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Small SoW update courtesy of Luthier...
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:cool:
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Have to love the Wellington with that sturdy lattice constuction.
Will the damage model include large areas of fabric burnt off to expose the frame below and the plane still flying? I hope so. |
nice...
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It seems that they haven't start modelling ground scenery yet.
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I'm wondering if that plane :
A: is brand new B: has made a couple missions C: has a lack of maintenance I just hope that when it's new its not missing that much paint on it, but only after she made some missions |
I think the Wellington was in service from late 1938, so 'B' would be an option. Especially the paint chips about the motor where pannels would be routinely removed for maintenance. I doubt 'C' in an pre/early war RAF.
Then again it could have been given pre-worn look to be trendy ~!) |
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I said that because Oleg said that plane's paint will suffer from the elements.... and if you start with a plane like that... then after 2 months it would be bare skin :grin: |
Amazing how much energy you invest to find something negative. Maybe it's just to show some effects?
@ jermin: I guess you missed the repeated statements that the screenshots will not show the actual map of the Battle of Britain until later next year. Instead custom made missions will be used for presenting screenshots. Just a hint ;) |
I like the distinct difference between the metal and fabric covered portions of the plane, it really shows off the lighting well. Did anyone notice the subtle impression of the latticework showing through the fabric at certain angles?
This is Impressive. |
isn't the Wellington a non-flyable? just asking.
Flyby out btw, it looks great! :D |
Can't wait to make some holes in that with my 20mm! :)
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(IMHO the difference between the fabric covered and metal parts is the main reason why the paint is clipped off so much in these areas ;) ) |
I'm sooooo looking forward to start playing this game! It will probably cost me my marriage, and be worth it, too..
A couple of questions to anyone who know the Wellington: - In the third picture, there seems to be two layers of geodectic framework in the windows above the wing. Is it two layers, or is it the internal structure on the oposite side of the cabon we can see? - Is the tailplane braced forward with some wire, or are those wires additional antennas? Both seems very unlikely... Skarphol |
Beautiful!
Thank you for taking the time to post!
Regards Viking |
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http://fooblog.mexxoft.com/wp-conten...lington_00.jpg AFAIK the cables are antennas. |
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2nd: I know it's to show some effect, I was just wondering at wich state of her life in the game the aircraft will looks like that:rolleyes: Peace:) |
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A naked Wellington? That's HAWT. |
Effectively, the wires in the tailplane are part of a R.3003 antenna, belonging to a Mk.II IFF radio system for IFF purposes.
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The textures on the ground look low res but nice, with a lot of detail but with a slight blurry effect kind of like the ground textures in Il2 if you turn down the ground detail a notch or two, so I'm sure these textures exist in higher res for eventual use in the maximum settings for the terrain. |
Perhaps. I should have rather said that this shot is taken "in the tools" which must be some form of editor or renderer mode using the engine but with many features disabled (eg. the advanced water rendering missing from Luthier's last set of shots). I agree that it is in the game engine, but not the "game engine" proper (in playable condition with full features enabled).
By the way, this airplane was 60 kph slower than an He-111, with twice the range, more durability and with equivalent defensive armament and bombload. It is really nice to see it properly modelled in a sim. |
Has this been cut and pasted onto the background? When you zoom in it looks odd somehow.
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Thank you very much for the photos, Luthier.
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Clarification
The screenshots were made in a proprietary tool, the object viewer, which uses the same graphics kernel, as the game itself. But it doesn't contain any scenery, AI, physics, etc. The "ground" on the screenshots is just a flat surface with several toglable texture variants: grass, some generic countryside, shader water, or empty space.
This tool is used by 1C modelers to check the model in the game render to find and fix any possible visual bugs or inconsistencies. Often it is also used for a promo screenshots, you find in updates. |
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Like I said I was jut wondering at wich state in the war, planes will look like it |
JVM, thx for posting the links
excellent looking wellington there :) nice work Oleg and Co !! |
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So the correct answer might be: After the war! Regards Viking |
What a wicked Wellie !
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Wasn't it called "Whimpy"?
Like in:" I've pancaked a whimpy." |
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"The Wellington was popularly known as the Wimpy by service personnel, after J. Wellington Wimpy from the Popeye cartoons" Skarphol |
Oooo, that's nice!
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