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Indestructible tank
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How do u put 50 cals on tanks like that? would be nice to do that for sure, that tank was a 5 man wrecking crew =D
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So you make this godly tank, and camp the area where the enemy appears.. I noticed the AA gunner never dies. I wonder what else you did..
Well, it is a god tank. You should try and make it fire 600mm rounds that reload in less then 5 seconds. |
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I never mess with the game.pak file. I go into saved game files and also the mission files in the Editor. OK, sounds like you've been using the Editor so this will be easy. I'll use the first Russ mission for this example. Open the Editor then load the first Russ mission "dubovka". Now spawn a tank and crew. I'm going to use a Tiger 1. Put some of the crew into the tank, fire a few rounds from all the MGs, fire the main gun last, let the main gun reload. Click on one of the crew you left outside and check the inventory of the tank, put his helmet in the inventory(It can be anything, it's just to help find the tanks inventory). I'll call this save "dads", so "save-as" "dads". Exit the Editor. Sometimes this is the hardest part, locate the mission file. This is the path on my computer,
F:\Steam\steamapps\common\men of war\resource\map\single\1\1-dubovka You would find "dads.mi' file. Now backup this file and put it somewhere. Open this file with notepad and scroll down, you would see this Code:
{Entity "pz6e" 0x8157 Now if you were using my examples you would save-as dads and over-write the file. Start the Editor and load up the mission, if you did everything right you should find your tank. Give that a try and let me know. Remember to backup the files, if you over-write an original file and you didn't back it up it's changed unless you reinstall. Good Luck! |
Lolz, I went into the editor and fired the MGs till they had to reload hten the main gun twice, saved the game put the hat in the tank and in the .mi file all those weapons didnt show up under the tanks spot...
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{Entity "pz6e" 0x8157 |
KnightFandragon, I keep a text file on my desktop from other saved games with weapons, vehicles, stuff that I use. Here's a link, just use what you want.
http://rapidshare.com/files/245736748/MoW.zip.html |
Nice, so next will be to do it the right way then Thank you =D
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Nice...it worked =D nothing like a 50cal loaded King Tiger :cool:
Also, is there a way to make a 20mm on a tank? Im guessing you just gotta put in the words for a 20mm? or what |
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You should try to put a flame thrower on a jeep. Imagine cruising by in that thing and burning everyone.. Once I get into editing saves I'm going to try that.
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meh I keep it plain, boring and w/e...I want to just put a 20mm in the AA gun spot on tanks then Dual mount 50s in the Coax and hull...now that ive figured out the 50s..next can only be 20s haha
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Lol how do u detrack a tank sitting all behind inpregnible defenses like this...[IMG]http://i722.photobucket.com/albums/w...24-0009-00.jpg[/IMG]
its kinda annoying cuz I had put up all thsoe defenses in hopes of not being detracked yet still was right through the wall.......those things are set to full impenetrability yet a shot went through it haha.....transparent targets is one of my many pet peeves in this game hahaha |
You would think that your tank was safe behind all that. I see that you got your 50s, also it looks like you gave yourself more time. That's cool!
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Lol, that 156% isnt something I did....all the missions in which i added in units the game seems to screw up and it doesnt update as normal. Everything goes on for awhile longer...Moscow is a prime example. Ive sat there for an hour or more and it never updates the defense line. From the looks of it tho I might know why. It appears that the engineers who are sposed to be laying the mines are fighting but idk...its kinda annoying but I dont mind the mass carnage I leave on the field. Also, lolz i figured out how to add the 20mms to my tanks =D it was as simple as putting in the code for the 20. Ill tell you also, the Sherman 75 M3 is alot nicer then teh F32/34 on the KV normally lolz. Editing saved games is kinda fun..tedious but fun
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haha, so after seeing that post a bout a flamer jeep and looking through my dad's squadleader pieces I got the brainy idea of making the KV8 Flamer tank. However, I went into the editor and following the same steps as was used for the 50cal it wont work. IDK which flamer to use nor which can the tanks use for thier ammo or how to get the flamer to fire like a flamer......meh, cool idea pita to get to work I guess
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Sometimes when you change stuff you get weird side effects. I was actually trying to give myself more time in that mission. Changing things in the game is very time consuming, I can see why most gamers would rather use a trainer. I really like messing with the game files, it's almost as much fun as playing, almost. I know that you can have "flamer tanks" if you use a mod. If your not using a mod then you have to go into the gamepak file.:roll: If you could I'd like to see your tank with a 20mm in it.:grin:
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IDk how to make vids to show u the 20 but I used the same method as before by putting a German Quad 20 on the map, firing it, copying that weapon line into my Mgun2 slot and whatt not then in game it was my CoAx gun. I used it and it drinks ammo like a Firefly drinks gas plus my guys were firing it at tanks when they cant hurt it.....So lolz, everytim I tried to use it on infantry it was pop, pop, pop....reload cuz the dumb crew wasted it on a tank haha. it did wreck havoc on the men I hit w/ it tho. I since then figured out your method though. now I just take the uber_browning and change that bullet 40 to bullet20 and keep the zenite in the 50....it fires faster, longer and works just as well, plus the crew doesnt shoot it at tanks =D Anywho, yes editing stuff is tons of fun...kinda neat to test out the stuff you never get ot play w/ in campaign mode and see how it does. I can tell you even w/ a 50loaded King Tiger the game isnt that much faster. I still take it slow-ish cuz i dont want it to get AT naded.
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Your right, even with upgraded weapons you still need to think. I'm playing Red Tide (hard), all my troops have upgrades and I gave myself some Armour but if I don't use good strategy they kill me. I should mention that if you change the ammo(pistol ammo to 88mm ammo) in your troops guns it does something to their line-of-sight or something because they'll sometimes let the enemy walk right up to them. It doesn't seem to effect vehicles just soldiers. I find that a soldier using a uber-50cal firing hmgun ammo works just fine.
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yeah I tried that Japenese flamer tank and it didnt work in the 1.11.4 editor but it was there. I was trying to make a KV8 flamer tank but my flamer would fire like a single shot bullet but do nothing......how do u make it so the thing fires like a flamer?
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This is prolly the wrong place to ask this but atleast it has to do w/ Tanks....anywho. I went through the .def files from the GSM2 mod and saw in there the Shields on the tanks tracks and such....{"shields" args 10} on most of them the KV had a 25. Whats that number all about? My first thought was its just like added armor to your side armor but it didnt seem to be it, my 2nd guess was its subtracted penetration from the enemie's round, that didnt seem to be it either. I modded the Centurion and messed w/ it in the editor and Lv2 of the campaign and put that args to 50 and idk...Also, what is the "Armor Mantlet"? On a random note...the T34's armor is seriously slacking lolz
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Hecks yeah lolz, I figured out one problem I had w/ the KV1....its rinky dink toy 76 F32......such a poor gun on such an otherwise awesome tank
http://i722.photobucket.com/albums/w...02-0331-00.jpg |
That's cool, looks good.
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Lolz, the one thing about the KV I wish I knew is what files to change and what not to make it have a top roof MG....if I could figure that out then the KV would be pretty well perfect haha
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Personally I really am against modifying the tanks. Adding more ammunition is fine, but its better to keep it real.
You can't add a MG on top without increasing the size of the turrent, and putting a better engine in. It just wouldn't seem real. |
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Lol, ok, official verdict on my up armored KV1.....its pretty indestructible....when the AI is using it. I just put in like 50 of them against 1 of me and my KV seemed to be alot weaker then the AI KV lol...so yeah 150 armor is like...alot, 120 might be a bit better. Still love it
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