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Friday 2010-03-05 Screenshots/Video and Discussion Thread
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Hi,
Some features of Fligth Sim engine. Openable doors - for future. But we may allmost all things dicscuss here. I will be back by March 9 http://www.youtube.com/watch?v=xeytE1wZ_kA Screen shots: |
Excellent, now where's the version that has a busty female commander popping out and showing us how gravity affects her assets?
:D |
This is really impressing, the level of detail is continuing to amaze me.
But I am really starting to wonder if this game will come out this year. Skarphol |
Sorry, but I can't agree with HFC_Dolphin...
I don't want a half-finished, in a rush put together flight sim. I simply don't understand the whole fuss about the release date :confused: Stay patient - and after some more time you'll get the best flight sim you've ever seen! For my part: Nice Update, Oleg! Keep up the outstanding work! Greetz |
Thanks for the update Oleg, love the wobbly aerials:grin:
I've been playing IL2 and waiting patiently just as long as he has. The difference is I understand that good things take much time to develop. I'm prepared to wait as long as it takes because I'm confident you'll deliver. Please keep the updates coming. They are appreciated and the contact with you and the team is important, however little you feel you can show us. |
Oleg, as a software developer I understand how incredibly frustrating it is to read negativity when there's absolutely nothing negative to talk about. I for one am happy to see these updates and very much appreciate them! I will keep flying IL2 until SoW is ready. Please don't stop posting these.
Amazing attention to detail :) Thanks! |
(on the positive side though, I do like the battle-damaged Heinkel, and the armoured car 'antennae wobble' is cool.)
But, a few weeks ago, when the Russian TV team were visiting the 1C offices it was mentioned that the you were in process of replacing the 'placeholder' textures on the BOB map with 'final' textures. Ever since I've been hoping to see an inflight screenshot showing the results. (understand that tweaking, etc may be ongoing and that given reaction to previous WIP work you may want to wait until a more 'polished' result is achieved.) But the question that I'm still desperate to get answered is: is the plan still to have the game out for the 70th anniversary of the battle? |
Oleg is right.
first we complain when there are no updates, then we complain when there are updates. He can't win. Yes, of course, the waiting is killing us all, but my honest opinion is it will be worth the wait. I have faith in Oleg and I don't think there is anyone else trying to do this at anywhere near this level. Rock on my son! |
The movement of the antennas is amazing, this is exactly this kind of details who transform a good sim in a great sim. Devil in the details, maybe, but heaven too, at least for our hobby :-)
Btw, the very good modeling of this "Pan-Pan" makes me imagine a tank sim during the Bataille de France ! |
I love the matt and weathered paint work on that 111. I don't think any other sim has managed to get the colors so real and life like. Just think of the movies you could create with an engine like this. I can just see that bomber sitting in a corn field with smoking engines - fantastic.
Wake up people. Who else is going to give us stuff like this? Remember, good things come too those who wait........ |
Nice update, looking at that armored vehicle made me wonder. Are the engine cowl panel and other panels on aircraft removable? Might look nice on an airport with mechanics working on the aircraft. Or have a build in viewer where you can get a close look at all the parts.
This sim series is probably going to have a 10 year lifespan so they better take their time to get the basics right. I get the feeling that Oleg needs to get this sim out of the door this year, for economics reasons. Preferably around the 70th anniversary of the BoB. I'm keeping my fingers crossed for an August or September release. I Don't expect a hard release date before they have the Alpha version up and running. Patience is a virtue. Oleg, keep the updates coming and take all the time you need to give us a bug free experience. |
Oleg,
Excellent presentation of a gorgeous looking AFV! I mean, look at the way those antennas sway, superb! Indeed, there is no Flight Sim which is able to represent this amount of detail. The only game I see that in is 1943 Kursk, which is a game I love too. Please take your time to finish this game in a proper way. People are asking us for years to release our CCM map, but we only release when we are sure:"This is what we want. THis is the way it should be represented!". And if that means that we have to double check everything for trees in the water, so be it. Blue Skies! 352ndBushpilot, 352ndVFG. |
Thanks for the update :grin:
The Panchard looks amazing. Nice attention to detail which really makes it look real :cool: Is it the ingame lighting? And I really like the fact that you now show the models in a video. Shows of the model much better than stills.. Keep them coming :) |
I would of thought that if the game is going to be released in August or September then the game would be in beta phase so showing a short movie showing a moving dogfight wouldn't be an issue, unless of course Oleg cannot show it because he isn't at that stage yet, in which case a release this year seems unlikely.
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another good surprise with this alive antenna !!
thanks |
Oleg,
Thank you for taking the time to post these updates. Many of us who enjoy flying the sim also enjoy reading and sharing what it takes to create something so enjoyable. We really appreciate and respect your dedication to this project. No one else has dared to undertake such a task. Your hard work has not only provided an opportunity for us to experience ww2 air combat , but has more importantly provided the opportunity for fellowship with people from all over the world. It has given so many folks a new perspective and chance to learn about what people suffered through during those tragic war years. The legacy of your hard work will span many generations of men. Not many people can claim such a prize. I am personally glad that I can be amongst those who you shared with , and be a witness to what you have created. Keep up the fantastic work. We know that when you are ready to deliver the final work , that we will be ready and happy to enjoy it and once again salute you for a job well done. sincerest regards , Eries |
Oleg
Well done and thanks for the update. I personally don't mind the wait and I agree that you cant win with releasing these images, dammed if you do and dammed if you don't. :grin: |
To be fair, the 70th anniversary could be anywhere from July (at the absolute earliest) to September (I believe Sept 15th is 'Battle of Britain day' in UK) and would be the date most identified with the battle.
On the subject of updates generally, I'd much rather see something rather than nothing. The problem is that such a level of anticipation has built up now for each Friday's release - I keep expecting the next level up - videos, inflight screenshots, etc. Expectation is getting the better of me each week for sure. In a way that's a good thing. Better than no expectation or excitement. Maybe it's as I put in my first post - we've become spoiled |
Interesting phisics behaviour showed on the video, like the inertia of the antennas and the rotating wheels.
Now, imgining a bomb exploding near the vehicle, will we see partial and diferent damages made to the vehicle? Like a wheel being detached from the vehicle and throw away, or the turres, or some of the doors that are moving missing. Or we will get a destroyed vehicle object like in IL-2? Seeing some phisics damages and difenrent levels of destruction on tanks and vehicles based on the damage receiveded certainly would be a nice new feature. |
I've been waiting since 2000 for Oleg Maddox sims. The waiting is one of the best parts.
You never know what new features will be created, how the game engine will behave or what will or will not be completed on time - it is exciting. Then there are Oleg's comments on what is going on. We hear so much of our own opinions (as end users), it is really quite nice to hear the developer's opinion every once in a while. |
see you next friday!
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Personally, I really enjoy all those little teasers you show us coming together into something really big. I love those subtile details that are barely noticed, but make it so much more realistic.
And if somebody doesn't like it, well, nobody forces you to watch them - wait until the official advertising starts and watch in amazement. But if you don't like what's being posted until then, should still show some respect and a social sense to not blow the party everybody else. Thank you. |
Details are everything for a SIMULATION : so I will look at the accuracy of the landscape textures palette choice with as much enthousiam as I appreciated the realistic movement of these antennas ;-)
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Dear Oleg,
as you maybe remember I told you on your photo forum that I work in the movie industry. My identity is not important for the public on the forum, and really doesn't make any difference here. Anyway, I had several times the occasion to read internet critics about WIP stuff or finished stuff I worked on, and several times I was astonished of the "interpretations" of "facts" some people seem to have with 100% conviction -- just that they were plain wrong -- because I actually knew the real facts. On some occasions it can hurt, and sometimes I posted back. The "public" is a strange animal - to be handled with extreme caution. Love and hate are close together. Some people just think you "owe" them something personally. Not unlikely a guy who thinks he already paid you for a job and you better get it done, or...! Of course they live in a fantasy world with an idea of a personal relationship that only exists in their head. Read it, take a walk, come back, laugh about it, and continue to do exactly what you want. Best strategy. The update you posted is really nice. I am extremely impressed by the physics that affect even vehicles that way. I can only imagine what this means for the rest of the game world in SOW -- and that is for me, the real good news. Keep it coming! |
Thanks for the update Oleg I am sure that the game engine will be used for a lot of other games thanks to the accurate detail of you models :)
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I'm impressed about the Panchard's lighting and it's specular reflection. Is this what I can expect ingame? The painted surface of the vehicle is looking very realistic imho.
Oleg please check private email. |
I can see those antenna bending from the concussion of a bomb blast
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Lookin' good, lookin' good. I've just started waiting, or looking forward, to this game so I haven't had the chance to get all grumpy about anything yet. :grin:
Love the damage detail on that 111, I might start collecting holes when it comes out. To see how many you can get and still be in the air. |
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thanks for the update Oleg.
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Fantastic update Oleg as always!!
Keep them coming! Don't bother to much about a few "negative" comments. The waiting and expectation for this incredible sim is sometimes too much for a few fellow simmers. Please allow us a weak moment now and then. All the best to you and your team! |
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I've been waiting more than 5 years for this puppy, and of course the initial excitement has worn off. But it's not about the novelty, it's about the detail (which we see every week), the immersion of the sim, and that history that we learn! These are the things that kept IL-2 alive for so long. :grin: Remember, this time last year SoW still a myth to the general public. Now we've been getting WiP updates EVERY SINGLE FRIDAY! What other developer takes the time to do that? Updates or no updates, just knowing this software project is coming together is good enough for me. The thought of having this on my PC by October makes me giddy!! :-P |
Thankyou for the update Oleg!
It's always great to see them. :grin: Don't waste your time, thoughts or words on Dolphin. |
'Battle of Britain' Day 15th September
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2. Today was also russian TV channel "Russia" and I'm very tired. First they was making the part about the real pilot that begun his carrer as a virtual Il-2 pilot. They did part of scene in real air with this pilot, then in my office in virtual sky. Final textures will be 100% polished in the final version. Yes, we replaced many of the place holders, but not all. There are still absent the beaches of rivers, not so good looking like shold looks the surf, etc... And these parts look so that I dislike to show anyway the complete picture. You know when we have shown excellent lighting effects, etc.... most people were discussing other things - textures that looks not like.... 3. Still the same if nothing bad happens. We are working really hard. From now I will show screen shots and some time video as it is ready and ready to show something that will tell new info in details. In this video we really have show very intersting details, that show potential of the coming features with the SoW.... We can't do each week "Spitfire video" cutting unfinished features or each week interview. I spend almost all last week answering a lot of questions that I'm sure will be in a sim. Or was listening to some requests. Would like to say other important thing: to create the first one from zero is one thing... to continue to upgrade already done - it is other thing. Hope you all understand the analogy with the first Il-2 and then with the new titles in a series... the same. I was speaking with people on the forums about Il-2 and its development almost two years before its release.... |
HFC, with IL-2 and SOW developments you had and continue to have a rare opportunity in game industry world to take a peek behind the scenes and see how a flight sim is being born from basic 3D meshes to final animated models placed in the virtual environment.
Other developers show you some fancy but useless Holywood style trailer videos (that are just pure commercial trash) couple months prior to release. Such information as Oleg Maddox is presenting is very interesting to many of us and less interesting to some. But none of us has a right to "have concerns or objections with WIP developments". We are not WIP product customers. You may judge the final product because you have paid for it. But you have no real reason to judge how the developer works, speculate what is or isn't completed and what he should show to us before he is finished and sells the game to you. I believe it's clear to see where SoW is heading with such great details on ground vehicles and what opportunities the new game engine brings. |
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Exactly! |
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I'm and my team completely agree with you. We may go like others... and show just prefinal and final scenes... and never then talk to people. Like do really other... However we are not making the one season game. And our Il-2 shows it in the full range, isn't it? |
In my opinion, two equally bad attitudes should be avoided as much as possible :
- blind fan-boyism. - non-constructive criticism. |
Thank you for the update Oleg.
Around the base I can see some black dots when I zoom in. |
This thread was hijacked by a MALCONTENT and TROUBLEMAKER. That is not in the spirit of our community.
I have banned that member for 2 weeks and gone through and edited this thread, even one of Oleg's postings. All of us appreciate the updates, and look forward to them. Oleg, We all appreciate your cooperation by sharing updates, and allowing TD and others to work with IL2 series allowing further improvements. I am sorry for the inconvenience. I didn't see the thread soon enough |
Really amazing responses.
All I would like to see, when the team can, is progress and info. My life doesn't depend on it, My sanity doesn't depend on it. Its just a curiosity for me and I appreciate the glimpses. I dont think the team owes us anything. But I appreciate the pace of updates so far this year. Keep up the good work, Does the gun on that armoured car elevevate? |
S!
Nice effects. Thanks for the update! |
Thanks for the update, Oleg. I like seeing the increased vehicle functionality... :)
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The video of the armoured car was found by someone on youtube and linked to from 1C forum 30 minutes before Oleg had got the official update link in place. [see http://forum.1cpublishing.eu/showthread.php?t=13668 ] The battle-damaged He-111 was revealed in one of the pics in last week's interview. Given that, my honest initial reaction to this week's update could be described as less than excited. However I believe my comments were balanced and not unduly critical of Oleg or the update itself. I certainly don't consider myself an 'expert' and I was not attempting to speak for anyone other than myself. I'm aware that Oleg is treading a line with these updates between playing it safe, and revealing features before they are fine-tuned and ready. I'm grateful that he takes the time. |
One question regarding the lighthouse screenshot...
Is it me or do I see a wind effect on the water surface? Looking on the left side of the lighthouse, I see some stronger waves than on the right side where the sea seems calm and flat. Martin |
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We make such things that are not neccessary in BoB just because: 1. We are thinking about creative community that will make own scenarious and online battles. From the beginning of development looking for experience with Il-2 in years. 2. We put so much in engine, that it will be really long life new horse for the flowing titles. 4. If only will be able to create one more team in feature - then this team may use this engine for a very special games with the physics close to real... Say only online games. |
nice update/request for next one
Oleg,
Nice video of the AFV, and nice screens too. How about a brief video showing some dynamic weather (either from the air POV, or from the ground POV). I prefer air air scene. You know how I am. If I don't ask, you can't tell me "no"! :D Flyby out |
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About unit I can say that the light works exactly as it should. and may be used for navigation. Say in mission we may put the simple code for different units like this Lighthouse or other radio objects. So you read or hear signals.... depending of unit. Say you may use Morse code :) and use it in a game play. Jus such little feature... that need coding and implementation in a gameplay with easy of use... I can't tell you all how much we put, wan't or did already... really it is so much comparing to any sim to date.... |
Will the artillery and armoured vehicles have the ability to elevate the guns and shoot over hills and other objects as for real.
Will artillery have long range ability as for real? I realize some guns can shoot for miles, and probably off the map. So, will they have a trajectory that will allow place artillery away from front lines as real artillery. In IL2 we have to see target and only straight shot. |
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I'm very pleased to learn that the game is still on track for a release later this year, and appreciate the amount of work being done. Understand the situation completely regarding video, and the progress on the map. Difficult job managing people's expectations - too much or too little? Thanks |
I've always suspect that this is part of a plan for an Operation Sealion expansion with a flyable beach-head defense Lysander...
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1. Clouds and it behaviour programing and trasfer from old code created in the past to the new (the new-old was done on Il-2 modified engine, now we have brand new engine and need to reasfer a lot of things from once coding language to others...). 2. Textures and its location on the map (there are more than textures... there is also special coding...) 3. Water and its connection the the beach - programming. We want fast and looking very good water and its interaction with the rocks, beaches, etc... Wen we will have finally 1 and 2 - then we can show it. Already not so long time to wait 3 - we can do tioll end of the project :) Hwever I expect following demnds then (not from you).... say like: 1. where my buildings? They show me nothing excep textures... 2. Then weput the buildings with final look snd show it... next cry where is my tank columns or cars on the roads... when my buses and why you don't show how they are stopping and parkling.... 3. then ... Why you don't show how the plane is going to parking place.... whenyou don't show how they simultaniously take off, landing in a group ... or other things... Sounding like plan to show in this sequence, isn't it? and I already what to expect in some posts... :) Hope I did answer your question. PS. Very tired... have nor force to crrect bugs in words... understandable... :) |
Thanks for the update. It realy looks great. In FMB will it be posible to set there skill level?
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hi oleg and all BoB team!continue your grate job and dont heard anyone about release date...
Virtual pilots like me that we fly at the first days of il2 sturmovik as today im sure can whait a bit more for something very spesial ;) tnk you! |
Thank you again, Oleg and Team- your hard work is much appreciated!
I look forward to Friday morning more and more. Each update is a hint, look closely- there is a detail that tells you something very interesting about SOW's capabilities. Last week we saw that airplane engines in SOW aren't just a block with a DM, but that the game code has some understanding of how an engine works. This week we get a hint as to the physics coding of the game. From the waving of those aerials I can imagine that it's possible in SOW to dynamically model the loads imposed upon any structure. Those aerials have inertia! If I were the developer, I too wouldn't say or show too much until I was nearly ready for release. If I were the developer, I would want my competition to see this work on it's release and know, just know, that what they were working on is yesterday's news. Your dedication is strong, your vision true, keep it up Oleg and Team! |
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We would like to put in final look of the sim so much.... We dislike the old film looking pictures (Stylish that covering real unprecise). We like the real looking picture with real colors, real (better to say realistic model) lighting everywhere, close to real physics everywhere that to recreater the feel. All small details makes the whole product nice. The moving antennas - this is just one detail that will be visible even in the cocpit of aircraft when you start or stop your mission on the ground...an see something like this.... this adds the life in the whole picture... sad that some people didn't understand such things... Even not used yet openable doors... just imagine how will change the picture just static objects... and then ust imagine when (hope) in future we will see third parties conrolabvle vehicles and its drivers.... maybe first person? Ok... its possible future But we should put such possibility from beginnnig. When we did Il-2 all were impressed with so much details that were put on the ground modelling... and were making even ground battles, becaesu AI was able to do it... From the air it was looking very good. In time we all begin to think its a standard and then to think that it is old... In SoW we put 10 time more... in AI, in details (even more) in any possible aspect of the sim that may be visible in different situation. Simply we should remember it... Il-2 set the bar in the past for all flight sims in one or other area of modeling. And not onluy for flight sims. For car sims, tank sims, etc... It was so long time ago... almost 10 years after release Il-2 is still looking well... Say just to add - self shading - a bit more detailed in amount of polygons objects (especiall ground objects) - abit more textures in cockpits... - to set more close to each other builduings (we had optimization by the distance between the buildings in Il-2 for that time of 2001 and 2005...) - to make more better resolution textures for some areas (airfields) and then it will looks probably better than some of modern sims... What I try to say? I try to say that SoW isn't modification like this way above... it is simply new in every detail. But using the greatest experience with Il-2 development. Still someone can't understand how we did ground textures in Il-2 without any borders between each others... there were som many such completely new solutions... thart was copied by others in different games in time... Still someone learning how was done one or other thing in Il-2 looking in code.... Not all solutions there was perfect... but it was working all together really perfect... without any real crashes and bugs of engine itself... more bugs in drivers was always... its why we were so bored to correct bug of not our own basis, say in drivers and spent so much time... Its why we are not OpenGl anymore... Ok. I should run at home. |
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Oleg is modelling to much higher standards than is necessary to sell the product, he's doing extensive research to get ideas for features, criticism and feedback, as well as amassing enormous amounts of research. He is clearly trying very hard to push toward the perfect product and being very careful to consider a lot of complex decisions on what should be prioritised. On top of this he is good at PR and entertains us with updates. If there is anything not to praise, it isn't very large or noticeable. So, how can I possibly tell if I'm blind?? Aha! I stopped questioning Oleg's judgement and his every move some time ago in 2008. I guess I'm guilty as charged. |
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Looking at the damage effects on the Heinkel, the Germans should've built the entire plane out of the same material they built the leading edges of the wings and empennage with ;) |
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Still, make the mission to make it balanced enough that an aerial intervention is required for the succes or failure of the ground combat was very very dificult. One of the problems was the simplified damage modeling of tanks, specially the heavy tanks, that could withstand countless impacts of anti-tank artillery like 38 mm, and still move like nothing happens. Or also that the anti-tank artillery wouldn´t rotate, so once the tanks pass over their "aiming cone", they would not shoot it anymore, missing the chance to shoot the tank from the sides or the rear, where its weaker. With so much details added to ground vehicles, i´m certain that this little problems will be a thing of the past. Thanks for the update. |
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General graphical comment/question: When IL-2 came out, it was graphically "great to excellent" for it's day. It was able to keep up in most aspects graphically with updates, etc... such that it now looks "good" compared to other sims of the past 3 years (even though it's ~10 years old:). SOW appears to take it to the next level already as evidenced by the pics of the 109 sitting near the buildings with some trees and grass. This was WIP, but the benefits of lighting effects were clear and exciting to see. I'm probably different from most folks who play IL-2 because... while I like the dogfighting aspect, I also greatly enjoy just taking the 109 for trips around the circuit practicing endless "touch n go" in the winter, at dawn. I still lose myself and am sufficiently immersed to the point that my mind believes it's in the cockpit of a 109. So... realistic FM is most important to me, followed by in-cockpit graphics, and then graphical representation of terrain & buildings, then interaction of in-game models with their environment. I wasn't sure from your post if you'll be showing much graphically until August... It would be great to see continued glimpses of the new textures, even if in-engine. The lighthouse/water shot was great. You've made some subtle, subjective comments on the graphics engine's capabilities with respect to differnet types of cameras. Can you quantify a bit more objectively by using the following scale...? Assume "zero" is not very real and 10 represents photo-real representation of terrain in realtime, it seems logical to say that IL-2 was a 5 when released, and is a 7 now. From the glimpses into the future, it seems like SOW will be a 8.5 when released with the potential to be a 9.5, 5-10 years from now. Is this anywhere near how you might compare/quantify your expectations for graphics? Keep up the great work. Your team has revolutionized the industry... Thanks again for your contributions to a great hobby. |
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Yes, suspension is working. And how it moves, not like by the rails in the past, is visible even from flying aircraft. From some distant view it is also adds the feel of real things. |
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Looks like you answered much of my previous post on this page with YOUR comments on graphics at the end of page 6 when I was posting... Still, can you try to graphically quantify IL-2 at release vs now vs SOW when released vs SOW after 5 years on a 1-10 scale? "1" being MSFS 1979-80, and "perfect 10" being photoreal rendering in realtime for each of the following components which are my guesses... What would your rating be? In cockpit graphics for IL-2: 5.0, 7.0 In cockpit graphics for SOW: 9.0, 9.5 Vehicle Exterior graphics for IL-2: 5.0, 6.0 Vehicle Exterior graphics for SOW: 9.0, 9.5 Terrain graphics IL-2: 5.0, 8.0 Terrain graphics SOW: 8.0, 9.0 |
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Originally Posted by Oleg Maddox 1. Yes, something like this. 2. Today was also russian TV channel "Russia" and I'm very tired. First they was making the part about the real pilot that begun his carrer as a virtual Il-2 pilot. They did part of scene in real air with this pilot, then in my office in virtual sky. Final textures will be 100% polished in the final version. Yes, we replaced many of the place holders, but not all. There are still absent the beaches of rivers, not so good looking like shold looks the surf, etc... And these parts look so that I dislike to show anyway the complete picture. You know when we have shown excellent lighting effects, etc.... most people were discussing other things - textures that looks not like.... 3. Still the same if nothing bad happens. We are working really hard. __________________________________________________ _________________________ The information that the terrain is relatively close to completion and a release date still possible this year, made my day. Thanks Oleg ~Salute~ |
@ admins
It would be nice, if you could make a HiDef download available again! (Nike-it was kind enough to do it for the first two videos) Thanks already! |
The whip in the antenna is really very good, you continue to surprise us:)...a question that I have is, will we see this physics in a flag or wind sock, or perhaps see it displayed in a street sign, or tree limb, being moved by the wind?...nice up-date!
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What the doubters have to do is keep up to date on everything meaning interviews. Look at what Gregory said and what he was shone. I think Oleg likes to keep us all in a half crazed state like a bunch of junkies needing a fix of heroin...screenshots & videos.. every Friday. As for the release date I think I read it's still October posted in French at the checksix site.
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With this kind of detail, soon we will have a tank simulator :rolleyes:
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Yes, again, armored vehicules look so good, that a tank sim MUST be on the works.
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hi
i got a question. What will be the resolutions available in SOW BoB? Will there be full hd 1920x1080 16:9? |
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He answered that question in the topic. ;) He said it would support most, if not all, resolutions. |
Looks like I missed a bit of a ruckus.
Unless some of you literally wait by your PC day in and day out for SoW to be released, I don't get the gnashing of teeth over having to wait. Why not go out and enjoy life in the meantime and whenever SoW does comes out, all the better? As far as I'm concerned, as long as the product delivers, Oleg can take as long as he likes. I loved the IL-2 series and Oleg's nearly 10 years of active support of it, so there's no reason to think SoW isn't in capable hands. If that is blind fanboyism, then so be it. In this case, I think it is justified until proven otherwise. My primary concern is whether or not my PC will be able to do SoW justice! With that said, nice update! As flight sims advance and evolve, it's only natural to start seeing tertiary aspects, such as ground objects, receiving more and more attention and detail. I don't think that's something to get upset about. ________ **** |
I read every update, and I appreciate them and think they are interesting. But I mostly do not post anything. Imagine how many others are similar to me, who can understand and not judge so much from circumstance in the media that is posted.
The updates are nice, but please don't divert more than a tiny bit of resource from development to showing things. Anticipation for the game is large enough already. The game will speak for itself when released. That is where the work should go. Allowing yourself to get tired or annoyed by comments here also affects development a bit (you know, your mood and mind will be a bit distracted from the real task of directing the development team). The physics of the armored car is really great looking, and knowing about that can be used on aircraft and in cockpits too. And the Heinkel... I imagine that with smoke, motion, background, crew, light effects.. amazing. I think the body can probably be cut into several pieces anywhere, not just the middle like in the screenshots. Very cool. That makes me think - crew members, I wonder if they can also be seen when the aircraft disintegrates (come flying out, maybe dead or mutilated, or alive and moving the limbs around. Possibly with 'ragdoll physics'). Often people forget people are in the machines - we don't just fight machines. This update made me so interested in the He-111 I think I want to learn how to fly it properly, read the instruments, etc. IL-2 1946 to the rescue. |
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I hope this doesn't end up being the case Oleg. I don't contribute much to the forum, but I'm always glad to see something on a Friday with your name on the 'POSTED BY' tag. It's a sure sign that you are working, and more importantly it shows you respect your costomers who have a great affection for flight simming and your product. |
I don´t really understand what a fanboy is (translation) but I suppose that is someone that like too much someone´s work?
Because if is it , I´m a fanboy.(shame on me) |
Now that wasn't really necessary, Dutchman.
The guy got a 2-week vacation ticket to cool down and appreciate the next 2 updates silenty so we can focus on the update only, and not in some random rant against the developers of our beloved simulators and the favour they're doing by posting these updates. Fact is, his comment was totally unecessary in every possible way, and he also spoke as if that was the general opinion, which isn't true. Done on this rather silly matter, back on-topic. The level of detail we keep seeing by these updates surprises me every friday. Moving antennas. Now tell me, how cool is that? One thing that catched my attention was the He-111 and how colours were depicted. They look so... natural, real! I guess it helps when there are photographers with a good eye around :-P Can't find the words to express myself here, so I'll just congratulate all the team for this marvelous effort and ask you to please keep the updates coming, despiste some people try to put it down. Remember, what's 1 irritating fellow among thousands of fans who fully support your effort in developing this simulator? (By the way, on the He-111 damage model, should the tail section actually stay with the plane in such structural conditions or in-game it would have detatched already?) |
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It's called the Patriot Act. That's free speech trampling. Associating moderation on a privately owned forum with USSR in a negative light is more of a stretch. |
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You could almost say that il2 has been the greatest and most long-running prototype in gaming history. :) |
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I think that I do remember that...but what about the flag!!:-P |
You're epic Oleg, never forget that. :D
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Keep working at this level,thanks for the update ^.^
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These updates and comments from Oleg over the last few weeks have made me realize he and his crew are laying the groundwork for something truly monumental here. It's not just bullshit wishful thinking or tricky salesmanship. The potential is truly awesome. Unprecedented. I just hope there are enough third-parties willing and capable enough to get involved and provide the extra content required to help fulfil that potential.
I guess there's always going to be an element of 'what could have been', as there are obviously still limits to what can be done, but it really would be a shame if the opportunities Maddox Games are providing with this new sim aren't followed up on by other contributors. We'll still have the core premier-air-combat-sim provided by Oleg and his immediate team, which itself is enough to be thankful for, but this thing could take off in ways none of us can fully imagine. Here's to hoping this work gets the recognition it deserves, from the people with the talent and ability to make more of it than one man or team alone possibly could. Les. |
Thanks for the update. Looks ok. Like the antenna waving and tire/turrent animations.
My only graphics concern is the one I have had for the last 8-9 years. The 'scale' of the vehicle as relating to terrain and other objects. Eager to be able to compare this to IL2 and other sims. |
Hopeless fanboi here! Thanks Oleg for your tireless work at providing a very small community with the stuff of their dreams. I have no doubt that SOW will deliver the goods. I really love how you've captured the look of military vehicles and aircraft so well and so realistically in that they're flat finished yet still reflective, and the cracked plexiglass on the He 111 is just perfect. As I watch these updates and interviews and your answers to questions, I have a clear view of what I expect SOW to be when it's released, and I can honestly say that if it's half as good as I expect, I'll still be happy with it.
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Was it just me or did anyone else get the erge to spray that armoured car with eight colt-Brownings when the hatches opened up?
Will the damage model allow small caliber weapons to disable a vehicle like this when it's in the open configuration? (Sorry if it's been asked before!) With detail like this I might spend my days hedge-hopping through the french countryside looking for a bit of trouble! I guess it serves me right for going to sleep, So I missed the deleted posts. For the first couple of pages I couldn't understand all the comments about negativity. This place has had the most positive vibe that I can remember over the last few months. Even though theres been heated discussions It's 100% on what what it was like same time last year! |
I love how realistic the physics are.
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Last weeks article squashed any remaining concerns I had about SOW, not necessarily because of the specifics revealed but because to me it showed how Oleg is really taking the feedback he receives to heart. I remember how several times he argued against clickable cockpits but one of the first things mentioned in the article was the presence of clickable cockpits, not that it was on my wish list, because it wasn't and I like to use keyboard mapping, but it showed willingness to adapt and make significant changes based on demand of gamers.
Also, this whole experience of talking to the lead game developer as the game is being developed on a regular and in-depth basis is a one of a kind experience. Thanks Oleg |
Thanks Oleg. I can only offer you and your team my encouragement because my knowledge of most details is limited so no criticism from this fanboy. The moving antennaes made me smile. It gives a small hint of the dynamics we can expect when it's released.
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Thank you for uppdate!
One question, will the pilots seat in the He111 be able to elevate so that the pilot can stick his head out throgh the hatch? Viking |
Thank you Oleg, video is always better. ;-)
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A few questions online gamers will be very interested in I am sure...
1) You have stated that bombers will have various manable positions etc. This begs the question, how different is the network protocol from IL2. Currently some modded (I know a taboo subject) have made it possible to have 128 players online at one time. Will SoW improve on this or is this the theoretical maximium. 2) Will SoW follow on in IL2's footsteps and make the majority of the game work clientside with the dedicated servers handling only interactions? (I know this is an over simplification but I hope you understand what I mean.) 3)With only seven months to go for a "best case scenario release" one is hoping a close beta is arround the corner. Being an avid SEOW player What I would like to know is would such a dynamic air sea and land co-op campaign be possible off the bat within the SoW engine UI/FMB or is this something that will be left to an approved third party provider? |
Thanks Oleg for awesome Friday update!
maybe I'm pushing it too far but where is the swastika on german plane ;) |
According to rumors there's been a new law in russia making the use of swastikas problematic in computer games. I do not know the exact details but I guess it will affect SoW.
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