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SOW sound
Do we have any idea how the sounds in SOW are being done?
For me, the sounds in a flight sim are very important, almost as important as the visuals. Has Oleg talked about the sound engine in SOW? ive had a quick look about but couldnt find much info. would be great to hear some SOW sounds in one of the weekly updates(hint Oleg) :grin: |
ahh, the sound of silence!!
I agree though, sound is soooo important. Let's hope the same care has been taken with this as with the visuals, gameplay etc. PPanPan |
http://www.youtube.com/watch?v=TK6uNQoBAGY this is what we want ingame nothing less.
http://www.youtube.com/watch?v=wYLyr...eature=related eax audio and doppler effects reverbs. :-) |
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And it will run undependant of sound car type. Sound engine of Il-2 was developed for high eng cards. And only using such card user was able to get all effects of realistic 3D sound. That is good but not for masses. |
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That 109 spiraling spinner is a real hypnotic induction. :shock: :grin: ... |
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mind its the flyby sounds you want to get right like the footage i added in this thread. |
Are you the Diveplane that made the awsome sound mod for Flaming Cliffs 2.0? If so i cant think of a single mod that has made more of an impact.
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An update with sound would be greatly appreciated. PLEASE let the sounds in SOW be light years better than IL-2. There are other, older games that sound better than stock IL-2 does.
Cheers, Fafnir_6 |
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That's interesting, but will it negatively effect the depth and richness of the sounds by making them more ...for masses?. I know for me personally, I want the sounds to be as complex and rich as possible and needing a high-end card to get that is not a big deal. So, hopefully, in an effort to market to the majority, those in the minority won't feel their sound card investment a waste. |
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Thanks Oleg...looking forward to hearing the new sounds...is there a chance of having a listen to something this friday? |
S!
Can't wait either to hear them. Il-2 has good 3D sound if you got a very good sound card with good drivers..and properly setup. I do not think Oleg meant SoW sound engine is for masses or "derated", just better than in IL-2 working on broader selection of audio devices, giving the best possible audio experience. Now you do not need a hi-end card to get good results..or that is how I read Oleg's answer. |
I read his answer as saying that the sound in SoW is unique to the game engine. So it doesn't matter too much on what type of sound card you have, as it won't really affect the unique sounds in SoW...
Either way, I can't wait to hear the SoW sounds ;) |
I think the one thing we want to know is...will a spitfire sound like a spitfire :)
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It will probably sound like a Hurricane :-P
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LOL. It should do. It can always be developed in patches. I think we're all expecting a 1946 out of the box. Well, Il-2 1946 wasn't like that on release, and 8-10 years down the line I think we'll be able to say the exact same about SoW.
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Cheers, Fafnir_6 |
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Sorry but Win 7 and Vista do not support the audio features of the high end sound cards anyway. |
The sound feature i wait in SOW, is disable radar sound (sneak attacks impossible now), and none could modify panning, hw or sw to hear external engines at 100 m and more.
Oleg say previously this exploit is lost in SOW Hurra!!! "This was possible only on some types of sound cards - because of their simplified drivers. In BoB it is impossible". |
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I'm certainly not a Professional sound developer, but I notice a difference from on board sound to my X-Fi (with the X-Fi sounding better). Maybe I'm just hypersensitive to the sounds at this point, but I don't think so.
I've got a squad mate that actually has on board X-Fi with HD sound which would be fine with me. My only desire is to have as complex and rich sounds as possible. |
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Then there are Win Vista and Win 7 - no hardware support or acceleration other than OpenAL. Which renders EAX 5.0 and similar cards useless (for gaming). This is a bigger problem than the quality of the sound card itself. |
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I mean does it worth to buy good sound card, will performance be better? |
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I always got to LOL a bit, when reading such comments. It's the same as playing a modern game with onboard graphics and claiming there is no difference between an onboard gfx-chip and a PCIe DX11 card. And you know what? I would believe you! Modern onboard graphics play modern games, just at lowest detail settings and crappy FPS. But of course, if you play the game on a 15" TFT with 50ms and 640x480 pixels monochrome, you won't notice a difference, if you have a DX11 PCIe card or an onboard chip. And you know what's the only difference between both examples? 1. Soundsettings are adapted automatically. If you don't have the hardware, you can't use these features. You'll never know the difference. 2. If you'd record an IL2-track in your high-end machine and sent it to me with above machine, your track would look the same crap as always, while it's great for you. I'd never know the difference and think my above rig is top-notch. The same way, if I send you a soundrecord from my PC with a 200$ soundcard + 120$ hifi-headphones, you'll never know the difference, because the sound is rendered on your chip and displayed on your 10$ skype-headset. 3. It's not only about the rendering, it's about the periphery. If you have a 3$ headset, a 200$ soundcard won't help you and vice versa. |
The sound is one of the few areas where gaming can very closely match real life, so i hope some care is taken. It was one of the few aspects of Il2 that was a letdown. In the cockpit the engine would have drowned out everything except the radio.
Also, it would be nice to get some contemporary lingo for the pilot chatter as well, to help with the pilot characterisation. http://www.youtube.com/watch?v=5rKYL0tW-Ek |
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If the IL-2 series is a good comparison, then that challenge will be met for SoW-BoB. Of course it will look and sound better on a high-end machine (provided the headphones match the soundcard of course) and that is why we pay that premium. But we should spare a thought for the people who can't afford to reach those heights. If the game captivates them they will help to support the new product which can only be a good thing for all of us. We all know how it goes - once you're under the spell then you start upgrading to see what you're missing! ;) Sorry to go off topic - I just wanted to give another view on the tech debate. |
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The main area where cheap soundcards fail/show their cheapness is with the DAC and output section of the card, which only concerns itself with putting a voltage out to the speakers or headphones. The only reason to make use of soundcard hardware would be to free up the cpu, and its the same with graphics cards, theres nothing your GPU can do that your cpu couldn't in software, the problem is you would be playing your games at 1fps or less. |
I think were all just hoping that a merlin sounds like a merlin , a db sounds like a db and so on and that when heard in a flyby the doppler is on the money and all the rest, how cheap or expensive your audio setup is has little to do with the above.
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That, and now I don't have to deal with all the bloatware and multiple audio control panels that come with Creative cards. Realtek's audio control panel is a hundred times easier to manipulate. |
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Well put. Fafnir_6 |
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If I sent you my professional record and you replay it with your cellphone, be sure it won't sound the same for me and you, though the digital format remains untouched either. |
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I guess this is the difficulty Oleg will face in trying to make the sounds work on all sound card formats, but generally if you have quality amp/soundcard and quality speakers/headphones you should hear it in all its glory. |
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http://forums.bistudio.com/showpost....86&postcount=3 As for EAX, it's nothing but a gimmick. |
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That is one of the most absurd remarks I have heard so far. Cellphones producing quality audio?! :D Please do read before you post stuff like that. ;) |
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Don't think he got it though. |
Yes. Any musician and especially an audiophile will tell you that the requirements for a good sound system and sound by itself - are all components of an equal quality. Just like the chain - the weakest link is the problem here. Or in this case the cell phone.
If however, you could just read the data of the cell phone like from an SSD or HDD like you say, and then leave it for a stereo system to process and reproduce it, then we're talking about a different thing. However, I doubt this is what amirite meant. ;) |
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