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Friday 2010-08-20 Dev. update and Discussions
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Hi,
Some combat scenes today: |
Yiiiipeeeeeeee!
I still have to get my eyes used to those super-detailed cockpits...simply amazing. |
Looking Great...Fire and smoke look very nice from distance.
Oleg...are these shots in DX9? Thanks. |
Yes :-)
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Dogfighting looks cool.
Nice detail on the underside of the Hurricane. Nice trees! huhu |
Ah, thank goodness it's Friday! Outstanding again, Oleg. Thank you.
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Hi Oleg
how many seasons will there be in the first issue of Storm of War BoB Map? |
Great screens; Hurri pit looks awesome. Smoke looks good from a distance too.
One thing regarding clouds; please can they have flat-bottoms and be shaped depending on the wind direction... :P man this is shaping up nicely :D BTW; shouldn't the reticle be brighter and more vibrant? I've seen an original before and it is a bit different ;) |
yes, the fire looks very nice from the distance.
One question, are those the new clouds or are they placeholder? |
Propellor looks great from the cockpit as well :D
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Very nice
I am grateful for the combat update. Thank you Mr Oleg and crew for your hard work over the years. I had to post since this is what i have been waiting for to see. Could you give us a hint on what type of cpu configuration you are using on the 14 fps jpg. I hope we will be able to pay you for your great work sometime in 2010. My humble attempt at the age old question of when will it be released. Thank you once again
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Holy smokes!! AVG FPS =14!!! Good thing we know these are WIP images. Phew! Otherwise, this sim is looking beautiful Gimme! Gimme!! Gimme!!!
Flyby out |
dont know if this has been asked before...can we adjust the gun sight while in flight...ie...for distance and wingspan?
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I just want you guys to know that we worked very hard to bring you this week's update.
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Again impressive. Splashes and vorm(trail) of the ammo hitting the water. Wonderful cockpit.
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its not a 14 FPS average, if i am correct, its 14 fps at the moment of the screen
and 40 average... wich is great ! Nice update and Happy Birthday Oleg ! |
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Will tracers differ in color in SoW as well? Now that RAF has gone from red (il2) to white and we haven´t seen any tracers from 109s/110s.
//Simon |
I like the detail of the shadow cast by the hurricanes cockpit in image 5.
Thanks for the hard work! |
Looking very good guys.
In the second screen- is that an object on fire that's fallen off the 110? With the screen shots, can you adjust the virtual 'shutter speed' to freeze the bullets & propellors etc? There seems to be a variety in the screens you've shown to date. |
Looking good.Great detail on the snuggie.So life like.
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Maybe am I wrong but it seems the Bf 110 has "small" tabs?
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Great screens this week! Thanks! edit. and happy birthday, Oleg! |
The water looks really good.
Hoping that the clouds will be as good when finished. |
Brilliant screens Oleg,friday rule,s,oh and happy birthday:grin:
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Luverly :D
Happy Belated Birthday Oleg :D |
thanks for the update 1c team!!
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Absolutely gorgeous, I love the way the crosshairs and the cockpit look!
Superb as always. :) |
Things are looking really great.
The tracers are top notch :) |
Thank you oleg, nice shots.
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Very, very good pics. Pieces are coming together, it looks like we are close to the release ... Am I too optimistic?
PS: poor G.50, it looks badly beaten by that Hurricane ... :) |
Are you planning to make a video at some point in the friday updates ?
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Thank you for all your Time
Hello Oleg and Team. Iam a German Sim Flighter, at the first hour of your Sim. And I will only one Word say to you: Thank you soooo much for all the time wich you spend to this Great Real Sim. No Other Sim is so good, detailed on history`s facts and details.
The other one is Happy Birthday and the last one: I (and I think everybody) wish and hope that this greatfull Sims release this Year. Maybe Christmas ??:) Once again Спасибо |
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was that taken during the smog problems, and some people slept in the office so they didnt need to travel home ? |
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OMG nobody saw the fuel spray? awesome! oleg... is that going to leave residue on the plane behind it?
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It´s 14 fps at the moment; 40 fps average in a no optimized game, probably in a low-mid spec computer ( somebody wrote here that programmers used to do this way to force them to optimize the code to get better frame rates)
I feel good about this , because this time I´ll build a smoking hot PC just for SOW and those numbers say to me that current hardware can do well running SOW. |
Damn, that looks good!
Keep it up guys, just a little more and you can take a break! Btw, that Hurri is running short of fuel, he's better finish off that Fiat fast! |
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Aviar |
about the 14fps...
I just look at the 1000fps max and often on IL2 1946, when you goes through the menus, the max goes to 1000fps. this cause the average value to be false because the average is calculated from a value where you're are not flying. on the screenshot i think the only real value seemsto be 14fps that is the instantaneous fps. usually the screens are described from a mid range computer, and i agree that is is the case (no advanced lighting, no antialiasing, DX9, etc..) so i know this is WIP screenshot, but at my opinion it's not a great idea to post a screen with a fps value, because this cause trouble for some persons. the simulator is not finished, so probably don't optimised, the computer is mid range, the screen has been taken above the sea with 4 ou 5 planes... i think the game is ACTUALLY, very power hungry. but this will be probably fixed later on the development process. |
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You've got to stop working so much and get your tail back on IL2 or you'll forget how to fly a plane with that whirly bit on the front. ;) |
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I hope that SOW will do good use from multi core and multi GPU systems...
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S!
Nice one :) |
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This week's pictures are...tantalizing! Great work! |
this message is for luthier
did you post on youtube a picture of an ac with black plumes of smoke and some other pics on 02 July 2010 and then pull it off youtube the reaon I am asking is because I would like to know what the piece of music was am awaiting release of this sim with some anticipation and I think it will be awsome when it is released I think that all of my work will stop for at least a couple of weeks !!!! |
But I think 40 fps avg on the water is very poor result. Why only 14 FPS??? :\ Is it low end system ???
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Its WIP guys the counter don't mean anything.
Thanks for the Update, I'm beginning to get twitchy waiting for this sim, really looking forward to next Friday. |
Ah yes - Friday. Great screenshots once again. Salute.
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fantastic screeshots
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Very good pictures, looks like it's coming together nicely.
With some beautiful looking clouds, in shots like these, it would look great. Super work team. And Happy Birthday Oleg! |
The fps count is irrelevant without some form of context, IL2 would drop by about 50% fps when taking screenshots under some settings, you've no idea what else is going on in the sim or what else was running on the system either.
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Or whether the code has been optimized yet.
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Just AMAZING!
But (aways a "but") the "FPS: 14" in one of the screens scares me.. PS:. Just now i readed the answers, i'm a little calmer. Nice job, though! |
Ok, good enough. Ship it! :grin:
I do hope this means the end (beginning) is near. The shot from the cockpit is just pure win. Splitter |
Got to admit the 14 FPS is very scary considering that its in low res without DX11, otherwise a lovely update. Fire and smoke look good from a distance, at least as good as some of the modded stuff you can get for IL2, I would imagine this will look real nice with max settings and in DX11 :grin:
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Verry verry nice screens. :-)
But I have a question.. Will there be thermal? I heard clouds can move because of the wind, Will new ones be formed because of thermal, will other ones disolve again? Avarage cumules clouds like the ones in the game have an avarage lifespwan of just 40 minutes I think. http://www.youtube.com/watch?v=efAs5...eature=related motion of clouds :-P In il2 I can glide a spitfire with -1 m/s altitude, and thermal can have +3 m/s without mountains or factories so will we be able to rise on thermal while gliding in SOW BOB? At least above fires? pleasee. ,happy birthday Oleg. |
hi, fantastic pics!!!thank you!is it your birthday oleg?then happy one and best wishes!!!
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Happy birthday Oleg, hope you had the day off!
Thanks for all your hard work. The screens look gorgeous. Those shadows really make everything so life-like. Smoke and fire look great. Sea looks amazing. A big well done from me. :grin: To whoever mentioned the 110 trim tabs...I think your wish has come true.;) |
What! No trees?
:-) Happy Birthday Oleg!! |
The fuel spray on that 2nd 110 is really cool.
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I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...
Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase? I've added the original shot at the top along with two photoshopped effects to show what I mean: http://i33.tinypic.com/10yf1qw.jpg ...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post? |
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I think the smoke and fire are coming along nicely, but I still think work can be done in places to make it super-duper :cool: |
yer...agreed that looks better...but im sure we will see something like that in the finished game.
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Well done, I prefer edit2. The smoke fading away looks good.
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I agree, edit 2 looks great. But wouldn't the smoke dissipate a lot more, rather than remain in that cylider style shape? :-P
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Or is this some sort of competition to see who can make the most negative comment on each week's update? Can anyone tell me what the prize is? |
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http://i37.tinypic.com/zwl4z4.jpg |
It would be good if the smoke started in both ways, explosion followed by fire or just straight fire, depending on where you hit the target.
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Thanks for the shots!
Nice shots! Especially like the Hurricane belly!
But ppl, don't you see that luthier is screwing with your brain showing FPS like that. It's a simple hook to throw amongst the hungry fat fish in the small pond. This detail included by 'accident' causes hundreds of senior citizens lurking in these forums here go heywire when they see a concern in their friday fix. Now something completely different: Driving back from work I looked at the clouds and saw an everyday scene what I havent seen in many simulators: there can be a big-ass shining white clouds of varied characteristics here and there accompanied by a fleet of tinier ones. Not saying that we should have exactly everywhere that but the key word is variance and character. The cloud cover has a lot of variance with having sometimes moving fronts, every now and then a few darker ones amongst the white ones, only a few big ones and otherwise CAVU. So if through some randomization patterns or a few 'themes' on the generation of the sky could be applied at some stage that would be great. When looking at the skies every now and then I see the strangest cloud arrangements that I would just love to fly to and would be great to get that similar feeling in a sim! :) And as luthier or whoever said: we won't show effects in the shots until they're finalized. We've seen plenty now so I guess we can assume they're finished and away from the todo list. Yeehaa, one step closer to release. I can't believe these guys at Maddox already dog fight each other and call that work! =) |
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Look's cool, THANKS!!!:grin:
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To me it looks good. Skarphol |
+1
That's what I was thinking when I read the complaint |
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Once again I feel quite happy with the progress I see in the screen shots!!! Its going to be one hell of a game when done. Happy Birthday Oleg!!! |
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Lol, you got me! If I had BOTHERED to actually read the labeling... well, that's how the embarrassment train usually get rolling. See RED! Red BAD! Mongo panic! Panic, Mongo, Panic! |
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I started growing my beard the day this game was announced.http://vancouverisawesome.com/wp-con...ngestbeard.jpg
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thanks for the update Oleg, what are we going to need to run this ?
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Hello Oleg, I hope you publish this game and sell more then a Million copies. Also, I thought you will run out of money near november? Publish it already!
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Looks awesome :D although if the aircraft had only been hit a few seconds ago, like someone pointed out, then maybe edit-1 is the best :D Still when the shot is edited like you have done it makes a lot of difference :D |
Happy birthday, Oleg! Its shaping up very nicely....very well done!
About the fps: it most likely will be very similar to ROF, wich is fine for me. |
Drafting,
Bravo for the job, but your edits look cartoonish and unrealistic, especially the first one. I suggest to take a look at guncams such as the famous one here http://www.youtube.com/watch?v=53LGJhjYICM you'll see explosions and smoke like this one, quite different from yours (and Olegs ...): http://img.photobucket.com/albums/v2...3-40-08-64.jpg Cheers, Insuber Quote:
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+1
it should look realistic not in 'Hollywood Style' |
Um it's W.I.P. still so there is still fine tuning to do so please don't expect the pic's in this thread to be finished product.
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that immagine american gun shot is american thunderbolt in ITALY yes the base is in SARDEGNA and take of from SARDEGNA to BORDER COAST OF ITALY.
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Insuber; I think drafting was just working with the material available. Look at the effects Il-2 shipped with. I think that even if they get the smoke effects looking unrealistic, there could be future potential for this to change in the future.
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Very nice update :)
Thank you :cool: about smokes , spending many hours , days , weeks over the past many years going through WWII archival footage inluding Luce after watching it for so long you will get the same conclusion , smoking plane like in the screenshot is rather rare to see out of all shot down planes in archival footage some of them pretty badly damaged including B-17's . Ratio is more like 1 plane may get such smoke out of every 30 that were shot down as the rest will show light colors smokes , gray , whitish very and I mean very transparent smokes and many of them on fire have little visible or not at all smoke coming out of the plane . I understand that much less smokes looks less dramatic but that's just the fact . Tons of WWII air combat archival footage is availbale , youtube is not exactly the place to reach conclusion about shot down aircrafts . Period . It's WIP but it is reminding me IL-2 where you can have 10 , 20 or 30 aircrafts in the air all smoking like a factory chimneys all over the skies . To prevent that from happening damage smokes would have to be coded with a lot of randomness and black thick huge smoke being rather rare . |
Happy birth day Oleg and very nice wip screens!
By the way, i have seen real ww2 footage on discovery channel with the same fire and smoke effects as shown in the screenshots! Especially when shot down with flak, they burn like that! Also japanese planes were more prone to catch fire then german planes probably... Loads of american footage of zero's catching fire just like the screenshots! |
A lot of footage ? , they play on history channel and discovery channel the same thing all over again L.O.L.
Good luck with that . |
Hey Insuber where did you get that shot of the Klingon Battle Cruiser being attacked? That's pretty cool :)
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I have to see a video to tell
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Good job again!!!
Good shots.
I would like to submit some advices: First: When the bullet hits in the water - I have looked at some WW2 footages, and I have found that after the impact of the bullet in the water: 1. Upward water geyser appears. 2. 5-6 seconds lasting concentric circle of white water appears at the place of impact. For example if the geyser is 4 meters high - the diameter of the water circle is 2 meters. Second: I would like to see a dependence between the air speed, and the brightness of the flames of the burning fuel - High air speed = very bright flames. Low speed = orange flames. This is because of the Oxygen flow in to the flames. Third: Because Storm Of War - Battle Of Britain will be ordered from the customers in hundred of millions copies - Oleg please issue Storm Of War - Battle Of Britain in download mode - because it is not good to pollute the environment with so much DVDs. Good job Oleg & Happy Birth day! Regards! |
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