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-   -   Friday 2010-09-17 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16418)

Oleg Maddox 09-17-2010 01:18 PM

Friday 2010-09-17 Dev. update and Discussions
 
5 Attachment(s)
First of all I would like to show beta interface... better to say just small part - quick mission builder. However it isn't final, there are some misses in selections (like advantage disadvantage, etc). Fonts are also not final, some of them will be way smaller... name of the screen also not final (working)... there is shown at the moment selected mission type.

You may seat in any aircraft of selection, change them... not just in one group that was in Il-2.... Amount of aircfat groups - this will deepending of the mission type that you select on the left side. Currently unlimited... but we wiill need to limit for the release that to do not receive the "bug report" why my PC can't handle for example 2,000 tanks on the ground in one place... On the right side the picture will be absent (or instead... on the left, that to do not repeat) - on the left is a briefing of the mission you select.
Simply in this menu we try to put all the best that was in Il-2 and to give way more features of customisation.... also you may add new one mission(type also) or more, created in Full Mission Builder youself. Thats all that I would like tell for today about interface.

Oleg Maddox 09-17-2010 01:20 PM

Second part.
 
4 Attachment(s)
Still would like to remind - that all is around WIP.

zapatista 09-17-2010 01:21 PM

nice !!

the ground vehicles look very good, great level of detail !!

Viking 09-17-2010 01:22 PM

Spasiba!

Viking

Spi 09-17-2010 01:23 PM

Thanks for the update Oleg! I love the Spitfire shot

Baron 09-17-2010 01:24 PM

Dam it, planeselection doesnt work, i keep clicking and clicking on the Tiger Moth but nothing happens, wtf??....oh wait.


Best pic of the spit so far. :)

blades96 09-17-2010 01:24 PM

Gentlemen, start your moaning.

furbs 09-17-2010 01:27 PM

not much to moan about this week as far as i can see...great update...things looking much better :)

Daniël 09-17-2010 01:27 PM

Amazing!!! :shock: I have no words to describe that. It's just so different and much better than Il2.
A few questions:

1.Will droptanks explode violently if they are hit?

2.Will there be jamming stations in SoW, so the radiocantact can falter?

3.If planes are very much used in a campagne and the engine is almost broken and almost al the paint is gone, can the engine be changed and can the plane get a new coat of paint? Or will you get a new plane?

yogy 09-17-2010 01:30 PM

The ground textures begin to look really good now. THUMBS UP!

NSU 09-17-2010 01:31 PM

i love it :-)

mr71mb0 09-17-2010 01:31 PM

Oh MY. I think I just had a trouser accident over that Spitfire shot. Amazing work Oleg (and Team).

Urufu_Shinjiro 09-17-2010 01:31 PM

Ooh, I like that interface a lot!

Viking 09-17-2010 01:31 PM

Only 9 pics!
 
And what is that last car in the line? Armoured buss?

Viking

Sutts 09-17-2010 01:33 PM

Some great pictures there Oleg, thanks.:grin:

Everything coming together very nicely indeed.

tagTaken2 09-17-2010 01:34 PM

Good to see interface, helps me picture game as more than Il-2 5.0

leggit 09-17-2010 01:35 PM

Quote:

Originally Posted by Viking (Post 181992)
And what is that last car in the line? Armoured buss?

Viking

with the loss of 95% of its heavy equipment in France the British army converted a lot of civilian vehicles into armoured cars... 1 lorry even had a concrete bunker built on it.

Tree_UK 09-17-2010 01:37 PM

On picture 3 there is 'banding' that we see in IL2 is that a driver issue?

kendo65 09-17-2010 01:41 PM

Looking very good. Terrain seems to be very nearly there. Love the grass/vegetation detail in the convoy shot.

Is that another type of 'smoke' in the bombed factory pic? Looks like dust and dirt thrown up by the explosion rather than the 'burning' smoke we've seen before.

Also like the way it is drifting.

Fingers crossed for Christmas. :)

Schallmoser 09-17-2010 01:41 PM

brilliant!
 
Did I read there "beta"?
hooorayyyyyyy!!!!!!! :grin:

Thank you very much this is getting brilliant!!!!!
Congrats to everybody in your team Oleg, looking forward to this truly outstanding piece of work!

cheers,
Schallmoser

Flanker35M 09-17-2010 01:41 PM

S!

Thanks for the update :)

Robert 09-17-2010 01:42 PM

Interesting to see the building's damage model. I'm loving the Stuka. ("Yeah, though I walk through the valley of death, I shall fear no Stuka." Who am I kidding? Get me outta hear!!!!!!) Nice shot of the Ju87's shadow over the armoured vehicles. The Spit? SWEEET! Flames look nice to me. The ground detail as the trucks drive by is amazing.

I like the mission editor's interface. Maybe I'm used to my video editing application, but I find the darker interface colours of the interface to be pleasing.

My only kvetch? In the first series of pics, I'm not liking the ground detail as the Me109 approaches the coastline. We can see trees, but no city/landmarks? WIP I know. (Looking at how great other features have been implemented and improved upon, I'm not worried.)

Thanks again for the updates, Sir. Much appreciated.

Daniël 09-17-2010 01:42 PM

Wow, even wiper tracks are visible! Will the wipers move when it's raining?

kalimba 09-17-2010 01:42 PM

impressive...
 
Congratulations Oleg...

It seems to me that you ought to be proud of your work at this stage of WIP...

These screenshots are at a new level now...These are "artistic" and presented like if you took those pictures yourself...From real life...Like an artist would do...
The " shadow" one is exceptionnal in its 'poetic" quality...:rolleyes:

Bravo!
:-)

Feuerfalke 09-17-2010 01:49 PM

Quote:

Originally Posted by Tree_UK (Post 181997)
On picture 3 there is 'banding' that we see in IL2 is that a driver issue?

Color Banding - it's due to monitor limitations and image compression.


A tft-monitor is only able to display 16 Million colors and has no blurring, a conventional TV or monitor displays 32 Million colors + blurring.

As a result, you can see color banding on most non-professional TFT-monitors. False colors are a big issue in monitor calibration, btw. You need a good monitor to find one, that is able to compensate.

In my personal experience nVidia-graphic cards tend to increase the effect. ATI/AMD has slightly better image quality, especially in displaying colors, lighting and contrast.


@ Topic:
Fantastic shots. The vehicles with the StuKa-Shadow is just great! :)

Very modern interface - I like it!

Feuerfalke 09-17-2010 01:55 PM

Quote:

Originally Posted by chiefrr73 (Post 182008)
Thank you very much for update, Oleg!!
Please give us an information about release date or answer some questions we have, its hard to take, that we have to wait till next friday update.
Anyway, i think you are doing good word.

http://forum.1cpublishing.eu/showpos...51&postcount=1

chiefrr73 09-17-2010 01:58 PM

Sorry about the releasedate question, i understand know.

krz9000 09-17-2010 01:58 PM

will SOW have a DOF post-effect?
this could improve the look of far away stuff alot and can hide spare detail very well.

Friendly_flyer 09-17-2010 01:59 PM

Stunning Oleg! I really like the selection screen, looking forward to play with this!

One thing:

The British squadron codes on BoB era fighters was grey rather than white. The font looks spot on though, and the planes and ground objects are gorgeous!

[IMG]http://i8.photobucket.com/albums/a37...mparison-2.jpg[/IMG]

pupaxx 09-17-2010 02:05 PM

Quote:

Originally Posted by Friendly_flyer (Post 182013)
Stunning Oleg! I really like the selection screen, looking forward to play with this!

One thing:

The British squadron codes on BoB era fighters was grey rather than white. The font looks spot on though, and the planes and ground objects are gorgeous!

http://www.spitfiresite.com/photos/h...lay-718791.jpg


+1 ...and Spitfire was not so glossy, but great work although;)

F19_lacrits 09-17-2010 02:10 PM

Thanks Oleg!
Looking very very good. :)

Foo'bar 09-17-2010 02:17 PM

It took me several months to build all that factory buildings... and you destroy them with one single Stuka bomb ;)

Daniël 09-17-2010 02:19 PM

"One small step for Oleg Maddox, one giant leap for the flightsim world."

maclean525 09-17-2010 02:23 PM

Fan-bloody-tastic!!!

jocko417 09-17-2010 02:23 PM

Do I see a multi-crew icon on the Blenheim IV selection? That's nice, I thought the Tiger Moth was the only kite you could 'share'...


Request: How about some shots of the Defiant please? :)

luthier 09-17-2010 02:26 PM

Quote:

Originally Posted by Robert (Post 182002)
My only kvetch? In the first series of pics, I'm not liking the ground detail as the Me109 approaches the coastline. We can see trees, but no city/landmarks? WIP I know. (Looking at how great other features have been implemented and improved upon, I'm not worried.)

It's not "approaching" the coastline.

You're looking at
http://maps.google.com/maps?q=dover+...-0.846,56.91,0

Quote:

Originally Posted by Friendly_flyer (Post 182013)
The British squadron codes on BoB era fighters was grey rather than white.

Based on our research, and with bigger plans in mind, we support white and medium sea grey and sky grey and sky and other colors for markings. We should probably change the default from white though.

Hecke 09-17-2010 02:27 PM

Very good update, thx.

But ;) i don't like the trees in the second part. Maybe it's the colour, idk.

=XIII=Shea 09-17-2010 02:27 PM

Quote:

Originally Posted by blades96 (Post 181981)
Gentlemen, start your moaning.

lol good one:)

jocko417 09-17-2010 02:28 PM

Quote:

Originally Posted by luthier (Post 182024)
Based on our research, and with bigger plans in mind, we support white and medium sea grey and sky grey and sky and other colors for markings. We should probably change the default from white though.



Exxxxxxcellennnnnnt......

/Mr Burns OFF

Friendly_flyer 09-17-2010 02:31 PM

Quote:

Originally Posted by luthier (Post 182024)
Based on our research, and with bigger plans in mind, we support white and medium sea grey and sky grey and sky and other colors for markings. We should probably change the default from white though.

Smashing news! I have a list of Spitfire and Hurricane squadron code colours for the BoB fighter squadrons. If it is of interest, let me know and I will forward it to you.

jocko417 09-17-2010 02:31 PM

Quote:

Originally Posted by luthier (Post 182024)
It's not "approaching" the coastline.

You're looking at
http://maps.google.com/maps?q=dover+...-0.846,56.91,0

Yes, it looks like we are only seeing the coastline as it appears NE of Dover to Ramsgate. Where the chalk cliffs end near the center of the pic should be the town of Deal.

rakinroll 09-17-2010 02:33 PM

Excellent details, thank you. I can not imagine Tuckie, Jafa and MP's videos with those greatest graphics and details.

Bloblast 09-17-2010 02:35 PM

Thanks for the update!

proton45 09-17-2010 02:37 PM

I really like this weeks up-date...thanks!!!

I'm getting excited again...lol

Sturm_Williger 09-17-2010 02:43 PM

Quote:

Originally Posted by Foo'bar (Post 182018)
It took me several months to build all that factory buildings... and you destroy them with one single Stuka bomb ;)

Well, it looks like the Stuka still has its large bomb, so that implies your factory was knocked out by 4 x 50kg bombs. Which is also good news that we can select which ones to drop :)

Superb pics though

C_G 09-17-2010 02:44 PM

Very nice update!

I'm really digging the QMB interface... it looks like the in-house mission builders have already begun populating it with many pre-built missions (I note that the four missions that are displayed are located 4/5ths of the way down from the position of the scroll thingy).

The smoke from the plane going down (in the Spit picture) is very nice: white coolant from near one engine close to the plane and also two different smokes. Notice that the 2 smokes are from different sources and consequently are depicted as separating in the turn... all that set against extremely realistic water flecked with white caps ---> SWEET!

Annnd (I just noticed) it would appear that the pilot is pulling some postive G in his turn as he is being push back in his seat! AMAZING!

Sorry folks, but I can't help myself from lapsing into fanboyism! That one single shot has so many "little details"... I'll have to look at the others with as much care in order to fully appreciate them...

Thank you Oleg! Beautiful work!

holdenbj 09-17-2010 02:45 PM

Just Brilliant -thanks Oleg and team :grin:

Jaws2002 09-17-2010 02:52 PM

Everything comes out just amazing. I love the progress we see from week to week.:grin:

Take your time guys, don't rush it. Do it right and make sure you implement some copy protection that guaraties you get paid for every copy.

C_G 09-17-2010 02:57 PM

Quote:

Originally Posted by Jaws2002 (Post 182045)
Do it right and make sure you implement some copy protection that guaraties you get paid for every copy.

Are you casting the line or are you really that naïve?

Hecke 09-17-2010 02:59 PM

They will be paid for every copy. But not for all copycopys and that is also impossible, so please don't plague us with stupid DRM sh*t

Sutts 09-17-2010 03:02 PM

I've just noticed the different types and densities of smoke in the Spit shot. I'm a happy guy.:grin:

C_G 09-17-2010 03:02 PM

PLEASE LORD, do NOT let this devolve into a DRM thread!
I beseech you! Ee're only on page 6, it's too early to burden us with such a topic!

you faithful and humble servant,
C_G

Sutts! Gorgeous smoke ain't it?

leggit 09-17-2010 03:08 PM

Quote:

Originally Posted by C_G (Post 182051)
PLEASE LORD, do NOT let this devolve into a DRM thread!

agreed

GBrutus 09-17-2010 03:08 PM

Superb...
 
Great update! I really like the shots of the vehicles passing through the village and can't wait to cross the Channel on my first 'rhubarb'. The second shot of the Spitfire is my favourite, hats off the the modeller for getting the shape pretty damn spot on.

Feuerfalke 09-17-2010 03:09 PM

Quote:

Originally Posted by Sturm_Williger (Post 182037)
Well, it looks like the Stuka still has its large bomb, so that implies your factory was knocked out by 4 x 50kg bombs. Which is also good news that we can select which ones to drop :)

Superb pics though

What about unlimited ammo?

Or a wingman?

Of course, the most wanted solution always comes first ;)

kristorf 09-17-2010 03:15 PM

Some real 'meat' coming on these updates now, well done gents

speculum jockey 09-17-2010 03:19 PM

Are craters going to be 3D or just a texture?

If I drop a large bomb in the path of a ground vehicle, will it have to drive around the crater, or will it just go over top of it, like it wasn't even there?

ATAG_Dutch 09-17-2010 03:20 PM

Quote:

Originally Posted by Oleg Maddox (Post 181975)
Still would like to remind - that all is around WIP.

On the third ground shot, the windows of the second house look a little blurred.
Is that heat haze from the vehicle engine?
I know this is a flight sim but this shot really had me drooling.
It looks like the lane where me ma lives!:grin:

zauii 09-17-2010 03:20 PM

Brilliant, would love to see videos soon , pretty please ? :)

The Kraken 09-17-2010 03:26 PM

Quote:

Originally Posted by Dutch_851 (Post 182064)
On the third ground shot, the windows of the second house look a little blurred.
Is that heat haze from the vehicle engine?
I know this is a flight sim but this shot really had me drooling.
It looks like the lane where me ma lives!:grin:

That's simply the absence of more advanced texture filtering (like trilinear or anisotropic). You can see the border to the next lower LOD on the first building already. Enabling this will also provide a major improvement to medium-distance building textures like with last week's London shot.

Agreed though that it's looking great :)

Thanks for the update Oleg!

ATAG_Dutch 09-17-2010 03:33 PM

Quote:

Originally Posted by The Kraken (Post 182068)
That's simply the absence of more advanced texture filtering (like trilinear or anisotropic). You can see the border to the next lower LOD on the first building already. Enabling this will also provide a major improvement to medium-distance building textures like with last week's London shot.

Agreed though that it's looking great :)

Thanks for the update Oleg!

I see your point. The windows of the houses further down on the right have quite distinct framing though, do you know why this would be?
I'm not very good with the techy side!:)

David603 09-17-2010 03:36 PM

Quote:

Originally Posted by speculum jockey (Post 182063)
Are craters going to be 3D or just a texture?

If I drop a large bomb in the path of a ground vehicle, will it have to drive around the crater, or will it just go over top of it, like it wasn't even there?

What Oleg said before is craters will be 2D, but with an effect to make them look 3D, and vehicles and aircraft will interact with craters correctly.

Hunden 09-17-2010 03:38 PM

Great update love the second set of pics. How long before we get a video update?:grin:

leggit 09-17-2010 03:39 PM

Quote:

Originally Posted by speculum jockey (Post 182063)
Are craters going to be 3D or just a texture?

If I drop a large bomb in the path of a ground vehicle, will it have to drive around the crater, or will it just go over top of it, like it wasn't even there?

taking an educated guess i think they will use a displacement or bump map which effectively models them.

philip.ed 09-17-2010 03:57 PM

What a fantastic update! Everything looks soooo awesome. The grass and everything like that looks great, and to think this is WIP?! The ground vehicles lok smashing, and I never thought I'd find myself saying that a shadow looks out-of-this-world! :)

The only think that doesn't look up to current standards is the terrain from high altitude, but of course this is WIP, as Oleg stated. I can imagine that there is every possibility that even if it doesn't look as good as, say, WoP on release, this could soon change so it isn't something to worry about IMO.
I can't praise how this looks enough.

Oleg, will the smoke look smoother as it spreads? I only ask as there is a dinstinct difference between the thicker smoke and the same smoke after it has dissipated (if this is the right word to use). But it's only a minor thing on a really impressive update.

Photorealistic? We're almost there :D

PeterPanPan 09-17-2010 04:03 PM

Thanks so much for this update. Without doubt, the best set of screens ever - and I said that last week! Everything is looking stunning. Can't wait.

The pilot in the Spit (first set of images, 2nd thumbnail) looks like he's pinned into his seat by G forces - awesome.

PPanPan

engadin 09-17-2010 04:16 PM

Quote:

Originally Posted by Urufu_Shinjiro (Post 181990)
Ooh, I like that interface a lot!

+1 here

Engadin

Skoshi Tiger 09-17-2010 04:18 PM

All I can say s that I've got screen shot 2 as my desktop picture.

Thanks for the update.

Jimko 09-17-2010 04:26 PM

Great Spitfire picture and update overall.

Thanks!

Feuerfalke 09-17-2010 04:29 PM

I wonder why nobody notes the 3 different smokes/leaks in the background of the Spitfire-Shot. Considering how many times this has been asked before...


Any hint about the pilot-figures in the QMB?

Zorin 09-17-2010 04:34 PM

Quote:

Originally Posted by Feuerfalke (Post 182095)
I wonder why nobody notes the 3 different smokes/leaks in the background of the Spitfire-Shot. Considering how many times this has been asked before...


Any hint about the pilot-figures in the QMB?

1. there were several posts acknowledging that
2. Flyable and NonFlyable, perhaps?

philip.ed 09-17-2010 04:40 PM

Quote:

Originally Posted by Feuerfalke (Post 182095)
I wonder why nobody notes the 3 different smokes/leaks in the background of the Spitfire-Shot. Considering how many times this has been asked before...


Any hint about the pilot-figures in the QMB?


I did notice it; hence me saying that the smoke looked awesome. But I didn't go into so much detail so I can see why you posted this ;)
The smoke really is looking a lot better. Does anyone have any pictures of fuel leaks? it's clear to see in the shot Oleg posted, but I wasn't aware the leaks had such a fine trail.

Regarding pilots, it must be a complicated process. The pilot models are quite complex, and to give a good representation a lot of kit would need to be modelled for both sides. Having said that, it would be extremely cool to be able to choose different outfits for the pilot. Oleg has a wealth of knowledge on the RAF side of this, so I can imagine that it is perfectly possible; whether in the release or post-release.

Superluminal_8 09-17-2010 04:52 PM

Quite a mischievous grin on that stuka. :)

Urufu_Shinjiro 09-17-2010 04:54 PM

I'm pretty sure the QMB two pilot symbol is for aircraft with dual controls, remember how the tigermoth was planned to be used as a trainer, with two players able to switch off the controls during flight? I think in fact the icon may be a pilot and an instructor.

MD_Titus 09-17-2010 04:59 PM

:drools:

superb. all looking fantastic, but i particularly like the "armoured bus" in the last shot.

i've seen an ad hoc tank at bovington that was made after dunkirk, basically a flatbed truck, reinforced with concrete and a bunker type thing on the back.

8 pages so far - much whining yet?
*goes to check*

C_G 09-17-2010 05:07 PM

Hadn't noticed the "smoke/dust drift" effect from the factory, I truly hope (and expect) that that is caused by the ground level wind direction and speed. Cooooooooool!

I am a bit surprised at how extensively the whole factory (and surrounding buildings) are damaged by 4X 50 kg bombs, but perhaps this stuka is part of a larger flight which dropped before it did.

Nice to see that the dev team has begun damage models for the building types...
I'm clearly going to have to start saving for a new rig!

MD_Titus 09-17-2010 05:09 PM

Quote:

Originally Posted by Skoshi Tiger (Post 182088)
All I can say s that I've got screen shot 2 as my desktop picture.

Thanks for the update.

it may bump the "force-landed in cornfield spit" from mine.
Quote:

Originally Posted by C_G (Post 182110)
Hadn't noticed the "smoke/dust drift" effect from the factory, I truly hope (and expect) that that is caused by the ground level wind direction and speed. Cooooooooool!

I am a bit surprised at how extensively the whole factory (and surrounding buildings) are damaged by 4X 50 kg bombs, but perhaps this stuka is part of a larger flight which dropped before it did.

Nice to see that the dev team has begun damage models for the building types...
I'm clearly going to have to start saving for a new rig!

sell a family member for spare parts, kidneys go for a good rate i hear.

Jaguar 09-17-2010 05:10 PM

I am enjoying all of the new updates for my future sim collection. Could someone post some screen shots of what it will be like to fight at night? Thank you again for another fine update.

Hoverbug 09-17-2010 05:27 PM

Did anyone notice that the Scammell Pioneer Recovery tractors had different ID plates? Neat detail.

Rall 09-17-2010 05:29 PM

I like the pic of the Stuka flying low over the trucks.

Feuerfalke 09-17-2010 05:32 PM

Quote:

Originally Posted by Zorin (Post 182097)
1. there were several posts acknowledging that
2. Flyable and NonFlyable, perhaps?

1. Well the complains are always louder than the praises.
2. That was my idea as well. AI vs Playable. That would also explain the uniform as a sign for the side the aircraft is normally playable with. Well, that's my interpretation ;)

albx 09-17-2010 05:40 PM

this baby is growing up very well... good work oleg & c.

Sluggish Controls 09-17-2010 05:42 PM

That Spit pilot is either pulling some serious Gs or he's been badly wounded. Am I the only one seeing a couple of hits on canopy side?

Slug

Jumo211 09-17-2010 05:43 PM

Wonderful update :)

Please , are there implemented again some of the aircraft damage smokes
in 2D instead of 3D which was also used in IL-2 ?
In that screenshot behind the Spit it looks like 3D smoke is blending in to
much longer 2D smoke .
Fuel white leak noodle stream looks definitely like 2D , I hope I am wrong .

Thank you so much for new update :grin:

engadin 09-17-2010 06:19 PM

Quote:

Originally Posted by Sluggish Controls (Post 182127)
That Spit pilot is either pulling some serious Gs or he's been badly wounded. Am I the only one seeing a couple of hits on canopy side?

Slug

You're right and the holes may be due to a gunner of the plane in flames in that screenshot, that BTW seems to be the engineless Do-17 that's in another one.

MD_Titus 09-17-2010 06:21 PM

spit haad little windows in sides of canopy iirc

d165w3ll 09-17-2010 06:27 PM

Oleg, I grew up in south-east Kent, and the last image looks so good - and what is more - familiar! Very good stuff!

ECV56_Lancelot 09-17-2010 06:29 PM

Qmb
 
Well, as always the screenshots look better and better every week and i'm convences about BoB graphic long time ago, so i will talk and give some suggestions about the QMB only, and of course considering that is WIP.

Like:

1- Images of aircrafts, with what i beleive flyable aircraft have the human figures to the right bottom of the small image of the aircraft.

2- Fonts of time, weather and cloud altitude settings, even if they are not final.

3- You can save the quick mission for use later on. I assume the mission saved can also be played on multiplayer.

4- Preview images of the mission type on the left.

Dont like:

1- The overall interface, it looks too techie for a ww2 sim, loosing immersion. Probably if the background look more like a sheet of an old flight manual, or something like that, IMHO would look more immersive.
I'm not a graphic designer, just giving an opinion of something that i know is still WIP.

2- The fonts of the "revers" (i beleive that is the word, got it from a translator) at the bottom. Too modern for a ww2 sim. Again, i know its all WIP. :)

Great update, thanks! :)

easytarget3 09-17-2010 06:35 PM

spasiba,it is looking amazing!!!i cant wait....i will send my family oversea and play and play and play....:-)

philip.ed 09-17-2010 06:51 PM

Nice to see the summer colours coming through into the grass.
However, the base layer-texture-colour for the field textures is still too green, and I don't think it's of a high-enough resolution in comparison to, say, the plane textures. Even if the resolution is the same, I feel that the field-textures look too pixelated.

Osprey 09-17-2010 07:03 PM

A delightful update, much more promising than the last and as somebody already said, it has some real 'meat' to it.

Bf109 #11 approaching Kent from the South East is not going home :D

Guaranteed genuine article buyer here.

BadAim 09-17-2010 07:16 PM

Very nice update, I'm loving that QMB interface, the plane pictures in the selection screen are a fantastic Idea and will be a great help for the new guys (and us older noobs.....what the heck do they call the Avenger? atm?.....no, apb?.....er, oh hell)

The vehicles are definitely pushing FPS quality, and the landscape is getting there. I'm really hoping to be able to hop into an open car and drive around, if nothing else but for the novelty. (that little MG would be fun to bomb around the English towns in)

My first impression of the Stuka's shadow was that it is nearly as detailed as the IL2 Stuka!

SlipBall 09-17-2010 07:17 PM

Quote:

Originally Posted by philip.ed (Post 182170)
Nice to see the summer colours coming through into the grass.
However, the base layer-texture-colour for the field textures is still too green, and I don't think it's of a high-enough resolution in comparison to, say, the plane textures. Even if the resolution is the same, I feel that the field-textures look too pixelated.


The hell with the grass! its good enough:grin:. I want to see what the beach looks like, since most of the time we will be approaching it from the sea. If it's green, there's gonna be trouble.:-P

Oh, and thanks for the up-date

jamesdietz 09-17-2010 07:25 PM

"Some day my Prince will come....sigh...but when???"

Sturm_Williger 09-17-2010 07:35 PM

Quote:

Originally Posted by Feuerfalke (Post 182056)
What about unlimited ammo?

Or a wingman?

Of course, the most wanted solution always comes first ;)

Doh, unlimited ammo never occurred to me, guess it's been a while since I used that particular option...

IceFire 09-17-2010 07:44 PM

Thumbs up Oleg! Looking good!

manojor 09-17-2010 07:53 PM

OMG! quit teasing Oleg! I just cant wait for this game anymore! :'( :D

philip.ed 09-17-2010 07:58 PM

Quote:

Originally Posted by SlipBall (Post 182178)
The hell with the grass! its good enough:grin:. I want to see what the beach looks like, since most of the time we will be approaching it from the sea. If it's green, there's gonna be trouble.:-P

Oh, and thanks for the up-date

Hmm, I think the palate that I was talking about is representative of the field textures. They don't match the current grass colour at the current state. I'm sure this'll be updated though at somepoint (with higher-resolution textures) ;)

zakkandrachoff 09-17-2010 08:05 PM

nice quick mission builder !:-P hope that will be dynamic aleatory mission, like are in ArmA2. Is calling "Spec op" and is amazing.
and too , for the full mission builder, easy script, or autocomplete scripts : (that is missing in ArmA 2)

i still want my map on cockpit:(
http://oregonkayaking.net/rivers/dean/pilot_map.jpg

the spitfire is perfect:cool:

Romanator21 09-17-2010 08:15 PM

Everything is perfect Oleg & Co, thanks so much! :grin:

I'm gonna party tonight!

2 weeks? :-P


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