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Why Head Tracking?
I'm sure this has been done before, but I've noticed in other threads that some people have head tracking, some don't, some might think it's not worth the expense for the benefit it brings, and some simply haven't got around to it yet.
So I thought I'd post a short clip, from an avid IL2 fan rather than from the manufacturers, which I hope shows the improvements in immersion, tactical advantage, and situational awareness that it brings. Of course, I had to do it in a BoB scenario...............:) Hope you find it useful, Dutch http://www.youtube.com/watch?v=rQa3664qvR0 |
I agree that TrackIR is a very vital and immersive tool, but isn't your video a bit unfair? After all, it's not TrackIR vs without TrackIR, it's TrackIR vs fixed forward view. ;)
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You can disable TrackIR anytime, as well as you can reduce the ammount of movement with hotkeys.
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I do the same thing with my left hand on a trackball mouse and my right hand on the stick, without 6dof of course but I also dont get a stiff neck or have to strap anything onto my head
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i dont use track ir and my gameplay looks more like the second run than the " fixed camera one" - mosue has been around for longer than track ir...
good video tough, |
I find TiR makes me nauseas in IL2.
I use and prefer the mouse in left hand MSFFB2 in the right and key board to my far left. The advantage as a mud mover for me is I can leave the mouse set in a fixed point looking in target area direction. Some pilots say they cant fly without TiR , I find those ones usually cursing on comms that TiR has stopped working or has got stuck :) IIRC there's some alternatives out there to TiR that look like fun to develop. http://www.youtube.com/watch?v=Jd3-eiid-Uw http://www.youtube.com/watch?v=ONOy5...layer_embedded |
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If for some reason my trackIR is not available I just do not fly. Might as well fly without a joystick.
Aside from combat SA, I actually find it a huge advantage when mud moving and scud running below tree top level. |
I'll second that. I couldn't possibly enjoy a flight sim without TrackIR. After flying without it for many years and now having used it for a couple of years , it's an absolute must! I use the Track Clip Pro which is attached to the side of my stereo headset.
Please tell me that SoW will support TrackIR...:!: |
I've had one for a couple of years. I was between getting a mid-range Hotas like the Saitek X52 or getting a TrackIR, went with the latter and didn't regret it.
That being said, while it's easier to keep your eyes where you want it takes some getting used to. Plus, it won't make you a better pilot, just a better informed one. I found out i still sucked at scissors after getting a TrackIR just like i did before getting one ;) Having flown without one for many years i think it's entirely possible to fly and do reasonably well, it just takes more effort to do so. |
It is a must have, I own a Track Ir 4.
If you want free, you can make a FreeTrack, or use Headmouse: http://nipg.inf.elte.hu/headmouse/headmouse.html I used this and didnt maked me a bad result |
I couldn't go back to flying without TrackIR once I got used to it. It's that good of a piece of hardware.
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I only use my tracking system in locked pit servers.
I find the mouse of more use with externals on. Even on locked pit I find it equally easy to hold the base of my stick between my thumb and fore finger of my left hand and the throttle in the palm of my hand whilst I mouse view with my right hand. When I need some extra authority on the control, or I need to fire, I swap my mouse hand over to the stick. That probably sounds complex, difficult or unnatural, but I find it very easy. I certainly never loose targets through disorientation. I love my head tracking system, but that's mostly because it's more immerse, not because it gives any advantage over my mouse. That said, if your less handy with a mouse, hat, or other viewing system, I can see head tracking being very, very useful. I also love that it only cast me £10 to make. ;) |
I've flown on mostly full put servers, and never used anything but POV hat on my MSFFB2, and it didn't bother me.
But, I am seriously considering TrackIR + VectorClip for the SoW since will support 6DOF. |
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What has fairness got to do with it? It's a demonstration of TIR isn't it?
Why is that unfair? |
I havent (personally) found much need for a TIR. It probably smooths the learning curve a lot, but I have the insta-turning snap views and mouse so deep in spine and muscle memory I dont feel any kind of need for it... Stick in right hand, left for mouse & keyboard, feet on pedals. I have the unfair advantage of being both-handed however, I write with left, throw with right, mouse naturally in left, stick in right. ATM I dont think a TIR would increase SA much at all and help in scissoring etc. would be minimal as well, but its probably great for immersion, and helps newcomers.
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I use 6DOF Freetrack which works superbly well and cost me £12-00. (Fitted to my headphones which I always use anyway!). The difference is that I now fly in Pit view which I always struggled with using the POV hat Unfortunately, it has become so essential for me that I am totally dependent on it. I can control the views and switch between fixed centre view, 2 - 4 and 6 Dof by assigning these to the redundant POV switch.......best add on you can have for a flight sim (IMO) but not every one will like it so using something like Freetrack is an excellent opportunity to try 'headtracking' out - particularly if you want to fly in cockpit view. If you like open view then stick with the POV!
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http://www.youtube.com/watch?v=RxrBiJt186M - Dutch_851 this video was noit made for shoewing off what you would like to see but i hope you cna get an idea of my point notes: see 0:12 1:13 1:30 dont see: msot of the fw shoots were i dont follow my target since i edited the track to make it fix cam, for gunnery show off. cheers |
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Has anyone tried both, FT and TIR?
What's the verdict? |
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Yup. Tried TIR 4 and am currently running freetrack. The pros and cons run something like this: Freetrack ++ Cheep (~£6 + the cost of a cheep webcam) + Slightly more customizable software + Tracks great when set up right! As good as TIR4 for me -- You need to build a LED device - Software profiles are a lot of hassle to get right - Webcams use some processing power that make it unsuitable for single core machines (you can get around this by using a wii remote. Not a problem on medium-high end machines) - Software has occasional bugs Track IR ++ Almost plug and play, little hassle + Tracks great! + Minimal CPU usage -- Quite expensive - Sometimes sensitive to sunlight (TIR4, dunno about TIR5. I had this problem with freetrack to, but it was easy to fix with a stronger light filter) |
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I tried using hatswitch once after I got used to the TiR but I'm useless without TiR now. I can't believe why some people keep stalling getting a TiR for no other reason than scepticism. |
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Sunlight *is* a problem, when the window is at one's back (=the wii or camera pointing at the window...)
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I bought a TIR3 cam to try out with FT, now I managed to make this combo work - but only it works reliable in the FT gui.
(TIR Software works too, but due to the different positions(I guess) of the LEDs its feedback sux) When I try it in IL2, I got major issues with stuttering. Solution anyone? |
Have been curious about TIR, but just too expensive for something I probably wouldn't like. The only advantage to me is 6DOF.
A hat with modifier button can easily be set up to give 17 view positions operated with just 1 thumb, and (for me) is totally instinctive to use. Personally I would be more inclined towards getting a throttle with second hat to use for the other 3DOF. The nervous system of the hands have the amazing ability to learn tasks, and then offload control of them from the conscious mind (as any musician knows). By contrast, head control seems very awkward. I can't think of any other system (except for disabled) that uses it. |
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Tir 5
Bought Tir5 about one year ago. Simply like it, runs great on my 7 year old PC.
For years I was using CH Pro Throttles minimouse for viewing. It was good too, but it got weary after years:) Pros - Increases SA alot - Easy install - Brings alot of immersion, got me back to Il2 - My neck does not hurt anymore, if I play longs sessions:) - Actually helps me in Rolling Scissors and in Scissors. Cons - Well, it is expensive - You need to study settings to get headtracking to work to your personal likings. All those curves, after that it is easy configure. Oh, I recommend to get trackclip too. You wont loose focus with that one. -Masi |
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P.S. I don't think another company will make a TrackIR alternative, naturalpoint think it's their tecnology and patents... (but nintendo wii remote works like trackir, a small camera that read 2 infrared leds) :rolleyes: Alberto |
"naturalpoint think it's their tecnology and patents..."
No "think" about it - Naturalpoint have been into head-tracking technology from the beginning of PC usage, enabling disabled people to use computers. They did develop the technology and they did patent it. The move into games and sims was a no-brainer and they have continued to develop and support their products right into the present day. As for this constant cry of "too expensive" there's several choices. Build your own device, buy TrackIR, or use buttons & mouse. I chose to buy Naturalpoint's devices and I don't regret the decision. I just bought TiR 5 and sent my 3Pro to a squad-mate. 5 is a great improvement, and I don't regret saving up for it! It only took me about three months to salt away the money. |
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Good point, brando. There's so much misuse of patents out there that one tends to forget, that there *are* companies who not only earned their patents, but actually use them for something different than lawsuits...
And for those with more time than money there's FreeTrack + webcam/wii + headgear. Total costs approximatly €50 and a lot of fun buliding the headgear (at least for me). |
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(ironic laught... :P) |
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I also made an experience of pure horror due to this. Since I built two FT sets(1 hat/ one for headphones), and had(or wanted to sacrifice) only one USB cable, I installed a circular connector(m) to the other end of the USB cable - and the same (f) to each headset. The resistor was installed right above the strap to adjust the size of the cap. Now: Did you know that the Lacie external HDD PSU uses the same size of connector? I was playing IL2 when I suddenly smelled something burn. I turned my head to the window where I was reflected. There were SPARKS flying from the back of my HEAD! In terror I removed my cap and threw it on the desk - solder flying around as it hit the table top. The smell of burned hair was suddenly evident too. :grin: btw: an overheated resistors loses all of the resistance... |
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It's not the hardware or the R&D you pay, it's the monopoly premium. |
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http://naturalpointofview.blogspot.c...sive_patenting |
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Apart from that, I'd be interested in a poll: What kind of POV-system do you use: [ ] FreeTrack [ ] Track IR [ ] Other Head-Movement-Based-Tracking System (???) [ ] Fingers (Coolie Hat or similar) [ ] Mouse Any suggestions? |
Look its simple.
If you can afford or need to because of a disability then buy TiR, if you don't like it sell it afterwards. If you like to build stuff then make one yourself If you want to use a mouse, cat, dog, armadillo to look around in IL2 then fine. Its all do with preference, personally I tried TiR it worked fine in MS flight sims up to FSX and other programs I use but not too good for me in IL2. Its a very expensive piece of hardware for what it does IMHO but if you feel it's a necessary piece of hardware then the cost wont worry you. So.......... buy it try it don't like it sell it. Have fun :) |
PS3 Eye cam = 125 FPS... US$ 35,00 + FreeTrack software... Freeware + Home built clip made with just IR leds, some wire and a support... < US$ 10,00.
And you have your 6DOF head tracking solution for less than US$ 50,00... Knowledge is power. 6DOF head tracking is the way to go in flight sims, civil or military: it's natural, and easy to build and cheap, but people get overfixated with all "TrackIR"... TrackIR is expensive. You can make something with the same quality with a PS3 Eye cam, Wiimote, or anything with good FPS and can see IR sources. And, please... Head tracking technology NEVER was "patented" by NaturalPoint... It's OOOOOOOOOOLLLLLLLLLDDDDDDDDDDDDDDDDD technology... The only thing NP do was sell an overpriced solution to us, crazy sim customer... :-) |
I use Headtracking on the PC but do not need it on the Xbox Birds of Prey simply because the Saitek Cyborg (and the Saitek AV8R) both have an analog POV which is far better. You can look in any direction, tracking is just as good and intuitive as my headtracking. Being analog, once you release the POV, it returns to centre view. The digital ones can be set to act as 'mouse' but they do not auto centre the view when released.
Why are all flightsticks still employing digital POVs and not analogue ones - an alternative choice would be nice? |
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For IL2 that doesn't support 6DOF Track IR wasn't worth it IMO. As for DCS with it's 6DOF and fully 'clickable' cockpit, and the upcoming SoW that I doubt it won't have support for 6DOF (I believe it was already stated long time ago by Oleg himself that it will support it), Track IR + VectorClip is a worthy purchase. I just don't have enough spare time to build something myself, no matter how interesting that would be. |
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1st: there is still FT 2nd: There are probably a dozen or so companies offering tracking devices too, but in a different market(i.e. way out of our financial range) 3rd: Feel free to found a new company with a new approach, a gyro f.i. 4rd: May I ask what you do for a living? |
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You're a Texan? NM maybe? |
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1st FT isn't a commercial product. It doesn't try to be competitive. 2nd If they are in a different market, they are not competition 3rd I could form a company with the same approach as TIR is not patented 4th ....I'm an electrical/mechanical maintenance & tools engineer...what that got to do with it? |
Just get the TIR5 if any way financially feasible as its far more idiot proof and plug and play than the 3Pro I used for years .Considering what we spend on graphics cards etc its NOT that dear...
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Personally I see the free-track options as something for the handyman electronics hobbyist to play with, a bit like some guys build their own rudder pedals and simpit joysticks. I repair electrical equipment and computers for a living, so I am not that inclined to pull out a soldering iron at home and I happily went out and bought trackir :D Regardless of how you get access to head tracking, once you get it working properly and have had a few weeks to get the hang of it, you never look back. |
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I really don't know what some people here have against NaturalPoint?
If i had developed a brought into the market a cash cow like TIR, i would protect it any way i could. Anybody who thinks that a company willingly accept losses is, imho, a idealistic dreamer. |
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p.s. maybe we are going offtopic and probably this is not the right forum where talk about TIR vs. Freetrack and so on... so sorry for this debate.. |
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It's like a bicycle mechanic who buys a bike off the shelf. You do build your own computers, right? |
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Huh? That's business - of course you'll try to dominate the market and kick your competitions ass - in order to make money. Quote:
2. Would you like it better if NP shoved some cash over the counter to DCS in order to get the same result? |
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It is not really a debate in the sense that either side will actually change their mind because of logical points made by the opposition. |
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From the NP point of view free track should have designed their own interface and encouraged game developers to implement it and not used the proprietary NP one. What NP then did was encrypted their own interface so freetrack etc would have to design their own interface instead of freeloading on NP. But seriously this is a waste of space. Its not an issue that people ever listen to reason about. |
Why does TrackIR not use DirectInput? Because it does not support head trackers? Oh look, it does support head trackers.
"DI8DEVTYPESUPPLEMENTAL_HEADTRACKER Device that tracks head movement." http://webcache.googleusercontent.co...&hl=en&ct=clnk So why does TrackIR interface exist? I wonder... |
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But NP "forces" some companies to use your proprietary API. And it isn't fair. NP lies, NP didn't "created" nothing new, etc. We FreeTrack users don't care about anything NP does, if our games don't get blocked to use FreeTrack API. ArmAII uses FreeTrack API, DCS : BS don't. Why? If people want to make a stand for NP, be better informed, please. Whe FT users aren't whinners without a reason: we have to deal with unfair market policies by NP. |
Fairness exists only in protected environments!
And NP influencing Game developers is like the tail wags the dog. |
Applying for a 'Patent' is extremely complex due to the definitions and restrictions as to what is considered 'intellectual property' and 'inventions'. The technology and software was already well established in terms of 'optical tracking' and thus 'headtracking' is an 'adaptation' rather than an 'invention'. Optical tracking has been used in manufacturing for many years, Nintendo WI remote is an optical tracker as is an optical mouse. NP can of course protect their products and registered trademarks from being used by 'another' and, quite rightly, have done exactly that.
The replies to the thread indicate that not every one feels that 'headtracking' is needed and some even dislike it. If nothing else, Freetrack gave me as an 'undecided and curious simmer' an opportunity to delve into 'headtracking' on the 'cheap'! Headtracking is now an accessory that I consider 'essential' and I owe a big thanks to FT. Would I buy TrackIR if that was my only option in a future SIM?.........probably yes! There in lies the problem and why NP will give incentives for developers to use their API. |
I don't know the exact details, but the way i see it is this.
1) If Freetrack uses its own API, independent from NaturalPoint's API, but NP goes around to game developers and tells them to use only the NP API, then NP is clearly limiting the choices of users. Game developers should realize that and allow access to other head tracking APIs along the NP one, so that their customers are satisfied and not forced into a monopoly situation. 2) If Freetrack uses the NaturalPoint API and NP decides to encrypt it, then tough sh*t. It's NP's API and they do what they want with it. In that case, it's Freetrack itself that limits Freetrack by not coming up with a complete solution of their own, not NP who are marketing their software as they see fit. I don't know the exact circumstances, but i'd be surprised if both sides weren't a bit right and a bit wrong at the same time as usually happens :grin: That sums it up for me. |
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I bet.
Bohemia Interactive - producer of ArmAII - decided to give support to FreeTrack API after consumers request. If 1C didn't do the same, will be really a shame and a disrespect with their customers who uses FreeTrack as head tracking solution. And we aren't just a few, by the way - look at Bohemia Interactive forums... |
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I also worked with audio and sound equipment at one stage and have when necessary built PA systems graphic equalizers etc from scratch but when I wanted a guitar amp I went out and picked up a Peavey. Just saying I see building your own head-tracker as more an enthusiast thing a bit like the guys spending their weekends putting custom exhausts and fancy wheels and a custom stereo in their car or the overclocking types that put their PC system specs in their forum signature. The real point is that regardless of using freetrack, or trackIR or having an elephant watch your head movements and move the mouse with its trunk ... some form of head tracking is almost as important as a good joystick. |
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DCS allows TIR and generic head axis inputs. I use freetrack and PPJoy. Just check the PPJoy box in freetrack, assign the axes in DCS, and it's done. Unless FT's developers have lobbied for game devs to use the FT API, you can't complain about it not being used. It's when a game only uses the TIR interface, excluding all others, that I see it as unacceptable. But at the core of the issue - with 6DoF head tracking, it makes NO sense to have a proprietary API. It's more work for everyone (especially the game devs), and hurts the consumer. |
I think the best solution would be a widely accepted standard of a single API to be used by game developers, so that they could cut down on development time. Then the people who make head tracking software would have to come up with someting that complies to this standard, or make sure their own API can interface with or "plug into" the game developer's implementation.
This not only makes it easier and faster for developers to code stuff, it also streamlines production of further titles and makes sure that everyone who wants to develop a head-tracking solution has a chance at making something work. Some will say that NP will lobby against this and it could be true, but the bottom line is they couldn't roll it back if it started. Just imagine it, SoW, DCS A-10, the next ArmA title all come out with the same head-tracking API and demand the developers of head-tracking software and devices to conform with it, instead of vice versa where the developer has to do the work. If NP doesn't do it, they'll have a whole lot of angry customers, so they will be forced to ;) |
Absolutely. Except that the API is pretty much already present, by use of the usual analog axis inputs.
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you can make Tir 1,2,3, work with FT software. :)
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On the other hand: You cant get spare parts for a 4 year old Sony TV - and they are not dominating the market. |
Personally in my experience TrackIr does make the game much more immersive and realistic, however I haven't found that it actually 'helps' me in any way.
I have found that situational awareness is a function of proper lookout and scanning, whether that is done thru TrackIr or the mouse in my left hand. For me the best things is it freed up my left hand to use on a throttle. |
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Forgive me, but nothing I have read at any time convinces me I need anything else. Personally I would say only a bigger field of view (more monitors) will improve my SA, and would much rather spend money there than buy an overpriced web cam. |
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It's mostly around 15% and in case of Quad CPU's it's not an issues at all :cool:
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So TrackIR software don't need any resources ?
FreeTrack also needs nothing to run ? :-o Paying hundreds of dollars for TrackIR , having baseball cap on your head with lights and then it's also using computer CPU and memory resources , is that any better than plain simple web camera with head tracking and small software and for free ? ;) |
FaceTrackNoIR :grin:
just plain simple web camera :cool: That's really useful Jumo. Can you provide links to a 'how to' site, or post a simple guide? I know a few people who won't spend the money on trackIR who'd happily use this as an alternative. cheers Dutch |
Oooops ! I am sorry :)
Here is FaceTrackNoIR website: http://facetracknoir.sourceforge.net/home/default.htm More detailed discussion with link about various IL-2 settings and web cameras is on YouTube , when you watch this video on YouTube , just right below video there are links , I can't post those links directly here , better not :grin: |
Thanks mate, much appreciated.
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I experimented a bit with TrackNoIR a month ago and actually it works very good.
No hatclip with reflectors or LEDs needed. Just a webcam and their freeware. But decided to switch back to Freetrack for a simple reason. TrackNoIR needs sufficient light shining on your face to make it work. My PC isn't positioned to a window or lamplight in front of me so the yellow tracking lines didn't appear. And then it became a real CPU eater. When I tried it out with extra lamplight everything was okay and it was not CPU demanding anymore. More info about TrackNoIR, its tweaking and settings you can find at one of the modsites. Don't know if I'm allowed to mention the name here. |
I'm hopeful that SOW will not have any commercial affiliations/restrictions to a particular piece of hardware. IMO, it shouldn't have to as it will be the most advanced WW2 combat SIM with little market competition. I suspect there would be a fair bit of criticsm and disappointment from FT users if excluded.
What would be the point of exclusion anyway other than that of a financial incentive/deal with NP? Forget that Oleg if you are considering it! SOW won't need support from anyone other than us enthusiasts - keep it clean and retain the philosphy of IL2 - a flight sim for all to enjoy from day one of opening the box! Just Remember, some of us may have to start budgeting for better graphics cards, motherboards, hi res monitors, etc....and ......oh damn!..... I have to buy a NP TrackIR.......do you really want us putting on our mickey mouse masks on and raiding the local Bank! |
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well said for all the things... i agree with you |
Any comments by Oleg or other developer about that subject? What kind of head tracking API support will be part of SoW : BoB?
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So I broke down a bought a TrackIR 5. I had played with a face tracking program (not reliable enough) and contemplated building my own. I decided to just go with the big boys on the block to be safe. I feel like the price is a total rip off compared to what it must cost to produce the items that came in pack.
BUT! It's a totally different experience. Once I got the "center" button mapped to something convenient and turned the "smoothing" all the way up, I was AMAZED (still gotta figure out how to increase the dead zone though). This is the ONLY way I could imagine flying totally in cockpit and keeping decent SA. Since I play on a large plasma screen and sit back a bit from it (recliner ya know lol), I was afraid the tracker would not pick up the reflectors. No problem. Ya'll talked me into it. You owe me $150 :). Splitter |
Welcome to the HeadBobbers Club! Pity the 6DOF was never integrated into one of the official patches and only available as a mod. I don't know if this link explaining TrackIR setup is of any use or wether I am allowed to point you to it.......(I have FT and deadzone is adjusted by tweaking graphs for each axis).
http:////mission4today.com/index.php...p=show&kid=384 |
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Splitter |
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Most of the IL2 cockpits are 2D textures of the view from a central seating position. Thus moving you head sideways can either expose "holes" in the cockpit or give a distorted appearance to 3D items that have been pictured "side on" in the 2D texture. No-one cares about these minor glitches in the "mod" version. People either ignore it or do not even notice, after all you mainly look outside the cockpit. HOWEVER given the huge amount of whining that goes on in these forums, imagine what would happen if the same minor problems occurred in an official patch. There would be a whine and troll fest like never before. To make 6DOF official you would need to fix all the cockpits and that is a huge job. |
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I noticed most of the glitches, and had no issues with them. I think the range of translational head movement should be limited by the sim, however. |
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