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nearmiss 09-16-2010 03:13 PM

FAQ-QUESTIONS,release date,system specs, for CoD
 
The two most asked question on this forums are:

1. When will BOB SOW be released or or in other words, when can we buy it?
2. What will the system specs be for the BOB SOW?

The answers to these questions are:

1. The release date for BOB SOW is not known at this time.
2. System specifications are not known at this time.

You may ask in this thread for information regarding the release of SOW and system specs.

Make all your requests for information about the release date or system specs in this thread please.

Any new or latest information will be known and discussed here.

All postings dealing with the above two questions will be deleted or moved to this thread, so save everyone some time and post here.

If you see a posting asking either of these two questions... just give them a link to this thread.

Or advise them to look for the sticky thread that starts with QUESTIONS

Or advise them to search on Questions, release date, or system specs

http://forum.1cpublishing.eu/showthread.php?t=16401

Here a couple of links Russian site with alot of developer information.

I used Google translate from Russian to English.

Look in the left most column for Oleg Medox to select from the 2 part article.

http://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http%3A%2F%2Fwww.spr ead-wings.ru%2Findex.php

Here is a recent article from Simhq.com MaY 2009

http://www.simhq.com/_air11/air_341a.html

Links to information on this site to information, discussion and questions with Oleg.

http://forum.1cpublishing.eu/showthread.php?t=2039

http://forum.1cpublishing.eu/showthread.php?t=6909

Here is an interview from Check-Sixe

http://www.checksix-fr.com/articles/Articles_html/inter_Oleg_Foxy/interview_oleg_foxy_EN.html

Oleg or Luthier post an update almost weekly (on Friday) look in the topmost sticky threads of the forums. The updates always include the date.

There is also a complete list of update thread links on this forums

http://forum.1cpublishing.eu/showthread.php?t=16073

You can also read through the update threads for additional information. Oleg or Luthier have often answered and had discussions with members about the SOW in those threads.

After you have reviewed all the above information you will be as informed as we all are, apart from the people who are actually involved in the development of the SOW.

Fafnir_6 09-16-2010 04:34 PM

Hello,

Thanks for collecting all the discussions/interviews in one place. I hadn't seen some of the Russian language stuff. Will you be adding to this post as new material becomes available?? That might come in handy for new-comers to the site.

Cheers,

Fafnir_6

furbs 09-16-2010 05:40 PM

Cheers Nearmiss...good idea...though the first few lines made me spit my coffee, i was laughing so much :)

The two most asked question on this forums are:

1. When will BOB SOW be released or or in other words, when can we buy it.
2. What will the system specs be for the BOB SOW.

The answers to these questions are:

1. The release date for BOB SOW is not known at this time.
2. System specifications are not known at this time. :)

Oldschool61 09-16-2010 05:48 PM

Since we cant ask the secret question, then Oleg how soon do you expect to start working on your next project? And do you think I can run SOW with a Geforce 9800 with 1gb of ram?

nearmiss 09-16-2010 06:17 PM

Quote:

Originally Posted by furbs (Post 181775)
Cheers Nearmiss...good idea...though the first few lines made me spit my coffee, i was laughing so much :)

The two most asked question on this forums are:

1. When will BOB SOW be released or or in other words, when can we buy it.
2. What will the system specs be for the BOB SOW.

The answers to these questions are:

1. The release date for BOB SOW is not known at this time.
2. System specifications are not known at this time. :)

LOL - I'm glad you picked up on that, hope it inspires the day for you.

nearmiss 09-16-2010 06:18 PM

Quote:

Originally Posted by Oldschool61 (Post 181776)
Since we cant ask the secret question, then Oleg how soon do you expect to start working on your next project? And do you think I can run SOW with a Geforce 9800 with 1gb of ram?

Secret question? What would that be?

I can't imagine any question that hasn't been asked.

Trumper 09-16-2010 07:51 PM

:grin: Instead of asking "when it will be released" can we ask when will Oleg be announcing when it will be released :grin:
Would it be possible to enquire politely if some more video footage could be released please . TA.

nearmiss 09-16-2010 08:00 PM

Trumper - I think you are splitting hairs, but hey it is a variation of the question... when will it be released.

Sure you can ask, as you will in this thread. Obviously, there will be variations of questions regarding release times, etc. The purpose of this thread is to consolidate questions in one place regarding release date and system specs.
  1. Posters can add information that helps others.
  2. Referral links should answer alot of poster questions, which are in this thread.
The purpose of the thread is just to keep the two common questions from continuing to popup all over the forums, which cause off topic discussions.

pupaxx 09-16-2010 08:34 PM

Dear nearmiss,
aproaching the matter from a different angle.....What are actually system specs of an average computer Oleg is using to test and develop SOW?
:grin::grin::grin:
Ciao!

Fafnir_6 09-16-2010 09:07 PM

Quote:

Originally Posted by pupaxx (Post 181806)
Dear nearmiss,
aproaching the matter from a different angle.....What are actually system specs of an average computer Oleg is using to test and develop SOW?
:grin::grin::grin:
Ciao!

Hello,

I thought I remembered reading somewhere that the testing was done on Core 2 Duo machines (I don't know any other specs). This is very nebulous and of dubious reliability, so don't quote me.

Cheers,

Fafnir_6

Hood 09-16-2010 10:42 PM

Um until the release date is posted, and system specs details given then this thread is pretty pointless. In any case details like release dates and system specs are always subject to change depending on software testing, late coding and/or publishers' demands.

All it takes is a little patience. It'll happen when it happens and not before. :grin:

Hood

It's human nature to gripe, but I'm going ahead and doing the best I can. Elvis Presley

bf-110 09-16-2010 11:47 PM

I suppose SoW will need a strong machine,just by looking at the SSs.

If Berlin used to lag a bit for me when I had closer look at the buildings,imagine the same concentration of building but with far higher details.

GOA_Potenz 09-17-2010 12:02 AM

Quote:

Originally Posted by bf-110 (Post 181832)
If Berlin used to lag a bit for me when I had closer look at the buildings,imagine the same concentration of building but with far higher details.

That's isn't quite right to take as example, you can see big cities at RoF ( the newest sim we can compare) and there's no lag, the problem with berlin is related to Il-2 engine, remember that is a 10 years old engine, with so much
limititation for now days standars, so i'm 100% sure that big cities wouldn't be
a lag problem in SoW, also remember that new softwares take advantages of
multicores, feature that Il-2 doesm't support.

smokincrater 09-17-2010 05:38 AM

Two Weeks

baronWastelan 09-17-2010 08:10 AM

Q: 3. will BOB SOW be released in time for the 70th anniversary of the Battle of Britain?

A: 3. No

=XIII=Shea 09-17-2010 02:34 PM

I am reconing we will see it released before Xmas:-P

Hecke 09-17-2010 02:48 PM

Quote:

Originally Posted by =XIII=Shea (Post 182033)
I am reconing we will see it released before Xmas:-P

I agree. I would say it is possible for Oleg to release before the 31 October (end of battle of britain)

matsher 09-17-2010 06:12 PM

2 question / requests
 
Hi Guys,

Been following the updates for a while now and this weeks is simply ridiculous. It's like eye rape.

Maybe you can answer 2 questions for me.

1. Field Of Vision - In IL-2 the max FOV is 90degrees left/right and with the cockpit taking up much of the up down space makes flying in cockpit a real challenge. Even with a Track IR.

Question/request:- Will there/can there be an option to increase max FOV to say 105 - 110deg? To bring the view closer to human FOV. For me having better situational awareness counts so much toward the enjoyment and gameplay.


2. Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option.

Question/request:- Will/can there be a player defined option to set the cockpit at 65% (or so) opacity, so pilots can still have more "sky" but also can have the feeling that they are still flying a beautifully rendered fighter plane?

Not too sure what the technical implications of the second request are but I had to ask anyway.

So 15-20 degrees wider max FOV and cockpit opacity settings (as the new wonderview) are my dream requests... Otherwise I am just going to have to bite the bullet and get a monster rig with 2 more 22" widescreens, which will solve my FOV question... But the cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.

Please give me feedback guys, I am interested to know your opinions on these questions/requests.

Blackdog_kt 09-17-2010 07:21 PM

I dislike wonder woman view but it's good for getting true airspeed readings in a hurry when i'm flying a bomber offline :grin:

On the other hand, just because i don't use an option doesn't mean others won't find it useful and i always say that the more options there are, the better each game scales to people's tastes (dependant on development time constraints of course).
I guess that having varying opacity levels would be a good way to gradually ease people from low difficulty to high difficulty settings, which is a good thing.

As for FOV, i think IL2 suffers mainly from lack of widescreen support that messes up the FOV a lot. I am a late comer to LCD monitors and having flown with a trinitron tube CRT up until last year, i can say that the decreased vertical FOV when scaling IL2 to widescreen resolutions is noticeable, but not game-breaking thanks to my using a TrackIR 4 set. Since SoW will have support for widescreen resolutions right out of the box, i guess we'll see a much better implementation and maybe more customization options.

zapatista 09-18-2010 01:00 AM

Quote:

Originally Posted by matsher (Post 182135)
1. Field Of Vision - In IL-2 the max FOV is 90degrees left/right and with the cockpit taking up much of the up down space makes flying in cockpit a real challenge. Even with a Track IR.

Question/request:- Will there/can there be an option to increase max FOV to say 105 - 110deg? To bring the view closer to human FOV. For me having better situational awareness counts so much toward the enjoyment and gameplay.....................................Not too sure what the technical implications of the second request are but I had to ask anyway.

So 15-20 degrees wider max FOV and cockpit opacity settings (as the new wonderview) are my dream requests... Otherwise I am just going to have to bite the bullet and get a monster rig with 2 more 22" widescreens, which will solve my FOV question... But the cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.

Please give me feedback guys, I am interested to know your opinions on these questions/requests.

you'r asking your question in the wrong location, having it mixed up in the bottom of an "irrelevant BoB question thread" means it is unlikely to get noticed, however...

there is a technical reason why most games in recent years have a max 90 degree FoV when looking at a single display, it has to do with the inherent limitations in how the game is programmed and the physics of the game engine itself. this has been discussed a number of times in several flightsim forums over the years, and that is about what it amounts to.

one very informed poster at the zoo is an astrophysicist and he gave a simplified explanation at the time of why this was the case. there are also good article on this online

for a gaming pc it also only makes sense if you have something like a 30' monitor or larger. the 27' i am currently using only represents a 55' FoV iirc (depending on how close you sit to the display), and setting it any larger forces an artificially wide FoV on a to-small display, hence shrinking all the onscreen objects (making them seem much farther away then they really are). this might be briefly useful for a snap view setting in a dogfight to maintain SA, but since real pilots didnt have that option you are "gaming the game" and one could argue it isnt "simulating the ww2 pilot experience".

in short, you can get a wider then 90 FoV, but you need multiple monitors. if you are using a 22 atm then using 3 of them will give you about 130 degrees of view iirc

janpitor 09-18-2010 07:35 AM

But the real pilots had peripheral vision...I fly with il2 fov changer and it really seems much more natural for me while flying.

The Kraken 09-18-2010 08:59 AM

Quote:

Originally Posted by zapatista (Post 182287)
you'r asking your question in the wrong location, having it mixed up in the bottom of an "irrelevant BoB question thread" means it is unlikely to get noticed, however...

there is a technical reason why most games in recent years have a max 90 degree FoV when looking at a single display, it has to do with the inherent limitations in how the game is programmed and the physics of the game engine itself. this has been discussed a number of times in several flightsim forums over the years, and that is about what it amounts to.

one very informed poster at the zoo is an astrophysicist and he gave a simplified explanation at the time of why this was the case. there are also good article on this online

for a gaming pc it also only makes sense if you have something like a 30' monitor or larger. the 27' i am currently using only represents a 55' FoV iirc (depending on how close you sit to the display), and setting it any larger forces an artificially wide FoV on a to-small display, hence shrinking all the onscreen objects (making them seem much farther away then they really are). this might be briefly useful for a snap view setting in a dogfight to maintain SA, but since real pilots didnt have that option you are "gaming the game" and one could argue it isnt "simulating the ww2 pilot experience".

in short, you can get a wider then 90 FoV, but you need multiple monitors. if you are using a 22 atm then using 3 of them will give you about 130 degrees of view iirc

Not really ;) There's no technical reason that limits the FOV (except that you can't go beyond 180° but by then you're looking at seriously distorted scenery), and the monitor size never comes into play for the code. It's only a question of personal preference whether you like a large FOV on a small screen; obviously a 3 monitor setup is more useful for >90° but that shouldn't keep people from using it on a single screen if they want to.

Myself, I've never used the 90° view of Il2 much so I didn't feel too restricted by the "lack of widescreen support", but again, to each his own. As Blackdog has said, SoW will probably feature higher field of view settings now that widescreens are common, and I expect we'll see 120° or even more as an option.

I also don't think it gives an unrealistic advantage - not everyone has a TrackIR yet and together with the limited resolution, we're still seriously limited when it comes to what we can see compared to a real pilot.

Blackdog_kt 09-18-2010 03:23 PM

I think it's about technical issues and scaling first and foremost. It's not that we get an unrealistic advantage, in fact a lot of people who fly sims and transition to real flying say that a lot of things are actually easier to do in the real aircraft, thanks to peripheral vision and sense of motion that we lack in sims.

I was curious about how much difference it makes, so i asked an old school buddy about it and he said the same. He's an airline pilot that finished his training a couple of years ago, but he also used civilian flight sims to practice IFR procedures at home before taking his checkrides and he still says that the main advantage of flight sims is the refly button, as for the rest it's easier to judge how the aircraft flies in real flight.

So, back on the topic of monitors, i think what people mean by FOV restrictions is not that it's impossible to code, but that there's a physics limit on how much FOV you can get for a given monitor size and resolution without it looking like a fish-eye lens photo to the human eye. I'm not surprised the explanation was given by an astrophysicist on the Ubi forums either. I'm almost at the point of dropping out of uni in favor of more technical oriented education in computers, but i've been in a physics facculty for a few years and my chosen field was astronomy. There is in fact a correlation between distance of objects on a projection surface (like the globe of the night sky or a PC monitor), real distance of said objects in units of length and the distance between observer and projection surface.

In simple terms, what it means is that we can't get the real distances between two parts of the cockpit on a PC monitor without zooming in so much that it destroys our situational awareness and yet, we can't zoom out far enough to keep perfect SA without distorting the picture either. It's sort of a balancing act.

On the other hand, increased realism needs more money and not everyone can afford TrackIR or multiple monitors. Which means that after a certain point in flight sim development, balancing for users with different peripherals has to take precedence in order to make sure there's nobody flying at a disadvantage.

In that sense i don't mind wider FOV settings, as long as there are people that will use them and the coding time doesn't get spent for nothing. As i always like to say, extra options are always good :grin:

LoBiSoMeM 09-18-2010 07:06 PM

Quote:

Originally Posted by Blackdog_kt (Post 182459)
In that sense i don't mind wider FOV settings, as long as there are people that will use them and the coding time doesn't get spent for nothing. As i always like to say, extra options are always good :grin:

Simple and perfect. I use FOV CHANGER in IL2 because if I use the "90º" default for widescreen fov I lost some up/down screen size in comparsion with a SMALLER 4:3 monitor, and all the "astrophysical" and "advantage" talking are meaningless.

A simple and necessary request for widescreen users: we need improved FOV settings than the vanilla IL2 have in SoW. And we need that in 4.10 too, not just in SoW BoB, by the way: I don't undestand why simple widescreen settings (without editing confi.ini) and large FOV options isn't implemented yet in a regular patch. Widescreen monitor are the standard now, and a FOV larger than 90º is a must in combat flight sim.

I use a maximum FOV in IL2 of 112º, and the distortion using a head tracking device is minimum in terms of "spoil" the immersion, and the distance/size relation of objects issue occurs in ANY FOV, by the way: we are representing a 3D world in a 2D display...

=XIII=Shea 09-18-2010 07:58 PM

why is your ip address need for il2fovchanger?i never installed it is it good?

LoBiSoMeM 09-18-2010 10:00 PM

Quote:

Originally Posted by =XIII=Shea (Post 182523)
why is your ip address need for il2fovchanger?i never installed it is it good?

It uses the DeviceLink approach, and is good, but when it lost connection with IL2 you will have a lot of headache during dogfights...

We need a SIMPLE option of larger maximum FOV in common IL2 settings, and in SoW BoB, of course.

I like distorted objects and fish eye vision in my tiny 22' 16:10 monitor:)

Fafnir_6 09-18-2010 10:02 PM

Quote:

Originally Posted by LoBiSoMeM (Post 182514)
Simple and perfect. I use FOV CHANGER in IL2 because if I use the "90º" default for widescreen fov I lost some up/down screen size in comparsion with a SMALLER 4:3 monitor, and all the "astrophysical" and "advantage" talking are meaningless.

A simple and necessary request for widescreen users: we need improved FOV settings than the vanilla IL2 have in SoW. And we need that in 4.10 too, not just in SoW BoB, by the way: I don't undestand why simple widescreen settings (without editing confi.ini) and large FOV options isn't implemented yet in a regular patch. Widescreen monitor are the standard now, and a FOV larger than 90º is a must in combat flight sim.

I use a maximum FOV in IL2 of 112º, and the distortion using a head tracking device is minimum in terms of "spoil" the immersion, and the distance/size relation of objects issue occurs in ANY FOV, by the way: we are representing a 3D world in a 2D display...

It likely won't be in 4.10 since that patch is already in beta testing (unless DT plans some surprise for us :)). I suggest heading over to their request thread and asking (nicely) for FOV options to be added as part of 4.11 or some later patch.

Cheers and good luck,

Fafnir_6

LoBiSoMeM 09-19-2010 09:55 AM

Quote:

Originally Posted by Fafnir_6 (Post 182558)
It likely won't be in 4.10 since that patch is already in beta testing (unless DT plans some surprise for us :)). I suggest heading over to their request thread and asking (nicely) for FOV options to be added as part of 4.11 or some later patch.

Cheers and good luck,

Fafnir_6

Really, I don't have much hope to see this feature in IL2 1946, because is something so easy to do, and not implemented yet. Maybe other factors are involved, I don't know. I'm not making a "request" to DT, just pointing that not implement wider FOV settings and simple widescreen support in IL2 in 2010, with constant patch updating by almost ten years is really frustrating. We need larger FOV in 4.10, but we probably will not have it, for reasons I don't know.

I don't have hope for IL2, but maybe the same mistake isn't made in SoW: we need maximized SA in a combat FS without need to buy 3 monitors and a massive VGA, and we can have it with FOV larger than 90º.

artjunky 09-19-2010 03:42 PM

Quote:

Originally Posted by Hood (Post 181820)
Um until the release date is posted...
All it takes is a little patience...

So how long should we have "patience?"

1 year? 2 years? 5? After all, they, Oleg started it.

The Kraken 09-19-2010 05:44 PM

Quote:

Originally Posted by artjunky (Post 182743)
So how long should we have "patience?"

Obviously until it's done. Not sure what the big deal is. Or did you invest in the development and are waiting for cash returns?

zapatista 09-20-2010 03:15 AM

1 Attachment(s)
Quote:

Originally Posted by The Kraken (Post 182369)
Not really ;) There's no technical reason that limits the FOV

yes there sure is, and its called "Gnomonic distortion" :)

like all current flight simulator projects i know of (so far) IL-2 uses the Gnomonic projection method, and most likely BoB will do as well, in which case we will meet the same limitations. to explain this phenomena a little further, and the limitations it includes, i'll give some direct quotes by "lurch" at the zoo 4 or 5 yrs ago

Quote:

Originally Posted by Lurch
IL-2 uses Gnomonic projection for the 1e person view. This is exactly the same as an image produced by a so-called "rectilinear" lens used by architectural photographers. All straight lines are always drawn straight, no matter where they appear in the view. But the main drawback is the severe radial distortion in wide fields of view. To visualize this kind of projection, imagine a transparent globe of the Earth, with a tiny light bulb located in its exact centre. Place a very large, perfectly flat sheet of paper against the globe, say with the contact point of the sheet and the globe at the location of your home town. Now turn on the light, and observe the lines of latitude/longitude and coastlines, etc. as projected onto the paper.

Within relatively close distances of your home, all will look pretty normal. But more distant regions will become progressively enlarged and stretched. In fact, it's impossible to map a full hemisphere (180 degrees) or more of a globe. Any place that's located 90 degrees from the centre of projection (your home town in this example) will appear to be projected infinitely far away on the sheet of paper.

So as you can see, with the Gnomonic projection there is an absolute limit of 180 degrees (a 90 degree radius from the centre of projection) for any projected view. In practice a more realistic limit, after which radial distortion becomes utterly extreme, would be about 120 degrees. But even that looks pretty weird. As I recall, the MS Flight Sim line allows such radically wide FOVs (with the associated distortions on the widest views).

and
Quote:

Originally Posted by lurch
A little-appreciated aspect of this is the variation of image scale across a wide angle view generated with the Gnomonic projection. If one were to generate a near-180 degree wide view, the central portions would be in effect infinitesimally small. A plane crossing the field would be a wee point in the central parts of the view, but would expand to a huge, near arrow-like streak as it approached the edge of the view.

so unless a different way is developed to model the 3D world in BoB/il2, we will meet the exact same limitations

Quote:

Originally Posted by lurch
I'm sure you've all seen the effects of Gnomonic distortion while playing IL-2. The most readily observable symptoms are the enlarged oval versions of circular objects which appear toward the edges/corners of the screen when using the wider FOV settings, especially the widest.

http://forum.1cpublishing.eu/attachm...1&d=1284951796

so as you can see, there sure is a reason why 90 degree is currently the max FoV, and anything higher brings in significantly further distortions :)

if you have any specific technical information that contradicts this and makes an alternative hypothesis i'd love to hear it :)

note: there are artificial ways you can force much higher FoV's then 90', but they obviously produce MAJOR distortions. some gamers in 1e person shooters use those to artificially increase their peripheral vision and get an advantage over their opponents, but that again is for "gamers gaming the game". for il2/BoB better peripheral vision is obviously needed to equal what a real pilot could see from the cockpit, but there is no real alternative then getting more monitors side by side (with each able to display max 90 FoV you could combine 3 widescreens set at 60 FoV to get your total of 180 FoV)

Quote:

Originally Posted by The Kraken (Post 182369)
As Blackdog has said, SoW will probably feature higher field of view settings now that widescreens are common, and I expect we'll see 120° or even more as an option.

programing a game for widescreen resolutions is a completely different issue (from FoV), and hopefully BoB will indeed have those directly available in the settings

nearmiss 09-20-2010 04:41 AM

I can understand the apprehensions, especially about System specs.

In my own situation, my 24" 1920x1200 resolution monitor just went out. I have to replace it.

Everywhere I look I see 1920x1080P resolution monitors and the prices are very reasonable. Also, Oleg's updates appear to be 1920x1080 resolution when you drill down on them.

A monitor needs to be big for me to see. I doubt seriously I am the only person with such a problem.

This time I plan to go up on screen size to see better. I plan to go to a 25.5 or 27" monitor with 1920 x 1200 monitor. At least, this way I will be able to lower my screen size to the 1920x1080 to cover many possible resolutions. The prospects of having black borders at the top and bottom to accomodate the 1920 x 1080 really don't suit my interests.

If that is the way of it, so be it. Then of course the price for 1920 x 1200 resolution monitors is $100-200 USD greater than the same monitor in 1920 x 1080 resolution.

Then of course, if Oleg allows you to push the resolutions out high and wide I'll be in good shape.

F19_lacrits 09-20-2010 01:54 PM

Quote:

Originally Posted by furbs (Post 181775)
Cheers Nearmiss...good idea...though the first few lines made me spit my coffee, i was laughing so much :)

The two most asked question on this forums are:

1. When will BOB SOW be released or or in other words, when can we buy it.
2. What will the system specs be for the BOB SOW.

The answers to these questions are:

1. The release date for BOB SOW is not known at this time.
2. System specifications are not known at this time. :)

By chance I got the answer to question 1 the other night while I was out driving.. This is the highly confidential release info on SoW; 2055! ;)

http://cid-290c44ae478a541b.office.l...lease-year.jpg

Triggaaar 09-20-2010 02:27 PM

I have 2 questiions:
When will BOB SOW be released?
and
What hardware will be required to run it nicely (high settings, though not necessarily perfect)?

Quote:

Originally Posted by nearmiss (Post 181751)
The two most asked question on this forums are:

1. When will BOB SOW be released or or in other words, when can we buy it?
2. What will the system specs be for the BOB SOW?

Damn, I hate being so predictable.

These 2 questions are the most asked for a reason. The rest of the forum is all good fun, but in all honesty, right now, the only 2 things anyone cares about is these 2 questions (obviously it needs to be a decent game, but we know it will be).

Obviously the development team can't say, because they don't know for sure, and guessing incorrectly doesn't do them any favours.

So we're left with guessing. Out of those who aren't sworn to secrecy, who is best placed to guess when it will be released, and what is their guess?
By xmas 2010
1st quarter 2011
By xmas 2011

Thanks

LoBiSoMeM 09-20-2010 03:16 PM

Quote:

Originally Posted by zapatista (Post 182883)
so as you can see, there sure is a reason why 90 degree is currently the max FoV, and anything higher brings in significantly further distortions :)

if you have any specific technical information that contradicts this and makes an alternative hypothesis i'd love to hear it :)

You posted the specific technical information that contradicts this:

"In practice a more realistic limit, after which radial distortion becomes utterly extreme, would be about 120 degrees. But even that looks pretty weird."

I use 112º and the distortion is acceptable by my standards. The "looks pretty weird" is TOTTALY SUBJECTIVE, not some kind of technical limit. We can have larger FOVs than 90º, even 90º have some distortion, it's the life.

And one simple point: if you are using some kind of head tracking, the distortion is easily overcomed, because you can focus in the object of interest. I know it's BETTER for me to have more than 90º of FOV using the actual projection system, and I know that isn't any "technical" issue in use 112º of FOV, because I use it.

It's simple a matter of taste. If you don't like the "utterly extreme" distortion, use 90º as maximum FOV. I like tu use 112º. And have this option available will be nice and NEVER can be stated as "gaming the game", because my vision inside a real cockpit have a larger FOV than 90º...

People with 3 monitor are "gaming the game"?!?!?! People with HT devices are "gaming the game"?!?!?!! I don't get this point...

Flying Pencil 09-20-2010 03:37 PM

Since this is the place to ask, I ask!

Can SoW make use of these goodies?
I read something about "device link", is that the software hook?

Switch panel
http://www.saitek.com/uk/prod/switch.html
http://www.saitek.com/uk/imgs/produc...an_product.png


Instrument display (Of course any small display configured as the instrument panel display may be better!)
http://www.saitek.com/uk/prod/fip.html
http://www.saitek.com/uk/imgs/product/fip_product.png


Well, since I mentioned:
7" wide screen LCD, just big enough to display key part of instrument panel, I think uses USB connection (just adequate enough):
http://www.nextag.com/DoubleSight-Di...41/prices-html
http://img01.static-nextag.com/image.../683819624.jpg

nearmiss 09-20-2010 03:37 PM

Now would be the absolute best time for SOW release, since Britain is nationally celebrating the Battle of Britain. The press coverage and television promotion is and will continue to be amazing.

BBC is doing some great stuff.

It would be a shame to miss this historical celebration with a product that visually and interactively lets users engage with the Battle of Britain.

I hope Oleg gets it final enough for release during the period of the Battle of Britain.

dduff442 09-20-2010 08:42 PM

Quote:

Originally Posted by nearmiss (Post 182892)
I can understand the apprehensions, especially about System specs.

In my own situation, my 24" 1920x1200 resolution monitor just went out. I have to replace it.

Everywhere I look I see 1920x1080P resolution monitors and the prices are very reasonable. Also, Oleg's updates appear to be 1920x1080 resolution when you drill down on them.

A monitor needs to be big for me to see. I doubt seriously I am the only person with such a problem.

This time I plan to go up on screen size to see better. I plan to go to a 25.5 or 27" monitor with 1920 x 1200 monitor. At least, this way I will be able to lower my screen size to the 1920x1080 to cover many possible resolutions. The prospects of having black borders at the top and bottom to accomodate the 1920 x 1080 really don't suit my interests.

If that is the way of it, so be it. Then of course the price for 1920 x 1200 resolution monitors is $100-200 USD greater than the same monitor in 1920 x 1080 resolution.

Then of course, if Oleg allows you to push the resolutions out high and wide I'll be in good shape.

I got an ASUS VW266H earlier this year and I have to say it's an outstanding gaming monitor for the price.

Max resolution is 1900x1200 but it will support any lower resolution when configured appropriately -- very handy for future-proofing a system. If you really like anti-aliasing but your graphics card is struggling with FPS on a given game, you can just drop to a lower resolution. You won't get the full screen area but neither will the monitor distort the image (even for 4:3, say) or resort to dithering. Whatever monitor you buy, I'd recommend picking one with a similar feature (usually called aspect control).

dduff

nearmiss 09-20-2010 10:47 PM

I ordered the same monitor this morning right after I posted. I"d say you were ESP me. LOL

Amazon for $277 - $30 Asus rebate + 26.00 shipping = $273

It is for sale at Frys $319 plus 8.25% sales tax. I saved $72.32 w Amazon.

It is very good to hear a good review on it from you.

Thanks

bf-110 09-20-2010 10:53 PM

Oh yes.

Someone here said there will be some ground vehicles that player will be able to control.
What about AAs?It would be awesome to engage a wave of fighters strafing your AA.

winny 09-21-2010 12:21 AM

Quote:

Originally Posted by bf-110 (Post 183161)
Oh yes.

Someone here said there will be some ground vehicles that player will be able to control.
What about AAs?It would be awesome to engage a wave of fighters strafing your AA.

I think I read somewhere that AA was controlable..

http://static.gamesradar.com/images/...shot_small.jpg

Jaguar 09-21-2010 01:30 PM

Thanks for the information that you put in the thread. The thread topic with a thumbs up I have to say BOOOOOO! I was really happy and now back to the same ol feeling again.
It was a let down.

Tree_UK 09-21-2010 02:24 PM

Once we see a dedicated website then we will know that we are within 6-12 months of a release, until then I guess we just wait.

Hood 09-28-2010 09:16 AM

The order was made in 2006!

Thank you for your recent Play.com order for IL2: Storm Of War - Battle Of Britain

We have recently been informed by the manufacturer of this product that the release date has been changed to 25-Feb-2011. We have updated this information on site and will endeavour to process your order in readiness to arrive with you on the release date.

Please accept our apologies for any inconvenience caused to you in this matter and thank you for your patience and valued custom.

Kind Regards,

Customer Support Team

Play.com

pupaxx 09-28-2010 09:19 AM

Quote:

Originally Posted by Hood (Post 185321)
Thank you for your recent Play.com order for IL2: Storm Of War - Battle Of Britain

We have recently been informed by the manufacturer of this product that the release date has been changed to 25-Feb-2011. We have updated this information on site and will endeavour to process your order in readiness to arrive with you on the release date.

Please accept our apologies for any inconvenience caused to you in this matter and thank you for your patience and valued custom.

Kind Regards,

Customer Support Team

Play.com


:shock::shock::shock::shock:

Eugene1St 09-28-2010 11:30 AM

Wow, awesome.
@ Hood, thats a huge find.

Is 1C publishing, or someone like Ubi again??

nearmiss 09-28-2010 01:49 PM

http://www.youtube.com/watch?v=Wprip...eature=related

#402FOX 09-28-2010 04:39 PM

Quote:

Originally Posted by Hood (Post 185321)
The order was made in 2006!

Thank you for your recent Play.com order for IL2: Storm Of War - Battle Of Britain

We have recently been informed by the manufacturer of this product that the release date has been changed to 25-Feb-2011. We have updated this information on site and will endeavour to process your order in readiness to arrive with you on the release date.

Please accept our apologies for any inconvenience caused to you in this matter and thank you for your patience and valued custom.

Kind Regards,

Customer Support Team

Play.com

I got the same email and i also pre-ordered in 2006, fingers crossed :-P

Urufu_Shinjiro 09-28-2010 05:08 PM

Quote:

Originally Posted by Hood (Post 185321)
The order was made in 2006!

Thank you for your recent Play.com order for IL2: Storm Of War - Battle Of Britain

We have recently been informed by the manufacturer of this product that the release date has been changed to 25-Feb-2011. We have updated this information on site and will endeavour to process your order in readiness to arrive with you on the release date.

Please accept our apologies for any inconvenience caused to you in this matter and thank you for your patience and valued custom.

Kind Regards,

Customer Support Team

Play.com

Quote:

Originally Posted by Eugene1St (Post 185355)
Wow, awesome.
@ Hood, thats a huge find.

Is 1C publishing, or someone like Ubi again??

Quote:

Originally Posted by #402FOX (Post 185409)
I got the same email and i also pre-ordered in 2006, fingers crossed :-P

Guys, these sites have NO IDEA, they are literally guessing. They have no information from any publisher or developer for SoW. There have been sites like this that have had pre-orders up for SoW for years and they keep changing the release date based on their best guess, which is only based on the same info that we have, forum posts and interviews.

lbuchele 09-28-2010 06:32 PM

Yes, just like the end of the world,it´s beeing predicted for hundreds of years.
When 2012 reach us and nothing happens again, like 2000, people will have another date.
So,we can have more hollywood films.

peterwoods@supanet.com 09-28-2010 07:27 PM

Also ordered in 2006.
Received the same e-mail from Play.com today.
They were wrong the last time!!!!!

LukeFF 09-28-2010 09:17 PM

Quote:

Originally Posted by Urufu_Shinjiro (Post 185419)
Guys, these sites have NO IDEA, they are literally guessing. They have no information from any publisher or developer for SoW. There have been sites like this that have had pre-orders up for SoW for years and they keep changing the release date based on their best guess, which is only based on the same info that we have, forum posts and interviews.

+1

Hood 09-29-2010 06:27 AM

Overall I think the most fun to be gleaned from these forums is from the posts of those who say "Release dates are a guess", "Who knows when it'll be released" etc. I think they're saying that in an attempt to appear wise and mature but the reality is that they're just trying to spoil the fun. After all, they don't have to post anything do they?

As for Nearmiss's post, well that's just pathetic. Nearmiss created a thread that by its nature was going to attract conjecture and supposition, hasn't moderated it, then posts a childish response to a simple post providing confrmation that a major e-tailer has received an update from the publisher giving a certain release date. Disappointing really.

The release date - who knows? It'll be done when it's done and speaking personally I want it released when Oleg is happy with it and not before. A bit longer would suit me so I can save some more pennies to buy a new rig. I quite like the guessing game (and being a bit childish myself) so to the naysayers I point at you and say...

thhhhhhhhfffffffffpppppppppppppppttttttttttttttttt ttttttttt

Hood

Snuff_Pidgeon 09-29-2010 07:06 AM

.
 
:)

Eugene1St 10-01-2010 05:03 AM

Lolz

zauii 10-01-2010 09:55 AM

omfg, you still have you orders since 2006 lol.

Thunderbolt56 10-01-2010 11:44 AM

Quote:

Originally Posted by zauii (Post 186115)
omfg, you still have you orders since 2006 lol.


$40 in 2006 is like $65 in today's dollars. http://img.photobucket.com/albums/v6...lies/blink.gif

zauii 10-01-2010 11:53 AM

Quote:

Originally Posted by Thunderbolt56 (Post 186154)
$40 in 2006 is like $65 in today's dollars. http://img.photobucket.com/albums/v6...lies/blink.gif

Wiee... almost as pre-ordering Duke Nukem Forever back in 1998 in the hope of a release.., bet that gives some value for the money if the stores are still around which you preorderd from..

swiss 10-01-2010 11:55 AM

$65 still sounds like a bargain - think of SB Pro PE...

Thunderbolt56 10-01-2010 12:21 PM

Quote:

Originally Posted by swiss (Post 186158)
$65 still sounds like a bargain - think of SB Pro PE...


Obviously, $65 is a gross exaggeration, and I hope everyone that pre-ordered gets their copy first at the very least for their efforts, but the fact 1:C has absolutely no control over the retailers in this regard (either in taking pre-orders or distributing on a first come, first served basis upon release), I hope people don't hold them responsible in the event they are still sitting and staring out the window waiting for the mailman while the rest of us are in week two of our SoW experience.

If it's released at $65, I'll say it's a bargain too, but if it's released at $40 (or whatever anyone paid for their pre-order over 4 years ago), "bargain" wouldn't be the word I'd use.

I'd really like to see a law passed preventing companies or individuals from taking pre-orders and money until said software is at least gone gold.

http://img.photobucket.com/albums/v6...es/02cents.gif

Jaguar 10-01-2010 03:00 PM

Most companies that I have pre-ordered from do not charge you until the item is shipped. I hope people have updated their card info so they do not get an unable to process order e-mail.

Hood 10-01-2010 04:28 PM

When I ordered it was £17, so about $25. Thankfully I have updated my account details!

Hood

matsher 10-02-2010 05:02 PM

[QUOTE=zapatista;182287]you'r asking your question in the wrong location, having it mixed up in the bottom of an "irrelevant BoB question thread" means it is unlikely to get noticed, however...

there is a technical reason why most games in recent years have a max 90 degree FoV when looking at a single display, it has to do with the inherent limitations in how the game is programmed and the physics of the game engine itself. this has been discussed a number of times in several flightsim forums over the years, and that is about what it amounts to.



Thanks Zapat, Where would you suggest I put this post to see if I can get some proper answers. The FOV question is not the most NB one for me, cause that is certainly achievable and is already possible in IL2.

My real interest is in the in cockpit vs wonderview question. As I think that it is a fundamentally new concept in balancing playablility and immersion.

Please redirect me if you know, thanks
Mat

matsher 10-02-2010 05:07 PM

Quote:

Originally Posted by janpitor (Post 182356)
But the real pilots had peripheral vision...I fly with il2 fov changer and it really seems much more natural for me while flying.


I totally agree - if you dont go crazy on the angles, it gives you such an amazing perspective... You realise just how big the sky really is... Its so much more.. um... well ... MORE. Its great.

Not to mention the benefits to your situational awareness and spacial orientation.

DD_crash 10-03-2010 12:47 PM

Will http://www.d-box.com/gaming/en/products/ this be supported?

matsher 10-03-2010 02:18 PM

Holy Crap DD_ , you're totally geeking out on us...
way to go ... How the hell do the hydrolics work on those
tricked out puppies???

DD_crash 10-03-2010 03:53 PM

Quote:

Originally Posted by matsher (Post 186870)
Holy Crap DD_ , you're totally geeking out on us...
way to go ... How the hell do the hydrolics work on those
tricked out puppies???

Its on my to buy list when I win the Lotto :)

Insuber 10-05-2010 07:20 AM

In character with this non-informative thread, I've had the following exchange with Ubi Soft:

_______________
30/09/2010 12:29
Bonjour,

Je possède Il2 1946, je voudrais connaître la date de sortie de la suite, SoW:BOB, produit toujours par 1:C Oleg Maddox et annoncé il y à longtemps par UbiSoft.

Cordialement
___________________
Bonjour Monsieur,

Nous ne disposons pas à l'heure actuelle d'information sur une éventuelle suite au jeu IL2 1946.

Cordialement,
Le Service Clients Ubisoft
_____________________

That means that Ubisoft doesn't have for the time being any information about a successor to Il2 1946.

Cheers,
Insuber

zapatista 10-05-2010 09:27 AM

Quote:

Originally Posted by zapatista (Post 182287)
you'r asking your question in the wrong location, having it mixed up in the bottom of an "irrelevant BoB question thread" means it is unlikely to get noticed, however...

there is a technical reason why most games in recent years have a max 90 degree FoV when looking at a single display, it has to do with the inherent limitations in how the game is programmed and the physics of the game engine itself. this has been discussed a number of times in several flightsim forums over the years, and that is about what it amounts to.


Quote:

Originally Posted by matsher (Post 186654)
Thanks Zapat, Where would you suggest I put this post to see if I can get some proper answers. The FOV question is not the most NB one for me, cause that is certainly achievable and is already possible in IL2.

My real interest is in the in cockpit vs wonderview question. As I think that it is a fundamentally new concept in balancing playablility and immersion.

Please redirect me if you know, thanks
Mat

Mat,

just start a brand new thread for the FoV issue if you want to discuss it, and maybe phrase the thread tittle as a question to oleg if you want to attract his attention to it :)

btw il2, like most games currently still on the market, is not programmed for widescreen and does not perfectly implement it with the ini hack (but it does cause the widescreen monitor to be filled with video/image during game play, giving the illusion of correctly implemented widescreen FoV (it cuts a strip off the bottom and top of the screen to do so)

there are several specific technical reasons for those factors, and many long term il2 folks will know the reasons for this, and i think you can be fairly safe oleg has programmed BoB for widescreen resolutions rather then 5:4 or 4:3 ratio's

for the "cockpit vs wonderview question" (and having a new version of wonderview requested from oleg), thats again another thread you can start. keeping threads mainly focused on one topic (if you want oleg's attention drawn to it and have a chance of getting him to respond, which often he does), then the more articulate and specific you can be the better (with illustrations and examples even if possible, like the person who recently posted the opaque wonderview dials did))

Tree_UK 10-05-2010 01:06 PM

Quote:

Originally Posted by Insuber (Post 187298)
In character with this non-informative thread, I've had the following exchange with Ubi Soft:

_______________
30/09/2010 12:29
Bonjour,

Je possède Il2 1946, je voudrais connaître la date de sortie de la suite, SoW:BOB, produit toujours par 1:C Oleg Maddox et annoncé il y à longtemps par UbiSoft. But thanks for confirming all the same Insuber.

Cordialement
___________________
Bonjour Monsieur,

Nous ne disposons pas à l'heure actuelle d'information sur une éventuelle suite au jeu IL2 1946.

Cordialement,
Le Service Clients Ubisoft
_____________________

That means that Ubisoft doesn't have for the time being any information about a successor to Il2 1946.

Cheers,
Insuber

I posted this information well over a year ago, I was attacked and rubbished and accused of being a liar, now its general knowledge that Ubi are no longer involved. But thanks for confirming Insuber.

Foo'bar 10-05-2010 02:46 PM

Quote:

Originally Posted by Insuber (Post 187298)
That means that Ubisoft doesn't have for the time being any information about a successor to Il2 1946.

It wouldn't make much sense if even Oleg isn't allowed to tell about the publisher but a member of UBI would tell per mail to everybody who asks... or?
And even if UBI wouldn't be publisher any more they would know who will be publisher in future.

We will see early enough.

The Kraken 10-05-2010 04:24 PM

Quote:

Originally Posted by Insuber (Post 187298)
In character with this non-informative thread, I've had the following exchange with Ubi Soft:

_______________
30/09/2010 12:29
Bonjour,

Je possède Il2 1946, je voudrais connaître la date de sortie de la suite, SoW:BOB, produit toujours par 1:C Oleg Maddox et annoncé il y à longtemps par UbiSoft.

Cordialement
___________________
Bonjour Monsieur,

Nous ne disposons pas à l'heure actuelle d'information sur une éventuelle suite au jeu IL2 1946.

Cordialement,
Le Service Clients Ubisoft
_____________________

That means that Ubisoft doesn't have for the time being any information about a successor to Il2 1946.

Cheers,
Insuber

Interesting, thanks for checking with them. However I wouldn't underestimate their potential for cluelessness. I still remember how they failed to mention Lock On in their official release list back in 2003, as if it didn't exist ;)

I guess we can at least consider it "unlikely" that they are still involved, which would be perfectly fine with me...

Tree_UK 10-05-2010 04:32 PM

They are not involved at all, and have not been for a long time.

sorak 10-05-2010 11:47 PM

Quote:

Originally Posted by lbuchele (Post 185450)
Yes, just like the end of the world,it´s beeing predicted for hundreds of years.
When 2012 reach us and nothing happens again, like 2000, people will have another date.
So,we can have more hollywood films.

What movie was made about the year 2000 event?

Gromic 10-07-2010 11:09 AM

Quote:

Originally Posted by =XIII=Shea (Post 182523)
why is your ip address need for il2fovchanger?i never installed it is it good?

If you'd stop chewing your mic to shreds every other thursday, then we could get alot of those issues worked out together via vent. :-P

I'm using il2fov myself and it works perfectly 99% of the time.

Cheers

Gromic

=XIII=Shea 10-07-2010 01:32 PM

Quote:

Originally Posted by Gromic (Post 187805)
If you'd stop chewing your mic to shreds every other thursday, then we could get alot of those issues worked out together via vent. :-P

I'm using il2fov myself and it works perfectly 99% of the time.

Cheers

Gromic

Lmao Gromic i just love the taste of mic,s cant get enough of them:),good to hear m8,going to start using il2fov myself,;)

matsher 10-07-2010 08:04 PM

Quote:

Originally Posted by zapatista (Post 187327)
Mat,

just start a brand new thread for the FoV issue if you want to discuss it, and maybe phrase the thread tittle as a question to oleg if you want to attract his attention to it :)

btw il2, like most games currently still on the market, is not programmed for widescreen and does not perfectly implement it with the ini hack (but it does cause the widescreen monitor to be filled with video/image during game play, giving the illusion of correctly implemented widescreen FoV (it cuts a strip off the bottom and top of the screen to do so)

there are several specific technical reasons for those factors, and many long term il2 folks will know the reasons for this, and i think you can be fairly safe oleg has programmed BoB for widescreen resolutions rather then 5:4 or 4:3 ratio's

for the "cockpit vs wonderview question" (and having a new version of wonderview requested from oleg), thats again another thread you can start. keeping threads mainly focused on one topic (if you want oleg's attention drawn to it and have a chance of getting him to respond, which often he does), then the more articulate and specific you can be the better (with illustrations and examples even if possible, like the person who recently posted the opaque wonderview dials did))

Thanks for your suggestion Zap,
I will try my luck for tomorrows update... I know that Olegs reads that... At least until the endless debates on menutia gets into full swing... I have prepared a few screenshots to highlight my points as you suggested... I hope to get an answer from the man himself. Take care. Mat

waspfarmer 10-10-2010 04:09 AM

System specs?
 
I find it amusing that anyone would ask "What are the specs for BoB?". I would understand if the question was a compatibity issue, though it makes sense that the sim will be compatible with popular operating systems... Surely no one's building a rig today to run a sim that hasn't even released it's system "required minimum specs"... I guess, if you have to ask, then you'll probably need new hardware. If I recall, releases from Maddox Games tend to hang around for years and get performance updates constantly through thier life cycle. I run IL-2 on a Pentium 3 400MHz with a BW 15" CTR and dial-up. It looks and behaves better on more modern equipment, however.

Triggaaar 10-10-2010 08:34 AM

Quote:

Originally Posted by waspfarmer (Post 188549)
I find it amusing that anyone would ask "What are the specs for BoB?".
... Surely no one's building a rig today to run a sim that hasn't even released it's system "required minimum specs"... I guess, if you have to ask, then you'll probably need new hardware.

A lot of the people asking if they need new hardware have held off upgrading for a year or more and can't wait any longer. Given that Oleg has said they are very close to the final product, they must already have a good idea of what systems run the game well, and there's a fair chance we'll hear news here before the publishers release any system requirements.

Skoshi Tiger 10-13-2010 01:39 PM

Well! you think they should have told us?????
 
I was at the dentist today and picked up a copy of Australian PCPowerplay magazine (march 2009 edition I think!)

In the hot release section I found this picture. (sorry for the blurry image it was on my mobile phone and the dentist just called out my name!!)

http://i1042.photobucket.com/albums/...10-10_1559.jpg

It's a bit hard to see but the "Released Date" is 1-6-2009

Damnation! Oleg was right! Its October and 1000's have been playing SOW!

JUST NOT US!!!!!!!

Maybe we've been to busy asking "Is it Here yet? Is it here yet??" ;)

goshikisen 10-16-2010 02:19 AM

Will ships and land vehicles move realistically in SOW ie. not at right angles? Will we see curved roads in the sim?

Hunden 10-16-2010 02:22 AM

Quote:

Originally Posted by goshikisen (Post 190084)
Will ships and land vehicles move realistically in SOW ie. not at right angles? Will we see curved roads in the sim?

I think your posting in the wrong thread, try friday update instead.

fireflyerz 10-16-2010 07:31 AM

Quote:

Originally Posted by Skoshi Tiger (Post 189305)
I was at the dentist today and picked up a copy of Australian PCPowerplay magazine (march 2009 edition I think!)

In the hot release section I found this picture. (sorry for the blurry image it was on my mobile phone and the dentist just called out my name!!)

http://i1042.photobucket.com/albums/...10-10_1559.jpg

It's a bit hard to see but the "Released Date" is 1-6-2009

Damnation! Oleg was right! Its October and 1000's have been playing SOW!

JUST NOT US!!!!!!!

Maybe we've been to busy asking "Is it Here yet? Is it here yet??" ;)

LOL :grin:...No... its behind you...:grin:

Foo'bar 11-01-2010 01:34 PM

Usually I'm not the one wich is posting unbelieveble release announcements. But this time 1C:SoftClub was speaking:

http://igromir.softclub.ru/games.aspx?id=il-2

Spring 2011.

T}{OR 11-01-2010 01:41 PM

All of this is just speculation until we know who the publisher is. Still, I do like your 'unbelievable' release date... :)

Foo'bar 11-01-2010 01:47 PM

Quote:

Originally Posted by T}{OR (Post 194407)
All of this is just speculation until we know who the publisher is. Still, I do like your 'unbelievable' release date... :)

You should know that 1C:SoftClub isn't just another online store. They will publish in russia/eastern europe itself.

T}{OR 11-01-2010 01:57 PM

If they indeed publish SoW, than this can be considered good news. :) Spring 2011. looks alright to me.

Luftwaffepilot 11-01-2010 02:01 PM

Damn I thought it was close :D

T}{OR 11-01-2010 06:30 PM

The cover art looks interesting, or should I say familiar... :)

1.JaVA_Sharp 11-01-2010 06:34 PM

Keep that cover art. It has a certain something to it.

T}{OR 11-01-2010 07:21 PM

Quote:

Originally Posted by 1.JaVA_Sharp (Post 194503)
Keep that cover art. It has a certain something to it.

I agree, cover art looks very nice. Not sure about the 'IL2 title' though...

Bloblast 11-01-2010 09:04 PM

Spring 2011?

That is 5 months away from now. I expected it earlier. As Oleg said they are busy solving bugs, posted 3 weeks ago.

The Kraken 11-01-2010 09:26 PM

Quote:

Originally Posted by T}{OR (Post 194514)
I agree, cover art looks very nice. Not sure about the 'IL2 title' though...

It's an established brand name so it could make sense sticking to it. And with any luck it's a sign that Ubi is no longer involved (fingers crossed).

The Kraken 11-01-2010 09:28 PM

BTW have these two pics shown up before? Don't remember seeing them in an update...

http://igromir.softclub.ru/load/sliders/il-2_02.jpg
http://igromir.softclub.ru/load/sliders/il-2_05.jpg

major_setback 11-01-2010 10:31 PM

Quote:

Originally Posted by The Kraken (Post 194547)
BTW have these two pics shown up before? Don't remember seeing them in an update...

http://igromir.softclub.ru/load/sliders/il-2_02.jpg
http://igromir.softclub.ru/load/sliders/il-2_05.jpg

I think they are new.

I'm not too happy about the propeller blur, which is exactly like the bad looking 'radial blur' in Photoshop.

Like this:

http://i4.photobucket.com/albums/y12...propeller3.jpg



..

Insuber 11-01-2010 10:58 PM

Spring 2011 is OK for me ... 6-8 months seem to be a reasonable delay to debug, polish, advertise, print & package, ship etc. Champagne anyone ? :)

Cheers,
Insuber

Triggaaar 11-01-2010 11:04 PM

If that's an educated date estimate, based on information from the development team and publishers, I don't like it, as it would likely be delayed a little further from any date they gave.

GOA_Potenz 11-02-2010 02:27 AM

almost another year, **** IT

Foo'bar 11-02-2010 04:34 AM

Quote:

Originally Posted by T}{OR (Post 194514)
I agree, cover art looks very nice. Not sure about the 'IL2 title' though...

I don't know what "Il-2" should have in common with 1940 and BoB. :( In my eyes that's a unhappily decision. Anyway, march 2011 sounds okay :)

imaca 11-02-2010 04:49 AM

Quote:

Originally Posted by Triggaaar (Post 188572)
A lot of the people asking if they need new hardware have held off upgrading for a year or more and can't wait any longer. Given that Oleg has said they are very close to the final product, they must already have a good idea of what systems run the game well, and there's a fair chance we'll hear news here before the publishers release any system requirements.

Hey, I've held off upgrading for 5 years. I'm trying to imagine what kind of bad 1 year old PC buy/ hardware melting new game combo could make "waiting any longer" impossible?


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