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-   -   3D (http://forum.fulqrumpublishing.com/showthread.php?t=15164)

HFC_Dolphin 06-14-2010 02:36 PM

3D
 
Anyone knows if BOB is built to support 3D?
I guess within the next couple of years 3D will be a must in the game industry, so, will we see it in BOB as well?

6S.Manu 06-14-2010 03:01 PM

Quote:

Originally Posted by HFC_Dolphin (Post 164408)
Anyone knows if BOB is built to support 3D?
I guess within the next couple of years 3D will be a must in the game industry, so, will we see it in BOB as well?

Oh please no!!!

Anyway 10 year ago the first Geforce was sold with 3D glasses... that tecnology is quite old, but it has not been not successful.

IMO it's only a trend of these years.

Hecke 06-14-2010 03:28 PM

As far as i know there needn't be anything done with the 2D source.
The *shit* where you need glasses is outdated anyways.

autostereoscopic displays do it other ways so theres no need to code anything dont they?


Hecke

KG26_Alpha 06-14-2010 04:23 PM

Quote:

Originally Posted by HFC_Dolphin (Post 164408)
Anyone knows if BOB is built to support 3D?
I guess within the next couple of years 3D will be a must in the game industry, so, will we see it in BOB as well?

IL2 used to be quite good fun in 3d using the older Nvidia drivers on a 6800 Ultra
It did allow a bit of a cheat though in full switch as you could see through the cockpits slightly.

The Graphics manufacturers are responsible for 3d
Nvidia
http://www.nvidia.com/page/home.html

ATI
http://game.amd.com/us-en/drivers_iZ3D.aspx
http://www.iz3d.com/products

JG27CaptStubing 06-14-2010 06:27 PM

Nivida's Shutter Glasses Technology works quite well. Too bad IL2 is opengl or we would already have support. It's difficult to say how good though.

I've recently played some left 4 dead and FSX and it's quite good.

HFC_Dolphin 06-15-2010 10:43 AM

Quote:

Originally Posted by Hecke (Post 164413)
As far as i know there needn't be anything done with the 2D source.
The *shit* where you need glasses is outdated anyways.

autostereoscopic displays do it other ways so theres no need to code anything dont they?


Hecke

I have the same question myself.
I'm not talking about 3D with glasses, but this new technology that's coming with TV's as well.
So, the question is: does it need coding, or is it just a matter of monitor+vga?

If it's the first case (needing coding), then anyone knows if 1C is working on it?

KG26_Alpha 06-15-2010 01:17 PM

Why ask the same question when I have given the links for your answer.

You need to read what's been replied to you.

You eyes cannot see three dimensional from a flat 2d surface without changing your vision with filtering.

LG is currently investigating the use of Parallax barrier images, Lenticular technology and holographic technology in the hope of creating glasses-free 3D .

Also:

Get past the sponsor ad for the video.

http://www.technologyreview.com/video/?vid=579





.

HFC_Dolphin 06-15-2010 01:45 PM

Pardon me KG26_Alpha but I asked for an answer about BOB+3D, not 3D technology in general, nor the links to NVidia's and ATI's websites.

Thanks anyway.

Hecke 06-15-2010 06:21 PM

tridelity already have autostereoscopic displays that dont need any glasses.

KG26_Alpha 06-15-2010 09:24 PM

Quote:

Originally Posted by HFC_Dolphin (Post 164622)
Pardon me KG26_Alpha but I asked for an answer about BOB+3D, not 3D technology in general, nor the links to NVidia's and ATI's websites.

Thanks anyway.

The questions mute as the BoB what you call it is supported for 3d by the Graphics card manufacturers as I have posted above.

The gaming industry don't need to make 3d renders as the graphics software handles this unless the game is completely dedicated to 3d there's no need.

Thanks anyway.

Quote:

Originally Posted by HFC_Dolphin (Post 164408)
Anyone knows if BOB is built to support 3D?
I guess within the next couple of years 3D will be a must in the game industry, so, will we see it in BOB as well?


HFC_Dolphin 06-16-2010 08:54 AM

Still, I'm not so sure that this will be the case.

Anyway, I hope someone who actually knows from within about BOB will let us know about this!

Maybe Oleg or Luthier could enlighten us?

Baron 06-16-2010 09:49 AM

If this is what u are talking about, it has nothing to do with the game itselfe, its the monitor thats doing the job and i imagine it will cost u a arm and a leg (litterarly)when its out on the market

http://www.technologyreview.com/video/?vid=579


As for 3D in its present form (as stated befor), it has nothing to do with the game itselfe either.


No point in asking Oleg since they havent got anything to do with it in either cases.

beazil 06-17-2010 05:23 PM

Anything that supports D3D is going to support 3d technology available currently from Nvidia or from ATI (and likewise IZ3D). The limiting factor currently with IL2 is rendering is done via opengl. For some reason the aforementioned manufacturers who USED to know how to do 3d via opengl seemed to have forgotten how to do so.

How convenient. But to answer the original poster's question - D3D is presently supported by Nvidia for 3d vision and IZ3D's solution. ATI will be supporting d3d 3d via bitcauldron's glasses reportedly available later this summer. Since BoB will be rendered via d3d, if you utilize one of these solutions (and have the requirements) you can and will be able to play in 3d.

Make sense? I hope that helps a bit.

Crash 06-22-2010 10:50 PM

Having had a keen eye on 3d tech for a number of years, what i think dolphin is getting at is this...

Sometimes short cuts are taken by programmers when rendering a 3d scene in 2d, which is never noticed on a 2d display, but becomes glaringly obvious when viewed in 3d.

For example, when viewed in 3d the hud writing may be in completly the wrong place spacially. soooo i think his point is... will the code be optimised for 3d or not?

Hope I've got the right end of the stick :-)

Korn 06-23-2010 08:52 AM

Quote:

Originally Posted by HFC_Dolphin (Post 164746)
Still, I'm not so sure that this will be the case.

Anyway, I hope someone who actually knows from within about BOB will let us know about this!

Maybe Oleg or Luthier could enlighten us?

Maybe this will clarify things for you:

Games today are already 3d, what you see on your screen is like an image from a camera filming in a three dimensional world, the game world. So the problem is not for the game developers to make their game 3d (all games today already are, except maybe some odd indies), but to show the game world in 3d, as it actually is.

KG26_Alpha 06-23-2010 10:09 AM

Quote:

Originally Posted by Crash (Post 166079)

Sometimes short cuts are taken by programmers when rendering a 3d scene in 2d, which is never noticed on a 2d display, but becomes glaringly obvious when viewed in 3d.

I believe you have the wrong end of the stick :)

JVM 06-23-2010 11:52 AM

Whatever the technology used to see one image per eye in an independent way (and so far the Nvidia solution with a double scan rate display is still the best available) you still need the game to compute two independent 2D images and have them created by the graphics processor. This means:

- CPU side, two set of image primitives calculations (not equivalent to exactly twice the used computing power for 2D, as the relative positions for all objects in each image are the same)

- GPU side, two full rendering of a complete image at selected resolution

Short of this, there will never be a "real" 3D rendering of SoW...This really means that SoW would need to have a very special "3D" computing as well as video mode, and the GPU will need a no less special driver, and will need a very powerful unit (the GPU does need to render at twice the usually 60 Hz selected scan rate, so 120 Hz and even with the most performing unit on the market you will need to accept a relatively medium resolution) and the suitable display/glasses set or equivalent device...

JV

Igo kyu 06-23-2010 01:32 PM

Quote:

Originally Posted by JVM (Post 166159)
- CPU side, two set of image primitives calculations (not equivalent to exactly twice the used computing power for 2D, as the relative positions for all objects in each image are the same)

I believe this is incorrect, the CPU generates the positions of the objects, the GPU takes it from there. So, only one CPU pass.

Quote:

- GPU side, two full rendering of a complete image at selected resolution
This is where you need a lot of GPU grunt.

JVM 06-23-2010 10:28 PM

Yes it could be the driver of the GPU: in this case the driver will be quite complex...

HFC_Dolphin 07-02-2010 01:08 PM

By the way, here's Oleg's reply about this issue:

Quote:

...If the game is completely 3D then the manufacturer of the video card should switch the render for the right and left eye for their LCD shutter glasses this is all inside the driver of the card for the glassess. This even possible for just 2D images with the special technology... :) (would be pseudo stereo then, but looks also good). ...

Furthermore, he says that they don't plan anything more onthis subject and if there are any problems, then they will take a look at this.

I'm really thrilled of the possibility to play this game in 3D and really hope there won't be any problems!

Once again, thanks Oleg for your reply.

Wolf_Rider 07-02-2010 01:57 PM

Quote:

Originally Posted by JVM (Post 166159)
Whatever the technology used to see one image per eye in an independent way (and so far the Nvidia solution with a double scan rate display is still the best available) you still need the game to compute two independent 2D images and have them created by the graphics processor. This means:

- CPU side, two set of image primitives calculations (not equivalent to exactly twice the used computing power for 2D, as the relative positions for all objects in each image are the same)

- GPU side, two full rendering of a complete image at selected resolution

Short of this, there will never be a "real" 3D rendering of SoW...This really means that SoW would need to have a very special "3D" computing as well as video mode, and the GPU will need a no less special driver, and will need a very powerful unit (the GPU does need to render at twice the usually 60 Hz selected scan rate, so 120 Hz and even with the most performing unit on the market you will need to accept a relatively medium resolution) and the suitable display/glasses set or equivalent device...

JV



unless... (and this just a thought) manufacturers hit on hooking the shutter glasses up to two (of the same) vga cards simultaneously. ie one card for the right eye/ shutter and another of the same card for the left eye/ shutter

KG26_Alpha 07-02-2010 09:09 PM

Quote:

Originally Posted by HFC_Dolphin (Post 167924)
By the way, here's Oleg's reply about this issue:


By the way, here's Oleg's reply about this issue:

Quote:
...If the game is completely 3D then the manufacturer of the video card should switch the render for the right and left eye for their LCD shutter glasses this is all inside the driver of the card for the glassess. This even possible for just 2D images with the special technology... (would be pseudo stereo then, but looks also good). ...



Furthermore, he says that they don't plan anything more onthis subject and if there are any problems, then they will take a look at this.

I'm really thrilled of the possibility to play this game in 3D and really hope there won't be any problems!

Once again, thanks Oleg for your reply.

Which is what we have been telling you for the past 2/3 pages :)

HFC_Dolphin 07-04-2010 07:38 AM

Indeed Alpha, but isn't is better to hear it from Oleg who really knows everything about BOB? :)

Now we have to wait and see how this is going to work and if there will be any unanticipated problems (Oleg himself cannot guarantee there won't be any).

Thanks again!

KG26_Alpha 07-04-2010 10:20 AM

No he really knows about SoW

Whats BoB ?

Hecke 07-04-2010 11:02 AM

Quote:

Originally Posted by KG26_Alpha (Post 168314)
No he really knows about SoW

Whats BoB ?


(Storm of War) Battle of Britain

KG26_Alpha 07-04-2010 11:47 AM

Quote:

Originally Posted by Hecke (Post 168320)
(Storm of War) Batlle of Britain

Whats Batlle ?

janpitor 07-04-2010 11:50 AM

Battle

airmalik 07-04-2010 12:57 PM

Quote:

Originally Posted by KG26_Alpha (Post 168326)
Whats Batlle ?

With posts like this your high post count starts to make sense.

KG26_Alpha 07-04-2010 04:36 PM

Quote:

Originally Posted by airmalik (Post 168332)
With posts like this your high post count starts to make sense.

Is a high post count important then ?

julian265 07-06-2010 12:47 PM

Quote:

Originally Posted by KG26_Alpha (Post 168314)
No he really knows about SoW

Whats BoB ?

:roll:
BoB seems quite acceptable in this forum.

KG26_Alpha 07-09-2010 04:23 PM

Shockwaves BoB ?

Hecke 07-18-2010 04:02 PM

I just read a news that a game released soon will have a 3D-mode.

That makes me concluding that Games have to be special coded to support 3D.

Damn i would so much prefer to play SOW BoB in 3D.

KG26_Alpha 07-18-2010 05:54 PM

3-d is old
4-d is the latest

ZaltysZ 07-18-2010 06:26 PM

Quote:

Originally Posted by Hecke (Post 170514)
That makes me concluding that Games have to be special coded to support 3D.

Or just not use something which will look weird in 3D. For example, if reflector sight is implemented like texture on object in front of pilot, it will look weird in 3D, because it will be rendered as close image and not as image at infinity.

WTE_Galway 07-20-2010 01:41 AM

Quote:

Originally Posted by KG26_Alpha (Post 168314)
No he really knows about SoW

Whats BoB ?


http://www.israel-catalog.com/upload...ct/14881_1.jpg

MOH_Hirth 09-03-2010 11:39 PM

After all this time, SOW must be really MODERN, enougth for next 10/20 years...


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