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-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

Oleg Maddox 10-29-2010 11:44 AM

Friday 2010-10-29 Dev. update and Discussion
 
5 Attachment(s)
Hi all,

Today I'm totall busy making some video as a part of my presentation at exhibition in Moscow next week.
We have a problem with beta binaural sound recording in AVI (crash....).
Anyway I decided to put one of the short videos.
And some screen shots.


Here is the video of Il-2 1946 just to remind all how much there are... and how great is still to play it with so many various of modelled theaters and things...

http://www.youtube.com/watch?v=UxaYdyCosh8

And here some not so successfull attemp to record video from BoB (still some problems with recording over which the team is working right now) You may notice the help pop up line for novices there (traslation: to make light of gunsight brighter. By clicking there). Notice, there is stil the bug with WAIT instead of Watt... it is corrected, but will be in pre final version.

Next week probably we will be unable to post anything, but after next week - will try to post some new video and shots. But don't ask for each week video! That procedure takes some time that we haven't really!

http://www.youtube.com/watch?v=y4Fx3pHQFHk

Shots:
the first one show some of the engine features (for future game add-ons, etc)
Second - some light (it will wokrs by different way.... random and.....later will tell)
3rd - variant of damage at landing
4th - how map of London looks in Mission builder in 2D mode.
5th - Simply some details of important places in London (such several objects will be impossible to destroy that to have no problems with the laws in some contries).

OSSI 10-29-2010 11:45 AM

First!!! :)

Bloblast 10-29-2010 11:46 AM

Cool! First sound from SOW.

mazex 10-29-2010 11:46 AM

Wow! Thanks!

BP_Tailspin 10-29-2010 11:47 AM

Good morning Oleg.

BigPickle 10-29-2010 11:47 AM

Gold for oleg!!!!

76.IAP-Blackbird 10-29-2010 11:48 AM

Great!!! I`m with il2 since the first Demo, addicted to this game and WW2, and SOW will bring the ultimate simulation for the next upcoming 15 years!!!!

OSSI 10-29-2010 11:49 AM

Cool sound! :) Plane didn't shake when using weapon?

Viking 10-29-2010 11:49 AM

Thanks Oleg!

Anyone, is there a way to DL and save the video on my HD?


Regards

Viking

Flanker35M 10-29-2010 11:50 AM

S!

Quite an improvement on the sounds ;) That damaged landing looks nice as well.

PeterPanPan 10-29-2010 11:50 AM

This is amazing ... not just the video, but in particular the London Map. I can see my house :-) Thanks Oleg

PPanPan

Oleg Maddox 10-29-2010 11:51 AM

Quote:

Originally Posted by OSSI (Post 193592)
Cool sound! :) Plane didn't shake when using weapon?

Shakes as neccessary... but recorded on easy difficult settings in most positions... No time to fight a lot... no time when we try to record something that is not going well due bugs in recording AVI directly from the game....

tagTaken2 10-29-2010 11:56 AM

Good start to the weekend.

Amazing what a difference sound makes!

maclean525 10-29-2010 11:56 AM

Looks AND sounds wonderful. Shaping up to be something VERY special, thanks again for sharing Oleg!!!!!!

first-things-first 10-29-2010 11:57 AM

Looks very nice.

Not sure if this has been answered before - will the draw distance be adjustable? Or is it just the card used for the screenshots - DX9 or whetever?

I see the russians have invaded London - an alternative history perhaps? :) I think I can see my house from there (and of course the pub).

1.JaVA_Sharp 10-29-2010 12:02 PM

Fantastic! especially the landing gear shot.

PeterPanPan 10-29-2010 12:03 PM

The night lighting is seriously atmospheric/fantastic ... but what about the blackout? Don't those residents know there's a war on?!

PPanPan

Jumo211 10-29-2010 12:04 PM

Thank you for a wonderful Friday update :grin:

Oleg Maddox 10-29-2010 12:04 PM

Quote:

Originally Posted by PeterPanPan (Post 193602)
The night lighting is seriously atmospheric/fantastic ... but what about the blackout? Don't those residents know there's a war on?!

PPanPan

In my comment is mention about some other things :)

philip.ed 10-29-2010 12:04 PM

Very nice video Oleg!

But with the RAF tracer, in gun-cam films I've seen, the tracer has had smoke-trails which are missing from SoW. Will these be added? I think it really adds to the immersion.

Schuetz 10-29-2010 12:05 PM

Great update, thx Oleg! :-)

steam 10-29-2010 12:05 PM

Super !!!

комент к видео: Мазила :)

322Sqn_Dusty 10-29-2010 12:06 PM

Great.. !

I can't recall that the buildings were lit in 1946 or must I fly more night missions over the low countries?

Impressive 2d view of London, what is the 'normal' density grade of the Capital? This must take a lot of power in Full mode. Tires getting loose of the rims.. nice detail!

In the last shot you almost see the changing of the guards...

Thank you.

Oleg Maddox 10-29-2010 12:08 PM

Quote:

Originally Posted by first-things-first (Post 193600)
Looks very nice.

Not sure if this has been answered before - will the draw distance be adjustable? Or is it just the card used for the screenshots - DX9 or whetever?

I see the russians have invaded London - an alternative history perhaps? :) I think I can see my house from there (and of course the pub).

With the distance of visibility there is all Ok, just look in the last couple of frames when the head is turned right...

Hecke 10-29-2010 12:09 PM

Quote:

Originally Posted by philip.ed (Post 193605)
Very nice video Oleg!

But with the RAF tracer, in gun-cam films I've seen, the tracer has had smoke-trails which are missing from SoW. Will these be added? I think it really adds to the immersion.

I'm missing them, too.

Oleg Maddox 10-29-2010 12:10 PM

Quote:

Originally Posted by steam (Post 193607)
super !!!

комент к видео: мазила :)

не я, то только записывал из трека в видео.

322Sqn_Dusty 10-29-2010 12:10 PM

Quote:

Second - some light (it will wokrs by different way.... random and.....later will tell)
Thank you!

philip.ed 10-29-2010 12:10 PM

Quote:

Originally Posted by Oleg Maddox (Post 193611)
не я, то только записывал из трека в видео.

Repeat please :grin:

Oleg Maddox 10-29-2010 12:12 PM

Quote:

Originally Posted by philip.ed (Post 193605)
Very nice video Oleg!

But with the RAF tracer, in gun-cam films I've seen, the tracer has had smoke-trails which are missing from SoW. Will these be added? I think it really adds to the immersion.

We have many different various... Just to be sure the traces modeling is according war time document's descrition of the bullets(with its construction, type of traces, color lighting etc). Orignal UK doc. Same for Germans

Hecke 10-29-2010 12:13 PM

Quote:

Originally Posted by first-things-first (Post 193600)
Looks very nice.

Not sure if this has been answered before - will the draw distance be adjustable? Or is it just the card used for the screenshots - DX9 or whetever?

I see the russians have invaded London - an alternative history perhaps? :) I think I can see my house from there (and of course the pub).

I think he means the draw distance of grass seen in picture 3.
If he's not, I would like to know it.
The grass pops away too hard.

Dietger 10-29-2010 12:13 PM

Hi Oleg good luck for the presentation!


...ups my first post here, Hello everyone!

Regards Dietger

steam 10-29-2010 12:15 PM

Quote:

Originally Posted by Oleg Maddox (Post 193611)
не я, то только записывал из трека в видео.

Уважаемый Олег.
А можно узнать минимальние требования к компьютеру?

English
Dear Oleg.
Can you tell us about the minimum hardware requirements?

philip.ed 10-29-2010 12:15 PM

Quote:

Originally Posted by Oleg Maddox (Post 193615)
We have many different various... Just to be sure the traces modeling is according war time document's descrition of the bullets(with its construction, type of traces, color lighting etc). Orignal UK doc. Same for Germans

That sounds excellent, Oleg.

Bearcat 10-29-2010 12:16 PM

Oleg I don't know if this was asked before or not.. but will different ammo loads be possible in SoW as far as MG/Cannon rounds go? Nice screenies too!! It looks like blown tires will be modeled.. great!! I like the night lighting too.. will that be automatic? Will the lighting effects as in the sky etc have seasonal settings.. as in say if you run a mission at 1700 in the summer as opposed to the winter? One of the many many things that blew me away with IL2 in the beginning was the real time aspect of the lighting.. I was practicing in a DF server on my PC one day and I got called away for something.. I had actually set the time for the time of day that I was actually in.. and when I went back to my PC that night I was floored to see that it was night in the sim as well..

fireflyerz 10-29-2010 12:17 PM

Hello Oleg, is that actual in game engine sound we are hearing in the short clip ?

blades96 10-29-2010 12:19 PM

Thanks for the video oleg. Looks and sounds beautiful.

4S_Nero 10-29-2010 12:21 PM

44 years old and my childhood dreams are almost reality.

Thanks Mr. Maddox.

philip.ed 10-29-2010 12:22 PM

Oleg, why has the Hurricane pilot taken his helmet off? Will he exit the aircraft carrying it?

Oleg Maddox 10-29-2010 12:26 PM

Quote:

Originally Posted by Dietger (Post 193617)
Hi Oleg good luck for the presentation!


...ups my first post here, Hello everyone!

Regards Dietger

Hallo Dieger!
Nice to meet here the first Il-2 friends... and mine! Didn't answer you by email.. Sorry.. absolutely no time. this week and next...

322Sqn_Dusty 10-29-2010 12:27 PM

Crippeling a plane on a test run (ports still taped over), ah the ambulance is also modelled.

Will the (field) guns open fire from the trenches?

Oleg Maddox 10-29-2010 12:27 PM

Quote:

Originally Posted by philip.ed (Post 193628)
Oleg, why has the Hurricane pilot taken his helmet off? Will he exit the aircraft carrying it?

They are all at the moment without helmets. There are going current corrections in code. I can't all the time to explain that all is WIP and corrections.

Oleg Maddox 10-29-2010 12:28 PM

Quote:

Originally Posted by Bearcat (Post 193621)
Oleg I don't know if this was asked before or not..

Possible.

Hecke 10-29-2010 12:29 PM

Still Haven't seen any ground damage. :(;)

Oleg Maddox 10-29-2010 12:29 PM

Quote:

Originally Posted by 322Sqn_Dusty (Post 193630)
Crippeling a plane on a test run (ports still taped over), ah the ambulance is also modelled.

Will the (field) guns open fire from the trenches?

Any weapon located on the ground is working

NSU 10-29-2010 12:30 PM

nice we get trenches, London in the fmb, can you show us the complete BoB Map?

Hecke 10-29-2010 12:30 PM

Oleg, can we set the draw distance of grass?

Oleg Maddox 10-29-2010 12:30 PM

Quote:

Originally Posted by Hecke (Post 193633)
Still Haven't seen any ground damage. :(;)

The gear was damaged due to hit in crater (shell-hole)

The Kraken 10-29-2010 12:30 PM

Great to finally see it in motion again. Love the smoke from that angle, the 3D trenches and the damage detail on the Hurricane - so can we also lose individual propeller blades in combat? That should be interesting for the engine :)

The London map looks scary - both for modelling it and for my computer to fly over...

Best wishes for the exhibition, hope all goes well!

Oleg Maddox 10-29-2010 12:31 PM

Quote:

Originally Posted by Hecke (Post 193636)
Oleg, can we set the draw distance of grass?

No yet. The grass eat enough that to give you great distance of drawing it.

Blackdog_kt 10-29-2010 12:31 PM

Thanks for the sound and video update. Bugs or not, it sounds believable and the bass levels seem very good to me...the engine drowns out most of the other noises and the guns can be heard in a somewhat muffled way, it seems pretty realistic to me.

I also liked how the needles play before settling down (watch the RPM needle on the top right of the instrument panel), instead of instantly pointing to the correct value. Finally, what i liked most was the fluidity of it all and how planes move in a believable manner.

Just seeing the other AI hurricanes attacking and breaking off, it's apparent that not only the flight models have improved (they look exactly like real hurricanes turning in the battle of Britain film), but the AI as well (they make a short pass, aim accurately and they get out, very good).

As for the screenshots, there's some very nice detail on the crashed Hurricane...the tire on the collapsed gear is blown out, the pilot is not wearing a helmet and the guns haven't been fired (the red tape is still intact)


Also, didn't anyone else notice this?

Quote:

Originally Posted by Oleg Maddox (Post 193597)
Shakes as neccessary... but recorded on easy difficult settings in most positions... No time to fight a lot... no time when we try to record something that is not going well due bugs in recording AVI directly from the game....

Does this mean we can save a track, then play it back and record it to a video file as we watch it? If yes, then that's a very nice feature that will save a lot of time for movie makers.

KG26_Alpha 10-29-2010 12:31 PM

Thxz Oleg

Nice sound engine :)

Still beta ?

Have you modelled the bombers with separate bombardier/bomb aimer position for humans?

IL2 1946 has Pilot bomber position only.

Cheers

Oleg Maddox 10-29-2010 12:33 PM

Quote:

Originally Posted by NSU (Post 193635)
nice we get trenches, London in the fmb, can you show us the complete BoB Map?

Can't... it isn't possible to show from the editor in fill size. But I remeber you request. wait till after next week I will send you personally for your add-on needs.

Oleg Maddox 10-29-2010 12:34 PM

Quote:

Originally Posted by Blackdog_kt (Post 193640)



Does this mean we can save a track, then play it back and record it to a video file as we watch it? If yes, then that's a very nice feature that will save a lot of time for movie makers.

Yes it is

Gourmand 10-29-2010 12:37 PM

when i see the video, i have the impression of being in the cockpit, it's totaly immersive, so... excellent work !!! i hope you have always pleasure to play with your game, despite the hard work and the pressure...
http://www.unbound-frogs.org/forum02.../notworthy.gif

Dietger 10-29-2010 12:37 PM

Oleg I can imagine the chaos =)

No problem!

Dietger

Flyby 10-29-2010 12:38 PM

OK Oleg. I'll give in and become a beta tester. You've convinced me (for the 1000th time)! :D
Flyby out

Hecke 10-29-2010 12:39 PM

Quote:

Originally Posted by Oleg Maddox (Post 193639)
No yet. The grass eat enough that to give you great distance of drawing it.

Ok, but by now it looks not that good that grass is suddenly gone after a couple of metres distance.

I meant ground damage like deep bomb craters.

Is this still your "very bad" home computer?

SturmKreator 10-29-2010 12:40 PM

Mr. OLeg!! the best update i have seen ever, thanks for this wonderful day :D

NSU 10-29-2010 12:41 PM

Quote:

Originally Posted by Oleg Maddox (Post 193642)
Can't... it isn't possible to show from the editor in fill size. But I remeber you request. wait till after next week I will send you personally for your add-on needs.

oh good, thx Oleg

kristorf 10-29-2010 12:41 PM

That must be the Hurricane reserved for me, .......crashed.

Many thanks for the update gents

NSU 10-29-2010 12:42 PM

Quote:

Originally Posted by Dietger (Post 193646)
Oleg I can imagine the chaos =)

No problem!

Dietger

Hi you are the german Dietger who make the Ju88?

Baron 10-29-2010 12:43 PM

Good luck with the demonstration Oleg and thx for the update.

Gourmand 10-29-2010 12:44 PM

propeller broken, I love this kind of detail;)
http://img152.imageshack.us/img152/2251/brokene.jpg
:grin:

Oleg Maddox 10-29-2010 12:46 PM

Quote:

Originally Posted by Hecke (Post 193648)
Ok, but by now it looks not that good that grass is suddenly gone after a couple of metres distance.

I meant ground damage like deep bomb craters.

Is this still your "very bad" home computer?

"After a short" mans some several hundred meters?

We don't promised deep craters. They will be but not so deep. Limits in engine grid.
For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form.

Oleg Maddox 10-29-2010 12:48 PM

Quote:

Originally Posted by NSU (Post 193652)
Hi you are the german Dietger who make the Ju88?

Dietger ist Deutschman. Pilot. One of the very first beta testers of Il-2 and my friend. You can easy ask him in German.

322Sqn_Dusty 10-29-2010 12:49 PM

Quote:

Originally Posted by kristorf (Post 193651)
That must be the Hurricane reserved for me, .......crashed.

Good job.....the prang box is near the bar...

A seperate bombaimer, pilot would be nice (if possible to use in Coop) it would be great fun to fly with a full crew for old times again and now in Maddox games. Also is there in the realism damage model engine vibration modeled? (over the prop damage question).

Again thanks for the huge effords and also for the many replies to the questions.

philip.ed 10-29-2010 12:49 PM

Oleg, any input as to what type of PC this was played on?

HFC_Dolphin 10-29-2010 12:49 PM

Hi Oleg!

Will we see only white coloured tracers, or other colours as well?

Thanks,

Masi67 10-29-2010 12:50 PM

If you see grass moving in wind, you are flying too low anyway:)
Quote:

Originally Posted by Oleg Maddox (Post 193655)
"After a short" mans some several hundred meters?

We don't promised deep craters. They will be but not so deep. Limits in engine grid.
For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form.


philip.ed 10-29-2010 12:50 PM

Quote:

Originally Posted by HFC_Dolphin (Post 193659)
Hi Oleg!

Will we see only white coloured tracers, or other colours as well?

Thanks,

He has already answered this, mate :D He said there will be different types and colours, according to historically accurate documents he has.

Seasick 10-29-2010 12:51 PM

Binaural sound :) . Great for headphone users like me.

Thanks Oleg.

Oleg Maddox 10-29-2010 12:51 PM

The end
 
Sorry, I;m finished today due to a lot of work till deep night, tomorrow and after tomorrow...

Col.Flanders 10-29-2010 12:53 PM

What I really love is the real-time lighting and shadows in the cockpit. It's looks so natural and correct that I guess it would be easy to take for granted or, to the uninitiated, to overlook but it really adds tons to the immersion in my opinion. Really looking forward to it!

philip.ed 10-29-2010 12:57 PM

Quote:

Originally Posted by Oleg Maddox (Post 193663)
Sorry, I;m finished today due to a lot of work till deep night, tomorrow and after tomorrow...


The end? It is only the beginning...

pop 10-29-2010 12:58 PM

Олег, приоткройте тайну.
Какие технологии обмена информацией сервера со сторонними программами (вроде командера) планируется использовать?
Просто чтобы уже начать изучать эти технологии

English:
Oleg, a glimpse.
What technology information exchange server with third-party programs (such as server-commander) plan to use?
Just to have to start learning these technologies

NSU 10-29-2010 12:59 PM

Quote:

Originally Posted by Oleg Maddox (Post 193656)
Dietger ist Deutschman. Pilot. One of the very first beta testers of Il-2 and my friend. You can easy ask him in German.

yes i know Dietger :)

dduff442 10-29-2010 01:00 PM

I like the map. It's neat, clear and functional and should make complex missions possible.

Feuerfalke 10-29-2010 01:00 PM

I had to LOL when watching the screenshots: Just yesterday I asked myself when developers will start to model a propellor that only bends the blades that actually made contact with the ground. :grin:

Lovely video!!! Thanks for sharing!

He111 10-29-2010 01:11 PM

errrr, poor comparison, IL2 looked better than SOW! LOL! :grin:

I'm sure it's not, just we didn't see much of SOW ..

Keep Trucking! :cool:

.

rakinroll 10-29-2010 01:18 PM

Thanks for the video, you rock! ;)

Hecke 10-29-2010 01:32 PM

Quote:

Originally Posted by Masi67 (Post 193660)
If you see grass moving in wind, you are flying too low anyway:)

I'm speaking of picture 3. It's a slow gameplay part and here it doesn't look convincing that grass is gone in that distance.
So Oleg can you tell me how deep and what radius is possible in BoB?

Insuber 10-29-2010 01:39 PM

Oleg may I marry your daughter? I will just ask access to the SoW beta before, as a proof of her love :D

76.IAP-Blackbird 10-29-2010 01:40 PM

I would say you will see in thefinished product, otherwise create a new Card with gras render possibiliteis for SOW, :-P

IceFire 10-29-2010 01:45 PM

Quote:

Originally Posted by Viking (Post 193593)
Thanks Oleg!

Anyone, is there a way to DL and save the video on my HD?


Regards

Viking

If you have Firefox as a browser there are several Flash Video downloaders available as plugins.

IceFire 10-29-2010 01:46 PM

Great video! Love the sound and more impressively I loved the flying by the AI out in front... the Hurricane up ahead managed to get a killing shot and broke away. Looked great!

flyingblind 10-29-2010 01:52 PM

To me it looks as though the grass cut off is the mown runway. Beyond the flat strip grass texture appears again to a level consistant with the greater distance. Everything else is just amazing too. The video shows the game will be so much more natural and lifelike. Even the English accent is perfect for a lot of the people who were officers back then. Constructive critisism is great but I sort of wish people would remember it is a sim played on computers that have limited abilities that even Oleg can't overcome.

Letum 10-29-2010 01:53 PM

Nice!
thanks Oleg.

swiss 10-29-2010 01:55 PM

Quote:

Originally Posted by philip.ed (Post 193605)
Very nice video Oleg!

But with the RAF tracer, in gun-cam films I've seen, the tracer has had smoke-trails which are missing from SoW. Will these be added? I think it really adds to the immersion.

small caliber bullets with a smoke trail?

The Mg51 on my Tank sure never left a smoke trail.

Could be due to to modern powder?

zauii 10-29-2010 01:59 PM

You sir are a god, this is excellent :D , good luck at the presentation Oleg.

Hecke 10-29-2010 01:59 PM

Quote:

Originally Posted by flyingblind (Post 193696)
To me it looks as though the grass cut off is the mown runway. Beyond the flat strip grass texture appears again to a level consistant with the greater distance. Everything else is just amazing too. The video shows the game will be so much more natural and lifelike. Even the English accent is perfect for a lot of the people who were officers back then. Constructive critisism is great but I sort of wish people would remember it is a sim played on computers that have limited abilities that even Oleg can't overcome.

Nothing wrong with that, but it's all about programming.
Computers have permanently developed better and better since the last 9 years. But SoW BoB doensn't look like 9 years better than IL-2. ;)
Anyway, I can't wait to get my hands on that before christmas.

smink1701 10-29-2010 02:04 PM

Amazing. I CANNOT WAIT.

swiss 10-29-2010 02:05 PM

Quote:

Originally Posted by Oleg Maddox (Post 193655)
"After a short" mans some several hundred meters?

We don't promised deep craters. They will be but not so deep. Limits in engine grid.
For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form.

lol :mrgreen:

Now, hecke; give it a rest.

edit:

Quote:

Originally Posted by Hecke (Post 193700)
Nothing wrong with that, but it's all about programming.
Computers have permanently developed better and better since the last 9 years. But SoW BoB doensn't look like 9 years better than IL-2. ;)
Anyway, I can't wait to get my hands on that before christmas.

You are such-a-prick.
Oleg fix this, oleg please fix that - and oh yeah, I want the result yesterday.
If you are so smart, why don't you just show him how to do it, since it's so easy?
What?
You can't?!

Doogerie 10-29-2010 02:05 PM

Wow thaks Oleg thats grate the sounds sound really good too

vtvyper 10-29-2010 02:08 PM

Subdued Tracers
 
Will it be possible to lessen the lighting effect of tracers in-game? My only large caliber experience with tracers is 20mm from my F-16 but I'd think they'd be about on par. Even shooting 100% tracers (versus the more common 1:5 ratio, or most commonly--none at all) at 100 rounds a second is much more subdued than IL-2's treatment.

As always, thanks for all the love you put into a great game (1946) and what you are doing with SoW!

McHilt 10-29-2010 02:12 PM

Very impressive!

slm 10-29-2010 02:13 PM

Great looking video! The new dynamic lighting inside cockpit should be very useful when flying with cockpit on.

philip.ed 10-29-2010 02:14 PM

Quote:

Originally Posted by swiss (Post 193698)
small caliber bullets with a smoke trail?

The Mg51 on my Tank sure never left a smoke trail.

Could be due to to modern powder?

The smoke is part of the tracer, not the bullet.

Hecke 10-29-2010 02:15 PM

Quote:

Originally Posted by swiss (Post 193702)
You are such-a-prick.
Oleg fix this, oleg please fix that - and oh yeah, I want the result yesterday.
If you are so smart, why don't you just show him how to do it, since it's so easy?
What?
You can't?!


Oh thank you very much for the insult.
That pretty much reflects your intellect.

Oleg Maddox 10-29-2010 02:16 PM

Quote:

Originally Posted by Hecke (Post 193700)
Nothing wrong with that, but it's all about programming.
Computers have permanently developed better and better since the last 9 years. But SoW BoB doensn't look like 9 years better than IL-2. ;)
Anyway, I can't wait to get my hands on that before christmas.

I do think in the next video that I maybe will post in a two weeks, you will see the difference in detail by a very great exponete... and willl try to compare with any WWII sim to date...and with Il-2....
Or... Il-2 was also a great step ahead for its time...

You comparison is totally wrong with years. You don't see the real true and comparing uncomparable things really.

When Il-2 was born some journalists were comparing the ground modeling of tanks etc in a flight sim with tank sims of its time.....
Now.. you will see later some. And If you can't see the difference in a flight sim and don't understand why so and not so in a fligth sim, but not in shooter, then I'm sorry...
But a t first please tery to compare the size of maps in these jenres and its details... maybe this comaprison and lmts will explain you something... My english is poor top explain such things for shot time.

swiss 10-29-2010 02:22 PM

Quote:

Originally Posted by philip.ed (Post 193707)
The smoke is part of the tracer, not the bullet.

and the tracer is? Inside the (back of the)bullet, so it is the bullet which drags the smoke behind.

http://upload.wikimedia.org/wikipedi...urgeschoss.jpg


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