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Friday 2009-12-18 Screenshots AND Discussion Thread
Hi everyone,
Oleg is still off sick, so I'm doing this update instead. These are probably not up to Oleg's high standards, but I tried my best. Remember that these are all work in progress. Remember, we work with this game every day of the week. We know what looks good and what doesn't, believe us. The grass is too bright, or the horizon too blocky because it's not final yet, because it takes work - not because we're blind and we can't see it. German hangars http://www.rrgstudios.com/img/BoB/Up...218_105452.jpg http://www.rrgstudios.com/img/BoB/Up...218_105645.jpg http://www.rrgstudios.com/img/BoB/Up...218_111617.jpg British airfield with some furniture objects I just threw it around haphazardly. http://www.rrgstudios.com/img/BoB/Up...218_143846.jpg http://www.rrgstudios.com/img/BoB/Up...218_144005.jpg http://www.rrgstudios.com/img/BoB/Up...218_145311.jpg Stuka gunner. Note the stowed - firing position of the gun. http://www.rrgstudios.com/img/BoB/Up...218_113814.jpg http://www.rrgstudios.com/img/BoB/Up...218_114123.jpg http://www.rrgstudios.com/img/BoB/Up...218_114218.jpg Some more ship bombing. http://www.rrgstudios.com/img/BoB/Up...218_140025.jpg Once again, this is work in progress. All shots taken in DX9, the simplest render we have. |
Amazing shots! Thanks Ilya, much apprechiated! Love that sunlit cloud :)
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When I see that map of the channel standing there I really think we should have an in-game briefing! As Foo'bar suggested in the other thread, getting into vehiecles/map-view mode can be simply done via a black cut-scene. To be able to admire all that detail you put into SoW it simply must be possible to walk around!
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nice objects, good WWII Atmosphere
There will be radio reports from the loudspeakers? http://www3.pic-upload.de/thumb/18.1...emed5flwao.jpg |
Thanks for the update Luthier. I am LOVING the hangars and the general feel the trees etc. give the airfield - simply great stuff. It will be fun just to taxi around and nothing else!
Please send best wishes to Oleg. Cheers PPanPan |
Fantastic athmosphere in those pictures! Even trainingmissions will be fun now!
Are there any plans to launch a dedicated website for this game any time soon? Skarphol |
Nice ones! :)
Not to put a too fine point to it but keep in mind that most german fighter airfields were nothing but flat stretches of land which had never been airfields before. Most of these had nothing more elaborate in regards to buildings than tents. ;) |
It's a pleasure to know that all of these are WIPs with the lowest graphic settings.
Cheers Best wishes to BOSS. |
Wow, I do love the colors of the clouds and the shades of the green, it looks they have been tuned and tuned very well.
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Great screenshots, I have no doubt it will be the best WW2 fighter simulation when it comes out. The only negative is after seeing all these screenshots il2 1946 looks a bit basic as the graphics there are way behind in comparison.
Like the pimp says to his hos, keep em coming. |
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I don´t know historically how it was, but my logic tell me that more likely in BoB most of german aircraft would had operated from actual french, belgian and dutch airfields. Still, my logic could be completely f&%k up! :D About the update, even being WiP, and made all randomly, those airfields with all the objects and tress are looking amazing. As someone asked if there will be radio transmision through the speaker, it would be great if by using the FMB we could put sound that are recreated through the speakers, either continuously or in any specific time. That could help a lot to create atmosphere on the missions. Knowing that we will have triggers, it would be great to make a mission where pilots have to wait in their planes with engines off and you hear music playing on the airfield, and suddenly radio transmission ordering for take off, so everyone have to start their planes, taxi and off we go!. :D. And by using the FMB you assign the music and the radio transmission you want them to hear. :) |
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My God that's freaky. [Edit] Oy. Luthier posted this accidentally on Oleg's computer. Sorry Oleg. I'll be sure to check who I'm logged in as from now on. |
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Maybe i have a wrong understanding of "freaky" (freaky = extrange, bizarre, abnormal). |
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Up to Oleg standards or not, they look beautiful. I hope he will recover soon!
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Now i get it, i thought you were refering to the post that it was a terrible idea or something like that. Like if i was asking seeing pilots playing cards with boring faces, a dog sleeping next to them, and ground perssonel pass by and once in a while take a look on the cards of the pilots! :D
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Beautiful shots there Luthier. One thing though; why is the Stuka Pilot wearing RAF flight kit? ;)
keep up the great work. |
radio calls and other wwII sounds are very important factor for a good game feeling
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This all sounds so good... :D
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about the cloudy skies
The clouds look very good. What cloud-detail setting is being used, and are they more CPU-sucking, or GPU sucking? (maybe provide info on the system used to display them?)
Flyby out |
Thank you for posting! Everything looks excelent. Very exiting to follow the making of this simulator.
Hope that Oleg is better and can enjoy chrismas. Regards Viking |
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Nice screeens. !!! remember me Arma2 i love that Grass (like realithy, very green fluor) . The trreees are only nice.. Buth is very okey evrything |
Thanks for the update Luthier!
Just a small note: I'm pretty sure that most of us are not happy with these visuals. They don't look like the next generation graphics we expect, but we're also pretty sure that you're "cheating", by not letting us see what you're up to deliver :cool:. S! |
A really nice update.
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Luthier,
I'm really happy with this update, it is one of the best so far. I started to feel the immersion, with all these objects in the airfield (flak !) and the iperrealistic Stuka cockpit. As far as graphical sophistication, I realise that we must accept some compromises, in order to leave computing power for the complex simulation calculations, but still the graphics looks excellent. I don't like the "Crysis" style grass, not too for the color but rather for the style, it doesn't resemble any English or French grass to my knowledge. All in all : great ! Keep up the good work ! Regards, Insuber |
DELETED because the bad choose of words, gave wrong understanding of post.
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Say Ilya,
I've not seen anything posted else where, will BoB have a proper Stratus cloud layer? i.e. A uniformed base, a top you can climb/fly over? Great shots :) Biggs |
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This is a question best answered some other time. |
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And about the "flat" stretchs of land...if OM can stay true to actual ground relief, some of you are in for a massive surprise, sometimes... JV |
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Tell to somebody that its not in flight simulator, but play games, about that there was a discussion about grass style in a WiP simulator, and see its reaction. Let me know if he/she doesn´t laugh! :) |
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(OT:How've ya been? Long time no type!) |
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Grass is integral part of the ground quality and too high grass ot too wet grass has meant sometimes death instead of life for unsuspecting or too confident pilots (for the record -and for once!- I know very well what I am talking about...I just did not die this time!). Besides, grass is also a good way of interpreting wind direction...and finally grass is crucial in giving immersion feeling: when grass is present, heavy vehicles...and aircraft... let tell-tale traces in grass which are very visible and very much looked-for from the air... I would conclude thay having such a discussion mainly demonstrates how far away the computing state of the art has gone and continues to go toward giving the feeling of reality and of instant immersion into flight simulators! JV |
I've got a question:
If I will create a squadron of, let's say, hurricanes and they will take off in 4 vics, so will they join to squadron by themselves or will we have to create complicated waypoints to do it manually? |
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They are very nice, but it's hard to beat the feeling I got when seeing the in-game shot of the spit cockpit ;) |
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Anyway, i agree that its important to give immersion feeling and also very important if the phisics interaction of the grass with objects is modeled somehow. Later on i will delete my original post because i beleive i made a bad job choosing the word for expressing what i wanted to write, and i sence that its starting to give a point of discussion diferent that the thread is meant to have. And also diferent is given a diferent perception that my original intention. :( |
Awesome! But please get rid of that overdone bloom effect.
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looks great. I am hopein for a 2010 release year. Please tell me that I am right! I cannot wait to get at the FMB.
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Awesome! work luthier, oleg and the rest of the guys :D. I think these weekly updates are awesome, and i can't wait for another benchmark sim to hit the market, however i guess we're still far out for the first in-game footage(video) or trailer aight?
// Take Care, best regard's |
The tree's look great, it all looks great!...nice touch having the squirrel eating a nut on that limb
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Squirrel? |
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The community has been asking for them for ages! http://forums.ubi.com/images/smilies...very-happy.gif |
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I don't know if this would kill immersion, grass simply looks too long to me. I recognize it is a minor comment. An AI lawnmower would easily take care of it. Third parties can then make the lawnmower flyable ... ahem, drivable. Seriously. Regards, Insuber |
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Yes! right below the limb with the Lesser Short-toed Lark on it |
It seems that we will have to do the entire process of starting engines , taxiing and taking off in pairs , am I right?
It will be great for sure,TrackIR will be much needed to see something in the ground. The clouds are really well done even with the bloom effect not tuned in yet. (we all understand that this is work in progress, right?) |
Is there a british pilot sitting in the 109's cockpit? ;)
I like the drop shadow of the trees and the building on the 109's body. Finally good and dark shadows - even inside buildings! :) I didn't knew that martello's towers were standing that close to each other ;) |
Fantastic pictures !! The level of detail of the Stuka's cockpit is awesome: do you see the serial number of the MG? :)
A little defect, I'm sure will be corrected: in the first picture, the tailwheel of the 109 seems "inmersed" in the concrete floor till the axle. |
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The clouds have the potential to be superb, especially lighting-wise but the lower part is still not flat enough: seen from very close, almost at the base, such a cloud does appear fragmented but from afar the aspect is almost perfectly flat and this goes for every convection-originated cloud except at the very beginning and at the end of its life; another exception being when rain/hail/snow is dropping from the cloud.
Considering this is really Weather 101 knowledge (not to say everyday observation) and many of OM team members are themselves RL pilots, I have no doubt they know that well. I just hope that FPS matters will not prevent adding this last important touch of realism (which is not that simple to add: computations related to temperature, pressure, air mass nature and altitude plus some randomization have to be done to obtain a realistic result...these are fortunately slow evolutions compared to the speed of flight computations!) I still remember a PPT presentation of preliminary research in the cloud dynamics made in Russian by a MG team member who was showing a deep understanding of weather so I expect being pleasantly surprised! JV |
Absolutely amazing! When ou think this is a WIP and the graphics already exceed the best IL-2 has to offer, it's quite exciting... I remember when IL-2 came out I thought it looked good and now it looks fantastic! And yet... This is picking up where IL-2 is leaving off... There are some subtle, impressive effects going on in those pics already to make them look very lifelike...
AND... All the other goodies aside from graphics... This will be a benchmark for years to come. Congratulations to Oleg and the team. |
This stuff is top notch as always.
Thank you very much for another highly anticipated update. |
War is a dirty, nasty, muddy, bleak, grisly, destroyed and bloody business.
Battlefield 1942 and other games do a pretty good job of presenting battlegrounds as what they were. All these pretty skins, green grasses, no nasty muddy airfields or aircraft that look like they've been through a durge of muke and mire are present. I like the renders as well as anyone else, but the pristine, beautiful landscapes of IL2 don't get it. I hope the SOW really presents the war theatre as the horrible mess it really is... progressively worse surroundings as the battles play out. I don't mind if the SOW starts out beautiful and pristine, but as the BOB progresses I would sure like to see everything turn into the mess it really was... after all bombings and battles, in the towns, on the waters, on the airbases. If the home chain towers were bombed out... it would be appropriate they stayed bombed out for several weeks in the campaigns. |
Everything looks wonderful, I love those trees. I hope the skinners make this 109 because as we all know it's not quite finished. Also this 109 is still with us today.
http://www.airplane-pictures.net/image32285.html |
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Really thx for update! Oh, clouds are great! Everythig looks better! I hope at the end it will not be too real, maybe there shoudl be some message- you are not in airplane, you "just" fly simulator...
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Flyby out |
I have a question about the grass.
Do you plan on having it blow in the wind, or blow in the wake of a spinning prop? |
The Bf109 looks amazing, against equally amazing background :-D.
Sorry if I say something that is a known issue, or not an issue at all. In the first screenshot, the Bf109's yellow head looks as if it is made of plastic. Or perhaps it is just my own feeling and I'm wrong here :-). Anyway, the aircraft looks fantastically real. http://www.rrgstudios.com/img/BoB/Up...218_105452.jpg |
Perfect 109E!! Congratulations for the quality work!
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When it rained the airfileds were a quagmire of muck and mud. The aircraft looked equally mucked up. The grass was laid flat from rain, etc. The BOB SOW is just the beginning of a new series like IL2, with addon maps, aircraft, etc. The expansion of war theatres is in the planning as well. What I'm saying is we won't be fighting the BOB for the next 10 years. It would be more immersive to play through the battles in the Ardennes in a muddy, snowy, hostile environment as it really was. The Mediterranean theatre and North Africa, Italy, etc. all had some differences in conidtions,etc. It would really be a plus, if we had a way to apply muddy and beat up skins to aircraft with little effort. Possibly by just setting the weather conditions the airbases and aircraft skins would be muddy, dark, beat up,etc. I think about landing and taking off aircraft in the mud and rain, sleet and snow. Sliding around in the muck and mire, and frozen ground in your aircraft would add so much to the feel of what it was like. Most important is not to be flying in the pristine and beautiful battlegrounds we have in IL2. I'd really like for bad conditions and destruction to be a big part of the experience. :evil: |
Oleg & Co,
thx for the ingame screenshots, its starting to come together and the nice tall grass really adds to the immersion instead of just flat tiles like we see in most games :) the screenshot of the tall grass amongst the trees brings back memories of northern france/england just by looking at it !! the trees with thick foliage look very good already even in the basic alpha colours used now. some Q's: - will some parts of the tree branches move in the wind in a similar way to the tall grass ? - will some of the small light objects (chairs, cups etc.. seen in other earlier screenshots ) in the game also get blown away by strong wind weather, or even prop wash or air vortex's when an aircraft is very close ? and will doors/windows etc move in the same way by interacting air physics in the game ? - will wood debris and other material from ships/aicraft float on the water after the object sinks ? (idea for luthier maybe with his immersion idea's thread, leaving an oil slick with some debris after sinking) - the 109 looks brand spanking new as if it just rolled of the production line, will the "new" aircraft always look as crisp and perfect right from the start ? (they had to be shuttled in by air as replacements i suspect, and even freshly washed might just not quite look as perfectly clean and unused on their first day of use) - is the big flat square looking vertical "screen-type" object in the background of one of the screenshots a practice target to set gun convergence, or can it even be used to try and practice strafe from the air in a training environment ? (and get a closeup of the result afterwards to see how accurate you were ?) thanks for all the hard work, am eagerly awaiting the next installment :) to the "anti tall grass" folks: - i doubt the germans would have had gardeners assigned to their engineering crews that built these short term frontline airfields. the best you could hope for is tractor with a large schrub cutter on the back to run through the open area's a couple of times during the warmer months, and even then that cut crass would never be "short" (maybe about half the size it is now) - oleg's previous screenshots already showed that where vehicles have traveled in fields and roads, they do leave tracks and flatten the grass !! so used area's at the airfield itself will/would/should quickly flatten, which will make the scenery look even more real, some flat and some tall grass in the same area depending on activity (and maybe fire/explosions could flatten + darken grass in local area's to ?) - the tall grass looks very realistic for what you see in the warmer months in real life in england/france/belgium next to the roads, in fields, between trees in an orchard or forest etc, and it looks MUCH better in the game then neatly trimmed grass like you would only see in a manicured english garden maybe eventually Oleg can make 2 grass models that can be used for different area's (or different seasons ?), tall like it is now, and medium (about half the size it is now). but if right now you need to choose between tall and medium, the taller one is probably the most realistic for general use in game during summer (and BoB was in the summer months) |
My God, I can't wait to see some videos of all this in motion. Do you guys plan to make full use of all the new (or at least shinily rebranded) features of DX11 like all this compute shader and hardware tesselation business?
I have to agree with zapatista and co., I've lived in England for most of my life and spent a year and a half living in France as a child and I haven't seen a great many perfectly manicured fields. Lawns are a different business! All the same, obviously the length of grass at airfields isn't completely irrelevant, I recall reading a pilot's autobiography in which he mentioned that during the summer months waiting at dispersal, taking turns to use the lawnmower was a pleasant distraction from waiting for a call from the dispersal hut. I can't remember whose it was though, but I didn't read it very long ago. Some of the things that people mention like tree branches that wave in the wind sound really good if they're only visible on the highest LOD model for an object. This game is already looking like a full-blown GPU axe-murderer in scale alone, without the final attractive fiddly details. I have to agree with the person who said the nose of the 109 looks a bit plastic, as well, I think it's just that there's a couple of hard edges missing between the cooler intake and the rest of the cowling that give it a tiny hint of a vacuum-formed plastic look, but that's such an easy thing to fix, of course. Otherwise the aircraft looks absolutely perfect, if a bit clean and pristine even for a newly delivered one. Perhaps worth considering the length of test flights and the ferry flight to decide how dirty new aircraft look. :-P |
I don't like hearing that Oleg is being sick again - I really hope it's not something serious?
Get well! /Mazex |
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Let's hope the map at the screenshot isn't a hint for SoW's size of map... would be rather small.
http://img163.imageshack.us/img163/8574/bobmap.jpg |
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a) Will the gunner also turn his head back and look at the pilot? b) Will we be able to put our own face in pilot's and gunner's faces, like now in IL-2? c) In on line flying in a bomber like Stuka, for instance, will every pilot/gunner choose his own face and will it be seen by the other ? You can guess where I am pointing out: image that you pilot a Stuka on line with a friend as gunner and being in comms with him, you can look at yourselves one each other behind !! :) |
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Don't think so, Oleg said that Belgium will be included.
Bye, Insuber Quote:
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http://www.oldlawnmowers.co.uk/ol-allen_scythe.jpg There were plenty of ways to get grass mown. |
the grass looks like grass to me, very grassy
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This is coming along very nicely and at a steady pace. What i really like is that apart from all the graphical goodness we see here, the team appears to have taken an active interest in spicing things up and introducing certain game mechanics that will enhance the feeling of a living world in the title. If in the end we get an open-ended "sandbox" type game, that will be awesome. That's all talk for the other thread by Luthier though, so i'll head there.
Thank you guys for all your hard work and hope the boss gets well soon ;) |
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http://www.bgsu.edu/images/alumni/img20906.jpg http://pbosnia.kentlaw.edu/may-june-...scythe_JPG.jpg |
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What the hell, if we could have a first person perspective and virtual body outside of plane, we could even make on multiplayer an outside briefing using this object and internal comms, that would be cool ;). Luthier, if you tell me to get outside of your head again i will be scare too! D |
I don't think that is the size of the map.
Principally, because after all the time that has been taken to produce the BOB SOW I would think it will be just about as comprehensive as they can make it. All British and German airbases and landscapes will probably be represented very well. |
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I just wanted to be sure we weren't saying that was all there was. |
How will it sound?
The orders from the loudspeakers, will we be able to understand them or will there be subtitels?
http://www.youtube.com/watch?v=YXmGv...rom=PL&index=5 Regards Viking |
Foobar,
that map in olegs recent screenshot might more or less be it, or maybe just a little bigger on the south east you can see the first 1/2 of belgian coast (and oleg said holland would not be included), on the english coast going north i would have expected the map to at least go to norwich (norfolk) and it looks like on olegs small map it does (not on yours) but since we cant attack that far from the closer dutch bases (as germans) we probably wont bother flying from calais all the way that far north anyway. the french and brittish coasts will probably extend a little further west i suspect then what you see on your map you posted, perhaps another 25% ? i dont see a problem with a map that size, if it is 1:1 in size it will take enough time to fly from france to england, or for english squadrons to try and scramble and intercept at the right altitudes. add to that a 24/7 dynamic campaign engine, high detail visuals in new gfx engine, missions that involve fighter vs fighter, defending/attacking bombers, attacking/defending shipping, ability to pilot small coastal vessels and some vehicles,........... and i think you already have a massive game to start with 6/12 later oleg probably will release a new theater area, like the med or north africa, and another area 6 or 12 months later etc enough to keep me happy :) |
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Great looking shots, the aircraft if particular are very nice! Would be nice to see some in DX10, but I'm starting to get the feeling of this being a sim now, can't wait for a video.
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Any chance of you throwing in a lawn mower Oleg? A manual one will do :)
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The map in game isn't indicative of the in-game map.
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Thats good news....I'd hope for the Battle of Britain map to extend west atleast to Bristol.
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Great!
Thanks Luthier for posting.
The Bf 109 is awesome. I was like "Woot!" Bf 109-izzy in the hizzy! Tell Oleg my regards and hope he feels better soon. And you're doing fine filling in for him. Posting stuff regularly is great. And the details are great compared to IL-2, and thanks for the explanation regarding the quality of pics. Also what is really great is the actual game on lowest settings will be better than these. Take time to read the first post. I know I'm guilty of skipping the text, going straight into the pics, OH and AH -ing (amazed and dazed at the armada on the stage) then formulating all these QA type questions . . . but L already dropped it: "Remember that these are all work in progress. Remember, we work with this game every day of the week. We know what looks good and what doesn't, believe us. The grass is too bright, or the horizon too blocky because it's not final yet, because it takes work - not because we're blind and we can't see it. Once again, this is work in progress. All shots taken in DX9, the simplest render we have. " And then go into a post about the coloring, grass, RAF pilot in bf 109 etc . . . Please don't be Captain Obvious and tell the devs the sky is blue. Throw up something useful like the tidbit about German airfields or ask a legit question like the one where a screen shot would best explain it maybe get into the mind of the devs . . . If not, just simply just offer thanks. Or at least do something funny. I was rolling with the English and French grass part. The color tags in the code documentation probably are in latin with the specific species name :) But I do notice there's less 'captain obvious threads than before' so thats a good thing too. |
Hiro,
Thanks for your post, it was funny. Nevertheless I believe that you didn't read carefully the posts. My (humble) remark about grass didn't regard the *color*, but the length, and moreover as I've already clarified it is a minor one. I kindly suggest you to let the developers judge about the usefuleness of our comments, as far as they are constructive like the ones in this thread. I know that you had good intentions, but it doesn't sound polite to make small of other people suggestions, made in good faith and with a positive spirit. Regards, Insuber Quote:
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Nice update, as always! Good to see you around again, Ilya. :)
May we see some development shots of the He 111 interior and exterior for the next update? |
I have to say, these pictures, out of most, are the ones that really got my attention.. finally got to the meat of the whole sim...
it's the planes I want, not donkey carts.. and these pictures are very nice! |
Thats an RAF pilot in the Stuka, also the 109, I trust they will be replaced by Luftwaffe before release date :-P
Are we by the way, to see realistic accurate markings on Luft aircraft, to recreate the true look, namely filling in the tail with a crooked cross as per all wartime pics, colour profiles in current books. models etc. I just have a sneeking suspicion its lacking such for Germany where such markings are banned, but so as the rest of us, UK, USA etc etc can see these aircraft as they really were and looked, and as we view such at airshows, we need our own 'complete' markings version of the sim, to have these aircraft looking like the real thing, else I will be doing stills and photoshopping them in to get a colour views from the Battle. Luft aircraft just look so odd with bare tails ! BOBC |
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