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-   -   Friday 2010-08-20 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16025)

Oleg Maddox 08-20-2010 12:38 PM

Friday 2010-08-20 Dev. update and Discussions
 
5 Attachment(s)
Hi,

Some combat scenes today:

JG27_PapaFly 08-20-2010 12:40 PM

Yiiiipeeeeeeee!
I still have to get my eyes used to those super-detailed cockpits...simply amazing.

furbs 08-20-2010 12:42 PM

Looking Great...Fire and smoke look very nice from distance.

Oleg...are these shots in DX9?

Thanks.

BP_Tailspin 08-20-2010 12:42 PM

Yes :-)

Bloblast 08-20-2010 12:42 PM

Dogfighting looks cool.
Nice detail on the underside of the Hurricane.

Nice trees! huhu

No601_Swallow 08-20-2010 12:43 PM

Ah, thank goodness it's Friday! Outstanding again, Oleg. Thank you.

NSU 08-20-2010 12:45 PM

Hi Oleg

how many seasons will there be in the first issue of Storm of War
BoB Map?

philip.ed 08-20-2010 12:47 PM

Great screens; Hurri pit looks awesome. Smoke looks good from a distance too.

One thing regarding clouds; please can they have flat-bottoms and be shaped depending on the wind direction... :P man this is shaping up nicely :D

BTW; shouldn't the reticle be brighter and more vibrant? I've seen an original before and it is a bit different ;)

PhilHL 08-20-2010 12:47 PM

yes, the fire looks very nice from the distance.

One question, are those the new clouds or are they placeholder?

philip.ed 08-20-2010 12:52 PM

Propellor looks great from the cockpit as well :D

Jaguar 08-20-2010 12:55 PM

Very nice
 
I am grateful for the combat update. Thank you Mr Oleg and crew for your hard work over the years. I had to post since this is what i have been waiting for to see. Could you give us a hint on what type of cpu configuration you are using on the 14 fps jpg. I hope we will be able to pay you for your great work sometime in 2010. My humble attempt at the age old question of when will it be released. Thank you once again

Flyby 08-20-2010 12:57 PM

Holy smokes!! AVG FPS =14!!! Good thing we know these are WIP images. Phew! Otherwise, this sim is looking beautiful Gimme! Gimme!! Gimme!!!
Flyby out

furbs 08-20-2010 12:57 PM

dont know if this has been asked before...can we adjust the gun sight while in flight...ie...for distance and wingspan?

luthier 08-20-2010 12:58 PM

1 Attachment(s)
I just want you guys to know that we worked very hard to bring you this week's update.

322Sqn_Dusty 08-20-2010 12:59 PM

Again impressive. Splashes and vorm(trail) of the ammo hitting the water. Wonderful cockpit.

furbs 08-20-2010 01:00 PM

Quote:

Originally Posted by luthier (Post 175986)
I just want you guys to know that we worked very hard to bring you this week's update.

Luthier...come on...crack the whip...no slacking or sleeping for the team!

KaHzModAn 08-20-2010 01:01 PM

its not a 14 FPS average, if i am correct, its 14 fps at the moment of the screen
and 40 average... wich is great !

Nice update and Happy Birthday Oleg !

Feuerfalke 08-20-2010 01:01 PM

Quote:

Originally Posted by luthier (Post 175986)
I just want you guys to know that we worked very hard to bring you this week's update.

That looks like a bad neck after wakeup. :)

TheSwede 08-20-2010 01:05 PM

Will tracers differ in color in SoW as well? Now that RAF has gone from red (il2) to white and we haven´t seen any tracers from 109s/110s.

//Simon

Skoshi Tiger 08-20-2010 01:08 PM

I like the detail of the shadow cast by the hurricanes cockpit in image 5.

Thanks for the hard work!

Blakduk 08-20-2010 01:10 PM

Looking very good guys.
In the second screen- is that an object on fire that's fallen off the 110?
With the screen shots, can you adjust the virtual 'shutter speed' to freeze the bullets & propellors etc?
There seems to be a variety in the screens you've shown to date.

Troll2k 08-20-2010 01:14 PM

Looking good.Great detail on the snuggie.So life like.

Pierre@ 08-20-2010 01:17 PM

Maybe am I wrong but it seems the Bf 110 has "small" tabs?

drafting 08-20-2010 01:17 PM

Quote:

Originally Posted by luthier (Post 175986)
I just want you guys to know that we worked very hard to bring you this week's update.

Looks like you guys need to pick up a Mountain Dew endorsement or something! :grin:

Great screens this week! Thanks!

edit. and happy birthday, Oleg!

ChrisDNT 08-20-2010 01:22 PM

The water looks really good.
Hoping that the clouds will be as good when finished.

=XIII=Shea 08-20-2010 01:31 PM

Brilliant screens Oleg,friday rule,s,oh and happy birthday:grin:

Dano 08-20-2010 01:32 PM

Luverly :D

Happy Belated Birthday Oleg :D

chiefrr73 08-20-2010 01:38 PM

thanks for the update 1c team!!

fviana 08-20-2010 01:42 PM

Absolutely gorgeous, I love the way the crosshairs and the cockpit look!

Superb as always. :)

choctaw111 08-20-2010 01:48 PM

Things are looking really great.
The tracers are top notch :)

rakinroll 08-20-2010 01:48 PM

Thank you oleg, nice shots.

Insuber 08-20-2010 01:48 PM

Very, very good pics. Pieces are coming together, it looks like we are close to the release ... Am I too optimistic?

PS: poor G.50, it looks badly beaten by that Hurricane ... :)

bandini 08-20-2010 01:50 PM

Are you planning to make a video at some point in the friday updates ?

Towarisch 08-20-2010 01:56 PM

Thank you for all your Time
 
Hello Oleg and Team. Iam a German Sim Flighter, at the first hour of your Sim. And I will only one Word say to you: Thank you soooo much for all the time wich you spend to this Great Real Sim. No Other Sim is so good, detailed on history`s facts and details.

The other one is Happy Birthday

and the last one: I (and I think everybody) wish and hope that this greatfull Sims release this Year. Maybe Christmas ??:) Once again Спасибо

zapatista 08-20-2010 02:12 PM

Quote:

Originally Posted by luthier (Post 175986)
I just want you guys to know that we worked very hard to bring you this week's update.

luthier,

was that taken during the smog problems, and some people slept in the office so they didnt need to travel home ?

Ailantd 08-20-2010 02:16 PM

Quote:

Originally Posted by Flyby (Post 175984)
Holy smokes!! AVG FPS =14!!! Good thing we know these are WIP images. Phew! Otherwise, this sim is looking beautiful Gimme! Gimme!! Gimme!!!
Flyby out

14 is in the pit view. Average is 40, max is 1000 (looking only at the sky I guess)

GF_Mastiff 08-20-2010 02:19 PM

OMG nobody saw the fuel spray? awesome! oleg... is that going to leave residue on the plane behind it?

lbuchele 08-20-2010 02:20 PM

It´s 14 fps at the moment; 40 fps average in a no optimized game, probably in a low-mid spec computer ( somebody wrote here that programmers used to do this way to force them to optimize the code to get better frame rates)
I feel good about this , because this time I´ll build a smoking hot PC just for SOW and those numbers say to me that current hardware can do well running SOW.

erco 08-20-2010 02:34 PM

Damn, that looks good!

Keep it up guys, just a little more and you can take a break!

Btw, that Hurri is running short of fuel, he's better finish off that Fiat fast!

Aviar 08-20-2010 02:42 PM

Quote:

Originally Posted by erco (Post 176026)
Btw, that Hurri is running short of fuel....

Look again, my friend.

Aviar

shane 08-20-2010 02:43 PM

about the 14fps...
I just look at the 1000fps max and often on IL2 1946, when you goes through the menus, the max goes to 1000fps. this cause the average value to be false because the average is calculated from a value where you're are not flying.
on the screenshot i think the only real value seemsto be 14fps that is the instantaneous fps.

usually the screens are described from a mid range computer, and i agree that is is the case (no advanced lighting, no antialiasing, DX9, etc..)
so i know this is WIP screenshot, but at my opinion it's not a great idea to post a screen with a fps value, because this cause trouble for some persons.
the simulator is not finished, so probably don't optimised, the computer is mid range, the screen has been taken above the sea with 4 ou 5 planes...
i think the game is ACTUALLY, very power hungry.
but this will be probably fixed later on the development process.

BadAim 08-20-2010 02:55 PM

Quote:

Originally Posted by erco (Post 176026)

Btw, that Hurri is running short of fuel, he's better finish off that Fiat fast!

You'll have to forgive Erco, he's not used to reading those old time analog gauges so much any more. Hint: you were looking at the oxygen gauge, the one for fuel is at the far bottom right corner.

You've got to stop working so much and get your tail back on IL2 or you'll forget how to fly a plane with that whirly bit on the front. ;)

HanneG 08-20-2010 03:01 PM

Quote:

Originally Posted by luthier (Post 175986)
I just want you guys to know that we worked very hard to bring you this week's update.

где бутылка?

lbuchele 08-20-2010 03:01 PM

I hope that SOW will do good use from multi core and multi GPU systems...

Flanker35M 08-20-2010 03:09 PM

S!

Nice one :)

Jimko 08-20-2010 04:01 PM

Quote:

Originally Posted by luthier (Post 175986)
I just want you guys to know that we worked very hard to bring you this week's update.

And we appreciate this kind of sacrifice and dedication. It doesn't look comfortable!

This week's pictures are...tantalizing! Great work!

ptwparkinson 08-20-2010 04:04 PM

this message is for luthier

did you post on youtube a picture of an ac with black plumes of smoke and some other pics on 02 July 2010 and then pull it off youtube

the reaon I am asking is because I would like to know what the piece of music was

am awaiting release of this sim with some anticipation and I think it will be awsome

when it is released I think that all of my work will stop for at least a couple of weeks !!!!

_YoYo_ 08-20-2010 04:36 PM

But I think 40 fps avg on the water is very poor result. Why only 14 FPS??? :\ Is it low end system ???

BigPickle 08-20-2010 04:48 PM

Its WIP guys the counter don't mean anything.
Thanks for the Update, I'm beginning to get twitchy waiting for this sim, really looking forward to next Friday.

Old_Canuck 08-20-2010 04:57 PM

Ah yes - Friday. Great screenshots once again. Salute.

Qpassa 08-20-2010 05:04 PM

fantastic screeshots

eaglerider 08-20-2010 05:12 PM

Very good pictures, looks like it's coming together nicely.
With some beautiful looking clouds, in shots like these, it would look great.
Super work team. And Happy Birthday Oleg!

Dano 08-20-2010 05:13 PM

The fps count is irrelevant without some form of context, IL2 would drop by about 50% fps when taking screenshots under some settings, you've no idea what else is going on in the sim or what else was running on the system either.

arjisme 08-20-2010 05:32 PM

Or whether the code has been optimized yet.

RdClZn 08-20-2010 05:43 PM

Just AMAZING!
But (aways a "but") the "FPS: 14" in one of the screens scares me..
PS:. Just now i readed the answers, i'm a little calmer.
Nice job, though!

Splitter 08-20-2010 05:49 PM

Ok, good enough. Ship it! :grin:

I do hope this means the end (beginning) is near. The shot from the cockpit is just pure win.

Splitter

Tree_UK 08-20-2010 05:50 PM

Got to admit the 14 FPS is very scary considering that its in low res without DX11, otherwise a lovely update. Fire and smoke look good from a distance, at least as good as some of the modded stuff you can get for IL2, I would imagine this will look real nice with max settings and in DX11 :grin:

kedrednael 08-20-2010 05:54 PM

Verry verry nice screens. :-)

But I have a question..
Will there be thermal?
I heard clouds can move because of the wind, Will new ones be formed because of thermal, will other ones disolve again?
Avarage cumules clouds like the ones in the game have an avarage lifespwan of just 40 minutes I think.

http://www.youtube.com/watch?v=efAs5...eature=related

motion of clouds :-P
In il2 I can glide a spitfire with -1 m/s altitude, and thermal can have +3 m/s without mountains or factories so will we be able to rise on thermal while gliding in SOW BOB? At least above fires? pleasee.

,happy birthday Oleg.

easytarget3 08-20-2010 06:12 PM

hi, fantastic pics!!!thank you!is it your birthday oleg?then happy one and best wishes!!!

Sutts 08-20-2010 06:15 PM

Happy birthday Oleg, hope you had the day off!

Thanks for all your hard work. The screens look gorgeous. Those shadows really make everything so life-like. Smoke and fire look great. Sea looks amazing. A big well done from me. :grin:

To whoever mentioned the 110 trim tabs...I think your wish has come true.;)

major_setback 08-20-2010 06:28 PM

What! No trees?
:-)

Happy Birthday Oleg!!

Richie 08-20-2010 06:29 PM

The fuel spray on that 2nd 110 is really cool.

drafting 08-20-2010 06:29 PM

I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've added the original shot at the top along with two photoshopped effects to show what I mean:

http://i33.tinypic.com/10yf1qw.jpg

...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?

philip.ed 08-20-2010 06:31 PM

Quote:

Originally Posted by drafting (Post 176069)
I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've added the original shot at the top along with two photoshopped effects to show what I mean:

http://i33.tinypic.com/10yf1qw.jpg

...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?

I agree and I don't think your post is useless at all; far from it in fact. :D

I think the smoke and fire are coming along nicely, but I still think work can be done in places to make it super-duper :cool:

furbs 08-20-2010 06:32 PM

yer...agreed that looks better...but im sure we will see something like that in the finished game.

Bloblast 08-20-2010 06:43 PM

Well done, I prefer edit2. The smoke fading away looks good.

philip.ed 08-20-2010 06:51 PM

I agree, edit 2 looks great. But wouldn't the smoke dissipate a lot more, rather than remain in that cylider style shape? :-P

AndyJWest 08-20-2010 07:02 PM

Quote:

Originally Posted by Tree_UK (Post 176059)
Got to admit the 14 FPS is very scary considering that its in low res without DX11, otherwise a lovely update. Fire and smoke look good from a distance, at least as good as some of the modded stuff you can get for IL2, I would imagine this will look real nice with max settings and in DX11 :grin:

How is it that people who know what 'FPS' means can't understand what 'WIP' means, even after other people have pointed it out.:rolleyes:

Or is this some sort of competition to see who can make the most negative comment on each week's update? Can anyone tell me what the prize is?

drafting 08-20-2010 07:02 PM

Quote:

Originally Posted by philip.ed (Post 176074)
I agree, edit 2 looks great. But wouldn't the smoke dissipate a lot more, rather than remain in that cylider style shape? :-P

Haha, remember that I'm not on their payroll! :grin:

http://i37.tinypic.com/zwl4z4.jpg

winny 08-20-2010 07:03 PM

It would be good if the smoke started in both ways, explosion followed by fire or just straight fire, depending on where you hit the target.

whatnot 08-20-2010 07:04 PM

Thanks for the shots!
 
Nice shots! Especially like the Hurricane belly!

But ppl, don't you see that luthier is screwing with your brain showing FPS like that. It's a simple hook to throw amongst the hungry fat fish in the small pond. This detail included by 'accident' causes hundreds of senior citizens lurking in these forums here go heywire when they see a concern in their friday fix.

Now something completely different: Driving back from work I looked at the clouds and saw an everyday scene what I havent seen in many simulators: there can be a big-ass shining white clouds of varied characteristics here and there accompanied by a fleet of tinier ones. Not saying that we should have exactly everywhere that but the key word is variance and character. The cloud cover has a lot of variance with having sometimes moving fronts, every now and then a few darker ones amongst the white ones, only a few big ones and otherwise CAVU. So if through some randomization patterns or a few 'themes' on the generation of the sky could be applied at some stage that would be great. When looking at the skies every now and then I see the strangest cloud arrangements that I would just love to fly to and would be great to get that similar feeling in a sim! :)

And as luthier or whoever said: we won't show effects in the shots until they're finalized. We've seen plenty now so I guess we can assume they're finished and away from the todo list. Yeehaa, one step closer to release. I can't believe these guys at Maddox already dog fight each other and call that work! =)

whatnot 08-20-2010 07:09 PM

Quote:

Originally Posted by drafting (Post 176069)
I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

A perfect example of a good constructive feedback! Some of us should watch and learn! =)

SlipBall 08-20-2010 09:02 PM

Look's cool, THANKS!!!:grin:

Skarphol 08-20-2010 09:20 PM

Quote:

Originally Posted by philip.ed (Post 176074)
I agree, edit 2 looks great. But wouldn't the smoke dissipate a lot more, rather than remain in that cylider style shape? :-P

I think the smoke would stay like that. Remember, the plane would move that distance in maybe less than 2 seconds, and the smoke will not dissipate much in such short time.
To me it looks good.

Skarphol

SlipBall 08-20-2010 09:29 PM

+1
That's what I was thinking when I read the complaint

proton45 08-20-2010 10:07 PM

Quote:

Originally Posted by whatnot (Post 176079)
Nice shots! Especially like the Hurricane belly!

But ppl, don't you see that luthier is screwing with your brain showing FPS like that. It's a simple hook to throw amongst the hungry fat fish in the small pond. This detail included by 'accident' causes hundreds of senior citizens lurking in these forums here go heywire when they see a concern in their friday fix.

lol...I was actually thinking something along these lines. ;)

Once again I feel quite happy with the progress I see in the screen shots!!! Its going to be one hell of a game when done.

Happy Birthday Oleg!!!

erco 08-20-2010 11:01 PM

Quote:

Originally Posted by BadAim (Post 176032)
You'll have to forgive Erco, he's not used to reading those old time analog gauges so much any more. Hint: you were looking at the oxygen gauge, the one for fuel is at the far bottom right corner.

You've got to stop working so much and get your tail back on IL2 or you'll forget how to fly a plane with that whirly bit on the front. ;)


Lol, you got me! If I had BOTHERED to actually read the labeling... well, that's how the embarrassment train usually get rolling.

See RED! Red BAD! Mongo panic! Panic, Mongo, Panic!

airmalik 08-20-2010 11:25 PM

Quote:

Originally Posted by Skarphol (Post 176092)
Remember, the plane would move that distance in maybe less than 2 seconds, and the smoke will not dissipate much in such short time.
To me it looks good.
Skarphol

I agree. In a still screenshot the faded edit looks better but if the smoke faded away that quickly (~1 sec I'd guess), it'd look very odd in motion. The second screenshot (with the fuel spray) shows a longer smoke trail and can be seen to be expanding and dissipating at the origin.

Hunden 08-20-2010 11:55 PM

Quote:

Originally Posted by drafting (Post 176069)
I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've original shot at the top along with two photoshopped effects to show what I mean: added the

http://i33.tinypic.com/10yf1qw.jpg

...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?

love the second shot and i see what you mean. edit 1

Hunden 08-21-2010 12:12 AM

Quote:

Originally Posted by kedrednael (Post 176060)
Verry verry nice screens. :-)

But I have a question..
Will there be thermal?
I heard clouds can move because of the wind, Will new ones be formed because of thermal, will other ones disolve again?
Avarage cumules clouds like the ones in the game have an avarage lifespwan of just 40 minutes I think.

http://www.youtube.com/watch?v=efAs5...eature=related

motion of clouds :-P
In il2 I can glide a spitfire with -1 m/s altitude, and thermal can have +3 m/s without mountains or factories so will we be able to rise on thermal while gliding in SOW BOB? At least above fires? pleasee.

,happy birthday Oleg.

You know I think I notice real clouds in real life more since I started playing il2 isnt that ironic.

=GI=Joel 08-21-2010 12:15 AM

1 Attachment(s)
I started growing my beard the day this game was announced.http://vancouverisawesome.com/wp-con...ngestbeard.jpg

BadAim 08-21-2010 12:48 AM

Quote:

Originally Posted by erco (Post 176099)
Lol, you got me! If I had BOTHERED to actually read the labeling... well, that's how the embarrassment train usually get rolling.

See RED! Red BAD! Mongo panic! Panic, Mongo, Panic!

Well in your defense, depending on what altitude your flying (and given the typical altitudes you fly at), a little panic might be in order, especially when your looking at an empty oxygen gauge! LOL

No601_Merlin 08-21-2010 12:53 AM

thanks for the update Oleg, what are we going to need to run this ?

sod16 08-21-2010 05:19 AM

Hello Oleg, I hope you publish this game and sell more then a Million copies. Also, I thought you will run out of money near november? Publish it already!

philip.ed 08-21-2010 09:39 AM

Quote:

Originally Posted by drafting (Post 176077)
Haha, remember that I'm not on their payroll! :grin:

http://i37.tinypic.com/zwl4z4.jpg


Looks awesome :D

although if the aircraft had only been hit a few seconds ago, like someone pointed out, then maybe edit-1 is the best :D Still when the shot is edited like you have done it makes a lot of difference :D

cellinsky 08-21-2010 11:12 AM

Happy birthday, Oleg! Its shaping up very nicely....very well done!
About the fps: it most likely will be very similar to ROF, wich is fine for me.

Insuber 08-21-2010 11:53 AM

Drafting,

Bravo for the job, but your edits look cartoonish and unrealistic, especially the first one. I suggest to take a look at guncams such as the famous one here

http://www.youtube.com/watch?v=53LGJhjYICM

you'll see explosions and smoke like this one, quite different from yours (and Olegs ...):

http://img.photobucket.com/albums/v2...3-40-08-64.jpg

Cheers,
Insuber

Quote:

Originally Posted by drafting (Post 176069)
I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've added the original shot at the top along with two photoshopped effects to show what I mean:

http://i33.tinypic.com/10yf1qw.jpg

...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?


FG28_Kodiak 08-21-2010 02:12 PM

+1
it should look realistic not in 'Hollywood Style'

FS~Hawks 08-21-2010 02:14 PM

Um it's W.I.P. still so there is still fine tuning to do so please don't expect the pic's in this thread to be finished product.

Xilon_x 08-21-2010 02:25 PM

that immagine american gun shot is american thunderbolt in ITALY yes the base is in SARDEGNA and take of from SARDEGNA to BORDER COAST OF ITALY.

philip.ed 08-21-2010 04:34 PM

Insuber; I think drafting was just working with the material available. Look at the effects Il-2 shipped with. I think that even if they get the smoke effects looking unrealistic, there could be future potential for this to change in the future.

Jumo211 08-21-2010 04:50 PM

Very nice update :)
Thank you :cool:

about smokes , spending many hours , days , weeks over the past many years going through WWII archival footage inluding Luce after watching it for so long you will get the same conclusion , smoking plane like in the screenshot is rather rare to see out of all shot down planes in archival footage some of them pretty badly damaged including B-17's .
Ratio is more like 1 plane may get such smoke out of every 30 that were shot down as the rest will show light colors smokes , gray , whitish very and I mean very transparent smokes and many of them on fire have little visible or not at all smoke coming out of the plane .
I understand that much less smokes looks less dramatic but that's just the fact .
Tons of WWII air combat archival footage is availbale , youtube is not exactly the place to reach conclusion about shot down aircrafts .
Period .
It's WIP but it is reminding me IL-2 where you can have 10 , 20 or 30 aircrafts in the air all smoking like a factory chimneys all over the skies .
To prevent that from happening damage smokes would have to be coded with a lot of randomness and black thick huge smoke being rather rare .

tourmaline 08-21-2010 05:23 PM

Happy birth day Oleg and very nice wip screens!

By the way, i have seen real ww2 footage on discovery channel with the same fire and smoke effects as shown in the screenshots!
Especially when shot down with flak, they burn like that! Also japanese planes were more prone to catch fire then german planes probably...

Loads of american footage of zero's catching fire just like the screenshots!

Jumo211 08-21-2010 05:47 PM

A lot of footage ? , they play on history channel and discovery channel the same thing all over again L.O.L.
Good luck with that .

BadAim 08-21-2010 08:38 PM

Hey Insuber where did you get that shot of the Klingon Battle Cruiser being attacked? That's pretty cool :)

Insuber 08-21-2010 10:01 PM

Quote:

Originally Posted by Jumo211 (Post 176186)
Very nice update :)
Thank you :cool:

about smokes , spending many hours , days , weeks over the past many years going through WWII archival footage inluding Luce after watching it for so long you will get the same conclusion , smoking plane like in the screenshot is rather rare to see out of all shot down planes in archival footage some of them pretty badly damaged including B-17's .
Ratio is more like 1 plane may get such smoke out of every 30 that were shot down as the rest will show light colors smokes , gray , whitish very and I mean very transparent smokes and many of them on fire have little visible or not at all smoke coming out of the plane .
I understand that much less smokes looks less dramatic but that's just the fact .
Tons of WWII air combat archival footage is availbale , youtube is not exactly the place to reach conclusion about shot down aircrafts .
Period .
It's WIP but it is reminding me IL-2 where you can have 10 , 20 or 30 aircrafts in the air all smoking like a factory chimneys all over the skies .
To prevent that from happening damage smokes would have to be coded with a lot of randomness and black thick huge smoke being rather rare .

+1

Insuber 08-21-2010 10:02 PM

Quote:

Originally Posted by BadAim (Post 176207)
Hey Insuber where did you get that shot of the Klingon Battle Cruiser being attacked? That's pretty cool :)

Naah ... The really hard thing was to find a Klingon battle cruiser with gasoline tanks inside ... :D

tourmaline 08-21-2010 10:12 PM

Quote:

Originally Posted by Jumo211 (Post 176194)
A lot of footage ? , they play on history channel and discovery channel the same thing all over again L.O.L.
Good luck with that .

Maybe at your end, lol. :cool:

Richie 08-21-2010 11:03 PM

I have to see a video to tell

BG-09 08-22-2010 07:01 AM

Good job again!!!
 
Good shots.
I would like to submit some advices:
First: When the bullet hits in the water - I have looked at some WW2 footages, and I have found that after the impact of the bullet in the water: 1. Upward water geyser appears. 2. 5-6 seconds lasting concentric circle of white water appears at the place of impact. For example if the geyser is 4 meters high - the diameter of the water circle is 2 meters.

Second: I would like to see a dependence between the air speed, and the brightness of the flames of the burning fuel - High air speed = very bright flames. Low speed = orange flames. This is because of the Oxygen flow in to the flames.

Third: Because Storm Of War - Battle Of Britain will be ordered from the customers in hundred of millions copies - Oleg please issue Storm Of War - Battle Of Britain in download mode - because it is not good to pollute the environment with so much DVDs.

Good job Oleg & Happy Birth day!
Regards!


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