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Friday 2010-11-19 Dev. update and Discussion
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Today we will show some parts of controls menus (looking not final, but close to final) - for aircraft.
Of course who will set simple settings of control don't need to use all these things... But as its promised in the past - the sim is for the whole range of simmers from arcade to harcore. Attention: it is really just two screens of setings for Aircraft category: Keys and Axis There is more really :) But will be shown later. |
Part 2
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next part with controls.
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3rd part
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a bit more and some new screens
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4th part
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and more shots.
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Settings for 8 throttles & such like - looks like there could be some 4 engine planes that are flyable.
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This Key settings look like a realy good simulation
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Very interesting Oleg, will we have to set the altimeter to airfield height before take off?
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Thanks Oleg,
Im wondering, where it sais "signal ground crew to remove brake shoes" , will we be able to see them doing this as an animation in the game ? |
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thanks oleg, love this update, since it shows every feature of the game when it coems to waht mathers: controllign your plane cheers |
Very cool option's , thanks:grin:
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Amazed. I can imagine flying as the aircraft's engineer in multiplayer (it would be great to have someone in a gunner position watching the engines).
The only thing which is conspicuously absent from the list are weapon controls... |
Looking good. Damn good:cool:
Impressive condensation trails. |
In the upper part of the control setting says "Category: Aircraft" . I am right if I guess we could choose vehicles or guns?????
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oooooooooo watch out, it's a big one. :grin:
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There is way more settings :) General, Turret, etc.... I think for today is enough to discuss just these two screens (it is really just 2 screens Keys and Axis for aircraft) |
Thanks Oleg,
Wow, there are so many options here that beg so many questions! Will there be carb icing if carb heat isn't used correctly? Will the Directional Gyro drift and need regular resetting? And, as already asked, will atmospheric pressure be modelled so that altimeters need to be set correctly? Also, beautiful contrails. How long will they remain visible? Hopefully for quite a while after the fight. And as for the Defiants - woweeee!! Lastly, what on earth is the white blob and brown trail in the last image of Set 4? PPanPan |
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Verry nice update,
the controls say alot of what you can do in the sim of course :) Are there updated fuel tank leak effects in the 3th ingame screenshot? |
Primary and secondary radio navigation frequency,
is this like Knickebein and Wotan (X Verfahren “Funkstrahl”) you simulate radio beacon (Funkfeuer) too? |
Very nice all this update!
WE LOOK Forward to play the game. Tnks for the time |
Very convincing update.
I especially like the new water splash/distortion after the impact in that He111 shot. One thing I did notice though is a grammar mistake. "I'm going for the leader from the first element." I do believe that it should actually be: "I'm going for the leader of the first element." |
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Finally a sim with a Bolton Paul Defiant,is it a flyable? |
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I am in love whit this sim. Maybe the spring, maybe this update....
BTW....there s a commadn for "rsignal ground crew remove brake shoes" I guess they will be animated!!!! and...."detach aircraft for mothership" ??? CAM ships??? Oh my god! I love you SOW!!!! |
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In the last picture of the 3rd part: Is the He 111 gunner wounded or dead?
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I think the spelling of the word 'Carburetor' should be 'Carburettor'.
Carburetor = American spelling Carburettor = UK spelling And as this sim is about the Battle of Britain... ;) http://en.wikipedia.org/wiki/Carburetor EDIT: another spelling thingie 'Toggle Horizontal Stablizier' should be 'Toggle Horizontal Stabilizer' or (again English spelling) 'Stabiliser' and 'Assigment List' should be 'Assignment List' 'Propellor Pitch' should be 'Propeller Pitch' |
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Gawd! I think I'll need to print the keyboard layout on DIN A3 and put it on the wall next to my PC. I'm afraid I'll never learn even half of those keystrokes. ;)
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PS: Oleg, pls check your mail. :)
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Oh yeah, friday again...
I am very pleased with the information disclosed in this update! :mrgreen: Great... and thanks guys. |
I like it. Its simple but good looking.
One suggestion if I may, now there is bright letters on dark background, can we have also as choice the opposite variant, with dark letters on the brighter background? For some people it is more visible that way. |
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The project is now canceled. |
Boulton Paul Defiant! Marvelous.
I'm most excited about the new layers of aircraft and engine controls!!!!!!!! Altimeter set, etc..... I was so curious over the years, as to what additional detail in aircraft control, intrumentation, pilot interaction with the cockpit and FM - that you've answered with these shots, Oleg!!!! As 4.0 patch in Il2 was a dream come true to me - what you've done in SOW is just astounding. Coupled with clickable controls in the cockpit - you have certainly taken the State-of-the-Art to previously unimaginable levels! This is going to be the "High-Mark" for all flight simulators - not just combat flight simulators - but ALL flight simulators. THANK YOU! Gunny |
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Full real is going to take on a whole new meaning :). VERY informative update. This is the closest thing I have seen to a flight simulator which is also a combat simulator! Impressive. With all realistic settings, there is going to be a big learning curve. I only hope that AI pilots are not "perfect" when it comes to managing all of these systems and that some time delays are built in to simulate thie flipping of switches and such.
Thank you! Splitter PS....I can already see all of the "what happened" posts on here after release. "Why did my engine sputter and stop when I cut power back?" lol. I am so looking forward to this sim. |
Wow, very interesting update. The layers of controls for so many details...that is amazing! I agree with Thor: impossible to remind you of that if not printing it out on A3!
Question: do those commands have their counterpart in clickable buttons in the cockpit? Or differently asked: How can I see if a command has a "twin " switchable button in the cockpit or not ? |
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That's all. |
Primary and secondary radio navigation frequency, is this like Knickebein and Wotan (X Verfahren “Funkstrahl”) you simulate radio beacon (Funkfeuer) too?
can you tell something about smoke and fire. Can we see the big smoke, (burning city) in a long distance? I read bomber crew to see smoke from 30km distance, the point of the destination, this show the way to the target Still wait for a map editor BoB map screenshot ;) |
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Mail answer answered as well. :mrgreen:
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Nice up date! Out of curiousity, will there also be the possibilty to set the controls for the bombers? As I saw no level stabelizer and no mentioning of bombsights in those screen shots? As some do get more kicks out of flying bombers than fighters! ;)
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So nice to see options for multiple throttles.
Q1: Will SoW support more controllers at once and if so how many? Q2: Will all He-111's have the added 'top' gun in the nose? Thanks for this (yet another) great update. :cool: |
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We hope to have both US and UK spellings of all texts, if we catch them all. |
S!
Very nice update. I think the buttons of the Thrustmaster Warthog will come to good use :D Really a lot of small details seen there in the pics. Thanks and have a good weekend :) |
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Quickcord |
I need a bigger keyboard
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My day is made... The contrails are perfect, the controls look scary (as I would expect), and I'm still looking forward to SOW (no matter what it's called). I'd love to see the AI commands in a future update.
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S!
True, but my rides will be Bf109E and Bf110C mainly :D But there are some very nice throttle quadrants out there though you can add. And seems we got all the needed controls in the game too so..BRING IT ON! I drool..my 580GTX is waiting for SoW :D |
Wonderful update!
You've no idea how happy seeing a key map for "bomb bay doors" makes me. It's the simple things :) Other things: - Love the new condensation trails! - A bit perplexed by the muzzle flash from the .303s in broad daylight. I know this has been done to death before regarding IL2, but shouldn't it be practically invisible unless the light is very low? Cheers! |
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After the debate on full start up, I see now what you meant about all other controls available during flight...the complexity is very impressive Oleg:grin:
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AN IMPORTANT REQUEST (sorry but the caps are necessary here) ;)
I think it would be EXTREMELY helpful to be able to settle different joystick settings for each aircraft in the game (after all, it's just some lines in the config files) |
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I just hope theres going to be a thick manual to cover all this... Great job Oleg I'm really looking forward to the release of this sim....
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No, no, no, Lutheir, you had it right the first time :).
I actually don't think that an "American" translation is needed for the BoB release. It might be required for a future update to the sim, but even as an American I am going to be "British" when playing BoB....I'll need to develop a taste for fish and chips and boiled meat though... :). It really is not difficult to read the British version. I think the clickable cockpits should allay the fears of those who think they might run out of keyboard buttons. Some of the options shown in this update (radio frequencies and such) will only come up in non-combat situations where a pilot can take some time in setting them. The combat stuff needing instant access can be left on the keyboard. Dang this is looking good, my wife is going to be angry... Splitter |
brrr, I shudder when I think about 1944 in that engine. Now I may be jumping the gun a bit but a thousand bomber raid with those contrails......brrrrr
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http://www.chproducts.com/retail/mfp.html Mine works great and the best part is... I can buy more buttons. I use the 25 buttons it comes with for IL2, but I can add 25 more http://www.chproducts.com/shop/parts.html There are other programmable keyboards as well,i.e, X-Keys http://www.piengineering.com/xkeys.php I used a 20 key PS2 unit years ago, It was excellent unit. There maybe better products I'm not aware. |
defiant fin
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Oh thank god the defiant is in there! I feared he wouldn't make it in the release! But obviously he is alive and kicking!
One question about that moveable part on his back. Isn't that meant to be totally retracted in order to turn the turret? That is how I remember it from the days I made a scale model of a defiant... From the pictures I've seen it was always retracted if the turret was moving. Is there someone who could enlighten me with some info about the use of that fin? I don't know what the use of it was. I suppose it had something to do with aerodynamics or some extra space for the gunners legs during non combat flights. But great update oleg&team! |
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Sure would be nice to be able to have the new sim automatically read my old config files from Il-2 and use those settings so I don't have to spend a whole day setting up my keys mappings and controls ;)
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Thanks for the bumper update Mr Oleg, I really get the feel this is starting to move along faster now.
I saw the sensitivities bars on the joystick screen shot, I'm sure SOW will support full Force Feedback but, of course for all the current owners of MS FF2 - will Microsoft Force Feedback 2 be supported? Thank you |
Great update,thanks oleg:grin:
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Page 7 and no-one has mentioned the smoking tracers?!?
Maybe too many other great things to comment on? Excellent. |
Thank you again!
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Fantastic update again...so much info just in those first screens alone.
I can't say how pleased I am to see fuel selectors in there...and radio frequencies too. Hope there's a battery switch too so we can prepare for emergency landing.;) Any chance of fuel booster pumps being modelled in future? I can't believe the spiral trails on those tracers haven't been mentioned yet! Also look at the way those contrails merge so naturally, great stuff. The distorted and lifting skin on that damaged defiant wing is very nice too. Great work guys. This title will set so many new standards. It looks so amazing.:grin: |
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I noticed that at least one of the computers set up at IgroMir had an MSFF2 set up. Given the wide range of controllers that was at 1C booth, I'm guessing that they brought in all the sticks and controls that they've been using for testing at the office. I think it's a pretty safe inference to make that since they have a MSFF2, they've tested with it and it will be supported. All guess-work, but fairly safe assumptions and logic I think. C_G |
It's amazing to see the amount of axes we will be able to map. Might need to rethink the cockpit layout. :grin:
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this game will rock!
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Looks great, will we be able to filter that list by number of engines so that the list gets way shorter for the usual case?
The life of IL2 has been so long, I have installed it so many times and adjusted key mappings so many times.. the ability to go through 8 of everything to fly the gigant is great, but having to go thought it every time is a bit of a drag. Looks great though, love to see the heart of this thing beating now! |
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Also that 'Oil Radiator' is usually referred to as 'Oil Cooler' The inclusion of the poor old Defiant is excellent. Many Thanks |
lot of screenshot !!!
thx !!!! |
Ah nice to see that radio navigation options are planed :)
I think its possible, then to steer the Ju88 via radio Kurssteuerung? |
Nearly photorealistic in some shots.
It looks like the tracers have spiral smoke now. I suppose that the previous round "puffs", frankly horrible, where a placeholder, am I right? |
Hi Oleg Luthier and teamwork guys.
Please just one thingin 4th part 4 shot::( Why when a pilot or member crew bail out have this position of legs and arms? Seems that it position is a professional or experts paratroopers with arms extended and legs bent. I see in too many you tube videos that when a pilot bail out he falls like a rag doll ous of control falling and turning himself. Oleg or luthier or somebody, can show me a picture tha show this position when a pilot bail out? I think that this position of bailing out was born in late 50s, no in ww2. I hope that this position of bailing out was WIP. If no is WIP its sad see this positon. Sorry for my bad english. |
just amazing!hope there will be training for all the controls to master,or at least simple explanations.
thanks for great update. |
The levels of lighting in the shots are impressive. The 109 slightly obscured by thin cloud but still sunlite, the shadows and the sun glare reflections. It's all looking quite brilliant and atmospheric. As a graphic designer I know how easy it is to become absorbed in a design and miss the stupid typos until it is too late and that's using my native language. It's always worth scheduling time to double check spelling or even posting a full list of commands here as others are always quick to pick up errors and provide any alternative English or American versions.
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Manual
Hi,
I've have a question, suggestion ... will it be possible to have the aircraft reference while in flight (even better while pausing the game)? To explain the reason I ask, I'm not a plane specialist but I do like the realistic settings so when in flight, I'm constantly alt-tabbing between a browser and the game to remember when I need to switch the turbo charger and so on ... In IL-2 I always spend a lot of time searching the web for all the reference for the aircraft I want to fly and then it's time to go to bed without even being airbone :-( . Also, I don't have (I know I should ...) a trackIR, when in cockpit view, I cannot glance easily on the 'ball' of the plane to keep it centered, will there be a way to have the main instrument visible at all time? Sorry for my english, I'm not a native speaker. |
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Chocks not break shoes - correct
[QUOTE=Dutch_851;199489]Could I mention that 'signal ground crew to remove brake shoes' should be 'signal ground crew to remove chocks'? Or simply 'signal chocks away'?
Also that 'Oil Radiator' is usually referred to as 'Oil Cooler' Seconded: Dutch_851 is correct. |
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It could also be made that by pressing a key, or key combination, it appears on the screen the important technical info required to fly the aircraft, like altitud required to change supercharger stage, if it haves de-icing system, aircraft or engine limitations, and so on. Like it for newbies! |
Nobody noticed there is a drop-down-menu for choosing a different category than "aircraft"? :D
Very nice. I like the new GUI - looks very decent and modern, without all the graphical nonsense. Oh, and +1 Vote for the US-language-version. and -1 for "make it available in all languages" - I want to play BoB within the next 10 years and I don't care if it's in lower-mandarin-chinese. |
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http://forum.1cpublishing.eu/showpos...9&postcount=17 I agree that the new GUI is excellent. Modern and efficient. What I like most, is that it seems, like the whole game, to have been structured in a way to be able to add/delete various options and thus this product may have a life span even bigger than IL-2, which would be fantastic. Thank you for the update Oleg. |
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Lovely update, Oleg. It's great to see the Defiant in the game. I know it's a minor part of the sim, but I did send you a detailed picture of a Defiant gunner (in colour) to show the GQ Parasuit which they wore. Will you model this in the game? It's only a cosmetic part, so really it's a bit inconseqiential, but I was just interested (because of my love for RAF BoB gear). :D
Also, the Defiant gunners had problems bailing-out. Will this be modelled, too? (sorry if it's been asked before, but I don't remember seeing it posted ;) ) Keep up the excellent work. The Menu looks really easy to operate, which I think is great. I quite like the contemporary look, too. It reminds me of Brothers in Arms. |
Engine controls
Will there be a demo in game on the proper use of engine controls such as the impeller? I am not that versed in aeronautical enginerring. My typing and spelling could use some work as well
lol. |
There are some great things in the controls menu.
Will we actually see the ground crew removing the chocks? Edit...with all of these new features, the serious simmer will HAVE to make a simpit for all of this stuff :) |
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Thanks |
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What are these categories (and what are the open for the release)? I'm very curious! Thanks for the update! |
Updated "smoky" tracers, awesome contrails, all around graphical goodness but most of all...after so long, a glimpse of what's under the hood.
I really like the ability to define controls in 3 ways: on, off and toggle. This way it will be simpler for people to assign custom made 2-way switches, etc. I'm very happy to see it has all of those controls modelled, as it is exactly what i felt was missing from prop-era combat sims. Even the cowl flaps and oil cooler controls are separate now. I also like how people finally understand the need for the clickable interface when presented with this vast array of different controls. I'm not going to fire guns or manipulate flight critical controls like radiators with the mouse, but i'm not going to assign keys to the altitude calibration knob either ;) Also, the sensitivity and mapping options seem very well thought out and intuitive. Question: Will it be possible to have "smooth", gradual control when using the keyboard? For example, i fly with an old MS sidewinder precision 2 and it has only one throttle. If i press the "increase pitch" key, will it change in steps like it was in IL2, or will it be gradual (the longer i press it the longer it keeps moving the pitch lever)? If yes, then will we be able to set an "acceleration" factor, so that if i keep the key pressed it queues commands faster? Great job on coding all these systems, give your guy Roman my best :grin: Quote:
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Can anyone tell me if the game will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Because i want to add a switch to control gear, UP and DOWN position, instead of only: press key... press same key again...
I loved today update, so many axis, so many functions, thank you Mr Oleg and team! |
Oleg,
Can you tell at the moment how many planes we can expect in a bombing mission? |
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We haven't seen the tracers in motion so it's hard to comment :D Also, with the spiral, was this a common feature or is it down to camera shake? I've heard strong arguments for both reasons.
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very good update! lots of very nice stuff for sure :)
would love to see some weathering on the 109s though...they look so clean and pretty :) |
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