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Friday 2009-12-04 Screenshots Update discussion thread
post here when update is done
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Thanks for the update Oleg. Love the 'broken backs' of the ships. Will each part roll/list separately? Will damaged ships spill their cargo or leave oil slicks?
Cheers PPanPan |
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2. Can't say now. Engine can do, but need a time first. So what will be in final - we will see. |
Thanks Oleg. Please can you empty your PMs? I would like to send you a message.
Cheers PPanPan |
THX for news Oleg!
Question about ships: Will it be possible heavy and strong, but unfatal explosions on ships? For example: Bf110 is strafing AAA of Destroyer, and ammo dump on the deck exploding because of hits. Bf110 took damage by spliters and crash, but ship is damaged but still alive. (RK-Holder, Bf110 ace Hptm. Wilhelm Makrocki's last mission, solo low-level attack on ship Sywern in Greece) |
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Hm... I think the Luftwaffe Pilot uniform is a little bit too bright
http://files.games.1c.ru/il2pict/04122009_12.jpg Shouldnt it be more like this: http://www.replicaters.com/ww2%20Ger...WOffField5.jpg or am I wrong? |
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THX Oleg.
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That was worth waiting for! Now I can go to work. I need to make lots of money and build up my savings so I can take a month or two off when SOW comes out. :))
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WOW I can't wait to spend hours in that Hurricane cockpit... Lovely job love the details on the light bulb in the lens setting...
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I'm very impressed with the basic DX9 renders. I wasn't expecting them to look that good. As a matter of fact the shot from within the Spitfire's cockpit is now my desktop. :D Nice work, Oleg and crew.
Thanks for the update. |
Oleg - another little question:
Will there be more that 1 kind of pilot cloth? For example 1 for hot summer (also Trop version will be funny), 1 for cold winter (and for high alt flights), one for spring/autumn... To let user shoose a model (not just a skin texture) of his pilot. |
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Great update, beautiful Hurricane, even if i never liked that turttle! :grin: About the picture of the uniform jacket and the render, maybe i´m half blind but i see a very good resemblance, and i don´t find it "too bright". Now, such detailed and gorgeus ships, make almost a crime not see inthere sailors, and maybe a women on a 40´s swimsuit taking a sunbath. ;) Question: If put a ships with vehicles and/or tanks on the deck, will this vehicles be able to fall on to the water because of a bomb hit, or be destroyed while the ships is still functional? Thanks! |
The Mk I Spit, no X4321, shown in Oleg's screenshot was flown by the Battle of Britain ace P/O Crelin Arthur Walford Bodie, in RAF No. 66 Squadron.
"Operating from Kenley on 5 September 1940, Bodie was engaged in combat with Bf 109Es. Bodie's aircraft was severely damaged and was forced to belly-land. He succeeded in putting down X4321 to a well-executed belly landing in the vicinity of Barnhurst Lane, Hawkinge. The pilot escaped injury." More info on this aircraft and P/O Bodie at spitfiresite.com PPanPan |
thankyou for the updates Oleg and Team! I love the spitfire cockpit shot veiwing the ship!( but it looks like your gunna crash into the ships masts! HAHAHA) BRAVO! Fantastic work.
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http://files.games.1c.ru/il2pict/sho...204_161805.jpg Oleg never public a Hurricane I or Bf 110 C cockpit yet. Oleg , very nice upload anyway:cool:, nice Hurri external views. I cant wait to see a plane shotting... : will be like Il-2 whit starwars lazer shots or more realistic like little lines of smoke in small machine guns and medium lines smokke in 20mm cannons whit a little bit of fire? |
That's correct, it is a Spitfire cockpit, and I did crash into the rigging right after taking the shot.
I must have destroyed at least a dozen perfectly good airplanes trying to take a good screenshot of that ship. Should have done in Top Gun style. |
Well, you would have crashed pretty soon anyway. Look at your fuel gauges!!
PPanPan |
In Il2, we could pass in some objects like some trees or cable, but if I pass through electric lines, ship cables, and so on..... will it affect my plane ?
And btw....... the shot with the Spit's cockpit and the boat is truly...... I mean truly..... impressive:grin: |
Oleg it looks great. One of my favorite moments for IL2 was straffing convoys and seeing the soldiers run off to the sides. I hope to see some life on the ships, AA fire, men scurrying about. Maybe lifeboats unloading a dying ship. Thank you for the great work!!
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Hello Oleg!
I guess it is a WIP also , but I believe(hope) the fuel/gasoline related flames and smokes would(will) have a denser, oily aspect? Except on the very edges, they should show next to no transparency (same thing for the clouds, ar least from afar)... Wonderful update in any case, thanks! JV |
thats oxygen gauges!
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S~! Oleg
Hurricane tail boom is really needing a rework. Those Hurricane shots were definitely wip, so I would like to see shots further along before more comment. Pilots starting to approach final. Keep up good work there. A 10-20% increase in pixel count wouldn't hurt for a more HD quality - but not critical. Would like to know more about latest engine developments. What can you share? |
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Brilliant images. I love the Hurricane.
Great to see such detailed ship models too. Any chance of a CAM ship for the Hurricane later in the SoW series? Will the AI capability of ships be increased, especially for warships, so that they take avoiding action when under attack? Be nice also to have capability for creating ship formations in SoW's version of FMB. |
These ships are nice! I also like how the water extinguishes the fire.
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Why this Spitfire dont burning?:-P
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As you said, Top Gun style would probably be better. "Sorry Oleg, but it's time to buzz the tower" :cool: Excellent screenshots, nice Hurri, amazingly modeled ships, Spitfire cockpit keeps teasing me... Ah, nothing unusual :-P |
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The fuel gauge would be in the lower right corner of the instrument panel... :) |
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You do plan to use the specular map on the skins to represent the difference between metal and fabric, right?
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Low and slow will get ya every time:-P...nice update, thanks to the team! |
Hello Oleg. Thank you for the update.
What are the advantages of DirectX over OpenGL? I always thought that OpenGL was better. At least it is in Il2. Can you please explain? |
excellent update.
I cannot imagine how the DX11 will look. Thanks |
Spasiba!
Thank you Oleg and team for the update.
Is that a T2 tanker the Spit is flying over? Regards Viking |
About the texture
The aircraft skin texture looks similar to the canopy's glass texture with the similar reflected light at the top of the plane in such a case.It can be found in many former screenshots,looks like the the plane's back has been over polished.I'm not sure if it is true in real situation,but it looks something improper at the first impression. http://i45.tinypic.com/23iz8yf.jpg and if possible,keep on developing diverse glass textures.They are now monotone(the canopy glass,the gun sight glass,etc.no distinction...),or shall I say it's effects are a bit lighter and need an increased performance(I'm not sure,maybe weathered effects too?),in brief,it doesn't suit the highly detailed/weathered cockpit well.(Maybe in a dynamic demonstration,it looks ok.) |
Thank you Oleg.
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In the first ship damage img it looks like the sea water is on fire. This may not be the case, but it looks good, and was common. Will there be any oil slick or floating debris modeled?
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Looking great....
PPPPPllllleeeeeeeassssee o please though, lets not have "ghost planes".... will we be able to see our arms and legs when flying?
Also, I'm greatly hoping all 4 of my processor cores will be put to use for this...... Thanks! |
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Hi Oleg,
that spitfire cockpit looks absolutely fantastic ! Question: will we be able to move the pilot head (meaning the view point of the player) in the cockpit forward/backward and then lock that position in place ? (still allowing rotation left/right and up/down, as well as lateral leaning to look beside the nose or fuselage of plane, but keeping the forward/backward head position locked) my reason for asking is this: in the current il2 the default head position does not let you view the mirror while looking straight ahead, unless you set a wider field of view (which then functions as a zoom-out making all distant planes and ships look smaller) somebody made a small addon prog for il2-1946 which fixes this, it allows you to move the head position of the pilot to be moved slightly back, letting you see the mirror (but the cockpit gauges then look slightly smaller because you are leaning back, which is fine), but it does not change the "field of view" (FoV) setting, so distant objects like planes and ships still look the correct sizes.(i can look up the url if you are not familiar with that little free addon program) hope you understand what i mean :) thanks for all the hard work |
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realistic looking water smoke and ships is more like this IMHO:
http://img442.imageshack.us/img442/3...provement8.jpghttp://img443.imageshack.us/img443/6...provement5.jpg |
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NO, there will not be a pilot and I believe 4 cores are working |
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Right, I realise that it is a WIP, but I do not like the BoB water we've seen so far, it looks "oil-ish"; this one looks VERY realistic, and the ship fires and smoke are amazing. Silent Hunter V I guess. Ins |
Nice screenshots Insubar, but I prefer the darker, sharper, more foreboding English Channel waters in the update.
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Anyway, SH V is sub sim so water has to look good up close, as well as the subs and the ships. SoW is a flight sim so the planes and the air (:)) have to look good - and it does. The harbors and the aircraft in SH III looked like crap - and even though the seem to look better in SH V, the planes will never be close to SoW... |
We all want great looking water, especially when we are down low.
I've seen alot of water rendered from different games and sims. My shipbard experience at sea, the water is rarely as smooth. Sure the water is nice like this on clalm days inside bays and harbors, but at sea the waves and wave action is turbulent and aggitated. The weather is a determining factor of course. Sure would be a plus if weather dictated wave action and sea visuals. Anyway, I can go with the water however it's presented... since I'm not in the water or that near the surface most of the time. If I were looking out a port hole I'd think different. |
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Oleg has stated that the sea conditions are tied to the weather engine in game. There are a couple of other shots released where you can see white caps on the water. So maybe we, who spend much time at sea might even approve of them.:) |
Looking back through some older updates I found the half transparent instruments that can be applied in HUD views. I've asked many times, but why not just have half transparent cockpits and do away with HUD Views. Also, have you ever thought to do half transparent frame rails for cockpit views with full view cockpit panels. This way visuals would be improved significantly, but pilot still could not see through the aircraft. Kind of an offset for lack of peripheral vision. I've always felt like I was in box in many cockpit views. The ability to for users to choose to do half transparent cockpit for HUD views or half transparent cockpit frame rails would do it. Customizable indicators for no cockpit view. They are half transparent, resizable, and possible to put at any place of the screen. With the release of BoB there will be 3 types of standard indicator sets for no cockpit view – customizable indicators for German, British and Italian side. http://files.games.1c.ru/il2pict/grab0001.jpg http://files.games.1c.ru/il2pict/grab0002.jpg http://files.games.1c.ru/il2pict/grab0004.jpg
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Thx for update, kokpit and pilots looks great!
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Cheers |
Oddo made a bad thing bringing these fantastic SH screenshots here.
Now we can't want anything less :-P Thanks fot the update Oleg! |
Great update O... Fridays haven't been this good around here for a while.. ;)
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http://files.games.1c.ru/il2pict/sho...204_161805.jpg Hmmm so it sounds lijke you are saying that this is the "low" setting view... :) Will there be a DX-10 render also or will it skip that altogether.. I think this loos great.. especially since no matter how it looks we know it is beta... not even near final.. |
DX11 Nvidia water demo
Double click on video to see larger render [youtube]xfqA_nJn1sM[/youtube] [youtube]Rm7cZN0IcrY[/youtube] |
nice A10, sukhoy trimotor & F15 whit wings of F14 prototipe !
the Harrier... i dont know, dont like... and that TU 95 experimental, is very hold idea for this time but amazing animation:cool:. The Big missile will be shot down whit a Lazer in a B747 recicled in a very close future, misss that ;) |
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http://i58.photobucket.com/albums/g2...r/SShot005.jpg buth the video of Bf 110 dont convince me, need a screenshot;) |
i was just thinking to myself.. hmmm something is mising:rolleyes:... oh yeah the yoke!:grin:LMAO
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cheers |
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Insuber |
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edit - read all of thread before replying.... cracking update oleg, looking fantastic. |
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Couldn´t find a satisfactory spanish translator for it. |
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One question though, will there be versions of the Hurricane with the de Havilland propeller and the early two bladed prop as well as the Rotol version in the screenshots? |
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The difference to arcade game is that with our sim you may learn from arcade to realistic step by step, and these settings from arcade to realistic are not "arcadeish ultrarealistic settings" :) |
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Oleg, i have a question about hurricane. In il2 the huricane 2b seemed very undepowered compaired to the field mod hurry(especially over 5000m). Im not an expert in fm but surely these should have similar performance? If not are we to expect similar characteristics in bob in relation to the r.a.f hurricane? Sorry if this is a question asked before
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Have a nice day, Insuber |
Sorry my post wasnt meant to offend. To me , and if you read my post carefully it did say"personal opinion" that it seems such a waste of fantastic quality cockpits.
I think maybe a chill pill may be required. ;) |
Still, Weasel, the thing is: you'll still be able to fly without "Wonder Woman view".
People aren't really thinking of business here: the more options, the better (for the game and for sales). It was the same on that dicussion about pilot in-cockpit (I know it won't happen, but it can be used to demonstrate the ideology): if you can make two options to please two different groups, do it. Just because it doesn't please YOU it doesn't mean that the idea is stupid and useless. Someone will use it (otherwise they wouldn't be requesting and discussing the subject). |
My questions for Oleg:
1. Will players with high graphics settings have advantage over the players with low graphics settings in recognizing the dots? Just as many modern PC games, low graphics settings will give a player more visibility than the high graphics settings. Because low gaphics settings tend to remove many resouce-eating eye candies such as AA, AF, HDR, fog, extra details like grass and dynamic lighting ect. While it definitely reduces the burden for low-end PCs greatly, it also enhances the visiblity dramatically. It is unfair for those who have spent a long time on saving money for up-to-date hardwares in hope of the most immersive graphics but turned out getting worse visibility than out-of-date machines. This is the very reason why many professional FPS players tend to use extremely low screen resolution and graphics settings. And visiblity is much more important for flight combat simulation in my humble opinion, especially in servers with icons disabled. In IL2, one can achieve much better dot visibility by turning off AA, AF, setting screen resolution as low as 800x600, setting object lighting and landscape lighting to flat. Yes, under such settings, IL2 looks very ugly. But it makes distant dots incredibly easy to spot. When playing in no-icon servers, this is a great advantage. So, my request is to at least make high graphics settings have the same (if not better) dot visibility as low graphics settings in BoB so that we won't regret spending hard-earned money on high-end PC hardwares . 2. Will BoB include a much more detailed encyclopedia for all the objects showing up in the game? For example: The actual service time, service area, service squadron for each aircraft variant. This will make building historical missions much more easy. 3. Will you include a virtual testing field with all kinds of necessary testing tools in BoB for FM testing and Weapon testing ect. and then we can export them out to a program like il2compare? It would be extremely useful for us hard-core simmers. |
Woah , easy tigers . I think that people are blowing my post out of proportion here. The term "wonder woman cockpit" is well known across the community . Maybe the term"fischer price cockpit" may of offended less. I for one know that il2 caters for many people at many levels. I do not believe it should be abolished and as Oleg said it should b used as a stepping stone to access the other settings of the sim. I have my opinions same as the next man. But i do not deserve flaming for an opinion i have been asked to give.
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Don´t worry Weasel, with the exception of Insuber post, i think nobody was flaming you. I don´t like wonder woman cockpits either, but as Lucas... wrote, if its an option to use it, it can´t hurt, and maybe its not something that take lot of resources and time to implement, like it is with the virtual pilot in cockpits. :) |
Saaaahhweeeeeet!
Whoa, A hurricane!!
Yeah!! Jeyeah! Thanks for the updates, they are getting uber and Über ! I like whats coming along and the ships are well done. Even the sinking ship . . . people were waiting on the combat footage. Given that the release will be better . . . In regarding the cockpits, I like full cockpits better, in wonderwoman view I tend to crash while ground attack or landing, or take off, I need a frame of reference. But I can dogfight much better in wonderwoman view . . . however Oleg wants the game to be playable by all: Hardcore simmers and people just looking for something a tad more realistic than arcade . . . I would like it if there was an option for semi transparent / translucent cockpits like other's have been asking. In regarding cockpits . . . I like the way IL-2 is . . . Other pilots can see you but in cockpit view you can't see yourself. Also people have been asking for first person bail outs as opposed to seeing it 3rd person. I would like to have both . . . Pilots are coming along great. ANd thanks for the Friday updates. |
hiro, you gave me incredible question to ask, thanks!:
Will there be option in replays to jump to some else cockpit view, not only your plane's? Of course only for those planes with modeled cockpits! |
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It could be a selectable option of the server "view from others' cockpits", why not ? Nice one Alien! Insuber |
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http://www.smileys.it/images/smileys_it_358.gif http://www.smileys.it/images/smileys_it_1684.gif :D |
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Shape is pretty good. I was talking about the texture. You need a bit more detail for the surface and ridges here. |
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There have been so many people complaining about this for years and years. Myself at the forefront. The problem is that the focus is on allowing low hardware platform players to play. Regardless of the effect on fairness. A very high percentage of online war pilots fly on low settings for the increased visibility for this very reason. It gives them an 'edge' 1c are not going to fix it no matter what you will read in these forums. Its more important to them to sell another copy to somebody on marginal hardware. ** Just do your best - 1c promises you a good 'combat flight' experience not 'fairness' Life is not fair mate - . . |
Why would one chose voluntarily to have a crappy image ? To make some more kills ???? To get some more points ???? It's so silly ...
I personally prefer 1000x a good 'combat flight' experience and less kills in my online flights. I invest on H/W exactly for this. Bye, Insuber Quote:
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Insuber
You aren't exactly wrong ... offline 1920x1200 Online 1024x768 Visbility is much better for finding and tracking enemy ferrets @ 1024x768 4 pixels is 4 pixels at any resolution, therefore make the pixels bigger with lower resolutions? However, I think this option is available to the entire online community It's not exactly an advantage for anyone as far as I can tell, regardless of hardware. |
Oleg, a little question (sorry for overwhelming):
Now in Il-2, only MG fire or bombs explosions can inflict damage to a/c or pilot on shute (also, FUEL Trucks and Ammo/FUEL RRvehicles). Will it possible in SoW, when exploding of other objects could inflict damage? It will be great of players a/c could be damaged or even destroyed by splinters of exploded tank, or parts of bomber a/c wich is under attack... |
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If you mean more grater relief of details like doing others, then it is overdone there, comparing to reality. Who will think there about aerodynamics?:):):) Sometime I see so great overdone relief of details in that terms that I begin to visualize in mind will that plane be able to reach the declared value of speed in reality? :) |
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1920 x1200 pixels = 2,304,000 pixels on screen 1024x768 pixels = 786,432 pixels on screen I agree they are always the same number of pixels and they should disappear at same distance any resolution. I'm saying it is harder to see 2x2 pixels in an array of 2,304,000 pixels vs 786,432 pixels. I can see 2x2 pixels, if I am looking in the correct place. In a sea of 2,304,000 pixels it is more difficult to track 2x2 pixels, or find quickly as at lower resolution. Also, in my situation I wear glasses. Maybe, someone with excellent vision can see at either resolution well. |
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For example, in a x" screen, while lower resolution is, bigger dots are, so in the same screen if the 4 dots (2x2) take 1mm wide at 1600x1200, whith a 800x600 resolution this same 4 dots (2x2) will take 2mm wide, being more easy to see... The solution can be take a base resolution (800x600, for example) to find the best size for this first sight of plane (2x2 pixels like in IL2, for example), and them adapt this size to the resolution with pilot fly, so the phisically size of that first sight of plane will be the same no matter in wich screen resolution fly... In my example, 2x2 pixels at 800x600 and 4x4 pixels at 1600x1200 have, in the same screen, exactly the same phisyc size. Is like if you take a photo at 2Mp or 10Mp with same zoom level, a particular detail will have bigger number of pixels in the 10Mp shot, but when you print the two shots in 10x15, this particular detail have the same phisically size in paper, no matter in wich resolution where taken... Sorry for my bad english and thank you very much for the screenshots updates, your answers and for be really accesible for us... I`m in fire for take in my hands the Storm Of War: Battle Of Brittain...:grin: |
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But it is something that needs to be looked at for certain. |
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