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-   -   4.10 Impressions (http://forum.fulqrumpublishing.com/showthread.php?t=17829)

smink1701 12-28-2010 03:15 PM

4.10 Impressions
 
I have the steam version of 1946 and was thinking about updating the game to 4.10. The current version is running well and I play 100% offline. Have read about some issues and was wondering if I should stay with my current version. What are your general impressions of the update? I know it includes a few more planes but I have about 100 planes already. Are there any big improvements over 4.09?

Thanks

;)

Ernst 12-28-2010 03:18 PM

Check 4.10 docs! Download it in one of the above threads.

IceFire 12-28-2010 03:43 PM

Quote:

Originally Posted by smink1701 (Post 207508)
I have the steam version of 1946 and was thinking about updating the game to 4.10. The current version is running well and I play 100% offline. Have read about some issues and was wondering if I should stay with my current version. What are your general impressions of the update? I know it includes a few more planes but I have about 100 planes already. Are there any big improvements over 4.09?

Thanks

;)

Most of the actual problems are online related as far as I know so you would not be affected. There is an updated QMB which allows for more aircraft and control over the situation.

My next two single player campaign releases (I've been queuing them up for 4.10 release) will use 4.10. There are wind and updated weather controls as well as radio beacons and some other nifty features that will be good for offline play. Maybe wait a bit and read up on what the new features are and see if you want to jump now or in the near future.

smink1701 12-28-2010 03:52 PM

Check 4.10 docs! Download it in one of the above threads.

I did and while there is a lot of stuff in the update, I wanted to get feedback from those that are using it to get thier impressions from actually playing the game. Ca-peesh? I don't want to add the update and risk messing up a game that is running without any issues if there isnt a big improvement to graphics, FMs, etc.

BTW...what are triggers?

Azimech 12-28-2010 04:54 PM

You won't find improvements in graphics, but you ARE able to have a darker sky at night (I'm very pleased with that!). Also the sky colours at higher altitude have been adapted.

I won't go back to 4.09, period. The advantages are huge for me. Real navigation made me drool, especially night landings with zero visibility. I absolutely adore the power/prop on axis for all engines, now I have that sweet phase variance in the engine/prop sound.
The G-limits are simply great!

Baron 12-28-2010 05:52 PM

Quote:

Originally Posted by Azimech (Post 207545)
You won't find improvements in graphics, but you ARE able to have a darker sky at night (I'm very pleased with that!). Also the sky colours at higher altitude have been adapted.

I won't go back to 4.09, period. The advantages are huge for me. Real navigation made me drool, especially night landings with zero visibility. I absolutely adore the power/prop on axis for all engines, now I have that sweet phase variance in the engine/prop sound.
The G-limits are simply great!


:) tried the g-limit myselfe, snapped of a spits wing like a twig without really trying. (High speed off course).

Would be even cooler if it was related to rl g-limits for each specific ac. (wich i dont think it is now)

Seeker 12-28-2010 05:52 PM

There are significant improvements in the FMB if you build your own missions.

[URU]BlackFox 12-28-2010 05:59 PM

Quote:

Originally Posted by Baron (Post 207558)
Would be even cooler if it was related to rl g-limits for each specific ac. (wich i dont think it is now)

+1

SaQSoN 12-28-2010 06:07 PM

Quote:

Originally Posted by Baron (Post 207558)
Would be even cooler if it was related to rl g-limits for each specific ac.

It, actually, is.

Quote:

Originally Posted by Baron (Post 207558)
(wich i dont think it is now)

Don't try thinking at home - it may hurt your brain.
PS Sorry, I couldn't resist. I love, when people are speculating about something, they don't have a slightest idea of. :grin:

Sven 12-28-2010 06:15 PM

Quote:

Originally Posted by SaQSoN (Post 207563)
PS Sorry, I couldn't resist. I love, when people are speculating about something, they don't have a slightest idea of. :grin:

Because people are not informed enough by TD? No critics though, let people find stuff out for themselves, a part of the flight sim adventure:)

EJGr.Ost_Caspar 12-28-2010 06:16 PM

Ahhh, SaQSon at his best! :D

See, at least he stated, that he 'thinks, how it is', not that he 'knows how it is' (like some others use to do) - thats quite evolved! ;-)

EJGr.Ost_Caspar 12-28-2010 06:20 PM

Quote:

Originally Posted by Sven (Post 207571)
No critics though, let people find stuff out for themselves, a part of the flight sim adventure:)

How could they, if they make conclusions, before they try? :rolleyes:

Sven 12-28-2010 06:21 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 207574)
How could they, if they make conclusions, before they try? :rolleyes:

Haha, yeah that's a good one, a shame for those people though, maybe they miss the bit of childhood in them, which makes them less playfull:grin:

Flanker35M 12-28-2010 06:36 PM

S!

I like 4.10m. The change of sky color alone gave more atmosphere to the game, no more space shuttle feeling :D

The navigation addition is good too, at last the gauges in cockpits get some use instead of just being there without a purpose. Small things here and there add to the package making it good.

Over-G is nice, even it is not able to mimic RL conditions. As a pointer, if we had same over-G symptoms on the F/A-18's I serivice, then all of them would be smoking craters by now, if modelled like in IL-2 ;) There is just THAT much a game can do vs RL. And believe me, seen quite a few over-G situations.

Let's see what 4.11m brings :)

PeterPanPan 12-28-2010 07:16 PM

Quote:

Originally Posted by Seeker (Post 207559)
There are significant improvements in the FMB if you build your own missions.

I haven't looked yet, but what are these? Thanks

PPanOan

Baron 12-28-2010 11:20 PM

Quote:

Originally Posted by SaQSoN (Post 207563)
It, actually, is.



Don't try thinking at home - it may hurt your brain.
PS Sorry, I couldn't resist. I love, when people are speculating about something, they don't have a slightest idea of. :grin:


Ill try to be less stupid and ill informed next time i "think" something.I do apologize for getting out of line.


P.S. Great job putting individiuall G-limit numbers for every singel ac and its variants in the game, must have been a mamuth of a job. Keep up the good work.

dflion 12-28-2010 11:35 PM

Excellent impressions - 4.10
 
I am busily updating two new campaigns that I have been holding back for 4.10. I am adding to them the new navigation NDB's, weather options (wind direction, wind speed, turbulence etc) and the new airfield lighting system.

I think that the new weather options have added a new dimension to the game. I put the wind direction on take-off the wrong way on one runway and soon noticed that the rest of the flight were doing a 'pilot's salute' (up-ended aircraft). I have noticed aircraft ground speed increases with a strong tailwind and the cloud is much thicker.

The new navigation beacons are a wonderful feature. You can home in on your individual airfield NDB or a local radio staion. The ILS system is also a great feature and works very well to bring you safely and accurately to the airfield threshold. I can see a new 'radar equipped' nightfighter aircraft in future versions, using the ILS system to land.

I have set-up several missions with the new AI Do-217 K-2's equipped with Fritx X and Henschel glider bombs. Watching the bombs with their brilliant blue flares snake towards and hitting their targets is quite sobering - the start of 'guided munitions' that we have today. The Dornier bomber was a long missing aircraft in the simulation. Its high-speed at 5000m is a very good feature you can use effectively in mission building.

I have noticed that most of the aircraft that I have tryed so far seem to be flying much better. Add to this the ability to change the wind direction and speed and you have a much more authentic flight simulation.

Congratulations Team Daidalos for a magnificent effort. I will give you another report when I find some more new exciting features.

DFLion

EJGr.Ost_Caspar 01-15-2011 05:49 PM

Quote:

Originally Posted by dflion (Post 207660)
I am busily updating two new campaigns that I have been holding back for 4.10. I am adding to them the new navigation NDB's, weather options (wind direction, wind speed, turbulence etc) and the new airfield lighting system.
DFLion


That sounds quite good. I would, however, like to suggest you to wait for the 4.10.1 fixpatch. Nothing big will be changed, but it still may have unexpected results for your campaign (esp. as there were issues with the wind - flipping planes etc.).

Furio 01-15-2011 08:00 PM

4.10 is a big step forward. There are many improvements, some big, some small but no less important. Sometimes, the attention to small details makes a huge difference. For example, the new I153’s gun-sight: it changed a barely flyable plane (for my poor eyes) in a pleasure to fly. Thank you again, TD!
Install the patch, Smink, it’s worth it!


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