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The P-51 Mustang Purist Club / Simulator / PS3
http://forum.1cpublishing.eu/attachm...7&d=1277465051
Hello P-51 Mustang Simulator Enthusiasts, MIRGERVIN and I recently had the idea to fly the P-51 in the purest and most challenging way, in cockpit view and with max sensitivity. It's quite hard at first (especially the max sensitivity!), but lots of fun and realistic (to an extent, with restrictions imposed by the game. See my post #47 'Why it's so easy to lose control' later in this thread, and my posts #53, #55 and #57 about Custom Setting your pad) since you do stall if you're not very careful. It would be fun if others would join so everyone would fly under the same settings and could fly against/with each other that way, be it in 1 vs 1 dogfights, team battles, formation flying or any other mode. Later on we could do a competition / ladder system or something the like. Club Rules are: - P-51 B or P-51 D5 - Cockpit View Only (no switching to Virtual at any time) - Full sensitivity(!) on Elevator and Ailerons* - HUD disabled - Limited Fuel/Ammo - Winner is who dies less; equal deaths = draw - Optional: NO MAP; see Special Club games below * if you're using the PS3 controller (pad), it might make a lot of sense to make a custom layout of your controller. See my messages #47,#53, #55, #57 under this thread for info and instructions. French pilots find thread on this topic here: bug de la version francaise sur ps3+solution As these settings aren't enforceable it goes without saying that all joining do so under gentlemen's agreement and are responsible for having their settings right in a P-51 club game. A word of warning: From personal experience, this setup can be quite nervewrecking for some time, so I suggest you first give it a try in training to see if you can deal with that. ;) I'll keep updating this first post here with the PSN of club members, so just reply to this thread, PM or send me a message on the Playstation Network if you wish to join. This will make it easier to find each other online. P-51 club games should be agreed on between members so there are no misunderstandings about the settings, e.g. by sending a message to other members stating 'P-51 club?', etc. If you think you got what it takes, join today!* Happy pure P-51 flying, MACADEMIC NEWS: We are today (18/02/2011) introducing a variant of Club Rules - Club Rules Light - which should make it easier for Friends, members and outsiders to find their way into the cockpit. Club Rules Light (CRL) are: - No HUD - Cockpit Only - Limited Fuel/Ammo - Who dies less wins. All Club games designated as CRL can be played under these rules. All other Club principles still apply (Gentlemen's agreement, etc.). Member list as of 11/04/2011: - MIRGERVIN................................PAD/STANDARD - MACADEMIC...............................PAD/CUSTOM/'AVIATOR' - Mage_016..................................PAD/CUSTOM/'AVIATOR' - Varcus2.....................................STICK/THRUSTMASTER - tagemandbagem.........................PAD/CUSTOM/'AVIATOR' - winny1973.................................STICK/THRUSTMASTER - firepilote...................................PAD/AVIATOR - wolfsalt.....................................PAD/CUSTOM/'STANDARD' - BRIGGBOY.................................STICK/THRUSTMASTER - Vdomini.....................................PAD/AVIATOR - Kavorland..................................PAD/LAYOUT 3 - olife-.........................................PAD/AVIATOR - dbnfk777....................................PAD/CUSTOM/'AVIATOR' - reaper1526.................................STICK/THRUSTMASTER - fukairei......................................STIC K/THRUSTMASTER - tommykocher..............................PAD/CUSTOM/'AVIATOR' - edal86........................................PAD/AVIATOR - wakespeak..................................STICK/THRUSTMASTER - swoop117....................................PAD/CUSTOM/'AVIATOR' - The_Stapler.................................PAD/CUSTOM - TheMeistor..................................PAD/CUSTOM/'STANDARD' - McQ59........................................STICK/THRUSTMASTER - Burnator13..................................? - JRHOODY1...................................PAD/AVIATOR About setting up a Club game: In order to ensure that only Club members are entering a game room, it's best to set up a text chat first and invite any online Club member you want to participate in the game. Before the host sets up the game, the participants should move to the appropriate 'Custom Match' section (Online/Custom Match/ Dogfight or Team Battle or Capture Airfields or Strike) and wait for the game to appear. The host should then set up the desired game for the expected number of Club members. Members should then join immediately so the room becomes full with Club members only. About the grading of Club games: Since a major challenge of flying under Club Rules is to keep control of the aircraft and not crash, it makes sense not to rely on the counting system the game provides. As a general rule: who dies less, wins. equal number of deaths results in a draw. This rule applies to all Club games in the nature of aerial battles, be it 1 vs 1 games or team battles, in whatever mode they are played. Excepted are true Capture Airfield and Strike Missions, where the party with the higher amount of remaining tickets wins. In these cases deaths are accounted for by a reduction of tickets, therefore stay true to the guiding principle of Club Rules. Special Club game: FOX AND HOUNDS We created a game which is lots of fun and provides an excellent training opportunity for all Club members to finetune their riding skills. You find the latest rules in post #66 under this thread. Special Club game: AERIAL FOOTBALL Celebrating the Football World Cup 2010 in South Africa, we created our own little version of football for us to chill and enjoy after watching some exciting games. See post #94 for the rules. Special Club game: NO MAP This brings us even closer to the real thing. See post #109 for games where the use of map is not allowed. Special Club game: OTHER AIRPLANES While the Club should clearly remain focused on our beloved wild horses (if you can ride them, you can ride anything), testing our hard earned skills on other airplane types under Club rules will just add fun and experience. The Special Club game can be played under three conditions: 1. only airplanes with cockpits are allowed 2. Club rules except for airplane type 3. all players have to fly the same airplane All games as applicable can be played as this Special Club game. Special Club game: AERIAL BATTLES - P-51 MUSTANG PURIST CLUB AGAINST LUFTWAFFE The Aerial Battles are played in Strike Mode. Ground targets must not be attacked. Sole purpose of the game is to establish Air Superiority by counting fewer casualties than the enemy. The game is played on three maps: Britain, Bulge and Berlin. See post #225 for details. Traduction en Français: http://translate.google.com/translat...72&sl=en&tl=fr Перевод на русский язык: http://translate.google.com/translat...72&sl=en&tl=ru Traducción al Español: http://translate.google.com/translat...38&sl=en&tl=es Übersetzung auf Deutsch: http://translate.google.com/translat...72&sl=en&tl=de Traduzione in Italiano: http://translate.google.com/translat...72&sl=en&tl=it * Substantial Sim experience required for admission. Might be subject to evaluation. |
Hey I fly crash die in any thing I know the P51 can be deadly if flown correctly I may have to break out the flight stick to test on this on . Ill be on in about 15 mins from now ill try flying the p51 in pure sim mode .
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Okay JOED70,
Just let me know when you feel comfortable with the settings and I'll put you on the list. Cheers, MACADEMIC |
P51 forever!..
Hi MACADEMIC and Mir.!
You know i am with you to fly and fight with the mustang..:) See you. |
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;) MACADEMIC |
i would join but i use a pad so flying like that would be imposible
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;) MACADEMIC |
Okay, happy to confirm that tagemandbagem has joined the club. Welcome!
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great pic, thanks for sharing.
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Excellent picture, thanks!
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I'll be back, but probably not in time to sign up for this
I'm still using fw 3.15 |
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Looks like you really want to "push" the simulator experience very far! :rolleyes: But then you should add at the list also "not looking at the map anytime". ;) lol okay okay i am joking, now.. let's get serious :evil: I wish you the best on that but i have very strong perplexity about the "full sensitivity" settings and "no hud" settings. I'll try to explaint that using my little english... mmh.. basicly, i think that more the simulation is close to the real machine, more you would need real interfaces too. I.E.: Force feedback devices, big monitors... real cockpits and so on. Pretending to handle a real plane using the ps3/hd-tv interfaces would add a complexity layer that is not really fly-related. A real plane, when flying at full speed, maybe diving, also give feedback to the pilot, maybe like the flystick is much harder to pull, the wings starts to shake, and so on.... things that you can't have on that game. So, talking about the flystick ( for example ): learning how to handle a p51 in full aileron sensitivity using that tiny feed-less ps3 joypad would lead me to develop skills that are not really fly-related. I would need a force feedback stick to give it a sense, for sure! Talking about the hud: flying with no hud, so forcing me to move the camera up and down to stare that tiny almost useless altimeter or whatever ( even in full hd is hard to read it properly during flight ) would not be very realistic, because it will take me more time reading that digital gauge that a real one... i try to explain what i think... Mostly all real fly simulator have a real airplane cockpit surronuded by a lot of monitors, with all gauge/buttons/displays actually working, and a skilled pilot knows where to "point his eyes" inside the cockpit, most of the time he don't need to lower his entire head to achieve that! So having the speed/altitude and angle of attack displayed on screen is fair enough, a good compromise, like the sum between what you would be able to read from a real cockpit and what the game interface offer to you. I hope i'm not writing to much eheeh but in the end i think that flying in the club with your settings would not add realism at the simulator. but, maybe, you want only to make things harder :grin::grin::grin: Sometimes i fly cockpit view too, but only because i like to see that graphics. Take care! Clear sky for you! V. |
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Cheers, MACADEMIC |
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Nice to see you here as well! :) About your post, of course you got a few valid points here, but let me explain. Even though a real airplane would give you much more feedback (like you said, higher control forces with higher speed, real G-forces, stall buffet as you're approaching a stall, etc.), you would still always (except for a modern type fly-by-wire machine, where the computer prevents it) have the real possibility of stalling the airplane if you exceed your maximum angle of attack, with all the consequences. Since the game allows you to turn down the sensitivity of the elevators to a point where you can in any situation pull as hard on the stick as possible and still not stall, this feature removes an important realistic behaviour of the airplane, especially on the P-51 with its superlaminar flow wingfoil. Essentially, this brings you in the realm of an arcade game, nothing wrong with that, but lacking realism. It makes the aircraft just so much easier to fly if you don't have to think about any limit. Now, about the HUD, I agree it's hard to read the tiny altimeter and airspeed indicators on the real panel, but then I think it's not all that much needed in most situations. Disabling the HUD adds to the feeling of being in a real cockpit, and in addition you don't see your enemies as dark black dots from miles away. You have to come closer to see them. About the map. Of course that would add some realism, but would make it too hard in my opinion to find each other, unless the action is limited to a certain part of the map, and certain altitude range, e.g. at the Sicily coast map only in the vicinity of Catania airport, 0-6000feet above ground. For now, we'll leave the map on. To sum it up, experience with these settings shows that it is possible to fly the P-51 very finely, and within it's limits, be it with a pad or with a flight stick. It's hard, but it's fun, rewarding, and gives you, in my opinion, the best real airplane feeling possible with this game. Perhaps you'll try sometimes? Cheers my friend. MACADEMIC |
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I think it's always good and fun to look for new features in games, trying to develop maybe some new way of flying and new strategies. It keeps the game alive and is more challenging. I wish you could set up those limits while hosting a game! Still i am not agree about pretending to stall a plane during a dogfight just by pulling the controlls abruptly without any "feelings". You talk about realism but... this game even does not support overspeed or structural damage... your wings could bend and break if you try to pull stick too hard in certain situation, varying from plane to plane. Give me a force feedback stick, and i'll fly full sensitive straight away! Also, during dives, some plane may overspeed and elevator being stuck... ( see what happened on p-38 lighting during dives... high-speed compressibility stall is not even implemented in the game simulator engine... ) So even what we consider "simulator" is pretty "arcade" to me :-) I don't pretend to much :) I need to know my ALT during a lot of situation, i need that because the resolution of the tv and the camera FOV can't be compared to what my eyes could really see in a cockpit... and i need to know if i have enough meter under my belly for a dive or a loop... In real i am able to determine my position and my heigh if i fly ( VFR ) over a known territory, it's matter of experience and training... in game, the alt does the work for me. ;) Sure i will try but in a 10 min only 1 vs 1 i can't stand p51 longer lol see you soon!! |
As soon as I've unlocked the 51's I'll have a go at this.. Thank you Sony.
And just to chip in.. I think that it's more realistic only in the sense of what's going on around you. Everyones got to be gentle and there's less of the wobbly-chase stuff. It looks from the cockpit more like the gun camera footage because evryones flying smoother. From a realistic flying experience point of view I agree, you'd have to pull damn hard on a real stick to achieve some of the stuff you can do with the flick of your thumb, but it is the console version. Playing like this concentrates the mind and freshens the game up a bit. |
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Look forward to flying with you soon, in any plane, setup or state of mind you like (lol...refering to your signature ;) )! Cheers, MACADEMIC |
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SURE!! ME TOO! I was considering to fly I-16 vs I-16 in cockpit mode... that plane have no windshield and looks like a Walt Disney plane must be fun flying it that way! :-) |
Announcing new members winny1973 and firepilote!
Welcome! |
Sweet! This sounds like a good idea. add Please Cranny70 psn
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Pleased to announce wolfsalt has joined.
Welcome! |
P-51 Bs Vs P-51 Ds in Dogfight mode so you really have to distinguish friend from foe would be great.
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hey mac yeah when you mirgervin and i did it i really enjoyed as i try to fly in cockpit view all the time. when pipex sorts itself and i have a perm connection we will have to fly some more games like that
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MACADEMIC |
Welcoming Cranny70 to the club.
Hope to see you soon, happy Mustang flying! |
a little feedback...
- Varcus2 is a proven P-51 champion and has been flying full sensitivity and cockpit view before. As expected, dangerous and hard to beat.
- firepilote had his first flights yesterday and today under the new settings. A very dangerous pilot in his Spitfire, he's working hard to adopt to the new settings and airplane, getting better with every flight. - tagemandbagem is flying the Mustang under the new settings like he's never flown anything else - precise, surprisingly stable, and deadly. Seems to feel very comfortable with the settings, even at night (!). Yes, we've flown two sorties at nighttime in Dover yesterday where he amazed me with his tracking skills...nearly impossible to escape him. Feeling sorry for myself and all his opponents... ;) - Mage016 , our Ace from the Polar Circle, is bringing his unique flying style and superior skills to the Mustang in Club settings. After a little more training we'll soon have to be watching our six o'clocks for him... - wolfsalt , a reliable deadly nightmare for his opponents, has yesterday taken his first steps in the Mustang in Club settings, and bad news for all of us, it looks like very soon he's going to be up to speed... I for my part am extremely happy how the idea of the club has caught on and how hard everyone who signed up is working to master their Mustangs. I expect that very soon we'll be able to start some kind of championship. Keep it up guys, you're great! :grin: MACADEMIC |
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don't know when that will be. I don't know how realistic using full sensitivity on a p51 is... the real planes would have been adjusted to not be so "jumpy" |
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The P51, after some practice, can be flown very smoothly with full sensitivity. It's challenging of course. Hope you're coming. We're having a blast. |
Vdomini joining the Club
:)
Very pleased to announce that Vdomini, inspite his objections, has joined the Club yesterday. Not exactly a P-51 fan, we honor him as a fine gentleman and good sportsman to take up this challenge. Welcome! |
About setting up a Club game:
In order to ensure that only Club members are entering a game room, it's best to set up a text chat first and invite any online Club member you want to participate in the game. Before the host sets up the game, the participants should move to the appropriate 'Custom Match' section (Online/Custom Match/ Dogfight or Team Battle or Capture Airfields or Strike) and wait for the game to appear. The host should then set up the desired game for the expected number of Club members. Members should then join immediately so the room becomes full with Club members only. :grin: |
Last night
Great suggestion tagemandbagem to do Team Battles P-51 D5 vs P-51 B! MIRGERVIN, BRIGGBOY, wolfsalt, Vdomini and I tried this last night and it was great.
Let's do this again soon! :-P |
George Hotz has been assassinated by ninjas or something
nobody has heard from him in over a month Apparently he and a few other people have figured out how to properly encrypt a modified update file, but they won't say how to do it, if they're even still alive. the US Air Force will be needing 3.15's, maybe they'll buy my cech-a for a good price. Another rumor has it that the air force kidnapped geohotz and is making him customize their ps3's. |
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yeah but I WAS DRUNK!!! :o I still HATE full sens ahahah :-) |
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:grin: |
P-51
I would join But I usually play realistic and unlimited fuel and sometimes limited fuel.
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:grin: |
he best line ever: " we will figure it out, just go.....":-P:-P:-P:-P:-P
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:-P:-P:-P:-P:-P |
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Why it's so easy to lose control...
Friends, I made a discovery which I want to share with you.
The sudden and violent onset of stalls we experience on our Mustangs in full sensitivity does not so much, as thought, come from the inherent characteristics of the P51 with it's laminar airfoil wing, but from a calibration error of the game in combination with the PS3 controller (pad) in the standard or aviator modes. Let me explain. I found out about this in a training session with my head down in the cockpit with the pad in aviator mode. With the elevator in full sensitivity, pulling back on the elevator moves the flight stick (in the cockpit) very finely to a point near the lower end of the visible cockpit. The flight stick in this position is still fully visible. However, if you keep pulling back there is a sudden jump of the flight stick which moves it out of visibility in an instant, followed by a stall. What that means is that a fine movement of the pad at this point does not longer correspond to what the flight stick in the cockpit does. It is as if a pilot would, already close to a the performing limit of his airplane, suddenly decide to violently pull back on his controls. The result could only be a stall. What is interesting is that, with elevator sensitivity reduced to +10 from bottom/-8 from top, there is no more jump of the flight stick out of visual range, the flight stick remains always visible but travels considerably further than it does with full sensitivity before 'the jump'. At this flight stick position the wings produce maximum lift, and since under this sensitivity setting it is impossible to move the flight stick further back, stall is impossible (at least at normal speeds). It's a pity that due to this calibration error in the game it's not possible to fly the aircraft in its full performance envelope with full elevator sensitivity (i.e. the same flight stick position that is achievable with reduced sensitivity), and still be able to stall. With a correct calibration, there would be much finer clues as to when a wing begins to stall, which could then be avoided by finely releasing some back pressure. I have no big hope that addressing this issue with the developers will make them change the calibration, since support for this product seems to have all but ended. Maybe they will at least take notice for a sequel. Should this discovery have any effect on club rules? In my opinion, no. It's a good thing to have the added difficulty of keeping the airplane within flyable limits (even though a bit artificially imposed by the game). It makes it harder, and in my opinion, more fun. Opinions? :cool: |
hello mac
very interresting idea,hard but i think very good i m interrested but after 1 month without play il2 i must train before if possible and it will be ok to join u guys hope the skies are good for u guys,good hunting guys |
About the grading of Club games:
Since a major challenge of flying under Club Rules is to keep control of the aircraft and not crash, it makes sense not to rely on the (in my opinion already flawed) counting system the game provides. As a general rule: who dies less, wins. equal number of deaths results in a draw. This rule applies to all Club games in the nature of aerial battles, be it 1 vs 1 games or team battles, in whatever mode they are played. Excepted are true Capture Airfield and Strike Missions, where the party with the higher amount of remaining tickets wins. In these cases deaths are accounted for by a reduction of tickets, therefore stay true to the guiding principle of Club Rules. Happy Flying! MACADEMIC :-) |
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Join us anytime, it's fun! Hope to see you soon, MAC |
Last night we had couple of great games with mirg and mac. Especially with those l-16's or something. I know we are mustang club, but maybe we should change our club to purist club, or those really sensitive guys club :). And mirg that po-2 dogfight was so fun. We have to do it again some day.
This club was great idea mac. One problem, I just heard that red dead redemption has arrived to mailbox.. Well i'll just have to balance with these games. |
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Will have some good news for us sensitive guys :wink: soon, so don't get too lost in your red dead redemption. Have fun though. See you soon Mage, MACADEMIC |
Major news for our club - CUSTOM PAD SETTINGS
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Dear Friends,
A few days ago, I posted a discovery regarding an incorrect calibration of the PS3 controller leading to the highly unstable handling of our beloved Mustangs at high angles of attack. To summarize, I found that the flightstick (in the cockpit) was 'jumping' right into the stall when the stick on the pad reached a certain point. This behaviour was confirmed on both the aviator and standard pad layouts. Thanks to a reply by JOED70, who told me that nonlinear calibration might have something to do with this, I started to investigate how this problem might be countered. I remembered that with the BOP patch for PS3 the option of customising the pad was introduced. I had played with that earlier on but had given up on it since it seemed not possible to achieve the same easy free-view from the cockpit as provided by the standard or aviator layouts. The good news is that, after renewed playing around with it now, I found a setting that nearly copies all of the functionality of the aviator layout including free view, but with the BIG advantage that all of a sudden it is possible to have full control over the elevator, right up to the stall. No more 'jumping' into the stall, but fine indications of an onset of stall which can be handled much better! For those of you prefering to fly with the standard layout, this should also be possible to configure with the exceptions stated below.* There are a few drawbacks, due it seems to some bugs in the software. If anyone can come up with solutions for these, please let us know. I'm listing them here: - throttle control: while in aviatior the throttle automatically snaps back to a comfortable 55% when it is neither advanced nor reduced, in custom layout the throttle just is where you put it. It's not too hard to get used to this I think. - brakes: while in aviator the brakes are activated by closing the throttle, there are no brakes available here. Must be a bug. It's still possible to land, but the landing roll will be longer. I tested this at the airfield of Catania, where I got to stop half way down the runway, so no biggie. - zoom: I didn't manage to set up zoom, a known problem according to quite a bit of correspondence on the forum. Nothing that aviator layout users will miss. - 'feel' of the aircraft and free view: I'm attaching the configuration that I've found best to replicate the aviator layout, and setting. For my taste this setting works well, but might give a bit of a different 'feel' than what we're used to from the aviator or standard layout. I suppose this has something to do with the amount of deadzone and nonlinearity assigned to the different controls under 'Settings'. I'm happy with what I have now, but everyone's can experiment with this and find their own best settings. No one should have any undue advantage because of this, we're still playing at max sensitivity and the other club rules. Hope we're all going to enjoy our Mustangs much more now! Let me know how you're doing and/or if you need help with customising! Check six! MACADEMIC PS: Check post #55 in this thread for the latest settings! * Sorry to say that the standard layout is not customisable as the aviator layout is. See post #101 about this. |
Interesting Read
http://www.warbirddepot.com/fighter_...erformance.pdf
Very valuable information on the P51's corner speeds and accelerated stall characteristics due to its laminar airfoil. Best, MACADEMIC |
Latest Settings Custom Pad
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Dear friends,
I have experimented further and have been able to solve the problem that the looking around from the cockpit was not as smooth as we knew it from the aviator layout. It's identically smooth now. Also, I find the P-51 now very similar to what we know from aviator/standard layouts, except for the 'jump' into stall. I'm attaching the latest settings. Please note I have also used the UP command for pause, since the Select+Start Combination doesn't work as well as on aviator. If you need this for flying missions in sim, you should retain these keys, I have removed them, as well as trim, which I never use...however the main functions are all there and are working fine! Enjoy! Best, MACADEMIC :) |
Bf-109 G-6
I'm beast on the Bf-109 G-6 On Realistic if u guys want to watch.
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How to delete an item from the 'Controls' list
I was asked how to delete an item from the Controls list so that only '---' will appear.
As there is no function for this, you have to work around by using a button which you have already assigned as a placeholder to 'erase' a line. I used the 'Circle' button for this, I'll explain how. First, I assigned the Circle button to Firing, which is where I wanted that button assigned in the end. Next, I assigned the Circle button to an item that needed to be blanked out. A dialogue opened up, asking if I would like to reassign this button since it had already been assigned. After confirming, 'Firing' had turned blank and the Circle button was assigned to the item to be blanked out. This way I went through all the items I didn't want assigned. At the very end I assigned the Circle button back to Firing, the result being the unwanted items appearing all as '---'. Hope this helps, MACADEMIC |
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How can i reach that panel? :evil: |
Go
Layouts, choose custom, then back to custom layout and it will open. |
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COOL!! I always fly LA5 full sens :rolleyes::rolleyes::rolleyes::rolleyes: |
Happy to welcome a new member to our club: Kavorland
Great to have you on board, happy flying! MACADEMIC |
Thanx Mac, Great training flight and good info on custom setup, looking forward to giving it a try. Cheers
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I have started playing this game in the play station network recently. I have like 5 or 6 game in SIM mode, but I will like to give it a try to the P-51 I hope I could be part of the CLUB
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We all still need a lot of training to break in the Mustang properly. What a beast... Cheers, MAC |
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Fox and hounds
http://www.shorpy.com/files/images/p...51.preview.jpg
Dear Club, Mage, Tagem and I created a new game tonight - 'FOX AND HOUNDS'. It's a LOT of fun, and good training. Here's how it goes (as I will update this page should rules need finetuning and change, please check back here now and then): Two or more players set up a dogfight under Club Rules. 10 minute games work well. One player is assigned the FOX, he's flying the P51-B, all others are the HOUNDS and fly the P51-D5. Ideally, all players are connected via headset. If that's not possible, all players should communicate via the 'P51 Mustang Club' Chat while in play. Game phases: - LINEUP At the beginning, the FOX communicates his position and the direction he will fly, e.g. 'W E' for West moving East. The FOX should chose a direction which takes him closer to the other players and which leaves sufficient space on the map. Taking up the announced direction, the FOX climbs/descends to 3000 feet and flies at a speed of 200mph (yellow marking on the airspeed indicator). The HOUNDS now look for the FOX and line up in close proximity behind the FOX as they reach him, thus forming a line. Once aligned, if there is no communication via headset, each HOUND gives a brief salvo (without hitting someone). As soon as the FOX has counted the same number of salvos as the number of HOUNDS, the hunt is on. - THE HUNT The FOX has to outrun and outmaneuver the chasing HOUNDS, who are not allowed to shoot at the FOX. To kill the FOX, the HOUNDS have to either run him into the ground (make him crash) or 'bite' him, i.e collide with him. Each time the FOX dies this way, the HOUNDS make one point. The FOX is allowed to shoot. If he manages to outmaneuver and shoot down a hound, he scores a point. Any time a HOUND gets killed, except when he was biting the FOX, the FOX scores a point. Every time a player crashes and respawns, a new lineup takes place, with the FOX announcing his position and direction of flight, climbing to 3000' and flying at 200mph, until the line up is complete and the chase can start anew. - SCORING During lineup, no fighting or agressive actions are allowed. There's a penalty if a HOUND flies into the FOX in this phase. In this case the FOX gets two points. In other cases, if anyone dies during the lineup (e.g. collision between HOUNDS), one point per death goes to the other species. You get the idea, it pays off to be extra careful not to mess up the lineup. During the hunt, the HOUNDS score one point every time the FOX crashes or when a HOUND 'bites' him (collides with him). The FOX gets a point if he manages to outmaneuver and shoot down a HOUND, and any time a HOUND dies (collisions between HOUNDS, crashes). Winner is who at the end of the game has scored the most points. Equal points is a draw. Ideally players are alternating roles so that at the end of a series of games every player had the chance to be the FOX. I hope we all will really enjoy this game. It was great fun when we played it, and it's a great opportunity to practice tracking/evasion maneuvers and the handling of our Mustangs. Looking forward to exciting games! MACADEMIC |
It was great fun indeed with our STALLions.
But maybe at beginning of every hunt the fox shoul tell what direction he is flying at. And I think it would be more clear if he goes towards north or south. And after quick gathering the fun starts! And if you club member's have any other new ideas like this game, please post your idea here. There must be many more ways to have games/ competitions like this. |
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Example: FOX states 'W E' in the chat -> meaning the FOX is in the West flying to the East. FOX will always climb to 3000 feet and fly 200mph until the lineup is complete and the hunt is on. I agree Mage that a quick lining up is essential for the fun in the game. We can finetune it as we get more experienced. I'm away for a few days so can't play, would love to hear your experiences with FOX and HOUNDS or other Club games here on the forum! MACADEMIC :-P |
hello mac
yesterday my first training in purist "difficulty",with a great help of mage 016 ,thanks for it mage,really hard but fun.i will do it again very good idea u had mac.congratulations!!!!!! see u soon aces good hunting |
COOL! :eek:
The Fox hunt game sounds very challenging!!! hope to try it soon!! :cool: great idea!!! |
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If you do. Do you have time to translate custom setting instructions for olife and others. Then one other thing. I had a couple of matches against some guy, cant remember his nick, spit something. I flew with the p-47 and he had a spitfire. I did quite well against him. I dont know how experient he is but with these new settings it wasn't hard to follow the spit. No problems in hard turns and loops. So these settings are working really good. So Thanks again Mac! |
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I'm sorry my French sucks...I actually already asked Varcus if he could make a summary translation of the custom pad settings for our French friends, but not sure if he's received the message or wants to do it. I know firepilote would need this, now also Olife. Varcus, can you do it? Or any other volunteers? Perhaps also a translation of FOX AND HOUNDS? Merci beaucoup, nous sommes à jamais redevables. ;) MAC |
hello guys
thanks a lot to help the frenchies to understand the rules and settings,really sympathetic,i will work with my english dictionnary to understand it and if i have a problems to understand,i will tell u guys,if i understand i tell to the others frenchies.GREAT THANKS AGAIN GUYS!!!! MAC THANKS A LOT FOR THE FRENCH WORDS,VERY HONORED!!!! good hunting gentlemen aces!!! |
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It's very good to see you back in the saddle my friend, I'm sure very soon you will have mastered our horses. Allez allez! MAC |
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my horses are wild now, your club is very good to learn how to mastered them respect bud ps:very nice pic of the iwo jima mustangs |
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MAC |
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http://img17.imageshack.us/img17/4220/p51boutline.jpg |
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I'm away at the moment so can't play but would love to hear how it's going! Ciao, MAC |
What controller/flight stick are you using in Club games?
Dear Club members,
I know I've asked a few before but would now like to add every member's controller/flight stick setup in Club games for info in the members list. Starting with myself, I'm using the pad (PS3 dual shock) with a custom layout very similar to aviator, so mine is PAD/CUSTOM/'AVIATOR' Let us know what you're using! Many thanks, MAC |
I'm currently using aviator settings but i'm still tuning un a custom settings for the club. Thanks :)
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Thanks, MAC |
Realistic
Wat bout making a squad of P-51 pures in Realistic with limited Fuel/Ammo
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PAD/ CUSTOM/ 'MACADEMIC'
Tried to configure my old pc stick at this morning. Works pretty good, but it doesn't have over shoulder look. Used mac's settings here as well with little modifications. |
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MAC |
Changing Axes on Custom Setting
I learned the other day that some players had problems configuring the axes of their pads the way they're used to in the standard or aviator layouts (e.g. reversing the Up/Down on the Y axis).
I found out that the normal Options menu doesn't work in a Custom layout. Instead, you have to change the axis in the Settings Menu under Custom Layout. Then it's all Honkey Dorey. MAC |
Wat do u think 'bout the realistic squad idea.
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No is not the answer, it never is. The universe is a big place and you are free to do what you want. You want to have a P51 Realistic Squadron using rules, settings and infos you've found on the P51 Mustang Purist Club thread? Go ahead. Don't wait for someone else to start the Squadron you'd want. Start one yourself. Start your own thread. MACADEMIC |
Few night's ago I flew hurricane with these "MACADEMIC" settings and it was really enjoyable, really easy to fly. Then I tried to fly one german plane I think it was g-6, and that was one clumsy plane. These settings didn't work with it for me. I know it doesn't have a cockpit, but I wanted to try it. But at start I tried to fight Mirg with spit's, two word's: nerve wrecking.
At that night I crashed a LOT while I was trying to keep up with you. So i'm sorry guys with whom I flew at then. Mirg, brigboy, w-redman and others. See you soon fella's. |
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Thank's again Gilly for this info. And thank's for Olife for starting that thread. |
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I don't think there's a need to change the rules for our club. Who dies less wins, it doesn't matter if you've been killed or if you crashed because you were shot up badly or if you just lost control of your plane and crashed. Therefore it's a good idea to stay alive. Hope to see you soon! MAC |
Special club game: Aerial football!
http://g1wallz.com/wp-content/upload...er%20Girls.jpg
Hi guys, How about if our club would join in with the excitement of the Football World Cup 2010 with a game of our own: AERIAL FOOTBALL! It goes like this: - 2 teams - 2 halftimes, 20' each - minimum number of players is 4 / 2 each team - the more players, the better! - one player each team is assigned 'the football' and is flying the P51-B - the other players are the field players and fly the P51-D5 - CTA Hawkinge and Lympne, max tickets, 20 minute games; 15' respawn time - teams reverse team letter after first halftime for equal conditions; letter A has Hawkinge as homebase, letter B has Limpne - Club Rules except scoring - all players connected through the P51 Club Chat Room The game is played in Capture Airfield Mode with 2 airfields, Hawkinge and Lympne. Each team has its airfield (the one where the team starts and respawns), which is the goal they have to defend against the other team scoring a goal. At the same time, each team has to try to score a goal at their opponent's airfield. A goal is scored whenever a team's 'football' manages to land at the enemy airfield and the airfield symbol on the football's normal display (not his map!) turns solid Red/Blue. Once this happens, the football must immediately bail out, notify a goal on the chat (e.g. 'A goal', or just 'A') and then respawn in the vicinity of this own airfield. The job roles: - The football: Except for attempting to score (land) at the enemy goal (airfield) as often as possible and avoid being intercepted, the football must not take any aggressive or defensive actions in this game. That means he must not shoot down or intentionally crash with enemy airplanes. He must also not land at his own airfield. - The field players: Field players are not allowed to land. Their job is to keep their football alive to enable him to score a goal, while defending their own goal against the enemy's football scoring there. For this, any available means are allowed! In this game, deaths or kills don't matter. All that matters is to have fun and winner is the team that has scored the most goals once time is elapsed. A few points for clarification: - as usual, the game should best be arranged and started from the chat - no team should fully capture an airfield, so both airfields stay neutral throughout the whole game - both teams keep track of the goal count; winner is agreed on in the chat! - keep it honest: only football landings at enemy airfields count as a score! Let's all have a fantastic Football World Cup 2010, and let's meet for some fun time and relaxation when time allows! Hakuna matata! MACADEMIC |
New member dbnfk777
Happy to welcome our first Russian cowboy to our club: dbnfk777
Make mother Russia proud! ;) MACADEMIC |
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Rule Change: Fox and Hounds
Hi all,
There's a rule change in FOX AND HOUNDS: due to the fact that the P51-B is slightly slower than the P51-D5 (and, as tagemandbagem has pointed out, the colour is more suiting to the fox), from now on the fox flies the P51-B and the hounds fly the P51-D5. Happy hunting! MAC |
Rule Change: Aerial Football
Dear all,
We have a rule change in Aerial Football: from now on, the game will be played in two halftimes of 20' each. First halftime one team choses A, other one choses B. Team A will have their home airfield in Hawkinge, B in Limpne. Second halftime the same teams take the letter they didn't have in order to change sides. Team A now becomes team B and now has its home in Limpne, while team B is now team A with home airfield Hawkinge. Also added a 15' respawn time rule. This will ensure equal conditions for both teams. Happy scoring! MAC |
hi mac, can i just play with sarah newman.
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LOL. ;) PS: Thanks for the fun games last night! |
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