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-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

Oleg Maddox 10-15-2010 01:53 PM

Friday 2010-10-15 Dev. update and Discussion
 
5 Attachment(s)
Today, as I told already in a topic of 2010-10-08 - small update on a previous build.
Just 5 screen shots.
Anyway I think someone will find interesting new details.

Schallmoser 10-15-2010 01:54 PM

GREAT!! Thanks very much Oleg,
I like the terrain very much, it seems as if we will be able to properly detect landmarks and ground targets very well!


PS: I'm the first!!!

BP_Tailspin 10-15-2010 01:54 PM

Thanks Oleg.

Oleg Maddox 10-15-2010 01:55 PM

Quote:

Originally Posted by Schallmoser (Post 189794)
GREAT!! Thanks very much

PS: I'm the first!!!

No, the first was me :)

ECV56_LeChuck 10-15-2010 01:57 PM

Oleg!! Thanks for the screens!! The IAs "bla bla" seems a lot better and much more informative!!

Question: New ground textures?

Romanator21 10-15-2010 01:59 PM

Quote:

No, the first was me
You sly dog, you ;)

Nice update - the communications look out of this world!

Oleg Maddox 10-15-2010 02:00 PM

Quote:

Originally Posted by ECV56_LeChuck (Post 189798)
Oleg!! Thanks for the screens!! The IAs "bla bla" seems a lot better and much more informative!!

Question: New ground textures?

The speech is totally different. The new generator.

textures the same. Simply more powerfull PC :):):)
And yes... still not final :):):):):)
You should wait for final looking ground :):):)

1.JaVA_Jojo 10-15-2010 02:00 PM

Dammit!

I don't even get bronze!

Fantastic screens and great! Now you can order individual attacks!

Never seen that:grin:

Old_Canuck 10-15-2010 02:00 PM

Fifth .. if we count Oleg :-)

edit: two got here before I could post. Do you people ever sleep?

SlipBall 10-15-2010 02:00 PM

Wow, great shot's, the coast line looks very nice as well... In my mind I was second reply 2...I'm in before all the whining has begun :grin:

Hecke 10-15-2010 02:00 PM

Good shots.

Am I right in believing that the machine on which the screens were taken was not that good?


Oleg, are you building a new build for special reason?

Flying Pencil 10-15-2010 02:02 PM

Quote:

Originally Posted by Oleg Maddox (Post 189793)
Today, as I told already in a topic of 2010-10-08 - small update on a previous build.
Just 5 screen shots.
Anyway I think someone will find interesting new details.

Still better then a cup of coffee! :D

easytarget3 10-15-2010 02:02 PM

hello, great detail!!! even in the radio chatter,it looks like we will have much greater interaction with AI during the flight.thanks

Spi 10-15-2010 02:02 PM

Every week the game looks better!

Schallmoser 10-15-2010 02:03 PM

:grin:

julien673 10-15-2010 02:03 PM

Quote:

Originally Posted by ECV56_LeChuck (Post 189798)
Oleg!! Thanks for the screens!! The IAs "bla bla" seems a lot better and much more informative!!

Question: New ground textures?

Terrain look great, and the fire from the first pics :) :) :)

DX11 ? ?? ? on some shoot

tks :)

Oleg Maddox 10-15-2010 02:04 PM

Quote:

Originally Posted by Hecke (Post 189805)
Good shots.

Am I right in believing that the machine on which the screens were taken was not that good?


Oleg, are you building a new build for special reason?

Yes, but I should or can't tell for which :):):)

Biggs Su-2 10-15-2010 02:04 PM

Oleg :)

From Pic one. In text did axis fighter pilots say also 'Tally ho'? I always thought it came from English aristocracy, from fox hunting element?

Towns looking great!

S

Oleg Maddox 10-15-2010 02:04 PM

Quote:

Originally Posted by julien673 (Post 189810)
terrain look great, and the fire from the first pics :) :) :)

dx11 ? ?? ? On some shoot

tks :)

dx10

Schallmoser 10-15-2010 02:05 PM

Quote:

Originally Posted by Oleg Maddox (Post 189796)
No, the first was me :)

:grin::grin::grin:

mr71mb0 10-15-2010 02:05 PM

Quote:

Originally Posted by Oleg Maddox (Post 189801)
The speech is totally different. The new generator.

textures the same. Simply more powerfull PC :):):)
And yes... still not final :):):):):)
You should wait for final looking ground :):):)

Thanks Oleg for taking the effort to post.

Which DX version were these shots from?

julien673 10-15-2010 02:05 PM

Quote:

Originally Posted by Oleg Maddox (Post 189811)
Yes, but I should or can't tell for which :):):)

but which colour ? ? .. Gold ? ;)

Antoninus 10-15-2010 02:06 PM

Finally sharp terrain textures from altitude! Cities and their background look excellent, neat little details like street lamps. For the best looking terrain screenshots so far.

ECV56_LeChuck 10-15-2010 02:06 PM

Thanks for the answer Oleg!! Have a nice Weekend!

mr71mb0 10-15-2010 02:07 PM

Quote:

Originally Posted by mr71mb0 (Post 189815)
Thanks Oleg for taking the effort to post.

Which DX version were these shots from?

Sorry, quick posts while I was typing.

Forgot to say that it looks very good. Very high scenery density, loving the clouds too.

Thanks.

Oleg Maddox 10-15-2010 02:08 PM

Quote:

Originally Posted by Biggs Su-2 (Post 189812)
Oleg :)

From Pic one. In text did axis fighter pilots say also 'Tally ho'? I always thought it came from English aristocracy, from fox hunting element?

Towns looking great!

S

In German language they speaks other. Its a "traslation" of German speech

If you remember In Il-2 Germans ware saying sometime the word Scheise.... but it wasn't traslated directly in English or Russian, or any other language that were supporting later in Il-2 :):):)

speculum jockey 10-15-2010 02:08 PM

Oleg: Is it possible to land the aircraft in a typical field and then take off again like in IL-2, or are players going to be limited to airstrips and possibly roadways? Do different ground areas allow for different surface types? I remember a pic of a spitfire in a wheat field, but has that changed?

Another thing, that first picture got me thinking, can ordinance blow up due to the aircraft being on fire? Say your bomber is on fire, you do a landing that leaves it intact, can on-board bombs explode if the aircraft continues to burn? Or do all aircraft burn the IL-2 way? (burn->explode)

Avimimus 10-15-2010 02:08 PM

I really love the lighting and the hints at the advanced (formation level!!!) AI. I can't describe how impressed I am.

Will it be possible to edit AI? Or is that still a complete unknown?

P.S. Will it be possible to add some transparency to the edges of the smaller tree LoDs? This doesn't matter in the current shots, but under some lighting conditions it could make a big difference (keeping them from looking like cut outs with solid edges.

Omphalos 10-15-2010 02:09 PM

Wow terrain/buildings look awesome Oleg!

I see varying elevations in the terrain, looks a lot better!

Can't wait till next week!

Thanks Oleg! Have a good weekend. =)

Flanker35M 10-15-2010 02:09 PM

S!

Thank you for the update. Nice things to be seen..One of Hurricanes has chipped paint where the other looks new. Tear & Wear at work maybe?

Oleg Maddox 10-15-2010 02:10 PM

Quote:

Originally Posted by speculum jockey (Post 189822)
Oleg: Is it possible to land the aircraft in a typical field and then take off again like in IL-2, or are players going to be limited to airstrips and possibly roadways? Do different ground areas allow for different surface types? I remember a pic of a spitfire in a wheat field, but has that changed?

Another thing, that first picture got me thinking, can ordinance blow up due to the aircraft being on fire? Say your bomber is on fire, you do a landing that leaves it intact, can on-board bombs explode if the aircraft continues to burn? Or do all aircraft burn the IL-2 way? (burn->explode)

Lets wait for these answers when I will know all details of release version (what is and what was removed temporary)

Tte. Costa 10-15-2010 02:10 PM

Quote:

Originally Posted by Oleg Maddox (Post 189801)
The speech is totally different. The new generator.

textures the same. Simply more powerfull PC :):):)
And yes... still not final :):):):):)
You should wait for final looking ground :):):)

Amazing!

mr71mb0 10-15-2010 02:11 PM

Shot 2 looks photo realistic to me. It almost could be a photo. :-)

dduff442 10-15-2010 02:13 PM

This game is going to be legendary.

Dano 10-15-2010 02:13 PM

Is that a golf course I see? :)

mungee 10-15-2010 02:14 PM

Quote:

Originally Posted by Biggs Su-2 (Post 189812)
Oleg :)

From Pic one. In text did axis fighter pilots say also 'Tally ho'? I always thought it came from English aristocracy, from fox hunting element?

Towns looking great!

S

I'm pretty sure that "tally ho" was commonly used by RAF pilots in WWII when about to engage the enemy.

Oleg - brilliant shots - the sea textures are 100%!!! - I reckon the fire in the first screenshot (the Blenheim?) is fantastic/perfect! And of course, the sun reflecting off perspex etc is awesome! Thanks for the update!

Affe 10-15-2010 02:14 PM

wow nice!

zakkandrachoff 10-15-2010 02:14 PM

i hate so much that red arrows°!!!!
the screenshots is exacttly that i was expecting! very nice. is a shine the extra exported jpg. very pixelated!

nice small updaatee mr Mddx

Biggs Su-2 10-15-2010 02:15 PM

Quote:

Originally Posted by Oleg Maddox (Post 189821)
In German language they speaks other. Its a "traslation" of German speech

If you remember In Il-2 Germans ware saying sometime the word Scheise.... but it wasn't traslated directly in English or Russian, or any other language that were supporting later in Il-2 :):):)

Ah understand now :)

Quote:

If you remember In Il-2 Germans ware saying sometime the word Scheise....
So that'd be the diplomatic translation, eh? ;) :)

New clouds look very good also!

S

kedrednael 10-15-2010 02:15 PM

verry nice.
Is this a different season?
the map looks less colourfull than in previous updates, espacially compared to the beautiful aircraft.
Maybe it's because of the altitude, or tod.
You can see more details in the ground. :)
I like the radio chatter from the AI, but I think I will go to the conf.ini and turn the subtitles of :-P
incredible little details like street lamps, and chimney smokes.

in late 2009 there was an update with traffic, but I haven't seen it in the in-game shots. Will it be in the initial release, or is it canceled?

BadAim 10-15-2010 02:16 PM

These shots really show how the "texture" of SOW is shaping up. The small details, the lighting, the rolling countryside with widely varying fields, the abso-freaking-lutely beautiful aircraft, are coming together nicely.

You must be pretty proud of your baby, Oleg.

Bloblast 10-15-2010 02:17 PM

Oleg,
Is the ground detail close to finished, or still polishing to do?

first-things-first 10-15-2010 02:17 PM

Looking great! Very hi res images in 2560 x 1600. Must be quite a beast of a machine to play at that resolution.

Is that a golf course in the second picture at the bottom?

lol @ Dano - beat me to it :)

Storm of War the final tee! :)

Dano 10-15-2010 02:20 PM

Quote:

Originally Posted by Bloblast (Post 189839)
Oleg,
Is the ground detail close to finished, or still polishing to do?

It's always worth reading Olegs posts...

Quote:

Originally Posted by Oleg Maddox
textures the same. Simply more powerfull PC
And yes... still not final
You should wait for final looking ground


ECV56_Guevara 10-15-2010 02:20 PM

Great screens thanks!
I already made my Santa Claus whish list!

BTW can we see your new office building??

kendo65 10-15-2010 02:21 PM

ok - I'll ask...

Oleg, will we have animated golfers teeing off, and will it be possible to get hit by golfballs if you do a low pass over the course? ;) :o

Great work.

Thanks.

nice spot to crash land - just try to avoid the bunker on the 14th...
I'll keep a 9-iron in my Spit just in case....

This weeks' theme - golfing jokes.....

Listy 10-15-2010 02:21 PM

Quote:

Originally Posted by Dano (Post 189830)
Is that a golf course I see? :)

I think there's a also another one a bit closer to the town in the centre of the image! :)

I hope there's a few cricket grounds dotted about the place as well! :)

genbrien 10-15-2010 02:21 PM

Oleg: When we'll encounter enemy planes, will friendly AI tells us at 1st ''enemy plane''(not knowing what type it is) and only identifying them only when they'll get closer?

And nice work btw :)

BadAim 10-15-2010 02:22 PM

Quote:

Originally Posted by first-things-first (Post 189840)
Looking great! Very hi res images in 2560 x 1600. Must be quite a beast of a machine to play at that resolution.

Is that a golf course in the second picture at the bottom?

lol @ Dano - beat me to it :)

Storm of War the final tee! :)

Finally! Golf made interesting:

"Bill Page is preparing to tee off on this difficult par 4 hole, but wait! A Messerschmidt is coming down the fairway on a strafing run!!"

first-things-first 10-15-2010 02:25 PM

@BadAim

Yes, only difference is the eagles are aiming at you - not the other way round!

Flying Pencil 10-15-2010 02:26 PM

Took a closer look at this image...

http://forum.1cpublishing.eu/attachm...0&d=1287150715

simply incredible!

The city looks like a real city, all it needs is some people and cars to make it complete. Their is enough variety in buildings one barely sees the repeated ones.

The Bf 110 name tags include unit codes, talk about detail!

Rolling hills in distance only make it more like real life.

Behind the puffy clouds looks like some cirrus types as well (high alt striped types).


The 2 items I do not like (even if other games have it)
1. Red and Blue arrows pointing to units. WW2 pilots had nothing like that, so it simply destroys all that beautiful world.

2. Range number (see the 3.7, 3.35) The high resolution monitors today offers a much better judge of distance. New players may benefit, but for full realism arenas can they be turned off?

BTW, Oleg.

THANKS! for your weekly posting!

Oleg Maddox 10-15-2010 02:26 PM

Quote:

Originally Posted by zakkandrachoff (Post 189833)
i hate so much that red arrows°!!!!

nice small updaatee mr Mddx

My 6 years son like it very much. From all flying games he found it the best solution (understood from the first try).
Next update I will sho photo of my sone playing fligth sims.

Its one of the tests :)

What was good in Il-2 shouldn't be ignored.

Also... You may play without them isn't it? For this pupose there is other settings of complexity. But we need to satisfy a lot of user's interests... from real novices to the hardcore fans.

Avala 10-15-2010 02:27 PM

Will we be able to choose between DX9, DX10 and DX11 in game?

I wonder is difference in performance between them big? I mean in frames per second and similar? Like 100 frames with DX9 and 10 with DX11.

Oleg Maddox 10-15-2010 02:28 PM

Quote:

Originally Posted by Flying Pencil (Post 189850)
Took a closer look at this image...



2. Range number (see the 3.7, 3.35) The high resolution monitors today offers a much better judge of distance. New players may benefit, but for full realism arenas can they be turned off?

BTW, Oleg.

THANKS! for your weekly posting!

Probably I answered above for your question. ;)

Oleg Maddox 10-15-2010 02:30 PM

Quote:

Originally Posted by Avala (Post 189853)
Will we be able to choose between DX9, DX10 and DX11 in game?

I wonder is difference in performance between them big? I mean in frames per second and similar? Like 100 frames with DX9 and 10 with DX11.

I think the game define what is better and run under proper DX :)

mr71mb0 10-15-2010 02:31 PM

Quote:

Originally Posted by Oleg Maddox (Post 189851)
My 6 years son like it very much. From all flying games he found it the best solution (understood from the first try).
Next update I will sho photo of my sone playing fligth sims.

Its one of the tests :)

What was good in Il-2 shouldn't be ignored.

Also... You may play without them isn't it? For this pupose there is other settings of complexity. But we need to satisfy a lot of user's interests... from real novices to the hardcore fans.

I think it's great Oleg that you have designed with broader audience in mind. It's always good to have the options, that can be turned off it you don't need / like them.

My Son is looking forward to playing this, but will need it simplified or he'll get bored quickly.

Flying Pencil 10-15-2010 02:31 PM

Quote:

Originally Posted by dduff442 (Post 189829)
This game is going to be legendary.

Going??


Pffffff!

It ALREADY IS legendary!

mr71mb0 10-15-2010 02:33 PM

Oleg,

if you down an enemy over populated area such as you show in these shots, will the buildings show damage?

Avala 10-15-2010 02:33 PM

Quote:

Originally Posted by Oleg Maddox (Post 189856)
I think the game define what is better and run under proper DX :)

In other words, I must buy new computer :)

jocko417 10-15-2010 02:35 PM

Quote:

Originally Posted by Dano (Post 189830)
Is that a golf course I see? :)

Yes it is, it's about 1/2 way between Dover and Deal on the east coast, just south of Kingsdown.

Flying Pencil 10-15-2010 02:35 PM

Quote:

Originally Posted by Oleg Maddox (Post 189851)
My 6 years son like it very much. From all flying games he found it the best solution (understood from the first try).
Next update I will sho photo of my sone playing fligth sims.

Its one of the tests :)

What was good in Il-2 shouldn't be ignored.

Also... You may play without them isn't it? For this pupose there is other settings of complexity. But we need to satisfy a lot of user's interests... from real novices to the hardcore fans.

Quote:

Originally Posted by Oleg Maddox (Post 189854)
Probably I answered above for your question. ;)

Yes you did.

I can understand you completely, and that is smart plan.

As long different servers/arenas exist for different skill levels, I will be joyous!! :)

S!

mr71mb0 10-15-2010 02:36 PM

Oleg,

another question you probably can't answer....

in DX11 mode do you use "instancing" to offload scenery processing or provide even more dense scenery at no extra cost? Perhaps even for multiple versions of same aircraft?

JVM 10-15-2010 02:36 PM

It is really excellent and very promising...thank you Oleg!

That would be nice to see a bit of the French side and German airfields...or big guns! I know I am dreaming a bit there...:-):-):-)

JVM

Oleg Maddox 10-15-2010 02:36 PM

Quote:

Originally Posted by mr71mb0 (Post 189859)
Oleg,

if you down an enemy over populated area such as you show in these shots, will the buildings show damage?

Yes

ChrisDNT 10-15-2010 02:37 PM

I really like the sea textures, but frankly the ground textures, the colors... all this looks so strange !!!

kestrel79 10-15-2010 02:39 PM

Oleg,

Wow. Great pictures! And these are from an OLD build. You can notice the terrain looks more crisp, more detailed in these shots over the others. Also the ground textures aren't as bright, very good coloring!

All I really want to see or should I say hear now is some sound! Would be nice to hear some flybys, or some guns firing. It will really add to the feel.

Oleg Maddox 10-15-2010 02:40 PM

Quote:

Originally Posted by Flying Pencil (Post 189862)
Yes you did.

I can understand you completely, and that is smart plan.

As long different servers/arenas exist for different skill levels, I will be joyous!! :)

S!

Server is defining the settings for all connected.. doesn't matter what user tried to set on his own side.

Like with original Il-2 users will set own servers with what they like to set... and any groups of interests will be fairly satisfied.

Oleg Maddox 10-15-2010 02:41 PM

Quote:

Originally Posted by kestrel79 (Post 189868)
Oleg,

Wow. Great pictures! And these are from an OLD build. You can notice the terrain looks more crisp, more detailed in these shots over the others. Also the ground textures aren't as bright, very good coloring!

All I really want to see or should I say hear now is some sound! Would be nice to hear some flybys, or some guns firing. It will really add to the feel.

I will ask our sound engineer to preprare maybe something for the next updates in time.

Daniël 10-15-2010 02:42 PM

WOW:o. There will be very chaotic and informative dogfights with all that information which is yelled on the radio! Just like in real life.

Question: Will you be able to hear the enemy on the radio when the radio's are on the same frequency?

Thank you!

rakinroll 10-15-2010 02:42 PM

Thanks Oleg, but without video shots, it is still bittersweet happiness.

Jumo211 10-15-2010 02:42 PM

Thank you guys so much for a wonderful update !! :grin:

Oleg Maddox 10-15-2010 02:43 PM

Quote:

Originally Posted by rakinroll (Post 189872)
Thanks Oleg, but without video shots, it is still bittersweet happiness.

For any new thing is the right time. I told already.

ATAG_Dutch 10-15-2010 02:44 PM

Quote:

Originally Posted by ChrisDNT (Post 189866)
I really like the sea textures, but frankly the ground textures, the colors... all this looks so strange !!!

Quote:

Originally Posted by Oleg Maddox (Post 189801)
textures the same. Simply more powerfull PC :):):)
And yes... still not final :):):):):)
You should wait for final looking ground :):):)

??

mr71mb0 10-15-2010 02:48 PM

Quote:

Originally Posted by rakinroll (Post 189872)
Thanks Oleg, but without video shots, it is still bittersweet happiness.

Oleg already said they were very busy building a new version, just be grateful for what he has done and please keep those sort of comments to yourself.

GBrutus 10-15-2010 02:48 PM

I really like the last couple of shots, the towns are looking quite convincing now. Thanks for the update.

steam 10-15-2010 02:49 PM

Quote:

Originally Posted by Oleg Maddox (Post 189856)
I think the game define what is better and run under proper DX :)

This means that DX11 will be too?

trumps 10-15-2010 02:50 PM

the speech, and i am assuming the command system looks much more thorough, hopefully with the new system the Ai will spend more time doing as you command than trying to poach your hard won victories :) the reflectionsof the sun on the canopy of the Hurri look fantastic, it will be great if this is represented at range as well, from what i have read on many occasions the first telltail of enemy aircraft was the glint of sunlight off their canopies in the distance. great work Oleg and crew.

Cheers
Craig

Oleg Maddox 10-15-2010 02:51 PM

Quote:

Originally Posted by steam (Post 189878)
This means that DX11 will be too?

Yes of course

BadAim 10-15-2010 02:51 PM

Quote:

Originally Posted by steam (Post 189878)
This means that DX11 will be too?

I'll get this one, Ahem:

already said

LOL, I type too slow!

chiefrr73 10-15-2010 02:52 PM

Thanks for answering questions and for the update, Oleg.

Zoom2136 10-15-2010 02:53 PM

Very nice update as always!!!

As a player of online wars, I'm wondering if it would be possible to have an option to paint the rudders of our plan a certain color (could be server side activated). This would be great to spot your wingman in a battle.

It may not be historical... but in an online war... we a re-writing history...

Splitter 10-15-2010 02:54 PM

The thing I find most interesting is the radio chatter. Yes, the pictures are wonderful, but the chatter hints at some gameplay that is simply not available in IL-2. Wingmen are calling out which planes/flights they are going after...so that could mean that you could assign them to certain tasks.

It may take some time to figure out how to control your wingmen with that much control. VERY nice!

Splitter

Oleg Maddox 10-15-2010 02:55 PM

Quote:

Originally Posted by Zoom2136 (Post 189885)
Very nice update as always!!!

As a player of online wars, I'm wondering if it would be possible to have an option to paint the rudders of our plan a certain color (could be server side activated). This would be great to spot your wingman in a battle.

It may not be historical... but in an online war... we a re-writing history...

This is possible in Il-2 original. And everybody will see you own skin. Why not in BoB?
Il-2 still has a lot of things that in many games simply absent. Why not in BoB?

AndyJWest 10-15-2010 02:57 PM

Looking better than ever, Oleg.

Some interesting details - lamp posts, chimney pots, balcony railings:
http://i958.photobucket.com/albums/a.../LampPosts.jpg
If any horrible hun Heinkel tries to bomb this, I'll fill the bounder with lead!

Flyby 10-15-2010 02:57 PM

I see the screens are shot at 2560x1600 rez. I wonder if there will be an up-tick in the purchase of 30 inch monitors now? :D I better start playing the lottery again! :)
Nice screens for a WIP, btw.
Flyby out

chiefrr73 10-15-2010 02:57 PM

I will ask our sound engineer to preprare maybe something for the next updates in time.


This would be very nice, thanks a lot Oleg

Oleg Maddox 10-15-2010 02:58 PM

Quote:

Originally Posted by Splitter (Post 189886)
The thing I find most interesting is the radio chatter. Yes, the pictures are wonderful, but the chatter hints at some gameplay that is simply not available in IL-2. Wingmen are calling out which planes/flights they are going after...so that could mean that you could assign them to certain tasks.

It may take some time to figure out how to control your wingmen with that much control. VERY nice!

Splitter

Just one note. In this case the speech is neccessary to rewrite completely or use the same actors with the additions of new planes in game.... or use the place holders...
Say in Il-2 it was more universal thing and traslated withut problems in a lot of languages.
Here it will be more complex and expencive task....

ChrisDNT 10-15-2010 02:59 PM

I don't want to rain on your parade, but the towns don't look convincing, at least to me : too many repetitive buildings and difficult to imagine the final product without AA on these screenshots.
The ground textures look still very crude and the colors have changed from being too vivid to get too much pastel.
It it's said all this is just placeholder for the final textures, ok.
I'm waiting too for some DX11 pics, because these screens still look too much cartoonish. To say the truth, some of the latest maps for IL2 (which I still play with big pleasure) look better.
But I understand it's WIP.

Oleg Maddox 10-15-2010 02:59 PM

Quote:

Originally Posted by AndyJWest (Post 189888)
Looking better than ever, Oleg.

Some interesting details - lamp posts, chimney pots, balcony railings:
http://i958.photobucket.com/albums/a.../LampPosts.jpg
If any horrible hun Heinkel tries to bomb this, I'll fill the bounder with lead!

Ok. After AI speech and ground it is other nice new detial that never shown before. Good findings! :)

F19_lacrits 10-15-2010 03:06 PM

Thanks for the update Oleg!
All is looking very good and it's exciting to follow development and reveal of new features.. No no, I'm not sucking up hoping to get a beta release early.. no no no! ;) :grin:

Oleg Maddox 10-15-2010 03:06 PM

Quote:

Originally Posted by ChrisDNT (Post 189892)
I don't want to rain on your parade, but the towns don't look convincing, at least to me : too many repetitive buildings and difficult to imagine the final product without AA on these screenshots.
The ground textures look still very crude and the colors have changed from being too vivid to get too much pastel.
It it's said all this is just placeholder for the final textures, ok.
I'm waiting too for some DX11 pics, because these screens still look too much cartoonish. To say the truth, some of the latest maps for IL2 (which I still play with big pleasure) look better.
But I understand it's WIP.

Don't you think that representation of colors depending of lighting/shading? I don't think that even one other sim has such things modelled better if modelled at all.

Even it isn't final on our side, but can you show me better in WWII sim (or WWI), except the photo? And that will looks from all distances well? Say from zero to 25 Km altitude? The last feature you will be not able to find for a long enough time I think....

Repetative buildings are neccessary. Or we will have to do 5 years more or by other way - ask you to wait for the more power PC.
Anyway we have more types of buildings than in any other military sim for the current moment I think.
Simply you should understand that more visible at once _different_ objects on the ground - more power we need for calculation.

Triggaaar 10-15-2010 03:13 PM

Great stuff, thanks for the update Oleg.

So then :roll:, when er, is it, erm, going to be released :smile:

Pato Salvaje 10-15-2010 03:17 PM

"Originally Posted by ChrisDNT
I don't want to rain on your parade, but the towns don't look convincing, at least to me : too many repetitive buildings and difficult to imagine the final product without AA on these screenshots.
The ground textures look still very crude and the colors have changed from being too vivid to get too much pastel.
It it's said all this is just placeholder for the final textures, ok.
I'm waiting too for some DX11 pics, because these screens still look too much cartoonish. To say the truth, some of the latest maps for IL2 (which I still play with big pleasure) look better.
But I understand it's WIP."

Dont worry about this people, Oleg. They don´t have idea what they are saying...
But...

Im leaving my eyes trying to find in this photo what you said!!!... please!! answer it or I´ll go to oculist!! ;-)

PhilHL 10-15-2010 03:19 PM

Thank you Oleg for this update :) It is really amazing to see it developing and later to see the final picture. I ll save my holidays for the release of SoW:BoB!

The hurricane exhauster looks really perfect :!:

I hope the clouds will be reworked in final version or future update. Just a few weeks ago I flew from london to germany in the early moring. I saw many different "layers" of clouds. Many looked so unnatural that I thought I am in game ;) I ll upload a vid of this flight later. Very nice colors I can promise.

C_G 10-15-2010 03:20 PM

Oleg,

about the voices for comms, have you considered asking the community (us) for contributions? I wouldn't be surprised if members from the UK (and Canada, New Zealand, Australia, South Africa) and Germany and Austria wouldn't be happy to contribute to providing their voices to SoW:BoB.

I realize that this might be difficult to organize (and do quality control), but I would imagine that there would be a lot of volunteers... Just a thought.


I *LOVE* the city shots! They are looking really great and I can't wait to see them populated with the models of buses and cars you've already shown...

Thanks again,
C_G

Splitter 10-15-2010 03:27 PM

Hey Olegg,

Want to get the community involved and get the voices you need on the cheap? Send out scripts to native speakers of the languages you need...you probably have them all represented here. No pay, strictly voluntary, recorded on MP3 format or such. Choose the ones you want to use and not have to pay the actors :).

BTW, I LOVE that you are paying so much attention to the communications in game. Such gameplay items are as important to many of us as the graphics. So thank you.

Splitter

Pato Salvaje 10-15-2010 03:27 PM

Quote:

Originally Posted by Oleg Maddox (Post 189893)
Ok. After AI speech and ground it is other nice new detial that never shown before. Good findings! :)

Humm!!
Trees in town??

What?:confused:

Oleg Maddox 10-15-2010 03:28 PM

Quote:

Originally Posted by C_G (Post 189905)
Oleg,

about the voices for comms, have you considered asking the community (us) for contributions? I wouldn't be surprised if members from the UK (and Canada, New Zealand, Australia, South Africa) and Germany and Austria wouldn't be happy to contribute to providing their voices to SoW:BoB.

I realize that this might be difficult to organize (and do quality control), but I would imagine that there would be a lot of volunteers... Just a thought.


I *LOVE* the city shots! They are looking really great and I can't wait to see them populated with the models of buses and cars you've already shown...

Thanks again,
C_G

I think when the sim will be reelased we may organize the flow of implementation for different languages speeches in the frame of speech model we are using. I mean user made.

If it will be good enough, why not to program New Zeeland or other contries in future.
Currently we are limited in resourses that to put from the beginning all the possible in BoB speeches.

mr71mb0 10-15-2010 03:29 PM

Quote:

Originally Posted by Oleg Maddox (Post 189897)
Don't you think that representation of colors depending of lighting/shading? I don't think that even one other sim has such things modelled better if modelled at all.

Even it isn't final on our side, but can you show me better in WWII sim (or WWI), except the photo? And that will looks from all distances well? Say from zero to 25 Km altitude? The last feature you will be not able to find for a long enough time I think....

Repetative buildings are neccessary. Or we will have to do 5 years more or by other way - ask you to wait for the more power PC.
Anyway we have more types of buildings than in any other military sim for the current moment I think.
Simply you should understand that more visible at once _different_ objects on the ground - more power we need for calculation.

Oleg,

I think some people simply don't understand the trade-offs you have to make between graphical detail, frame rate, AI, physics, damage modelling, Sound processing, game environment etc.

swiss 10-15-2010 03:33 PM

Quote:

Originally Posted by Oleg Maddox (Post 189897)
Don't you think that representation of colors depending of lighting/shading? I don't think that even one other sim has such things modelled better if modelled at all.

Even it isn't final on our side, but can you show me better in WWII sim (or WWI), except the photo? And that will looks from all distances well? Say from zero to 25 Km altitude? The last feature you will be not able to find for a long enough time I think....

Repetative buildings are neccessary. Or we will have to do 5 years more or by other way - ask you to wait for the more power PC.
Anyway we have more types of buildings than in any other military sim for the current moment I think.
Simply you should understand that more visible at once _different_ objects on the ground - more power we need for calculation.

:mrgreen: Toché!


In other words, dear chris: Stfu and be grateful.


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