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Friday 2010-09-10 Dev. update and Discussions
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Attention: Some details is temporary missed on the screenshots of city. As I told that some of interesting features and details we will tune and/or insert up to the X day :).
The last screen shot here - its by the case... He was too late to bail out.... |
Sorry. I have to post. You have the wrong date Mr. Maddox. It should be 2010-9-10
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yes, but the pictures look nice, i love the London pic.
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Second part.
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On the last screen shot here - canopy icing.
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It will be done later by admin. |
Thank you Oleg. This is looking fantastic! Best update in ages. The icing looks terrifying - simply brilliant. Will the ice fall away visually at lower altitudes?
PPanPan |
this looks amasing, love the 109 take off screen.... amazing
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Cooool! Ice Ice Baby....
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Thank you Oleg!!!
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These updates keep getting better and better. Thank you. :)
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The flames are looking sooooooo much better too. They look hot now, if you know what I mean.
PPanPan |
Wonderful Mr. Oleg ... glad to see you back! Any development news for us? :D
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Neat. You guys are aware, however, that the black triangle was a tactical marking (of II.(Schlacht)/LG 2) in the same way as the horizontal bar, the "wave" or the vertical bar with the fighters were? ;)
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well done, reserve 2 copies for me!
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The water and the Bf cockpit looks....wow.
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Well,i hoped that zooming in to the cockpit from the outside would show the 3D version with working dials not a flat graphic representation,it's possible FSX has it!
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Oleg please,
Tell us how far are you from 100% done. Even in elusive way:grin: Ciao! |
Amazing shots, as always...
Love the city and the 109´s in the airfield looks fantastic... Thank you Mr Maddox... Any news about the development situation?... is near a "beta phase"?... Thank´s a lot |
Looking great Oleg :) Thank you for the updates, I cant wait for the release.
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This looks, well, quite simply unbelievable! The water looks completely photo-realistic and the level of detail of London is amazing. I am frankly astonished at the quality of work that's being exhibited here. Even if the flight model was just as good as IL-2's this would be an absolute winner. The mind boggles at how good this sim is going to be when it's released.
And when will that be exactly? ;) |
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Great screen shots, Thankyou!
The screen shot of the 109's starting up on the field has made me wonder. Will we get buffeted by the propwash of an aircraft that is close by on the ground? Cheers! |
Oleg, good to see you are all better!
I can't wait to play this game! |
I didn't realize an admin had to change topic titles. Oh well. Stuff happens.
Now onto the gooooooood stuff. The city looks maaaaaaavelous. The buildings give the impression of weight instead of cardboard cut outs thus lending to the realism of the environment. The 109s taking off is brilliantly done. The colouring of the grass looks pretty neat to my eyes. The water looks wet. I love the draw distance in the back ground. The 109s canopy looks like my car windows on a cold February morning. The lighting gets more and more impressive each update. The long shadows in the 4th picture is a beaut of a reality booster for me. It's either very early morning or just before twilight when the sun is low and blinding on the horizon. There's more but I need to look some more. Too much goodness at one time. Thanks Oleg. Appreciate the update. |
Oleg $ Co,
nice update ! the city looks good, and the plane on fire looks amazing and very real :) yeah baby, we're getting close now :) |
Very nice pictures Oleg.
last picture: Is that real that the ice has straight "cut lines" in it? I can't really say but the ice maybe looks a bit low res. Anyway i can't wait to see this game on a higher end machine in directx 11. Hope all the textures will be sharp as hell then. (planes, houses,...) |
Looks great, thank you.
With the 90% pilots you have to use the 109 cockpit looks quite roomy. |
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The straight cut line is the edge of the separated window pane imho. |
http://i51.tinypic.com/6gvi9u.jpg
I know the luminosity may be different, but the black sea I see in this wip screenshot looks too much like the black sea I see on some maps in Il-2. I must nevertheless say that the geometry of the waves looks amazingly good. |
S!
Thanks for the update :) Have a nice weekend. |
Great shots, it's really coming together now. Shot number 4 (either post) is quite impressive with the longs shadows and the fog, lighting is top notch. Can't wait to see it all in motion.
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Thank s for the very nice update, Oleg!!
WTF!!!!! The pictures are looking better and better, this is looking very photorealistic!! I can not emagine how this all will look in motion, i think i will not be abel to take it, and i think you developers are INSANE!!! I can not belive that you are making such a good thing. lots respect so far. It s hard to wait |
The only graphical flaws which stand out are the low detail buildings and the lack of terrain texture detail. I hope it will be possible to have detailed ground textures for those of us who will turn the grass off (for the first few years at least).
Very impressive. |
First picture of London! Looks very good!
I like the 109 take off, nice camo on that closest 109! |
Thx Foobar, didn't realize that.
Still the ice looks a bit too less sharp imho. Concerning those awesome looking waves i am wondering if we will be getting real shaped cricle waves around the object that crashed in water? Would be really cool if the "failing" pilot would be screaming visually (+acoustic). |
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Skarphol |
A qustion haunts me since I play Flight Sims, AI pilot seem not affected by the load of work Humans are charged in flying a mission (ie reading gauges, acting on knobs and keyboard, recognise a dot like friend or foe before fire, mantain the situation awareness, and choise a correct tactic before engage combat, mantain formation, etc.). The picture showing frozen glass suggest me a question: is AI affected by this phenomenon and is it conditionated by this? My opinion is that AI ability should be reduced by a factor 0,xxx in several circumstances.
Do you agree? Ciao |
Very nice update! Thank you!:grin:
Some questions: 1.Will droptanks explode violently if they are hit? 2.Will there be jamming stations in SoW, so the radiocantact can falter? 3.If planes are very much used in a campagne and the engine is almost broken and almost al the paint is gone, can the engine be changed and can the plane get a new coat of paint? |
the northsea is a pretty dark sea...pls dont add confusion just because you want to show of your vacation pics. a quick search in google for northsea makes it pretty clear that oleg is much closer to reality then your pics
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Great pictures!
Developement news would be nice. and thank God we cannot see the spitfire pilots head! or another thread would be highjacked by idiot trolls |
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fantastic shots!!!! I've only been waiting a year but seems like 5 at least. Looks Good enough to me, lets patch the rest!!!!:grin:
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Great screenshots Oleg,great to see you back in action,Can you tell us how close you,s are to finishing the sim?Just cant wait any longer:-P
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Looking better and better. I love the fact that there seem to be several stages and variants in the level of mottle and I.D. makrings on the 109's, just like it should be!
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Awesome screen shots, SoW is shaping up to be more that what I was expecting. I do need to apologise however, this was the first thing that came to mind when I saw this shot ....
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De-icing is usually done only by mean of an electric de-icer or a powerful and sooo cold air flow when non de-icer equipped...and it takes time! Having cockpit ice in enemy territory is akin to a death sentence! JV |
The trees look great, which leads me to wonder if we can have non-critical/fatal crashes with them in our planes. Can we skim trees and have them brush the underside of our plane and not lose a wing or explode, or is it like IL-2 where touching an object = fireball?
Also, In the third pic posted (the lone 109 flying with the gear partially up): There is a windmill in the bottom centre of the picture. Will it's blade rotation depend on wind speed? Still day=no rotation Windy day=fast rotation Even if they're static, that's ok in my book (I just want to fly), but I was interested in how much detail you are putting into it. |
... and will the windmill have variable pitch and auto feather? ;)
PPanPan |
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Can we get some of these types of pictures from inside the cockpit looking out. I dont plan on playing this in third person view. |
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EXACTLY what I was thinking, you beat me to it lol. It looks like Hitler breaking it down lol. The screen shots are just awesome. Those city pics are amazing. I can already hear my CPU and GPU whimpering. This looks like the type of game that, sometimes, I am just going to jump into a plane and go sightseeing. It looks like a top notch flight sim AND a top notch combat sim rolled into one. I guess we'll know more when we see some video. To the development team I can only say: terrific. Now I await 20 forum pages arguing about some minor detail. Splitter |
Is that France we see in the Bf109 pictures? London looks amazing, I would love to drive around it as well as fly over.
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Mr. Oleg,
I notice that the pics are all 1920 x 1080. It's good because the majority of big LCD monitors on the market have this 16/9 resolution; I expect nevertheless that also other large formats will be supported, such as 1920 x 1200. Regards, Insuber |
Thanks for the latest update. These pics are by far the most immersive yet. If this is but a small percent of what we can expect from SoW:BoB, I'm buying it instantly even if it comes with only two flyables. I can't wait to see screen shots like these blasted clean with decent doses of AA and AF. S!
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Awesome screenshots, in every respect all are wonderful and show some excellent features!
However, the reticle on the 109 gunsight is wrong. This should be changed for release. I am sure many who know a lot about the Luftwaffe could show you what it should look like but here is a good example (I don't have access to any official documents, but this is correct) http://t2.gstatic.com/images?q=tbn:S...109sight20.jpg Those cities look fantastic. I will say though that the trees and hedges don't look as realistic as the rest of the scenary. I say this in the sense that their placing seems a bit ordered; a tree here, space, tree here, space etc A more random arrangement with dense-groups of trees and lots of thick hedges would look much more realistic :P I must say that the textures for the trees are looking really good. Great work! Also, when the 3D grass fades to a 2D texture, perhaps the transition could be smoother? I understand this is very much WIP but I am just clarifying ;) I hope you're better, Oleg. |
London Building Colours
The density and arrangement of buildings in London look fantastic. Some low level flying at street level beckons me thinks.
I know it's WIP, but just to clarify, the colours of the buildings may be a little off. Buckingham Palace looks too 'blue' IMHO and should be paler/yellower. Also, I understand that London buildings (possibly including Buckingham Palace?) were much dirtier in 1940, from all the coal smoke and soot that was cleared up in later years by the Clean Air Act. PPanPan |
Very impressive update.:)
The city shots look really good, but I can't help but wonder that my computer is quaking in it's boots looking at them. I half expected to see the King out on the palace balcony.;) It's looking better and better every Friday. Can't wait to buy my copy. Quote:
In the second set of screenshots, the one with the three 109s starting up, there is a windmill above the rearmost 109's tail with it's sails in the "+" position. Maybe the windmills do rotate.:cool: Thanks for the update Oleg and team. |
First part of update, frame 2 we see the trees have evacuated St James's Park. In frame 4 we find them marching towards the coast, across fields and by the sides of roads. In part two frame 4 we see that they have reached the coast and are desperately awaiting rescue by small ships!
Oleg why are the trees running away? |
Another great update.
Keep up the fantastic work. |
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PPanPan |
Last week's railway was wrong. The problem wasn't the rolling stock, it was the unfenced, unhedged tracks and the ungated level crossings.
I found a couple of links to magazines, I'm not aiming to sell them, just to point out that they exist, and that there is a market for them. I saw some copies of the first in a doctor's waiting room, so I know it's not a web only situation. http://www.greatmagazines.co.uk/stor...FYKY2AodmmRbHg http://www.heritagerailway.co.uk/ I hope posting these isn't against the rules, I unreservedly apologise if so. The UK's passion for steam trains should not be underestimated. I am a flight enthusiast first, and not very enthusiastic about railways at all, so I can put up with the current state of railways in SoW, those people may not be so forgiving, though perhaps not many of them are flight simulator users. |
Thank you Oleg...its nice to have you back.
I really like how the cityscape is shaping up...fantastic! And the Me109 cockpit is looking as impressive as the Spitfire. |
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Having said that, did they fly the Royal Standard during the war? It might have been a bit of a give away as to where the King was and a threat to his safety. It's amazing what this forum makes you think about.:eek: |
As has been posted, the pilots in the 109s seem bigger then last weeks hurricane pilot, but still way to small.
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Just to add, the windmill blades do rotate.
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oh my god... or something like that
The screens look awesome!! :grin: The trees look almost perfect and I really like the mist, really realistic, the shadows the trees cast on the ground look perfect as well, you can see them really well from the air. I really like how you can see how fast the prop is spinning when it starts in the 7th shot. Even in ROF it goes from a stationary prop to a disc like one. the 9th screen looks perfect in almost every way, the shadows from the trees, the trees the mist, the sun, the bf 109 the pilot size in that bf109 the glass visibility and the propellor. I never had icing on the canopy luckely, but it look fantastic here, does it apear when you are flying trough clouds? or just when it is cold? do you need to make it go away by opening the window then? Will there be raindrops on the canopy when you fly trough rain? The reticle looks verry good as well, beter visible I mean. London looks great, although the building textures are probably tuned down a little or WIP. I really like the little town and the trees in the 3th picture. Actually I like everything in this update and we saw a lot :cool:. |
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it may just be me but has anyone noticed this is the first update that does not say WIP at the end?
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I read "awesome" every two posts, but a landscape like this...
http://forum.1cpublishing.eu/attachm...8&d=1284120152 ... for a 2010/2011 sim is not "awseome" at all. Ground textures look crude, lighting is very "plastic", trees are strange and the general feeling is not of "being there". Frankly, blind fanboism is worth nothing to a constructive critical process. Of course, it's WIP, but there's still some way to go to get to something like that (of course, in the limits of the current technology abilities) : http://www.ehhvphotobook.com/VSH%20B...DSC_0208B.html |
Thanks for the up-date, looking great!:grin:
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http://img508.imageshack.us/img508/1...schriftrev.jpg A Video from a later Revi: http://video.google.de/videoplay?doc...1819993&hl=de# |
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I'd imagine the landscape is very much WIP. I agree with you that the textures are poor, but the trees are steadily improving. I can imagine that something like that picture of yours is possible. It's all relative on the placing of the field textures and then the placing of the trees. ;) |
if you look closely - on the second shot you can see a man in the 3rd window from the left on the second floor (westminster). His fingers are too small.
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Cool stuff. I just hope the "Jesus mode" that allows people to walk on water is a server side toggle like the old Wonder Woman view was in IL2.
http://img.photobucket.com/albums/v6...es/takebow.gif |
Oleg, Ilya ... I just sent a mail re: the yellow ID markings on the 109. Just a comment.
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EDIT-I say this, but your picture shows a c12/c which was in use in the battle....(although it was used after too I think) In any case, I am no expert and I'm basing by views around others. I may pose the question on the A2A forum and see what the answer is. I am just confused now... |
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About the ice...
Great update- I can't wait to see DX11 shots!
About the ice, what sort of conditions are assumed to be causing the icing? It doesn't look much like the in-flight icing I've seen. Thanks for the update! |
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Still though, it's a small detail and I am impressed that it is modeled at all. Splitter |
Nice update.
However, i think the wheels of the 109's are too big. They look like the bigger wheels of G-3 variant, not like the ones of the early 109's. |
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Look at the grass on the 109 pictures, I absolutely like it. The dawn patrol pictures have the long shadow of the trees together with the upcoming sun, together with the mist give a good early morning atmosphere. Well done! |
Thanks for the update Oleg, its not cinematic yet but im sure you will get there.
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I love the update, as usual: GOOD work!
Thanks Oleg and Crew... |
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Great progress shots. Ice textures on the windscreen look like the real deal. Real enough to give me the creeps knowing it might not come off before landing. May have to open a window and sideslip a bit.
All the terrain needs are more forrest groups and hedges instead of just trees and bushes here and there. RoF has that done nicely balanced. Their trees are not as detailed as yours so it may not be possible recources wise. There is one problem with the high detail level you guys are putting in this sim. The whole thing wil feel unrealistic or unbalanced if not everything is up to that high level of detail. Railroad lines and embankments, roads, building details and colors, even eventual population. This is not what you normally hear people complain about in a combat flight simulation. You're being judged on your worldbuilding skills. Foobar makes these realistic looking trains. Now we all want those trains to move about a realistic looking rail system. Who would've thought this a few years ago? Only thing I would've thought about is how will the train explode and is it gong to dammage me if I get too close. Not if the embankment looked right or if there were guarded crossings. I hope we soon start seeing some video of how it all comes together and some details about the campaign, flight physics and AI behavior. |
BTW the 109 cockpit looks great!
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Hello Oleg. Its nice to see you back here. And I hope your Flu has leaving you;) Hope you are OK!
For the pictures I have no words. They are sooo great. All in one THANKS FOR YOUR GREAT WORK. The same one to your Team. And Iam looking forward to the day who we can play this wonderfull game. Have a nice weekend and a stressfree time for your health Thanks |
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Could you clarify that a bit more pls. Is the rotation speed affected by the current wind effects or is this "only" animated to rotate always the same speed. |
the black sea
Polarising filter |
Hmmmmm...
Where is the third part of screenshots...?
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From living in England all my life, the grass really is far too green for the hot-summer of 1940, and even then it's probably too light-green for wet-grass. It's noticeable if you've lived in the country all your life :-P And regarding field textures I think they ould be much higher-res to look more realistic :D The shadows, mist etc are wonderful. There's no doubt about that. The grass too looks good (is it better than RoF though? I mean if a plane crash-landed in a stretch of grass, would there be flowers?) although, the grass on an airfield wouldn't be that long. But this is just cosmetic stuf that can be changed I'm sure. |
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So then, other than stating that there are a bunch of fanbois on the forum and things don't look right to you, what have you added? I'm personally looking at the PROGRESS from week to week. I see improvements all the time. People biotched about the terrain colours and it looks pretty good to me in the 109 shots. So tweaking goes on until the desired outcome is met. For example, I've not seen long shadows like in the 4th shot in a sim before. Others on the forum have talked about improvements they've seen in the updates. I don't think any of us believe this is final, but looking at the progress each week things are improving and becoming more like the game 1C/Maddox games wants to release. It may not look like a 2010 game to you, but these are DX 9 shots. As far as I see the buildings and the lighting far surpass any flight sim I've played. (MSFSX with add-ons doesn't count) By seeing the advancement of just those two aspects of the game design (lighting, buildings) I'm confident that Oleg and crew will have the terrain just the way he wants it released. And the final outcome will look as beautiful as the cockpits, buildings, lighting, and sea we've been privy to witness. |
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An idea is to put more yellow in the grass like on this picture: http://i8.photobucket.com/albums/a23...pit-Colour.jpg |
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All sounds very positive to me.;) |
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Why should they show old WIP? It does not make sense. |
The 109s are ......BEAUTIFUL!!!
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