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-   -   tanks go thru buildings too easy.. (http://forum.fulqrumpublishing.com/showthread.php?t=17067)

wtfbollos 10-23-2010 05:09 PM

tanks go thru buildings too easy..
 
a tank is a heavy thing, to be sure..

but the way they go thru buildings is a bit of a joke..

it wouldn't take much to slightly up the resistance of buildings..

KnightFandragon 10-23-2010 07:31 PM

I so totally wish the buildings were tougher. 1 HE round brings down half a building, bump it with a tank and you have a rubble pile. The weakness of buildings makes them the worst possible places to place infantry...i had a squad spread through out a house, my dad shot it with like 1 round and it killed my squad.....so yeah buildings need help

Korsakov829 10-23-2010 10:05 PM

Thats because buildings have not been designed for a small chunks to simply break away and fall down. Its done by one giant piece at a time with particle left behind. This could be improved in another year of game development but there is so much more work. That takes every chunk in the game, divides it by 8, and fixes textures. Too much work.

Look at this post also: http://forum.1cpublishing.eu/showthread.php?t=15244

Crni vuk 10-28-2010 01:51 PM

Quote:

Originally Posted by KnightFandragon (Post 192323)
I so totally wish the buildings were tougher. 1 HE round brings down half a building, bump it with a tank and you have a rubble pile. The weakness of buildings makes them the worst possible places to place infantry...i had a squad spread through out a house, my dad shot it with like 1 round and it killed my squad.....so yeah buildings need help

well its not like the typical building holds out that much. I think its fairly realistic in that part as some buildings are very hard to destroy (certain churches eat 88mm shells like penuts ...) while other ones go down fast.

KnightFandragon 10-29-2010 12:46 AM

There are 2 building settings in this game.....indestructible and weaker then a wet, torn piece of paper...the Church that can eat 88s is of the Indestructible class as well as Fence_3m1 I think it is and that massive Chateau....you can shoot them all day, let off a nuke beside them and when the dust clears they are fine. And yeah, while some buildings are tougher then others they are all waaayyy to weak...when 1 76mm shell brings a whole house down thats weak.....

Korsakov829 10-29-2010 12:59 AM

It depends on where you hit the house at times. As in the real world overhanging pieces would fall down, so if you cut a hole all the way through or just enough the whole house could collapse.

wtfbollos 10-30-2010 08:17 PM

Quote:

Originally Posted by KnightFandragon (Post 192323)
I so totally wish the buildings were tougher. 1 HE round brings down half a building, bump it with a tank and you have a rubble pile. The weakness of buildings makes them the worst possible places to place infantry...i had a squad spread through out a house, my dad shot it with like 1 round and it killed my squad.....so yeah buildings need help

i don't think it would take much, maybe 50% extra resistance..

i think a house should create rubble, like a pile in the centre, that a tank would have to climb over, however easily..because now its just a flat texture..

wtfbollos 10-30-2010 08:18 PM

Quote:

Originally Posted by Korsakov829 (Post 192358)
Thats because buildings have not been designed for a small chunks to simply break away and fall down. Its done by one giant piece at a time with particle left behind. This could be improved in another year of game development but there is so much more work. That takes every chunk in the game, divides it by 8, and fixes textures. Too much work.

Look at this post also: http://forum.1cpublishing.eu/showthread.php?t=15244

er, from what i've seen buildings fragment quite nicely?

i have no problem with the actions of the buildings, just that they are slightly too weak and dont leave a rubble pile..

wtfbollos 10-30-2010 08:20 PM

Quote:

Originally Posted by Crni vuk (Post 193373)
well its not like the typical building holds out that much. I think its fairly realistic in that part as some buildings are very hard to destroy (certain churches eat 88mm shells like penuts ...) while other ones go down fast.

yeah what is it with the churches! (maybe developers were religious?)

..actually thinking about it a streetlamp was eating HE rounds the other night when i was trying to knock out a fieldgun with a light tank..stayed upright the whole time :confused:

Crni vuk 11-07-2010 11:13 PM

dont mention those lamps! THE LAMPS ! God knows how many times I missed those infantry or at gun cause the HE shell got eaten by a lamp ... not to mention how the shells loose penetration from it. But thats another story.

Churches, well some of them are made almost like a bunker ! If you think about how thick those walls are. Particularly old churches. I mean see how many times they would be almost untouched while the rest of the city got bombed to hell. I doubt they would survive a direct hit but many other buildings colapsed while the church was still alive. And I guess its cause a lot of churches have been built to last centuries if not more. They are very well constructed. Not something you can tell from all buildings.

On the other side if you have the luck to hit a certain part of a building a large chunk of it might simply colapse. Some walls or supporting pillar if destroyed would cause the building to fall down eventually. That part is a whole science for it self and I am already surprised MoW does show here a lot of options.

From a realistic point of view vehicles should NOT drive trough buildings this was in most armies strictly forbidden for the simple fact that the danger to loose the vehicle was to high, as one might remember that many buildings have a celar and those are not made usualy to hold out the preasure of a 30 or even 50 ton vehicle ! (most bridges arent even!). Not to mention the danger of colapsing walls imobilizing the vehicle and damaging it or the crew.So yeah it definetly happend but it was nothing usual at some point you could even face hard punishment for it meaning prison time ... imagine it like flying a plane or helicopter under electrical towers which might be possible ... but no one would approve.

Korsakov829 11-07-2010 11:34 PM

The churches must have been made so as to appease the heads of religion. Only visable reason for it, right?

KnightFandragon 11-09-2010 12:24 AM

I guess that must be it.

As for buildings coming apart to easy I took out a house with a single 75mm AP round...1 shot took the whole house out haha....HE makes atleast 1 sliver of sense but Ap...not so much.

Korsakov829 11-09-2010 01:03 AM

Are you sure it wasn't those weak sheds? I've only made AP rounds go through town buildings, not destroy them.

Hopefully this will all be fixed in the next generation of MoW.

KnightFandragon 11-09-2010 02:59 PM

It was a small wooden house but either way, hopefully it is fixed in the next MoW =D Houses might be a good place to hide in AS with infantry...now its bad

Korsakov829 11-11-2010 03:00 AM

Those small log cabins crumble in a few shots with the .50 cal. Before any Men of War patch you could take down many buildings with a 37mm.

CursedPanther 11-15-2010 02:34 PM

Quote:

Originally Posted by Crni vuk (Post 196349)
Churches, well some of them are made almost like a bunker ! If you think about how thick those walls are. Particularly old churches. I mean see how many times they would be almost untouched while the rest of the city got bombed to hell. I doubt they would survive a direct hit but many other buildings colapsed while the church was still alive. And I guess its cause a lot of churches have been built to last centuries if not more. They are very well constructed. Not something you can tell from all buildings.

Most of the time Allied pilots were told to avoid contacts with churches and civilian areas as much as possible. Of course there couldn't be any guarantee as the bombs weren't guided after all.
Axis pilots might have followed a whole different set of rules.

Crni vuk 11-16-2010 05:51 PM

I would be surprised if any church would be left untouched considering what excelent position for reconosance and snipers it would be.

Usualy before aproaching any city the one thing anyone would do is order to fire at the highest points. Either with planes, artillery or tanks. Simply to get the enemy out. If hes inside.

You know Monte Casino was bombed regardless that no German unit was inside it and the German commander has send a transmission that he will not deploy any there to spare the building. But the allies havnt believed it attacking it and so the troops moved in after it was bombed thinking the allies have attacked it already it doesnt matter anymore to stay away from it.


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