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-   -   Friday 2010-05-07 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=14666)

Oleg Maddox 05-07-2010 02:03 PM

Friday 2010-05-07 Dev. update and Discussion Thread
 
5 Attachment(s)
Hi,

I think here is something to discuss :)

No video. Too busy with the next 2 weeks exhibitions and game conference.

genbrien 05-07-2010 02:05 PM

thank you. nice pics as always :)

Omphalos 05-07-2010 02:06 PM

Very Very nice! coloring is on its way to being excellent. =)

Good luck @ the exhibitions Oleg!

Dano 05-07-2010 02:10 PM

Looking great, liking the cliffs in the last pic too, nice to see that they are visible from that sort of distance :)

Oleg Maddox 05-07-2010 02:12 PM

Quote:

Originally Posted by Omphalos (Post 158095)
Very Very nice! coloring is on its way to being excellent. =)

Good luck @ the exhibitions Oleg!

Coloring and other effects will be in change probably untill finish :) So don't worry... should be very fine later :)

Colors, contrast, etc still VIP

Il-2 colors and contrast as well as other effects were done (tuned) finally one-two weeks before release. :)
We have more important work to do at first.

AndyJWest 05-07-2010 02:24 PM

Nice looking hangers there, Oleg - the Tiger Moth looks lost inside! I like the 1930s-style houses in the background too. And the clouds look just like the ones I can see out of my window right now.

Don't overdo it again with all these exhibitions and conferences - or if you do, get someone else to drive you home!

Freycinet 05-07-2010 02:25 PM

Very nice screenies, Oleg, thanks for the update.

- Don't know what is going on with the metal skin on that truck in the first screenie, but there are some strange shadows or bumps on the metal.

The hangar is magnificent! - It really looks totally different to the "lego" style ground objects we are used to from other sims. This is a big impressive structure, can't wait to bomb it!

- Oh yes, and flying a Tiger Moth through it.... - Make sure both ends can be opened!

The 110 looks lovely over the Cliffs of Dover. Must have been the one Hess flew over in, since it has no markings... ;)

AdMan 05-07-2010 02:31 PM

new goodies to talk about

I like the grass/weeds in the field, different from the straight grass

what's the vehicle in the first pic?

Oleg Maddox 05-07-2010 02:31 PM

Quote:

Originally Posted by Freycinet (Post 158101)
Very nice screenies, Oleg, thanks for the update.

- Don't know what is going on with the metal skin on that truck in the first screenie, but there are some strange shadows or bumps on the metal.

There are still some glitches in the complex lighting. But will be fine sure in final. :)

Zorin 05-07-2010 02:34 PM

Nice update.

But why does the Bf110C-7 have the wrong pitot tube and the extended rudder trim tabs? It jumped at me right away. The same issues like in IL-2.

No457_Squog 05-07-2010 02:38 PM

Looks good!

I hope it can be released this year!

kestrel79 05-07-2010 02:39 PM

thanks for the update!

That metal cage on the first truck screenshot reminds me of a birdcage? Top Secret German messenger birdcage truck?

The colors look MUCH improved from earlier screenshots, going in the right direction which is good to see. And that 110 looks awesome!

Qpassa 05-07-2010 02:40 PM

thanks for the update .
very nice Screenshots

Robert 05-07-2010 02:42 PM

Quote:

Originally Posted by Oleg Maddox (Post 158098)
Coloring and other effects will be in change probably untill finish :) So don't worry... should be very fine later :)

Colors, contrast, etc still VIP

Il-2 colors and contrast as well as other effects were done (tuned) finally one-two weeks before release. :)
We have more important work to do at first.


I'm impressed at what's seen here. The lighting... the shadows... the colouring... all look smashing. I can't imagine the final product. Good work Oleg and crew. Thanks for the update.

Good luck at the shows. Will you be featuring BoB at all?

AdMan 05-07-2010 02:43 PM

http://i70.photobucket.com/albums/i8...g?t=1273243695
I wont hazard a guess at what this artifact is, just ground I suppose

HB252 05-07-2010 02:52 PM

Hi Oleg and teamwork guys!!


Great work again!! :grin: Congratulations!!!

Thx for show us planes :-P

The bf 110 picks is unbelievable!!

Oleg can you say us if we can run the game whit this screenshoots level? (features pc)

Thx again sir!!

RedToo 05-07-2010 02:52 PM

Some early British search lights were on caterpillar tracks ...

The vehicle in the first screen is a barrage balloon truck (I think).

RedToo.

Zorin 05-07-2010 02:54 PM

Quote:

Originally Posted by HB252 (Post 158113)
Hi Oleg and teamwork guys!!


Great work again!! :grin: Congratulations!!!

Thx for show us planes :-P

The bf 110 picks is unbelievable!!

Oleg can you say us if we can run the game whit this screenshoots level? (features pc)

Thx again sir!!

Sorry, but the texture on the Bf110 is as blurred as in Il-2. What is the improvement here?

RedToo 05-07-2010 02:54 PM

Mk I Spitfire Cockpit.
 
Oleg have you seen this thread?

http://forum.1cpublishing.eu/showthread.php?t=14619

RedToo.

johnnypfft 05-07-2010 02:54 PM

I like those bikes standing behind the hangar :cool:

zaelu 05-07-2010 03:13 PM

At this point some AntiAliasing would make wonders...

Please use the latest videocards for screenshots... the incompatibiliti between HDR and AA had been solved long time ago afaik and in the end... AA can give more wow than HDR.

philip.ed 05-07-2010 03:27 PM

Quote:

Originally Posted by Zorin (Post 158115)
Sorry, but the texture on the Bf110 is as blurred as in Il-2. What is the improvement here?

Self-shading, even visible in the canopy if you have good eyes. We don't have that in Il-2.

Oleg, these are nice pictures, but the clouds look too much like cotton-balls IMO from above. From above, I think we should be able to see even more particles on the clouds then what is currently modelled, like this:

http://gallery.photo.net/photo/4794128-lg.jpg

http://upload.wikimedia.org/wikipedi.../2b/Clouds.JPG

Zorin 05-07-2010 03:42 PM

I said texture.. not texture effects...

76.IAP-Blackbird 05-07-2010 03:42 PM

Ok still my same posting as allways STF nitpickers, lets wait for the final product .. until then lets enjoy Olegs work ;)

Zorin 05-07-2010 03:47 PM

Quote:

Originally Posted by 76.IAP-Blackbird (Post 158128)
Ok still my same posting as allways STF nitpickers, lets wait for the final product .. until then lets enjoy Olegs work ;)

Exactly, wait for it till it is released and fixing obvious mistakes is so much more complicated. How about you use your brain before posting....

Oleg knows that he needs to appreciate the nitpickers, because otherwise he would be lying when he writes: "most accurate simulation of BoB" or whatever on the back of the box. Cause right now, with a plane (Bf110) cobbled together from three different series spanning 1939-1942 makes it wrong.

Intz 05-07-2010 03:50 PM

Nice atmosphere in first picture:cool:

thesean 05-07-2010 03:51 PM

Ground object screens have always impressed me, but these are the first shots I have seen where everything thing is blended together quite nicely. Lighting effects, atmosphere, colour and bump mapping look great.

Thanks for the update!

philip.ed 05-07-2010 04:06 PM

Quote:

Originally Posted by Zorin (Post 158127)
I said texture.. not texture effects...

Fair point mate, no argument intended ;)

Icewolf 05-07-2010 04:14 PM

1 Attachment(s)
if we could have landscape like this, then that would be amazing

zauii 05-07-2010 04:23 PM

Very nice

Ikarus 05-07-2010 04:27 PM

nice work.the best flight sim ever is close to us....
i think we live the old good days when we fly all the night...:-P

Tree_UK 05-07-2010 04:59 PM

Nice work oleg, only 4 more months to go, cant wait!!

philip.ed 05-07-2010 05:02 PM

Quote:

Originally Posted by Icewolf (Post 158136)
if we could have landscape like this, then that would be amazing

Haha, great minds think alike ;)

Oleg Maddox 05-07-2010 05:17 PM

Quote:

Originally Posted by RedToo (Post 158114)
1. Some early British search lights were on caterpillar tracks ...

2. The vehicle in the first screen is a barrage balloon truck (I think).

RedToo.

1. most
2. Correct. It is working :) In trasport position for relocation. Howevber I don't know if it will be in release. 2 versions or just one that will work for all situations. Probably two versions of models is more realistic in terms of time limit etc.

Oleg Maddox 05-07-2010 05:18 PM

Quote:

Originally Posted by Icewolf (Post 158136)
if we could have landscape like this, then that would be amazing

No, it is overdone by tunings in photoshot or light room or other editor.

Oleg Maddox 05-07-2010 05:38 PM

Quote:

Originally Posted by Zorin (Post 158127)
I said texture.. not texture effects...

The texture is 2 times greater in geometric size then in Il-2. Can you calculater in square?

In future probably you may add own texture and fly only alone without any other AI or online mates, because you computer will be able to calcualte resolution of all things(not just texture, but result of all things arount it) just for one aircraft but not for the hundreds and even not for the 10.

If you will give me real copy of manufacture production drawings that would show pitot in other place or other size, and trim tabs less then made, then I will ask to rework. If just several photos with different details, nothing will be done.

Same for spit. Most if not all fligth manuals have difference to real things. There are early flight manuals schemes and late for one the same aircraft. The early is for the first production series that went in troops. Late - for the whole series. And even in late - not always made the changes of production series. I have even one flight manual with the marks of real thing different to the real, that are done in squadron (as a sample).
The most correct things may say just engineers that were involved in production. I knew just one such old engineer, that died alredy.

Most aircraft already freezed in development and are in tunings of internal structure, engines, etc. In most cases will be no changes before release.

Redwan 05-07-2010 06:07 PM

Long distance view.
 
I have noticed that grass is only visible from close and disapears at a certain distance from the point of vieuw. The hangars of the screens doesnt look like being surrendered by grass but they seem to be placed on a flat texture like in IL2. Maybe higher settings of the graphics (view distance) could solve this little inconvenient.

Same remark for the clouds. The sky looks too empty in the distance and I don't see any visible progress in the cloud's quality compared with IL2. I have hoped that BOB would at least reach the quality level of the Flight Simulator of last year but again maybe it's just a WIP with low quality coulds setting.

The rest is fantastic and even more !!!!!!! and I can't wait to jump in a spitfire or Emil surrendered by grass. By the way, will the grass move with the wind of the propellers ?

lbuchele 05-07-2010 06:09 PM

Most aircraft already freezed in development and are in tunings of internal structure, engines, etc. In most cases will be no changes before release.[/QUOTE]

Great news.:-P

Urufu_Shinjiro 05-07-2010 06:13 PM

Quote:

Originally Posted by Oleg Maddox (Post 158149)
The texture is 2 times greater in geometric size then in Il-2. Can you calculater in square?

In future probably you may add own texture and fly only alone without any other AI or online mates, because you computer will be able to calcualte resolution of all things(not just texture, but result of all things arount it) just for one aircraft but not for the hundreds and even not for the 10.

If you will give me real copy of manufacture production drawings that would show pitot in other place or other size, and trim tabs less then made, then I will ask to rework. If just several photos with different details, nothing will be done.

Same for spit. Most if not all fligth manuals have difference to real things. There are early flight manuals schemes and late for one the same aircraft. The early is for the first production series that went in troops. Late - for the whole series. And even in late - not always made the changes of production series. I have even one flight manual with the marks of real thing different to the real, that are done in squadron (as a sample).
The most correct things may say just engineers that were involved in production. I knew just one such old engineer, that died alredy.

Most aircraft already freezed in development and are in tunings of internal structure, engines, etc. In most cases will be no changes before release.


Or in other words, Oleg just said "STFU n00b, I got this sh*t", lol!

bhunter2112 05-07-2010 06:15 PM

looks good - lots of objects for grounds attack. I would love a 2010 release!

lbuchele 05-07-2010 06:16 PM

Quote:

Originally Posted by Zorin (Post 158115)
Sorry, but the texture on the Bf110 is as blurred as in Il-2. What is the improvement here?

I respect your opinion but totally desagree with you.
I think some people just can´t see visual or auditory improvements like others, maybe like the old times when CD take the place of vinil.
Some people just don´t get it : "hey,it´s the same thing"
It´s the only explanation I can accept for this kind of "everything it´s the same" point of view because the changes are so obvious (for the most part of people, I believe)

Flyby 05-07-2010 06:18 PM

Quote:

Originally Posted by Oleg Maddox (Post 158093)
Hi,

I think here is something to discuss :)

No video. Too busy with the next 2 weeks exhibitions and game conference.

So Oleg, are you planning to grant interviews or release a little something special for your fans from the gaming conference? Just thought I'd ask. ;)
Flyby out

Oleg Maddox 05-07-2010 06:22 PM

Quote:

Originally Posted by Flyby (Post 158163)
So Oleg, are you planning to grant interviews or release a little something special for your fans from the gaming conference? Just thought I'd ask. ;)
Flyby out

We will speak about many things. But BoB will be shown (if) just for the small auditory.

Flyby 05-07-2010 06:27 PM

Quote:

Originally Posted by Oleg Maddox (Post 158164)
We will speak about many things. But BoB will be shown (if) just for the small auditory.

That's great news! Will you at least consider posting a video of the showing? You know everyone will appreciate it. I've already sold my mother-in-law's wheel chair as scrap metal to help finance a new GPU! :D
thanks!
Flyby out

koivis 05-07-2010 06:46 PM

Quote:

Originally Posted by Oleg Maddox (Post 158093)
2 weeks

Be sure? :rolleyes:

Jokes aside, nice update. I can really feel it coming together, lots of things seem to be ready indeed. We have yet to see a screenshot of a combat situation (clouds, sea, landscape, aircraft, tracers, damage, fire, smoke etc.) taken at 100% graphic settings and in high resolution... Only one such picture would fill my SoW-needs for a while!

EDIT: also, in post number 9:

Quote:

Originally Posted by Oleg Maddox (Post 158093)
But will be fine sure in final.

:D

Flyby 05-07-2010 06:54 PM

Quote:

Originally Posted by koivis (Post 158168)
Be sure? :rolleyes:

Jokes aside, nice update. I can really feel it coming together, lots of things seem to be ready indeed. We have yet to see a screenshot of a combat situation (clouds, sea, landscape, aircraft, tracers, damage, fire, smoke etc.) taken at 100% graphic settings and in high resolution... Only one such picture would fill my SoW-needs for a while!

Oleg used the infamous "two weeks" in a reply?! :D Well, OK I know I took it out of context too. :) But it's such a classic reply among us Oleg fans!
Flyby out

Romanator21 05-07-2010 07:05 PM

Zorin, maybe what we're seeing is not representative of the final appearance of the skin. The sharpness of the textures can be turned down to increase performance, or is maybe not optimized yet?

Some earlier shots show skins which are much more sharp than in Il-2 at the same camera distance.

As a side by side comparison:

http://i984.photobucket.com/albums/a...g?t=1273259489

http://fooblog.mexxoft.com/wp-conten.../hurri0012.jpg

It's a huge difference to me.

Alien 05-07-2010 07:15 PM

Lovely! Now I think that the only unphotoreallistic things are sky and clouds. The rest looks like real!

Oleg Maddox 05-07-2010 07:16 PM

Quote:

Originally Posted by Romanator21 (Post 158172)
Zorin, maybe what we're seeing is not representative of the final appearance of the skin. The sharpness of the textures can be turned down to increase performance, or is maybe not optimized yet?

Some earlier shots show skins which are much more sharp than in Il-2 at the same camera distance.

As a side by side comparison:

http://i984.photobucket.com/albums/a...g?t=1273259489

http://fooblog.mexxoft.com/wp-conten.../hurri0012.jpg

It's a huge difference to me.

Sharpness of details is a result of the angle under which we may see it. Its how the light is falling on the surface. So the "sharpness" of Bf 110 is exactly the same as on this shot. Just under the other angle.
I remember Ilya has been shown such effect already in the past.

Oleg Maddox 05-07-2010 07:21 PM

Quote:

Originally Posted by koivis (Post 158168)
Be sure? :rolleyes:

Jokes aside, nice update. I can really feel it coming together, lots of things seem to be ready indeed. We have yet to see a screenshot of a combat situation (clouds, sea, landscape, aircraft, tracers, damage, fire, smoke etc.) taken at 100% graphic settings and in high resolution... Only one such picture would fill my SoW-needs for a while!

EDIT: also, in post number 9:


:D

I don't like to show even what is ready, but not tuned to the eye cundy. You know, always we found some people that din't read notices in dev update.


Today I was almost ready to post such combat pictures, but then found some really bad glitches and decided to do not post. Simply because of things that I told right now above...


There was battle of stukas with spitfires, Fiats G50 in flights, Dornie, He-115, etc...

philip.ed 05-07-2010 07:42 PM

Quote:

Originally Posted by Oleg Maddox (Post 158175)
I don't like to show even what is ready, but not tuned to the eye cundy. You know, always we found some people that din't read notices in dev update.


Today I was almost ready to post such combat pictures, but then found some really bad glitches and decided to do not post. Simply because of things that I told right now above...


There was battle of stukas with spitfires, Fiats G50 in flights, Dornie, He-115, etc...

Don't tease us! :D

Oleg, any chance for an update on how clouds will be modelled? Of course everything is WIP, but IMO clouds have never been modelled perfectly in any sim to date; FSX and its add-ons came close, but they still aren't perfect (not that anything is ever perfect ;) ) and with these screens you've shown, there seems to be great potential :D

Stranzki 05-07-2010 07:45 PM

Quote:

Originally Posted by Oleg Maddox (Post 158175)
I don't like to show even what is ready, but not tuned to the eye cundy. You know, always we found some people that din't read notices in dev update.


Today I was almost ready to post such combat pictures, but then found some really bad glitches and decided to do not post. Simply because of things that I told right now above...


There was battle of stukas with spitfires, Fiats G50 in flights, Dornie, He-115, etc...

You know that torture is illegal? ;)

HB252 05-07-2010 07:53 PM

Quote:

Originally Posted by stranzki (Post 158177)
you know that torture is illegal? ;)

+10000

Rodolphe 05-07-2010 08:14 PM

...


RAF Fordson Sussex barrage balloon winch tender

http://upload.wikimedia.org/wikipedi...nch_tender.JPG

http://farm4.static.flickr.com/3111/...b2af6e65_o.jpg

http://www.bbrclub.org/Winch.jpg


LZ (Low Zone) Kite Balloon

http://www.17balloons.co.uk/pages/page-05.html


1938

http://www.britishpathe.com/record.php?id=17715





...

lbuchele 05-07-2010 08:23 PM

Quote:

Originally Posted by Oleg Maddox (Post 158175)
I don't like to show even what is ready, but not tuned to the eye cundy. You know, always we found some people that din't read notices in dev update.


Today I was almost ready to post such combat pictures, but then found some really bad glitches and decided to do not post. Simply because of things that I told right now above...


There was battle of stukas with spitfires, Fiats G50 in flights, Dornie, He-115, etc...

It´s definitely coming close , don´t you think?
Oleg, do you think a system spec will be available soon?

Romanator21 05-07-2010 08:46 PM

Forgot to mention that today's was a good update. There really is a good sense of scale in these shots. The hangars look enormous, ready to fit a plane! In Il-2 the sizing of objects is right, but one can't really get a sense of how large they really are.

Lighting is excellent, colors are looking great. The clouds in the first and third shots are awesome, pretty much spot on. It looks like they will be pretty big as well. Sky and atmospheric haze looks great. Can't wait to see the dogfight with the G-50s.

I'm wondering, how will high altitude appear in SoW? Il-2 is optimized for low altitude, and as a result, when zooming upward to 20,000 meters in an Me-163, the entire ground surface below me is contained within a circle, which looks pretty weird to say the least :)

Fafnir_6 05-07-2010 09:02 PM

Quote:

Originally Posted by Oleg Maddox (Post 158149)
The texture is 2 times greater in geometric size then in Il-2. Can you calculater in square?

In future probably you may add own texture and fly only alone without any other AI or online mates, because you computer will be able to calcualte resolution of all things(not just texture, but result of all things arount it) just for one aircraft but not for the hundreds and even not for the 10.

If you will give me real copy of manufacture production drawings that would show pitot in other place or other size, and trim tabs less then made, then I will ask to rework. If just several photos with different details, nothing will be done.

Same for spit. Most if not all fligth manuals have difference to real things. There are early flight manuals schemes and late for one the same aircraft. The early is for the first production series that went in troops. Late - for the whole series. And even in late - not always made the changes of production series. I have even one flight manual with the marks of real thing different to the real, that are done in squadron (as a sample).
The most correct things may say just engineers that were involved in production. I knew just one such old engineer, that died alredy.

Most aircraft already freezed in development and are in tunings of internal structure, engines, etc. In most cases will be no changes before release.

Hey Oleg,

Would it be possible to have SOW check the mission date when loading the aircraft for that mission and load the corresponding configuration (e.g. early or late). This could be very useful for including such things as gunsight or manifold pressure upgrades over the life of a given variant of an airplane. In BoB, for example, you could have the 1940 Bf109E-3 start with the rounded canopy and then switch to the square canopy in 1941. That way, the evolution of long-serving variants could be accurately modelled using the basic airframe and a palette of equipment upgrades available at different times. For online dogfight or un-dated missions you could just use the latest upgrades for any given aircraft...

...Just a thought. Great update, BTW.

Cheers,

Fafnir_6

ChrisDNT 05-07-2010 09:10 PM

"Banana syndrome" for the 110, human eye focale is at about 43mm, so why all those screenshots with great angle when this focale is not needed for these kind of views ?

JFA2 05-07-2010 09:27 PM

Hi Oleg & co, thank you for the update. Keep up the good work!
Sorry if this is an old question, but will the clouds cast shadows to the ground?

ECV56_LeChuck 05-07-2010 09:51 PM

Lightrays maybe?
 
http://forum.1cpublishing.eu/attachm...7&d=1273240813

Light Rays maybe?
http://img683.imageshack.us/img683/8285/lightrays.png

Fafnir_6 05-07-2010 09:58 PM

Quote:

Originally Posted by Urufu_Shinjiro (Post 158159)
Or in other words, Oleg just said "STFU n00b, I got this sh*t", lol!

Zorin may not win the Nobel prize for diplomatic typing, but his motives are pure. He wants SOW to be as perfect/accurate as it can be.. He should be honoured for that, not mocked.

Fafnir_6

Urufu_Shinjiro 05-07-2010 10:02 PM

Quote:

Originally Posted by Fafnir_6 (Post 158197)
Zorin may not win the Nobel prize for diplomatic typing, but his motives are pure. He wants SOW to be as perfect/accurate as it can be.. He should be honoured for that, not mocked.

Fafnir_6

Fair enough, I do understand he just wants to make sure corrections are made now before it's too late, but he sure can be rude, and in this case misinformed as well. But I would have made that joke no matter who was on the receiving end, Oleg laid the smack down, lol!

Il2Pongo 05-07-2010 10:44 PM

Quote:

Originally Posted by Fafnir_6 (Post 158197)
Zorin may not win the Nobel prize for diplomatic typing, but his motives are pure. He wants SOW to be as perfect/accurate as it can be.. He should be honoured for that, not mocked.

Fafnir_6

I disagree, he is ridiculous and on ignore.

easytarget3 05-07-2010 11:29 PM

Thanks,very good atmosfere, and detail.keep up the great work.

BadAim 05-08-2010 12:11 AM

Spot on, Oleg. I think these shots are freaking beautiful, and do well to show how awesome this sim is going to be. The scale, the detail, the "feel". Just plain old sweet. /fanboi

zauii 05-08-2010 12:32 AM

Quote:

Originally Posted by Fafnir_6 (Post 158197)
Zorin may not win the Nobel prize for diplomatic typing, but his motives are pure. He wants SOW to be as perfect/accurate as it can be.. He should be honoured for that, not mocked.

Fafnir_6

True,

But on the other hand, sometimes its getting ridiculous. Most people on these boards may have a huge knowledge about WW2,
however i seriously doubt anyone has any real expertise or understanding of game development even less so about actual coding,
project lead, planning, economy modeling and all the other aspects that goes into making a final product.

Well Oleg has experience within both Game development and Aviation, sometimes people just think a little too much,
we want this sim to be as good as possible and Oleg will make sure that happens.

dflion 05-08-2010 01:13 AM

Great progress pics Oleg
 
We are starting to see some good airfield ground scale now, the hangars, vehicles and houses looked great. Liked the Tiger Moth inside the large Hangar and shadow effects from the windows. The Bf110 shot with the cliffs of Dover in background looks very good.

You mentioned in one of the threads showing us a dogfight sequence, that will be really worth waiting for.

Take it easy with your Shows and Exhibitions, we can all see that you are working very hard.

DFLion

choctaw111 05-08-2010 02:04 AM

The grass (among other things) is looking really good.
It seems that there is going to be more than one type of grass?
It seems to me that you are not overlooking any detail, no matter how small.
It is looking VERY good.

Flanker35M 05-08-2010 06:55 AM

S!

Thank You Oleg for the pics. Can see the improvement there when looking at the broader picture ;)

sport02 05-08-2010 07:08 AM

same comment than choctaw111 about grass , apparently not only one type of grass for the map , also wheatfield (screen shot of the next ) week ) . ..etc , perheaps .

proton45 05-08-2010 07:40 AM

Quote:

Originally Posted by Fafnir_6 (Post 158197)
Zorin may not win the Nobel prize for diplomatic typing, but his motives are pure. He wants SOW to be as perfect/accurate as it can be.. He should be honoured for that, not mocked.

Fafnir_6

I guess we should all just sit around typing...make it better, make it better, make it better...I dont think it looks good enough yet, make it better. LOL!!!

Well, I for one think that the updates are looking great. Thanks Oleg!!!

zaelu 05-08-2010 07:53 AM

Quote:

Originally Posted by Oleg Maddox (Post 158149)
...
If you will give me real copy of manufacture production drawings that would show pitot in other place or other size, and trim tabs less then made, then I will ask to rework. If just several photos with different details, nothing will be done.

Same for spit. Most if not all fligth manuals have difference to real things. There are early flight manuals schemes and late for one the same aircraft. The early is for the first production series that went in troops. Late - for the whole series. And even in late - not always made the changes of production series. I have even one flight manual with the marks of real thing different to the real, that are done in squadron (as a sample).
The most correct things may say just engineers that were involved in production. I knew just one such old engineer, that died alredy.
...

Even today in "computer era" we see manuals for different tools or products in general that mix pictures or info even instructions between different production models and we have to sort it out by ourselves and avoid the errors.

Imagine how sinister will look the debate over how some "GY-345zr rev 2.3" thing from today is not represented accurate in x game or simulation and the proof will be the user manuals or even service manuals, for that matter, that contains info and drawings for 10 revisions of 3 different production models...

So be more relaxed with judging those... it was war... they had no computers... and nobody thought back there you people will be so picky today over a... game simulation of the real thing... mark x.2 :D

Rodolphe 05-08-2010 08:22 AM

...


Quote:

Originally Posted by zaelu (Post 158247)
Even today in "computer era" we see manuals for different tools or products in general that mix pictures or info even instructions between different production models and we have to sort it out by ourselves and avoid the errors.

Imagine how sinister will look the debate over how some "GY-345zr rev 2.3" thing from today is not represented accurate in x game or simulation and the proof will be the user manuals or even service manuals, for that matter, that contains info and drawings for 10 revisions of 3 different production models...

So be more relaxed with judging those... it was war... they had no computers... and nobody thought back there you people will be so picky today over a... game simulation of the real thing... mark x.2 :D

+ 1

Even today Aicraft configurations have a lot of differencies compare to the manufacturer's aircraft manual.




Albion AM463 RAF Refueller


http://i2.photobucket.com/albums/y11/torpy/ps_8.jpg

http://forum.1cpublishing.eu/attachm...6&d=1273240802

http://users.teledisnet.be/web/mfe39146/Albion.jpg
...

LukeFF 05-08-2010 09:12 AM

Quote:

Originally Posted by Oleg Maddox (Post 158149)
Same for spit. Most if not all fligth manuals have difference to real things. There are early flight manuals schemes and late for one the same aircraft. The early is for the first production series that went in troops. Late - for the whole series. And even in late - not always made the changes of production series. I have even one flight manual with the marks of real thing different to the real, that are done in squadron (as a sample).
The most correct things may say just engineers that were involved in production. I knew just one such old engineer, that died alredy.

Very true. I remember when I modeled the He 162 cockpit, the amount of differences between the flight manual and production models was enough to make me quite dizzy. :)

With that said, what "model" of the Spitfire cockpit will be represented in SoW? An early model? Late model?

Zorin 05-08-2010 09:13 AM

I am not here to argue with any of you. If you think I deserve to be on your personal ban list for pointing out obvious mistakes, I can perfectly well live with that.

On the BF 110. There is no need for factory drawings, just a bit of common sense.

The larger and repositioned pitot tube, as well as the extended trim tabs on the rudder were both introduced on the Bf 110 E late series, which were in production during the winter 1940/41 and therefor you just couldn't see a single Bf 110 C/D during Battle of Britain fitted with them, not one.

Additionally, the radio antennas and aerials need to be moved back half a fuselage section to be positioned correctly. That can be proofed by any photograph of the 110 and even more so by the position of the additional oil tank of the D series, as well as the Dackelbauch of the D series. Because right now the rotating ring antenna would hit the oil tank.

But if you don't deem this sufficient prove, so be it, I did my bit.

Rodolphe 05-08-2010 09:23 AM

...

Quote:

Originally Posted by Zorin (Post 158256)
I am not here to argue with any of you. If you think I deserve to be on your personal ban list for pointing out obvious mistakes, I can perfectly well live with that.

On the BF 110. There is no need for factory drawings, just a bit of common sense.

The larger and repositioned pitot tube, as well as the extended trim tabs on the rudder were both introduced on the Bf 110 E late series, which were in production during the winter 1940/41 and therefor you just couldn't see a single Bf 110 C/D during Battle of Britain fitted with them, not one.

Additionally, the radio antennas and aerials need to be moved back half a fuselage section to be positioned correctly. That can be proofed by any photograph of the 110 and even more so by the position of the additional oil tank of the D series, as well as the Dackelbauch of the D series. Because right now the rotating ring antenna would hit the oil tank.

But if you don't deem this sufficient prove, so be it, I did my bit.



Spot On, You are Zorin.



Oleg you need some real copy of manufacture production drawings ? Got one of Bf110 C.


http://users.teledisnet.be/web/mfe39146/Bf100C.jpg

...

Skoshi Tiger 05-08-2010 10:07 AM

Come on give the man a break! These planes went through continual change, development and improvement throughout the war. The MkII Spitfire was basically the same as the MK I but incorporated all the improvements of 3 years of development plus a slightly more powerful engine.

Oleg is well within his right to ask for official documentation as the basis for changes to aircraft models, otherwise where would he stop? It will also make people wanting these change do some serious research into what their asking.

I also think that you will have to join the modding crowd if you want every variant of your favourite plane (official or otherwise) available to you.

That diagram is used to describe the lubrication points on the control system (as far as the interweb defines Schmierplan). It has no dimensions or acurate representation of the actual components. I think blueprints would be more useful to base a model on.

Cheers!

Insuber 05-08-2010 10:22 AM

A lifelike ground environment ... and the new grass looks much better, with shades depicting slight undulations of the ground and height differences.

I like also the visible effort to create a complex cloud system, in the Bf110 pic you can see both cirrus clouds and cumulus clouds. The cirrus clouds should be much brighter thou, even at sunset, and so the top of cumuli.
I guess that we should be patient and wait the final result :)

Cheers,
Insuber

zauii 05-08-2010 12:56 PM

Quote:

Originally Posted by Zorin (Post 158256)
I am not here to argue with any of you. If you think I deserve to be on your personal ban list for pointing out obvious mistakes, I can perfectly well live with that.

On the BF 110. There is no need for factory drawings, just a bit of common sense.

The larger and repositioned pitot tube, as well as the extended trim tabs on the rudder were both introduced on the Bf 110 E late series, which were in production during the winter 1940/41 and therefor you just couldn't see a single Bf 110 C/D during Battle of Britain fitted with them, not one.

Additionally, the radio antennas and aerials need to be moved back half a fuselage section to be positioned correctly. That can be proofed by any photograph of the 110 and even more so by the position of the additional oil tank of the D series, as well as the Dackelbauch of the D series. Because right now the rotating ring antenna would hit the oil tank.

But if you don't deem this sufficient prove, so be it, I did my bit.

Seriosuly, do you ever want the game to be released?
Time to quit the nitpicking.. and you can spend 6 months making your own aircraft post-release instead of wimping about every little detail... it's after all a game also.

Insuber 05-08-2010 02:15 PM

Quote:

Originally Posted by zauii (Post 158287)
Seriosuly, do you ever want the game to be released?
Time to quit the nitpicking.. and you can spend 6 months making your own aircraft post-release instead of wimping about every little detail... it's after all a game also.

+1. Give us the program asap, I can live with the doubt that the Pitot is in the wrong position ... :D

philip.ed 05-08-2010 02:31 PM

Quote:

Originally Posted by zauii (Post 158287)
Seriosuly, do you ever want the game to be released?
Time to quit the nitpicking.. and you can spend 6 months making your own aircraft post-release instead of wimping about every little detail... it's after all a game also.

But why not have as near a perfect release as you can get? because otherwise, people will whine that it's not what they expected.

Zorin 05-08-2010 02:32 PM

Ok, if that is all fine with you, Oleg please give us a Me262 in BoB, cause people don't care for accuracy anyway....

Really, you lot should start reading what nonsense you are talking here.

76.IAP-Blackbird 05-08-2010 02:37 PM

Don`t know how it`s in your part of the wordl but if you say something like this is right or wrong, prove it with pics or sources.. that`s more usefull than just complaining about details without giving information or references you are refering to.. ;)

AndyJWest 05-08-2010 02:57 PM

Quote:

Originally Posted by Zorin (Post 158294)
Ok, if that is all fine with you, Oleg please give us a Me262 in BoB, cause people don't care for accuracy anyway....

Really, you lot should start reading what nonsense you are talking here.

Some people here actually want SoW:BoB to be released sometime, rather than going over endless debates about minor details that 99.9% of us don't know about anyway. a 100% accurate simulation is impossible. Live with it.

nearmiss 05-08-2010 03:02 PM

It has been said many times recently.

The BOB SOW for all practical purposes is done, except for testing, debugging and cleaning up code items. Along with some graphic refinements and other tweaks, etc.

What is going to be in the BOB as far as objects, maps, planes is long ago established.

At this point I doubt requests will do much good, except for some things that might be code related not content related.

Also, when it is finally released... you are not going to believe the onrush of people that will still not satisfied.

-------------------------------------->> "You can't always get what you want"


http://www.youtube.com/watch?v=wj_6_WWUypQ

Insuber 05-08-2010 03:12 PM

Quote:

Originally Posted by Zorin (Post 158294)
Ok, if that is all fine with you, Oleg please give us a Me262 in BoB, cause people don't care for accuracy anyway....

Really, you lot should start reading what nonsense you are talking here.

Well mate, even if you're not by all evidence the world champion of politeness and respect of other's opinions, nevertheless you should understand that life is a compromise, business even more. Perfection doesn't exist, and Il2 story demonstrates that some people are never happy, despite any effort, money and hours that Oleg will throw into the game. I'd rather prefer a 95% accurate game than no BoB at all for another year or two.

By the way, given your deep knowledge (seriously), I suggest that you create your own software house; I will be the first customer of your flight simulation, no kidding, I'll even buy two or three copies.

Peace & love to you, debate closed.

Insuber

Zorin 05-08-2010 03:15 PM

Quote:

Originally Posted by 76.IAP-Blackbird (Post 158295)
Don`t know how it`s in your part of the wordl but if you say something like this is right or wrong, prove it with pics or sources.. that`s more usefull than just complaining about details without giving information or references you are refering to.. ;)

- any official manual for the C and D series (http://www.luftfahrt-archiv-hafner.de/)
- John Vasco's books on the Bf 110 ( the time and money he spent on the research of the Bf 110 series alone should suffice to anyones requirements )
- Revi publications book on the early Bf 110 series (based on official drawings afaik)

These sources are the closest you will get by todays standards to produce an actual and factual representation of the Bf 110 series.

@the complainers: Dare any of you come complaining about anything that is wrong in the sim in the future. We are presented with content by the developer right here and now, which makes it exactly the time and place to tell them what is wrong. Otherwise they wouldn't need to show the stuff anyway, cause I doubt they need yours "Oooohhhs" and "Aaaaahs" to keep at it. Ann encouraging tap on the shoulder is sure welcome, but we are all mature enough to know that that is not what counts at the end of the day.

BigC208 05-08-2010 03:16 PM

When guys like Zorin bring up valid points like:

"But why does the Bf110C-7 have the wrong pitot tube and the extended rudder trim tabs? It jumped at me right away. The same issues like in IL-2."

This is a good thing. Same as someone catching a spelling mistake on an instrument panel.

As long as it's done respectfull. How many software developers take the time to communicate with their customers as Oleg Does? Oleg is like God in our universe. He is the Creator and should be treated as such, with respect.
Don't treat him like he is purposely doing things wrong. Back your claims up with documents. I'm pretty sure he pays attention and corrects things if possible.

Refrain from making statements out of the blue like "blurry" 110 skin. All that does is irritate the gods. Next thing you know, no more updates and chances we have any input at all. When on a forum treat others as if you where face to face with an adult that deserves respect.

Now I get of my high chair.

Great update by the way. It's coming nicely together. What has always impressed me in Il2 is the balance of the game. Everything feels like it belongs in the game. If you gets that balance in SOW at the cost of maybe less than photorealistic clouds so be it.

All this universe is going to need at some point is more people and animals. What always blew my mind in Il2 was the guys jumping out of the trucks when strafing or the gun crews running away. Watching fuelers, armourers and other ground personel, on the ground, would realy rachet up the immersion. If it can't be done at first because of deadline restraints I understand. Just hoping that at some point in the games developement it becomes available. Anyone remember the Airfix groundcrew sets you could buy for dioramas? Maybe a mod or aftermarket idea.

Keep up the good work, maybe it's time to hire a chauffeur(hint) when you pull all these late nighters and fall asleep behaind the wheel. We need you to stay healthy and be around for at least another 40 years of flightsim developement.

Xilon_x 05-08-2010 04:35 PM

Perfection exists.
Bill Gates invented F16 FALCON micropose he and three men more 'rich world now.
Oleg Maddox would have the capacity 'to become a man more' rich of the world? I think the answer is yes.
Oleg Maddox began to play to make IL-2 Sturmovik is beginning IL-2 Sturmovik was just the original game with the famous Russian aircraft then things have changed and the simulator has' progressed over the years until today.
Today currently IL-2 Sturmovik 1946 is no longer 'just a game but a mix of arcade and tactical simulation sports game for those who do in fact often stunt or air racing.
Oleg Maddox has a place in the world of aviation simulation, but a turning point so strong that many prefer to fly over 'IL-2 Sturmovik that with Combat Flight Simulator 3, which are very different.
In my SOW with Oleg Maddox could reach perfection and to turn innovative to flight simulators.
Starting with BOB and then maybe add other patches like the Battle of the Atlantic or the Mediterranean or battle in Operation Barbarossa, etc.. c.

123-Wulf-123 05-08-2010 04:51 PM

What a bloody nit picking whiner, the game is a Work in Progress do you understand that term?

If the images were perfect, dickheads like you would still find something to criticise just to give yourself a sense of superiority.

All it does is prove you're a knob.

Igo kyu 05-08-2010 04:55 PM

Quote:

Originally Posted by Xilon_x (Post 158308)
Perfection exists.

The world is perfectly imperfect, but that's about the only case.

Quote:

Bill Gates invented F16 FALCON micropose he and three men more 'rich world now.
Ha ha ha ha ha.

Microprose is not and never was a part of Microsoft:

http://en.wikipedia.org/wiki/MicroProse

Zorin 05-08-2010 05:17 PM

Quote:

Originally Posted by 123-Wulf-123 (Post 158309)
What a bloody nit picking whiner, the game is a Work in Progress do you understand that term?

If the images were perfect, dickheads like you would still find something to criticise just to give yourself a sense of superiority.

All it does is prove you're a knob.

Thanks for a good laugh. :D

Perhaps the admins could show you the door or do members of the community have to take such verbal abuse?

Romanator21 05-08-2010 08:26 PM

I think you've taken some unwarranted criticism, but let me just respectfully point out that whether or not you're right about the Bf-110 model, I would imagine that it's too late to modify. That would mean reinserting it into the engine, which takes too long for relatively minor work.

However, Oleg and team have released patches with fixes for minor details, and with many things open to third party developers, I can expect things like that to be corrected very shortly.

The most important thing is the core engine which will be a determining factor in the longevity of the game, and which cannot be overhauled like a 3d model.

Xilon_x 05-08-2010 09:46 PM

remember that we are not criticizing.
we are giving advice.
critics are useless.
Councils need to make improvements to the SOW before it exits the market.
before it is too late to seek further improvements.
to enter information counsel to review the history of war movies all of the photos used to help 1c.
Tech Tips are more complicated but more useful to approach the 'possible by simulation to reality'.

AdMan 05-08-2010 09:50 PM

we are critiquing, if you cant take critique you have no place in the world of art in any medium

SavageBliss 05-08-2010 11:59 PM

Windows 7 and Il2 compatable?
 
This may be the wrong forum, however I'm trying to find out why I can't get Il2 FB working on my new system.

Also is SoW a stand alone game or an IL2 mod.

Previously fo rthe past three years I've been flying IL2 FB, with the AAA unified installer. However my new system just wont seem to run the stuff.

Failing all that, is there a new "Best" prop sim out for the new systems?

Insuber 05-09-2010 12:05 AM

Quote:

Originally Posted by SavageBliss (Post 158339)
This may be the wrong forum, however I'm trying to find out why I can't get Il2 FB working on my new system.

Also is SoW a stand alone game or an IL2 mod.

Previously fo rthe past three years I've been flying IL2 FB, with the AAA unified installer. However my new system just wont seem to run the stuff.

Failing all that, is there a new "Best" prop sim out for the new systems?

Hi mate,

This is neither the right forum nor the right thread, you may want to ask for assistance in the community support Il2 ubi forum, here:

http://forums.ubi.com/eve/forums/a/frm/f/49310655

If you have Vista on your new system the solution can be simple, make a forum search there. And 1946 is still the best prop sim out there.

Regards,
Insuber

zapatista 05-09-2010 03:49 AM

Oleg,

thx for the update, screenshots look great. the new buildings have good detail and look huge, its great to see them in the right proportions to the other objects. nice detail to have some bicycles parked near them.

Questions:
1) with the fuel truck shown, will some elements on it move and be be animated during refueling ?
2) during initial installation of SoW-BoB, will there be an easy method for beginners to set their monitor FoV to the correct setting for their monitor size, so they from the start of the game see all ingame objects in their correct 1:1 sizes as they are in real life (and have correct visibility for distant objects in the game)
- this could simply be solved by asking the player to enter their "monitor size" during game installation (and some games already do this type of information for resolution, gfx card etc during initial setup), and then BoB options presets for them the "normal FoV" to whatever is right for them from the start of the game (for ex 35 FoV for a 19' lcd, 45 FoV for a 22' and 55 FoV for a 27' lcd). most people now will be using flatscreens, so the viewing distances from the monitors are fairly similar, but for CRT monitors this will be a little different.
- players will then see all ingame objects as "life size", and distant objects like aircraft or tanks on the ground will be the right size and have the right visibility for the right distances to.
- the zoom snap view can stay at 35, and the wide peripheral FoV can stay at 90 FoV (or whatever you are intending for BoB). so people can briefly zoom in during aiming, or snap to wide view to increase peripheral vision during a dogfight and keep track of the enemy.
- people that have a personal preference that is different from "the right FoV for their monitor" can then still go into the preferences if they want to change it, but for most people it will be a nice way to start in a flightsim and see objects correctly

hope you will consider this :)

vpmedia 05-09-2010 05:56 AM

Quote:

Originally Posted by Xilon_x (Post 158308)
Perfection exists.
Bill Gates invented F16 FALCON micropose he and three men more 'rich world now.

:):):):):):)

BG-09 05-09-2010 06:51 AM

Quote:

Originally Posted by Oleg Maddox (Post 158164)
We will speak about many things. But BoB will be shown (if) just for the small auditory.

Hi Oleg!

Please be sure that the president Medvediev will be at the gaming conference in order to see BoB trailer - it is time for the "GREAT PATRIOTIC SIMULATOR" - Sponsored:***From Kremlin with Love for the Russian people***
~S!


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