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FAQ-QUESTIONS,release date,system specs, for CoD
The two most asked question on this forums are:
1. When will BOB SOW be released or or in other words, when can we buy it? 2. What will the system specs be for the BOB SOW? The answers to these questions are: 1. The release date for BOB SOW is not known at this time. 2. System specifications are not known at this time. You may ask in this thread for information regarding the release of SOW and system specs. Make all your requests for information about the release date or system specs in this thread please. Any new or latest information will be known and discussed here. All postings dealing with the above two questions will be deleted or moved to this thread, so save everyone some time and post here. If you see a posting asking either of these two questions... just give them a link to this thread. Or advise them to look for the sticky thread that starts with QUESTIONS Or advise them to search on Questions, release date, or system specs http://forum.1cpublishing.eu/showthread.php?t=16401 Here a couple of links Russian site with alot of developer information. I used Google translate from Russian to English. Look in the left most column for Oleg Medox to select from the 2 part article. http://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http%3A%2F%2Fwww.spr ead-wings.ru%2Findex.php Here is a recent article from Simhq.com MaY 2009 http://www.simhq.com/_air11/air_341a.html Links to information on this site to information, discussion and questions with Oleg. http://forum.1cpublishing.eu/showthread.php?t=2039 http://forum.1cpublishing.eu/showthread.php?t=6909 Here is an interview from Check-Sixe http://www.checksix-fr.com/articles/Articles_html/inter_Oleg_Foxy/interview_oleg_foxy_EN.html Oleg or Luthier post an update almost weekly (on Friday) look in the topmost sticky threads of the forums. The updates always include the date. There is also a complete list of update thread links on this forums http://forum.1cpublishing.eu/showthread.php?t=16073 You can also read through the update threads for additional information. Oleg or Luthier have often answered and had discussions with members about the SOW in those threads. After you have reviewed all the above information you will be as informed as we all are, apart from the people who are actually involved in the development of the SOW. |
Hello,
Thanks for collecting all the discussions/interviews in one place. I hadn't seen some of the Russian language stuff. Will you be adding to this post as new material becomes available?? That might come in handy for new-comers to the site. Cheers, Fafnir_6 |
Cheers Nearmiss...good idea...though the first few lines made me spit my coffee, i was laughing so much :)
The two most asked question on this forums are: 1. When will BOB SOW be released or or in other words, when can we buy it. 2. What will the system specs be for the BOB SOW. The answers to these questions are: 1. The release date for BOB SOW is not known at this time. 2. System specifications are not known at this time. :) |
Since we cant ask the secret question, then Oleg how soon do you expect to start working on your next project? And do you think I can run SOW with a Geforce 9800 with 1gb of ram?
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I can't imagine any question that hasn't been asked. |
:grin: Instead of asking "when it will be released" can we ask when will Oleg be announcing when it will be released :grin:
Would it be possible to enquire politely if some more video footage could be released please . TA. |
Trumper - I think you are splitting hairs, but hey it is a variation of the question... when will it be released.
Sure you can ask, as you will in this thread. Obviously, there will be variations of questions regarding release times, etc. The purpose of this thread is to consolidate questions in one place regarding release date and system specs.
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Dear nearmiss,
aproaching the matter from a different angle.....What are actually system specs of an average computer Oleg is using to test and develop SOW? :grin::grin::grin: Ciao! |
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I thought I remembered reading somewhere that the testing was done on Core 2 Duo machines (I don't know any other specs). This is very nebulous and of dubious reliability, so don't quote me. Cheers, Fafnir_6 |
Um until the release date is posted, and system specs details given then this thread is pretty pointless. In any case details like release dates and system specs are always subject to change depending on software testing, late coding and/or publishers' demands.
All it takes is a little patience. It'll happen when it happens and not before. :grin: Hood It's human nature to gripe, but I'm going ahead and doing the best I can. Elvis Presley |
I suppose SoW will need a strong machine,just by looking at the SSs.
If Berlin used to lag a bit for me when I had closer look at the buildings,imagine the same concentration of building but with far higher details. |
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limititation for now days standars, so i'm 100% sure that big cities wouldn't be a lag problem in SoW, also remember that new softwares take advantages of multicores, feature that Il-2 doesm't support. |
Two Weeks
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Q: 3. will BOB SOW be released in time for the 70th anniversary of the Battle of Britain?
A: 3. No |
I am reconing we will see it released before Xmas:-P
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2 question / requests
Hi Guys,
Been following the updates for a while now and this weeks is simply ridiculous. It's like eye rape. Maybe you can answer 2 questions for me. 1. Field Of Vision - In IL-2 the max FOV is 90degrees left/right and with the cockpit taking up much of the up down space makes flying in cockpit a real challenge. Even with a Track IR. Question/request:- Will there/can there be an option to increase max FOV to say 105 - 110deg? To bring the view closer to human FOV. For me having better situational awareness counts so much toward the enjoyment and gameplay. 2. Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option. Question/request:- Will/can there be a player defined option to set the cockpit at 65% (or so) opacity, so pilots can still have more "sky" but also can have the feeling that they are still flying a beautifully rendered fighter plane? Not too sure what the technical implications of the second request are but I had to ask anyway. So 15-20 degrees wider max FOV and cockpit opacity settings (as the new wonderview) are my dream requests... Otherwise I am just going to have to bite the bullet and get a monster rig with 2 more 22" widescreens, which will solve my FOV question... But the cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both. Please give me feedback guys, I am interested to know your opinions on these questions/requests. |
I dislike wonder woman view but it's good for getting true airspeed readings in a hurry when i'm flying a bomber offline :grin:
On the other hand, just because i don't use an option doesn't mean others won't find it useful and i always say that the more options there are, the better each game scales to people's tastes (dependant on development time constraints of course). I guess that having varying opacity levels would be a good way to gradually ease people from low difficulty to high difficulty settings, which is a good thing. As for FOV, i think IL2 suffers mainly from lack of widescreen support that messes up the FOV a lot. I am a late comer to LCD monitors and having flown with a trinitron tube CRT up until last year, i can say that the decreased vertical FOV when scaling IL2 to widescreen resolutions is noticeable, but not game-breaking thanks to my using a TrackIR 4 set. Since SoW will have support for widescreen resolutions right out of the box, i guess we'll see a much better implementation and maybe more customization options. |
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there is a technical reason why most games in recent years have a max 90 degree FoV when looking at a single display, it has to do with the inherent limitations in how the game is programmed and the physics of the game engine itself. this has been discussed a number of times in several flightsim forums over the years, and that is about what it amounts to. one very informed poster at the zoo is an astrophysicist and he gave a simplified explanation at the time of why this was the case. there are also good article on this online for a gaming pc it also only makes sense if you have something like a 30' monitor or larger. the 27' i am currently using only represents a 55' FoV iirc (depending on how close you sit to the display), and setting it any larger forces an artificially wide FoV on a to-small display, hence shrinking all the onscreen objects (making them seem much farther away then they really are). this might be briefly useful for a snap view setting in a dogfight to maintain SA, but since real pilots didnt have that option you are "gaming the game" and one could argue it isnt "simulating the ww2 pilot experience". in short, you can get a wider then 90 FoV, but you need multiple monitors. if you are using a 22 atm then using 3 of them will give you about 130 degrees of view iirc |
But the real pilots had peripheral vision...I fly with il2 fov changer and it really seems much more natural for me while flying.
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Myself, I've never used the 90° view of Il2 much so I didn't feel too restricted by the "lack of widescreen support", but again, to each his own. As Blackdog has said, SoW will probably feature higher field of view settings now that widescreens are common, and I expect we'll see 120° or even more as an option. I also don't think it gives an unrealistic advantage - not everyone has a TrackIR yet and together with the limited resolution, we're still seriously limited when it comes to what we can see compared to a real pilot. |
I think it's about technical issues and scaling first and foremost. It's not that we get an unrealistic advantage, in fact a lot of people who fly sims and transition to real flying say that a lot of things are actually easier to do in the real aircraft, thanks to peripheral vision and sense of motion that we lack in sims.
I was curious about how much difference it makes, so i asked an old school buddy about it and he said the same. He's an airline pilot that finished his training a couple of years ago, but he also used civilian flight sims to practice IFR procedures at home before taking his checkrides and he still says that the main advantage of flight sims is the refly button, as for the rest it's easier to judge how the aircraft flies in real flight. So, back on the topic of monitors, i think what people mean by FOV restrictions is not that it's impossible to code, but that there's a physics limit on how much FOV you can get for a given monitor size and resolution without it looking like a fish-eye lens photo to the human eye. I'm not surprised the explanation was given by an astrophysicist on the Ubi forums either. I'm almost at the point of dropping out of uni in favor of more technical oriented education in computers, but i've been in a physics facculty for a few years and my chosen field was astronomy. There is in fact a correlation between distance of objects on a projection surface (like the globe of the night sky or a PC monitor), real distance of said objects in units of length and the distance between observer and projection surface. In simple terms, what it means is that we can't get the real distances between two parts of the cockpit on a PC monitor without zooming in so much that it destroys our situational awareness and yet, we can't zoom out far enough to keep perfect SA without distorting the picture either. It's sort of a balancing act. On the other hand, increased realism needs more money and not everyone can afford TrackIR or multiple monitors. Which means that after a certain point in flight sim development, balancing for users with different peripherals has to take precedence in order to make sure there's nobody flying at a disadvantage. In that sense i don't mind wider FOV settings, as long as there are people that will use them and the coding time doesn't get spent for nothing. As i always like to say, extra options are always good :grin: |
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A simple and necessary request for widescreen users: we need improved FOV settings than the vanilla IL2 have in SoW. And we need that in 4.10 too, not just in SoW BoB, by the way: I don't undestand why simple widescreen settings (without editing confi.ini) and large FOV options isn't implemented yet in a regular patch. Widescreen monitor are the standard now, and a FOV larger than 90º is a must in combat flight sim. I use a maximum FOV in IL2 of 112º, and the distortion using a head tracking device is minimum in terms of "spoil" the immersion, and the distance/size relation of objects issue occurs in ANY FOV, by the way: we are representing a 3D world in a 2D display... |
why is your ip address need for il2fovchanger?i never installed it is it good?
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We need a SIMPLE option of larger maximum FOV in common IL2 settings, and in SoW BoB, of course. I like distorted objects and fish eye vision in my tiny 22' 16:10 monitor:) |
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Cheers and good luck, Fafnir_6 |
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I don't have hope for IL2, but maybe the same mistake isn't made in SoW: we need maximized SA in a combat FS without need to buy 3 monitors and a massive VGA, and we can have it with FOV larger than 90º. |
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1 year? 2 years? 5? After all, they, Oleg started it. |
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like all current flight simulator projects i know of (so far) IL-2 uses the Gnomonic projection method, and most likely BoB will do as well, in which case we will meet the same limitations. to explain this phenomena a little further, and the limitations it includes, i'll give some direct quotes by "lurch" at the zoo 4 or 5 yrs ago Quote:
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so as you can see, there sure is a reason why 90 degree is currently the max FoV, and anything higher brings in significantly further distortions :) if you have any specific technical information that contradicts this and makes an alternative hypothesis i'd love to hear it :) note: there are artificial ways you can force much higher FoV's then 90', but they obviously produce MAJOR distortions. some gamers in 1e person shooters use those to artificially increase their peripheral vision and get an advantage over their opponents, but that again is for "gamers gaming the game". for il2/BoB better peripheral vision is obviously needed to equal what a real pilot could see from the cockpit, but there is no real alternative then getting more monitors side by side (with each able to display max 90 FoV you could combine 3 widescreens set at 60 FoV to get your total of 180 FoV) Quote:
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I can understand the apprehensions, especially about System specs.
In my own situation, my 24" 1920x1200 resolution monitor just went out. I have to replace it. Everywhere I look I see 1920x1080P resolution monitors and the prices are very reasonable. Also, Oleg's updates appear to be 1920x1080 resolution when you drill down on them. A monitor needs to be big for me to see. I doubt seriously I am the only person with such a problem. This time I plan to go up on screen size to see better. I plan to go to a 25.5 or 27" monitor with 1920 x 1200 monitor. At least, this way I will be able to lower my screen size to the 1920x1080 to cover many possible resolutions. The prospects of having black borders at the top and bottom to accomodate the 1920 x 1080 really don't suit my interests. If that is the way of it, so be it. Then of course the price for 1920 x 1200 resolution monitors is $100-200 USD greater than the same monitor in 1920 x 1080 resolution. Then of course, if Oleg allows you to push the resolutions out high and wide I'll be in good shape. |
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http://cid-290c44ae478a541b.office.l...lease-year.jpg |
I have 2 questiions:
When will BOB SOW be released? and What hardware will be required to run it nicely (high settings, though not necessarily perfect)? Quote:
These 2 questions are the most asked for a reason. The rest of the forum is all good fun, but in all honesty, right now, the only 2 things anyone cares about is these 2 questions (obviously it needs to be a decent game, but we know it will be). Obviously the development team can't say, because they don't know for sure, and guessing incorrectly doesn't do them any favours. So we're left with guessing. Out of those who aren't sworn to secrecy, who is best placed to guess when it will be released, and what is their guess? By xmas 2010 1st quarter 2011 By xmas 2011 Thanks |
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"In practice a more realistic limit, after which radial distortion becomes utterly extreme, would be about 120 degrees. But even that looks pretty weird." I use 112º and the distortion is acceptable by my standards. The "looks pretty weird" is TOTTALY SUBJECTIVE, not some kind of technical limit. We can have larger FOVs than 90º, even 90º have some distortion, it's the life. And one simple point: if you are using some kind of head tracking, the distortion is easily overcomed, because you can focus in the object of interest. I know it's BETTER for me to have more than 90º of FOV using the actual projection system, and I know that isn't any "technical" issue in use 112º of FOV, because I use it. It's simple a matter of taste. If you don't like the "utterly extreme" distortion, use 90º as maximum FOV. I like tu use 112º. And have this option available will be nice and NEVER can be stated as "gaming the game", because my vision inside a real cockpit have a larger FOV than 90º... People with 3 monitor are "gaming the game"?!?!?! People with HT devices are "gaming the game"?!?!?!! I don't get this point... |
Since this is the place to ask, I ask!
Can SoW make use of these goodies? I read something about "device link", is that the software hook? Switch panel http://www.saitek.com/uk/prod/switch.html http://www.saitek.com/uk/imgs/produc...an_product.png Instrument display (Of course any small display configured as the instrument panel display may be better!) http://www.saitek.com/uk/prod/fip.html http://www.saitek.com/uk/imgs/product/fip_product.png Well, since I mentioned: 7" wide screen LCD, just big enough to display key part of instrument panel, I think uses USB connection (just adequate enough): http://www.nextag.com/DoubleSight-Di...41/prices-html http://img01.static-nextag.com/image.../683819624.jpg |
Now would be the absolute best time for SOW release, since Britain is nationally celebrating the Battle of Britain. The press coverage and television promotion is and will continue to be amazing.
BBC is doing some great stuff. It would be a shame to miss this historical celebration with a product that visually and interactively lets users engage with the Battle of Britain. I hope Oleg gets it final enough for release during the period of the Battle of Britain. |
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Max resolution is 1900x1200 but it will support any lower resolution when configured appropriately -- very handy for future-proofing a system. If you really like anti-aliasing but your graphics card is struggling with FPS on a given game, you can just drop to a lower resolution. You won't get the full screen area but neither will the monitor distort the image (even for 4:3, say) or resort to dithering. Whatever monitor you buy, I'd recommend picking one with a similar feature (usually called aspect control). dduff |
I ordered the same monitor this morning right after I posted. I"d say you were ESP me. LOL
Amazon for $277 - $30 Asus rebate + 26.00 shipping = $273 It is for sale at Frys $319 plus 8.25% sales tax. I saved $72.32 w Amazon. It is very good to hear a good review on it from you. Thanks |
Oh yes.
Someone here said there will be some ground vehicles that player will be able to control. What about AAs?It would be awesome to engage a wave of fighters strafing your AA. |
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http://static.gamesradar.com/images/...shot_small.jpg |
Thanks for the information that you put in the thread. The thread topic with a thumbs up I have to say BOOOOOO! I was really happy and now back to the same ol feeling again.
It was a let down. |
Once we see a dedicated website then we will know that we are within 6-12 months of a release, until then I guess we just wait.
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The order was made in 2006!
Thank you for your recent Play.com order for IL2: Storm Of War - Battle Of Britain We have recently been informed by the manufacturer of this product that the release date has been changed to 25-Feb-2011. We have updated this information on site and will endeavour to process your order in readiness to arrive with you on the release date. Please accept our apologies for any inconvenience caused to you in this matter and thank you for your patience and valued custom. Kind Regards, Customer Support Team Play.com |
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:shock::shock::shock::shock: |
Wow, awesome.
@ Hood, thats a huge find. Is 1C publishing, or someone like Ubi again?? |
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Yes, just like the end of the world,it´s beeing predicted for hundreds of years.
When 2012 reach us and nothing happens again, like 2000, people will have another date. So,we can have more hollywood films. |
Also ordered in 2006.
Received the same e-mail from Play.com today. They were wrong the last time!!!!! |
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Overall I think the most fun to be gleaned from these forums is from the posts of those who say "Release dates are a guess", "Who knows when it'll be released" etc. I think they're saying that in an attempt to appear wise and mature but the reality is that they're just trying to spoil the fun. After all, they don't have to post anything do they?
As for Nearmiss's post, well that's just pathetic. Nearmiss created a thread that by its nature was going to attract conjecture and supposition, hasn't moderated it, then posts a childish response to a simple post providing confrmation that a major e-tailer has received an update from the publisher giving a certain release date. Disappointing really. The release date - who knows? It'll be done when it's done and speaking personally I want it released when Oleg is happy with it and not before. A bit longer would suit me so I can save some more pennies to buy a new rig. I quite like the guessing game (and being a bit childish myself) so to the naysayers I point at you and say... thhhhhhhhfffffffffpppppppppppppppttttttttttttttttt ttttttttt Hood |
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:)
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Lolz
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omfg, you still have you orders since 2006 lol.
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$40 in 2006 is like $65 in today's dollars. http://img.photobucket.com/albums/v6...lies/blink.gif |
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$65 still sounds like a bargain - think of SB Pro PE...
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Obviously, $65 is a gross exaggeration, and I hope everyone that pre-ordered gets their copy first at the very least for their efforts, but the fact 1:C has absolutely no control over the retailers in this regard (either in taking pre-orders or distributing on a first come, first served basis upon release), I hope people don't hold them responsible in the event they are still sitting and staring out the window waiting for the mailman while the rest of us are in week two of our SoW experience. If it's released at $65, I'll say it's a bargain too, but if it's released at $40 (or whatever anyone paid for their pre-order over 4 years ago), "bargain" wouldn't be the word I'd use. I'd really like to see a law passed preventing companies or individuals from taking pre-orders and money until said software is at least gone gold. http://img.photobucket.com/albums/v6...es/02cents.gif |
Most companies that I have pre-ordered from do not charge you until the item is shipped. I hope people have updated their card info so they do not get an unable to process order e-mail.
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When I ordered it was £17, so about $25. Thankfully I have updated my account details!
Hood |
[QUOTE=zapatista;182287]you'r asking your question in the wrong location, having it mixed up in the bottom of an "irrelevant BoB question thread" means it is unlikely to get noticed, however...
there is a technical reason why most games in recent years have a max 90 degree FoV when looking at a single display, it has to do with the inherent limitations in how the game is programmed and the physics of the game engine itself. this has been discussed a number of times in several flightsim forums over the years, and that is about what it amounts to. Thanks Zapat, Where would you suggest I put this post to see if I can get some proper answers. The FOV question is not the most NB one for me, cause that is certainly achievable and is already possible in IL2. My real interest is in the in cockpit vs wonderview question. As I think that it is a fundamentally new concept in balancing playablility and immersion. Please redirect me if you know, thanks Mat |
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I totally agree - if you dont go crazy on the angles, it gives you such an amazing perspective... You realise just how big the sky really is... Its so much more.. um... well ... MORE. Its great. Not to mention the benefits to your situational awareness and spacial orientation. |
Will http://www.d-box.com/gaming/en/products/ this be supported?
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Holy Crap DD_ , you're totally geeking out on us...
way to go ... How the hell do the hydrolics work on those tricked out puppies??? |
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In character with this non-informative thread, I've had the following exchange with Ubi Soft:
_______________ 30/09/2010 12:29 Bonjour, Je possède Il2 1946, je voudrais connaître la date de sortie de la suite, SoW:BOB, produit toujours par 1:C Oleg Maddox et annoncé il y à longtemps par UbiSoft. Cordialement ___________________ Bonjour Monsieur, Nous ne disposons pas à l'heure actuelle d'information sur une éventuelle suite au jeu IL2 1946. Cordialement, Le Service Clients Ubisoft _____________________ That means that Ubisoft doesn't have for the time being any information about a successor to Il2 1946. Cheers, Insuber |
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just start a brand new thread for the FoV issue if you want to discuss it, and maybe phrase the thread tittle as a question to oleg if you want to attract his attention to it :) btw il2, like most games currently still on the market, is not programmed for widescreen and does not perfectly implement it with the ini hack (but it does cause the widescreen monitor to be filled with video/image during game play, giving the illusion of correctly implemented widescreen FoV (it cuts a strip off the bottom and top of the screen to do so) there are several specific technical reasons for those factors, and many long term il2 folks will know the reasons for this, and i think you can be fairly safe oleg has programmed BoB for widescreen resolutions rather then 5:4 or 4:3 ratio's for the "cockpit vs wonderview question" (and having a new version of wonderview requested from oleg), thats again another thread you can start. keeping threads mainly focused on one topic (if you want oleg's attention drawn to it and have a chance of getting him to respond, which often he does), then the more articulate and specific you can be the better (with illustrations and examples even if possible, like the person who recently posted the opaque wonderview dials did)) |
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And even if UBI wouldn't be publisher any more they would know who will be publisher in future. We will see early enough. |
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I guess we can at least consider it "unlikely" that they are still involved, which would be perfectly fine with me... |
They are not involved at all, and have not been for a long time.
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I'm using il2fov myself and it works perfectly 99% of the time. Cheers Gromic |
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I will try my luck for tomorrows update... I know that Olegs reads that... At least until the endless debates on menutia gets into full swing... I have prepared a few screenshots to highlight my points as you suggested... I hope to get an answer from the man himself. Take care. Mat |
System specs?
I find it amusing that anyone would ask "What are the specs for BoB?". I would understand if the question was a compatibity issue, though it makes sense that the sim will be compatible with popular operating systems... Surely no one's building a rig today to run a sim that hasn't even released it's system "required minimum specs"... I guess, if you have to ask, then you'll probably need new hardware. If I recall, releases from Maddox Games tend to hang around for years and get performance updates constantly through thier life cycle. I run IL-2 on a Pentium 3 400MHz with a BW 15" CTR and dial-up. It looks and behaves better on more modern equipment, however.
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Well! you think they should have told us?????
I was at the dentist today and picked up a copy of Australian PCPowerplay magazine (march 2009 edition I think!)
In the hot release section I found this picture. (sorry for the blurry image it was on my mobile phone and the dentist just called out my name!!) http://i1042.photobucket.com/albums/...10-10_1559.jpg It's a bit hard to see but the "Released Date" is 1-6-2009 Damnation! Oleg was right! Its October and 1000's have been playing SOW! JUST NOT US!!!!!!! Maybe we've been to busy asking "Is it Here yet? Is it here yet??" ;) |
Will ships and land vehicles move realistically in SOW ie. not at right angles? Will we see curved roads in the sim?
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Usually I'm not the one wich is posting unbelieveble release announcements. But this time 1C:SoftClub was speaking:
http://igromir.softclub.ru/games.aspx?id=il-2 Spring 2011. |
All of this is just speculation until we know who the publisher is. Still, I do like your 'unbelievable' release date... :)
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If they indeed publish SoW, than this can be considered good news. :) Spring 2011. looks alright to me.
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Damn I thought it was close :D
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The cover art looks interesting, or should I say familiar... :)
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Keep that cover art. It has a certain something to it.
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Spring 2011?
That is 5 months away from now. I expected it earlier. As Oleg said they are busy solving bugs, posted 3 weeks ago. |
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BTW have these two pics shown up before? Don't remember seeing them in an update...
http://igromir.softclub.ru/load/sliders/il-2_02.jpg http://igromir.softclub.ru/load/sliders/il-2_05.jpg |
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I'm not too happy about the propeller blur, which is exactly like the bad looking 'radial blur' in Photoshop. Like this: http://i4.photobucket.com/albums/y12...propeller3.jpg .. |
Spring 2011 is OK for me ... 6-8 months seem to be a reasonable delay to debug, polish, advertise, print & package, ship etc. Champagne anyone ? :)
Cheers, Insuber |
If that's an educated date estimate, based on information from the development team and publishers, I don't like it, as it would likely be delayed a little further from any date they gave.
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almost another year, **** IT
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