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Friday 2009-12-25 Screenshots AND Discussion Thread
Please don't post here before I'll finish update.
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Some superb modelling on that Olga!
Merry Christmas, and thank you very much for the update. |
I know what this thread will be all about, nerds! :)
Merry Christmas everyone! |
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+1...I suppose some would consider the cigs as damage model for Olga, but I enjoy a good smoke aswell Oleg the ground units are just great looking! Will the passing of a large number of units degrade their path. Just wondering if mud will be modeled with increased use of a route? |
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Degradation of FPS is a rule due increasing amount of all units and their AI. So... you may put there increadible amount of cars in the field with damaging grass, but you will get some degradaiotn of FPS flying near it. At altitude this degradation will be decreasing Its normal. Probably grass damage will be switchable On/Off mud on the wheels. At the moment we don't plan it. Maybe later in add-ons. In BoB period I think most of vechiles used roads.... And tanks were mostly trasporting instead of moving themselves. |
Very nice!. Nice Bf 110 cockpit! i gonna passs one entire life there.
That 3d engine rflection is for Mustang P51D, Migs15 and F-86?. Because that planes have some much reflections (& not camouflage) whit the cockpit glass broken, we gonna hear more wind sound that before? Nicce upload Oleg, Well Done.! & Happy Xmas for the Team! And nice Olga. Beautiful. Be carefoul Oleg, Blonde are very dangerous some times;) |
Looking good Oleg!
Merry Christmas to you and the team! PR |
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hi Oleg,
thanks for the update, the ground vehicles are looking very good ! minor Q: when the glass breaks, is the glass pieces falling inside and outside the cockpit, or only on/off normal glass / broken glass window ? please tell olga to stop smoking immediately, she is to beautiful to waste her life and die early :) ps: the city map she is working on looks very detailed, look forward to seeing more info on it and how damage by bombing etc will affect the aerial maps we see of towns/cities |
Thanks for the Christmas update!
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Thank you very much for this update, and Merry Christmas for you, your family and all the team...
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Thanks Oleg that you took some time to show those great pics:)
Concerning ground cars/tanks/bus, now that we'll have some curved road, will they turn like some real cars ? I mean, will we see front wheels turn left and right? Will they turn doing an curved arc, not like they were doing in IL2 ? |
S!
Nice update. Have good holidays Oleg & Team. |
Thx Oleg. More and more details showing the depth of the game.
I like it. Now, take the rest of the year of and enjoy yourselfe. Merry Xmas and a happy new year. |
Very nice glassdamage indeed
and I DO like that silverbird feature as well!!!! I noticed some purple spots in that last pic of the stuka's glassdamage is spring in the air? :rolleyes: Thanks again and I wish you all a happy Christmas and a very happy 2010! Regards |
Merry Christmas and happy new (hopely release) year!!!
My question for today: Will pain be feelable in pilots' voice after getting hit? And a tip for speechmaker: Poles knew english and spoke it but with polish accent. |
Poor Santa, by the looks of it he's going to get it!
Thanks for the Update and Merry Christmas everyone! |
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But in principle all things is possible |
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Regards, Insuber |
Oleg,
Very nice screenshots. Thank you, keep on the good work ! The bullet damage in the metal skin of the Stuka look still quite rough, I hope it is WIP. On the contrary the perspex holes look very realistic. Regards, Ins |
Poor Santa, by the looks of it he's going to get it!
Thanks for the Update and Merry Christmas everyone! |
hmm what am i doing wrong? where is the screenshots thread??
nevermind, it was in the news thread...silly me lol |
Spasiba!
For the uppdate and a restfull vacation to you all!
Regards Viking PS! Is Olga flying"offline" or do she have a team? |
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Yes, the color will be other. |
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Also, will there be a difference in the hole if you take a direct impact( ex: flack), than a bullet just hitting you, let say, at 10 degrees ?(ex: top of wing hit by a bullet from a plane 500m behind):grin: |
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I understand perfectly ;) But is this something that your SoW's engine could be able to do eventually ?:confused: |
BF110 Cockpits is really something to wait for!
Briliant work! Best wishes for a productive & healthy 2010 |
Fantastic update and one I wasn't expecting! The perspex glass damage effects look very nice, the bare metal effects look spot on (perfect for American birds later in the war), the Bf-110 cockpit looks great and Olga looks best of all!
Merry Christmas to Oleg, Ilya, Olga and all the people of Maddox Games!;) ________ Szr660 |
i love the glass damage and Olga too :-)
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Thanks and Merry X-Mass...
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thanks for update, damage looks lifelike, can't wait!
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Merry Christmas Oleg!
On the Spit pics, below right, we can see some texts, top one reads: "DMG:Eng0Plug10Failure" Could it be sparkplug malfunction will be modelled, for each and every single plug in an engine? (If so, FT = Flabbergasted) |
Thankyou for the update, and all the hard work throughout the year.
Hey, I thought you said there wouldn't be any animal to shoot in the sim!!!!!! http://files.games.1c.ru/il2pict/VVV-SoW_BoB-07_06.jpg ;) Merry Christmas One and All! |
Great update!
Love the Bf 110 cockpit, though I found two typos, apart from some missing Umlauts. http://i205.photobucket.com/albums/b...rinW/typos.jpg My 110ths post on a Bf 110 issue, funny ;) |
Thanks Oleg, best wishes to all the dev team!
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now that's what I'm talkin 'bout, great update.
I really like the texture on the gun sight pad, not too cracked/weathered but it is still interesting to look at, the stitching detail is awesome and the sheen gives a perfect appearance of new supple leather, good artistry. :cool: The damaged glass is beyond my expectations, looks sharp! Nice to see reflective textures being experimented with, no matter how historically accurate it may or may not be for BoB, it will be a desired feature in the future |
thanks for the update...
Best wishes for the next year to all the dev team. |
http://img46.imageshack.us/img46/2186/pressure.jpg
Yet we don't know what term is the right one, but "Preßure" is definitely wrong ;) edit1: It has to be "Preßluft" http://img94.imageshack.us/img94/4154/kmhz.jpg I doubt that there was "km/St" standing and I've never seen it before. Rather "km/h" for "Kilometer pro Stunde (Kilometers per hour)" in both cases is right. edit2: after some discussion in german community I have to agree that there were both variations on the same dashboard. Weird but true. edit3: I would highly recommend to use "DIN 1451 Fette Engschrift" and "DIN 1451 Fette Mittelschrift" for descriptions on the tin plates. Both fonts I have uploaded to your FTP server some weeks ago. |
Foo'bar has the eyes of an eagle! I'm impressed!
Skarphol |
Good eye, Foo'bar.
Even if it's not right, "Preßure" sounds alright to me, considering it's pronounced somewhat like "Pressure" (might be wrong, only spent two weeks in Germany, so I couldn't catch much, anyway...) Not sure about the spelling, however... |
How about you lot check the last page where I already pointed out those mistakes and gave the correct spelling?
Btw, km/St and km/h is correct like that. |
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OK, Zorin, you are also member of the Eagle-eye club!
Skarphol |
Oeps
SOW or OLGA?
Both are verry nice. Love the reflections on the canapies ;-) |
Amazing as usual, excellent screenshots!
By the way, I think you've just found the formula against moaning about grass colours, the height of the grass and the position of the zipper of the upper-left pocket in the RAF flight jacket - just insert a picture of a woman around them and that's it :-P |
I was wondering what SOW would use for sound direct X or open AL?
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Doppelt hält besser :D Funny how equal our images are ;) |
Thanks for the update, Oleg. Merry Christmas to you and the staff at 1C:MG! :)
That natural metal skinning process sure does look nice. Perhaps not much use for it in BoB (unless you plan to model each aircraft's layers of paint over it's natural metal surface) but the implications for future use are welcome. |
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I'd say she is tracing roads with the help of Google maps, as she is working in Photoshop. Though that would be rather pointless in my opinion as most cities have completely changed shape, size and especially road systems since back in the 1930s.
Old city maps would be the best choice, together with autoroute maps. Both can be found on the net. Also recon photos can be used for comparison. At least that is how most serious map builders for IL-2 work. |
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Now lets just hope they will actually correct them. Maybe they should make a set of shots of each pit so the natives could check for spelling errors? |
I think I've found one, this instrument is in both the Spitfire and the Hurricane:
http://img.photobucket.com/albums/v6...o417/hurri.jpg In the center of the Turn and Slip face it should say 'AM' below the crown, not 'AN'. 'AM' stands for 'Air Ministry' and this type of marking is found on everything from aircraft instruments to flying gloves, there were different styles but usually appeared in the form of 'A <crown> M' Here it is on the placard from a late war radio management box: http://img.photobucket.com/albums/v6...ko417/rad2.jpg |
Thank you for that unexpected Christmas gift, Oleg!
The metal Spitfire looks stunning! I've noticed in some of the earlier development shots that parts where the paint has worn off looks like it is reflecting light differently than the parts with paint still on them. It's particularly visible on the Hurricane engine shots from your 18/12 update. Is it really two layers with different reflectivity? |
From the Oleg Maddox News thread:
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I'm crossing my fingers! Skarphol |
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everla tiome in the past someone said me that we have icorrect German on the signs. Then I was need to show how it was in reality... that German Language has been changed from WWII time and some words are now we may see written by other way... that all German original Aviattion terms were going in history and replaced by american terms. I will check with Pressure, hower I think others - simply repainted photocopy of real. PS. I have some german trials of aircraft. Some terms there in formulas now even Germans that works in aviation weren't able to traslate (Orignal German terms that are now replaced by English) |
Hello Oleg
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Hi, Oleg sended you private mail yesterday to your 1c mail address. Nothing too serious, just a little flashback from years back.
-Masi67- |
It is Preßluft not Pressure:
http://img10.imageshack.us/img10/2743/altgross1.jpg By the second there is no Error, from a Orginal Bf110G4-Cockpit: http://img97.imageshack.us/img97/4315/bf11011.jpg Source: http://www.cockpitinstrumente.de/Pan...0/Me%20110.htm |
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Perhaps you can send me a closer screenshot of german dashbords so we can check the correct spelling. Please consider to use the ttf fonts I've uploaded to my folder on your ftp. |
Stunning! Especially the cockpits :)
Can't wait Oleg. Soooon please! I am not going to descend into the double-entendres surrounding your new modeller Olga. However, I would like to say at this point that we are an equal opportunities Squadron and we are recruiting. :) 56RAF_klem OC 56 Squadron RAF(v), "Firebirds" http://firebirds.2ndtaf.org.uk/ |
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If it is to be released in 2010 this would be about the right time to do that. Skarphol |
http://img693.imageshack.us/img693/447/comparaison2.jpg
Great job http://webtools.fr.ubi.com/forums/smileys/yes.png The virtual one looks better than the real one ;) |
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It shouldn't be a big deal to fix that.
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Foobar, Zorin, jocko, thanks so much for your detailed comments on the cockpit decals. I really appreciate that you give this criticism and I hope Oleg does as well.
We had spelling errors in il-2 cockpits and there is no reason to have them again, if the community can help out and there is still time. You guys should really have cockpit pics sent to you, so you could help out. Also, if Foobar sent the right font for the decals, I hope it can be used. Very important for a genuine look. |
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Thank you! |
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Its why I told on Russian forum that impossible to use directly sattelite maps for 1940-45 years action. The goal is to get it close look like photo realistic, like it was, but not like it is now. |
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Later I will post high resolution detailed shots. So anybody may help to corect bugs of such king if is. My guys simply copy-repaint such tables from the photos, however not all photos are useful quality or usable on th full square. |
So Oleg, what date do you think for release, everything looks so good like almost done...a quess as to a date would be good enough for now:grin:
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Don't forget to send copies to reviewers when ready for release.
UH, OH, and a question: Will there be something like physical realistic model of planes crashing to the ground? Please, I love to watch realistic crashes!!! |
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Yes, great idea.
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Hey Oleg,first of all i wish to say happy new year (с новый годом, i think it's spelled that way correct me if i'm wrong i studied russian only for 3 years xD).
Second i've been playing il-2 for like 8 years now,and i'm thrilled to see a new flight sim with such detail. But i have some questions: I've read lot of technical data and pilot memoars and my question is will you get deformations in the wing and control places in high speed dives(if you remember that's one of the tactics of the germans to get off the spit's with there fabric elevators). Then we get to the planes themselves i saw the AWESOME(!!!!) work on the planes and the part with the used planes with the different stats,ok but what do you get from that in multiplayer? i mean you said you could jump from one plane to another on the ground and will it be passible that you get off a damaged plane,let's say you've got a whole in the wing after a sortie and you jump off it and to another healthy plane on a let's say dogfight map,and in a period of time will the technicians repair that plane and put it for use but when you get on it it will have the stats of the 'used' plane? Then we get to the pilots themselves, Outstanding job on them too, you said that the skins will be by multiple layers and stuff,will you still be able not only to change your face(you said we can do that) but will you be able to add your rank and medals on the skin as well? Oh and last think, when you get injure in IL-2 you just got redish screen, will we have blood in the cockpit and on the pilot himself in SoW? ~S!~ and top work on the game again!!! greetings from Bulgaria |
Thanks
A Christmas update, finally able to get back and not once but twice!
Thanks for the update. THe ground vehicles look nice! At first I thought Olga was going to be in the game LOL. But you guys should put her in as the rest of you. some really knowledgeable people helping with the German cockpit! Yeah! Props to you! Like the easter egg thing of Santa . . . Mission Santa's Little Helpers: Escort Santa and prevent nightfighters on both sides from getting a shot on him. Mission, Grinch: You must get through Santa's escorts and force his landing. Future forum discussion: In response to: SOW's SANTA = 1946's Lerche, Faster than a speeding bullet, stronger than a locomotive, able to take hits equal to 3 bombers. . . Ok here's a small FAQ on the Santa missions: Guys, IT'S SANTA. Of course his flight modeling is different. HE has to land on a roof top, hence the FM. He can fly through the fog w/out radar and not hit anything, because he has Rudolph! The reason why Santa can take so much damage is the FM treats each reindeer as an engine, therefore each reindeer must be hit. Santa can fly on one deer. Oh and BTW killing Rudolph won't turn off the fog navigation Santa has. Santa disappears from radar / sight / ground clutter too uber / can't find him in the city issues: Remember Santa lands indiscriminantly on residential houses / apartments etc to drop off gifts. You can't catch him in the sky when he does. Santa is too fast / I used AAA and even the ME 163 can't catch him / Santa climbs too quick. The only time where someone b1tched about realism, LOL. Santa FM is fast, he has to fly around the whole world at night. Santa I take damage when coming on Santa's six, and no one is around. Look at the screen shots below. See the green guy in the santa hat? The elves can throw random toys or use BB guns / fire crackers. Santa puts up a good defense. They modelled the reindeer moving up and down, as if they are riding a wave, they porpoise up and down, so you have to time your shots. Santa has a fuel cheat! Santa runs off the spirit of Christmas, so his FM has unlimited fuel checked. |
It is really nice how you do your work! Sretna nova godina :)
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Yes, fantastic work, indeed, but I have a question to Oleg about the 3D grass.
I'm really happy to see that BoB will be one of the first sim's to have 3 D moving grass, but I think It could be improved. http://img96.imageshack.us/img96/2320/grassbob.jpg Some other modern sim's propose something more covincing. http://img245.imageshack.us/img245/5408/grassrof.jpg I hope that the BoB graphic engine can allow some enhancments as it has already been successfully done for the trees. |
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Thank's for the reminder ;-) but I think that the grass is not only too bright, but also too repetitive. For now, the RoF grass looks much better on that point of view and I hope that the final release of BoB will offer something more photorealistic like in RoF.
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Hmm.. I think there are some other things to take into account.
First of all the grass in the screenshot from ROF is continious and this is not the case for the picture taken in SOW, which is broken by the hangers cement runway. So it is easier in the SOW shot to see how each individual grasstexture looks. Find a picture that shows the same in ROF and I think they will look almost alike.. Secondly the screenshot from ROF is much smaller than the one from SOW, which in turn blurs out the detail. Also there might be anti-alias on the screenshot from ROF which it clearly is not in the SOW screenshot. Just my 5-cents.. :) |
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Why the fixtation with the grass?...this is a flight sim, snap out of it and buckle in. The grass will be a blur most of the time |
War is a bleak, black, smoky, cruddy, nasty, dirty, muddy, bloody business.
All that nice green grass... LOL When it rains all that plush green grass should turn into a mud bog. I careless for the grass, because the first sentence above describes the battlefields and airfields. |
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I'm sure a lot of us have looked at Dogfights! CGI and thought that it looks rubbish... imagine it with SoW engine... |
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I agree that its important, my point was vs. ROF grass |
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Hi!!
you have done a great work. I cannot wait for that !!! the screenshots are absolutely fantastic (sorry for my english) I have a little question: there will be, during play time, the possibility to save the game status? it would be a nice feature. when I come home at evening, after a job day, i would love the possibility to resume the game status that could make possible to learn and achieve enough skill to take a good fly and engage a dogfight without restart every time from 00:00 tempo ( i remember in IL2 Sturmovik the possibility to time stretching: absolutely a good "tool", but I think a "save game" possibility also should make a big difference) I thank you for all your posts and your good work. I'm sorry if this was not the right place to ask that question and i'm absolutely sorry for my "random" english!! cheers from Italy ;) |
I am afraid ..............
Nice shots, but still I wonder when we will be able to have all this.
I have stopped now with IL2 since many months after nearly 7 years of use. Visual quality, sound and graphics seem really something of the past. Playing with games like Call of Duty Modern Warfare 2 (CODMW2) for sure has spoilt me, and having seen demos of Metro 2030. BoB will be against a terrible competition in terms of visual quality, effects, sound, and also physical behaviour of the environment. Quality design of objects and planes is fine, but the visual quality of the environment, animations of characters will also be important. Pilots must be modelled like the soldiers in CODMW2, with facial expressions. On the ground same for the soldiers. There must be an animated background of people in the airports or on the ships. Over the many years that IL2 has strived with many little improvements here and there, but now the visual gap is starting to become wider and wider. Will BoB use DirectX11 features, the power of the latest generations of GPU's, multicore 64bit machines etc. etc. All my hopes are yes. But the development takes so long and seems to have concentrated too much on the object details (at least from what is shown to us) that I am afraid when it comes out the visual engine may look already something of the past and there will be no time for animating properly the world around. |
Facial expressions???
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IMHO I seriously hope time is not being spent giving pilots facial expressions. If someone rocks up in my six blazing fire, I'm guessing I'm going to want to manoever, not change my view setting to see if my eye brows are up in surprise. a flight simulator or human simulator? As an IL2 player, I'd be quite happy with just seeing a pair of legs on the rudders and a hand on the stick! Great looking WiP - looking forward to this. |
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S!
In flight sim genre the graphical eye candy is not on the top of the list. Most of the time graphics are very good, but also practical. Too much eyecandy takes a lot of power to process and then what is left for physics or damage modeling? IL-2 is maybe a bit dated in graphics department, but some user made content has changed this as well, especially in cockpits, textures, maps and external appearance of planes. SoW's biggest catch will be the FM and DM being even more complex than IL-2. And now DirectX 11 coding so no more silly "one graphics card pony" game like IL-2 is causing ATI users to spend a lot of time tweaking. Today both Green and Red team offer a lot of power for games so discriminating either of them is just like sawing off the branch you sit on ;) So until release have time to upgrade HOTAS etc..:) |
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Nvidia was originally used as they had the most stable drivers and support , iirc over 9 years ago the decision was to code with Nvidia in mind because of this fact. You cant blame Oleg for the poor driver support from ATI even nearly 10 Years later !!!!! ATI had it right with the X1950 pro and driver 7.11, I had 2 in Crossfire config for a while. Seems they went chasing numbers to make sales and lost the plot. |
Thats a fair point Alpha, ATI cards have always been good but the driver support has been sketchy at best. I'm not certain that has improved much in recent times.
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ATI drivers and Crapalyst software suck, I'm never buying an ATI card again.
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S!
Do not bash ATI alone Alpha. ATI has full support to OpenGL 3.2 and IL-2 is the ONLY game using old OGL version I have problems with, due the "nvidiasation" done back then. During IL2 beta I had ATI/nVidia/Kyro II and got IL2 to work fine and reported this to devs. So not lack of testing ;) I can run Rise Of Flight maxed out, Aces High 2 maxed out, STALKER maxed out etc. with my ATI 5870HD WITHOUT a SINGLE glitch due supposedly "crappy drivers and support". From my experience with computers and troubleshooting MOST of the errors are located between the keyboard and the chair ;) So if IL-2 got some more support, DLL's do this, as I tested them extensively when tweaking ATI to work with it. And it is a 2 way road, ATI and TD/MG must communicate ;) I used nVidia 280GTX with IL2 as well and it has it's share of bugs and stuff like ATI, not a flawless card unless you benchmark only ;) :D So my point is valid, DirectX 11 is the right step to get rid of the 1-trick pony stuff we have in IL2. That is a VERY good thing to ALL gamers regardless brand of GFX card. I am not a fanboi of any brand, I just use whatever I want..now it was time for ATI and damn happy with it. Back to topic. Super details are for screenshots. In the heat of an online fight or hair rising offline campaign you really do not have time to stare if a screw is serial numbered or not and every player wants performance, even eye candy is nice to have. So balance is the key. SoW will be fine for sure so waiting eagerly for it. |
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