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-   -   problem to see enemies at 5km (http://forum.fulqrumpublishing.com/showthread.php?t=16928)

Crepuscules 10-13-2010 12:47 PM

problem to see enemies at 5km
 
hello all,

before I saw the enemies at 15km but since purchasing my new video card I see them at 5km max and the pixel is tiny and blurry.

iI took the conf.ini of friends that way for 10km but nothing changes for me.

LCD24" , nvidia GTX285 2go, AMD phenom II X4 955, 4go mo.

For months I'm looking for but without success, I do not know what to do if you can help me please

swiss 10-13-2010 01:14 PM

Try lower AA settings in the NV control panel.

Did you change the resolution?

ytareh 10-13-2010 04:41 PM

If you want to see enemy 'dots' you must fly 1024x768 resolution -game was 'optimised' at that ...strange but true...oh and a tragedy on a 2560x1600 monitor but a complete waste of time using any other resolution if you want to see enemies...I cant even see them taking off from bases 1000m below!

Crepuscules 10-13-2010 07:57 PM

I tried changing resolution but no improvement over the distance. How far do you see the first appear pixiel a plane?

rollnloop 10-13-2010 11:07 PM

Standard for first pixel is 8km for fighters, slightly more for bombers.

AA tends to blur this pixel, especially below horizon (except with winter terrain), so keep low AA, and give one more notch in res if you want less jaggies.

Main problem is usually at 1000m, down to 300m, when contact is below and same general color as background. Not much to do for this, except maybe a very big monitor (30" ?).

Crepuscules 10-14-2010 07:43 AM

with nHancer I disabled anti-aliasing and anisotropic. no big change, I had heard of DLLs that can improve this is this true?

thanks for reply.

Crepuscules 10-24-2010 10:00 AM

new in my problem, I tried the mod HSFX Here I see the flash of an enemy first pixel at 10km. is that it could put a pro on the way to solve my problem?

rollnloop 10-24-2010 01:31 PM

Yes, i forgot of this but you can use an advanced setup in console called dotrange, search the readmes on this.

kimosabi 10-24-2010 03:50 PM

You can change settings and mess around all you want but the problem will always be the size of your pixels. I assume you have a 1920x1200 res ofcourse.

The game uses a certain amount of pixels for certain tasks(like bogeys at 5+km for example) and when those pixels are smaller than on a 1600x1080, they will naturally be harder to spot. The only real solution is to get a larger size screen, given that the resolution stays the same. Or a similar size monitor with lower resolution. :)

Crepuscules 10-25-2010 09:21 AM

thanks, i try.

Crepuscules 10-25-2010 09:25 AM

whatever resolution I'm always 5km

I tried the mod HSFX and curiously I see my first 10km pixel that blinks. is little indication that this put you on the way to find or just my problem?

albx 10-25-2010 10:11 AM

ok, i found this on another forum :

In the main IL-2 folder there is a file named rcu. Edit the rcu file in Notepad add the line

Code:

@file settings.rcu
then create a new text file (Notepad) and paste this lines

Code:

mp_dotrange FRIENDLY DOT 18.000 COLOR 2.500 RANGE 0.005 TYPE 3.500 ID 0.005 NAME 0.005
mp_dotrange FOE DOT 18.000 COLOR 2.500 RANGE 0.005 TYPE 3.500 ID 0.005 NAME 0.005
timeout 60000 file settings.rcu

The values in those lines will give you dots at 18km, aircraft type at 3.5km, color (friend or foe) at 2.5KM, everything else at 5m (= disabled)

Save the file as settings.rcu (be sure notepad didn't renamed it as settings.rcu.txt, if rename it as settings.rcu)

Edit settings.rcu according to your preferences. Values are in km, I guess you figured out how to set them by now.

check also this link : http://www.il2-fullmissionbuilder.com/custom-icons.html

ah.. forgot to tell you that you need to show the command console (shift+tab) or values will not be changed, then wait a little bit and close it again (shift+tab). If somebody have a better solution i'll also use it :-)

regards

Crepuscules 10-25-2010 06:01 PM

always the same, I do not know what to do.

kimosabi 10-25-2010 06:32 PM

Quote:

Originally Posted by Crepuscules (Post 192791)
whatever resolution I'm always 5km

I tried the mod HSFX and curiously I see my first 10km pixel that blinks. is little indication that this put you on the way to find or just my problem?

The problem is the size of the pixels on your monitor screen.

Example: A 24" monitor with a 1920x1200 resolution will have smaller pixels than a 24" monitor with a 1680x1020 resolution. It's not about game resolution at all, it's about the amount of pixels used by the game to perform certain tasks on your monitor. Like dots at 5km. Smaller pixels = harder to spot.

Changing game resolution does not change your monitors native resolution = the amount of pixels used stays the same.

Crepuscules 10-25-2010 06:41 PM

I tried the resolution 1920x1200 and 1024x768 resolution but nothing changes. I'm still limited to 5km

albx 10-26-2010 05:22 AM

have you tried my suggestion? it's strange... i can see dots at 18km with my config and i have 1440x900

rollnloop 10-26-2010 07:30 AM

Deactivate AA, use "controled by application" AF, apply AF via il2setup

AA=anti aliasing
AF=anisotropic filtering

Untamo 10-26-2010 08:49 AM

Quote:

Originally Posted by kimosabi (Post 192904)
Changing game resolution does not change your monitors native resolution

True.

Quote:

Originally Posted by kimosabi (Post 192904)
the amount of pixels used stays the same.

Not true.

When using (for example) a 1280*800 game res on a 2560*1600 native res monitor leads into that every "game pixel" is drawn as 4 "actual pixels" as the smaller res image is stretched over the same monitor area.

Even using a 75% of the native resolution gives you this effect. One game pixel is shown as one fully colored pixel and the adjacent pixels being "blurred". I use this on my 30" 2560*1600 monitor (75% == 1920*1200). Works well for me.

-Untamo

Crepuscules 10-26-2010 10:35 AM

Quote:

Originally Posted by albx (Post 192971)
have you tried my suggestion? it's strange... i can see dots at 18km with my config and i have 1440x900


DOT is no icons for?

I play without icons.

Quote:

Originally Posted by rollnloop (Post 192971)
Deactivate AA, use "controled by application" AF, apply AF via il2setup

AA=anti aliasing
AF=anisotropic filtering

I tried your settings today

thanks for help

albx 10-26-2010 11:04 AM

Quote:

Originally Posted by Crepuscules (Post 193010)
DOT is no icons for?

I play without icons.



I tried your settings today

thanks for help

DOT is only the distance you can see the dot not the icons:
COLOR 2.500 = at what distance you see the color if you have icons enabled
RANGE 0.005 = at what distance you see the range if you have icons enabled
TYPE 3.500 = at what distance you see the type (bf109, spit, fw190, etc.) if you have icons enabled
ID 0.005 = at what distance you see the ID if you have icons enabled
NAME 0.005 = at what distance you see the Player Name if you have icons enabled

Crepuscules 10-26-2010 01:21 PM

Quote:

Originally Posted by albx (Post 193017)
DOT is only the distance you can see the dot not the icons:
COLOR 2.500 = at what distance you see the color if you have icons enabled
RANGE 0.005 = at what distance you see the range if you have icons enabled
TYPE 3.500 = at what distance you see the type (bf109, spit, fw190, etc.) if you have icons enabled
ID 0.005 = at what distance you see the ID if you have icons enabled
NAME 0.005 = at what distance you see the Player Name if you have icons enabled

ok , i copy here all my RCU

@set fast off
@set echo on
@set alias on
@set history 20

@alias a alias
@a h history
@a s show

@file settings.rcu

mp_dotrange FRIENDLY DOT 18.000 COLOR 2.500 RANGE 0.005 TYPE 3.500 ID 0.005 NAME 0.005

mp_dotrange FOE DOT 18.000 COLOR 2.500 RANGE 0.005 TYPE 3.500 ID 0.005 NAME 0.005
timeout 60000 file settings.rcu

it s ok ?

albx 10-26-2010 02:04 PM

1 Attachment(s)
Quote:

Originally Posted by Crepuscules (Post 193035)
ok , i copy here all my RCU

@set fast off
@set echo on
@set alias on
@set history 20

@alias a alias
@a h history
@a s show

@file settings.rcu

mp_dotrange FRIENDLY DOT 18.000 COLOR 2.500 RANGE 0.005 TYPE 3.500 ID 0.005 NAME 0.005

mp_dotrange FOE DOT 18.000 COLOR 2.500 RANGE 0.005 TYPE 3.500 ID 0.005 NAME 0.005
timeout 60000 file settings.rcu

it s ok ?

no

unzip the file i have attached in your IL-2 installation folder.Everytime you'll begin a new flight, open the console command (SHIFT+TAB) and type fr then enter then type fo then enter. At this time you can close the console command (SHIFT+TAB) and you'll see your icons at 25km (my settings are at 25km, you can change it editing the rcu file)

let me know

kimosabi 10-26-2010 02:20 PM

Quote:

Originally Posted by Untamo (Post 192995)

Not true.

When using (for example) a 1280*800 game res on a 2560*1600 native res monitor leads into that every "game pixel" is drawn as 4 "actual pixels" as the smaller res image is stretched over the same monitor area.

Even using a 75% of the native resolution gives you this effect. One game pixel is shown as one fully colored pixel and the adjacent pixels being "blurred". I use this on my 30" 2560*1600 monitor (75% == 1920*1200). Works well for me.

-Untamo

The amount of pixels used by the game stays the same. Should have specified that, but you are correct. No matter how you see it, the pixels used by the game are smaller, and the whole game will become blurrier when lowering the resolution like that. It's all a matter of taste ofcourse.

Crepuscules 10-26-2010 03:04 PM

Quote:

Originally Posted by albx (Post 193043)
no

unzip the file i have attached in your IL-2 installation folder.Everytime you'll begin a new flight, open the console command (SHIFT+TAB) and type fr then enter then type fo then enter. At this time you can close the console command (SHIFT+TAB) and you'll see your icons at 25km (my settings are at 25km, you can change it editing the rcu file)

let me know

ok, thanks

Is it CRT = 2?
and what is somewhat automate this process?

rollnloop 10-26-2010 04:29 PM

Quote:

Is it CRT = 2?
It is host controlled, you will use the host settings online, not yours.

albx 10-26-2010 05:49 PM

Quote:

Originally Posted by rollnloop (Post 193067)
It is host controlled, you will use the host settings online, not yours.

exactly, it works only for offline

Crepuscules 10-27-2010 03:25 PM

DOT for offline work, thank you.
For the online is what someone has another idea for me to see further than 5km? a friend of mine lane at 15km, I copied his conf.ini but for me it's 5km: (


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