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-   -   Friday 2009-11-27 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=11368)

Oleg Maddox 11-27-2009 12:42 PM

Friday 2009-11-27 Screenshots Update discussion thread
 
Don't post anything untill I'll finish uploading of the new developement update with interesting photos

Lucas_From_Hell 11-27-2009 12:57 PM

Great pictures, Oleg!

Holy hell, those briefings are insane!! Adds a whole new atmosphere to the missions.

Thanks for the update, loved the pictures.

(By the way, typo there on the "special" :mrgreen: )

PeterPanPan 11-27-2009 12:58 PM

Thanks Oleg - it's nice to see behind the scenes too!

The city textures in the 1st picture look fantastic - really detailed road and building layouts. Do these attempt to copy actual layouts?

Cheers

PPanPan

Oleg Maddox 11-27-2009 01:01 PM

Quote:

Originally Posted by PeterPanPan (Post 123178)
Thanks Oleg - it's nice to see behind the scenes too!

The city textures in the 1st picture look fantastic - really detailed road and building layouts. Do these attempt to copy actual layouts?

Cheers

PPanPan

Some are copy. Some - generic

Skoshi Tiger 11-27-2009 01:07 PM

The mission briefings with recon photo's are going to add a lot atmosphere of the sim. :)

Is there any chance of having a few seconds of B/W footage of a target area in the briefing (maybe a track recording a flyby of the target?). I remember the sim B-17 II the mighty 8th that had this feature.

Foo'bar 11-27-2009 01:11 PM

Very nice to see that buildings will have real dark shadows inside :)
http://files.games.1c.ru/il2pict/IMG_0240.JPG

PeterPanPan 11-27-2009 01:12 PM

Hi again Oleg

Just to let you know, some of your code is visible in the 'coding ships' image. Are you ok with that?!

PPanPan

luthier 11-27-2009 01:12 PM

Nice photographs. What stood out for me the most is that the team really needs a shave.

PeterPanPan 11-27-2009 01:17 PM

Quote:

Originally Posted by luthier (Post 123184)
Nice photographs. What stood out for me the most is that the team really needs a shave.

... and that they are all really thirsty!!

(Oleg, I think you need a 'no drinks near keyboards' policy!!)

PPanPan

genbrien 11-27-2009 01:19 PM

wow, really impressive
What I like: shadow inside hangar and mission briefing!!!!!
The rest looks as good as those 2, but I like how much details there is. Good job team ! ^^

Question: Do we know if mission will start in the hangar or outside ?

Oleg Maddox 11-27-2009 01:20 PM

Quote:

Originally Posted by Skoshi Tiger (Post 123180)
The mission briefings with recon photo's are going to add a lot atmosphere of the sim. :)

Is there any chance of having a few seconds of B/W footage of a target area in the briefing (maybe a track recording a flyby of the target?). I remember the sim B-17 II the mighty 8th that had this feature.

Probably final brief will looks by other way. It is just partially working model.

Oleg Maddox 11-27-2009 01:21 PM

Quote:

Originally Posted by PeterPanPan (Post 123183)
Hi again Oleg

Just to let you know, some of your code is visible in the 'coding ships' image. Are you ok with that?!

PPanPan

Don't worry, its just so small part....

Oleg Maddox 11-27-2009 01:23 PM

Quote:

Originally Posted by genbrien (Post 123187)
wow, really impressive
Question: Do we know if mission will start in the hangar or outside ?


Possible both

choctaw111 11-27-2009 01:33 PM

Thanks again Oleg.
I love updates like this as I really enjoy seeing the people behind the product.
Perhaps when you release SoW:BoB you can include a photo of the entire development team.

Baron 11-27-2009 01:44 PM

Very nice.

And we even got to see the BR-20 cockpit. :)

Feuerfalke 11-27-2009 02:32 PM

That's great - I was already looking forward to those insights, the place where SoW is born and the people behind the scene. Thanks for all working on it.

They even don't take the time to eat, drink or shave other than on their workstations :D - do they sleep in the office as well? Do they sleep at all?



The ship looks great in the water and the briefing looks very promising.


What do you think about the camera? ;)

AdMan 11-27-2009 02:35 PM

will all the buildings be modeled rather than texture map with small amount of buildings?

will roads be detailed enough to see curbs, roadway markings, and textures like asphalt, brick, or cobblestone

csThor 11-27-2009 02:44 PM

Personally something irked me about the briefings. Of course the text is subject to change (would be strange if not), but from my POV it's a bit sparse for an environment that was already rather "thoroughly organized". For example I am missing information regarding waypoints, formation assembly (for bombers that's a must), altitude stuff, radio frequencies and callsigns, rendevouz points with fighter cover etc. Such things ...

zapatista 11-27-2009 02:45 PM

Hi Oleg,

thanks for further update pictures :)

Bearcat 11-27-2009 02:51 PM

Great stuff... I like the pilot template that I saw... The more detailed briefings are great too.. I imagine that online wars etc would be even better in SoW because of the greatly expanded options.. Will the brief be interactive.. as in being able to scroll through multiple pages and such and if so is that something that the host would do on the server end or each individual user on their end.

mark@1C 11-27-2009 02:51 PM

I wonder who the beautiful girl is?:cool:
Please give my regards to her.:grin:
I think something shoud be done to improve your working enviroment.A dimmer and not very spacious room,not very large screen,the bomb modeling programmer's keyboard really needs cleaning,or just buy a new one...(Don't give him permission to eat like others,while he is working,until he has got a new one...for his health...)
Can't imagine so great a game is made in such a studio...A little bit poor feeling...
Compared with the 2012 VFX team's,
http://i982.photobucket.com/albums/a...6062441-09.jpg
http://i982.photobucket.com/albums/a...6062355-06.jpg
http://i982.photobucket.com/albums/a...6062343-05.jpg
http://i982.photobucket.com/albums/a...6062242-01.jpg
You are really doing a hard work.
If only I could do more to support you!
At least,I will surely buy your new series.
Best wishes,and highest regard for all of your team.And do really hope you will have a more better working enviroment in the near future.

BadAim 11-27-2009 03:03 PM

Thanks for the tour of the "inner sanctum". This is cool stuff. It really looks like your team lives, eats and breathes SOW. That's good news for us fanbois.

Mhondoz 11-27-2009 03:04 PM

Programming languages
 
Thanks for the update. :-)

It seems like in this shot that you are using C#. Can you share what technology you are using to develop the game? Thinking first and foremost on programming languages. Being a programmer my self, I find that very interesting. :)

Where I work (not game dev), we have two camps, - the C++ camp and the Java camp... me being in the C++ camp. And I was very surprised to learn that IL-2 uses Java, since we always play the performance card to the Java fans ;-)

I believe your choice of Java was quite unusual in the game business when IL-2 started development, when Java still was very young. Do you have any thoughts on technology choices like that, - did it for example play a role in being able to complete the game in time (the usual trade off performance vs time to market)?

Pierre@ 11-27-2009 03:05 PM

Nice and interesting, as usual. Thanks.
Oleg, I can see your camera is a Canon S90. A good choice!

erco 11-27-2009 03:07 PM

Thanks for the look around your studio, Oleg! Looks like a fun place to work! I have a question, a suggestion, and an observation:

In the 'tuning bomb model' picture, is that a model airplane box we see next to the monitor?
(The bomb looks great, btw)

The next time you make a photo tour of the studio, it would be good if you named those good people who are working so hard- nice to put faces with names!

I think that your programmers look undermodelled. I expected great, heroic, men and women locked in battle to create glorious code! (Just kidding...!)

Foo'bar 11-27-2009 03:58 PM

Clean and tidy desks compared to mine :D

luthier 11-27-2009 04:02 PM

Quote:

Originally Posted by erco (Post 123219)
The next time you make a photo tour of the studio, it would be good if you named those good people who are working so hard- nice to put faces with names!

You're right.

http://files.games.1c.ru/il2pict/IMG_0237.JPG
Left: Marina Kurdyukova, 3D Modeler, Buildings
Right: Lesya Burykina, 2D Artist, Ground Textures

http://files.games.1c.ru/il2pict/IMG_0240.JPG
Andrey Petuhov, 3D Modeler, Ships, Vehicles and Buildings

http://files.games.1c.ru/il2pict/IMG_0244.JPG
Lesha Pervov, Senior Programmer.
He's the guy in charge of ground and sea objects and some graphic elements. Absolutely indispensable.

http://files.games.1c.ru/il2pict/IMG_0249.JPG
Partial view of Roman Deniskin, resident mad genius
He's one of the original members of the crew that made Il-2 what it is. For BoB, he is in charge of everything that has to do with aircraft: graphics, damage models, FM, cockpits, weapons, etc.

http://files.games.1c.ru/il2pict/IMG_0262.JPG
Sergey Karavaev, 3D Modeler.
Built a lot of gorgeous models for Il-2 and for BoB, including the BR-20 and the Bf-110

http://files.games.1c.ru/il2pict/IMG_0273.JPG
Anton Ioilev, 3D Modeler.
New kid on the block, in charge of our humans, in the air and on the ground

http://files.games.1c.ru/il2pict/IMG_0280.JPG
Some guy, who the heck let him into the building and who does he think he is?

Not shown: some of our even less attractive team members.

KOM.Nausicaa 11-27-2009 04:02 PM

Quote:

Originally Posted by mark@1C (Post 123214)
I wonder who the beautiful girl is?:cool:
Please give my regards to her.:grin:
I think something shoud be done to improve your working enviroment.A dimmer and not very spacious room,not very large screen,the bomb modeling programmer's keyboard really needs cleaning,or just buy a new one...(Don't give him permission to eat like others,while he is working,until he has got a new one...for his health...)
Can't imagine so great a game is made in such a studio...A little bit poor feeling...
Compared with the 2012 VFX team's,
http://i982.photobucket.com/albums/a...6062441-09.jpg
http://i982.photobucket.com/albums/a...6062355-06.jpg
http://i982.photobucket.com/albums/a...6062343-05.jpg
http://i982.photobucket.com/albums/a...6062242-01.jpg
You are really doing a hard work.
If only I could do more to support you!
At least,I will surely buy your new series.
Best wishes,and highest regard for all of your team.And do really hope you will have a more better working enviroment in the near future.

Well yeah Mark, I work in the movie industry too. But comparing a multi million dollar Hollywood production to a flight sim, niche product. Whats the point?

SlipBall 11-27-2009 04:07 PM

Looking very good for sure, and the ship has great detail, thanks

luthier 11-27-2009 04:15 PM

Quote:

Originally Posted by csThor (Post 123210)
Personally something irked me about the briefings. Of course the text is subject to change (would be strange if not), but from my POV it's a bit sparse for an environment that was already rather "thoroughly organized". For example I am missing information regarding waypoints, formation assembly (for bombers that's a must), altitude stuff, radio frequencies and callsigns, rendevouz points with fighter cover etc. Such things ...

The waypoints are there, shown on the map.

Formation assembly, altitude, radio, etc - the text box is there. You can fill it in with whatever you like. Maybe I'm missing something - did you mean to say that we should automatically display text descriptions for every waypoint, all callsigns, etc, for every single group in every single mission?

The texts you see are just something I typed in in 5 minutes to fill in the box. It's just a test mission never in a million years intended to be a part of the final release.

Tbag 11-27-2009 04:29 PM

Thanks for the info Oleg, Ilya and team! When I see "Plane" in the mission briefing, a question comes to mind:

Will we have the option of viewing a little notebook in flight that shows us the most important data about our aircraft (stalling speed at various flap configurations, vx,vy, supercharger stages and altitudes at which to change etc?)

HenFre 11-27-2009 04:30 PM

Thanks for the update Oleg and Luthier.. The hanger model and the german pilot looks especially awesome :)

Good to see you are all still hard at work, but do dust off the flightcontrols and use them for having some fun now and then :grin:

Zorin 11-27-2009 04:50 PM

I only hope Sergey will have genuine meshes for every bomb type this time. ;)

McHilt 11-27-2009 05:39 PM

Nice bombmodelling and interesting to see some behind the scenes stuff.
Oleg, maybe it's been asked but I was wondering if you guys are planning to implement 'bomb art', to deliver a personal message behind enemy lines... :mrgreen:

Salut!

Zorin 11-27-2009 05:44 PM

Quote:

Originally Posted by Tanner (Post 123266)
I just have to shake my head at this point. Will this thing ever get done? Bomb textures? CODING ships? WIP Briefing UI? Welcome to a 2012 release date.

Nah, don't worry. At least in terms of the bombs it is not that time consuming. Once you have your references ready and start at 8 in the morning you can have the arsenal for one nation done by 8 in the evening. Excluding textures, of course.

Zorin 11-27-2009 05:46 PM

Quote:

Originally Posted by McHilt (Post 123267)
Nice bombmodelling and interesting to see some behind the scenes stuff.
Oleg, maybe it's been asked but I was wondering if you guys are planning to implement 'bomb art', to deliver a personal message behind enemy lines... :mrgreen:

Salut!

That is already available in IL-2, so only for a very limited number of bombs. So I should be surprised if it won't find its way into SoW.

luthier 11-27-2009 06:10 PM

Quote:

Originally Posted by Tanner (Post 123266)
I just have to shake my head at this point. Will this thing ever get done? Bomb textures? CODING ships? WIP Briefing UI? Welcome to a 2012 release date.

Welcome to game development.

Bomb textures, a multitude of ship models, and briefing interfaces are all pretty minor, late-stage kinds of things.

Things that take real time are graphic engines, physics, planes and cockpits, artificial intelligence, and so on. That's the bulk of the work, and you can build it all with a single placeholder bomb, a single ship, and no briefings at all.

ECV56_Lancelot 11-27-2009 06:43 PM

How old i Lesya Burykina, the girl working with the city textures? On the picture she looks like a twelve year old girl!. Noh offense here, just an impression.
Until you clarify the names, i thought she was the dotter of somebody playing in the pc! :)

That aside, Oleg, i would return the Cannon camera, didn´t like the quality of pictures, too blurry (i think this is the right term) in my opinion. The definition of the pictures is very poor, again IMHO.

Seeing the mission briefings picture, i guess that a virtual briefing room with a captain explaining the mission on a map and a 110-60-90 secretary serving coffe to the pilots will not be implemented, ................outregeous! :grin:

And writing this stupid post made me forget the real question i wanted to ask, so i will ask later. :-x

luthier 11-27-2009 06:52 PM

Quote:

Originally Posted by ECV56_Lancelot (Post 123289)
Seeing the mission briefings picture, i guess that a virtual briefing room with a captain explaining the mission on a map and a 110-60-90 secretary serving coffe to the pilots will not be implemented, ................outregeous! :grin:

There will be a briefing room with a secretary, but it won't be virtual, and the feature will only be available in the ultra-limited special edition.

Unfortunately, I already reserved the only copy for myself.

Necrobaron 11-27-2009 06:56 PM

This is possibly the best update we've had. It's great to see some of the people involved in development and really see some of the guts of SoW.
________
Lovely Wendie

ECV56_Lancelot 11-27-2009 06:58 PM

Quote:

Originally Posted by luthier (Post 123294)
There will be a briefing room with a secretary, but it won't be virtual, and the feature will only be available in the ultra-limited special edition.

Unfortunately, I already reserved the only copy for myself.

I guess i will have to wait for the mods then! :mrgreen:

13th Hsqn Protos 11-27-2009 07:02 PM

Quote:

Originally Posted by luthier (Post 123184)
Nice photographs. What stood out for me the most is that the team really needs a shave.

Some NEW hardware to work on wouldn't hurt either ...... those 17' monitors got to GOOOOOO

* Please make sure Logitech G940 FFB Hotas is supported.

Abbeville-Boy 11-27-2009 07:05 PM

very nice seeing inside the sweatshop factory they do hard work!

i must know now Lesya Burykina's hyperlobby sign in name

zaelu 11-27-2009 07:15 PM

Maybe before release you make a group picture with all men shaved and all the ladies dressed up for the big party.


..so we all can print it and have some target to whine about this and that :D .

HFC_Dolphin 11-27-2009 07:25 PM

Excellent update, though you shouldn't have included this n00b that plays with mission briefings :P

Congrats to the whole team and keep on working that focused.

PS. I told you that all aces use CH sticks, you wouldn't listen ;-)

furbs 11-27-2009 08:54 PM

luthier...some of the stuff in this update and other before looks fantastic and makes me feel we are in for something very special with SOW...but dear me it looks like a office from 10 years ago, 15 inch CRT monitors and XP systems ..it looks to me that SOW is being made on a shoestring budget and how much this affects the development worries me...anyway...great stuff as always guys.

Tree_UK 11-27-2009 08:55 PM

Are these pic's taken from the development of IL2?? Everything looks so dated, including all the pony tails!!

genbrien 11-27-2009 09:01 PM

Quote:

Originally Posted by Tree_UK (Post 123337)
Are these pic's taken from the development of IL2?? Everything looks so dated, including all the pony tails!!


you got debanned ?:rolleyes:

SlipBall 11-27-2009 09:03 PM

Is the office really an important observation here worth mentioning...its dry, its warm, and it looks good to me...:grin:

furbs 11-27-2009 09:08 PM

im just saying you would of thought in almost 2010 they would have more up to date systems...and less ponytails :)

RedToo 11-27-2009 09:17 PM

It's a place of WORK!

RedToo.

ECV56_LeChuck 11-27-2009 09:17 PM

Quote:

Originally Posted by SlipBall (Post 123341)
Is the office really an important observation here worth mentioning...its dry, its warm, and it looks good to me...:grin:

Yeah!! I would love to work on SoW in that Office!

GF_Mastiff 11-27-2009 09:35 PM

Wow she's tiny, hope she loves this game I see you got her a joystick..

Thanks for the updates.. I hope she doesn't take offense to that I just mean she barely fits in that chair..

furbs 11-27-2009 10:25 PM

its a place of work yes...making state of the art flight sims for the PC market ....im just saying they might have moved on from XP and 15 inch monitors.

dflion 11-27-2009 11:11 PM

Studio BoB WIP pics
 
Thanks for the photos Oleg, good to see the team getting stuck into BOB.

I have a question regarding the Mission briefing screen - will you be able to transfer mission information into the cockpit after the briefing, to refer to while you are flying, for example, mission notes to remind you what are the key mission objectives, oblique target photos and what to be careful of (barrage balloons, AA concentrations, etc.)

DFLion

ECV56_Guevara 11-27-2009 11:29 PM

I loved the photos! Especially the briefings ones!

fuzzychickens 11-27-2009 11:52 PM

Much nicer and healthier than where I worked for 7 years.

mark@1C 11-28-2009 12:45 AM

Quote:

Originally Posted by KOM.Nausicaa (Post 123231)
Well yeah Mark, I work in the movie industry too. But comparing a multi million dollar Hollywood production to a flight sim, niche product. Whats the point?

Well,just a little misunderstanding.
I mean a comparison between their working enviroment.
Just like 2012 VFX team's work is an ace one in movie field,Oleg team's work is an ace one in flight sim field.
They deserve a better studio..
such as,
I can not watch a CRT screen as much time as a LCD one(it is said,CRT does more harmful than LCD?) .If I were their logistics manager,at least,I will change all the CRT monitors for LCD,I think....although it is also said CRT does more good in graphic drawing..

mark@1C 11-28-2009 01:52 AM

And maybe,
you can make a photo album with photos like these,and add it into SOW's bonus disc with the titile Daily life in our studio.:-P

Skoshi Tiger 11-28-2009 02:55 AM

Quote:

Originally Posted by furbs (Post 123359)
its a place of work yes...making state of the art flight sims for the PC market ....im just saying they might have moved on from XP and 15 inch monitors.

I expect the development team that made MS Flight Sim X had lots of 30" LCD screens and Quad core systems that ran at 3.? GHz. At see what good that did them in the end.

Remember that we are enthusiasts! We lie and cheat and buy the latest hardware behind our wifes backs just to get those extra few fps from our sims! (well I do at least! Within reason ;) )

"Average gamers" have average systems and XP would be the most common OS out there at the moment and for a long time to come. Hell, if this sim was developed on the system and required the latest hardware the is no way that 90% of the "average gamers" will be able to run the thing without putting the slides down to minimum!

I expect developing the system on average systems will give the developers a reasonable understanding on how the system will run and when they get down to performance tuning.

Also, from my experiance in 3D modeling and image manipulation (very amaturish to say the least) I spend most of my time scratching my head and wondering why the thing on the screen doesn't look the way I want it! Machine performance isn't critical for some jobs!

Cheers!

AdMan 11-28-2009 04:33 AM

buying brand new OS' is for suckers

though I was surprised to see a CRT monitor, just looking at that gave me a slight headache

luthier 11-28-2009 05:25 AM

Quote:

Originally Posted by AdMan (Post 123419)
buying brand new OS' is for suckers

though I was surprised to see a CRT monitor, just looking at that gave me a slight headache

We have XP machines for a reason. We want to have this guy run on XP and DX9. We can't very well develop for XP without XP machines. That's why we have different OSs, different brand CPUs and video cards, etc.

CRT monitors? Well, somehow, every time we get a hardware budget, it seems to get spent on other things. We actually just did a major upgrade earlier this month. Those cases you see are pretty old, but they're filled with bleeding edge stuff. We bought lots of CPUs and RAM, terabyte HDs, latest video cards, newer bigger pen tablets, etc. Somehow, when we were done, we just didn't have anything left for monitors. Again.

tagTaken2 11-28-2009 05:50 AM

As long as CRT is running at decent refresh rate, it's not an issue. I'm still using mine.

Wonder if SoW will run faster on XP?

csThor 11-28-2009 06:15 AM

Quote:

Originally Posted by luthier (Post 123237)
The waypoints are there, shown on the map.

Formation assembly, altitude, radio, etc - the text box is there. You can fill it in with whatever you like. Maybe I'm missing something - did you mean to say that we should automatically display text descriptions for every waypoint, all callsigns, etc, for every single group in every single mission?

The texts you see are just something I typed in in 5 minutes to fill in the box. It's just a test mission never in a million years intended to be a part of the final release.

I am aware that this won't be part of the final release, but I felt I needed to get my impression out ... make it known to you since you happen to miss emails concerning the topic ;)

I did not say that there should be a list of waypoints, but a much more in-depth description of ingress and egress for a formation which surely consists of more than just four bombers. Standard size for a german bomber attack was a Gruppe, and often more than that, so the briefing would have to contain information on take-off sequence of the Staffeln on the airfield (so that there's no major scrap heap in the middle of the runway 'cause 7. and 9. Staffel wanted to take-off at the same time), position of individual Staffeln within the Gruppe's formation, the Gruppe's place within a larger formation, locations, times and altitude for picking up fighter cover, information of advance sweeps and other operations in the area, stuff about emergencies (i.e. radio frequencies and callsigns for SAR) ...

Such stuff. IMO a briefing is more than a simple text saying "Fly there, shoot that, go back."

mark@1C 11-28-2009 06:59 AM

when I was reading Luthier's reply,it occurred to me suddenly,"luthier" in English pronunciation is a little bit similar to "russia" in Russian pronunciation .:eek:

mark@1C 11-28-2009 07:20 AM

Quote:

Originally Posted by luthier (Post 123425)
Somehow, when we were done, we just didn't have anything left for monitors. Again.

Well,every pilot shoud learn that,
Take care of your eyes,just like your body and plane,and so on....

Take care of yourselves,all members of Maddox Team.

Feuerfalke 11-28-2009 08:04 AM

Using CRTs is hardly a hint for lacking behind modern hardware. Depending on what you are working on, old CRTs can present you a better idea of realistic colors than most common TFTs do. ;)

Foo'bar 11-28-2009 08:10 AM

In the end it should be the developer's decision to keep his old CRT instead of getting a new one. I think that those guys don't need our ideas to improve their environment.

Feuerfalke 11-28-2009 08:23 AM

Quote:

Originally Posted by Foo'bar (Post 123443)
In the end it should be the developer's decision to keep his old CRT instead of getting a new one. I think that those guys don't need our ideas to improve their environment.

Exactly ;)

furbs 11-28-2009 08:59 AM

thanks for the reply luthier...not moaning...just surprised me thats all.

if i had won the euro lotto this week i would buy the team all brand new kit!

AdMan 11-28-2009 09:17 AM

Quote:

Originally Posted by luthier (Post 123425)
We have XP machines for a reason. We want to have this guy run on XP and DX9. We can't very well develop for XP without XP machines. That's why we have different OSs, different brand CPUs and video cards, etc.

CRT monitors? Well, somehow, every time we get a hardware budget, it seems to get spent on other things. We actually just did a major upgrade earlier this month. Those cases you see are pretty old, but they're filled with bleeding edge stuff. We bought lots of CPUs and RAM, terabyte HDs, latest video cards, newer bigger pen tablets, etc. Somehow, when we were done, we just didn't have anything left for monitors. Again.

sure, wasn't knocking anyone for developing on XP if I gave that impression, I use XP myself. DX10 isn't that much of an improvement to take the performance hit, Soooo glad I didn't get Vista when everyone else was upgrading.

Insuber 11-28-2009 11:03 AM

Hi Oleg,

I have a question regarding the max number of planes offline and online. Il2 in this is quite limited, in a mission you can have few planes at the same time, if compared to sims like BoB II Wings of Victory.
The historical BoB was characterized by massive raids of German planes, with sometimes 700 German planes at a time.

Q: Will BoB SoW be capable of managing some hundreds of planes in a map at the same time ?

Thanks,
Insuber

mark@1C 11-28-2009 01:08 PM

I think the key question is not Will their SOW be capable of,but Will our PC/Cable speed/and so on be capable of...
With varieties of player's gaming enviroment,it is still a big question for both programmer and player...
As you can see below,there are still questions like "What kind of a rig can run IL-2 with full details and high fps? " currently...
I haven't played that WoV.But I guess those huge masses are surely with non-AI.Doing a massive calculation really exhausts a poor PC,not to mention doing it online with a real time feedback needed...
but,
maybe there's still a little hope that they can do some improvements...Considering doing a truly realistic FM/atmosphere/and so on is already a hard work,and many fans need a Pilot in......
It seems that I tune the topic to a pessimistic one...God...

When we are talking about Massive,we are talking about Matrix..

daHeld 11-28-2009 03:41 PM

Quote:

Originally Posted by mark@1C (Post 123509)
I haven't played that WoV.But I guess those huge mass are suely with non-AI.

WoV actually features the best AI in any flight sim there is (and it has to, since there's no (working) multiplayer mode).
As far as I know, there are two kinds of AI, one for fighters and one for bombers, with the one for bombers beeing less sophisticated...

philip.ed 11-28-2009 05:31 PM

Quote:

Originally Posted by daHeld (Post 123557)
WoV actually features the best AI in any flight sim there is (and it has to, since there's no (working) multiplayer mode).
As far as I know, there are two kinds of AI, one for fighters and one for bombers, with the one for bombers beeing less sophisticated...

WoV has mulltiplayer support with the latest patch ;)

Necrobaron 11-28-2009 06:35 PM

I can't believe folks are actually critiquing the work area. :lol:
________
ZX14 VS HAYABUSA

furbs 11-28-2009 07:14 PM

cant help noticing if it looks like a office from 1995 :) (im sure they will work wonders though)

mazex 11-28-2009 07:17 PM

Definitely interesting that you are using C# for the collision detection code... I could understand it for the GUI, in the way Java was used for the old GUI, but for AI and collision detection?

I see some c++ file there too, and I guess the rendering part is written in c++? But that would mean context switches if the ai runs on C#? Sure MDX has eveolved but... Has It evolved so much lately that is is usable for a high performance game like BoB? It would naturally be great as no one likes to spend time om memory management instead of the actual code logic, but you don't want any GC popping in while lining up a fat HE-111 ;) Anyway - by seeing this we can be assured that the code has been rewritten!

Good luck!

Insuber 11-28-2009 08:24 PM

Quote:

Originally Posted by mark@1C (Post 123509)
I think the key question is not Will their SOW be capable of,but Will our PC/Cable speed/and so on be capable of...
With varieties of player's gaming enviroment,it is still a big question for both programmer and player...
As you can see below,there are still questions like "What kind of a rig can run IL-2 with full details and high fps? " currently...
I haven't played that WoV.But I guess those huge mass are suely with non-AI.Doing a massive calculation really exhaust a poor PC,not to mention doing it online with a real time feedback needed...
but,
maybe there's still a little hope that they can do some improvements...Considering doing a truly realistic FM/atmosphere/and so on is already a hard work,and many fans need a Pilot in......
It seems that I tune the topic to a pessimistic one...God...

When we are talking about Massive,we are talking about Matrix..


Mark, the huge masses of BOB WOV are AI only, as that game cannot be played online. Moreover AFAIK IL2 cannot handle a lot of planes even with today's PCs, 100x more powerful than the ones we had back in 2001 ... so my question has exactly the sense that it appears to have.

Regards,
Insuber

daHeld 11-28-2009 09:25 PM

Quote:

Originally Posted by philip.ed (Post 123585)
WoV has mulltiplayer support with the latest patch ;)

yeah sure - it's beta, e.g. not usable. That's why I used the word "working" in brackets ;)

philip.ed 11-28-2009 09:45 PM

Quote:

Originally Posted by daHeld (Post 123639)
yeah sure - it's beta, e.g. not usable. That's why I used the word "working" in brackets ;)

Ah I see ;) I think it can be used, but it's a complicated process. ;)

BadAim 11-28-2009 11:00 PM

I would like to remind my soft western comrades, that these are Russians, and as such don't require such cushy appointments as us effete Europeans and North Americans. Don't worry guys, they will do just as good a job with whatever they get, because they're tough. :P

Old_Canuck 11-29-2009 12:54 AM

Quote:

Originally Posted by BadAim (Post 123661)
I would like to remind my soft western comrades, that these are Russians, and as such don't require such cushy appointments as us effete Europeans and North Americans. Don't worry guys, they will do just as good a job with whatever they get, because they're tough. :P


Well said, BadAim. They've got talent too. Real talent can express itself through the crudest mediums but all the expensive hardware in the world doesn't make an artist out of a mere scientist. To save you nit-pickers the trouble, I checked it out and the word "scientist" is indeed the antonym of "artist."

Thanks for introducing us to the team Luthier. Oleg it's good to see back again.

My question is this. Was Oleg or any of the 1c crew flying on the Russian team that won the USL championship last season?

mark@1C 11-29-2009 01:41 AM

Well,in a sense,as we all know,"russian" means "low cost,but high performance":-P
but,it is still a question for me,
I think,broadly speaking,Meddox Team is an international one(just like many other studios)?Not a purely russian one?

AdMan 11-29-2009 01:55 AM

Quote:

Originally Posted by BadAim (Post 123661)
I would like to remind my soft western comrades, that these are Russians, and as such don't require such cushy appointments as us effete Europeans and North Americans. Don't worry guys, they will do just as good a job with whatever they get, because they're tough. :P

Well said, really the office looks just how I had imagined it, a little run down and post-communist-ish.

Just don't let the authorities find out about your capitalist operation...at least not before the release date :lol:

C_G 11-29-2009 03:39 AM

Sheesh! Luftwhiners, Spitwhiners, viewwhiners... now office-whiners :rolleyes:

mark@1C 11-29-2009 08:03 AM

Quote:

Originally Posted by Insuber (Post 123624)
Mark, the huge masses of BOB WOV are AI only, as that game cannot be played online.

Well,it's my fault for not having expressed it clearly.A non-AI in my words here means a simple one...sorry for that..
But still the question,
There's no doubt that nowadays PCs are more powerful than before according to Moore's Law.
However,not only the performance of PC itself,but the whole requirement of player's experience(as I mentioned in the reply,realistic FM/DM,atmosphere,and so on) is rising as well.
Considering both of them,there is almost no change,I think...
for example,how can it do a wonderful AI formation with different types of planes(Bombers and Fighters) in different altitudes with real time atmosphere engine available...(Every time,when encountering enemies in IL-2,the AI formation will become awful...B-29 descend their altitude to 2000ft or below incredibly...and then,there will be some direct self-crash,after the whole AI formation having finished a turn at such a low altitude...)
Many things need to be considered,so it's still a dream for me to have a massive formation...
not to mention a massive Vs a massive and make it online...
But,considering what a MMORPG can do,maybe a Flight Sim can do it in its Online-Mode as well.

regards:-)

Feuerfalke 11-29-2009 09:32 AM

Just that the MMORPG is rarely as detailed as a flightsim. ;)

Either you have a MMORPG that is focused on multiplayer experience like WOW, which looks pretty ugly or you have a limited scale like Warhammer or you have great graphics like Age of Conan but crappy gameplay and critical FPS drops with more players interacting.

Besides that, I'd like to mention that the 700 aircraft mentioned were not engaged in one single dogfight, but in raiding dozens of targets along all southern England. So it's not necessary to plot 700 aircraft + 700 interceptors in real time. ;)

mark@1C 11-29-2009 10:36 AM

Quote:

Originally Posted by Feuerfalke (Post 123738)
....WOW, which looks pretty ugly....

It touches me!Your words.
You know many of my friends like WOW's character design...
Well,I prefer AION's and LineageII's,and features like these...

BLR_Tonin_fr 11-29-2009 12:11 PM

Quote:

Originally Posted by C_G (Post 123711)
Sheesh! Luftwhiners, Spitwhiners, viewwhiners... now office-whiners :rolleyes:

you forgot treewhiners and releasedatewhiners !!!! :cool:

Insuber 11-29-2009 02:23 PM

Quote:

Originally Posted by Feuerfalke (Post 123738)

Besides that, I'd like to mention that the 700 aircraft mentioned were not engaged in one single dogfight, but in raiding dozens of targets along all southern England. So it's not necessary to plot 700 aircraft + 700 interceptors in real time. ;)


Generally true, but concentrations of several hundreds of German planes on the same target are an historical fact. One for all, in the famous raid on London of Sep 7th, 348 Heinkels, Dorniers and Junkers and 617 German fighters came over London, starting in the afternoon. If I remember correctly Brian Kingcome's words, the German planes "stretched across the sky for one hundred miles". In reality the attack wave was 20 miles wide and 40 miles long, covering 800 sq. miles of sky...
So, if you want to recreate that very day, you have indeed to plot 950+ Geman planes flowing from 5 pm to 4 am, plus some Hurricane and Spitfire squadrons of course.

Another example, sadly famous, was the night of 14-15 september, when some 500 bombers bombed Coventry.

More in general, waves of some hundreds of bombers an fighters on the same target were quite frequent during the Battle of Britain. That's the reason of my question, because I see coming a "mini-BoB" with 20 or 30 planes for each side, either due to H/W limitations or for game engine ones.

Regards,
Insuber

BadAim 11-29-2009 02:41 PM

Quote:

Originally Posted by mark@1C (Post 123696)
Well,in a sense,as we all know,"russian" means "low cost,but high performance":-P
but,it is still a question for me,
I think,broadly speaking,Meddox Team is an international one(just like many other studios)?Not a purely russian one?

Indeed, very insensitive of me, I should have said "Eastern European". That probably would have been much more representative.

I remember when I got the very first IL2 (the day it was released); It was half the size of CFS2 and had twice the content and performance and it even looked better! I said man them Russians write some tight code! I think always having the biggest and the best can easily contribute to the sloppiness we see in the big companies.

And I'll bet these guys (especially the older ones) appreciate the freedom to be creative a lot more than many of the rest of us could.

CRO_Adriatic 11-29-2009 02:42 PM

It is really nice to se people, and how do they work for this sim :)

He111 11-30-2009 04:18 AM

Quote:

Originally Posted by mazex (Post 123603)
Definitely interesting that you are using C# for the collision detection code... I could understand it for the GUI, in the way Java was used for the old GUI, but for AI and collision detection?

I see some c++ file there too, and I guess the rendering part is written in c++? But that would mean context switches if the ai runs on C#? Sure MDX has eveolved but... Has It evolved so much lately that is is usable for a high performance game like BoB? It would naturally be great as no one likes to spend time om memory management instead of the actual code logic, but you don't want any GC popping in while lining up a fat HE-111 ;) Anyway - by seeing this we can be assured that the code has been rewritten!

Good luck!

.. a FAT HE-111!!! ..we ar not FAT, we are streamline challenged.

As to C# .. or C++ for that matter, only whooses use those languages, REAL men use standard 'C' .. or Clite.

for(; x<employee->MaxEmployees;x++)
{
switch (nMonitorEmployee(employee->x) )

case WORKING : employee->GreenTick++;
case DRINKING_COFFEE : break;
case DRINKING_VODKA : employee->GreenTick+++++;
case TALKING_AT_WATER_COOLER : ArmWaterCoolerDepthChargeMine();

default break;
}

.. or something along those lines .. it's been a loooong while! :grin:

He111

Blackdog_kt 11-30-2009 12:02 PM

Quote:

Originally Posted by luthier (Post 123230)
http://files.games.1c.ru/il2pict/IMG_0249.JPG
Partial view of Roman Deniskin, resident mad genius
He's one of the original members of the crew that made Il-2 what it is. For BoB, he is in charge of everything that has to do with aircraft: graphics, damage models, FM, cockpits, weapons, etc.

Translation...he's the poor guy whose scalp everyone will be after once the sim has been released :grin:

Great update by the way and nice to see the people behind the product, it lends the feel of a living organism to it and not just a collection of pretty pictures and some thousands lines of code. I also like the fact that your workplace looks a bit "messy", it shows that things are getting done at a pace where you can't even afford to tidy up your desk. A workspace that's disorganized in an organized fashion is always better than a tidy one..."Hey, i know i have all this stuff lying around on my desk, but at least i have everything i need right in front of me", so don't worry about the people complaining about how it looks, some of us like it:

Quote:

Originally Posted by SlipBall (Post 123341)
Is the office really an important observation here worth mentioning...its dry, its warm, and it looks good to me...:grin:




Quote:

Originally Posted by Feuerfalke (Post 123442)
Using CRTs is hardly a hint for lacking behind modern hardware. Depending on what you are working on, old CRTs can present you a better idea of realistic colors than most common TFTs do. ;)

Exactly. I switched my trusty 17" CRT for a 22" Dell 2209WA a few months ago. Don't get me wrong, i love the bigger flat panel and it's a very close match to CRT standards at a very good price, but there's yet no way for a TFT to match CRT performance in its entirety. If it's got a good response time it will be a TN panel with horrible viewing angles and poor colour representation, if it's got realistic colours it will be a PVA with ghosting and gamma shift issues and if it's got good viewing angles it will be an expensive IPS panel monitor with inaccurate black colour, not to mention the chance of getting dead pixels, backlight bleed and so on regardless of panel type.

CRTs are reliable, can run all kinds of resolutions so you won't have to upgrade your graphics card because it can't run the latest new game at your TFT's native 1920x1200, and are not a strain to the eyes at all as long as you run them at decent refresh rates (85hz for example). The main issue is that due to weight and bulkiness you won't see many 22" and above widescreen CRTs, but if there was such a market at reasonable prices i would probably consider getting one.

Another thing to note is that movies and games might look good on those TFT wide-gamut monitors with glossy panels, but when you want photorealism you need a monitor that displays accurate colors and not enhanced ones. And for that, on a CRT you just have to open the on-screen menu and select "color temperature:5500 Kelvins".
To get the same on a TFT you have to pay for a factory pre-calibrated monitor like Eizo, which due to the increased work-hours per monitor means paying almost double the price of an identical non-calibrated one, or get a calibration kit and do it yourself,starting from $200. I'm not saying "death to the TFT", but when you factor in the cost and purpose of use it's much more cost effective to stick with the CRTs. TFTs are good for playing the game in all its widescreen glory, CRTs and standard-gamut monitors in general are good for making the game without spending extra money on getting accurate colors for your modellers ;)

RedToo 11-30-2009 04:36 PM

My 22 inch IIYAMA Vision Master Pro 510 which I bought from eBay for £15.00 sterling is brilliant. Great for gaming and Photoshop work. You can keep your flat screens for the moment.

RedToo.

Tvrdi 12-01-2009 12:25 AM

@Oleg - After I saw old CRTs and.....your "office"....Im even more eager to buy BOB SOW...I hope Oleg you would pay them as deserved and you will buy them a new LCDs soon....

this time Im serious....next year in january we will buy new hardware since we have old pcs (but we have LCDs heh)...I know how hard is to make a good work on old PC..old, for stuff wer doin....

your ppl have my support....

all the best

Rebel Yell 12-01-2009 01:02 AM

Glad those hangars are a work in progress. The shadows are nice, but the hangars themselves look like something out of Red Baron.

JVM 12-01-2009 08:55 AM

Why do you say so? Apart of the overdone weathering, there is almost nothing wrong on this hangar....

JVM

AdMan 12-01-2009 10:56 AM

*hangar whiners


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