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-   -   Friday 2010-09-10 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16307)

Oleg Maddox 09-10-2010 12:49 PM

Friday 2010-09-10 Dev. update and Discussions
 
5 Attachment(s)
Attention: Some details is temporary missed on the screenshots of city. As I told that some of interesting features and details we will tune and/or insert up to the X day :).

The last screen shot here - its by the case... He was too late to bail out....

Robert 09-10-2010 12:52 PM

Sorry. I have to post. You have the wrong date Mr. Maddox. It should be 2010-9-10

NSU 09-10-2010 12:56 PM

yes, but the pictures look nice, i love the London pic.

Foo'bar 09-10-2010 12:57 PM

Quote:

Originally Posted by Robert (Post 180134)
Sorry. I have to post. You have the wrong date Mr. Maddox. It should be 2010-9-10

Copy & Paste error ;)

Oleg Maddox 09-10-2010 12:59 PM

Second part.
 
5 Attachment(s)
On the last screen shot here - canopy icing.

Oleg Maddox 09-10-2010 01:00 PM

Quote:

Originally Posted by Foo'bar (Post 180138)
Copy & Paste error ;)

Unfortunately, I can't change my typing-copy/paste error.
It will be done later by admin.

PeterPanPan 09-10-2010 01:00 PM

Thank you Oleg. This is looking fantastic! Best update in ages. The icing looks terrifying - simply brilliant. Will the ice fall away visually at lower altitudes?

PPanPan

pupo162 09-10-2010 01:00 PM

this looks amasing, love the 109 take off screen.... amazing

JG27_PapaFly 09-10-2010 01:01 PM

Cooool! Ice Ice Baby....

335th_GRSwaty 09-10-2010 01:02 PM

Thank you Oleg!!!

T}{OR 09-10-2010 01:02 PM

These updates keep getting better and better. Thank you. :)

PeterPanPan 09-10-2010 01:02 PM

The flames are looking sooooooo much better too. They look hot now, if you know what I mean.

PPanPan

Insuber 09-10-2010 01:02 PM

Wonderful Mr. Oleg ... glad to see you back! Any development news for us? :D

csThor 09-10-2010 01:03 PM

Neat. You guys are aware, however, that the black triangle was a tactical marking (of II.(Schlacht)/LG 2) in the same way as the horizontal bar, the "wave" or the vertical bar with the fighters were? ;)

pupaxx 09-10-2010 01:06 PM

well done, reserve 2 copies for me!

Oleg Maddox 09-10-2010 01:06 PM

Quote:

Originally Posted by csThor (Post 180149)
Neat. You guys are aware, however, that the black triangle was a tactical marking (of II.(Schlacht)/LG 2) in the same way as the horizontal bar, the "wave" or the vertical bar with the fighters were? ;)

Ilya, when he is doing such screens with "wrong" markings put usually different things that to show some amount of coming in future sim features.

Baron 09-10-2010 01:08 PM

The water and the Bf cockpit looks....wow.

the Dutchman 09-10-2010 01:09 PM

Well,i hoped that zooming in to the cockpit from the outside would show the 3D version with working dials not a flat graphic representation,it's possible FSX has it!

pupaxx 09-10-2010 01:12 PM

Oleg please,
Tell us how far are you from 100% done. Even in elusive way:grin:
Ciao!

Pato Salvaje 09-10-2010 01:12 PM

Amazing shots, as always...
Love the city and the 109´s in the airfield looks fantastic...

Thank you Mr Maddox...
Any news about the development situation?... is near a "beta phase"?...

Thank´s a lot

DD_crash 09-10-2010 01:15 PM

Looking great Oleg :) Thank you for the updates, I cant wait for the release.

johnnypfft 09-10-2010 01:17 PM

Quote:

Originally Posted by Oleg Maddox (Post 180132)
As I told that some of interesting features and details we will tune and/or insert up to the X day :).

X day, i hope you dont mean Xmas/christmas day :-P

maclean525 09-10-2010 01:23 PM

This looks, well, quite simply unbelievable! The water looks completely photo-realistic and the level of detail of London is amazing. I am frankly astonished at the quality of work that's being exhibited here. Even if the flight model was just as good as IL-2's this would be an absolute winner. The mind boggles at how good this sim is going to be when it's released.

And when will that be exactly? ;)

csThor 09-10-2010 01:25 PM

Quote:

Originally Posted by Oleg Maddox (Post 180151)
Ilya, when he is doing such screens with "wrong" markings put usually different things that to show some amount of coming in future sim features.

I had to ask. Since that triangle was used in conjunction with a capital letter to the aft of the Balkenkreuz. As I outlined in great detail in the manual on the markings of the dedicated Jabo units. ;)

Skoshi Tiger 09-10-2010 01:28 PM

Great screen shots, Thankyou!

The screen shot of the 109's starting up on the field has made me wonder.

Will we get buffeted by the propwash of an aircraft that is close by on the ground?

Cheers!

Flying Pencil 09-10-2010 01:28 PM

Oleg, good to see you are all better!

I can't wait to play this game!

Robert 09-10-2010 01:30 PM

I didn't realize an admin had to change topic titles. Oh well. Stuff happens.

Now onto the gooooooood stuff. The city looks maaaaaaavelous. The buildings give the impression of weight instead of cardboard cut outs thus lending to the realism of the environment. The 109s taking off is brilliantly done. The colouring of the grass looks pretty neat to my eyes. The water looks wet.
I love the draw distance in the back ground. The 109s canopy looks like my car windows on a cold February morning.

The lighting gets more and more impressive each update. The long shadows in the 4th picture is a beaut of a reality booster for me. It's either very early morning or just before twilight when the sun is low and blinding on the horizon.

There's more but I need to look some more. Too much goodness at one time.

Thanks Oleg. Appreciate the update.

zapatista 09-10-2010 01:31 PM

Oleg $ Co,

nice update !

the city looks good, and the plane on fire looks amazing and very real :)

yeah baby, we're getting close now :)

ChrisDNT 09-10-2010 01:31 PM

About the water which looks very black in the sim (I know it's WIP, ok), here a link showing some pics taken over the coasts of Bretagne (not the Channel, ok, but not very far away) :

http://www.ehhvphotobook.com/VSH%20B...010/index.html



http://www.ehhvphotobook.com/VSH%20B...DSC_0151B.html

http://www.ehhvphotobook.com/VSH%20B.../DSC_0152.html

http://www.ehhvphotobook.com/VSH%20B.../DSC_0489.html

http://www.ehhvphotobook.com/VSH%20B...-%20kopie.html

http://www.ehhvphotobook.com/VSH%20B...DSC_0096B.html

http://www.ehhvphotobook.com/VSH%20B.../DSC_0126.html

http://www.ehhvphotobook.com/VSH%20B...DSC_0153B.html

http://www.ehhvphotobook.com/VSH%20B...DSC_0168B.html

http://www.ehhvphotobook.com/VSH%20B.../DSC_0175.html

http://www.ehhvphotobook.com/VSH%20B...DSC_0175B.html

http://www.ehhvphotobook.com/VSH%20B...DSC_0185B.html

http://www.ehhvphotobook.com/VSH%20B...DSC_0172B.html

http://www.ehhvphotobook.com/VSH%20B.../DSC_0319.html

http://www.ehhvphotobook.com/VSH%20B.../DSC_0332.html

http://www.ehhvphotobook.com/VSH%20B.../DSC_0364.html

http://www.ehhvphotobook.com/VSH%20B.../DSC_0411.html

http://www.ehhvphotobook.com/VSH%20B.../DSC_0475.html


P.S: you can get big pics by clicking on the upper right corner on the above links.

Hecke 09-10-2010 01:33 PM

Very nice pictures Oleg.

last picture: Is that real that the ice has straight "cut lines" in it?

I can't really say but the ice maybe looks a bit low res.


Anyway i can't wait to see this game on a higher end machine in directx 11. Hope all the textures will be sharp as hell then. (planes, houses,...)

JtD 09-10-2010 01:33 PM

Looks great, thank you.

With the 90% pilots you have to use the 109 cockpit looks quite roomy.

Foo'bar 09-10-2010 01:38 PM

Quote:

Originally Posted by Hecke (Post 180171)
Very nice pictures Oleg.

last picture: Is that real that the ice has straight "cut lines" in it?

I can't really say but the ice maybe looks a bit low res.


Anyway i can't wait to see this game on a higher end machine in directx 11. Hope all the textures will be sharp as hell then. (planes, houses,...)


The straight cut line is the edge of the separated window pane imho.

ChrisDNT 09-10-2010 01:40 PM

http://i51.tinypic.com/6gvi9u.jpg

I know the luminosity may be different, but the black sea I see in this wip screenshot looks too much like the black sea I see on some maps in Il-2.

I must nevertheless say that the geometry of the waves looks amazingly good.

Flanker35M 09-10-2010 01:41 PM

S!

Thanks for the update :) Have a nice weekend.

Urufu_Shinjiro 09-10-2010 01:43 PM

Great shots, it's really coming together now. Shot number 4 (either post) is quite impressive with the longs shadows and the fog, lighting is top notch. Can't wait to see it all in motion.

chiefrr73 09-10-2010 01:46 PM

Thank s for the very nice update, Oleg!!
WTF!!!!!
The pictures are looking better and better, this is looking very photorealistic!! I can not emagine how this all will look in motion, i think i will not be abel to take it, and i think you developers are INSANE!!! I can not belive that you are making such a good thing. lots respect so far.
It s hard to wait

Avimimus 09-10-2010 01:49 PM

The only graphical flaws which stand out are the low detail buildings and the lack of terrain texture detail. I hope it will be possible to have detailed ground textures for those of us who will turn the grass off (for the first few years at least).

Very impressive.

Bloblast 09-10-2010 01:50 PM

First picture of London! Looks very good!

I like the 109 take off, nice camo on that closest 109!

Hecke 09-10-2010 01:51 PM

Thx Foobar, didn't realize that.

Still the ice looks a bit too less sharp imho.


Concerning those awesome looking waves i am wondering if we will be getting real shaped cricle waves around the object that crashed in water?

Would be really cool if the "failing" pilot would be screaming visually (+acoustic).

Skarphol 09-10-2010 01:55 PM

Quote:

Originally Posted by ChrisDNT (Post 180174)

I know the luminosity may be different, but the black sea I see in this wip screenshot looks too much like the black sea I see on some maps in Il-2.

I must nevertheless say that the geometry of the waves looks amazingly good.

I'm no expert on this, but I'm convinced that the color of the sea is totally dependable of the color and brightness of the sky above it.

Skarphol

pupaxx 09-10-2010 02:02 PM

A qustion haunts me since I play Flight Sims, AI pilot seem not affected by the load of work Humans are charged in flying a mission (ie reading gauges, acting on knobs and keyboard, recognise a dot like friend or foe before fire, mantain the situation awareness, and choise a correct tactic before engage combat, mantain formation, etc.). The picture showing frozen glass suggest me a question: is AI affected by this phenomenon and is it conditionated by this? My opinion is that AI ability should be reduced by a factor 0,xxx in several circumstances.
Do you agree?
Ciao

Daniël 09-10-2010 02:02 PM

Very nice update! Thank you!:grin:
Some questions:

1.Will droptanks explode violently if they are hit?

2.Will there be jamming stations in SoW, so the radiocantact can falter?

3.If planes are very much used in a campagne and the engine is almost broken and almost al the paint is gone, can the engine be changed and can the plane get a new coat of paint?

krz9000 09-10-2010 02:04 PM

the northsea is a pretty dark sea...pls dont add confusion just because you want to show of your vacation pics. a quick search in google for northsea makes it pretty clear that oleg is much closer to reality then your pics

Icewolf 09-10-2010 02:05 PM

Great pictures!

Developement news would be nice.

and thank God we cannot see the spitfire pilots head! or another thread would be highjacked by idiot trolls

Codex 09-10-2010 02:12 PM

Quote:

Originally Posted by csThor (Post 180165)
I had to ask. Since that triangle was used in conjunction with a capital letter to the aft of the Balkenkreuz. As I outlined in great detail in the manual on the markings of the dedicated Jabo units. ;)

I nominate csThor for quality control ;)

Hunden 09-10-2010 02:25 PM

fantastic shots!!!! I've only been waiting a year but seems like 5 at least. Looks Good enough to me, lets patch the rest!!!!:grin:

=XIII=Shea 09-10-2010 02:33 PM

Great screenshots Oleg,great to see you back in action,Can you tell us how close you,s are to finishing the sim?Just cant wait any longer:-P

Cpt_Farrel 09-10-2010 02:40 PM

Looking better and better. I love the fact that there seem to be several stages and variants in the level of mottle and I.D. makrings on the 109's, just like it should be!

Codex 09-10-2010 02:42 PM

1 Attachment(s)
Awesome screen shots, SoW is shaping up to be more that what I was expecting. I do need to apologise however, this was the first thing that came to mind when I saw this shot ....

JVM 09-10-2010 02:49 PM

Quote:

Originally Posted by Hecke (Post 180181)
Thx Foobar, didn't realize that.

Still the ice looks a bit too less sharp imho.

This ice is quite a good representation...it is even too clearly defined, in RL ice cristals are in fact smaller and block very effectively vision (you would probably not see our wing so clearly, it would be more like a shadow). On the other hand it will take time to cover entirely the cockpit interior, and the first ice growth will be little patch by little patch randomly arranged in the coldest areas which will be slowly joining together and then getting some additional thickness if the situation is allowed to continue.
De-icing is usually done only by mean of an electric de-icer or a powerful and sooo cold air flow when non de-icer equipped...and it takes time!
Having cockpit ice in enemy territory is akin to a death sentence!

JV

speculum jockey 09-10-2010 02:52 PM

The trees look great, which leads me to wonder if we can have non-critical/fatal crashes with them in our planes. Can we skim trees and have them brush the underside of our plane and not lose a wing or explode, or is it like IL-2 where touching an object = fireball?

Also, In the third pic posted (the lone 109 flying with the gear partially up):

There is a windmill in the bottom centre of the picture. Will it's blade rotation depend on wind speed?

Still day=no rotation
Windy day=fast rotation

Even if they're static, that's ok in my book (I just want to fly), but I was interested in how much detail you are putting into it.

PeterPanPan 09-10-2010 03:01 PM

... and will the windmill have variable pitch and auto feather? ;)

PPanPan

Oldschool61 09-10-2010 03:05 PM

Quote:

Originally Posted by Oleg Maddox (Post 180132)
Attention: Some details is temporary missed on the screenshots of city. As I told that some of interesting features and details we will tune and/or insert up to the X day :).

The last screen shot here - its by the case... He was too late to bail out....

Nice pics!!

Can we get some of these types of pictures from inside the cockpit looking out. I dont plan on playing this in third person view.

Splitter 09-10-2010 03:09 PM

Quote:

Originally Posted by Codex (Post 180201)
Awesome screen shots, SoW is shaping up to be more that what I was expecting. I do need to apologise however, this was the first thing that came to mind when I saw this shot ....


EXACTLY what I was thinking, you beat me to it lol. It looks like Hitler breaking it down lol.

The screen shots are just awesome. Those city pics are amazing. I can already hear my CPU and GPU whimpering. This looks like the type of game that, sometimes, I am just going to jump into a plane and go sightseeing. It looks like a top notch flight sim AND a top notch combat sim rolled into one. I guess we'll know more when we see some video.

To the development team I can only say: terrific.

Now I await 20 forum pages arguing about some minor detail.

Splitter

David603 09-10-2010 03:11 PM

Is that France we see in the Bf109 pictures? London looks amazing, I would love to drive around it as well as fly over.

Insuber 09-10-2010 03:18 PM

Mr. Oleg,

I notice that the pics are all 1920 x 1080. It's good because the majority of big LCD monitors on the market have this 16/9 resolution; I expect nevertheless that also other large formats will be supported, such as 1920 x 1200.

Regards,
Insuber

TheFamilyMan 09-10-2010 03:18 PM

Thanks for the latest update. These pics are by far the most immersive yet. If this is but a small percent of what we can expect from SoW:BoB, I'm buying it instantly even if it comes with only two flyables. I can't wait to see screen shots like these blasted clean with decent doses of AA and AF. S!

philip.ed 09-10-2010 03:36 PM

Awesome screenshots, in every respect all are wonderful and show some excellent features!

However, the reticle on the 109 gunsight is wrong. This should be changed for release. I am sure many who know a lot about the Luftwaffe could show you what it should look like but here is a good example (I don't have access to any official documents, but this is correct)

http://t2.gstatic.com/images?q=tbn:S...109sight20.jpg

Those cities look fantastic. I will say though that the trees and hedges don't look as realistic as the rest of the scenary. I say this in the sense that their placing seems a bit ordered; a tree here, space, tree here, space etc A more random arrangement with dense-groups of trees and lots of thick hedges would look much more realistic :P I must say that the textures for the trees are looking really good. Great work! Also, when the 3D grass fades to a 2D texture, perhaps the transition could be smoother? I understand this is very much WIP but I am just clarifying ;)

I hope you're better, Oleg.

PeterPanPan 09-10-2010 03:45 PM

London Building Colours
 
The density and arrangement of buildings in London look fantastic. Some low level flying at street level beckons me thinks.

I know it's WIP, but just to clarify, the colours of the buildings may be a little off. Buckingham Palace looks too 'blue' IMHO and should be paler/yellower. Also, I understand that London buildings (possibly including Buckingham Palace?) were much dirtier in 1940, from all the coal smoke and soot that was cleared up in later years by the Clean Air Act.

PPanPan

PilotError 09-10-2010 03:55 PM

Very impressive update.:)

The city shots look really good, but I can't help but wonder that my computer is quaking in it's boots looking at them.

I half expected to see the King out on the palace balcony.;)

It's looking better and better every Friday. Can't wait to buy my copy.

Quote:

Originally Posted by speculum jockey (Post 180211)
Also, In the third pic posted (the lone 109 flying with the gear partially up):

There is a windmill in the bottom centre of the picture. Will it's blade rotation depend on wind speed?

Still day=no rotation
Windy day=fast rotation

Even if they're static, that's ok in my book (I just want to fly), but I was interested in how much detail you are putting into it.

If you look in the picture quoted above the windmill has it's sails in the "X" position.
In the second set of screenshots, the one with the three 109s starting up, there is a windmill above the rearmost 109's tail with it's sails in the "+" position.
Maybe the windmills do rotate.:cool:

Thanks for the update Oleg and team.

jameson 09-10-2010 03:59 PM

First part of update, frame 2 we see the trees have evacuated St James's Park. In frame 4 we find them marching towards the coast, across fields and by the sides of roads. In part two frame 4 we see that they have reached the coast and are desperately awaiting rescue by small ships!
Oleg why are the trees running away?

choctaw111 09-10-2010 04:02 PM

Another great update.
Keep up the fantastic work.

PeterPanPan 09-10-2010 04:05 PM

Quote:

Originally Posted by PilotError (Post 180242)
I half expected to see the King out on the palace balcony.;)

... but then again the Royal Standard isn't flying so I guess the King was out that day :lol:

Quote:

Originally Posted by PilotError (Post 180242)
If you look in the picture quoted above the windmill has it's sails in the "X" position.
In the second set of screenshots, the one with the three 109s starting up, there is a windmill above the rearmost 109's tail with it's sails in the "+" position.

... superb spot. You've gotta love the detail!

PPanPan

Igo kyu 09-10-2010 04:05 PM

Last week's railway was wrong. The problem wasn't the rolling stock, it was the unfenced, unhedged tracks and the ungated level crossings.

I found a couple of links to magazines, I'm not aiming to sell them, just to point out that they exist, and that there is a market for them. I saw some copies of the first in a doctor's waiting room, so I know it's not a web only situation.

http://www.greatmagazines.co.uk/stor...FYKY2AodmmRbHg

http://www.heritagerailway.co.uk/

I hope posting these isn't against the rules, I unreservedly apologise if so.

The UK's passion for steam trains should not be underestimated.

I am a flight enthusiast first, and not very enthusiastic about railways at all, so I can put up with the current state of railways in SoW, those people may not be so forgiving, though perhaps not many of them are flight simulator users.

proton45 09-10-2010 04:14 PM

Thank you Oleg...its nice to have you back.

I really like how the cityscape is shaping up...fantastic! And the Me109 cockpit is looking as impressive as the Spitfire.

PilotError 09-10-2010 04:17 PM

Quote:

Originally Posted by PeterPanPan (Post 180248)
... but then again the Royal Standard isn't flying so I guess the King was out that day :lol:


PPanPan

Yes, maybe he was out, inspecting a Spitfire factory or something.:grin:

Having said that, did they fly the Royal Standard during the war?
It might have been a bit of a give away as to where the King was and a threat to his safety.
It's amazing what this forum makes you think about.:eek:

Il2Pongo 09-10-2010 04:20 PM

As has been posted, the pilots in the 109s seem bigger then last weeks hurricane pilot, but still way to small.

luthier 09-10-2010 04:20 PM

Just to add, the windmill blades do rotate.

kedrednael 09-10-2010 04:22 PM

oh my god... or something like that

The screens look awesome!! :grin:
The trees look almost perfect and I really like the mist, really realistic, the shadows the trees cast on the ground look perfect as well, you can see them really well from the air.
I really like how you can see how fast the prop is spinning when it starts in the 7th shot. Even in ROF it goes from a stationary prop to a disc like one.
the 9th screen looks perfect in almost every way, the shadows from the trees, the trees the mist, the sun, the bf 109 the pilot size in that bf109 the glass visibility and the propellor.
I never had icing on the canopy luckely, but it look fantastic here, does it apear when you are flying trough clouds? or just when it is cold? do you need to make it go away by opening the window then?
Will there be raindrops on the canopy when you fly trough rain?
The reticle looks verry good as well, beter visible I mean.
London looks great, although the building textures are probably tuned down a little or WIP.
I really like the little town and the trees in the 3th picture.
Actually I like everything in this update and we saw a lot :cool:.

NSU 09-10-2010 04:24 PM

Quote:

Originally Posted by luthier (Post 180255)
Just to add, the windmill blades do rotate.

heeehee it give a good training target :-)

Doogerie 09-10-2010 04:25 PM

it may just be me but has anyone noticed this is the first update that does not say WIP at the end?

ChrisDNT 09-10-2010 04:34 PM

I read "awesome" every two posts, but a landscape like this...

http://forum.1cpublishing.eu/attachm...8&d=1284120152

... for a 2010/2011 sim is not "awseome" at all. Ground textures look crude, lighting is very "plastic", trees are strange and the general feeling is not of "being there".

Frankly, blind fanboism is worth nothing to a constructive critical process.

Of course, it's WIP, but there's still some way to go to get to something like that (of course, in the limits of the current technology abilities) :

http://www.ehhvphotobook.com/VSH%20B...DSC_0208B.html

SlipBall 09-10-2010 04:36 PM

Thanks for the up-date, looking great!:grin:

FG28_Kodiak 09-10-2010 04:40 PM

Quote:

Originally Posted by philip.ed (Post 180232)
However, the reticle on the 109 gunsight is wrong. This should be changed for release. I am sure many who know a lot about the Luftwaffe could show you what it should look like but here is a good example (I don't have access to any official documents, but this is correct)

http://t2.gstatic.com/images?q=tbn:S...109sight20.jpg

I don't know from where you get your information, this shows the Abkommen from orginal Document:

http://img508.imageshack.us/img508/1...schriftrev.jpg



A Video from a later Revi:
http://video.google.de/videoplay?doc...1819993&hl=de#

philip.ed 09-10-2010 04:40 PM

Quote:

Originally Posted by ChrisDNT (Post 180260)
I read "awesome" every two posts, but a landscape like this...

http://forum.1cpublishing.eu/attachm...8&d=1284120152

... for a 2010/2011 sim is not "awseome" at all. Ground textures look crude, lighting is very "plastic", trees are strange and the general feeling is not of "being there".

Frankly, blind fanboism is worth nothing to a constructive critical process.

Of course, it's WIP, but there's still some way to go to get to something like that (of course, in the limits of the current technology abilities) :

http://www.ehhvphotobook.com/VSH%20B...DSC_0208B.html


I'd imagine the landscape is very much WIP. I agree with you that the textures are poor, but the trees are steadily improving. I can imagine that something like that picture of yours is possible. It's all relative on the placing of the field textures and then the placing of the trees. ;)

dali 09-10-2010 04:44 PM

if you look closely - on the second shot you can see a man in the 3rd window from the left on the second floor (westminster). His fingers are too small.

Thunderbolt56 09-10-2010 04:48 PM

Cool stuff. I just hope the "Jesus mode" that allows people to walk on water is a server side toggle like the old Wonder Woman view was in IL2.

http://img.photobucket.com/albums/v6...es/takebow.gif

csThor 09-10-2010 04:57 PM

Oleg, Ilya ... I just sent a mail re: the yellow ID markings on the 109. Just a comment.

philip.ed 09-10-2010 05:02 PM

Quote:

Originally Posted by FG28_Kodiak (Post 180262)
I don't know from where you get your information, but from orginal Document:

http://img508.imageshack.us/img508/1...schriftrev.jpg

From experts I have spoken too, I have been led to believe that that is the later type of reticle. In the BoB, the type I showed were the type in use. But this is as far as I have been told. The BDG who have worked on BoB2 are a very knowledgeable bunch, so changing the reticle to the type I pictured would have come from many hours spent researching. by all means, search the a2a BoB2 forum as there may be an answer then, but I am pretty certain this was the type used in 1940.

EDIT-I say this, but your picture shows a c12/c which was in use in the battle....(although it was used after too I think) In any case, I am no expert and I'm basing by views around others. I may pose the question on the A2A forum and see what the answer is. I am just confused now...

csThor 09-10-2010 05:07 PM

Quote:

Originally Posted by Codex (Post 180188)
I nominate csThor for quality control ;)

I made those emblems and collected what markings need to go where. I am allowed to grumble. :mrgreen:


erco 09-10-2010 05:08 PM

About the ice...
 
Great update- I can't wait to see DX11 shots!

About the ice, what sort of conditions are assumed to be causing the icing? It doesn't look much like the in-flight icing I've seen.

Thanks for the update!

Splitter 09-10-2010 05:26 PM

Quote:

Originally Posted by erco (Post 180276)
Great update- I can't wait to see DX11 shots!

About the ice, what sort of conditions are assumed to be causing the icing? It doesn't look much like the in-flight icing I've seen.

Thanks for the update!

I dunno, maybe this is a language issue. What I see on the screen shot looks like heavy "frosting" to me. "Icing" that I have seen while flying has looked more "crackly" to me, but I haven't seen much of it (thank goodness).

Still though, it's a small detail and I am impressed that it is modeled at all.

Splitter

Matt255 09-10-2010 05:37 PM

Nice update.

However, i think the wheels of the 109's are too big. They look like the bigger wheels of G-3 variant, not like the ones of the early 109's.

Bloblast 09-10-2010 05:38 PM

Quote:

Originally Posted by philip.ed (Post 180264)
I'd imagine the landscape is very much WIP. I agree with you that the textures are poor, but the trees are steadily improving. I can imagine that something like that picture of yours is possible. It's all relative on the placing of the field textures and then the placing of the trees. ;)

I do not agree. The grass, trees and the colours used look fine to me.
Look at the grass on the 109 pictures, I absolutely like it.

The dawn patrol pictures have the long shadow of the trees together with the upcoming sun, together with the mist give a good early morning atmosphere. Well done!

Tree_UK 09-10-2010 05:46 PM

Thanks for the update Oleg, its not cinematic yet but im sure you will get there.

McHilt 09-10-2010 06:06 PM

I love the update, as usual: GOOD work!

Thanks Oleg and Crew...

Insuber 09-10-2010 06:09 PM

Quote:

Originally Posted by luthier (Post 180255)
Just to add, the windmill blades do rotate.

OMG that's just INSANE ! ;)

BigC208 09-10-2010 06:13 PM

Great progress shots. Ice textures on the windscreen look like the real deal. Real enough to give me the creeps knowing it might not come off before landing. May have to open a window and sideslip a bit.

All the terrain needs are more forrest groups and hedges instead of just trees and bushes here and there. RoF has that done nicely balanced. Their trees are not as detailed as yours so it may not be possible recources wise.

There is one problem with the high detail level you guys are putting in this sim. The whole thing wil feel unrealistic or unbalanced if not everything is up to that high level of detail. Railroad lines and embankments, roads, building details and colors, even eventual population. This is not what you normally hear people complain about in a combat flight simulation.

You're being judged on your worldbuilding skills. Foobar makes these realistic looking trains. Now we all want those trains to move about a realistic looking rail system. Who would've thought this a few years ago? Only thing I would've thought about is how will the train explode and is it gong to dammage me if I get too close. Not if the embankment looked right or if there were guarded crossings.

I hope we soon start seeing some video of how it all comes together and some details about the campaign, flight physics and AI behavior.

Insuber 09-10-2010 06:14 PM

BTW the 109 cockpit looks great!

Towarisch 09-10-2010 06:38 PM

Hello Oleg. Its nice to see you back here. And I hope your Flu has leaving you;) Hope you are OK!

For the pictures I have no words. They are sooo great. All in one THANKS FOR YOUR GREAT WORK. The same one to your Team.

And Iam looking forward to the day who we can play this wonderfull game.

Have a nice weekend and a stressfree time for your health


Thanks

Hecke 09-10-2010 06:39 PM

Quote:

Originally Posted by luthier (Post 180255)
Just to add, the windmill blades do rotate.


Could you clarify that a bit more pls.

Is the rotation speed affected by the current wind effects or is this "only" animated to rotate always the same speed.

Mington 09-10-2010 06:40 PM

the black sea

Polarising filter

BG-09 09-10-2010 06:43 PM

Hmmmmm...
 
Where is the third part of screenshots...?

philip.ed 09-10-2010 06:49 PM

Quote:

Originally Posted by Bloblast (Post 180280)
I do not agree. The grass, trees and the colours used look fine to me.
Look at the grass on the 109 pictures, I absolutely like it.

The dawn patrol pictures have the long shadow of the trees together with the upcoming sun, together with the mist give a good early morning atmosphere. Well done!


From living in England all my life, the grass really is far too green for the hot-summer of 1940, and even then it's probably too light-green for wet-grass. It's noticeable if you've lived in the country all your life :-P
And regarding field textures I think they ould be much higher-res to look more realistic :D The shadows, mist etc are wonderful. There's no doubt about that.
The grass too looks good (is it better than RoF though? I mean if a plane crash-landed in a stretch of grass, would there be flowers?) although, the grass on an airfield wouldn't be that long. But this is just cosmetic stuf that can be changed I'm sure.

Robert 09-10-2010 06:59 PM

Quote:

Originally Posted by ChrisDNT (Post 180260)
I read "awesome" every two posts, but a landscape like this...

http://forum.1cpublishing.eu/attachm...8&d=1284120152

... for a 2010/2011 sim is not "awseome" at all. Ground textures look crude, lighting is very "plastic", trees are strange and the general feeling is not of "being there".

Frankly, blind fanboism is worth nothing to a constructive critical process.

Of course, it's WIP, but there's still some way to go to get to something like that (of course, in the limits of the current technology abilities) :

http://www.ehhvphotobook.com/VSH%20B...DSC_0208B.html


So then, other than stating that there are a bunch of fanbois on the forum and things don't look right to you, what have you added?

I'm personally looking at the PROGRESS from week to week. I see improvements all the time. People biotched about the terrain colours and it looks pretty good to me in the 109 shots. So tweaking goes on until the desired outcome is met.

For example, I've not seen long shadows like in the 4th shot in a sim before. Others on the forum have talked about improvements they've seen in the updates. I don't think any of us believe this is final, but looking at the progress each week things are improving and becoming more like the game 1C/Maddox games wants to release.

It may not look like a 2010 game to you, but these are DX 9 shots. As far as I see the buildings and the lighting far surpass any flight sim I've played. (MSFSX with add-ons doesn't count) By seeing the advancement of just those two aspects of the game design (lighting, buildings) I'm confident that Oleg and crew will have the terrain just the way he wants it released. And the final outcome will look as beautiful as the cockpits, buildings, lighting, and sea we've been privy to witness.

Bloblast 09-10-2010 07:04 PM

Quote:

Originally Posted by philip.ed (Post 180303)
From living in England all my life, the grass really is far too green for the hot-summer of 1940, and even then it's probably too light-green for wet-grass. It's noticeable if you've lived in the country all your life :-P
And regarding field textures I think they ould be much higher-res to look more realistic :D The shadows, mist etc are wonderful. There's no doubt about that.
The grass too looks good (is it better than RoF though? I mean if a plane crash-landed in a stretch of grass, would there be flowers?) although, the grass on an airfield wouldn't be that long. But this is just cosmetic stuf that can be changed I'm sure.


An idea is to put more yellow in the grass like on this picture:

http://i8.photobucket.com/albums/a23...pit-Colour.jpg

ATAG_Dutch 09-10-2010 07:08 PM

Quote:

Originally Posted by Oleg Maddox (Post 180132)
As I told that some of interesting features and details we will tune and/or insert up to the X day :).

In other words, there's a lot more stuff to add that's already finished that they don't want to show, and they'll carry on 'tuning' bits they already know aren't quite correct, if they haven't corrected them already, or they've deliberately shown them 'untuned'.

All sounds very positive to me.;)

Bloblast 09-10-2010 07:26 PM

Quote:

Originally Posted by Dutch_851 (Post 180307)
In other words, there's a lot more stuff to add that's already finished that they don't want to show, and they'll carry on 'tuning' bits they already know aren't quite correct, if they haven't corrected them already, or they've deliberately shown them 'untuned'.

All sounds very positive to me.;)


Why should they show old WIP? It does not make sense.

Richie 09-10-2010 07:29 PM

The 109s are ......BEAUTIFUL!!!

philip.ed 09-10-2010 07:29 PM

Quote:

Originally Posted by Bloblast (Post 180305)
An idea is to put more yellow in the grass like on this picture:

http://i8.photobucket.com/albums/a23...pit-Colour.jpg

Awesome picture. You can't beat that! :D


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