Friday 2010-10-29 Dev. update and Discussion
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Hi all,
Today I'm totall busy making some video as a part of my presentation at exhibition in Moscow next week. We have a problem with beta binaural sound recording in AVI (crash....). Anyway I decided to put one of the short videos. And some screen shots. Here is the video of Il-2 1946 just to remind all how much there are... and how great is still to play it with so many various of modelled theaters and things... http://www.youtube.com/watch?v=UxaYdyCosh8 And here some not so successfull attemp to record video from BoB (still some problems with recording over which the team is working right now) You may notice the help pop up line for novices there (traslation: to make light of gunsight brighter. By clicking there). Notice, there is stil the bug with WAIT instead of Watt... it is corrected, but will be in pre final version. Next week probably we will be unable to post anything, but after next week - will try to post some new video and shots. But don't ask for each week video! That procedure takes some time that we haven't really! http://www.youtube.com/watch?v=y4Fx3pHQFHk Shots: the first one show some of the engine features (for future game add-ons, etc) Second - some light (it will wokrs by different way.... random and.....later will tell) 3rd - variant of damage at landing 4th - how map of London looks in Mission builder in 2D mode. 5th - Simply some details of important places in London (such several objects will be impossible to destroy that to have no problems with the laws in some contries). |
First!!! :)
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Cool! First sound from SOW.
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Wow! Thanks!
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Good morning Oleg.
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Gold for oleg!!!!
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Great!!! I`m with il2 since the first Demo, addicted to this game and WW2, and SOW will bring the ultimate simulation for the next upcoming 15 years!!!!
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Cool sound! :) Plane didn't shake when using weapon?
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Thanks Oleg!
Anyone, is there a way to DL and save the video on my HD? Regards Viking |
S!
Quite an improvement on the sounds ;) That damaged landing looks nice as well. |
This is amazing ... not just the video, but in particular the London Map. I can see my house :-) Thanks Oleg
PPanPan |
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Good start to the weekend.
Amazing what a difference sound makes! |
Looks AND sounds wonderful. Shaping up to be something VERY special, thanks again for sharing Oleg!!!!!!
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Looks very nice.
Not sure if this has been answered before - will the draw distance be adjustable? Or is it just the card used for the screenshots - DX9 or whetever? I see the russians have invaded London - an alternative history perhaps? :) I think I can see my house from there (and of course the pub). |
Fantastic! especially the landing gear shot.
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The night lighting is seriously atmospheric/fantastic ... but what about the blackout? Don't those residents know there's a war on?!
PPanPan |
Thank you for a wonderful Friday update :grin:
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Very nice video Oleg!
But with the RAF tracer, in gun-cam films I've seen, the tracer has had smoke-trails which are missing from SoW. Will these be added? I think it really adds to the immersion. |
Great update, thx Oleg! :-)
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Super !!!
комент к видео: Мазила :) |
Great.. !
I can't recall that the buildings were lit in 1946 or must I fly more night missions over the low countries? Impressive 2d view of London, what is the 'normal' density grade of the Capital? This must take a lot of power in Full mode. Tires getting loose of the rims.. nice detail! In the last shot you almost see the changing of the guards... Thank you. |
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If he's not, I would like to know it. The grass pops away too hard. |
Hi Oleg good luck for the presentation!
...ups my first post here, Hello everyone! Regards Dietger |
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А можно узнать минимальние требования к компьютеру? English Dear Oleg. Can you tell us about the minimum hardware requirements? |
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Oleg I don't know if this was asked before or not.. but will different ammo loads be possible in SoW as far as MG/Cannon rounds go? Nice screenies too!! It looks like blown tires will be modeled.. great!! I like the night lighting too.. will that be automatic? Will the lighting effects as in the sky etc have seasonal settings.. as in say if you run a mission at 1700 in the summer as opposed to the winter? One of the many many things that blew me away with IL2 in the beginning was the real time aspect of the lighting.. I was practicing in a DF server on my PC one day and I got called away for something.. I had actually set the time for the time of day that I was actually in.. and when I went back to my PC that night I was floored to see that it was night in the sim as well..
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Hello Oleg, is that actual in game engine sound we are hearing in the short clip ?
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Thanks for the video oleg. Looks and sounds beautiful.
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44 years old and my childhood dreams are almost reality.
Thanks Mr. Maddox. |
Oleg, why has the Hurricane pilot taken his helmet off? Will he exit the aircraft carrying it?
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Nice to meet here the first Il-2 friends... and mine! Didn't answer you by email.. Sorry.. absolutely no time. this week and next... |
Crippeling a plane on a test run (ports still taped over), ah the ambulance is also modelled.
Will the (field) guns open fire from the trenches? |
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Still Haven't seen any ground damage. :(;)
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nice we get trenches, London in the fmb, can you show us the complete BoB Map?
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Oleg, can we set the draw distance of grass?
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Great to finally see it in motion again. Love the smoke from that angle, the 3D trenches and the damage detail on the Hurricane - so can we also lose individual propeller blades in combat? That should be interesting for the engine :)
The London map looks scary - both for modelling it and for my computer to fly over... Best wishes for the exhibition, hope all goes well! |
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Thanks for the sound and video update. Bugs or not, it sounds believable and the bass levels seem very good to me...the engine drowns out most of the other noises and the guns can be heard in a somewhat muffled way, it seems pretty realistic to me.
I also liked how the needles play before settling down (watch the RPM needle on the top right of the instrument panel), instead of instantly pointing to the correct value. Finally, what i liked most was the fluidity of it all and how planes move in a believable manner. Just seeing the other AI hurricanes attacking and breaking off, it's apparent that not only the flight models have improved (they look exactly like real hurricanes turning in the battle of Britain film), but the AI as well (they make a short pass, aim accurately and they get out, very good). As for the screenshots, there's some very nice detail on the crashed Hurricane...the tire on the collapsed gear is blown out, the pilot is not wearing a helmet and the guns haven't been fired (the red tape is still intact) Also, didn't anyone else notice this? Quote:
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Thxz Oleg
Nice sound engine :) Still beta ? Have you modelled the bombers with separate bombardier/bomb aimer position for humans? IL2 1946 has Pilot bomber position only. Cheers |
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when i see the video, i have the impression of being in the cockpit, it's totaly immersive, so... excellent work !!! i hope you have always pleasure to play with your game, despite the hard work and the pressure...
http://www.unbound-frogs.org/forum02.../notworthy.gif |
Oleg I can imagine the chaos =)
No problem! Dietger |
OK Oleg. I'll give in and become a beta tester. You've convinced me (for the 1000th time)! :D
Flyby out |
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I meant ground damage like deep bomb craters. Is this still your "very bad" home computer? |
Mr. OLeg!! the best update i have seen ever, thanks for this wonderful day :D
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That must be the Hurricane reserved for me, .......crashed.
Many thanks for the update gents |
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Good luck with the demonstration Oleg and thx for the update.
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propeller broken, I love this kind of detail;)
http://img152.imageshack.us/img152/2251/brokene.jpg :grin: |
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We don't promised deep craters. They will be but not so deep. Limits in engine grid. For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form. |
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A seperate bombaimer, pilot would be nice (if possible to use in Coop) it would be great fun to fly with a full crew for old times again and now in Maddox games. Also is there in the realism damage model engine vibration modeled? (over the prop damage question). Again thanks for the huge effords and also for the many replies to the questions. |
Oleg, any input as to what type of PC this was played on?
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Hi Oleg!
Will we see only white coloured tracers, or other colours as well? Thanks, |
If you see grass moving in wind, you are flying too low anyway:)
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Binaural sound :) . Great for headphone users like me.
Thanks Oleg. |
The end
Sorry, I;m finished today due to a lot of work till deep night, tomorrow and after tomorrow...
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What I really love is the real-time lighting and shadows in the cockpit. It's looks so natural and correct that I guess it would be easy to take for granted or, to the uninitiated, to overlook but it really adds tons to the immersion in my opinion. Really looking forward to it!
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The end? It is only the beginning... |
Олег, приоткройте тайну.
Какие технологии обмена информацией сервера со сторонними программами (вроде командера) планируется использовать? Просто чтобы уже начать изучать эти технологии English: Oleg, a glimpse. What technology information exchange server with third-party programs (such as server-commander) plan to use? Just to have to start learning these technologies |
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I like the map. It's neat, clear and functional and should make complex missions possible.
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I had to LOL when watching the screenshots: Just yesterday I asked myself when developers will start to model a propellor that only bends the blades that actually made contact with the ground. :grin:
Lovely video!!! Thanks for sharing! |
errrr, poor comparison, IL2 looked better than SOW! LOL! :grin:
I'm sure it's not, just we didn't see much of SOW .. Keep Trucking! :cool: . |
Thanks for the video, you rock! ;)
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So Oleg can you tell me how deep and what radius is possible in BoB? |
Oleg may I marry your daughter? I will just ask access to the SoW beta before, as a proof of her love :D
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I would say you will see in thefinished product, otherwise create a new Card with gras render possibiliteis for SOW, :-P
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Great video! Love the sound and more impressively I loved the flying by the AI out in front... the Hurricane up ahead managed to get a killing shot and broke away. Looked great!
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To me it looks as though the grass cut off is the mown runway. Beyond the flat strip grass texture appears again to a level consistant with the greater distance. Everything else is just amazing too. The video shows the game will be so much more natural and lifelike. Even the English accent is perfect for a lot of the people who were officers back then. Constructive critisism is great but I sort of wish people would remember it is a sim played on computers that have limited abilities that even Oleg can't overcome.
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Nice!
thanks Oleg. |
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The Mg51 on my Tank sure never left a smoke trail. Could be due to to modern powder? |
You sir are a god, this is excellent :D , good luck at the presentation Oleg.
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Computers have permanently developed better and better since the last 9 years. But SoW BoB doensn't look like 9 years better than IL-2. ;) Anyway, I can't wait to get my hands on that before christmas. |
Amazing. I CANNOT WAIT.
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Now, hecke; give it a rest. edit: Quote:
Oleg fix this, oleg please fix that - and oh yeah, I want the result yesterday. If you are so smart, why don't you just show him how to do it, since it's so easy? What? You can't?! |
Wow thaks Oleg thats grate the sounds sound really good too
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Subdued Tracers
Will it be possible to lessen the lighting effect of tracers in-game? My only large caliber experience with tracers is 20mm from my F-16 but I'd think they'd be about on par. Even shooting 100% tracers (versus the more common 1:5 ratio, or most commonly--none at all) at 100 rounds a second is much more subdued than IL-2's treatment.
As always, thanks for all the love you put into a great game (1946) and what you are doing with SoW! |
Very impressive!
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Great looking video! The new dynamic lighting inside cockpit should be very useful when flying with cockpit on.
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Oh thank you very much for the insult. That pretty much reflects your intellect. |
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Or... Il-2 was also a great step ahead for its time... You comparison is totally wrong with years. You don't see the real true and comparing uncomparable things really. When Il-2 was born some journalists were comparing the ground modeling of tanks etc in a flight sim with tank sims of its time..... Now.. you will see later some. And If you can't see the difference in a flight sim and don't understand why so and not so in a fligth sim, but not in shooter, then I'm sorry... But a t first please tery to compare the size of maps in these jenres and its details... maybe this comaprison and lmts will explain you something... My english is poor top explain such things for shot time. |
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