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-   -   Friday 2010-06-04 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=15024)

Oleg Maddox 06-04-2010 07:45 AM

Friday 2010-06-04 Dev. update and Discussion Thread
 
4 Attachment(s)
Hi,

WIP.
colors/contrast on the ground are not final. We will tune them till the end of the project due to changes in lighting and other features.
Please pay attention that the holes of barrels now open on spitfire :) that works like it sould be in real :)

Oleg Maddox 06-04-2010 07:47 AM

Second part
 
4 Attachment(s)
some more:

bhunter2112 06-04-2010 07:53 AM

Drool....... Thank you sir - keep up the good work!!!

Dano 06-04-2010 07:56 AM

Utterly stunning :D

bhunter2112 06-04-2010 07:58 AM

the damage model looks great!

kendo65 06-04-2010 08:00 AM

Wow! Very nice. Bullet holes are great!

The ground is looking nice now too.

Love the shot from the 109 cockpit.

Dano 06-04-2010 08:05 AM

The reflections on the instrument glass :eek:

Ikarus 06-04-2010 08:11 AM

beautiful pictures!the glass of instruments in BF is amazing..and all cokpit ufcourse.grate work!tnx oleg and team!

Flanker35M 06-04-2010 08:17 AM

S!

Nice shots :) Seems we will get some eyecandy served ;) :D Bf109E sure is one cool plane, outside and inside.

Blackjack 06-04-2010 08:17 AM

Incredible cockpit, a lot of immersion right there !
The emergency landed Spit looks nice in the field, will it get transportet back to base to fly once again? :D

Jg2001_Rasputin 06-04-2010 08:22 AM

Oh mein Gott!

zauii 06-04-2010 08:26 AM

Amazing :D

jermin 06-04-2010 08:32 AM

The lighting effect is just gorgeous!

Couple of questions for Oleg:

1. Are you planning on a testing tool to aid those FM and WM testers to test top speed, climb rate, turn rate of a specific aircraft or muzzle velocity and shell dispersion for a spicific weapon.

2. Is the beta testing Team Daidalos metioned earlier has something to do with BoB?

BG-09 06-04-2010 08:33 AM

Ground is incredible real - ready for drive-able tanks in attack - maybe in later addons... Oleg...Where is Howker Hurricane...Only Spitfires we see...

~S

150GCT_Veltro 06-04-2010 08:38 AM

Ok Oleg, it seems you're really on the right way!

Wonderfull update!

Aeronautico 06-04-2010 08:42 AM

I jsut looove the way you STFU to all disbelievers, eventually! lol
Great job Oleg. Never had a doubt.

Baron 06-04-2010 08:48 AM

Holy moly.


Wont be long before we have a finished game, is it?

ZOD 06-04-2010 08:52 AM

Afiget' :)

Oleg Maddox 06-04-2010 08:58 AM

Quote:

Originally Posted by jermin (Post 162443)
The lighting effect is just gorgeous!

Couple of questions for Oleg:

1. Are you planning on a testing tool to aid those FM and WM testers to test top speed, climb rate, turn rate of a specific aircraft or muzzle velocity and shell dispersion for a spicific weapon.

2. Is the beta testing Team Daidalos metioned earlier has something to do with BoB?


At the moment I can't say anything.
I only know that FM will test at least two real pilots and one of them - australian with experience to fly old timers, my very good friend :).

Oleg Maddox 06-04-2010 09:00 AM

Quote:

Originally Posted by Aeronautico (Post 162447)
I jsut looove the way you STFU to all disbelievers, eventually! lol
Great job Oleg. Never had a doubt.


As more later... more things will be shown....
Like in the past with the first release of Il-2, who still remember it.

Oleg Maddox 06-04-2010 09:01 AM

Quote:

Originally Posted by BG-09 (Post 162444)
Ground is incredible real - ready for drive-able tanks in attack - maybe in later addons... Oleg...Where is Howker Hurricane...Only Spitfires we see...

~S


Yes... in future possible.
Hurricane - in one of the next updates. Don't worry.

SlipBall 06-04-2010 09:03 AM

The shots look great, the damage is very real looking. I am still wondering if the aircraft rubber tires can be damaged "flat tire"...thanks for the up-date

NSU 06-04-2010 09:05 AM

yes i like it :-)

Oleg Maddox 06-04-2010 09:10 AM

Quote:

Originally Posted by SlipBall (Post 162453)
The shots look great, the damage is very real looking. I am still wondering if the aircraft rubber tires can be damaged "flat tire"...thanks for the up-date

Yes. Can be damaged. Main wheels tires.

Qpassa 06-04-2010 09:11 AM

very nice screenshots oleg, thanks ^_^

the Dutchman 06-04-2010 09:17 AM

I envy the betatesters!
Isn't it about time for a dedicated website?
Thanks,great shots!

SlipBall 06-04-2010 09:18 AM

Quote:

Originally Posted by Oleg Maddox (Post 162456)
Yes. Can be damaged. Main wheels tires.



That's exactly the answer I expected from you...it will certainly make for some interesting landings and memories:grin:

philip.ed 06-04-2010 09:30 AM

Beautiful screens Oleg, the best so far. Tose fields are looking amazing too.
Are the landscape shots from up-above still showing WIP terrain? ;)

Excellent work.

DK-nme 06-04-2010 09:35 AM

Amazingly beatiful. Astonishing, I'm speachless and lack the words for it...

Looking sooo foreward to the release of this sim (have done that since 2005). Looks so photo-realistic...

This might have been discussed before, but will the wellington become flyable someday in a later patch?


DK-nme

150GCT_Veltro 06-04-2010 09:35 AM

Quote:

Originally Posted by philip.ed (Post 162461)
Are the landscape shots from up-above still showing WIP terrain? ;)

This is a good question.

The land textures will give us the 50% (or more) of the immersion, as for the clouds.

leggit 06-04-2010 09:39 AM

This just looks better and better each week...i haven't looked forward to a game release so much in years.

Oleg Maddox 06-04-2010 09:40 AM

Quote:

Originally Posted by philip.ed (Post 162461)
Are the landscape shots from up-above still showing WIP terrain? ;)

Excellent work.

Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist :(. Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)

JFA2 06-04-2010 09:42 AM

Way to go Oleg &co! It must be really close now.. First IL2 hooked me in to flight sims and rl flying, so thank you! I´m really waiting for this!

philip.ed 06-04-2010 09:53 AM

Quote:

Originally Posted by Oleg Maddox (Post 162466)
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist :(. Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)

Sounds great. I was playing WoP the other day, and I noticed how effective the terrain looks, whether it's realistic or not.
Is there any-other sim where the developers talk in-depth to the community like this? Bravo Oleg, bravo :cool:

@Oleg, in Il-2 there are repetition effects caused on maps by the textures used. I think this can be avoided to an extent if the map-maker spends time to paint the textures on. Will the terrain in SoW be completely random? So basically, will each field be different from the next? Or will we still have some repetition to the layout of the textures? ;)

THE ERASER 06-04-2010 09:59 AM

*Stunned by the Pictures, rubbing the eyes and pinching himself*

He is a mad man, a mad MAN! :grin:

No, reeeeeally great pictures, never dreamed about such beauty. :!:


Now we need Wallpapers, lots of Wallpapers. ;)

Meusli 06-04-2010 10:07 AM

How many planes are in the sky at the same time in this sim Oleg?

Xilon_x 06-04-2010 10:10 AM

all very nice looking very detailed.
Only the color of the sea leaves me a bit 'confused.
A greenish type lake swamp the sea may 'take different color depending on the weather.

BELLO OLEG MADDOX VERAMENTE BELLISSIMO.

http://forum.1cpublishing.eu/attachm...7&d=1275637593

Drum_tastic 06-04-2010 10:36 AM

As Peter Andre said - Insania!

BLR_Tonin_fr 06-04-2010 10:38 AM

Outrageous !

KOM.Nausicaa 06-04-2010 10:43 AM

Wow Oleg, this is coming together really good. It looks fantastic. Thank you !!

BG-09 06-04-2010 11:05 AM

Not only the ground is awesome but, the trees and bushes are excellent again! And, one more ting - the pilot is looking very realistic. Never seen such things anywhere!
~S!

Storm Of War will make the Earth to Tremble!

FS~Lewis 06-04-2010 11:10 AM

Wowoweewah!.....Top Bananas!

KOM.Nausicaa 06-04-2010 11:12 AM

The reflections in the gauges are amazing. You can see the cockpit behind your head. Can you see also the pilots head/body? ;-) Guess that would be too much, but couldn't stop myself from asking. Thanks again Oleg for this fantastic update.

JtD 06-04-2010 11:13 AM

Very nice graphics! If the same level of improvement can be found in FM and DM, this simulation will rock!

Keep up the good work, thanks for the update.

kimosabi 06-04-2010 11:19 AM

Quote:

Originally Posted by Oleg Maddox (Post 162466)
PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)

Now I have a real reason for upgrading my rig. Thanks! :)

choctaw111 06-04-2010 11:32 AM

Everything is coming together so beautifully.
Thanks for another great update.

easytarget3 06-04-2010 11:55 AM

Thank you Oleg and team,guys you made my day again,beautifull pics,spasiba!
one question:Will we see in the final, bailing out from our perspective,1st person view?

=XIII=Shea 06-04-2010 11:59 AM

Outstanding
 
OMG,the sim is really coming together now,just cant wait for this game.Keep up the brilliant work Oleg:grin:,Oleg can you give us a hint if SOW will be out this year?

BadAim 06-04-2010 12:05 PM

Wonderful. Now I get to go to work dreaming of gleaming flying machines clashing in the skies of yesteryear. I hope I don't wreck anything today........LOL

HB252 06-04-2010 12:34 PM

Hi Oleg and teamguys!!!

First, congratulations teamguys for developing and Oleg for direct this excellent work. :grin: (i wuold say that you sucess will be certain or sure whit this simulator )

Second, thanks for show that awesome view of bf- 109 cockpit !!!! (the shadows and reflexes in the cloks of instrument panel ---> awesome )

And third, one question:

When we will jump of parachute which view will be avaliable: pilot eyes view or extrernal view like in Il-2? (last shot)

Thx :grin:

jermin 06-04-2010 12:53 PM

WOW! The 109 pit looks amazingly real! May I ask who is the author of the cockpit texture? Thanks for the extra bonus!

Lucas_From_Hell 06-04-2010 01:13 PM

That's just... brilliant.

You can't not give that a 5, that's just above perfection.

Well done, it's always great to see that all the hard work and waiting is paying off. Can't wait to get my hands on this thing :mrgreen:

Blackdog_kt 06-04-2010 01:37 PM

I think my head just exploded over how awesome this simulator is starting to look.

The biggest part of all this amazement is that we finally see some of the pieces coming together. Up till now we had a bunch of high polygon count models in a viewer with a blue background.
Well, it's way different when you get so see actual action shots inside the working game engine. That's why the recent updates look so much better, we are starting to see the entire game world ticking and going live and in this case, the whole of it looks to be more than the sum of its parts.

I can't wait for the first promo video with 2-3 minutes of ingame action. Heck, i just got this update and i can't wait for the next one. Great job by everyone involved :cool:

ECV56_Guevara 06-04-2010 01:38 PM

Great!!!!!
...and you know...dentists will rule the world!
I would pay a million for being Oleg dentist:
"...so Oleg you still fell pain? need more anesthetic maybe? Ok, but will be interesting to know a lil bit more about SOW mission building wouldn´t be?"

some guys are really lucky!

philip.ed 06-04-2010 01:58 PM

Quote:

Originally Posted by ECV56_Guevara (Post 162551)
Great!!!!!
...and you know...dentists will rule the world!
I would pay a million for being Oleg dentist:
"...so Oleg you still fell pain? need more anesthetic maybe? Ok, but will be interesting to know a lil bit more about SOW mission building wouldn´t be?"

some guys are really lucky!

LOL, that just made my day! :D
Although I thought that it'd be more like: "Oleg, do you like this tooth? Do you use it often?"
"yes, of course"
"well then, when will SoW be released?"
"that, I can't say"
"well then I can't see why you need this tooth...." :-P

OSSI 06-04-2010 02:06 PM

Really nice! :) The glass of the cockpit get also a reflections like the instruments? Now I got a new desktop pic :)

thesean 06-04-2010 02:15 PM

one word, stunning!

louisv 06-04-2010 02:17 PM

Historic
 
This will be a historic simulation for a historic event.

There was the Battle, then the film, now the sim.

Keep it up and thanks !!!:grin::grin::grin:

Louisv

proton45 06-04-2010 02:20 PM

I just get more and more impressed...

zapatista 06-04-2010 02:43 PM

oleg,

its looking very good ! and jay .... looks like we are getting closer to release time :)

the picture of the damaged spit in the wheat field is absolutely great and is really showing how good this sim will be !

thx for the update

Skoshi Tiger 06-04-2010 02:53 PM

This is really looking good, though I don't know if I will be able to afford the rendering farm it may require ;)

I wonder how much overtime I can do between now and SOW release?????????


Thankyou!

rakinroll 06-04-2010 03:17 PM

Thank you Oleg, great shots.

Antagorn 06-04-2010 03:36 PM

Thank you for this shots Oleg.:grin::grin:
The game look's really nice.

If you do the same great job on gameplay, this game will surely be a blockbuster.

:-)

Friendly_flyer 06-04-2010 03:38 PM

Quote:

Originally Posted by zapatista (Post 162567)
oleg,
the picture of the damaged spit in the wheat field is absolutely great

The farmer won't be pleased though.

Honestly, that is a gorgeous wheat-field! I can't wait to see the Hurricane!

KG26_Alpha 06-04-2010 03:51 PM

Nice pictures :)

Will the ground be affected by aircraft crash landing, tearing the soil, scraping and flattening grass, cornfields etc.
Also tanks crossing fields leaving track marks. ?

Cheers

zakkandrachoff 06-04-2010 04:08 PM

Quote:

Originally Posted by kendo65 (Post 162433)
Wow! Very nice. Bullet holes are great!

The ground is looking nice now too.

Love the shot from the 109 cockpit.

Quote:

Originally Posted by Dano (Post 162434)
The reflections on the instrument glass :eek:

+100

just orgasmic:cool:

Bloblast 06-04-2010 04:16 PM

Great pictures !!!
This sim is developing the right way.

The light effect in the Bf109-e cockpit is fantastic.
Detail never seen before in a sim.

Looking at bomber formation I wonder how many AI aircraft are included in an average mission??

mark@1C 06-04-2010 04:24 PM

A really inspiring update through which I can see my hope!
Keep up the good work and leave me a platinum limited edition!

Alien 06-04-2010 04:33 PM

Oleg, I've got a question:

Is there going to be an AI algorythm that doesn't let to shoot to enemy if a friendly plane is in background or covers him?

And for bailing out, last pic, I think that all rudders and controls should be at neutral position, because pilot doesn't control it anymore.

phoenix1963 06-04-2010 04:44 PM

Please remember Oleg, that visibility in SE England is often limited by haze. Even in good weather it is often fairly hazy here and was more so in the coal fire burning days of the 1940s close to London. Also trees tend to merge together in the distance.

Regards,
56RAF_phoenix

Quote:

Originally Posted by Oleg Maddox (Post 162466)
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist :(. Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)


deadmeat313 06-04-2010 05:00 PM

The picture of the Messerschmitt 109 cockpit ^_^

*right click*
*set as desktop background*


T.

T}{OR 06-04-2010 05:26 PM

These shots are breathtaking. :) Thanks for sharing them!

322Sqn_Dusty 06-04-2010 05:37 PM

Amazing,

Will there be Presskits available as with the first Il2? Just after realease our group was pleased to show Il2 on a national event..imagine how we struggled with the new planes and behaviors.

Are there shots of the Tiger Moth pits? I've had a nice oppertunity to handle a 1941 Moth.

erco 06-04-2010 05:37 PM

OUTSTANDING!!!!!

And these are DX9 shots, for Pete's sake!

Second job, here I come! (After SOW release, the folks at Newegg will be wondering at the sales spike of high-end computer components)

LukeFF 06-04-2010 05:58 PM

That Bf 109 cockpit shot is the pic of the week. Great job!

Mango 06-04-2010 06:23 PM

Quote:

Originally Posted by Alien (Post 162599)
And for bailing out, last pic, I think that all rudders and controls should be at neutral position, because pilot doesn't control it anymore.

Why would the controls magically return to neutral position? Depending on whether the plane is falling, spinning or continuing to fly straight, the control surfaces would bend with the external forces exerted upon them, taking in to consideration the trim settings of course. :?

Il2Pongo 06-04-2010 06:38 PM

Oh my....
 
That is stunning Oleg, truly visionary, and I do remember il2s intro and beta.

danjama 06-04-2010 06:41 PM

Dear Oleg,

Thanks for the update! Just want to say thanks for giving us a sim that has lasted for many years now. Quite an achievement.

I'd like to know whether trees will be visible at ground level? In il2, as you know, some forests are almost invisible when low flying. Will we have 100% visi on trees in SoW? I like low flying.

Also, will He111's be flyable? Or Stukas? I'm a skilled, enthusiastic bomber pilot, and look forward to attacking the London docks in 1940.

Thanks for any reply.

Pato Salvaje 06-04-2010 06:49 PM

Really A-M-A-Z-I-N-G pic´s. Thank You for the great job.
Keep the right way... ;)

HFC_Dolphin 06-04-2010 07:32 PM

Quote:

Originally Posted by LukeFF (Post 162626)
That Bf 109 cockpit shot is the pic of the week. Great job!

Totally agree.
It might even be the best picture of the game so far!

Chivas 06-04-2010 07:37 PM

Quote:

Originally Posted by danjama (Post 162638)
Dear Oleg,

Thanks for the update! Just want to say thanks for giving us a sim that has lasted for many years now. Quite an achievement.

I'd like to know whether trees will be visible at ground level? In il2, as you know, some forests are almost invisible when low flying. Will we have 100% visi on trees in SoW? I like low flying.

Also, will He111's be flyable? Or Stukas? I'm a skilled, enthusiastic bomber pilot, and look forward to attacking the London docks in 1940.

Thanks for any reply.

Oleg is using third party tree software that is visible from ground level. Olegs forests in IL-2 were a good depiction for its time especially saving frame rates. Unfortunately they did cause a few accidents at very low level.

MD_Titus 06-04-2010 07:39 PM

yum

Schallmoser 06-04-2010 08:31 PM

Quote:

Originally Posted by KG26_Alpha (Post 162587)
Nice pictures :)

Will the ground be affected by aircraft crash landing, tearing the soil, scraping and flattening grass, cornfields etc.
Also tanks crossing fields leaving track marks. ?

Cheers

Alpha, concerning the track marks, yes! Oleg confirmed that and there was even a screenshot!
Here is a link to foobars excellent site, hope you don't mind a direct link !:)
http://fooblog.mexxoft.com/wp-conten...ask_sunset.jpg

cheers :grin:
Schallmoser

Pahvi 06-04-2010 08:56 PM

Damn nice pictures!

major_setback 06-04-2010 09:43 PM

Quote:

Originally Posted by 322Sqn_Dusty (Post 162624)
Amazing,

....

Are there shots of the Tiger Moth pits? I've had a nice oppertunity to handle a 1941 Moth.

They were in an earlier Friday WiP update.

http://i58.photobucket.com/albums/g2.../untitled3.jpg

http://i58.photobucket.com/albums/g2.../untitled4.jpg

http://i58.photobucket.com/albums/g2.../untitled5.jpg

http://i58.photobucket.com/albums/g2.../untitled6.jpg

http://i58.photobucket.com/albums/g2.../untitled7.jpg

http://i58.photobucket.com/albums/g2.../untitled8.jpg


http://s58.photobucket.com/albums/g260/restranger/


______

hiro 06-04-2010 09:53 PM

Great!
 
Excellent!!

Love this!


Worthy enough to buy a whole new PC & monitor & sound system :D :D


Looking great!

Skarphol 06-04-2010 10:38 PM

Looking at that poor He 111 in the first pic... what can have done this to it? A Bolton Paul Defiant, perhaps?

Fantastic pictures, by the way. Even my wife realize the need for a new computer now..
Skarphol

Zorin 06-04-2010 11:32 PM

Quote:

Originally Posted by Skarphol (Post 162667)
Looking at that poor He 111 in the first pic... what can have done this to it? A Bolton Paul Defiant, perhaps?

Fantastic pictures, by the way. Even my wife realize the need for a new computer now..
Skarphol

I'd say AAA fire, at least the big hole in the aft fuselage. What is actually interesting about the He11 picture is the fact that it does give the viewer the correct impression of scale. In Il-2 the crew was too big in comparison to the plane, but this appears to be spot on.

Only the dorsal gunner needs to be raised by about 10cm so that he can actually use the iron sight to aim.

Skoshi Tiger 06-05-2010 12:12 AM

Those pictures of the Spitfire under the tree gives great ideas about mission creation.

Imagine a mission where you have to attack and destroy aircraft dispersed around an airfield when they’ve been camouflaged and stuck under trees at the edge of the field!!

Camouflage may actually mean something in SOW!!!!! :)


Has anyone got a cuttaway drawing of a He111? The square hole in the first picture looks as though a pannel has blown out! Is there an oxygen cylinder or something else in that location that would explain it??? (The cutaway drawing in my book has the skin convieniently placed over that location! :(

Cheers!

Jimko 06-05-2010 12:16 AM

More questions for Oleg!

Will there be cows in the fields? Sheep grazing?

(Just kidding!)

Will there be a pretty farmer's daughter taking a glass of wine or ale to the young airman hanging from a tree in his parachute harness? Will she invite him to the barn to hide and to meet her sisters?

Or, am I thinking of a different sim? (LOL)

Great pictures! So much to anticipate! Well done!
Where should I send the down payment?

Zorin 06-05-2010 02:13 AM

Quote:

Originally Posted by Skoshi Tiger (Post 162679)
Those pictures of the Spitfire under the tree gives great ideas about mission creation.

Imagine a mission where you have to attack and destroy aircraft dispersed around an airfield when they’ve been camouflaged and stuck under trees at the edge of the field!!

Camouflage may actually mean something in SOW!!!!! :)


Has anyone got a cuttaway drawing of a He111? The square hole in the first picture looks as though a pannel has blown out! Is there an oxygen cylinder or something else in that location that would explain it??? (The cutaway drawing in my book has the skin convieniently placed over that location! :(

Cheers!

While talking about trees and hitting stuff hidden underneath I was wondering if you will make use of the break up physics of the Speedtree module?

http://www.speedtree.com/showcase/?video=physx-breaking

Now that would finally give trees some reason to exists, except for the sole purpose of being scenery.

Old_Canuck 06-05-2010 02:42 AM

Quote:

Originally Posted by Zorin (Post 162673)
I'd say AAA fire, at least the big hole in the aft fuselage. What is actually interesting about the He11 picture is the fact that it does give the viewer the correct impression of scale. In Il-2 the crew was too big in comparison to the plane, but this appears to be spot on.

Only the dorsal gunner needs to be raised by about 10cm so that he can actually use the iron sight to aim.

I think the dorsal gunner is making himself smaller to dodge bullets. That's what I would do. Thanks Oleg and Team. First discovered IL2 in 2003 and still enjoying it often.

AdMan 06-05-2010 04:37 AM

Holy Sh*t man


that instrument panel shot is godly

lbuchele 06-05-2010 04:56 AM

[/QUOTE]PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)[/QUOTE]

Is this an indication that we are close to a system spec release?

fireflyerz 06-05-2010 05:50 AM

Well ive never been one to blow sunshine up anyones ass , but Oleg , that shot taken from the inside of the 109 cockpit did it for me I would buy the game just to mavel at the detail and lighting all day long.
If I could ask for anything at this point it would be to see a short video sequence of the parachute opening , this is a subject close to my hart and I get the impression from looking at the screenshot that somthing is missing.

Cheers Oleg
Jafa

AKA_Tenn 06-05-2010 06:44 AM

what is the purpose of the little letters (two E's or an E and an F) on the rim of the altimeter in the 109 cockpit picture there?

Rodolphe 06-05-2010 09:09 AM

...


http://www.cockpitinstrumente.de/dow...00/Fl22322.jpg


http://www.cockpitinstrumente.de/ins...2322fr%FCh.gif



Movable Altitude bug.


...

philip.ed 06-05-2010 10:00 AM

Quote:

Originally Posted by fireflyerz (Post 162701)
Well ive never been one to blow sunshine up anyones ass , but Oleg , that shot taken from the inside of the 109 cockpit did it for me I would buy the game just to mavel at the detail and lighting all day long.
If I could ask for anything at this point it would be to see a short video sequence of the parachute opening , this is a subject close to my hart and I get the impression from looking at the screenshot that somthing is missing.

Cheers Oleg
Jafa


There was a vid of the parachute m8....but it was only 3 seconds long :D

Tbag 06-05-2010 10:39 AM

I'm not sure why, but the shots of Oleg seem to be not as crisp as for example those:

http://www.a2asimulations.com/wingso...enshots/15.jpg

Is that simply due to the lack of AA in Olegs shots or are there other reasons?

robtek 06-05-2010 10:43 AM

I'd like to believe that in SoW the athmospheric disturbances are also simulated!


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