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-   -   Indestructible tank (http://forum.fulqrumpublishing.com/showthread.php?t=12598)

kane1 01-17-2010 09:06 PM

Indestructible tank
 
Indestructible tank. :grin:


http://www.youtube.com/watch?v=x1W12Idvbjg

KnightFandragon 01-19-2010 06:30 AM

How do u put 50 cals on tanks like that? would be nice to do that for sure, that tank was a 5 man wrecking crew =D

kane1 01-19-2010 06:37 PM

Quote:

Originally Posted by KnightFandragon (Post 137437)
How do u put 50 cals on tanks like that? would be nice to do that for sure, that tank was a 5 man wrecking crew =D

Hey KnightFandragon, I read in one of your posts that you put things in a game already. Tell me how much you already know? So I can give you just what you need.

Korsakov829 01-20-2010 02:14 AM

So you make this godly tank, and camp the area where the enemy appears.. I noticed the AA gunner never dies. I wonder what else you did..

Well, it is a god tank. You should try and make it fire 600mm rounds that reload in less then 5 seconds.

kane1 01-20-2010 03:06 AM

Quote:

Originally Posted by Korsakov829 (Post 137735)
So you make this godly tank, and camp the area where the enemy appears.. I noticed the AA gunner never dies. I wonder what else you did..

Well, it is a god tank. You should try and make it fire 600mm rounds that reload in less then 5 seconds.

I just found out how to make things invincible. The vid was for proof and fun. I wouldn't recommend playing that way for real. I went into a mission file in the Editor and changed the tank. I gave the tank "uber-50cals" firing "40mm zenite" rounds, the main gun has 999999 "sturmtiger" rounds so there is no reload. I made the crew invincible to.

KnightFandragon 01-20-2010 05:04 AM

Quote:

Originally Posted by kane1 (Post 137623)
Hey KnightFandragon, I read in one of your posts that you put things in a game already. Tell me how much you already know? So I can give you just what you need.

What ive figured out so far is adding units into Singleplayer missions. I know how to edit the stuff in the inventory, change the skins from the list it gives me and how to up the health for in game. I dont know how to change weapon loadouts for vehicles like it looks like you did here where you changed teh DT29s for a mob of 50cals. I guess i only know the basic easy to do stuff, none of that in depth file editing. I did read on some other forum about how you extract the files from that Game.Pak file and ive doen that but past that im pretty well lost

kane1 01-20-2010 07:18 AM

I never mess with the game.pak file. I go into saved game files and also the mission files in the Editor. OK, sounds like you've been using the Editor so this will be easy. I'll use the first Russ mission for this example. Open the Editor then load the first Russ mission "dubovka". Now spawn a tank and crew. I'm going to use a Tiger 1. Put some of the crew into the tank, fire a few rounds from all the MGs, fire the main gun last, let the main gun reload. Click on one of the crew you left outside and check the inventory of the tank, put his helmet in the inventory(It can be anything, it's just to help find the tanks inventory). I'll call this save "dads", so "save-as" "dads". Exit the Editor. Sometimes this is the hardest part, locate the mission file. This is the path on my computer,
F:\Steam\steamapps\common\men of war\resource\map\single\1\1-dubovka
You would find "dads.mi' file. Now backup this file and put it somewhere. Open this file with notepad and scroll down, you would see this

Code:

        {Entity "pz6e" 0x8157
                {Position 4968.29 2716.58 37.55}
                {xform zl 157.42 y 3.03 zw 72.27}
                {TexMod
                        {"/entity/-vehicle/tank_heavy/pz6e/pz6" "2"}
                }
                {Volume "ram"
                        {able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
                }
                {Extender "enumerator"
                        {number 358}
                }
                {Player 1}
                {MID 146}
                {Weaponry
                        {State "gun"
                                {Weapon "88mm_kwk36" filling "bullet88" "fg" "ammo"}
                        }
                        {State "mgun1"
                                {Weapon "mg34" filling "mgun" "ammo" 98}
                        }
                        {State "mgun2"
                                {Weapon "mg34" filling "mgun" "ammo" 98}
                        }
                }
        }
        {Human "single/ger/tank_com" 0x8159
                {Position 4928.55 2758}
                {xform zl -112.58 y 3.03 zw 72.27}
                {Extender "vitality"
                        {Energy 89.5}
                }
                {Player 1}
                {MID 147}
                {NameId 90 60}
        }


Now change it to this,

        {Entity "pz6e" 0x8157
                {Position 4968.29 2716.58 37.55}
                {xform zl 157.42 y 3.03 zw 72.27}
                {TexMod
                        {"/entity/-vehicle/tank_heavy/pz6e/pz6" "2"}
                }
                {Volume "ram"
                        {able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
                }
                {Extender "enumerator"
                        {number 358}
                }
                {Player 1}
                {MID 146}
                {Weaponry
                        {State "gun"
                                {Weapon "88mm_kwk36" filling "bullet88" "fg" "ammo"}
                        }
                        {State "mgun1"
                                {Weapon "uber_browning" filling "bullet40" "zenite" "ammo" 999999}
                        }
                        {State "mgun2"
                                {Weapon "uber_browning" filling "bullet40" "zenite" "ammo" 999999}
                        }
                }
        }
        {Human "single/ger/tank_com" 0x8159
                {Position 4928.55 2758}
                {xform zl -112.58 y 3.03 zw 72.27}
                {Extender "vitality"
                        {Energy 89.5}
                }
                {Player 1}
                {MID 147}
                {NameId 90 60}
        }


Now scroll down until you see,

        {Inventory 0x8157
                {box
                        {clear}
                        {item "mgun" "ammo" 2925 {cell 0 0}}
                        {item "bullet88" "ap" "ammo" 49 {cell 2 0}}
                        {item "mg34" filling "mgun" "ammo" 98 {cell 0 2}{user "mgun"}}
                        {item "fieldcap1_ger" {cell 2 5}}
                        {item "bullet88" "fg" "ammo" 26 {cell 0 7}}
                        {item "bullet88" "fg" "ammo" {cell 1 4}}
                        {item "bullet88" "ap" "ammo" {cell 0 1}}
                }
        }
        {Inventory 0x8159
                {box
                        {clear}
                        {item "pistol" "ammo" 40 {cell 0 0}}
                        {item "m24" "grenade" {cell 2 0}}
                        {item "m24" "grenade" {cell 4 0}}
                        {item "mp40" {cell 0 1}}
                        {item "tank_cap1_ger" {cell 4 1}{user "head"}}
                }
        }


Now change into this

        {Inventory 0x8157
                {box
                        {clear}
                        {item "mgun" "ammo" 2925 {cell 0 0}}
                        {item "bullet88" "ap" "ammo" 150 {cell 2 0}}
                        {item "uber_browning" filling "bullet40" "zenite" "ammo" 999999 {cell 0 2}{user "mgun"}}
                        {item "fieldcap1_ger" {cell 2 5}}
                        {item "bullet88" "fg" "ammo" 150 {cell 0 7}}
                        {item "bullet88" "fg" "ammo" 150 {cell 1 4}}
                        {item "bullet88" "ap" "ammo" 150 {cell 0 1}}
                }
        }


Now if you were using my examples you would save-as dads and over-write the file. Start the Editor and load up the mission, if you did everything right you should find your tank. Give that a try and let me know. Remember to backup the files, if you over-write an original file and you didn't back it up it's changed unless you reinstall. Good Luck!

KnightFandragon 01-21-2010 08:36 AM

Lolz, I went into the editor and fired the MGs till they had to reload hten the main gun twice, saved the game put the hat in the tank and in the .mi file all those weapons didnt show up under the tanks spot...

kane1 01-21-2010 09:47 AM

Quote:

Originally Posted by KnightFandragon (Post 138106)
Lolz, I went into the editor and fired the MGs till they had to reload hten the main gun twice, saved the game put the hat in the tank and in the .mi file all those weapons didnt show up under the tanks spot...

You fire just a few rounds with the MGs, I was talking about the main gun as far as letting them re-load. When you fire a few rounds from your gun, then go into the file it shows how many rounds you have left (Weapon "mg34" filling "mgun" "ammo" 92). Putting the hat in the inventory just makes it easier to find you tanks inventory or whatever. I did what you said you did and I got the same thing.

Code:

        {Entity "pz6e" 0x8157
                {Position 3830.62 1353.16}
                {xform zl -145.66}
                {Volume "ram"
                        {able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
                }
                {Extender "enumerator"
                        {number 358}
                }
                {Player 1}
                {MID 146}
                {Weaponry
                        {State "gun"
                                {Weapon "88mm_kwk36" filling "bullet88" "fg" "ammo"}
                        }
                }
        }

Just fire a few rounds from your MGs.

kane1 01-21-2010 10:12 AM

KnightFandragon, I keep a text file on my desktop from other saved games with weapons, vehicles, stuff that I use. Here's a link, just use what you want.

http://rapidshare.com/files/245736748/MoW.zip.html

KnightFandragon 01-21-2010 03:07 PM

Nice, so next will be to do it the right way then Thank you =D

KnightFandragon 01-21-2010 03:45 PM

Nice...it worked =D nothing like a 50cal loaded King Tiger :cool:

Also, is there a way to make a 20mm on a tank? Im guessing you just gotta put in the words for a 20mm? or what

kane1 01-21-2010 07:10 PM

Quote:

Originally Posted by KnightFandragon (Post 138202)
Nice...it worked =D nothing like a 50cal loaded King Tiger :cool:

Also, is there a way to make a 20mm on a tank? Im guessing you just gotta put in the words for a 20mm? or what

That's great! Yea, sorry I don't always explain things right. I'm glad you got it to work. Did you download the text file? If you use the right name("bullet40" "zenite","bullet40" "ap","hmgun","bullet20" "zenite"), you can shoot 88mm out of a "Colt 45". The thing about reloading, if you save the game while the vehicle or soldier is reloading and you change the weapon or ammo the game will crash, cause it's still trying to load the original ammo. The most important thing to remember is BACKUP the files. If you need any more help just let me know. :grin:

Korsakov829 01-21-2010 11:52 PM

You should try to put a flame thrower on a jeep. Imagine cruising by in that thing and burning everyone.. Once I get into editing saves I'm going to try that.

KnightFandragon 01-22-2010 12:18 AM

meh I keep it plain, boring and w/e...I want to just put a 20mm in the AA gun spot on tanks then Dual mount 50s in the Coax and hull...now that ive figured out the 50s..next can only be 20s haha

kane1 01-22-2010 04:58 PM

Quote:

Originally Posted by Korsakov829 (Post 138322)
You should try to put a flame thrower on a jeep. Imagine cruising by in that thing and burning everyone.. Once I get into editing saves I'm going to try that.

I've tried to make a flame tank. The flamethrower will mount in the tank but it won't shoot flame. I have read that it can be done, you just have to use a mod.

KnightFandragon 01-24-2010 07:01 AM

Lol how do u detrack a tank sitting all behind inpregnible defenses like this...[IMG]http://i722.photobucket.com/albums/w...24-0009-00.jpg[/IMG]

its kinda annoying cuz I had put up all thsoe defenses in hopes of not being detracked yet still was right through the wall.......those things are set to full impenetrability yet a shot went through it haha.....transparent targets is one of my many pet peeves in this game hahaha

kane1 01-24-2010 12:07 PM

You would think that your tank was safe behind all that. I see that you got your 50s, also it looks like you gave yourself more time. That's cool!

KnightFandragon 01-25-2010 04:49 AM

Lol, that 156% isnt something I did....all the missions in which i added in units the game seems to screw up and it doesnt update as normal. Everything goes on for awhile longer...Moscow is a prime example. Ive sat there for an hour or more and it never updates the defense line. From the looks of it tho I might know why. It appears that the engineers who are sposed to be laying the mines are fighting but idk...its kinda annoying but I dont mind the mass carnage I leave on the field. Also, lolz i figured out how to add the 20mms to my tanks =D it was as simple as putting in the code for the 20. Ill tell you also, the Sherman 75 M3 is alot nicer then teh F32/34 on the KV normally lolz. Editing saved games is kinda fun..tedious but fun

KnightFandragon 01-25-2010 08:35 AM

haha, so after seeing that post a bout a flamer jeep and looking through my dad's squadleader pieces I got the brainy idea of making the KV8 Flamer tank. However, I went into the editor and following the same steps as was used for the 50cal it wont work. IDK which flamer to use nor which can the tanks use for thier ammo or how to get the flamer to fire like a flamer......meh, cool idea pita to get to work I guess

kane1 01-25-2010 03:52 PM

Sometimes when you change stuff you get weird side effects. I was actually trying to give myself more time in that mission. Changing things in the game is very time consuming, I can see why most gamers would rather use a trainer. I really like messing with the game files, it's almost as much fun as playing, almost. I know that you can have "flamer tanks" if you use a mod. If your not using a mod then you have to go into the gamepak file.:roll: If you could I'd like to see your tank with a 20mm in it.:grin:

KnightFandragon 01-25-2010 04:11 PM

IDk how to make vids to show u the 20 but I used the same method as before by putting a German Quad 20 on the map, firing it, copying that weapon line into my Mgun2 slot and whatt not then in game it was my CoAx gun. I used it and it drinks ammo like a Firefly drinks gas plus my guys were firing it at tanks when they cant hurt it.....So lolz, everytim I tried to use it on infantry it was pop, pop, pop....reload cuz the dumb crew wasted it on a tank haha. it did wreck havoc on the men I hit w/ it tho. I since then figured out your method though. now I just take the uber_browning and change that bullet 40 to bullet20 and keep the zenite in the 50....it fires faster, longer and works just as well, plus the crew doesnt shoot it at tanks =D Anywho, yes editing stuff is tons of fun...kinda neat to test out the stuff you never get ot play w/ in campaign mode and see how it does. I can tell you even w/ a 50loaded King Tiger the game isnt that much faster. I still take it slow-ish cuz i dont want it to get AT naded.

kane1 01-25-2010 05:55 PM

Your right, even with upgraded weapons you still need to think. I'm playing Red Tide (hard), all my troops have upgrades and I gave myself some Armour but if I don't use good strategy they kill me. I should mention that if you change the ammo(pistol ammo to 88mm ammo) in your troops guns it does something to their line-of-sight or something because they'll sometimes let the enemy walk right up to them. It doesn't seem to effect vehicles just soldiers. I find that a soldier using a uber-50cal firing hmgun ammo works just fine.

Korsakov829 01-27-2010 03:51 PM

Quote:

Originally Posted by kane1 (Post 138552)
I've tried to make a flame tank. The flamethrower will mount in the tank but it won't shoot flame. I have read that it can be done, you just have to use a mod.

The Japanese have a tank with a flame thrower on it in the unofficial MP patch, but once the official comes out you might not have to make a mod.

KnightFandragon 01-27-2010 04:17 PM

yeah I tried that Japenese flamer tank and it didnt work in the 1.11.4 editor but it was there. I was trying to make a KV8 flamer tank but my flamer would fire like a single shot bullet but do nothing......how do u make it so the thing fires like a flamer?

KnightFandragon 02-01-2010 12:00 AM

This is prolly the wrong place to ask this but atleast it has to do w/ Tanks....anywho. I went through the .def files from the GSM2 mod and saw in there the Shields on the tanks tracks and such....{"shields" args 10} on most of them the KV had a 25. Whats that number all about? My first thought was its just like added armor to your side armor but it didnt seem to be it, my 2nd guess was its subtracted penetration from the enemie's round, that didnt seem to be it either. I modded the Centurion and messed w/ it in the editor and Lv2 of the campaign and put that args to 50 and idk...Also, what is the "Armor Mantlet"? On a random note...the T34's armor is seriously slacking lolz

KnightFandragon 02-02-2010 07:33 AM

Hecks yeah lolz, I figured out one problem I had w/ the KV1....its rinky dink toy 76 F32......such a poor gun on such an otherwise awesome tank

http://i722.photobucket.com/albums/w...02-0331-00.jpg

kane1 02-02-2010 08:35 PM

That's cool, looks good.

KnightFandragon 02-02-2010 08:37 PM

Lolz, the one thing about the KV I wish I knew is what files to change and what not to make it have a top roof MG....if I could figure that out then the KV would be pretty well perfect haha

Korsakov829 02-03-2010 12:09 AM

Personally I really am against modifying the tanks. Adding more ammunition is fine, but its better to keep it real.
You can't add a MG on top without increasing the size of the turrent, and putting a better engine in. It just wouldn't seem real.

kane1 02-03-2010 02:45 AM

Quote:

Originally Posted by Korsakov829 (Post 141323)
Personally I really am against modifying the tanks. Adding more ammunition is fine, but its better to keep it real.
You can't add a MG on top without increasing the size of the turrent, and putting a better engine in. It just wouldn't seem real.

You have a good point, keeping things authentic preserves the feel of the game. I've been changing things in the saved games for a while. I've played some missions 30, 40 times. Changing stuff just adds so much more replay value to the game.

KnightFandragon 02-06-2010 09:40 AM

Lol, ok, official verdict on my up armored KV1.....its pretty indestructible....when the AI is using it. I just put in like 50 of them against 1 of me and my KV seemed to be alot weaker then the AI KV lol...so yeah 150 armor is like...alot, 120 might be a bit better. Still love it


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