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Squadron Letters
Oleg,
looking at this weeks update, the squadron letters for 32 squadron don't look right: here are some pictures to compare ;) http://forum.1cpublishing.eu/attachm...4&d=1292598164 http://www.andysmodels.me.uk/models/...ne_GZB_001.jpg I think the difference is clear. Is this something which can be changed? I know that in FMB you had modelled different camo schemes and similar things, but have you modelled different sizes for the squadron codes and the roundels? Thanks in advance. |
Airfix? Well it's about right :)
http://www.raf.mod.uk/bob1940/29to46.html http://www.rafweb.org/SqnMark032A.htm and on my Hurricane Aces book http://www.amazon.co.uk/dp/185532597...PWYXT3TRPMRCN& although the letters look unusually large compared with these http://www.raf.mod.uk/bob1940/54to72.html http://www.raf.mod.uk/bob1940/213to236.html |
Yes, not the most credible example, but it looked accurate enough to me ;)
I checked it against my Hurricane Aces book, too, which matches period pictures very well. Unfortunately, googling for pictures didn't turn up any period ones which showed the codes fully :? However, there are loads at the Hawkinge Battle of Britain museum, and they all show these oversized codes. |
Just noticed that the underwing roundels on the picture that I posted are wrong, too. ;)
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http://images12.fotki.com/v217/photo...36/hur1-vi.jpg http://www.tarrif.net/wwii/img/inter...d_wright_2.jpg http://i.telegraph.co.uk/telegraph/m...4_1462335c.jpg http://www.tigerboys.com/images/hurri.jpg |
IF they use the same technique as they did with IL-2, duplicates of actual 3D model poligons, it highly depends on which poligons they chose to use.
Therefor what we seen in that screenshot might already be the extent of what is possible due to limits of the "poligon canvas". |
I hope not, for a current sim that would be dissapointing, especially considering that a 5-year old sim (BoB2) was able to pretty much model every skin which appeared in the BoB.
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Cheers Chris, never seen the second picture before, and it supports the other pictures, too ;)
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Suspect the system will be similar to il2 in this regard.
Probably will only be one (or maybe a few) generic marking styles - which will unavoidably mean that the more unusual squadron coding styles look off when rendered in the in-game system. The solution will probably be same as for il2 - skinners will create full sets of skins with markings for those squadrons. |
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http://users.teledisnet.be/web/mfe39146/GZB.jpg Hawker Hurricane Mk. I P3144, GZ.B, 32(F) Squadron. Synopsis This Gloster-built Hurricane (Contract Number 962371/38/C.23a) was delivered to the 11 Group, being received by No 32 Sqn at Biggin Hill on July 12th 1940. It lasted only eight days in frontline, being shot down over Dover by Unteroffizier Mayer of III/JG51 (Bf 109E) on the afternoon of July 19th. The Hurricane's pilot, Flt Sgt Guy Turner, baled out with severe burns. The aircraft had accumulated 8 hrs and 15 mins flying time when it was lost in combat. Camouflage This Hurricane wore the 'B' pattern of the Temperate Land Scheme consisting of dark earth and dark green uppersurfaces. The undersides were painted BS381 (1930) Eau-de-Nil overall. The propeller spinner was in night. Serials & Codes It wore 40-inch high medium sea grey 'GZ.B' codes, the largest used on Hurricanes and the nearest to the official size* . The fuselage serials were 8 inches high and night. * Rmk: The Squadron code letters varied somewhat in size, but those of 30-inches were commonly used. The official requirement was for code letters of 48-inches, but where space was insufficient smaller sizes were permitted Roundels & Flash 35-inch diameter pre-war coloured bright red, white, bright blue and yellow fuselage roundels. The upperwing red and blue roundels were 49 inches in diameter. No underwing roundels were applied. The fin flash consisted of 7-inch wide bright red, white and bright blue bands. http://www.markstyling.com/hurricanemk1s/Hu.Cu.01a.jpg Profiles by Mark Styling http://www.markstyling.com/hurricanemk1s_1.htm ... |
That's excellent, Rodolphe! Cheers ;)
Zorin, I think you're right. BoB2 generates, as far as I can see, the camoflauge scheme seperately (via a text document), and then via a similar method you can choose the different spinner colours, and then the different roundel and underwing patterns by date. I think the same is true for each A/C in the squadron. You can change the various lines in the documents so that all the A/C in a squadron could have the same code letters, or that all the RAF A/C in the game could use the exact same camo schemes. This would lower load-times considerably. It's a useful system for getting skins which are perfectly accurate, but it does increase load times. Having said this, I've never found that it impacts too much on fps... ;) |
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