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Oleg!! water, water everywhere and ...
Oleg
Would it be giving too much away at this early juncture by telling me if newer 58xx ATI cards can display "water=3"? Or is that still the purview of Nvidia? thanks! Flyby (over and) out |
whats makes you think SOWs water will be the same as IL2s?
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Especially now that SoW is a DirectX game. :)
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And especially considering that ATI water=2 was/is the same as nvidia water=4 ;)
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well! since Sow is going to be rendered in Direct x, I suppose the question is superfluous. Is it safe to assume there will be various water settings (that effect frame rate) or is that off the mark?
Flyby out PS Oleg, chime in at any time. |
You'd do better to ask questions on threads that Oleg created.
He doesn't have time for reading forums, so it would be rare for him to read this thread. |
Water=3 was always about using a nVidia specific feature that was not officially part of the standard pixel shader specification. Water=2 was added later so that any card could use it. I use Water=2 on my system despite having a nVidia card because it looks just as good as Water=3 (Water=4 has the whitecaps) and runs quite a bit faster.
Storm of War will almost certainly be totally different... DX9, 10 and 11 support. I would guess that going DX will help ATI quite a bit... |
nearmiss, you are correct. betterr there than here.
IceFire, I hope you are correct. As much as I look forward to SoW, I'd have a hard time accepting that ATI might be a brides' maid again. Hopefully Oleg has an equitable hand. Flyby out |
S!
I hope there will not be this green team spinning "TWAT" logo in SoW. There is no reason to diss ATI as it does DirectX as well as nV does. If someone screams about tessellation, well, not much of it in a flight sim I think, if you want to keep your fps decent with all the DM, FM, AI, amount of planes and effects ;) In IL-2 I use water=0. I have no time staring at water, but trying to spot the damned dots in time before they turn into tracer spewing planes :D |
Geezuz
You need to get over it. Meanwhile ....................for the sane :) http://smg.photobucket.com/albums/v1...rent=Movie.flv |
I won't have a problem if DX rendering is equal between the two GPU houses. No problem at all. IN fact that makes it seem a bit easier. Given relative performance I can go for what fits my budget. Presto!! I'm done. :D
What's with that movie, Alpha? Oh! I get it! water, water everywhere!! good one. Flyby out |
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I've not seen ATI get close to the animation yet. |
My ATI water=2 looks like that ;)
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S!
SoW is DirectX 11 so this OpenGL thing is a blast from the past :) |
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I have tried from a 4850 and from this card up through the 5xxx series the water gets no better and is no where near Nv water 3/4 |
Alpha can you pls post your conf.ini settings??
Did you ever made a benchmark with this water on Black death trk?? min max fps? Thx! |
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Vsync on 45-60 fps Vsync off 80-220 fps [Render_OpenGL] TexQual=3 TexMipFilter=1 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=3 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
S!
Well Alpha, except Tesselation performance Fermi has in DirectX 11 nVidia does NOTHING better than ATI so maybe you should drop it. ATI has good DirectX 11 support. In the old gfx engine in IL-2 running Perfect/OpenGL nVidia is better now, shall see what the drivers will do ATI are working on. |
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Were talking about water 2/3 etc Obviously Dx is different from OGL instructions for animated water shaders, there are none in IL21946 for Dx You need to calm down. |
Alpha, what map is that? I will try to make a video with ati water 2 on the same map.
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S!
My bad, Alpha ;) I did test Water=2 on 5870HD and it has the "whitecaps" and all. As Coastie said, which map so would be easier to compare :) |
Default Italy Map
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S!
Thanks, will give it a run :) |
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