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Friday 2010-01-29 Screenshots AND Discussion Thread
Some of animations for pilots.
Please watch here: http://www.youtube.com/watch?v=nj7nEL1ekzM Updated: You can download the HD version of this video here. |
Wow wow wow wow! That is exactly the degree of animation that I was hoping for, nothing too extravagant but nice and fluid and believable.
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Woow!!:)
Thank you Oleg!!! |
Very nice :)
This game is gonna be unbeliveble. A Question: is bailout gonna be simillar in detail? Or is that a bailout, noticed the Spit was moving and he still had his oxegynmask on? Edit: I imagine that bailout is a bit more complicated since there are a multitud of differant ways to jump out of a ac depending on what damage is there? |
Now that got me interested. :cool:
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WooooW
Amazing! ¡Olé tus cojones! (I don't know how translate this) Thank you very much! |
More than fantastic! And where is he going like that?
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I assume there will be several different ones? That's a fairly ideal situation for a bailout. :) Always makes me laugh that Maddox Games' animators manage to make things look so believable for the situation when huge companies like Bethesda manage to make every character in their first-person shooters walk like they have the coat-hangers still in their clothes. Good animation > high polycount, IMO.
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OHHHHHHHH!!!!!!!!!
A M A Z I N G!!!!!!!! F A N T A S TIC!!!!!!!!!!!!!! Simply great work again!!!! THX Oleg and teamwork guys. |
Oh my god!
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Did the wind suddenly rush out of everyone's lungs trying to catch your breath from this video?
Wow. No really. WOW! I HAVE to add that the lighting really lends believability along with the fluid animation. Nice job fellows. Thanks for the clip. |
That makes me think that we might see somebody sitting on our wing when taxiing! And groundcrew! That is going to be great! Thanks Oleg and Team!
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Imagine this happening after you peppered a Bf 109 engine with .303, engine stopped, and you are leveled besides the enemy fighter same speed, just seeing the pilot abandoning it´s ship.
This sort of thing adds a lot of immersion factor and the sense of "beeing there" Mr.Oleg and team once more stablishing new standarts for the industry. ( I wasn´t a fanboy, but I think that after the release of SOW , I will accept to be one of them,shame on me) |
geez..... animation looks better than some recent shooter.......
GREAT WORK!!!!!! |
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This series of development news has made fridays SOOO much better than other days!!
I'm looking forward to this with enormous anticipation! Skarphol |
a viewing question for Oleg
Oleg,
If one is flying in the closed cockpit mode (full real) can SoW be set up where a pilot can enable this as a default bailout view? Or is it restricted to enabled outside views? It is truly an impressive video. Never saw anything like it in a sim before. BTW, is that a DX9c rendered video? This is Flyby. Out. |
Now that's some nice feature :D
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Simply fantastic!
Thanks for this present Oleg :) |
OMG!
Game set match! Awesome!! :grin: |
Beautiful animation! Very nice!
The SloMo was a good idea! Btw, it would be great, if the videos would also be available as download. |
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(mad cientist laughing) |
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Really don't know when we'll have the new one. Sorry. |
Wonderful animation!!
A british pilot bailing out from his spitfire... Nice!!!! I've to get used to it! :D Quote:
Like Easy YouTube video Downloader for Firefox |
No worries, we can still download the youtube videos ;)
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wauu this is realy good!!!!!!!!!!
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Thanks for your reply! |
S!
Nice one. |
Bloody amazing animation - sooooooo believable. It's details like this that add so much to the overall immersion of the sim. Thanks Oleg and Team.
PPanPan |
Link for HD video added. Check Oleg's post!
Also added to the previous video: http://forum.1cpublishing.eu/showthread.php?t=12757 |
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oleg,
looks fantastic, really inspiring to see that type of human animation for the pilots and crew in your new flightsim :) will there be some animated humans at the airfields from the start of the BoB release, or is this to be added later ? for ex, fueling aircraft, medical crews, vehicle drives etc ? |
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And the "has to be asked" question of the week:
Oleg, any release time schedule you can share? :) |
Great addition doubtless, but the plane seemed to be on the ground actually. Not a bailing out but just getting out after landing...
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Now that's awesome! :grin: I've wanted bailouts like that ever since I first started playing flight sims!
Now, I have have to ask... That's probably hand animated and not using something like Euphoria (or is it??), so how do you account for all possible situations? Like, say the Spit is missing its left wing and is spinning down... The pilot probably wouldn't step out on the wing in that situation! He'd possibly get flung out spinning through the air... or say the elevators were jammed full down and the Spit was violently nosing over... would the pilot get lifted up and out? Of course, that might just be the 'get out of the plane on the ground' animation (but the 'Arrrgg!' suggests otherwise?) and you can ignore my post. :grin: |
This is really breathtaking. I fly sims since the old days of BOB, SWOTL, Falcon3, Redbaron, CFS1,2,3,... and always thought that IL-2 is top of the edge and can be improved only marginally. Okay, the screen shots were excellent too, but this animation stuff is the first step into a new dimension of flight simming. I have only one problem: My wife. What will she say if I decide to live only in the virtual world after going public of SOW? :grin:
If this game is available in stores I will take a four-week-vacation and leave my PC only for beer run. ;) May the force be with you, Oleg!!! |
Increadibly impressive.
Howver, I'd still personally prefer a 1st person bailout to a fance climbingout sequence. But still increadibly impressive. Yes, |
Quick question: Will the skeletal model be flexible enough that animations for non-humans to be included? I'm sure some people will want to do an 1930s African sim with herds of elephants.
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Thank you again for the update.
This is another really nice surprise! I can say that Oleg has done nothing but surprise me over these last few years! :) Thanks Oleg and team for what will be an AWESOME flight sim! |
Anyone else notice the pilot's parachute swinging from his harness as he deplaned?
This is going to be a game-changer! (literally) Awesome work Oleg and Crew!!!! |
freakin sweet man
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I imagine that is not how it is going to look when the pilot exits an inverted plane... :)
Beautiful animation. I wonder what will happen if the pilot takes a bullet halfway through the movement. Rag-doll physics? |
I can already hear the new PC I'm going to buy for this beg for mercy. :mrgreen:
Oleg - whatever you have to do, even if someone needs to disappear from the face of earth (if that's needed send me a mail, I'll take care of it) but for all that is sacred make sure that these brainfarts at Ubisoft don't get their hands on SoW with that BS of their new DRM scheme! That would be such a crying shame to waste all these efforts, hard work and passion on a publisher who treats its honest customers like criminals. |
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The answer, I think, to your question is that differing circumstances will require different animations, for example, a situation where the aircraft is nose down and out of control will have the pilot almost 'ejecting' vertically out of the cockpit as he pushes off with his legs. The issues for bombers are even greater - with different escape hatches on different parts of the ac. This is something where il2 really fell down - it had (afaik) just the one standard bail out sequence optimised for fighters, so in bombers you would see the crew 'materialise' mid-fuselage in sequence and then even fall through the ac body on their way down. This video shows the standard that will be possible in SOW. My only reservation is whether there will be time to produce a full, diverse range of bailout animations for the release date. Oleg has said they are prioritising aircrew and AAA crew for the initial release. I understand the difficulties involved and personally would be happy to even go with a slimmed down 'generic' set of animations for initial release - presumably more particular and varied animations could be slotted in later..? |
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from previous posts I'm under the impression there will be certain situations (as in real life) where the pilot won't be able to bailout, I'd imagine a high G spin might be one of those. Taking that into account 3-5 different bailout animations would suffice, hopefully we get something like that or more. Less would leave players wanting something more sophisticated.
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It does look great, but i agree it looks more like a pilot descending from a plane on the ground, that bailing out. Very rarely the piloto will have the chance to put the aircraft flying straight and level and bail out in such en "elegant" fashion.
A very unimportant video animation error, is that seeing the high quality video you see the parachute going thru the seat. Again, its irrelevant, is way more than good enough for me as it is. Also, impressive work with the cockpit interior from the outside view of the plane. While the pilot exits the plane, with the high quality video, you can really apreciate it. As far as i know, until now, it was not confirmed that as third party we could model humans and animate them for importing in to the sim. That is something i would like to try. Any info you can share at the moment about software needed, poly count, and so on, to do this? So those of us interest we can start to look at it. Thanks and good update! :) |
Developers
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Do when developers speaking refers to external companies or with independent developers? Do you already have thought that type of agreements, that things are that may make and the terms of these agreements? I say that you and your entire development team are doing a fantastic job for all fans air WWII combat simulation. I keep in my memory the first time that I came home with my nice box of 2001 IL-2 waiting to see something similar to what already knew: the CFS and the face is I am to see the first images of IL-2 Sturmovik on my computer... Many thanks to the team for their work ;) |
I think it is a bit misleading to look at this animation in too much detail, and suggest that it is 'wrong' for say an inverted bailout. The whole thing is less than a second or so long, so in real time, you will hardly notice the finer points - it is a lot better than IL-2, anyway. It's nice that the sim supports this sort of detail, but things that only occur very occasionally are less important than getting the basics right - though nothing I've seen so far gives me any reason to doubt they will.
Once again, impressive stuff. I wonder what we'll see next week? I'd like to see a dogfight, but more likely it'll be something more esoteric, like a close up of the Bolingbroke undercarriage as it retracts, or 'before' and 'after' closups of the fabric patches on Spitfire gunports... |
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but those things are always going to happen in games anyway |
Gah - I'm stuck in work and cannot view the videos - but I really can't believe we've got to 6 pages without the usual ungrateful whining.
How refreshing! |
I also think that the animation is going to be used for a deplaning on the ground with the aircraft at a full stop. I used to fly skydivers and even flying around 80 knots they had a hard time getting out of the plane against the wind. Let alone doing it at 200+ mph. Love the aninamation and to see what wil be possible with moving crews. Real immersion enhancer.
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It'd be amazing if Euphoria could be blended into the hand-drawn bailing out animations:
http://www.youtube.com/watch?v=Ae3fgj2x1aI That way, you wouldn't have to hand-animate all possible situations, and you could still have things like the wing blowing off half way through the animation, and the pilot responding accordingly... or if the pilot bounced off the horizontal stabilizer, he'd tumble realistically. It'd definitely produce some eye-popping 'I can't believe I just saw that' kind of situations. :eek: |
doubtless quote ;)
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S~! Oleg
Nothing to criticize there. Well done ! You got AA on that? The antenna mast looked a little jagged. |
The caption is interesting!!!
Haaaaahaahaa!!! But the pilot is a little fat... |
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http://www.shopcreator.com/mall/east...uct-118282.stm |
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It's just that 10 years on things have changed and its inherent visual 'compromises' start to grow more irritating in comparison with more modern games. |
Hey where are the screenshots? I see only a video here :D
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Is this animation part of a bail sequence or a simple ground based exit? (I know the Spit is moving).
I'm sure some bails were this simple, but a popular/safe technique was to undo your straps, open the canopy, tuck up into a ball and just push the stick forward. Pilots would then simply float up out of the aircraft as it dived away. The animation possibilities are almost limitless - this one is a GREAT start. Very exciting indeed. PPanPan |
Oleg, will we see the pilot unplug his wiring loom and oxygen pipe? As his would happen if a pilot chose to carry on wearing his helmet, although generally it was considered policy to leave the helmet in the plane. If this were to b modelled in a first person view later on, then I have a ton of info to supply on how the wiring loom and oxygen tube looked and everything (as I own both of these items in my RAF collection)
:D cheers |
Thanks Oleg.
Top work! :grin: |
Beautifull... but, ¿what if the plane is spining or in inverted flight?
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Looks very nice so-far, but I agree it looks like someone climbing out of a cockpit to step onto the ground.
I'd think from footage I've seen the Pilot wouldn't have barely a second to stand on the wing before plummeting off. Early footage I know, but next it would be great to see some wind effects buffeting the pilot and the Parachute buffeted around too? Lastly, if there is a chance, could we see the First Person POV next-time as it would be brilliant to see the pilot climb in First Person, from the cockpit and then tumble away from the aircraft. Really looking good, cheers, MP. |
A couple of obvious questions:
1. This is a 3rd person view, but what will a human pilot flying close behind this plane see? 2. While this pilot is outside of the cockpit, say standing on the wing, is he able to be shot by enemy gunfire...or even injured by a nearby flak explosion? Aviar |
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B |
Cool stuff Oleg and team!
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http://www.sowskins.com/videos/Storm..._Animation.C43 Take VLC Player to watch the video. |
really nice animation. Thanks for the preview!
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AMAZING!!!!
what a beautiful animation!! I can't believe!! I'm so happy!! tha's a great work!!!! I'm also very impressed!! |
Sure footed very fluid motion, as if he had done that exit a hundred time's before. Pilot has good posture as he dismounts to have a close up look at his ride...Well done team!:grin:
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11/10 ,thanks for the video ,so cool
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Sneak into the flightdeck and plunge to the Undercarriage Lever, it seems this beauty has been configured for ground ops. ;) http://users.teledisnet.be/web/mfe39...ercarriage.jpg ... |
First off - awesome video! Never seen anything like this in a flight sim before! I'm starting to feel a lot better about the landscape now. If it's on par with the animations we've seen, it'll be truly astounding.
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Depending on the attitude and speed of the plane, the euphoria based animation could take over from the canned animations at different points of the sequence. In a dive, for instance, the pilot only gets to pulling himself up off the seat and then gets sucked out of the cockpit courtesy of euphoria. I can't imagine this add-on being cheap due to licensing costs but I'd definitely get it! Oleg, is something along these lines a possibility? cheer! |
Amazing as always oleg , 11/10 can't wait.
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In the mean time, for people interested in evacuating airplanes you should watch this rather long but mightily interesting video:
http://video.yandex.ru/users/prokudin-gorskiy/view/635/ Not to mention the added bonus of nice views of unusual aircraft... JVM |
When in the video it says: "slow motion" does this mean 1/4 time that we are familiar with? Is the first part of the video in normal time, or sped up?
The reason I am asking is the first part looks too fast for a human, while the second looks a bit more natural (but maybe just a little too slow). What will be the final "normal" speed that this occurs at? Good video, thanks!:cool: |
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I hope that SoW will be able to mimic how violent these bailouts look after leaving the plane... (tumbling and such before opening the chute) |
I was thinking the same thing! As you said, Euphoria would go a long way to having unique and believable animations without having to do it by hand.
Very nice update Oleg! Beautiful work! Quote:
Canary islands recipes |
Fantastic work Oleg and team. Thanks for the update.:grin:
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Absolutely brilliant. Thanks for the update.
Cheers, CrazySchmidt. :) |
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Ins |
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Also I don't think you could dart out of a moving plane so very quickly, and if it were staionary on the ground there would be no need to. Thanks Oleg for the update, and for a fine piece of work!!! |
Quality is great. I love animations and proper physics. There's a trend in games in that rendering of landscape and objects increases hugely every other year, the animations don't keep up - at all. In certain positions animations look fine but mostly it is by far the largest thing that 'looks wrong'.
As for Storm of War and immersion - what is really required is a pilot's body visible in first person (affected by Gforces and all), holding stick and throttle - and when bailing out, the canopy goes, the wind noise gets deafening and, when at the right moment, you get pulled out (going inverted), looking down seeing your legs detach from the pedals and get sucked out of the cockpit, leaving the plane below you. With loud heartbeat sounds and some dizziness. |
Wonderful!!!!
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way cool
i think the same animation sequence will be used for bailing and ground exit. anyway looks really good to me and is only a small part of time spent flying. so i would be happy with that for the release. i don't need my scarf flapping for now on a bail out, i can wait |
Cool
Wow, thats very, very ,very, very, very, very, amazing!!!!!!!!
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Mother of all wows ;)
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I think, if you simulate pilots movenment, tanks, cars. trucks, artillery, AAA, with excelent detail, can you simulate 3D good pin ups near aircraft while engine starup?
You could assign a key for external view dedicated for the pin up only will be a great helpfully while reach engine temperature. Relax, new option may be at second or next patch. No problem, we can wait. Sorry for joke, but it is due to excelent excelent excelent graphics quality. |
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I can't even see the animation since I am at work; from the responses in this thread though I can't help but get excited! |
Man, thank you. S!
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No PE2's were lost during this training film. I wounder what happen to the guy that had the faulty chute? lol the political officer was last lol. |
What was the procedure for saving the planes? It looks like everyone actually bails!
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[QUOTE
http://users.teledisnet.be/web/mfe39...ercarriage.jpg ...[/QUOTE] Noticed on this picture that the rivets and panel lines are showing through the RAF roundel and letter codes. Example of the in-game weathering effects? |
AFAIR the texture application was drastically altered in the SoW engine. Basic colour coat, panel lines & rivets, markings and weathering are supposedly all on individual layers. Meaning the marking layer is positioned underneath the panel lines & rivets and the weathering stuff.
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In fact, the slowdown version looks more natural.
Also this is not emerg. bailout - rather a 'hey, I just returned from mission' ejection. EDIT: IMHO |
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