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-   -   Friday 2010-07-16 Dev. update and Discussions about the update ONLY! (http://forum.fulqrumpublishing.com/showthread.php?t=15585)

luthier 07-16-2010 11:26 AM

Friday 2010-07-16 Dev. update and Discussions about the update ONLY!
 
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Gentlemen,

Your update for tonight is as follows:

1. Hurricane too late to save a merchant ship from enemy bombs.

2. Wellingtons ablaze after a Messerschmitt attack!

Stand by for more exciting screenshots in part two!

luthier 07-16-2010 11:27 AM

5 Attachment(s)
Your update continues.

3. Hurricane gives the Jerry a good scare!

4. Jerry fighters hunt Blenheims as seagulls look on.

5. Cranes!

Good luck gentlemen!


Tune in next week for another exciting installment of the...

DEVELOPMENT UPDATE FROM LUTHIER!

Tree_UK 07-16-2010 11:32 AM

Thanks for the update.

Fragal 07-16-2010 11:32 AM

Sweet!!!! :D is the fire spreading on that wellington ??

ECV56_Lancelot 07-16-2010 11:32 AM

Im the first one to say WOW!!!


WWWOOOOWWWWWW.....!!! :grin:

ECV56_Lancelot 07-16-2010 11:33 AM

Damn, finished third!

1.JaVA_Sharp 07-16-2010 11:34 AM

can you say, Hot damn!

Sven 07-16-2010 11:40 AM

Awesome!!!! Keep it up BoB team!

Chiz 07-16-2010 11:41 AM

Really nice stuff, thanks for the update Luthier :)

Rubberchicken 07-16-2010 11:49 AM

Makes me wonder, can the seagulls hit your windshield? :grin:

zauii 07-16-2010 11:52 AM

Amazing as always, can't wait to hear some sound effects.

322Sqn_Dusty 07-16-2010 11:56 AM

WoW....

Indeed..seems the fire does spread, can it be 'blown' out?

Thx for the update!

philip.ed 07-16-2010 11:59 AM

Some great shots shown there; love the seagull and the cranes and the trees are looking a bit better.
tracer looks quite good and the fire looks deadly. I still don't like the smoke though, but maybe it looks better in video?
Interesting stuff.

Can fire spread?

And will the AI turn their heads? The heinkels crew look asleep.

:-P

AdMan 07-16-2010 12:00 PM

ooooooooooooooooooohhh!!

aaaaaaaaaaaaaaaaaaahhh!!

PeterPanPan 07-16-2010 12:01 PM

Excellent, this is a step up in screenshots, for sure. The fire looks mighty impressive. Well done.

PPanPan

luthier 07-16-2010 12:01 PM

Quote:

Originally Posted by philip.ed (Post 170121)
And will the AI turn their heads? The heinkels crew look asleep.

:-P

You. Have. No. Idea.

We have something amazing cooking with animations which we really should show in a video.

ECV56_Lancelot 07-16-2010 12:02 PM

Forgot to ask very important question! ;)

Will we be able to use the cranes? I know its a flight sim but it would be cool if we can drive them and give more diversity to the sim! :mrgreen:

ECV56_Lancelot 07-16-2010 12:04 PM

Quote:

Originally Posted by luthier (Post 170125)
You. Have. No. Idea.

We have something amazing cooking with animations which we really should show in a video.

This will cost me all kinds of insults, but don´t, keep it as a surprise! :)

Manuc 07-16-2010 12:05 PM

very nice screenshots.

is it possible to shot the seagulls?

philip.ed 07-16-2010 12:07 PM

Quote:

Originally Posted by luthier (Post 170125)
You. Have. No. Idea.

We have something amazing cooking with animations which we really should show in a video.

You really know how to wet a man's appetite!

And smoke and fires etc; are they open to modding after the sim is released?

luthier 07-16-2010 12:08 PM

Quote:

Originally Posted by Manuc (Post 170128)
is it possible to shot the seagulls?

Shoot AT the seagulls? Yes.

Hit? You can try.

322Sqn_Dusty 07-16-2010 12:10 PM

Shoot the German mail pigeon.....

Ctrl E 07-16-2010 12:10 PM

Quote:

Originally Posted by luthier (Post 170125)
You. Have. No. Idea.

We have something amazing cooking with animations which we really should show in a video.

You really should show it in a video!

absolutely amazing stuff. i simply can't wait.

and yes - please bring on korea after!

luthier 07-16-2010 12:12 PM

Quote:

Originally Posted by ECV56_Lancelot (Post 170126)
Forgot to ask very important question! ;)

Will we be able to use the cranes? I know its a flight sim but it would be cool if we can drive them and give more diversity to the sim! :mrgreen:

Oh sure, in our next add-on, BoC, Battle of the Cranes.

Our cranes are actually animated, they turn their heads, the winches move, i.e. they kind of look like they're doing something.

F19_lacrits 07-16-2010 12:18 PM

Thanks for the update pics, great! :D
.. Can't wait to get my hands on a copy of SoW once it's released.

Drum_tastic 07-16-2010 12:22 PM

Well, it is all looking really great, I love the way the new detailed aircrew really help to bring the aircraft to life.

Regarding the video, please dont hold back, bring it on!

I'd love to see a video of one of the aircraft being started up on the runway, and running the engine up, from in cockpit and outside.

Any chance Luthier?

Insuber 07-16-2010 12:25 PM

Hi Luthier,

Thx for the screenies! One question: will you solve the issue of the engine noise, which in Il2 is very audible from another plane, making impossible a sneaky 6 o'clock attack ?

Thank you,
Insuber

PilotError 07-16-2010 12:26 PM

Quote:

Originally Posted by luthier (Post 170125)
You. Have. No. Idea.

We have something amazing cooking with animations which we really should show in a video.

Superb update again.:grin:

The pictures posted are teasing us, but your statement about the animations is verging on mental torture.:evil:

This is going to be spectacular, provided my computer doesn't melt.

TallBonapart 07-16-2010 12:27 PM

Oh,cant wait to give you,my hard earned 40 euros.

kendo65 07-16-2010 12:28 PM

Excellent. The flames on the Wellington actually look frightening - especially the last shot with the inside of the fuselage an inferno!

Raises an interesting question about what it will be like from a crewman's perspective inside these bombers... :)

Intrigued by the comments about crew animation....how about next week for that video update ;)

ECV56_Lancelot 07-16-2010 12:38 PM

Maybe we´ll have crews that spit through out the window!. And be carefull, because if you hit the spit of a gunner with a flue, you could end up with big green uggly spot on your windshield, see nothing and crash another aircraft! :D

sport02 07-16-2010 12:48 PM

- for dommage plane , does the fire extend with the time ?

- can we seen smoke from exhaust in futur ? perhaps no active in all the screens

DBCooper 07-16-2010 12:56 PM

It's getting better and better all the time! Great work!

P.s. Please don't kill any Seagulls! Thank you! :-)

imaca 07-16-2010 12:57 PM

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Wow, the sea in the 110/Blenheim pic looks like amazing, a photographic shot.
Also the edges of aircraft are looking sharper.
Do I detect anti-aliasing?

julian265 07-16-2010 12:57 PM

Nice update, looking good.

Quote:

Originally Posted by Insuber (Post 170139)
Hi Luthier,

Thx for the screenies! One question: will you solve the issue of the engine noise, which in Il2 is very audible from another plane, making impossible a sneaky 6 o'clock attack ?

Quoted for emphasis! I'm not sure how close you'd have to be to hear another plane's engine above your own, but it sure as **** has got to be closer than 100m from 6 o'clock! :)

zapatista 07-16-2010 01:08 PM

luthier & oleg,

thx for the new screenshots !

aircraft quality looks amazing in closeup shots, and nice to see the scenery building with vegetation, houses, roads, dock equipment etc..

looks like it is all coming together nicely :)

BadAim 07-16-2010 01:10 PM

Fan-freaking-tastic! The fire inside the Wellington is indeed frightening, not a place I'd want to be.

I have an odd question; the crane on the right appears to be slightly more weathered than the other. If this is not my eyes playing tricks on me, are they wearing different skins or is there some kind of weathering scheme for ground objects as well as planes?

BTW, I love the way you tease us Luthier, have you studied marketing you sly dog? :)

Ploughman 07-16-2010 01:13 PM

Thanks for the update, it's all coming along nicely. Looking forward to seeing some of these amazing effects in video.

katdogfizzow 07-16-2010 01:13 PM

Fantastic....still enjoying the old game every night! Glad you're taking your time to do it right..sp fx look great

Cpt_Farrel 07-16-2010 01:17 PM

This is great! I remember the good old days when we were getting teasers about IL-2 and then the Forgotten Battles addon... The excitement of waiting for something as cool is not all bad, I kinda like it sometimes. :)

I too reacted to the scary look of the flames inside the bomber. It's really an inferno in there.

This is just getting better and better. Also, I think it's great that we get to see other things than the usual BoB planes I.E. Blenheims, Wellingtons and so on.

Big thanks for the update!

tailchopper71 07-16-2010 01:18 PM

The flames looks amazing. A video of the whole fire spreading will be great!

JtD 07-16-2010 01:19 PM

Man, these seagulls will lead to a lot of overclaiming! "Got two pretty small enemy airplanes of unknown type."

Nice screenshots, and I hope that things look even better when moving! Thanks!

KOM.Nausicaa 07-16-2010 01:23 PM

Fantastic update, thank you very much. :-)

Foo'bar 07-16-2010 01:37 PM

The trees look darker and nicer than before.

rakinroll 07-16-2010 01:41 PM

Thanks for the update Luthier.

Tempest123 07-16-2010 01:47 PM

Great stuff! Thanks!

Avala 07-16-2010 01:50 PM

Quote:

Originally Posted by luthier (Post 170135)
Oh sure, in our next add-on, BoC, Battle of the Cranes.

Our cranes are actually animated, they turn their heads, the winches move, i.e. they kind of look like they're doing something.

Reminds me of my jobs so far. You just had to look that you are doing something :)

Great update!


Steer ow ow five for Kenly, if need turn channel C for Charlie, jerry plotting toward Dover . . .

holdenbj 07-16-2010 01:54 PM

Luthier, Thanks for yet another excellent update :-)
Looking forward to flying the Hurri.

luthier 07-16-2010 01:54 PM

Quote:

Originally Posted by Vulcanel (Post 170166)
Nice update, thanks for feed us...;)

But looking at these pictures, I would like to go back to some problem was also detected in IL2: models scale.

All our planes are exact down to a millimeter, vehicles down to a centimeter, and buildings down to a few centimeters.

The scales are, in a word, perfect.

I looked at the screenshots again and I can't see anything that hints at any issues with relative size.

Zorin 07-16-2010 01:56 PM

Quote:

Originally Posted by Vulcanel (Post 170166)
Nice update, thanks for feed us...;)

But looking at these pictures, I would like to go back to some problem was also detected in IL2: models scale.

I hope the reason is some kind of optic effect, but some pictures showing different size planes (i.e. hurries and he111, bf110, etc...), and also objects (i.e. cranes and hurry in the last picture), seems to me there is huge scalation discrepancy if you compare their sizes with real ones.

Former IL2 also had these problems, mainly with land objects (tanks, AAA, etc...) but also with some planes and ships...

Are you aware of this??

Thanks again and keep on the good working!!

They are all build to scale, don't worry. It is most likely a camera lens distortion causing this.

Splitter 07-16-2010 02:00 PM

Wow! Great pics and I will agree that the fire looks both fantastic and scary. Time to either bail or pull out the pistol.

Luthier, post the video. Olegg is on vacation and we'll never tell so he would never know :). It'll just be our little secret, k?

Splitter

csThor 07-16-2010 02:02 PM

Uh, Ilya ... Do I detect the beginnings of the fighter markings on that 109 in the background (with the burning Wellington)? Or is that still a placeholder?

Foo'bar 07-16-2010 02:07 PM

Quote:

Originally Posted by splitter (Post 170172)
luthier, post the video. Olegg is on vacation and we'll never tell so he would never know :). It'll just be our little secret, k?

haha! :D

Zorin 07-16-2010 02:08 PM

1. I still see the large trim tabs on the Bf110. Need to be persistant on this.

2. The wake of the ship and the water around it do not look like it traveling out at the sea. More like a river cruise. IMO, there should be a real wake wave, prowling in front of the stern and rolling down the whole length of the ship, leaving a trail of distorted water.

3. Will their be the option to specifiy whether a ship is loaded or empty in FMB? And will this lead to it sitting deeper in the water? That would make torpedo attacks a lot more challenging and real.

luthier 07-16-2010 02:10 PM

Quote:

Originally Posted by Splitter (Post 170172)
Luthier, post the video. Olegg is on vacation and we'll never tell so he would never know :). It'll just be our little secret, k?

I gotta make it first. :???:

Quote:

Originally Posted by csThor (Post 170173)
Uh, Ilya ... Do I detect the beginnings of the fighter markings on that 109 in the background (with the burning Wellington)? Or is that still a placeholder?

It's working perfectly. I was going to post a nice pretty squadron of 109s today, but a silly unfortunate bug with pilot animations prevented me from it. By the time it was fixed, I had already posted the update.

I think there's over 40 different codes for different types of markings you can put on the aircraft, in addition to the regular numbers (<0 and <0- and I<< and <|- and all that kind of stuff)

BG-09 07-16-2010 02:10 PM

Wooooow!
 
Damn gooooooood update. Especialy the flames of the Wellington. Unbelievabley good...and hot.
~S!

philip.ed 07-16-2010 02:12 PM

It seems easier to twise Ilya's arm than oleg's. Is this a long vacation? ..... :-P :grin::cool:

Foo'bar 07-16-2010 02:13 PM

Quote:

Originally Posted by luthier (Post 170177)
I was going to post a nice pretty squadron of 109s today, but a silly unfortunate bug with pilot animations prevented me from it. By the time it was fixed, I had already posted the update.

Ilya, it isn't to late at all. We all are sitting in front of our displays ;) keep on posting! :D

csThor 07-16-2010 02:17 PM

Ilya, just remember I have my manual on the fighter markings & emblems here. And you know what a nag I can be when it comes to that kind of stuff. :mrgreen:

luthier 07-16-2010 02:23 PM

Quote:

Originally Posted by philip.ed (Post 170179)
It seems easier to twise Ilya's arm than oleg's. Is this a long vacation? ..... :-P :grin::cool:

All things must come to an end. It's the end of the day Friday, and I'm off to enjoy my weekend. And then I'm usually too busy to post on here a lot.

Although if we have time I might post something entirely unexpected here mid-week.

Armatian 07-16-2010 02:24 PM

More than be able to collide and shoot seagulls, it would be nice to have a peek at how are animated, short video if devs are so kind please! =D

Dano 07-16-2010 02:25 PM

Quote:

Originally Posted by luthier (Post 170185)
Although if we have time I might post something entirely unexpected here mid-week.

LOL, you just know that's going to get taken as a promise ;)

Great update though, cannot wait to fly this :D

KOM.Nausicaa 07-16-2010 02:28 PM

Quote:

Originally Posted by Vulcanel (Post 170166)
Nice update, thanks for feed us...;)

But looking at these pictures, I would like to go back to some problem was also detected in IL2: models scale.

I hope the reason is some kind of optic effect, but some pictures showing different size planes (i.e. hurries and he111, bf110, etc...), and also objects (i.e. cranes and hurry in the last picture), seems to me there is huge scalation discrepancy if you compare their sizes with real ones.

Former IL2 also had these problems, mainly with land objects (tanks, AAA, etc...) but also with some planes and ships...

Are you aware of this??

Thanks again and keep on the good working!!

It's the lens.

Flanker35M 07-16-2010 02:28 PM

S!

Yep, nice set of pics there :) Have a good one!

zapatista 07-16-2010 02:30 PM

Luthier,

with a multi crew aicraft like that on fire (or under attack, damaged), will some of the endangered crew (by nearby fire or damage) jump from the aircraft on their own initiative, or will it always only happen when (we) as the pilot order it ? (ie, one "bailout" command for all crew at once, and crew wont jump on their own when fire comes near or starts near them).

and similar with AI crews, will some AI crew from an aircraft jump on their own, and will the AI pilot continue to try and get his aircraft home even with severe damage and a partial crew ?

Insuber 07-16-2010 02:38 PM

Yeaaaah! Up with Luthier!!!! By the way, may I ask you the date of release of SoW ? :D

Quote:

Originally Posted by luthier (Post 170185)

Although if we have time I might post something entirely unexpected here mid-week.


w1nd6urfa 07-16-2010 02:38 PM

Quote:

Originally Posted by luthier (Post 170177)
It's working perfectly. I was going to post a nice pretty squadron of 109s today, but a silly unfortunate bug with pilot animations prevented me from it. By the time it was fixed, I had already posted the update.

We will be here Monday when the bug's been fixed :grin:
ANy chance of a repost?

Il2Pongo 07-16-2010 02:48 PM

Great update
 
Quote:

Originally Posted by Insuber (Post 170139)
Hi Luthier,

Thx for the screenies! One question: will you solve the issue of the engine noise, which in Il2 is very audible from another plane, making impossible a sneaky 6 o'clock attack ?

Thank you,
Insuber

Excellent question.

Baron 07-16-2010 02:53 PM

Looking good.


I know its WIP and all so im just wondering about the first pic where the ship explodes, cant see any shockwaves on the water (not much of anything really, excpet the fireball) Will the effects/debries be there in the final version?

Old_Canuck 07-16-2010 02:53 PM

Absolutely brilliant! The excitement is building. I missed the beginning years of IL-2 but this must have been what it was like with the screenshots revealing more and more and today "109 viewers" on the forum already.

Sturm_Williger 07-16-2010 02:56 PM

Man, these pics just get more droolworthy every week !

Thanks for posting and causing much excited anticipation.

choctaw111 07-16-2010 03:02 PM

Thanks Luthier!
This is a great update.
There are so many really nice touches shown here.

Derzasi 07-16-2010 03:06 PM

Can you imagine: been the Wellington`s rear gunner and see that flames and fumes all around your turret? How to Bail out?
Veeery frightening....
Derzasi

Jaws2002 07-16-2010 03:22 PM

Great update Luthier. Thaat fire is bloody scary!:eek: Looks like fuel is pouring out if the plane and burning low behind the plane.:o
I love the shiny metal visible under the paint on the engine in the first shot.:eek: That creates great contrast with the flat paint. Naked metal is visible in many areas where the paint is chipped.:-P

Those Bf-110 shots are great. That thing looks just mean. I think that will be my first ride in SOW.:-P
I still don't like the trees much. :( I don't think they are as good as the rest of the stuf.

All in all great update. Lookking forward for more

Avimimus 07-16-2010 03:30 PM

Quote:

Originally Posted by zapatista (Post 170191)
Luthier,

with a multi crew aicraft like that on fire (or under attack, damaged), will some of the endangered crew (by nearby fire or damage) jump from the aircraft on their own initiative, or will it always only happen when (we) as the pilot order it ? (ie, one "bailout" command for all crew at once, and crew wont jump on their own when fire comes near or starts near them).

and similar with AI crews, will some AI crew from an aircraft jump on their own, and will the AI pilot continue to try and get his aircraft home even with severe damage and a partial crew ?

A very good question. There are a number of cases of aircrew members bailing out without permission (and at least one or two where the gunner made his way to the cockpit to release the plane had been flying itself).

One thing I've often want in Il-2 is the ability to order the rest of the crew to bailout. There are some situations where I'd be willing to try and land a damaged plane, but where I wouldn't want to risk the lives of my gunners/navigators.

Besides, the add weight ;)

IceFire 07-16-2010 03:33 PM

Quote:

Originally Posted by Vulcanel (Post 170166)
Nice update, thanks for feed us...;)

But looking at these pictures, I would like to go back to some problem was also detected in IL2: models scale.

I hope the reason is some kind of optic effect, but some pictures showing different size planes (i.e. hurries and he111, bf110, etc...), and also objects (i.e. cranes and hurry in the last picture), seems to me there is huge scalation discrepancy if you compare their sizes with real ones.

Former IL2 also had these problems, mainly with land objects (tanks, AAA, etc...) but also with some planes and ships...

Are you aware of this??

Thanks again and keep on the good working!!

Most of the scales are right in IL-2. Is there a specific object that is a problem (I know there were one or two).

Most people are surprised to find out, for example, how small some World War II era tanks really are. They aren't as big as a modern MBT. Some aircraft really are that "big" or "small".

In any case it's been pointed out before and Luthier did again that the modeling is down to a very precise level this time. I don't see ANYTHING out of scale. What do you see?

Pato Salvaje 07-16-2010 03:44 PM

Really GOOD work!! thak you Ilya!!
Keep the good work! and
We´d be waiting for this "extra" release... ;)

C_G 07-16-2010 03:46 PM

The flames are SOOOO much better with those "stretchy" flame streaks pulling backwards due to the airstream... I think that given the amount of flame the smoke is good too, especially when it's noted that the smoke trails left by the other two burning aircraft in picture #4 seem to attenuate quite quickly (though that may be a function of the LoD).
In any case, the updates are really beginning to whet my appetite! It's looking seriously AWESOME!

arjisme 07-16-2010 03:49 PM

Nice update!

Question: is that Wellington nose gunner being a hero? In shots 4 & 5, the flames have pretty much engulfed the aircraft and he is still at his position targeting enemy fighters. I would think it is time to jump!

Intz 07-16-2010 04:06 PM

Thank you Luthier for another up date!
HE111 looks great!
My friend did not belive those updates is screenshots from game :grin:

tagTaken2 07-16-2010 04:24 PM

Quote:

Originally Posted by ECV56_Lancelot (Post 170111)
My apollogies for the off topic Luthier, but would like to try to ask...

How is the Korean war project? Is still on hold?

Unlike the poster I'm extremely interested in SoW: Korea :)

I will absolutely buy and play BoB, but every weekly update makes me wonder why we haven't received even a hint about Korea and the timeframe of releases once the SoW engine is finished.

Been a long time since MiG Alley.

luthier 07-16-2010 05:05 PM

Quote:

Originally Posted by tagTaken2 (Post 170225)
I will absolutely buy and play BoB, but every weekly update makes me wonder why we haven't received even a hint about Korea and the timeframe of releases once the SoW engine is finished.

Korea was always intended as a sequel to Battle of Britain. We thought at first that we could develop them in parallel, but that turned out to be too optimistic. So we're fully focused on BoB at the moment.

A huge pile of Korean content is already finished and just waiting to be made into a complete game. Trust me, I'm more excited about MiGs and Sabres than anyone here, but let's ship BoB and make it a huge commercial success first!

baronWastelan 07-16-2010 05:36 PM

Finally, fabric that goes away as it burns. I'm seriously considering buying this game when it's released.

C_G 07-16-2010 05:39 PM

You're "seriously considering buying this game"?

All I can say is that I hope there are no old ladies or young children between me and the game store when they tell me my copy has come in!!
:grin::grin:

philip.ed 07-16-2010 05:50 PM

Quote:

Originally Posted by C_G (Post 170234)
You're "seriously considering buying this game"?

All I can say is that I hope there are no old ladies or young children between me and the game store when they tell me my copy has come in!!
:grin::grin:

Are old ladies and kids prone to stealing reserved copies of games where you live? :-P

T}{OR 07-16-2010 05:52 PM

Awesome stuff!

Quote:

Originally Posted by C_G (Post 170234)
You're "seriously considering buying this game"?

All I can say is that I hope there are no old ladies or young children between me and the game store when they tell me my copy has come in!!
:grin::grin:


I seriously hope that there won't be a copy protection that would turn me down from buying this game. ;)

Jaws2002 07-16-2010 06:06 PM

Quote:

Originally Posted by T.}{.O.R. (Post 170237)
Awesome stuff!




I seriously hope that there won't be a copy protection that would turn me down from buying this game. ;)


I'd be really pissed if they don't have a rock solid copy protection.
They better get every cent for their hard work, so the game can grow and expand. If this means sign in online for copy validation, that's fine with me.

I'd hate to see soo much hard work wasted because of piracy.:(

TallBonapart 07-16-2010 06:13 PM

Quote:

I seriously hope that there won't be a copy protection that would turn me down from buying this game
Oh no,not another antiDRM crusader.

Ian_Guerrero 07-16-2010 06:19 PM

Please, we already have this simulator for ...

http://virtualbattleofbritain.org/virtual-bob/

S! ;)

BigC208 07-16-2010 06:55 PM

It's coming nicely together. The flames in and around that Wellington scare the crap out of me.

Abbeville-Boy 07-16-2010 07:00 PM

luthier fine job! you are jerry material, come fly your new 109 with us. We depart in __hours/days, please fill in the blank time area :grin:

Blackdog_kt 07-16-2010 07:08 PM

Edited as per request. Cheers ;)

Abbeville-Boy 07-16-2010 07:15 PM

there goes this thread :grin: why not start a new one for that subject

arjisme 07-16-2010 07:33 PM

Please drop the off-topic arguments about the DRM! While I think it is a worthy topic to discuss, it should be in its own thread, not thread-crapping this one.

ECV56_Lancelot 07-16-2010 08:23 PM

Quote:

Originally Posted by luthier (Post 170229)
....Trust me, I'm more excited about MiGs and Sabres than anyone here...

You better give me the Douglas Skyraider and the F9 Panther with carrier operations or there will be UGLY AND BLOODY REPERCUTIONS!!!
Unlike most, i don´t care about Sabres!

_ITAF_UgoRipley 07-16-2010 08:26 PM

To the "photographer" side of Oleg...the flames in the first shots look awesome...but it looks like like they're a bit "overexposed" in the inner-glowing part.

robday 07-16-2010 09:03 PM

Great up-date. Thanks guys

Avimimus 07-16-2010 09:27 PM

Quote:

Originally Posted by arjisme (Post 170216)
Nice update!

Question: is that Wellington nose gunner being a hero? In shots 4 & 5, the flames have pretty much engulfed the aircraft and he is still at his position targeting enemy fighters. I would think it is time to jump!

The nose gunner is the last person to see the flames...?

322Sqn_Dusty 07-16-2010 09:30 PM

Quote:

Originally Posted by csThor (Post 170183)
Ilya, just remember I have my manual on the fighter markings & emblems here. And you know what a nag I can be when it comes to that kind of stuff. :mrgreen:

During BoB the Luftwaffe used allsorts of identification on their planes e.g. yellow noses, white rudder/elevators etc in various sizes. Are they in Sow standard careers or should the community skin them for use?

Great detail. Can't wait to see a shadow overhead and hear it roar past.

*It can be played on LAN whitout online connection i hope....otherwise events will have a problem.
For the rest I don't mind..my cash will flow to the developer.

bf-110 07-16-2010 09:52 PM

Quote:

Originally Posted by Rubberchicken (Post 170115)
Makes me wonder, can the seagulls hit your windshield? :grin:

Even worse,can the seagulls hit the engines??

Quote:

Originally Posted by philip.ed (Post 170121)

And will the AI turn their heads? The heinkels crew look asleep.

:-P

I guess they won´t wake up...never.

And BTW,what happened to Oleg????He always posted the news from SoW.


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