks this a tad odd? That is a relevant and reasonable position. |
Looks like the renegade thing is confirmed.
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Interesting interview! I can´t wait to see the stall fighters hanging in the air without any manoeuvrability left :)
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I am very disappointed that there will be no dynamic campaign. I really don't understand Oleg's decision. The Battle of Britain would be a perfect scenario for a dynamic campaign and even an old game like Lucasfilm Games "Their Finest Hour: The Battle of Britain" (1989) had one.
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"OLEG: Given the likely shelf-life of the sim, there’s sure to be dynamic campaigns created by third parties, as there was with the original Il-2." For me that doesn't sound as if Oleg's team will work on a dynamic campaign. I guess he means something like Lowengrins DCG. But maybe I just don't understand it correct. |
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http://www.youtube.com/watch?v=x0PygjC1o88 |
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Some highlights
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I can't wait... |
Interesting interview. I have to admit that I'm still not sure what to make of this love story aspect but I suppose that'll just have to be a "wait and see" thing.
Regarding the dynamic campaign, while Oleg does not mention this in the interview, Ilya has said on these forums that they have (or will have?) a dynamic campaign generator in it's very early stages but it'll be quite some time before they get it up to the standards of the rest of the game (as opposed to simply tacking on something like what the old games had). Regarding the sequel, yes I would've preferred the Battle of Poland and/or France but the Mediterranean would be pretty interesting too. |
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As long we have enough tools to recreate scenarios from the BoB (flyable aircraft, AI units, mission builder, stock missions to showcase some capabilities, tracking of victory conditions and use of triggered events in online matches) the new sim will see similar levels of success to the original IL2. From where i'm standing, i think it has the tools needed. Then, as it grows older some of this stuff will be automated to make it easier for us to just focus on flying. It's just that when time limits force you to choose between getting the basics right or automating them you choose the first option, because you can't include an automation for something that isn't in the game engine. A dynamic campaign generator would be useless if we had only 3 flyables and 5 AI units in total, or aircraft that didn't fly accurately, and so on ;) |
Hehe
I remember the vote at UBI for the Med or Pacific theatre. I think Oleg was disappointed back then the Med didn't get the vote. Cant wait for the whole lot to load on my hard drive :) |
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With release date drawing near we're sure to hear more from the malcontents and trolls with hidden agendas. Since the early 2000's it seems to be a tradition around here. |
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I cant wait to see how the renegade thing plays out. I'd also like to hear some more about the real story as well. I think this will add a nice bit of variation to the game. As Oleg described it it appears that you can make a choice, thus increasing playability. Cant Wait.
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If the Med gets the tick after the Defence of Moscow, which I think is the next add in if I remember from all that Igromir whoo-haaa, I wonder if carrier aviation will get an introduction? Still, first things first.
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There's bits and pieces. We made a decision about 18 months ago that we wouldn't be able to make it right, and we'd rather build good static campaigns instead. So it's been on a backburner for some time. I'm the guy who wrote a bunch of giant 100-page design docs for the dynamic campaign, so it was a very hard decision for me personally. There's probably at least a year of work left on it to make it great. We could have make something like an Il-2 level dynamic campaign in a few months, but I don't want to do that at all. I want it to be ground-breaking and worthy of the rest of the game. I understand the dissapointment for some offliners, but considering the small development team and estimated time for deveoping this, I think they made the right decision: focus on the actual engine, FM , etc etc.. otherwise this title would be deleyed even more...and as someone said.. mission makers will throw themselves at this in a rush.. there will be plenty of downloadable missions and let's just se what happens with the dynamic issue after the release. regarding the sequel... I guessed Med but wished Pacific. Makes sense though to make a seq with re-usable planeset..makes ETA shorter ;) |
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IIRC Battle of Moscow was the third in line title announced. ;) |
Edit: Arguing the point with somebody who appears to be arguing for reason yet is unwilling to see any side but there own is ridiculous.
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;) |
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There could have been a couple of renegade pilots in the second world war, but that information would have been kept very quiet. So what if one mission has a girl in it, big deal, skip the mission if it offends so much.
The Battle of Moscow is a third party addon. Korea is a relative third party addon being done by Luthier. I'm glad Oleg's next project appears to be still somewhere in the Mediterranean, probably a relatively small map like Malta/ Sicily. This should be easy to develop with the game engine done, and most aircraft already done, which would give the team a quick influx of cash before developing the more demanding larger theaters. |
Blue 5,
Based on the interview, this part of the sim is based on a historical account of a WWII pilot. I think that just goes to show how much research this team has put forth into making the sim. I think it's a wonderful idea, even enough so, that I may actually play SP, which I never do. I don't get why this puts a frown on your face? Heck, I think it's awesome lol. There's obviously gonna be plenty of "flying the planes" in this sim. What are you worried about? |
Bliss,
like I said, it was an issue of priorities not a criticism of the game in its entirely. However, the mods appear to have deleted my last 2 posts in addition to the ones from earlier today removed for not being 'positive' so clearly we are not allowed to discuss this or cast any aspersions on the game. Frankly, if the moderation on this forum so unashamedly partisan I can't see the point in bothering to remain a member. Bye all. |
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It seems, as part of the Allied campaign, you will have to deal with a fellow pilot who is somehow found to be betraying your side. The idea sounds crazy at first, but depending on how it's done, it could be believable. It needn't be some lunatic trying to shoot you down and then making a run for the safety of enemy territory. There are, potentially, lots of ways someone sympathizing with the enemy could have sabotaged or hindered operations in the field. Will be interesting to see what they make of it, and if any more details from the real-life events that were supposed to have inspired it come forward. |
the trailer in the interview looks amazing!!!!
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Still disappointed about the dynamic campaign and it seems that by the interview there wont be one.
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Let's get things straight so no more people panic :grin:
A lot of time there's a communication/language barrier between fans and developers and that's where all this commotion usually starts. If you piece two and two together, the eyebrow-raising aspects are becoming not only manageable to accept but actually interesting ;) What do i mean? Well, it's dead simple. Both the renegade pilot AND the romance mission are a case of one-off plot devices during a carefully orchestrated scripted campaign, not something we can expect to happen every second or third mission and ruin the complete feel and context of the sim. It's just like flying a user made campaign for IL2 by one of the talented community members who spend their time to give us more enjoyment out of a 10 year old game: you might start a mission and in the briefing he'll be hinting at something possibly weird that could happen, then you see an enemy aircraft that wishes to defect to your side. In IL2, this was handled by making that aircraft part of the player's team in the mission builder while still giving it a skin of the opposing team and the guy making the mission would have to include spoilers in the briefing. Maybe in CoD's mission builder there are various triggers that enable us to do something similar in a different way that doesn't need briefing spoilers and we can maintain the player's suspense: just think of getting a mission to intercept a lone target, you close in and see a BF-110 but as you are getting in firing position he makes no effort to evade and the rear gunner position isn't tracking you but instead drops gear, flaps, turns on the lights and calls you on the radio: "This is Rudolf Hess and i wish to defect to the UK" ;) In contrast to this, to make such a mission in IL2 you would have to spoil everything by putting an asterisk in the briefing and telling the player "don't shoot the lone 110, but escort it to its landing spot...killing the 110 will fail the mission". Well, maybe in CoD we will be able to craft more creative storylines for our scripted campaigns and still maintain some "secrecy" so that the player is actually surprised when flying them, the inclusion of these two incidents in the stock campaign being meant as a demo of such capability? If you view it this way there's nothing negative about it at all. If in the future we are flying a dynamic campaign and every other mission our wingmen start shooting each other while our no.2 breaks formation for neutral Switzerland while winking at you and shouting "look mommy, no hands!" on the radio, the aircraft executing a break turn seemingly on its own and then you see a hottie on his control column is the one actually flying the plane in "strange" new ways then yes, there would be a problem:-P But from the looks of it, the current situation is more like this: "Hey guys, instead of just missions you can now actually create storylines with plot twists for your scripted, user made campaigns thanks to some new features in the mission builder, here's a small sample". Well, there's nothing wrong with that. So how about some rampant speculation on how they'll fit this into the storyline? ;) I expect that the renegade pilot will not be so much a sympathizer of the enemy, but maybe a guy with whom your character in the script will be having some kind of rivalry. You know, it starts off almost as a friendly rivalry even though there's a clear "there's something i don't like about this guy" feeling, but it doesn't instantly materialize. Then you gradually start taking verbal jabs at each other, which leads to competing over your number of kills, etc, small things that an arrogant 20 year old flying some of the best fighters of the time in combat would definitely be prone to. Perhaps the new briefing interface will be versatile enough to add customized content instead of just text. For example, having a separate tab on the top that opens pages of text and images that look like a personal diary/log, something to browse before reading the actual mission brief, telling you what happened on the base between your last mission and the current one, followed by a similar debriefing screen after you land that's again separated into a mission specific part and the storyline part. Who knows really? All i know is i remember Oleg Maddox saying that Luthier was making some crazy stuff with the briefing interface to make things more immersive and give us the ability to create better missions and campaigns, so i'm just going from there. Also, i think even in IL2 it was possible to make branching missions in static campaigns depending on the outcome of the previous one, so maybe if you are worse than him nothing happens but if you do better he's actually quite irritated. From that point on, it could lead to cases of escalating hostility over day to day occurrences (one guy blaming the other for the loss of a wingman, the stealing of a kill, etc), resulting in a scuffle in the officer's pub and so on... Until one day, you are flying a patrol with him in your group. Tensions are high even though strict radio discipline is maintained. You receive vectors for an incoming raid and position your flight accordingly. Just after the first head-on pass and resulting melee, you become separated after being bounced by a lone 109 with some alarming tail markings... Just as you are dealing with this pesky and very good German pilot, your little psychopath of a rival decides it's the best time to turn on you and finish you off for good. Can you overcome the new, dynamic AI's inexperience to save yourself? The rest of your flight is still engaging the bombers and you've become separated, will they be able to find you and come to your aid? Or will you have to face both the German ace and the renegade on your own? Think like Iceman vs Maverick, but in 1940 and it ends with them killing each other :-P Actually, it might be fun to start a new thread where we'll each give our own guess on how it will play out and take bets on it :grin: |
I think a lot of the backlash against the mission with the girl is that a lot of the posters here are afraid they might have to talk to her. A game that you've been waiting for v.s. interacting with a member of the opposite sex. . . quite the dilemma.
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Well,I think your post was brilliant, Blackdog_kt .
I agree 100% with your message to the community: "keep your mind open!" |
It will be interesting to see how having a passenger on your lap is going to be portrayed in the sim.
There are a lot of RL stories about pilots having to double-up in tight situations. Here goes some quotes from a book "The Spitfire, Mustang and Kittyhawk in Australian Service" by Stewart Wilson ""Waddy's (John Waddy 15.5 confirmed kills) achieved some fame over an incident which well illustrates that determination.During a ground strafing attack, he found his Kittyhawks engine badly badly overheating. Giving him no alternative but to make a forced landing behind enemy lines. It apeared a long walk home was in front of him, but the approach of three enemy trucks made him have a go at restarting his engine. Supprisingly , it did and Waddy was able to takeoff and fly at a very low altitude and airspeed for about half an hour before the Alison once again began dangerously overheating. So once more the Kittyhawk was put down, but this time Waddy deliberately allowed enough time for it to cool down before restarting it again and once more taking off. He nursed the aircraft and its red hot engine back to base, just making it before the Allison finally called it quits and sized." "The flamboyant Gibbes (Bobby Gibbes CO of 3 Squadron 10.25 Kills) carved his own bit of immortality by indulging in one of the more spectacular examples of what was called "double dinking'. This was when a pilot landed his single seat fighter on the desert in order to pick up one of his downed comp[anions. With the rescued pilot sitting on his rescuer's lap and one of them operating the rudder pedals and the other the throttle and stick, many a pilot was saved from becomming a prisoner of war by this method. Gibbes' rescue came about during a straffing mission on an enemy airfield when one of his pilots was hit by flack and had to belly land on the edge of the field. With his other pilots flying cover, Gibbes landed his P-40 on the enemy airfield- while under intense fire - picked up his passenger and pee'd pff quick!" "Another 3 Squadron puulled off a probably enven more daring 'double dink' when he landed under intense artillery fire to rescue a stranded Major" All would make interesting missions in the correct setting. Cheers! |
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We'll have our DCG and DGEN, our SEOW and something else - it'll just take time. |
Just thought I'd add, one dictionary definition of 'renegade' is - 'person who deserts a cause.'
Lots of possible storylines in that sentence alone. It doesn't necessarily mean joining the opposition. In any case, I agree it will be interesting to see what 's been done and what can be done with the new options being made available. |
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http://www.combatreform.org/Image329.jpg |
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And remember Klunk, if we do get the Med there is a high probability that the B-25 is in there. Think of the SvAF Big Wing reenacted with a new high fidelity B25 over North Africa. ;) Will probably have to leave work for a month or two! |
I wonder with the renagade Spits thing, does that mean blue gets these?
http://i107.photobucket.com/albums/m...spit_color.jpg:grin: |
thanks for this interview
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no no no no, you all have it wrong! I have worked out who the traitor is.....
His name is Boulton...Paul Boulton :) |
Wow! Thats very Defiant of him!
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excuse me this maybe off topic, but i never understood this ... and it is not mentioned in this interview ...
when the next title is out ... we will be using HL or something else? is there a post concerning that matter? |
Hi Gaga
Pure assumption Due to "online content" the publisher is the one usually responsible. Legally though permission would be needed I would think for HL to allow CoD users "online content" access through the software. Past experience with IL2 series showed the UBI servers were not up to the job and everyone used the Hyperlobby instead. There was I would imagine an agreement with Oleg and Jiri, (but not sure about UBI) to allow the Hyperlobby exclusive use as the servers at UBI died off. Also There was talk of a online war for CoD with players stats etc recorded in a world wide database as a Pay to Play campaign, this was sometime ago and I'm not sure if this is still a viable offering in SoW. . |
Besides HyperLobby there used to be others.All Seeing Eye,X-fire,Gamespy Arcade.These all were lobbies of sorts.I think only X-fire survives.
ASE(All Seeing Eye) had better sorting and details about the current maps being used by the server.Also a more accurate player count and location of the server.But there was not a chat.Much harder to set up a coop. Gamespy Arcade to me was a pain. X-fire was ok but lacked the 'friendliness" of HyperLobby. In the early days of IL2,on the multiplayer screen,there used to be a "play at Ubi.com) button. As mentioned by KG26_Alpha their servers at the time were not up to it.For that matter their website was a loading disaster.They had trouble keeping the website going let alone servers. I am not sure if Ubisoft wants to tackle that problem again. I think I saw somewhere(I can not back this up) that the game would have an ingame browser.(Like ROF) Whether or not COD will work with HyperLobby Jiri will not know until he gets a copy.Some games that have been requested to get rooms on HyperLobby will just not work. |
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I've never been wild about Spitfires, but I've always liked the P40, so would look forward to this a lot. |
The "renegade pilots" idea is cool. Think of "The hurt locker".
In every armies there are commanders hated by many people in their unit for a reason or another. I'm not reffering here at "The hurt locker", but There are asholes everywhere, and in the army if they have superior rank, this is really bad news for a lot of people. I punched my sergeant flat on his back the first time I had a chance and i knew he won't rat about it. The a$hole jumped the fence and went in town to get few drinks. I was "Legally OFF DUTY". :-) He had to keep his mouth shut. I never again had to do two guard shifts every night, while the average was two shifts a week and run around the platoon for the seven kilometer march to the training grounds every day.:roll: There were also many deserters that were hunted and shot down during the war. This kind of tense relations are common in every army and is not a bad idea to have it in the game. |
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http://forum.1cpublishing.eu/showpos...&postcount=317 |
Knock your socks off
Last year, the year before? The devs asked for wild events that took place during the battle that would make you say wow.
Well, they have implemented two in the game. Great little write up. CANNOT WAIT FOR THE GAME! |
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Hyperlobby is so easy to use I hope it is still an option.
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+1
Hyperlobby essentially saved the online aspect of IL2. I remember flying with the old UBI interface. Or rather not flying much with it... It was horrible. |
Well Hyperlobby has been "free" to use for over 10 years, so don't forget to use the donate button in the middle of the HL screen :)
It will be interesting to see some online gui screen-shots, it would give a clue to the hosting format a little more. . |
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I play Arma 2 military sim, which is very mod friendly, and you should see all the really cool addons, missions, dynamic campaigns that have been made for that game. It is like 100 games in one. My hope is COD will be supported by the community in the same way.:grin: |
nice interview I don't mind there being a story and I have to say it's a lovely story.
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The good news for me in the interview is that Ilya commented that you can jump into other aircraft on the fly in MP modes - why is this significant? Well, it means that there is a Moving Dogfight Server ability!! :D |
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Med? Mediterraneo?what time and what place? MALTA 1941-1942? Tunez? Sicily? i wanna know! I believe is more best East, Med have similar aircraft that Cliffs Of Dover. For some geography and aircraft Different, Finnish Conflict 1941 will be great. Or East conflict. Or Flying Tigers maybe. or Sino Japanesse conflicts prewar. but Med is okay, anything of il2 is OK for me;):rolleyes::-) |
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And in my opinion, an Allied pilot going renegade during the Battle of Britain, in the way it's been described in the interview, that is, to the point where they can be considered an enemy comparable to the Germans, could be considered such a traitor. However, amongst all the speculation here, I said what you and others also said, that it could just be some interpersonal rivalry or personality clash or something getting out of hand. Quoted from my second post - "Just thought I'd add, one dictionary definition of 'renegade' is - 'person who deserts a cause.' Lots of possible storylines in that sentence alone. It doesn't necessarily mean joining the opposition..." There are lots of ways to desert a cause, including putting your personal or interpersonal issues before everything else. I doubt they will make your squadmate 'enemy' an outright turncoat or German sympathizer. But I don't think they're just talking about characters arguing over how to engage the enemy either. Quoted from the interview - "...In the game however you will experience exactly what the veteran experienced: unexpected hostility from your own squadmate, growing conflict between you, and finally having to make a choice in the air between two enemies, one of them painted in your own colours..." That 'choice' sounds like which one you engage in combat. That means, in the context of a war, if you're fighting a squadmate, then you're fighting a traitor, or you are one. I hope this all makes sense, whether you agree with it or not. Anyway, it's all just speculation and hypothetical nonsense to me, until we get more information. Then it becomes a more straightforward form of entertainment. :grin: In any case, it's not something to take too seriously. Sorry if I caused any confusion or led anyone astray while thinking out loud here. |
Disobeying orders is obviously a big issue but to compare someone that disobeys orders with the Germans is just wrong(as long as their not shooting friendlies).
Ground them or remove them from the army or even throw them in jail for awhile but to kill them or sentence them to death would just be a murder committed by society. |
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That's why officers are equipped with sidearms. |
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What if the renegade pilot is from the Luftwaffe, being chased by his former squadmate(s). As an allied pilot, how do you know he's friendly? Will the attacking pilot(s) turn back and the renegade waggle his wings? Was the pilot a double agent or a spy stealing a new aircraft?
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Shooting on the spot is for ground crews only(kinda hard shooting a pilot in plane several hundred yards away, no?). Obeying orders is probably the most important skill for a pilots - you don't have to think and you're not aloud to have any emotions. F.i. you lose a wingman, ground control orders you to retreat but instead you decide to revenge your buddy and shoot down the enemy plane. In Switzerland they would credit you the kill and right after that revoke your flying status. Simple as that. |
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And yet the Brits still let them fly.
That only shows how desperate they were. :cool: |
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Quite a leap I understand your first statement was just a big-mouth overreaction. |
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But if you prefer to discuss it out or risk mutiny, do whatever you think is best. Don't forget to tell the enemy to hold their fire till you're done. Have you ever served? |
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Letting foreign experienced veterans fly hurricanes is not. It's opportunism. |
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