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-   -   Friday 2010-11-26 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17468)

Oleg Maddox 11-26-2010 10:40 AM

Friday 2010-11-26 Dev. update and Discussion
 
5 Attachment(s)
Hi all,

Today is a hard day... I'm too tired, computer doesn't run well, wheather is bad, etc...
So today is a tiny update. Next probably will be much better. And I know about the bug that is visible on the shot with Hurricane :)
:)
Couple of backgrounds from the game menus and 3 shots:

SlipBall 11-26-2010 10:43 AM

That second shot looks great, also the separation of the wing is very cool:grin:

MaD88 11-26-2010 10:49 AM

Wow... I really like the London picture... and the grounded plane with all the grass around! :grin:

_RAAF_Smouch 11-26-2010 10:49 AM

Great series of shots Oleg.

Cheers mate.

Jaguar 11-26-2010 10:50 AM

Sorry that all is not well. Even the smallest of updates are appreciated by me. Get well soon as you can. Mabey its time for you and your family only this weekend.

HB252 11-26-2010 10:51 AM

Hi Oleg, Luthier and temwork guys!!

GREAT job again.

The 1 and 2 shots the atmosphere is very good,its seems almost reality.

In the 3 and 4ht shot I can see a crew member bailing out. In the 4 shot the crew member looks like falls out of control, i like that, no a controled position of bailing out (whit legs and arms extendeds). I can not think that after a hard fight some pilot o crew member can bailing out in a stable position.

The last shotis simply amazing.

Thanks Oleg

Rodolphe 11-26-2010 10:52 AM

...

Quote:

Originally Posted by Oleg Maddox (Post 200925)
Hi all,

Today is a hard day... I'm too tired, computer doesn't run well, wheather is bad, etc...
So today is a tiny update. Next probably will be much better. And I know about the bug that is visible on the shot with Hurricane :)
:)
Couple of backgrounds from the game menus and 3 shots:


Thanks ;)


...

Daniël 11-26-2010 10:53 AM

Nice! I don't see any tracks and mud by the Hurricane, but it's WIP of course.

Dano 11-26-2010 10:54 AM

That looks like how I'm going to end up a lot of the time, really feel for that pilot :(

I'm guessing that the tree doesn't have a collision model (I'm sure Oleg's said something about this but cannot remember what) otherwise I can't see how the Hurricane would have the other wing either or am I barking up the wrong tree there?

Looks great to me, status normal, cannot wait to fly this :)

Feathered_IV 11-26-2010 10:59 AM

I'm having a day just like it. Thanks Oleg for taking the time to show us something new and cheer up the rest of us. I hope tomorrow is a better day for you. ;)

RCAF_FB_Orville 11-26-2010 11:02 AM

Cheers for update Oleg, we all have 'one of those days' lol.....we are snowed under in my part of England too, but I love snow anyway hehe; I should move to Russia! :)

+1 on the second shot, looks great and the clouds are looking very impressive. I like the grass/reeds surrounding the crashed Hurricane too. :)

Oleg, I know you are not a big fan of force feedback, but you mentioned a while ago that there was a possibility it could be 're-worked' in future, as new tech like the G940 has been released. I do not expect this on first release, but it would be great if it could be done somewhere down the line. FFB has pro's and cons, and can never be fully 'realistic', I accept. But a lot of people do use it, and in some ways it adds a lot to immersion. (silly cannon vibrations etc aside.) Do you have any further comments on this? (when you are feeling better of course, no hurry.)

Also, will dual GPU cards see any benefit in SOW? I'm hoping you can answer this as SOW seems to be not too far from release.

Thanks kindly.

Desode 11-26-2010 11:02 AM

Thanks for the update Oleg.
These friday morning updates make my week, and these are some Great Shots !
I hope your day gets better.
Sincerely, Desode

Col.Flanders 11-26-2010 11:10 AM

Thanks again for our Friday fix!

Shots one and two are splash screens surely? The difference in quality of clouds as just one example is enormous. Shot one, especially, looks like a painting with regard to things like detail in faces of crew and overall softness.

Dano 11-26-2010 11:12 AM

Quote:

Originally Posted by Col.Flanders (Post 200939)
Thanks again for our Friday fix!

Shots one and two are splash screens surely? The difference in quality of clouds as just one example is enormous. Shot one, especially, looks like a painting with regard to things like detail in faces of crew and overall softness.

It's right there in Oleg's post.
Quote:

Originally Posted by Oleg Maddox
Couple of backgrounds from the game menus and 3 shots:


Katkatman 11-26-2010 11:13 AM

In fifth shot the pilote looks slighty leaned on the left side.
Doesn't the pilots corp will interact with the aircraft position ?

Col.Flanders 11-26-2010 11:13 AM

Quote:

Originally Posted by Dano (Post 200941)
It's right there in Oleg's post.

Oh, sorry. I read his post before he edited and only just got to reply now.

Oleg Maddox 11-26-2010 11:15 AM

Quote:

Originally Posted by Katkatman (Post 200942)
In fifth shot the pilote looks slighty leaned on the left side.
Doesn't the pilots corp will interact with the aircraft position ?

interacting a bit :) It is visible well in a cocpit, say, of two seater... :)

sorak 11-26-2010 11:16 AM

Quote:

Originally Posted by RCAF_FB_Orville (Post 200936)
Cheers for update Oleg, we all have 'one of those days' lol.....we are snowed under in my part of England too, but I love snow anyway hehe; I should move to Russia! :)

+1 on the second shot, looks great and the clouds are looking very impressive. I like the grass/reeds surrounding the crashed Hurricane too. :)

Oleg, I know you are not a big fan of force feedback, but you mentioned a while ago that there was a possibility it could be 're-worked' in future, as new tech like the G940 has been released. I do not expect this on first release, but it would be great if it could be done somewhere down the line. FFB has pro's and cons, and can never be fully 'realistic', I accept. But a lot of people do use it, and in some ways it adds a lot to immersion. (silly cannon vibrations etc aside.) Do you have any further comments on this?

Also, will dual GPU cards see any benefit in SOW? I'm hoping you can answer this as SOW seems to be not too far from release.

Thanks kindly.


+1 I feel the same about Force feedback. Especially for this year of planes. I know it cant be fully realistic but does add immersion. I would love an updated/improvement in the force feedback as well somewhere down the line.

Flanker35M 11-26-2010 11:17 AM

S!

Nice update. Thank you. Have a nice weekend and get some rest.

Meusli 11-26-2010 11:22 AM

Are shots one and two artists paintings? If not then WOW! Also the last shot shows some different grass than what we have seen before, looks like the best grass I have seen (not straight but bendy).

RCAF_FB_Orville 11-26-2010 11:25 AM

They are splash screens Meusli, I was spoofed too! :grin: I thought it was in game as the buildings below seem to be in game renders, and I thought the flak was too. Seems the clouds are not.....thought it might be too good to be true. :)

zxwings 11-26-2010 11:31 AM

It seems to me that in today's update the long trail of black smoke from a damaged aircraft looks more beautiful than bofore. :)

ivagiglie 11-26-2010 11:32 AM

Quote:

Originally Posted by Oleg Maddox (Post 200925)
And I know about the bug that is visible on the shot with Hurricane :)

You mean the tree position and the perfect wing on the same side?
I think you could manage to reach that position after cartwheeling if you really try hard :D

By the way, are we going to see more airplanes in the air at the same time soon?

I like a lot how the screenshots have been improving lately, the only thing that is still bugging me is if in SoW we won't be able to see ~100 planes in the same mission.
Give us big raids, Oleg!!

Thanks for the update and have a nice weekend.

Sutts 11-26-2010 11:34 AM

Nice update Oleg thanks. Time for some well deserved rest I think.

Love the crash scene and the guy tumbling from the burning bomber. The flames look great streaming back from the wing too. Nice details like the jettisoned escape hatch.

May I ask....will we sometimes see flames with very little or no smoke at all? I've seen plenty of original footage where burning aircraft do not trail smoke. I posted a few in this thread a while ago.

http://forum.1cpublishing.eu/showpos...&postcount=132

Thanks:grin:

mr71mb0 11-26-2010 11:41 AM

Thanks for taking the effort to post this update Oleg, despite the troubles you stated.

Looks great.

Daniël 11-26-2010 11:44 AM

Quote:

Originally Posted by ivagiglie (Post 200950)
You mean the tree position and the perfect wing on the same side?

There are 4 things that aren't right:
1. No tracks and mud
2. It looks like there is gras coming out of the front of the plane
3. The landing light on the broken wing is perfectly visible, but the rest of the wing isn't as good visible as the landing light due the gras.
4. The wing of course, but mayby the airplane is glided diagonally (sorry I don't know how to say that good)

A nice detail: The pilot seems to be unconscious.

rakinroll 11-26-2010 11:46 AM

Thank you Oleg.

kimosabi 11-26-2010 11:47 AM

Quote:

Originally Posted by rakinroll (Post 200955)
Thank you Oleg.

Gonna have to agree with this, I'm afraid.

ECV56_Lancelot 11-26-2010 11:56 AM

If i'm not mistaken, the fire has been improved. I never complained how it was before because it was good enough for me, but some people did, hope they are more convinced now.
Nice shots and thanks for the update!

kristorf 11-26-2010 12:00 PM

Many thanks, any update is welcomed, so again, thanks.

raf 11-26-2010 12:08 PM

great job!! I like the details of the grass and trees in the last pic

Friendly_flyer 11-26-2010 12:13 PM

Beautiful shots Oleg, the two first ones are very atmospheric! I hope you and the team have a nice weekend and get well rested!

BadAim 11-26-2010 12:25 PM

I hate those days, Oleg. Sounds like a perfect storm of "**** happening". Seriously, take the weekend off and enjoy some time with your family, SOW will still be there when you get back. (and so will we)

On the bright side, the screenies are fantastic! I'm really hoping you can get this baby out before work picks up for me in the late spring, I'm gonna really need some "quality time" with SOW.

McHilt 11-26-2010 12:33 PM

:rolleyes: ...nice! :mrgreen:

klem 11-26-2010 12:40 PM

Quote:

Originally Posted by Oleg Maddox (Post 200925)
Hi all,

Today is a hard day... I'm too tired, computer doesn't run well, wheather is bad, etc...
So today is a tiny update............

Oleg, I can't find this question being asked before but will SoW be geared towards NvIdia's "The Way Its Meant To Be Played" technology?

Hope you can say.

kingpinda 11-26-2010 12:40 PM

I've been looking at these updates for some time now and i really really can't wait untill this massive sim finally releases!!! But i will have to be patient. It looks stunning and brilliant and what not!! Good job!!

One thing though. I see a few messages about forcefeedback here and that it can't be realistic and its ok its not in final release and may be added and such.. I highly disagree!

In fact it will sadden me and I will be forced to postpone my purchase untill FF will be implemented.

The Logitech G940 is by no means "new" its a year old by now and FF equipment has been around for some time.

In my opinion Force Feedback is a lot more realistic in second worldwar crates than in modern aircraft. Modern aircraft handling are taken over by automated sytems and only require input.

I have only flew once now in a prop plane and you could definately feel the forces around you. The wind on the airelons etc. this type was flown by a yoke but the effects would seem similair. Alas i wasnt allowed to land or take off :p So i wouldnt know if the forces on the stick would be less on lower speeds etc but I imagine this to be true. But I will let the pro's decide on that. I don't need fancy effects but I would like to "Feel" the crate. Just like when I drive my car. Anyone who has rode on a highway with high cross windspeeds will have noticed that you need to put more counterpressure on the wheel.

Jotaele 11-26-2010 12:43 PM

excelent !
 
Love the painting, are those ones screenshots overpainted?
And the crashed hurricaine, the grass with the shadow creates an awesome effect.I think that kind of detail are neccesary to create en envolving experience, so we are not going to lose the feel of being in a big world when crashlanding or in the take off, inclusive in low flying.Its going to be great for having a ground distance reference.
The color palette its being better each friday.
I wish the 1c them have a good rest thisweekend.You deserve it guys.

:mrgreen:

RCAF_FB_Orville 11-26-2010 12:57 PM

Quote:

Originally Posted by kingpinda (Post 200968)
I've been looking at these updates for some time now and i really really can't wait untill this massive sim finally releases!!! But i will have to be patient. It looks stunning and brilliant and what not!! Good job!!

One thing though. I see a few messages about forcefeedback here and that it can't be realistic and its ok its not in final release and may be added and such.. I highly disagree!

In fact it will sadden me and I will be forced to postpone my purchase untill FF will be implemented.

The Logitech G940 is by no means "new" its a year old by now and FF equipment has been around for some time.

In my opinion Force Feedback is a lot more realistic in second worldwar crates than in modern aircraft. Modern aircraft handling are taken over by automated sytems and only require input.

I have only flew once now in a prop plane and you could definately feel the forces around you. The wind on the airelons etc. this type was flown by a yoke but the effects would seem similair. Alas i wasnt allowed to land or take off :p So i wouldnt know if the forces on the stick would be less on lower speeds etc but I imagine this to be true. But I will let the pro's decide on that. I don't need fancy effects but I would like to "Feel" the crate. Just like when I drive my car. Anyone who has rode on a highway with high cross windspeeds will have noticed that you need to put more counterpressure on the wheel.

Hi Kingpinda. :) Yes the G940 is not 'last week' new, but its still new tech all the same. I still have my old MSFFB2. The problem is not the hardware, it is developer will to improve its implementation, the code for FFB is ancient and not very good in IL-2 IMO, understandable of course as it is very old now.

FFB will definitely be in Pinda, its just that we will be probably at least initially be stuck with what we have in IL-2 at the moment, which could be a lot better.

Yes I'd agree its all about 'feeling' the crate, particularly control surface resistance at higher airspeeds etc.....I'm with you on that. :)

So hopefully its ok. NOT

Cheers.

Hecke 11-26-2010 01:00 PM

Quote:

Originally Posted by Daniël (Post 200954)
There are 4 things that aren't right:
1. No tracks and mud

Yes, it's a bit like the hurri has been teleported there.

He111 11-26-2010 01:31 PM

Burning He111s look excellent especially how the fire burns through the skin.

.

EV401_Wolf 11-26-2010 01:32 PM

All weeks say the same :) : Can`t wait fly this :grin: :grin: .... I hope not too old to when the phrase becomes a reality... :-P:-P:-P

I/ZG52_Gaga 11-26-2010 01:37 PM

ok it's ready!!!
 
ok it's ready!!!

i buy it!

can we have it now pretty please!! :)

eh?



eh?

Redwan 11-26-2010 01:37 PM

Good job, good job !

The grass is fantastic ! Perfect ! Nothing to say !!!
Everything looks perfect except the clouds.

Talking about clouds, I noticed that on the screen representing London and Big Ben, the cloud seem very realistic, almost like a picture ! If BoB clouds are like that it will be for sure the most beautiful whether effect ever seen in a flight sim !
But I’m not sure that this screen is an in game shot and it looks rather like some BoB-Art screen with the dark effect on the top. What's that ?

Truppen 11-26-2010 01:39 PM

A question, the BOB controls the filter antialisin and anisotropic inside the controls, in order that it is not across the control panel of the graphical card.

I wait with unpatience for the launch,
Regards and excuses for my English evil

Hunden 11-26-2010 02:58 PM

The clouds in the London shot look very good maybe even a couple of flat bottom ones.

studenteternal 11-26-2010 03:01 PM

Quote:

Originally Posted by He111 (Post 200983)
Burning He111s look excellent especially how the fire burns through the skin.

.

Burning He111s allways look nice though :grin:

arjisme 11-26-2010 03:02 PM

Quote:

Originally Posted by Daniël (Post 200954)
There are 4 things that aren't right:
1. No tracks and mud
2. It looks like there is gras coming out of the front of the plane
3. The landing light on the broken wing is perfectly visible, but the rest of the wing isn't as good visible as the landing light due the gras.
4. The wing of course, but mayby the airplane is glided diagonally (sorry I don't know how to say that good)

A nice detail: The pilot seems to be unconscious.

The two things that I wondered about are:
1. Prop blade not damaged/bent.
2. Left wing cleanly separated (is that correct?).

Sutts 11-26-2010 03:15 PM

Quote:

Originally Posted by Hunden (Post 200997)
The clouds in the London shot look very good maybe even a couple of flat bottom ones.

Please read Oleg's words carefully guys. These are splash screens from the menu.

Daniël 11-26-2010 03:15 PM

Quote:

Originally Posted by arjisme (Post 200999)
The two things that I wondered about are:
1. Prop blade not damaged/bent.
2. Left wing cleanly separated (is that correct?).

1. Probably the engine failed before landing, so the propellor didn't move, so not all blades hit the ground.
2.I don't know (weak welds maybe:wink:)

Robert 11-26-2010 03:24 PM

Thanks Oleg. Those backgrounds are gonna look nice on my PC. I love the lighting of the jumping 111 pilot picture.

I hope all is okay. Take care of yourself.

Bearcat 11-26-2010 03:25 PM

Nice shots.. That one over London is just .. so far ahead of anything currently available when you look closely at the level of detail..

bf-110 11-26-2010 03:31 PM

The first,second and last SSs...Oh,man!

The first one is the most impressive,the details of the weather.
That was something I wanted to see.How SoW weather will be.

Flying_Nutcase 11-26-2010 03:44 PM

Loving the shot of the downed Hurricane. It looks natural. Nice work Oleg and crew!

AdMan 11-26-2010 03:51 PM

dp

AdMan 11-26-2010 03:52 PM

shot 2

not in-game??? :(

kalimba 11-26-2010 03:59 PM

The clouds over the London city shot :grin:....Would that be a first glance at the new weather system ? ;)

Beautiful !

Salute !

Sutts 11-26-2010 04:02 PM

Quote:

Originally Posted by kalimba (Post 201012)
The clouds over the London city shot :grin:....Would that be a first glance at the new weather system ? ;)

Beautiful !

Salute !

Come on guys, read the text Oleg provided for goodness sake!

The first 2 shots are just pictures, NOT from the game. London, weather, aircraft...nothing to do with the live action at all.

Insuber 11-26-2010 04:07 PM

Quote:

Originally Posted by Sutts (Post 201013)
Come on guys, read the text Oleg provided for goodness sake!

The first 2 shots are just pictures, NOT from the game. London, weather, aircraft...nothing to do with the live action at all.

I would say that they are screenshots reworked in Photoshop. Am I right, Oleg?

heywooood 11-26-2010 04:10 PM

nice shots Oleg, thanks for keeping the Friday Updates going.

looking forward the next 'bigger' update ahead

the lighting, weather, and engine fire/smoke effect look terrific as does the battle damage and overall atmospheric modeling that is apparent from these few shots.

any chance of an ingame cockpit screenshot looking through gunsight reticle whilst firing at a target aircraft? Hurri, Spit, 109, doesn't matter

also - in Wings of Prey - there is something called 'blur' which adds a sense of speed by 'blurring' the textures of the passing terrain to either side of the center of POV in the cockpit....will your sim offer this feature as an option?

I'm also curious about rain in SOW - will there be a rain effect on the windscreen/canopy glazing and can we see a WIP shot of that from inside the cockpit inflight?

I hope my asking these questions will not cause Ilya to cancel the project...haha

C_G 11-26-2010 04:11 PM

The Hurri pic it just lovely... though that grass bug is definitely going to require squashing!

It would be nice to see the grass leading to the final resting place of the Hurri flattened down, but I can live without that level of detail... perhaps something for a patch a year or two down the road?

C_G 11-26-2010 04:20 PM

OFF TOPIC will get you a minimum 1 week ban in SOW update threads

lbuchele 11-26-2010 04:22 PM

It's starting to scare me the level of photorealism of this sim...

heywooood 11-26-2010 04:30 PM

smoke the grass and it won't be scary anymore....

and I agree - the environments and atmospherics being illustrated are most impressive...proper lighting is critical and so far SOW looks to be well lit

Towarisch 11-26-2010 04:51 PM

Pictures 26.11.2010
 
Dear Mr. Oleg and Team,

first: GREAT JOB, GREAT GAME, GREAT PICTURES (Update)
second: dont worry, be happy:). cause we have no other weather , here. It`s cold and snowing, actuallity......brrrrrrrrrrrrrrrrrrrrr..brrr...shl otter:) well it´s winter.

But.....


CHRISTMASTIME;)


And to the Probs of Computers: Maybe its a gift from your wife (Angel););)





Oleg.....one word ...........THANK YOU FOR YOUR GREAT WORK, and to your TEAM. Have a silent and nice weekend.



Towarisch

Old_Canuck 11-26-2010 04:52 PM

I'll second the question: "will SoW benefit from an extra video card?" Was hoping that two GTX 480s would be better than one.

Thanks for posting despite your hardships, Oleg. These Friday updates are always a good start for the day :-)

Stiboo 11-26-2010 05:07 PM

But seriously folks…

It's very important whatever walk of life we're in to take a good rest and a break, that includes too much time playing on the PC !


Oleg, have you taken any good photos of the weather ?


Hope the game is out before the Royal Wedding...an extra bank holiday to play SoW !

OFF TOPIC will get you a minimum 1 week ban in SOW update threads

kalimba 11-26-2010 06:47 PM

Quote:

Originally Posted by Sutts (Post 201013)
Come on guys, read the text Oleg provided for goodness sake!

The first 2 shots are just pictures, NOT from the game. London, weather, aircraft...nothing to do with the live action at all.


Backgrounds ...What makes you conclude that these are not from the game, with some photoshop or something ?
Oleg said that the weather system, including clouds were almost done and needed to be integrated in the engine...Therefore my question: would that be a first glance at what is coming...
And if I am wrong, well Oleg will tell me...If he thinks my question is way off, well, he'll ignore it...Simple , no ?

Salute

McHilt 11-26-2010 07:11 PM

Quote:

Originally Posted by kalimba (Post 201049)
Backgrounds ...What makes you conclude that these are not from the game, with some photoshop or something ?
Oleg said that the weather system, including clouds were almost done and needed to be integrated in the engine...Therefore my question: would that be a first glance at what is coming...
And if I am wrong, well Oleg will tell me...If he thinks my question is way off, well, he'll ignore it...Simple , no ?

Salute

Yeah, well I do believe these are shots taken from the game, at least it looks like it, the trees, buildings. The clouds...??
I think, just a hunch, that the cottonballs are a placeholder for sth totally wonderful... seeing all the stuff being so realistic I can't imagine the final clouds being the cottonballs we've seen so far, but we'll see, it's a mysterious shot anyway :)

kalimba 11-26-2010 07:28 PM

Quote:

Originally Posted by McHilt (Post 201053)
Yeah,
I think, just a hunch, that the cottonballs are a placeholder for sth totally wonderful... seeing all the stuff being so realistic I can't imagine the final clouds being the cottonballs we've seen so far, but we'll see. :)

Exactly...Placeholders I am sure of that...Because Oleg did mention that final clouds and other features were done by only one guy in his team...That's why it took a while, and his work was not yet intergrated in SOW's engine...But maybe it is now but not ready for playabilty , but ok for screenshots....;)
So that picture could show some of the new clouds system....

Salute !

mazex 11-26-2010 07:36 PM

Bugs, what are you talking about? Shouldn't the landing lights have a backup battery and turn on if the wing gets disconnected from the fuselage?

tourmaline 11-26-2010 07:37 PM

Smoking grass and flying don't go well together.

Eating grass however the first couple of flights of the new sim is more likely though!

It really is comming together nicely now. Great Job Oleg and team!
By the way, all over Europe the cold is hitting hard.

Some people predicted about -40 for Russia, Brrrr...Turn up the heating...

Quote:

Originally Posted by heywooood (Post 201023)
smoke the grass and it won't be scary anymore....

and I agree - the environments and atmospherics being illustrated are most impressive...proper lighting is critical and so far SOW looks to be well lit


Hunden 11-26-2010 07:38 PM

maybe your confused
 
Quote:

Originally Posted by Sutts (Post 201000)
Please read Oleg's words carefully guys. These are splash screens from the menu.

Read my words carefully I never suggested they were in game shots, learn to read between the lines.:grin:

McHilt 11-26-2010 07:43 PM

Quote:

Originally Posted by mazex (Post 201061)
Bugs, what are you talking about? Shouldn't the landing lights have a backup battery and turn on if the wing gets disconnected from the fuselage?

:mrgreen: If the wing gets disconnected from the fuselage you don't need a landing light, let alone a backup battery for one. :)

SlipBall 11-26-2010 07:50 PM

I was just looking again at shot #5, the torn metal of the wing section that is aft, really looks realistic. And the grass burning is getting me high on this sim:grin:

Skoshi Tiger 11-26-2010 09:40 PM

I was just looking at the detail of the trim tabs on the Hurricane in shot 5. to me it looks like they is modeled seperately to the rudder and elevator.

Will the models of the trim tabs move in response to the cockpit trim control?

Thank you for the update!

CRO_Adriatic 11-26-2010 10:25 PM

First two are something speciall.

kendo65 11-26-2010 11:04 PM

Quote:

Originally Posted by kalimba (Post 201058)
Exactly...Placeholders I am sure of that...Because Oleg did mention that final clouds and other features were done by only one guy in his team...That's why it took a while, and his work was not yet intergrated in SOW's engine...But maybe it is now but not ready for playabilty , but ok for screenshots....;)
So that picture could show some of the new clouds system....

Looks to me like the background in that pic (ie the clouds) is a photograph that has been photoshopped in. All the rest of the elements (buildings, aircraft, balloons, flak) are from the game. (I'd be delighted to be proved wrong about the clouds though, but I doubt it...)

The 2 Heinkel pics look great. Lighting is first class and they really do look very close to photo quality. Flames seem to have been tweaked and improved - they look incredible in the first pic. Look forward to seeing it in motion.

Auger73 11-26-2010 11:04 PM

Quote:

Originally Posted by RCAF_FB_Orville (Post 200972)
Hi Kingpinda. :) Yes the G940 is not 'last week' new, but its still new tech all the same. I still have my old MSFFB2. The problem is not the hardware, it is developer will to improve its implementation, the code for FFB is ancient and not very good in IL-2 IMO, understandable of course as it is very old now.

FFB will definitely be in Pinda, its just that we will be probably at least initially be stuck with what we have in IL-2 at the moment, which could be a lot better.

Yes I'd agree its all about 'feeling' the crate, particularly control surface resistance at higher airspeeds etc.....I'm with you on that. :)

So hopefully its ok. NOT

Cheers.

Using FFB in IL-2 with my G940 makes a big difference. The tactile feel of airspeed is a great benefit, and it helps me limit how much speed I will allow myself to bleed in a turn.

For a WWII flight sim, I would not want to be without FFB.

The old MS FFB support would not be bad, although I hope that SOW will utilize the G940 SDK from Logitech, not only to use the advanced FFB drivers, but also for the lights on the G940.

major_setback 11-26-2010 11:21 PM

Great update!

If the wings break off when I hit a tree, then it will be my prefered method of landing.
:-)

It's nice that they break into 2 pieces.

sorak 11-26-2010 11:43 PM

Quote:

Originally Posted by kingpinda (Post 200968)
I've been looking at these updates for some time now and i really really can't wait untill this massive sim finally releases!!! But i will have to be patient. It looks stunning and brilliant and what not!! Good job!!

One thing though. I see a few messages about forcefeedback here and that it can't be realistic and its ok its not in final release and may be added and such.. I highly disagree!

In fact it will sadden me and I will be forced to postpone my purchase untill FF will be implemented.

The Logitech G940 is by no means "new" its a year old by now and FF equipment has been around for some time.

In my opinion Force Feedback is a lot more realistic in second worldwar crates than in modern aircraft. Modern aircraft handling are taken over by automated sytems and only require input.

I have only flew once now in a prop plane and you could definately feel the forces around you. The wind on the airelons etc. this type was flown by a yoke but the effects would seem similair. Alas i wasnt allowed to land or take off :p So i wouldnt know if the forces on the stick would be less on lower speeds etc but I imagine this to be true. But I will let the pro's decide on that. I don't need fancy effects but I would like to "Feel" the crate. Just like when I drive my car. Anyone who has rode on a highway with high cross windspeeds will have noticed that you need to put more counterpressure on the wheel.

We was saying we wanted IMPROVED FF effects.. The current IL2 allready has FF. We wanted SOW to have better FF not the same engine.

Richie 11-27-2010 02:02 AM

I love the grass

Screamadelica 11-27-2010 02:05 AM

:grin:
Quote:

Originally Posted by heywooood (Post 201023)
smoke the grass and it won't be scary anymore....

and I agree - the environments and atmospherics being illustrated are most impressive...proper lighting is critical and so far SOW looks to be well lit

Totally agree. The lighting and atmospherics are superb. Nothing to fear. Higher than the sun.:grin:

Sasha 11-27-2010 06:21 AM

This is my first post, so correct me if I'm wrong:

I have a feeling that clouds diversity has not been improved much from original Il-2 Sturmovik... or at least - it has not been displayed on WIP screens.

Diversity of clouds shapes is extreamly important for a modern flight sim... as much as dynamic lightning (that is well visible ;))

If there is improvement on clouds diversity - what is the reason for not displaying it... so far ?

( It is better to see once - than to hear 100 times... )

Just a "constructive question"... nothing more, nothing less.

AKA_Tenn 11-27-2010 06:36 AM

Quote:

Originally Posted by Sasha (Post 201154)
This is my first post, so correct me if I'm wrong:

I have a feeling that clouds diversity has not been improved much from original Il-2 Sturmovik... or at least - it has not been displayed on WIP screens.

Diversity of clouds shapes is extreamly important for a modern flight sim... as much as dynamic lightning (that is well visible ;))

If there is improvement on clouds diversity - what is the reason for not displaying it... so far ?

( It is better to see once - than to hear 100 times... )

Just a "constructive question"... nothing more, nothing less.

yea it seems everyone is a bit confused on that part, nobody is sure weather the clouds oleg is showing us now are the clouds we're gonna see when the game is done, or just put there temporary while the real clouds get finished.

either way, i'll bet clouds are super hard to make look good, and even il2's clouds can be made to look fairly nice too.

Macwan 11-27-2010 06:45 AM

Quote:

Originally Posted by Oleg Maddox (Post 200925)
Hi all,

Today is a hard day... I'm too tired, computer doesn't run well, wheather is bad, etc...
So today is a tiny update. Next probably will be much better. And I know about the bug that is visible on the shot with Hurricane :)
:)
Couple of backgrounds from the game menus and 3 shots:


Very nice shots ! -as usual !

A question to the dev modellers : I have the feeling that the colours of the Huricane are a bit (too ?) light, especially the dark green.
Or maybe it does come from the sun light, I don't know...

Thx for the update Oleg,

HFC_Dolphin 11-27-2010 07:08 AM

Hello Oleg,

Nice update, as usual.

One question: it seems to me that engine fire is far better than in previous shots, so, am I right? Have you worked this last period on engine fire?

Thanks,

BigPickle 11-27-2010 09:55 AM

Wonderful Update Oleg, Thank you. Tomorrow is a new day, I'm sure it will be better.

Meusli 11-27-2010 10:09 AM

Quote:

Originally Posted by Sasha (Post 201154)
This is my first post, so correct me if I'm wrong:

I have a feeling that clouds diversity has not been improved much from original Il-2 Sturmovik... or at least - it has not been displayed on WIP screens.

Diversity of clouds shapes is extreamly important for a modern flight sim... as much as dynamic lightning (that is well visible ;))

If there is improvement on clouds diversity - what is the reason for not displaying it... so far ?

( It is better to see once - than to hear 100 times... )

Just a "constructive question"... nothing more, nothing less.

The answer to your question is actually in this thread. Oleg has stated before that he has one man working on the clouds and weather system but he has yet to implement the full weather/clouds into his game to date. Keep a look out because any time soon we are going to get a full weather update!

Insuber 11-27-2010 10:42 AM

Nice pics Oleg. It's a detail maybe, but the callsign of He-111 in the 3rd pic looks wrong in size and position. Too big, too backwards and too low:

http://upload.wikimedia.org/wikipedi...kel_He_111.jpg

http://forum.1cpublishing.eu/attachm...5&d=1290771559

Redwan 11-27-2010 10:46 AM

Even clouds in IL2’s modded versions look better than the place holders we have seen until now in BoB’s screens and I’m sure that it will be improved in the release version but let’s see what ‘modern sim’s’ can propose:

Some examples from ROF:

Total Overcast
http://www.youtube.com/watch?v=vSkQqWrQYII
http://www.youtube.com/watch?v=6fIpziz98ws


Clouds
http://www.youtube.com/watch?v=8BsGMxdFDAQ
http://www.youtube.com/watch?v=mlPcZcBcYGI

Rain effect on glass
http://www.youtube.com/watch?v=tIVnHeCAWuU

All these dont look bad and let’s bet that in BoB it will look even better.

kingpinda 11-27-2010 11:14 AM

Quote:

Originally Posted by sorak (Post 201120)
We was saying we wanted IMPROVED FF effects.. The current IL2 allready has FF. We wanted SOW to have better FF not the same engine.

My apologies. I misread. Then I'm with you guys :) Although yeah.. I hope i don't come across to arrogant but in this day and age I would not even halve but fully expect this to be implemented to start with. I hope I don't brush the developers the wrong way with this because I respect your work and can't wait but if you plan to deliver a realistic sim then imo FFB will add alot to it. Simply because of the fact that WWII crates' handling has alot to do with the feedback the pilot receives from the plane during a number of conditions. Be it weather, damage, speed etc. I have this nice mental picture of Leonardo di capri in the movie the aviator. Where he flies this experimental 2 prop plane and his starboard engine gives out. Near crash you see him clutching the yoke to one side with all his might and full rudder and his other foot on the dashboard to keep the plane level. Now when the day comes that affordable FFB rudders are available and offcourse implemented in a sim.. Man I think i wouldn't leave my house for anyone or anything :p

JAMF 11-27-2010 12:40 PM

I'm curious how the Hurricane came to that position and received no damage from the tree?

Ploughman 11-27-2010 12:53 PM

That pranged Hurricane in the wheat field looks good. Thanks again. Look forward to seeing the meat and two veg of the sim as you refine it.

The Kraken 11-27-2010 12:54 PM

Quote:

Originally Posted by JAMF (Post 201188)
I'm curious how the Hurricane came to that position and received no damage from the tree?

I assume it has to be one of the following:

- heavy crosswinds
- it's the rubber tree from Monkey Island
- the damage model isn't that sophisticated yet (work in progress etc.)

kalimba 11-27-2010 01:25 PM

Quote:

Originally Posted by kendo65 (Post 201109)
Looks to me like the background in that pic (ie the clouds) is a photograph that has been photoshopped in. All the rest of the elements (buildings, aircraft, balloons, flak) are from the game. (I'd be delighted to be proved wrong about the clouds though, but I doubt it...)

It seems that some of us agree on the fact that the backgrounds are from the in game engine...And taking in consideration what Oleg said a few weeks ago about the new clouds (WIP) not yet implemented in SOW's engine, I freely ;) extrapolated on the possibility that even the clouds we see in the shot #2 could be from in game too...That's all...A wishfull thinking !:rolleyes:

Salute !

RomBinDaHouse 11-27-2010 01:36 PM

Why the tree didn't cut off the right wing of Hurricane on fifth shot?

JG52Krupi 11-27-2010 02:06 PM

How do you know it slid in from that angle, it could have slid in and ended up on its side...

If there were tracks we could tell :P

kendo65 11-27-2010 03:19 PM

Quote:

Originally Posted by kalimba (Post 201193)
It seems that some of us agree on the fact that the backgrounds are from the in game engine...And taking in consideration what Oleg said a few weeks ago about the new clouds (WIP) not yet implemented in SOW's engine, I freely ;) extrapolated on the possibility that even the clouds we see in the shot #2 could be from in game too...That's all...A wishfull thinking !:rolleyes:

Salute !

I'd love you to be right :) If the background is from in-game then things have really moved on. It just looks TOO good, but like I say I would like to be wrong on this.

Quote:

How do you know it slid in from that angle, it could have slid in and ended up on its side...

If there were tracks we could tell
Quote:

Why the tree didn't cut off the right wing of Hurricane on fifth shot?
I assumed that was the bug that Oleg referred to - one wing gets clobbered by a tree, but the other one falls off!

Hecke 11-27-2010 03:21 PM

Wasn't it SaQSoN saying there won't be damage trails on the ground?

Dano 11-27-2010 03:36 PM

The bug is quite obviously the landing light reflecting as if there is no grass in front of it.


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