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Friday 2010-08-13 Dev. update and Discussions
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Hi,
In air. |
second part
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couple of other views
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OMG that first shot is amazing.
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Thank you for the update
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wow, very nice looking trees!!
Thanks for the update, great pics :) EDIT: The fire is looking much better now. It would look even better if the very bright fire also affects the shading of the parts of the plane which are affected. |
:mrgreen: :razz:
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OMG picture 1 in post 1 is awesome. Hope we are able to use the gunsight adjustments to their full capability
Keep it up hope the heat is n't getting to you Moby |
terrific pics, thank you.
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I can put the methadone down now. New screenshots always get me my Friday "fix"! :D
Flyby out |
Now I'll have a cigarette and cook breakfast. ;)
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thanks for the update i like the leaf size and the trees look cool :grin:
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thx for the update,
very nice trees :) @last pic, first batch - the angle of the gondola MG looks a little bit extreme. Is the MG in thsi shot tracking the figther? Will the travel of the guns be limited by the 3D framing? ... and apparently nobody dares to ask, so i'll do, is it possible to get a probable release date? thx in advance |
First shot makes me fear about my Real Life after this sim is released.
The trees now are showing quality usually seen in FPS games, totally unusual for flight similuation standard. VERY impressive indeed. It isn´t the case that we care too much about trees, like someone complains about. Trees are just a detail in this sim, the problem is: SOW is all about details. I think that we all are "detail junkies":grin: |
Thank you oleg and team,i can finally leave for a weekend out, and switch off my computer, nammy stuff, and i see the intention of the last 2 shots with the trees and leaves,the tree debate is over :).
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Nice as always, what is the status on the game?
I assume as we all do an 2010 release isn't realistic anymore? (Don't mind if you prove me wrong) |
Very nice update Oleg and Team!
Is it just me or does this update have some AA applied to the images? They seem less jaggy, or maybe just taken from higher graphics settings than the past few weeks? Anyways they look great! That cockpit shot is unreal, and I also like how the trees look in the last few shots. Very detailed. It will be so nice to fly low and actually worry about avoiding actual trees or using them in dogfights compared to a flat tree mesh thing. Great job guys! |
Awesome pics!
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Oleg, specify, please, which side planes are blue, and wich - red. On the map is not clear, unfortunately. :(
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That first shot!!!
.....looks so immersive and atmospheric, the light and glare on the cockpit glass, wow, fantastic. Hope you had a good holday Oleg, clear of all that smog; are we on the home run to a release now?;)
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The tree debate is over for sure and stick a fork in that flaming Ju-88 -- it's done. Thanks for the great screenshots Oleg.
All the best to you and your family. |
Love how the Ju-88 pilot looks to be checking out the Hurricane as it goes past...or maybe he's turning his head to checkout the nightmare that's just developed on his wing! Can't wait for the animations!
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Nice!
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This gets better and better. I still find it funny that after all those years of near non-stop support, people doubt the capabilities of this team. I mean, it's perfectly ok not to be a total fanboy and have an opinion, or even to come out and say "i don't like this and this, could you do it a bit better?", but saying that they can't do it is a bit off the mark, especially given how they continuously lay everyone's doubts to rest.
Last week everyone was up in arms about the trees, then people posted photos confirming that they are in fact looking realistic, along with an explanation about zooming that messes with their scaling (the two main criticisms). And then, this update comes and i guess nobody will complain about trees anymore. They look so good i was expecting to see birds and squirrels among the branches (maybe i should stop now, before someone picks this up and runs wild with new ideas about excessive wildlife details :-P ) In the shot of the flaming Ju88 i realy like the fact that it looks like there's a high pressure jet on the engine nacelle feeding the fire (the high-temerature bright yellow/white coloured part). Trees are perfect in those shots with the Blenheims. Also, while the map window looks a bit too much like taken straight from the FMB (maybe it's not final), i think the scroll-bars are useful. Not to mention the fact that the map seems to pack an awful lot of detail, registering the shapes of every little forest in the area. Coupled with the improved terrain, it will make navigating really fun. And of course, the in-cockpit shot. Oh-my-god, excuse me while i look around the floor trying to find and re-attach my jaw to my skull :grin: First of all, be safe (with the fires and all, although i heard that you finally got some rain and temperatures will drop after a brief heatwave during the weekend) and keep up the good work, we can hardly wait for it. :cool: P.S. In the shot where the Hurrican overtakes the Ju88, i think the Hurri is streaming some kind of vapor...fuel leak? And look at the amount of detail on the radiators of those Jumo engines, it's just crazy. |
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sure: red for axis, blue for england. i am more interesting for a real map in the cockpit http://www.instructables.com/image/F...-open-cockpit- http://oregonkayaking.net/rivers/dean/pilot_map.jpg will be? anyway, this sim is just finish i think, maybe november2010?;) |
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Will there be an option to replace the ingame map with a historical one? Also: will it be possible to have a flight path drawn on the map without the little airplane (like TD is currently implementing for Il-2) The trees look excellent. For modders it may be important to have the ability to expand the types of foliage. In some cases it might also be necessary to divide a map to have different types of foliage depending on altitude and other factors such as rainfall. Tthis could probably be done through a 3rd part program using real vegetation maps or rainfall maps - assuming the map system being used is open enough to editing. This way the forests/plants would only have to be placed once and could then be automatically replaced with more appropriate variations. It would also be good to automatically vary the type of foliage depending on incline and whether the surrounding terrain is concave or convex (assuming the elevation points can be extracted from the terrain). Anyway, te work is stunning as usual. |
This game will sooooo pull WoP's pants down, point and laugh. And I mean that in the best possible way. The Hurri-cockpit pic is nothing but impressive!
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Another really impressive update, thanks.:)
The hurricane cockpit shot is amazing. :cool: Having said that, I think all the cockpit shots we've seen are among the best pictures. The fire looks great, and scarey, but with fire you will have to see it in motion to get the real picture. I must say that last weeks trees looked ok to me, but this weeks are outstanding. An FPS would be happy to have them. It looks to me like this game looks close to finished and should easily be released this year (glass half full thought:grin:), unless some unforseen catastrofic problem arises (glass half empty thought:(). Hope you had a nice holiday Oleg, and hope that everyone got through the Moscow smog ok. |
Nice shots !
nice to see we will have 6DOF ! (i guess... seeing the first shot) i'm waiting to see fire in motion to really judge it... one question, i guess you haven't integrated the new clouds yet, when can we expect to see them ? anyway you've made my day ! :cool: |
Very, very nice!
My poor pc, it will certainly suffer a major meltdown when it's released! cheers, 352ndBP |
Very nice indeed, the Bleinhem shots are top noch, especially the last one.
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Is my perception off? The crew of the Ju88 and Hurricane pilot look too small to me.
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Great shots again oleg and the team,i hope 2 god to see it out this year
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I've gotta say, the shots through the trees look really great... shows how scaleable everything is.
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The Pitot tube is corrected on the Bf 110 C! Thanks!
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Two minor historical errors. :oops:
1.) KG 1 abandoned the old coat of arms badge when the war began and would not reinstate a Geschwaderwappen until 1941 when it took on a simplified version of Paul von Hindenburg's signature. During the BoB only a few individual Staffeln were known to have sported a badge (i.e. 7./KG 1). 2.) I./KG 1 did not use the tactical code of a I. Gruppe until 1941 but continued to use the code of a IV. Gruppe as it had begun its life as IV./KG 255 before it was renamed I./KG 1. |
Great! Unbelievably real.
It seems that all these years of waiting are not gone just for nothing...great job OLEG AND TEAM!
Oleg, I think that the flames have to be proportional to the fuel flow in to the damaged engine. I can not believe, that Hurricane with eight small machine-guns, with no convergence of the ballistics, with short dispersed burst of 3 seconds, will create enough big hole in to the fuel lines of the Ju-88, thus creating such big flames coming from the engine. There have to be some proportions. As it seems on the 4-th screenshot, the left engine of the Ju-88 is burning, and this is done by the Hurricane's machine-guns. Such big damage? I can not believe. The flames have to be scaled down. And, in my opinion, the flames have to be shorter in length. And I think that it is impossible, because of the high speed of the air blast, the smoke from the flame, to be in front of the flame. All I mean is: at first place fresh air jet, than bright flame and black smoke. ONE MORE thing: The HIGHER the air speed - the BRIGHTER /white - yellow/ the flames should be, because of the increased constant OXYGEN supply at the flames. At slow speeds, the flames should be yellow-orange color. Will there be 3D bomb craters? <------BG-09------<<< |
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BTT: Those pics are AWSOME. Looking forward to actually http://cheesebuerger.de/images/smili...edene/a096.gif And those trees, man - maybe we should insist on the squirrels, I'm even willing to trade my moles for them. :D |
Some great pics. The cockpit pic is incredible - someone already mentioned that the cockpit pics have been among the best all through these updates and I have to agree.
Flames/smoke for me are looking phenomenally good for a screenshot. Can only imagine how much better it will look in motion. edit: but hopefully won't have to imagine for much longer ;) |
The images look quite nice. The cockpit view with the nicely discoloring glass I like the most. The burning flames from the Junkers look great also. I imagine they must look fantastic when animated.
There is a tiny trail of some sort from the Hurricane in the flaming picture. I don't know what it is. Radiator leak? The map presentation is crude. I personally don't care much about it since I desire an actual physical map I can put on my lap. But a more polished and maybe realistic rendered map in the cockpit would be my second choice. A simple sound effect and animation where the map 'appears' from below as if being held up in front of the 'camera' would do a lot for immersion. Big bonus if the map was not 100% flat, but a bit bent, with specular lighting and reflections. Then I would not want a real map anymore. Quote:
There are 8 machine guns firing at over 1000rpm each. When striking objects converged, they shred them. Can absolutely tear up structures (bigger holes than just a few small 8mm) |
Are the maps WIP too or will we get maps which will graphically look more like pilots period maps ?
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Looking Fantastic, hopefully a sign that the release date is approaching!!! ;)
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The first screenshot is simply stunning. :grin::grin:
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Thank you Oleg!
Gee, it's hard to add to the compliments that you've already received, but I feel that I must add my "bit" to the "applause"! No joking, the first screenshot took my breath away! The fires are looking 100% as far as I'm concerned - outstanding in fact! |
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New clouds? Have they stated that these clouds are only placehoulders? Nice update though. |
thank you oleg and team for the good work, very nice shots!!
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Looking at the second (2nd) image...
I realize AI must follow waypoints. Will the player flight have to follow waypoints or will player flight navigate without required waypoint crossovers? I have always hated having to crossover waypoints on specific path to proceed to the next waypoint. No player likes having to Autopilot to make sure your crossover is precise. |
The fires look realistic for the first time IMO. No burnt-out highlights. Very impressive.
Great quality screenshots. The ribs on the Hurricane stand out with the light shining on then...in fact all lighting is superb. These screenshots could be used for promotional purposes (advertisment). It is exiting and encouraging to see the increasing improvement in screenshot quality as the weeks pass. |
The trees look incredible from close !
Great job ! When can we have an estimation of the release date ? |
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Would be fun to see some animals in fields etc, didn't Oleg mention there would be some? Cows and sheep I think? This would be great as it makes for more of an immersive, living environment....not sure if I'm imagining he said it or not? Hope so.:grin: |
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As it seems on the 4-th screenshot, the left engine of the Ju-88 is burning, and this is done by the Hurricane's machine-guns. Such big damage? I can not believe. The flames have to be scaled down. And, in my opinion, the flames have to be shorter in length. And I think that it is impossible, because of the high speed of the air blast, the smoke from the flame, to be in front of the flame. All I mean is: at first place fresh air jet, than bright flame and black smoke. ONE MORE thing: The HIGHER the air speed - the BRIGHTER /white - yellow/ the flames should be, because of the increased constant OXYGEN supply at the flames. At slow speeds, the flames should be yellow-orange color. The first cockpit shot is incredible. |
End of discussion about trees !!! :) :)
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On the 4th picture you are able to see a lot of detail:
the machine guns on the farest JU88, the tail wheel from the Hurricane is also visible, the gunsights on machine guns from the closest JU88. This kind of detail is great to see, absolutely setting a new standard. |
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Does anyone know for sure that this wouldn't happen? |
Really nice shots!
1st and 4th are my favourites in this bunch. |
Dear Oleg, please marry me. :P Greatest details and moreover... Thanks.
Btw, hope all of you guys are ok. |
I am so anxious and excited thinking of how pleasurable it will be to fly down low over the countryside and how much this will add to groundpounding.
Thank you for a great update. |
Those images are just too awesome for words! Yes, end of the trees discussion. Maybe the end of the flame discussion?
One thing I would love to see implemented is the ability to zoom in on the instrument panel. For engine management, it is critical and I was spoiled with MSFSX and X-Plane. I can find no way to really do it in IL-2. The other thing....when? :) Splitter |
I like the mix of trees that are in the shot, the old trees all looked the same but these shots have many different varietiesin which will look a lot more real. Great pics Oleg.
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Welcome back Oleg, i hope you had a nice vacation.
The screenshots are really looking awesome! |
The date of September 15, 2010, will mark the 40th anniversary of the Battle of Britain.
At that time, Oleg, can we hope to acquire the best flight and air combat simulation game ? That game, that we expect fervently for too long? Anyway, great shots Oleg and good luck to all (due the fires around Moscow) !! |
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Very nice to hear that. Thx. |
To bring back an earlier topic (.....no, NOT trees!), I think in the cockpit screenshot you can see that the Heinkel's control surfaces have moved - the rudder to me looks turned to the left ?
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Wow!
The first shot makes me wonder how good the 6dof will be- i hope to be able to zoom in on the instruments better than i can currently in IL2. The details visible of the He111 are brilliant- cant wait for another video to show how all this is coming together. |
All agree leaves are great but, I for one will not be looking at leaves if low level at 250 or 300 mph.
Much more interested in map shown in 2nd picture of first set. Headland is clearly Beachy Head but, if waypoint 1 is take off point I know of no wartime airfield that approximates to that location. Beachy Head could be easily confused with Selsey Bill which is 46 miles (73 km) to the west. Then relative T/O point could easily be RAF Tangmere or its satellite Westhampnett. Sadley apart from the Tangmere Museum Tangmere airfield is long gone but Westhampnett is still there, better known these days as Goodwood Racing Circuit, which was formed from the old perimeter track. Goodwood also known as EGHR Chichester. Perhaps Oleg could clarify. |
Sweet looking up-date...thanks!:grin:
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I can agree that he is repeating himself too much on the "this sim will not be released in quite a while yet"-theme, but he is allways down to earth when it comes to evaluation of the pictures released from Oleg or Luthier. And he has (unfortunately) been correct in most of his predicitons.. Quote:
Skarphol |
yeah its pretty clear that oleg intentionally cropped the photos so no trees would be seen form the air, the ground shots in no way end the argument as all the fanboi's have wet their pants over, up close speedtree looks great thats not the issue, the issue is how many polygons its reduced to at a distance, i hope theirs an option in game to change the draw distances that polygons are removed at for those of us that have the latest and greatest hardware to take full advantage
also being that were still getting static screen shots and its still WIP, and were not getting a video for the next few weeks clearly, if they cant even show the ground, there's no possible way this will be release on sept 15th they will need at least a month after finishing probably 2 to get it distributed and ready for launch, i think at best you could hope for is Christmas at this point but most likely well be seeing 1st quarter 2010 release, which im in favor of i hope they take as much time and vacations as need be to make the perfect game |
*GASP*!!!
Hurry up! I cannot hold out much longer! :D |
hellbomber darling, I'm sure you intend your comments to seem reasonable - maybe even intelligent.
But if you read them through - try it now - you'll realise they sound like the whinings of an imbecile. Could you possibly rephrase them? Otherwise, ducky, you're in danger of coming across like a complete twat. |
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By the way, if you look at google maps, you can still see where Tangmere airfield has been. The perimeter track is still there, so are parts of the concrete runways... Nowadays it's kind of an industrial park. |
I've consulted my Oleg to English dictionary, the second post seems to translate roughly to "Any more complaints about the trees ***hats?", lol :cool:
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For distant trees, Speedtree seems to 'thin out' the foliage using clip maps which doesn't look as nice as the trees shown in older screenshots where the foliage is represented by dense green 'blobs' which look more realistic from a distance. Not sure if there's a way to combine the two approaches or if they're mutually exclusive and we either have to live with nicer trees up close or more realistic ones farther away. |
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Aviar |
Oleg $ Co,
excellent update, thx for he new screenshots :) trees and leaves up close look very good and is amazing detail for a flightsim, there is no "tree debate there" :) when at airfields, or doing forced landings etc that amount of detail really adds to the immersion and quality of the sim ! the aircraft on fire effect looks good to, cant wait to see a video of it in action. when can we start giving you our money ? looks like it is very close to release time now, and good to catch the world wide publicity in the media right now about the Battle of Brittan anniversary celebrations to increase sales momentum. |
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Great Pics - Map insert very interesting.
Great pics Oleg, the detail is fantastic.
I was particularly interested in the map insert. I got out a very old copy of a USAF map of England and Europe and instantly saw the accuracy of your map depicting the coastline and topographical features around Eastbourne and Hastings. The bf110's tangling with a flight of Spitfires with an airstart. The map detail is going to make a huge difference when creating accurate missions/campaigns. Throwing in your upgraded weather/wind changes, we will really have something going here. I would be interested in getting a bit more detail on the in-flight map, particularly if any pilot can change his course while flying? Will orders and requests by pilots that are approved (by radar control or squadron leader), automatically give the pilot permission to amend his map flight bearing. Can the leader change his AI aircraft bearings in flight to take advantage of an unexpected situation? If you are not a leader and your aircraft is badly damaged can you seek permission to amend your map bearings in-flight to find the nearest airfield without being 'yelled at' by the leader? These are just a few things you cannot do with the current IL-2. I could go on with a lot more questions - it would be very good if you could give us some answers on these questions, if you can! I apologise if some of these questions have been covered on previous forum topics. DFLion |
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another very nice update!...the first pic is almost photo real. :)
but couple of things i noticed... fire and esp the smoke looking better but to me the fire does not look like its coming out of a plane moving at 200mph... the fire and smoke should be alot thinner at the start and looking more like a fire being pulled back in a very strong wind. nice update..things moving along...but to the people who say its looking almost ready...have a think about what we have seen and compare it to what we havent seen... fantastic looking planes. the best looking cockpits ever. average landscape but very WIP(to me) very WIP effects...smoke, flame. very nice ground objects. average clouds(WIP). fantastic lighting and shadows. to what we havent seen... Sqd take off and landings from a working airfield. Aircraft sound. Finished landscape seen in full detail and at high res with AA, AF. Rivers. Bad weather, overcast sky, night time. How radar will work. Working GUI. SOW website. System specs. Any aircraft crashes showing physics model. Sound of coms between pilots or ground control. Anything showing how the single player will work. Anything showing how MP will work. finished coastlines. Anything being bombed...or bomb damaged buildings...craters. Bombsights...and how level bombing in formation will work. Anything showing how being injured will be shown and how it will affect pilots. Ground straffing. Anything showing how the good the AI is. More than 10 planes in the sky at one time. Finished clouds. anything in DX10???...but def nothing in DX11. Explosions. Cities(london). and im sure there are many others...but it shows we still have a long way to go i think...unless Oleg is holding all this stuff back ;) after thinking about the list...i would guess Q1 of 2011 for a release at the soonest. |
smartarse ;)
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I think one problem this community may have in critically assessing these screenshots is that many people seem to compare game graphics to cinema graphics and say ‘well that’s not realistic enough’.
Well obviously, cinema graphics are a fixed view and don’t have to move around in infinite ways in a three dimensional virtual environment. Four if you count time. Personally, I’m still gob smacked by films (movies) made in IL2 when they’re in motion, but take a screenshot of one, without photoshop embellishment, and compare it to these weekly posts. Then try to imagine Storm of War in motion. I’ve got a feeling that all talk of leaves and flames will look a bit embarrassing when that happens. On the topic of whether 8 x .303 Brownings could cause that fire, it was calculated by Squadron Leader Ralph Sorley that a two second burst at a convergence of 400 yards (metres) would deliver 6lbs (3Kg) of lead in the same spot. Given that half of this was DeWilde incendiary bullets (actually an improved British copy), have a think. What would 6lbs of burning lead travelling at the speed of sound do to your car? |
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you know, the other half of BoB... where the Bleinheim were (trying to) to bomb targets, then barges... where they were many airfields all these pesky bombers, stukas and fighters were taking off from, and desperately tried to come back to... where the Germans established railways Kanonen batteries and bombed England...and the Kanal...during BoB (to the great annoyance of the British authorities) etc etc JVM |
i hope this game gets steamworks integration as drm. it would give the game phaenomenal international distribution and a solidpirate protection... pls oleg consider it at least
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Hi BG,
Yes, I know what you mean, but fire spreads, so if the initial 'hit' is in the fuel tank, the fuel in the tank is on fire due to air in the tank, it leaks and spreads, setting fire to other flammable materials, runs along the outside of the fuel pipes, burns away the fuel pipe from the outside, then there's an explosion that rips a gaping hole in the tank, etc etc. We've all seen archive footage of engines on fire and saying 8 Brownings couldn't cause it is simply underestimating them. One incendiary bullet penetrating the induction manifold where there is a pressurised fuel / air mix would probably cause a big enough explosion to rupture the fuel lines / carburettor / injection system in any event. Certainly the fuel / air mix would burn very nicely. In practice the RAF soon learned to get in much closer than 400yards too. Guns were then harmonised at 250 yards or less. The Poles particularly harmonised their guns to very short range. |
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Regards, Insuber |
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'The B. Mk VI 'De Wilde' incendiary (named after the original Belgian inventor but in fact completely redesigned by Major Dixon)' see http://www.quarry.nildram.co.uk/BoB.htm However, we might be in danger of getting off topic! My opinion is that all development screenshots of flames are looking fantastic, however they were caused!! |
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We might be positively surprised in a few weeks. Well, we'll certainly know that release is imminent when we'll finally see a video posted by Oleg himself. ;) |
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all this is just speculation of course but there comes a time when perpetual bug fixing might delay or delay a project, having lots of requests on minor issues like this to get them fixed instead of just waiting for a later patch might be better imho i recent looked back at the last 9 months of update reports on foobar's website, and its easy to forget how amazing some of the previous screenshots were, i think no matter what minor issues are unresolved just before release time, we're in for a great new sim. would just hate to see it get bogged down in perpetual fixes that are not critical to initial game play and commercial success. |
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Do you realize these screenshots are only to calm the troops? When videos are released the SOW will be close to release. Videos tell too much to competent viewers (competitors). Oleg has worked for over 5 years, and most of us have been expectantly waiting. You can be assured the sim will be released in the near future. Thinik about it....five plus years of payrolls to teams of people, along with all the management, administration and equipment needed to produce an exceptional software like SOW has cost a small fortune. You can bet SOW investors are anxious and pressuring Oleg for a release as well. Oleg is being pushed to release SOW. I can tell you he is a lot more anxious to get out from under all the pressure than he is about reading whines and complaints from users on this forums. The best thing for us to do is lighten up and maintain a positive expectant attitude. There is plenty going on with IL2. I've found most people that are all over the forums complaining aren't doing anything with IL2 now. IL2 is a long way from being a dead puppy. The ONLine game IL2 Forgotten Battles on Hyperlobby is busy as a hornet's nest and has a large number of participants. Take some of that aggression out there. THere are plenty of people that will be glad to hand you your head there, if you aren't very careful. Not picking on you here, just saying. OK The screenshots we are getting are awesome, and they seem to get better each week. The SOW is really coming together now as we are seeing. |
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There is still plenty of things to do or games to play till the actual release of this fantastic flightsim! |
Very nice pictures, especially the first picture.
Question: In il2 now, when you collide with trees (not all trees), static planes on airfields etc. your plane will explode immediately. Will your plane, in SoW not always immediately explode? (Or is this question already been asked and answered?) |
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