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-   -   Squadron Letters (http://forum.fulqrumpublishing.com/showthread.php?t=17695)

philip.ed 12-18-2010 09:07 AM

Squadron Letters
 
Oleg,
looking at this weeks update, the squadron letters for 32 squadron don't look right: here are some pictures to compare ;)

http://forum.1cpublishing.eu/attachm...4&d=1292598164


http://www.andysmodels.me.uk/models/...ne_GZB_001.jpg

I think the difference is clear. Is this something which can be changed? I know that in FMB you had modelled different camo schemes and similar things, but have you modelled different sizes for the squadron codes and the roundels?
Thanks in advance.

klem 12-18-2010 09:16 AM

Airfix? Well it's about right :)

http://www.raf.mod.uk/bob1940/29to46.html

http://www.rafweb.org/SqnMark032A.htm

and on my Hurricane Aces book

http://www.amazon.co.uk/dp/185532597...PWYXT3TRPMRCN&

although the letters look unusually large compared with these
http://www.raf.mod.uk/bob1940/54to72.html
http://www.raf.mod.uk/bob1940/213to236.html

philip.ed 12-18-2010 09:39 AM

Yes, not the most credible example, but it looked accurate enough to me ;)
I checked it against my Hurricane Aces book, too, which matches period pictures very well. Unfortunately, googling for pictures didn't turn up any period ones which showed the codes fully :?
However, there are loads at the Hawkinge Battle of Britain museum, and they all show these oversized codes.

philip.ed 12-18-2010 01:38 PM

Just noticed that the underwing roundels on the picture that I posted are wrong, too. ;)

Biggs [CV] 12-18-2010 01:42 PM

Quote:

Originally Posted by philip.ed (Post 205216)
Yes, not the most credible example, but it looked accurate enough to me ;)
I checked it against my Hurricane Aces book, too, which matches period pictures very well. Unfortunately, googling for pictures didn't turn up any period ones which showed the codes fully :?
However, there are loads at the Hawkinge Battle of Britain museum, and they all show these oversized codes.

http://www.independent.co.uk/multime...40_428586s.jpg

http://images12.fotki.com/v217/photo...36/hur1-vi.jpg

http://www.tarrif.net/wwii/img/inter...d_wright_2.jpg

http://i.telegraph.co.uk/telegraph/m...4_1462335c.jpg

http://www.tigerboys.com/images/hurri.jpg

Zorin 12-18-2010 01:54 PM

IF they use the same technique as they did with IL-2, duplicates of actual 3D model poligons, it highly depends on which poligons they chose to use.

Therefor what we seen in that screenshot might already be the extent of what is possible due to limits of the "poligon canvas".

philip.ed 12-18-2010 02:02 PM

I hope not, for a current sim that would be dissapointing, especially considering that a 5-year old sim (BoB2) was able to pretty much model every skin which appeared in the BoB.

kristorf 12-18-2010 06:58 PM

32 Sqn

http://img.photobucket.com/albums/v3...-hurricane.jpg
http://img.photobucket.com/albums/v3...nard-crash.jpg

philip.ed 12-18-2010 07:06 PM

Cheers Chris, never seen the second picture before, and it supports the other pictures, too ;)

Zorin 12-18-2010 09:29 PM

Quote:

Originally Posted by philip.ed (Post 205264)
I hope not, for a current sim that would be dissapointing, especially considering that a 5-year old sim (BoB2) was able to pretty much model every skin which appeared in the BoB.

The question is if BoB2 uses different skins for each plane or only certain areas. The IL-2 method has the advantage of reduced file size an it being independent from the skin file itself. Therefor I do belive it is a sound system.

kendo65 12-18-2010 11:37 PM

Suspect the system will be similar to il2 in this regard.

Probably will only be one (or maybe a few) generic marking styles - which will unavoidably mean that the more unusual squadron coding styles look off when rendered in the in-game system.

The solution will probably be same as for il2 - skinners will create full sets of skins with markings for those squadrons.

Rodolphe 12-19-2010 06:34 AM

...


http://users.teledisnet.be/web/mfe39146/GZB.jpg


Hawker Hurricane Mk. I P3144, GZ.B, 32(F) Squadron.


Synopsis

This Gloster-built Hurricane (Contract Number 962371/38/C.23a) was delivered to the 11 Group, being received by No 32 Sqn at Biggin Hill on July 12th 1940.
It lasted only eight days in frontline, being shot down over Dover by Unteroffizier Mayer of III/JG51 (Bf 109E) on the afternoon of July 19th.
The Hurricane's pilot, Flt Sgt Guy Turner, baled out with severe burns.
The aircraft had accumulated 8 hrs and 15 mins flying time when it was lost in combat.


Camouflage

This Hurricane wore the 'B' pattern of the Temperate Land Scheme consisting of dark earth and dark green uppersurfaces.
The undersides were painted BS381 (1930) Eau-de-Nil overall.
The propeller spinner was in night.


Serials & Codes

It wore 40-inch high medium sea grey 'GZ.B' codes, the largest used on Hurricanes and the nearest to the official size* .
The fuselage serials were 8 inches high and night.

* Rmk: The Squadron code letters varied somewhat in size, but those of 30-inches were commonly used.
The official requirement was for code letters of 48-inches, but where space was insufficient smaller sizes were permitted

Roundels & Flash

35-inch diameter pre-war coloured bright red, white, bright blue and yellow fuselage roundels.
The upperwing red and blue roundels were 49 inches in diameter.
No underwing roundels were applied.
The fin flash consisted of 7-inch wide bright red, white and bright blue bands.




http://www.markstyling.com/hurricanemk1s/Hu.Cu.01a.jpg






Profiles by Mark Styling

http://www.markstyling.com/hurricanemk1s_1.htm



...

philip.ed 12-19-2010 11:02 AM

That's excellent, Rodolphe! Cheers ;)

Zorin, I think you're right. BoB2 generates, as far as I can see, the camoflauge scheme seperately (via a text document), and then via a similar method you can choose the different spinner colours, and then the different roundel and underwing patterns by date. I think the same is true for each A/C in the squadron. You can change the various lines in the documents so that all the A/C in a squadron could have the same code letters, or that all the RAF A/C in the game could use the exact same camo schemes. This would lower load-times considerably.
It's a useful system for getting skins which are perfectly accurate, but it does increase load times. Having said this, I've never found that it impacts too much on fps... ;)


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