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Oleg. Ilya, do you guys do something with the comments on the updates?
With comments I mean of course the usefull ones, not the tiny whine things.
I really wonder why if you do something with it. |
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Kendo ... has a knack for explaining things without saying much of anything The SOW is close to release. Any requests for anything at this point... don't mean much to the development team. Getting the SOW finished is the current goal. |
Lol
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So it's all about X-day in that case we do not need a beta test |
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So in this sense all useful comments should be taken into consideration. |
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i think an October release is possible. The screenshots look good. The rest is fine tuning.
What was it like with IL-2? How long before the actual release did Oleg officially announce sth or show real stuff? |
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I am sure that, given proper references are supplied and the necessary workload is not out of proportion, they will attend to any mistakes that are pointed out. |
Until we start seeing DX11 videos and screenshots we are a long way from release...i would guess a Xmas release at best.
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Oleg doesn't have the hardware to show the game in DirectX 11 or AA turned on. Maybe he won't also buy it before release. |
Actually, I think you'll find that the likes of both Nvidia and ATI PR will be falling over themselves to ensure that their cards run this well, just as they do with every major release.
Do you really think Oleg doesn't have top ends cards from both teams? |
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Just like to say that my first post was purely for the laugh (couldn't resist it!).
As Zorin says, they have been listening and making changes where they can. I've noticed that some of Oleg's update pics address issues raised in previous weeks 'debates'. Having said that i'm pretty sure that 90% of 'comment' does go straight to 'landfill'. Quote:
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I think the main work, laying the foundations so to speak in terms of game engine and so on, is well behind them at this point. Otherwise they wouldn't be fine tuning the minute details like trim tabs and markings. I'm not saying these things are not important, it's just that things like that are realistically among the last to be fine-tuned. |
flames in the wrong place & colour, trees wrong type, pilot too small, grass, buildings, etc.
You only notice these things in screenshots. There is only so much you can do with pc's. These items are created & not filmed. Besides, when you're flying & hit an aircraft that then catches fire, you are probably more excited that you hit & damaged the plane in such a way that damage is visable that you probably don't notice the fire is in slightly the wrong place. trees - as long as I don't hit a tree when flying low, I'm not bothered as to whether it the right sort or not. grass - I'm concentrating on flying not seeing what the grass looks like when I take off or land. buildings - as long as there are some buildings, does it matter if they have the right number of windows, etc. BOB - SOW is primarily a flight sim. Whilst all the attention to detail on little things sets this flight sim apart from others, like wobbling arials on tanks, most of these things will be missed by the majority of people as they are concentrating on flying rather than sight seeing. |
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and them, in Juny-July 2011 will come the official release. the official release will not be the same that you buy in october-november 2010. They need money now. Oleg team don't work for free. |
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BoB is just the testing ground for a long term and hopefully upgradable in the future [Oleg stated this at a sim convention at Birmingham a few years ago ,when i was there]. Personally i would be quite happy to try many other non flying roles,AAA gunner, Radar plotter/ sector controller or even the intelligence officer debriefing and organising the repairs/replacements. If it is all done well in the first place and made future proof as computers get better [look at the advancements in computers since il2 came out] this could be massive. Get it right now and it makes it easier :) |
Yes, it would be a whole new experience if we could take part in dynamic online campaigns and get our hands dirty not just with flying, but also with mission planning and some form of resource management.
In most of the objective based DF servers for IL2 that focus on realistic gameplay, there are maps running for 2-3 hours where each team has their offensive and defensive objectives, a pool of available pilots and a pool of aircraft. Imagine this taken a bit further. For example, the map doesn't come with pre-determined objectives anymore but with a set of victory condition triggers, then it's the player's job to plan their own mission in a modified mission builder interface. Think of it not as placing 3d objects, but waypoints, selecting/advising armament and loadouts for the flight and maybe even writing a bit of a briefing. Then, on each team's lobby the virtual pilots can see the list of available missions, click on them to read the briefings and decide which one to fly. The map itself doesn't last 3 hours but 3 weeks, the pool of available pilots is bigger and also replenished at set intervals to simulate the arrival of new pilots from flight school, same with the aircraft pool that now also tracks specific types (so for example you might run out of Spitifires and be forced to operate mostly Hurricanes) and a fuel and machinery/tooling pool is now added. This doesn't have to be overly complex, after all it's not a resource management strategy game. However, just by introducing some form of automatic resource flow based on parameters set by the mission builders, it will give the virtual pilots that much more meaningful things to do. For example, the axis team could make a concentrated effort to hit oil storage facilities or refineries over a period of consecutive days, forcing the allied team to fly with reduced fuel loadouts. Similar things could happen with the supply of ammunition for reduced ammo loads, or machinery supplies that put a delay on how fast a damaged aircraft is considered as returning back to the pool of available aircraft, etc. Think of it like the kind of campaign found in Falcon4 and the Rowan sims, but in multiplayer mode. If something like this happens, it will be possible to draw in a different set of players who are interested in not just the combat/tactical aspect but also the strategic/planning one. For example, there are people who enjoy playing the role of air traffic controllers in multiplayer sessions using civilian sims, imagine how big an advantage it would be to have someone experienced like that in the radar plotter's seat, guiding your flight in a multiplayer session. Of course, it wouldn't be mandatory for everyone to dabble in that aspect. As long as each team has a few people who like planning stuff, the rest can just fly the missions provided or make their own ad-hoc sorties. The beauty of it all is that it provides a common meeting ground for those who just want to fly and those who want objectives, it's like fusing the offliners, the DF crowd and the co-op crowd into one gameplay mode. I know these ideas sound crazy, but they are neither demands nor expectations, they are just ideas. However, the bits and pieces and hints dropped during the development of SoW lead me to believe that we'll see some kind of expanded feature list that isn't usual for flight sims up to now, in an effort to not only broaden the gameplay but also draw in customers from other genres and that's a very clever move. |
Honestly...I think that some level of "OT" conversation can be good for the health of this forum. Maybe not so much for this release of the game, but for the future incarnations of this series.
Their is only a couple of the things that degrade the overall quality of the conversation here, and one of them (and I think that their are a few others here who would agree with me) is the constant nitpicking over trivial issues...especially when the person making the observation has no fact to back up their observation. The other thing that lowers the quality of the dialog here is the fanatics...I think we have all seen the people who post the same issues over an over again. I feel a "little" bad focusing my argument on people who obviously have a fanatical passion for the hobby, but once an observation has been voiced and the community has responded to it, their is no useful reason to keep bring it up. One starts to wonder why they have such a need to be "right"...and why they need to have everyone agree with them. |
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http://www.seowhq.net/ I've flown a few SEOW campaigns with my online squadron, and to me that is the very best way to use IL2 there is. |
I have heard of SEOW before, but i didn't know it was so advanced. Imagine having built-in support for something like that in SoW, on a persistent server. Instead of having 8 different maps a day, we could have an entire battle for a couple of weeks. :grin:
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if the game is to be released in the next couple of months, i suspect oleg is also more concerned to get decent fpsec's and optimised performance on dx9 systems right now, rather then primarily focus on the newest dx11 cards that have some selected features which might become more important later on. that's the way i read the current situation :) |
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It would take months to fix the railways. It's such a big job that it probably isn't possible as a patch. It would involve finding all the O/S 1inch:1mile maps for at least the south of England for the period (probably doable but not easy), find all the railway cuttings, embankments, bridges, tunnels, level crossings, signal boxes and ideally signals (signals probably wouldn't always be shown on the maps, but could probably be guessed adequately by someone who understood the British railway system), editing all of those features into the simulated map, if there were moving road traffic animating the level crossing gates and ideally the signals. Quote:
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I do not intend to keep on about this, but it is striking when you are at a level where such things can be seen. There is a railway hobby, who would quite possibly be happy to operate a railway system while others flew above it, but I don't think they'd be interested in this one. |
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I would not be surprised they release a ground war pack. A lot of vehicles are modeled. I think 1C is testing on a variety of hardware, and targeting for early 2009 machines, simply to have the largest customer base possible on release. And they will likely release a huge patch a couple of months after release to fix those low priority errors, that is after the other patch for hardware compatibility issues. Very common tactic by game developers (but 1C may do it different). |
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For example in IL2 1946 it was a complete surprise to discover the trains (at least on the Slovakia map) have a steam whistle that blows when they approach a crossing or station. You can usually only here it when on the ground close to the tracks. |
sorry guys no way this releases before 2012.. how do i know, simple promotion, every game has to be promoted before release and typically at a minimum whether via previews magazine articles or just announcements every game will be announced at LEAST 1 month before release, and since they arnt even ready to show us videos they sure as heck are at least 2-3 months away from announcing the release, hence Christmas is the best you could hope for at this point and even thats optimistic, my best guess right now is between Christmas and Q1 2012
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