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Over G Fighter
Is the game any good?
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I think it is the best simish jet fighter on a console. I just wish it was on ps3.
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I've seen it used for 9 bucks used at gamestop. Absolutely worth it if you prefer more sim than arcade in your flight games.
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Make sure you turn the easy controls off in order to enjoy the game. The story and characters are a laugh a second, but the sim side is fantastic. My only complaint is no flight stick support, but thats not a big deal.
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Definately try a demo before you buy it, Over G had me bored in about 3 minutes. Other people seem to like it though, so maybe it's just me.
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over g is great. the only decent modern flight game on the box. the stick does kind of work but the throttle and rudder are reversed with no work around :(
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Over G is still the best console combat flight simulation by a long margin. It has everything from realism, immersion, longevity, great camera views & saveable replay theatres. EVERY AIRCRAFT has a great cockpit, the single player skirmish mode has multiple options including weapons loadouts for each aircraft so it's quite possible to have great dogfights with cannons only. Work around the average graphics, cheesey music & voiceovers & you end up with a great, complete console experience that doesn't need theatrical music scores etc & doesn't shy away from take off & landings; hell you can even taxi out from the apron & back again in certain modes aswell as being required to come back to base to rearm etc if needed (on harder difficulty settings).
Luckily, the non-mappable controls are great & intelligently thought out, from the easy firing systems, wingman orders, through to the gears, spoilers & tailhook deployment & the virtual cockpit look-around is very smooth. I hear what you say about flightsticks & I agree they're great but the pad design in this game works great. Also; players will note that not only do all the avionics, MFD's & in-cockpit instruments work, it's quite possible to fly by viewing these instruments aswell, thanks to the great level of detail of the game. Successfully performing a nerve wracking Carrier circuit in an FA/18 Super Hornet (or similar) with all visual aids off & you'll quickly realise just why this game should have received so much more praise & success than it did. You even get to unlock the X-35C & it's VSTOL flight dynamics are faithfully created so you perform hover etc. Microsoft Flight Simulator even struggles with that!!! The best, most complete flight experience on console IMO!!! |
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Sounds quite good but you can do most of that on a PS2 game called energy airforce. I recomend this game, although its PS2 it was released round the time the PS3 was so it has reasonable graphics. It also has free flight modes etc and multiple aircraft with full working cockpits. The main aircraft is the F-16 but there are more including - off the top of my head - the X-35 (F-35) and the F-22. |
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Aero Elite Combat Academy was released a year earlier. Developed by Sega Published by Sega. Did a search and saw 505 published Energy Airforce developed by Taito. Who knew! :) |
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Over G is "realistic"? As I recall one could flip upside down, go get a beer, make a phone call and when you got back your plane would still be there, happily buzzing away until it ran off the map. Not trying to put down anyone for enjoying a game but a flight sim that aint. There is such a thing as gravity, even in a jet fighter. ESPECIALLY in a jet fighter.
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hey sry if i'm off topic here...have u guys ever tried "AeroElite: combat academy" on ps2?
I thought it was a gr8 game, could do pretty much evrything u mentionned PLUS u could fly heli's like the apache and a few other. I thought it was pretty realistic all around, flying the heli was a blast, tho there was some kind of glitch that allowed bullets to go through buildings and ground features so it was impossibe to take cover from tanks and AAAs at close range. Graphics werent bad too edit: just saw trk29 's post |
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And yes; Energy Airforce & Over G are basically the same game; the energy airforce logo is present throughout the games interface & aircraft. Referring to your 1st post on this topic; 3 minutes to form an opinion on a game that simulates a complex area such as flight (& done so very well with Over G & Energy Airforce) is a very clever gift to have. Not being a huge fan of Birds of Prey, it did take me a good, careful 6 or so hours before I could finally say 'nope, good graphics but little else' |
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but brace urself theres another recon mission after this one and it aint easier:grin: I pretty much finished the game exept for the 2 last scramble mission where u have to take 3 solid pics of both an incoming missile (cant remember the model) and a UFO(!)... let me say those aliens sure are fast :-x |
I think some are confusing OGF with AC6. One is a sim, one is arcade. It did have an arcade setting to simplify flight controls, but in the end it held you back so much it would probably just get you killed.
OGF has the best control layout on the controller as well. I don't know why flight games don't all use it. Brilliant game. I never thought I'd get done with Hell mode. I only wish we'd get another one or some dlc with more planes and missions. |
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Hey if you could post the control layout so when we get the patch we can copy this over to BOP because I don't like the AV8R layout. |
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After reading Krypyonite's post, it is possible that I'm confusing OverG with AC6. I tried them both, and to be honest I couldn't find much difference and I traded in both. I've tried every flight game that's ever come out for 360, and BoP is the only one I still play. Not that BoP is all that much better, I just prefer it for some reason. Maybe I just like shooting Nazis. |
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Over-G control setup is: left analogue - elevators/ ailerons; left/right triggers - rudders; right analogue - free look; shoulder buttons - throttle. Other buttons switch armament types, HUD modes, viewpoint and fire missiles/guns. The D-Pad features change from a/c to a/c but generally include landing gear + flaps (no separate control of these), as well as a/c-specific functions such as arrestor hooks/stealth mode/AoA limiter etc. I know I'm forgetting some things but these are the basics.
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A shame that you found AC6 & OGF to be similar. AC6 is, & always has been nothing but a dumbed down arcade OTT action fest but in its defense it doesn't hide this point but OGF IMO, was a very bold move in being as real as possible without the need for theatrics & OTT content etc. I'd say AC6 & OGF are as different as say COD MW2 & Op Flashpoint. |
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Which button fires cannon? |
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I'm certain flynlion is thinking Ace Combat. All weapons in OGF are realistic, not the rail guns and swarm missiles like AC6. LOL You could even over-arm an A-10 and barely get it off the ground, much less maneuver without risking dropping out of the sky like a rock. OGF A-10 mission: (pretty long mission for OGF) http://www.youtube.com/watch?v=dqkScBog3eQ OGF F-15E, yeah, I'm on the burners pretty much the whole time. :rolleyes: http://www.youtube.com/watch?v=UcX1fo8wonI AC6 A-10 mission, very different: :-P But it sure is pretty. No, those aren't nukes. LOL http://www.youtube.com/watch?v=WKjG1EdVLCs |
Superb videos Kryptonite!!!! :grin:
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OVER-G fighters is superb!
only thing i didnt like was the lack of any RAF aircraft top fly (though the JSF is in their i guess), that aside i absolutely love it. It offers so much fun and even an element of skill. Taking an F14 to an enemy base with afterburners on all the way - you wont make it!! you have to have drop tanks. Without using burners you will comforably make it. I love how you get BINGO and have to return to an airfield or carrier to re arm and refuel. Its hard to find games anymore, but when a game is going i'll be flying :D |
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I absolutely loved OGF. It's easily one of my top 2 most played 360 games of all time. After watching those vids, I may have to pop it in again soon. The controller layout was easily the most intuitive of any flight game I've ever played. Gaijin could've learned a lot from Taito in that regard. Especially the freelook and target padlock -- it is flawless.
Give it better MP menus and lose the Japanimation crap between missions, and this would still be a popular game IMO. OGF2 tops my wish list every year. |
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One other thing I like is that setting up a full sized room, the MP map would be HUGE. It could take a long time to get to the action (after taking off I might add)--and it was fun that way. Every jet had a different rate of fuel consumption and fuel capacity. Some would have to have external tanks, others would want them to be able to get up and loiter, or to run afterburners to get to the target quickly. The F-14's ran through it pretty fast IIRC, but an F-15 or F-22 carried a good load. Best part: if you got into some action before the external fuel tanks automatically dropped, you could drop them *manually*. We tested dropping them on an airstrip and they do explode if dropped with fuel in them. LOL If only our P-51 in BOP could be so easily fixed! |
i dunno if this'll get modded or not but if anyones looking for an over g group we got one
http://www.freepowerboards.com/overg/index.php it's pretty dead atm but the f-14 squadron is very active. new members always welcome |
I'd about forgotten about 360th, we stopped playing OGF again not long after joining on there. Good site with a lot of info on the game. I think we saw GBNavy in BOP a couple of times.
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Hey your last video is saying it is private on youtube. |
The 360th, i remember it well :D was a part of that also.
Used to fly with an F14 team also that did aerobatics and displays! that was fun. Watching people do little displays, The "blue angels" were good to. Takes me back. Still have the game actually, might be tempted to fly now ;) |
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I wish BOP had a replay feature like that. Looks like WOP will though. |
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Over G looks really fun. I think it's the jet game I've been looking for. Now if only there was a game like that for PS3 with better graphics and better music :-P
What are the accelerated stalls like in OGF? I.e. do you go through a spin if you pull too much angle of attack? |
Put too much stress on the airframe and you'll explode. You'll get Over G warnings beforehand, so it's on you if you ignore it too long. LOL
Some planes like the F/A-18 have limiters that won't let you do that. The SU-27 and SU-33 let you turn off limiter below a certain speed (180 knots?) so you can pull a Pugachev's Cobra. (not my video, just one from youtube) http://www.youtube.com/watch?v=Di8hBOu1QBY |
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http://www.youtube.com/watch?v=B3xoSCaIc78 not sure how to embed vids here (edit-i guess they embed themselves) but you can see it done about 4.50 in this vid made by one of our guys |
Great job! Very nice flying and a very good job on the video too. The game that keeps on giving. :grin:
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Its a great game, its one of the 360's hidden gems. Not many people know of it which is a shame.
Will keep this game for as lnog as i have a 360 :D |
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It's possible, but the main issue is the throttle. You're stuck using the LB/RB on the face for throttle, and it isn't responsive enough. With a loaded down A-10 you can run out of runway before you get off the ground. Not very good in a pinch when you need fast throttle control in flight either.The rudder is reversed, but that can be dealt with. The throttle...not so much. The rest is ok.
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Due to being very disappointed with the BOP patch (screen tearing still present & the only button not working in custom mapping is the only one that was needed in SIM; zoom), & also due to these utterly fantastic vids that can be found on this thread, I've really gotten the Over G bug once again.
It truly is a wonderful achievement on console & is the one reason I'd never let the 360 go. If only the critics & reviewers hadn't killed this games' future in its infancy, we could've enjoyed addons, updates (not that much was broken apart from the need for flightstick support) & a sequel for sure!!!! Edit: I'm not dissing the BOP patch in general, I'm just saying as a primarily non multiplayer gamer, to me, the improvements include black & redouts & the odd heavy breathing. |
Anyone know of anny good flight sims on PS3? Preferably jets. Thanks.
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I don't think they exist at all. :(
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Yes the flak effect & AI have been tweaked, the P-51D is faster but sadly, is still a bitch to control & will stall on you in an instant). Blackouts & Redouts are good but you dont seem to suffer any penalization apart from tunnel vision & the relevant black or red screen. I dont think its possible to fully blackout during this move. The heavy breathing effect is a nice touch. I'm sure you will find the patch a worthy update. |
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I mean something like Over G or Energy Air force
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The closest flying game to SIM mode is without a doubt OVER-G, it is superb and offers pretty much everything you need.
To many G's you'll get black out/red out, put to much stress on the plane and you'll break it (blow the engine, lose 50% of the power), each plane is unique and handles in its own way. You have limited missiles/bombs that dont reapper to a set amount. You get a realistic amount, once they are gone thats it.... you need to land to get more. Fuel management to, afterburn the whole time and you'll lose fuel extremely quick.... depending on what you fly. By far the closet thing to sim on the console. An amazing flying game. Would love a sequel. |
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I think that if you set OGF on "novice" (?) that you do get respawning missiles/bombs. Takes the fun away from it though. That just in the SP campaign though, the trainer, and both MP modes didn't allow that. You had to land to rearm/refuel/repair.
I had my fun in AC6, and a little in HAWX. One thing I'll say for OGF and AC6: they both had great game types. Even AC6 had a very good attack/defend game type. One team attacks ground targets while defenders fight them off, then you swap sides. I wish BOP had that. OGF Arena was pretty much perfection though. Even with just ONE map, there is a lot of gameplay in that one map and you had to be able to land if you didn't want to screw your team. I think we need to set up a "360 Aviation Week" next week. OGF one night, BOP two nights later. With the party system now, we could even divide up into 2 teams of 4 instead of 4 teams of 2. I can get 1-2 more guys in on this if there's interest. |
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Been a while since i played over-g but would love to play it again, so i would join a game if you fancied it. BOP though...... wont be joining sorry, not without a patch. |
Phlux and I could probably be tempted to join in a little OGF action, although we mostly played Versus instead of Arena back in the day. What nights are you talking about?
Whaddya say, Phillip? |
if you're getting some over g action in send an invite my way. a bit of F1's or A-10 guns or perhaps a canyon race
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I'll go ahead and put my two cents in. Over G Fighters is IMO the best jet combat game..nay..air combat game (prior to BoP) on the xbox for the aviation purist. This was the first game I purchased when I bought my 360 three years ago and it will never leave my library. Their attention to the little things is astounding, like the little flap opening when you fire the 20mm on the F-22 (I know, I know, the Raptor is the "easy button", but I like to rack up kills against the AI in arena so sue me :oops: ) and I won't even get started on the modeled cockpits and how much ass they kick ;) |
Can you fly the Eurofighter?
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Sounds good, lets say Tuesday? Time to arrange schedules. If there are only a few of us we can play Arena as co-op vs the AI (not that they're hard) or we can play it ignoring the bases as just a respawning dogfight. Versus goes by too fast. Maybe some guns/Sidewinders only matches, and/or A-10 + dedicated air-air fighter team matches...all kinds of things we can do in there. If Tues is good, let me know and I'll spread the word some. |
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+1 on the attention to little things. Detail on this game is astounding. Playback theatre (how can you possibly have an air combat game without one???) shows this to a tee. An example: Watch the front wheel on say a Flanker; watch as its suspension absorbs the weight as you taxi down to the threshold. +1 also on the arena. Superb fun. Take your craft up a couple times, rack up some big points & limp it back to base after a narrow escape with a Tornado, smoking & engine down to 30% power as you touch down; then the big boss appears; do you bank the points & quit or do you go up one more time & risk it all???? Also not ashamed to admit that I still find missile evasion a realistic challenge. That game just keeps on giving & giving. |
Get in an F-15. As you approach mach 2 the engine inlets straighten out for more airflow.
F-22 replays are fun to watch when dropping bombs from the internal bay. You can see the other bombs in there to the side. Cluster bombs are never get old. Loft it and fly underneath...just about kill yourself when it breaks apart over your heard. LOL Hop in the A-10 and switch to an AGM...tv guided and you get the screen on the instrument panel. I love that bit. That night time F-117 mission...ran that one and just ignored the flight path. Left radar off. Enemy fighters followed me halfway across the map and never got a lock on. Gave up and left. LOL Same with the F-22, keep everything internal and almost nothing will get a lock on. If it does, rotate away a bit to change the surface facing the enemy plane and they usually lose the lock. I love how radar plays a role in that game. Stay dark as much as possible and use your eyes. :cool: |
WOW I want this game.
Honestly, if that game somehow ends up on the PS3 by some miracle, I WILL buy it. I must try it. Hint hint, devs haha. |
Raw, Tuesday sounds great to me. I'll be good from around 8pm est onward.
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LOL!!!! U aswell. Glad that wasn't just me. :grin: |
Over G Fighters - East meets West
My visual offering to the already superb Over G videos that have made this thread. A little confrontation between Hornet & Flanker.
http://www.youtube.com/watch?v=2Ol2dqxCbLo |
^^^Thats a good one! You make it?
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Yes. Inspired actually by the vids on this thread, namely Raw Kryptonite, yourself & other talented Over G'ers.
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very nice work man, kudos. Especially the full take off for both jets. some of the effects you put over looked very good, especially in the small window you could swear some bits are video :)
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Cheers man. Credit has to go to Sony Vegas Video software tho. Play around with the video effects tab brings hours of fun (hours? yep, maybe I should get out more lol). :rolleyes:
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Nice video, during the last song it felt a lot like Top Gun to me. Perhaps it was the Top Gun theme song that git me in the mood! Though it did end abruptly, it was still great!
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Outstanding! Great work! What editor do you use? I just use WinMM and it doesn't have a way to crop the video down to cut out the buttons at the bottom etc. Lucky to even be able to add WMM 6 after MS screwed us with the Windows Live MM on Win 7. Some nice effects in there. Says a lot for a game when you can kick back and enjoy replays and not even play the game. Edit: Took me so long to get back to submit my post you anwered my question already. LOL Don't forget about Tues, are you guys all on the IL2 BOP friends lists? |
What songs plays through the middle bit?
Excelent video by the way. Almost makes me want to get a 360 for this game |
It's a shame the explosions are your typical stationary-black-ball-of-smoke in the air
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LOL! That's awesome! Is it possible to have private matches lik that where you can team up with a bud and fly together?
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Oh yeah. Here's how MP goes:
2 MP modes: one is just a straight up no respawn dogfight. The second is Arena, which is 4 teams of 2 pilots. Each team has an island base with runway, AA, SAM's and a control tower. You also have a carrier group: carrier, cruiser and 2 destroyers. You have an AWACS plane at high altitude spotting for you a little. Other than the AWACS, they'll all defend themselves with both guns and missiles. (automatically, you can't control them) Each team has a bar of points that gets reduced when you get shot down, any of your resources are taken out or damaged. (you can see that on that last video I posted, red, gold, blue, green teams. As you do well, you can restore your bar a little bit. When a team's bar is down to 0, that team is out. Continue until there's 1 team left. All bombs and missiles have their own properties and uses to be used effectively. No torpedoes, but you do have anti-ship missiles and bombs for the ships. AGM's can be used but obviously not as effective. There's also a center island with an airstrip that is neutral. Anyone can land there to refuel/rearm/repair. That's where DT and I were in that video when we landed at the same time. You can land on your home airstrip also, and planes equipped for carrier landings can also use your carrier until it's taken out. If you don't have 8 players, a team will be filled in by AI players, but they aren't very aggressive vs. other fighters. They'll mainly just bomb. The map is always the same, but varies in size randomly and somewhat based on number of players. It's over water, so the space between islands is what changes. A room set for 8 players is a LARGE map that takes a good long while to get across. Some planes will need extra fuel tanks, others have more capacity onboard. In your loadout, you can change your starting fuel amount as well as add a tank. Run out of fuel, crash or get shot down and you respawn at your home base to take off. Altitude range is significant and effectively used vs radar. At about 42,000 ft, you're well above the clouds and starting to see stars above you. Keep on going to over 80,000 ft and you'll see more and more of the curvature of the Earth on the horizon and it's almost like nighttime. :cool: Also the game shows the difference between your forward speed and air speed over the wings. You can be at significant altitude, plenty of speed, but the air speed over the wings drops, taking away your lift and then you drop even though your speed is significant. ;) More maps would have been nice, but the game is very well done so it still stays fairly fresh. |
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Here's a little fun I had with the same video; a predictable treat for all Top Gun fans. (It had to be done, lol) http://www.youtube.com/watch?v=F_bPc2AiRjE |
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I'm so used to seeing virtual aviation videos of any worth done with pc flight sims using computers I can't afford (which is fine, I still enjoy them), but here is one featuring OverG using a good ole Xbox, bravo sir! :grin: |
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Yes the skirmish had to be replayed & it was fun & games trying to get the dogfight & stuff to occurr in more or less the same part of the map. Thanks for your appreciation buddy, praise from a worthy source. :) |
awesome vid mate, looked great!!
i've not played over g in a few months :( but since this thread has been started i must of played in countless times and really enjoy it. Let everyone fly the F22, i'll stick to the F14 tomcat :D just something about it that i think is incredible...... sweeping wing missiles with 50 mile range :P fuel for 30 seconds WITH DROP TANKS if you keep afterburner on co pilot :D looks sexy |
just picked this game up and am having trouble evading missiles, i drop flares/chaff and weave and dive all over the show and yet they still find me, any ideas on what i should do?
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Another trick is to wait until the missile is almost on your 6 (when the missile dot on your hud is almost at the centre graphic of your plane), then rapidly slowing up the throttle, quickly deploy airbrake, dispence chaff/flare & break hard left or right. You can imagine that all this has to be done very quickly. Whatever you try isn't always gonna work, that's what helps make this title so awesome. Hopefully there are forum members here that'll read this & are much better than me & will give their own ideas, somethingt that I too can capitalise on. :grin: Good luck! |
my preferred tactic for missile evasion is to get it coming at you from around 4 o clock, gate and pull up at around 5-10 degrees, when the missile is ~1m out. cut power and do a 180 turning into the missile and dropping to a dive. Once you get the technique and timing down, as long as you have time to set up it always works, sometimes :S
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A head one barrel roll has been known to be a viable tactic for F-16/F-2s. I've never seen anything else pull it off properly. |
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