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-   -   Oleg!! water, water everywhere and ... (http://forum.fulqrumpublishing.com/showthread.php?t=14293)

Flyby 04-08-2010 08:02 PM

Oleg!! water, water everywhere and ...
 
Oleg
Would it be giving too much away at this early juncture by telling me if newer 58xx ATI cards can display "water=3"? Or is that still the purview of Nvidia?
thanks!
Flyby (over and) out

furbs 04-08-2010 08:10 PM

whats makes you think SOWs water will be the same as IL2s?

TheGrunch 04-08-2010 08:13 PM

Especially now that SoW is a DirectX game. :)

philip.ed 04-08-2010 08:26 PM

And especially considering that ATI water=2 was/is the same as nvidia water=4 ;)

Flyby 04-08-2010 08:30 PM

well! since Sow is going to be rendered in Direct x, I suppose the question is superfluous. Is it safe to assume there will be various water settings (that effect frame rate) or is that off the mark?
Flyby out
PS Oleg, chime in at any time.

nearmiss 04-08-2010 09:05 PM

You'd do better to ask questions on threads that Oleg created.

He doesn't have time for reading forums, so it would be rare for him to read this thread.

IceFire 04-08-2010 09:56 PM

Water=3 was always about using a nVidia specific feature that was not officially part of the standard pixel shader specification. Water=2 was added later so that any card could use it. I use Water=2 on my system despite having a nVidia card because it looks just as good as Water=3 (Water=4 has the whitecaps) and runs quite a bit faster.

Storm of War will almost certainly be totally different... DX9, 10 and 11 support. I would guess that going DX will help ATI quite a bit...

Flyby 04-08-2010 10:41 PM

nearmiss, you are correct. betterr there than here.
IceFire, I hope you are correct. As much as I look forward to SoW, I'd have a hard time accepting that ATI might be a brides' maid again. Hopefully Oleg has an equitable hand.
Flyby out

Flanker35M 04-09-2010 06:46 AM

S!

I hope there will not be this green team spinning "TWAT" logo in SoW. There is no reason to diss ATI as it does DirectX as well as nV does. If someone screams about tessellation, well, not much of it in a flight sim I think, if you want to keep your fps decent with all the DM, FM, AI, amount of planes and effects ;)

In IL-2 I use water=0. I have no time staring at water, but trying to spot the damned dots in time before they turn into tracer spewing planes :D

KG26_Alpha 04-09-2010 03:29 PM

Geezuz

You need to get over it.

Meanwhile ....................for the sane :)

http://smg.photobucket.com/albums/v1...rent=Movie.flv

Flyby 04-09-2010 03:59 PM

I won't have a problem if DX rendering is equal between the two GPU houses. No problem at all. IN fact that makes it seem a bit easier. Given relative performance I can go for what fits my budget. Presto!! I'm done. :D
What's with that movie, Alpha? Oh! I get it! water, water everywhere!! good one.
Flyby out

KG26_Alpha 04-09-2010 04:57 PM

Quote:

Originally Posted by Flyby (Post 153895)
I won't have a problem if DX rendering is equal between the two GPU houses. No problem at all. IN fact that makes it seem a bit easier. Given relative performance I can go for what fits my budget. Presto!! I'm done. :D
What's with that movie, Alpha? Oh! I get it! water, water everywhere!! good one.
Flyby out

The point being that's water 3 on an 9800GTX+

I've not seen ATI get close to the animation yet.

philip.ed 04-09-2010 05:14 PM

My ATI water=2 looks like that ;)

Flanker35M 04-09-2010 05:22 PM

S!

SoW is DirectX 11 so this OpenGL thing is a blast from the past :)

KG26_Alpha 04-09-2010 06:08 PM

Quote:

Originally Posted by philip.ed (Post 153908)
My ATI water=2 looks like that ;)

Got a video ?

I have tried from a 4850 and from this card up through the 5xxx series the water gets no better and is no where near Nv water 3/4

_ITAF_Gianpaolo 04-09-2010 06:29 PM

Alpha can you pls post your conf.ini settings??
Did you ever made a benchmark with this water on Black death trk??
min max fps?

Thx!

KG26_Alpha 04-09-2010 06:43 PM

Quote:

Originally Posted by _ITAF_Gianpaolo (Post 153932)
Alpha can you pls post your conf.ini settings??
Did you ever made a benchmark with this water on Black death trk??
min max fps?

Thx!

I fly in this setting with
Vsync on 45-60 fps
Vsync off 80-220 fps


[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Flanker35M 04-09-2010 08:23 PM

S!

Well Alpha, except Tesselation performance Fermi has in DirectX 11 nVidia does NOTHING better than ATI so maybe you should drop it. ATI has good DirectX 11 support. In the old gfx engine in IL-2 running Perfect/OpenGL nVidia is better now, shall see what the drivers will do ATI are working on.

philip.ed 04-09-2010 08:34 PM

Quote:

Originally Posted by KG26_Alpha (Post 153927)
Got a video ?

I have tried from a 4850 and from this card up through the 5xxx series the water gets no better and is no where near Nv water 3/4

No I don't. ;)

KG26_Alpha 04-10-2010 05:43 PM

Quote:

Originally Posted by Flanker35M (Post 153952)
S!

Well Alpha, except Tesselation performance Fermi has in DirectX 11 nVidia does NOTHING better than ATI so maybe you should drop it. ATI has good DirectX 11 support. In the old gfx engine in IL-2 running Perfect/OpenGL nVidia is better now, shall see what the drivers will do ATI are working on.

What are you on about ?

Were talking about water 2/3 etc

Obviously Dx is different from OGL instructions for animated water shaders, there are none in IL21946 for Dx

You need to calm down.

=PF=Coastie 04-10-2010 06:05 PM

Alpha, what map is that? I will try to make a video with ati water 2 on the same map.

Flanker35M 04-10-2010 09:19 PM

S!

My bad, Alpha ;) I did test Water=2 on 5870HD and it has the "whitecaps" and all. As Coastie said, which map so would be easier to compare :)

KG26_Alpha 04-11-2010 04:59 PM

Default Italy Map

Flanker35M 04-11-2010 05:43 PM

S!

Thanks, will give it a run :)


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